Dissertations / Theses on the topic 'New media'

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1

From, Noah. "A New Mediea Reform : A field study on the New Rwandan Media Reform." Thesis, Mittuniversitetet, Avdelningen för medie- och kommunikationsvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-26991.

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The central role of media in the Rwandan genocide of 1994 has led to restrictive precautions from the government. Restrictive legislation due to the genocide has for long limited media freedoms and been target for domestic and international critique. In light of the new media reform adopted in 2013 this essay seek to examine the experienced impact of the reform on the journalistic role as watchdog, setting the agenda, nation builder, agent of empowerment and government partner. The empirical material is based on qualitative interviews performed in Rwanda with journalists, bloggers, reform implementers and international collaborators. The analysis constitutes a discussion regarding to what extent the new reform seems to reinforce these roles. Here I will use my theoretical framework, namely Development Journalism, and the answers from the respondents in order to understand and examine this particular problem. The final part of the essay deals with my specific case, which is Rwanda’s media landscape after the newly adopted media reform. Here I will analyze the experienced change introduced by the new media reform. My essay finds that an official narrative, which is enforced by the Rwandan constitution, restricts the impact of the reform on the role of media
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Ali, Omer Ibrahim. "Libya and news media : the production and reception of new-media news output." Thesis, Northumbria University, 2009. http://nrl.northumbria.ac.uk/7516/.

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The study takes ideological domination in the field of the media as a point of departure, concentrating on current affairs as one of the most keenly debated issues in the field of mass media since the emergence of news agencies and up to the present age of satellite television channels. The study deals in particular with monopolies of news coverage by the major news agencies, including Reuters, Associated Press (AP), United Press International (UP), and Agence France Press (AFP). The study focuses on the cultural dimensions of news stories and the controversies over their content which have spurred regional and international efforts to establish alternatives to the one-way flow of news and information from core countries to the rest of the world. The study also focuses on American domination in the field of news and the establishment of CNN, which has itself become a symbol of American influence as well as a significant influence on the live news coverage of events. The impact of CNN has also triggered many reactions, including efforts in various countries to compete with it in order to cover the news from perspectives within these countries. The study goes on to focus on the Arab region, which has its own characteristics but also shares many features with other peripheral countries, particularly in the field of the mass media and the reliance of Arab audiences on news sources in core countries. This study deals with various issues concerning the mass media and news coverage in the Arab region, providing a historical framework for the development of its mass media; the political atmosphere and other factors which have affected their performance. The study also examines attempts by Arab countries to work collectively in order to establish alternatives to the core countries’ news outlets. By focusing on the Arab region this study aims to examine in particular the significance of the Arab satellite news channels and their success in competing with the news outlets of core countries. The competitiveness of the Arab satellite channels is evaluated, considering Al-Jazeera as a particularly important example. The study finally focuses on Libya as an example both of an Arab county and as a representative of peripheral countries. This section of the work involves an empirical study into perception and evaluation of regional and international news. This provides ideal opportunities to assess the theoretical framework of the study with references to the features and difficulties of peripheral countries. Libya’s efforts in the field of mass media, and particularly its news outlets, are also evaluated. In addition the study examines the attitudes of the Libyan people towards domestic, regional and international news outlets and their significance in terms of news coverage. This provides a thorough understanding of the perceived weaknesses and strengths of these news outlets, and such information may help in the development of a new strategy for the Libyan mass media in order to make them more competitive.
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Jensen, Michelle. "New Media and Interactivity." Thesis, The University of Sydney, 2006. http://hdl.handle.net/2123/1522.

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Digital/video games1 have entertained for 40 years and are a medium with the ability to reach a vast audience. In an article published in the Sydney Morning Herald, Charles Purcell reports that; “Globally, Halo 2 has sold more than 7 million copies. Both in the US and Australia it broke the film box-office record for the most earnings in the first 24 hours of release. The worldwide Halo 2 community on X-box Live has about 400,000 players… at the World Cyber Games in Seoul. Last year, gold medallist Matthew Leto won $US20,000 ($AUS27,0000) after his second consecutive Halo title.” 2. Game consoles have become a part of many lounge rooms just as the television did before them. Games are even commonplace in many coat pockets and carrying bags. This dissertation is concerned with the medium of digital/video games in relation to its effect on Game Art. It is also concerned with the concept of my studio work that deals with “evil” and the “uncanny” which are discussed in chapter four. My research looks at games and how they have developed and the relationship to contemporary art. A history of this development is explored in chapter two. My research will help me in developing an interactive piece. Throughout my current research the thoughts of author of The Second Self: Computers and the Human Spirit Sherry Turkle resonate: “…not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?” 3 It is interesting to consider the video/digital games as experiments of who we are or who we would like to be, little fantasies of empowerment. In a game we are able to live out our frustrations or fantasies in a closed and predictable experience.
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Jensen, Michelle. "New Media and Interactivity." University of Sydney, 2006. http://hdl.handle.net/2123/1522.

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Master of Visual Arts
Digital/video games1 have entertained for 40 years and are a medium with the ability to reach a vast audience. In an article published in the Sydney Morning Herald, Charles Purcell reports that; “Globally, Halo 2 has sold more than 7 million copies. Both in the US and Australia it broke the film box-office record for the most earnings in the first 24 hours of release. The worldwide Halo 2 community on X-box Live has about 400,000 players… at the World Cyber Games in Seoul. Last year, gold medallist Matthew Leto won $US20,000 ($AUS27,0000) after his second consecutive Halo title.” 2. Game consoles have become a part of many lounge rooms just as the television did before them. Games are even commonplace in many coat pockets and carrying bags. This dissertation is concerned with the medium of digital/video games in relation to its effect on Game Art. It is also concerned with the concept of my studio work that deals with “evil” and the “uncanny” which are discussed in chapter four. My research looks at games and how they have developed and the relationship to contemporary art. A history of this development is explored in chapter two. My research will help me in developing an interactive piece. Throughout my current research the thoughts of author of The Second Self: Computers and the Human Spirit Sherry Turkle resonate: “…not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?” 3 It is interesting to consider the video/digital games as experiments of who we are or who we would like to be, little fantasies of empowerment. In a game we are able to live out our frustrations or fantasies in a closed and predictable experience.
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5

Pressman, Jessica Brie. "Digital modernism making it new in new media /." Diss., Restricted to subscribing institutions, 2007. http://proquest.umi.com/pqdweb?did=1383468241&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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Tjokrodinata, Charlie. "Utilization of New Media by Traditional Media Companies in Indonesian Media Industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-180675.

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The rise of social media represents a new challenge to the traditional media industry. Some traditional media companies either shy away on the idea of utilizing social media to enhance their services, but many others actually embrace this as an opportunity to reposition themselves within the industry. This study tries to figure out the extent of the proliferation of social media by the traditional players. The research approach focused on case study methodology through quantitative and qualitative methods. Record analysis of social media utilization by the traditional media companies represented the quantitative method. As many as 483 media companies from radio, television and printed media companies were sampled, they are companies under twelve national media conglomerates and one largest independent media group in Indonesia. Availability and a few simple statistics of web sites and three most popular social media platforms were recorded. The interviews with three different media companies and observations represented the qualitative method. The purpose is to understand the background motives of the social media utilization. The study reveals that utilization of web sites and social media platforms by the traditional media companies is quite extensive. The result revealed that 72% media companies have a web site, and more than 90% have Facebook accounts. Twitter, while not as popular as Facebook, still has as much as 73.6% of sampled media companies joining the platform. YouTube is the lowest of the three platforms with 27.3%. Apart from the high adoption rate, the traditional media companies also actively participate in the conversation, especially for Facebook and Twitter. The interviews showed that the extent of digitalization is quite extensive. The three media have their own digital strategy, which involved integration with their traditional platforms, customer engagement and monetization. The utilization of web and social media platforms Indonesia in general, and by the traditional media were caused by some factors such as media democratization, rising number of middle class, good economic growth, and high mobile penetration among others.
Uppkomsten av sociala medier representerar en ny utmaning för den traditionella medieindustrin. En del traditionella medieföretag har undvikit att använda sig av sociala medier för sina tjänster, medan andra företag har omfamnat de sociala medierna och använder sig av dem för att om möjligt ompositionera sig inom industrin. Denna studie försöker utforska spridningen av sociala medier inom traditionell media i Indonesien. Studien är genomförd som en fallstudie med användning av både kvalitativ och kvantitativ metod. En analys baserad på användningen av sociala medier av traditionella medieföretag representerar den kvantitativa metoden. Så många som 483 medier från radio, tv och tryckta medier är med i urvalet. De 483 medieföretagen i urvalet är alla antingen under ett av de tolv nationella mediekonglomeraten eller under den största oberoende mediekoncernen i Indonesien. Tillgänglighet och enkel statistik över användandet av webbplatser eller hemsidor, samt användandet av de tre mest populära sociala medierna (Twitter, Facebook och Youtube), har registrerats. Intervjuer med tre olika medieföretag samt observationer representerar den kvalitativa metoden. Syftet med studien är att förstå bakgrundsmotiven till den sociala medieanvändningen i Indonesien. Undersökningen visar att användningen av webbplatser och sociala medier av de traditionella medieföretagen är ganska omfattande. Resultaten visade att 72 % av medieföretagen har en egen hemsida, och mer än 90 % av företagen har Facebook-konton. Twitter, vilket visade sig vara mindre populärt än Facebook, visade sig fortfarande användas av så mycket som 73,6 % av företagen i urvalet. YouTube är det minst populära mediet av de tre med ett genomslag på 27,3 %. Resultaten visade inte bara på en ovanligt hög användningsfrekvens, utan de visade även på att företagen aktivt deltar i samtal med kunderna, särskilt via Facebook och Twitter. Intervjuerna visade att digitaliseringsgraden är ganska omfattande. De tre medieföretagen har sina egna digitala strategier, som innebär en integration med sina traditionella plattformar, kundengagemang och intäkter. Användningen av webbplatser och sociala medier av de traditionella medierna i Indonesien har orsakats av vissa faktorer; bland annat av en stor mediedemokratisering, ett stort antal personer i den indonesiska medelklassen, en god ekonomisk tillväxt samt av en hög mobilpenetration.
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Ball, Cheryl E. "A new media reading strategy /." Available online. Click here, 2005. http://sunshine.lib.mtu.edu/ETD/DISS/ballc/balldiss.pdf.

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8

Rosenqvist, Christopher. "Development of new media products." Doctoral thesis, KTH, Production Systems, 2000. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-2957.

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Escrofani, Dashiel D. "New Media, An Academic Perspective." Scholarship @ Claremont, 2013. http://scholarship.claremont.edu/cmc_theses/602.

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Burgess, Jean Elizabeth. "Vernacular creativity and new media." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16378/1/Jean_Burgess_Thesis.pdf.

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This study takes a cultural studies approach to investigating the ways in which the articulation of vernacular creativity with digital technologies and the networked cultural public sphere might constitute sites of cultural citizenship. In the thesis, the concept of 'vernacular creativity' describes the everyday practices of material and symbolic creativity, such as storytelling and photography, that both predate digital culture and are remediated by it in particular ways. The first part of thesis, covering Chapters 2 and 3, develops a theoretical framework and cultural history of vernacular creativity in new media contexts. Chapter 2 introduces the idea of vernacular creativity and connects it to cultural studies approaches to participatory media and cultural citizenship. Chapter 3 theorises and historicises the relationships among vernacular creativity, technological innovation and new media literacy, drawing on social constructionist approaches to technology, and discussing concrete examples. The first of these examples is the mass amateurisation of photography in the first half of the twentieth century, as represented by the monopoly of popular photography by Kodak in the United States and beyond. The second is the domestication of personal computing in the second half of the twentieth century, culminating in a discussion of the Apple brand and the construction of an ideal 'creative consumer'. The second part of the thesis, covering Chapters 4 and 5, is devoted to the investigation of two major case studies drawn from contemporary new media contexts. The first of these case studies is the photosharing network flickr.com, and the second is the Digital Storytelling movement, structured around collaborative offline workshops in which participants create short multimedia works based on their biographies and personal images. These case studies are used to explore the ways vernacular creativity is being remediated in contemporary new media contexts, the socio-technical shaping of participation in digital culture, and the implications for cultural citizenship. In Chapter 6, the thesis concludes by suggesting some further implications of the research findings for cultural and media studies approaches to the relations of cultural production and the politics of popular culture.
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Burgess, Jean Elizabeth. "Vernacular creativity and new media." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16378/.

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This study takes a cultural studies approach to investigating the ways in which the articulation of vernacular creativity with digital technologies and the networked cultural public sphere might constitute sites of cultural citizenship. In the thesis, the concept of 'vernacular creativity' describes the everyday practices of material and symbolic creativity, such as storytelling and photography, that both predate digital culture and are remediated by it in particular ways. The first part of thesis, covering Chapters 2 and 3, develops a theoretical framework and cultural history of vernacular creativity in new media contexts. Chapter 2 introduces the idea of vernacular creativity and connects it to cultural studies approaches to participatory media and cultural citizenship. Chapter 3 theorises and historicises the relationships among vernacular creativity, technological innovation and new media literacy, drawing on social constructionist approaches to technology, and discussing concrete examples. The first of these examples is the mass amateurisation of photography in the first half of the twentieth century, as represented by the monopoly of popular photography by Kodak in the United States and beyond. The second is the domestication of personal computing in the second half of the twentieth century, culminating in a discussion of the Apple brand and the construction of an ideal 'creative consumer'. The second part of the thesis, covering Chapters 4 and 5, is devoted to the investigation of two major case studies drawn from contemporary new media contexts. The first of these case studies is the photosharing network flickr.com, and the second is the Digital Storytelling movement, structured around collaborative offline workshops in which participants create short multimedia works based on their biographies and personal images. These case studies are used to explore the ways vernacular creativity is being remediated in contemporary new media contexts, the socio-technical shaping of participation in digital culture, and the implications for cultural citizenship. In Chapter 6, the thesis concludes by suggesting some further implications of the research findings for cultural and media studies approaches to the relations of cultural production and the politics of popular culture.
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Woolf, Sam. "Expanded media : interactive and generative processes in new media art." Thesis, University of Sussex, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.420707.

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Orndorff, Harold Nelson III. "The Social Media Presidency: New Media and Unilateral Information Dissemination." Miami University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=miami1303303603.

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Jackson, Elizabeth Helen Anthea. "Participatory public service media : presenters and hosts in BBC New Media." Thesis, University of Westminster, 2009. https://westminsterresearch.westminster.ac.uk/item/90xqy/participatory-public-service-media-presenters-and-hosts-in-bbc-new-media.

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Smajlovic, Dzejna, and Anita Majic. "Sverige i New York : -." Thesis, University of Kalmar, School of Communication and Design, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-386.

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Many companies choose to position themselves in New York. The city is one of the main cities when it comes to advertising. The competition is strong and for new companies, it is hard to survive on the market.

In our thesis we have investigated how Swedish people, who open new advertising agencies in New York, should market themselves to be successful on the market in New York.

To gain as much information as possible about this subject, we traveled to New York and interviewed three advertising agencies, who were started by Swedes, and also the Consulate General of Sweden, and Swedish Trade Council.

Our investigation resulted in that the best way to be successful on the American market is to differentiate your work from what the market has to offer. By doing this potential customers may find your work interesting and thereby chose to work with your company.

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Werner, Courtney L. "Disciplining New Media: Rhetoric and Composition’s Disciplinary Development through the Case of New Media, 2000-2010." Kent State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=kent1340319623.

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Al, Saad Tamy, and Anders Nyman. "New Course, New Discourse, New Racism? : Right-Wing Alternative Media in Sweden." Thesis, Högskolan Väst, Avd för juridik, ekonomi, statistik och politik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-14113.

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Like elsewhere in Europe, the tides of nationalist right-wing rhetoric in Sweden have become instrumental in generating a wave of anti-liberal and anti-immigration sentiments in politics and media. In particular, one branch of right-wing alternative media has become a breeding ground for normalizing such rhetoric. Does the anti-immigration stance in such media disguise racist inclinations? In this thesis we examine the discourse of three right-wing alternative media sites in Sweden to explore the possible employment of different types of racism in their articles. By taking the constructivist viewpoint and adopting the post-colonial conceptions of the 'Self' and the 'Other', racist discourse was analyzed and characterized as either biological or cultural. From these two theories, we derived concepts concerning descriptions of contemporary and ideal Swedish society that will be used as further indicators of racist discourses. In this single case study, 94 articles from Fria Tider, Nya Tider, and Samhällsnytt were analyzed on the topics of immigration, integration and crime through a qualitative content analysis. The results show that most of the articles contain cultural racist discourse.
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Gill, Elizabeth. "Media coverage of the new economy." Diss., Columbia, Mo. : University of Missouri-Columbia, 2005. http://hdl.handle.net/10355/4257.

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Thesis (M.A.)--University of Missouri-Columbia, 2005.
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (January 11, 2006) Includes bibliographical references.
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Peatt, Anna C. (Anna Clare-Doreen) 1976. "New reaction media for organometallic chemistry." Monash University, School of Chemistry, 2003. http://arrow.monash.edu.au/hdl/1959.1/5829.

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Blumenthal, Henry (Hank). "Storyscape, a new medium of media." Diss., Georgia Institute of Technology, 2016. http://hdl.handle.net/1853/54989.

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A storyscape is the new medium of storytelling. It originates in the model of transmedia storytelling defined by Henry Jenkins (2006a) in Convergence Culture and applied to The Matrix franchise. The storyscape medium is conceptualized from the author/designer perspective as four gestalts that create a whole from stand-alone parts. The four gestalts are mythopoeia, character, canon, and genre. This approach frames the authoring of this story-centric model in opposition to the design approaches of world-building or storyworlds. The four gestalts also provide an academic approach that unites theory and practice with a unified design vocabulary and an orientation toward the creation of a cultural and creative product that is defined as the storyscape medium. Storyscapes, such as The Star Wars franchise or the Marvel Universe, consume the lion’s share of our cultural capital (Johnson 2014). Therefore, the development of a consistent vocabulary, a design approach, and an understanding of how they create meaning and define worldviews is critical to our understanding and practice of a new medium (Dena 2009). Starting with the frame of storytelling as a practice and previous aesthetic models such as The Poetics, this research charts the evolution of the storyscape medium across topics of academic transmedia approaches, principles, affordances, and the connecting or conceptualizing principles that act as gestalts.
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Oliveiro, Mark 1983. "Compositional approaches within new media paradigms." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849618/.

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"Compositional Approaches to New Media Paradigms" is the discursive accompaniment to the original composition BoMoH, (a new media chamber opera. A variety of new media concepts and practices are discussed in relation to their use as a contemporary compositional methodology for computer musicians and digital content producers. This paper aligns relevant discourse with a variety of concepts as they influence and affect the compositional process. This paper does not propose a new working method; rather it draws attention to a contemporary interdisciplinary practice that facilitates new possibilities for engagement and aesthetics in digital art/music. Finally, in demonstrating a selection of the design principals, from a variety of new media theories of interest, in compositional structure and concept, it is my hope to provide composers and computer musicians with a tested resource that will function as a helpful set of working guidelines for producing new media enabled art, sonic or otherwise.
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Wong, Donna Shy Yun. "Young people, new media and sport." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/9609.

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This thesis investigates how sport is employed in the new media age as mediated sport goes through the liminal phase of new media. Set against the contextual background of recurrent ‘moral panics’ that accompanied each new wave of media innovation, this study aimed to chart young people’s involvement in sport via the use of new media technology. The thesis concentrated on three research issues: access to, uses of, and the displacement effect of new media. Four major forms of new media were included in the study – digital television, the Internet, mobile telephony and video games. The study used a mixed method design of qualitative and quantitative research methods. The data collection was conducted in two phases: survey methods were first used to examine the audience experience of new media sports, and follow-up interviews of young people were then conducted to investigate motives for media choice and the perceived gratifications of new media sport. ‘Uses and Gratifications’ theory was utilised as the theoretical basis for examining user motives. Eight hundred valid responses were obtained from the questionnaire-based survey [a response rate of 94%] and follow-up interviews were conducted with 12 young people [selected purposively among volunteers from the pool of questionnaire respondents]. A key conclusion drawn from this thesis is that the Internet did not displace televised sport. The findings also suggest that the use of new media sport can have positive effects on sport and physical activities participation. Conversely, there was no support for the popular perception that media users participate in sport and physical activities less; many of them were in fact active in the pursuit of sport and physical activities.
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O'Neill, Shaleph. "Exploring a semiotics of new media." Thesis, Edinburgh Napier University, 2005. http://researchrepository.napier.ac.uk/Output/4164.

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Anagnos, Andrew Peter, and Kirk Karen Evelyn Van. "A new framework for analyzing quality in the news media." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/13309.

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Redden, Joanna. "The mediation of poverty : the news, new media and politics." Thesis, Goldsmiths College (University of London), 2010. http://research.gold.ac.uk/6540/.

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This thesis considers how the mediation of poverty in Canada and the United Kingdom influences responses to the issue of poverty. The thesis focuses in particular on the issue dynamics concerning children as constructions of a “deserving poor” and immigrants as constructions of an “undeserving poor”. A frame analysis of mainstream news content in both countries demonstrates the extent to which individualizing and rationalizing frames dominate coverage, and that the publication of the news online is not leading to an expansion of discourses, as hoped. A frame analysis of alternative news coverage and coverage from the 1960s and 70s demonstrates significant absences of social justice frames and rights-based discourse in contemporary coverage. I suggest that mainstream news coverage narrows and limits the way poverty is talked about in a way that reinforces the dominance of neoliberalism and market-based approaches to the issue. Interviews with journalists, politicians, researchers and activists collectively indicate that getting media coverage is essential to gaining political attention in both countries. These interviews also reveal the power dynamics influencing the relationships between these actors and the way the issue of poverty is approached. I argue that while new media tools create new opportunities to share information, these tools are also creating new pressures by speeding up the working practices in mediated political centres in a way that forecloses potentials to challenge dominant news coverage and approaches to poverty. However, this cross-national comparison also reveals context-specific factors influencing poverty politics in each country. I conclude that this analysis and comparison of poverty issue dynamics reveals shortcomings in the democratic processes in both countries. Changing poverty coverage and approaches to the issue will require changing specific media and political practices.
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Mathurine, Jude. "Towards a critical understanding of media assistance for "new media" development." Thesis, Rhodes University, 2011. http://hdl.handle.net/10962/d1002914.

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The field of media assistance has grown ever more complex with the inclusion of ‘new media’ networks, channels, tools and practices (such as the Internet, satellite television, mobile devices, social media and citizen journalism) to the media development mix. Adding to the ferment is the increasing convergence between the formerly discrete terrains of ICT for development, media for development and (mass) media development. Much of the discussion regarding the utility and objectives of media development in general and ‘new media’ in particular has been viewed through a modernist and techno-determinist prism which offers a limited ideological view of media development and its objects and consequently, a limited set of communication approaches and strategies. This study contextualises the assumptions of media development historically and critically, with particular focus on new media’s roles and relationships with the media environment, and its objectives democratisation and development. Through the application of literature, theory and various research studies, this thesis establishes a broader view of new media’s role and diverse consequences for media development, democracy and development. The study recommends greater collaboration, contextual research and theorisation of media development and new media as part of mixed media systems and cognisant of the multi-dimensional natures of its objects of democracy and development. One implication is the need for professionalisation of the media development and media assistance sector. In relation to the influences of new media on media use and the media as an institution, it motivates the need to address digital divides and emphasise the sustainability of the practice of journalism.
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Morani, Marina. "'New Italians' and digital media : an examination of intercultural media platforms." Thesis, Cardiff University, 2017. http://orca.cf.ac.uk/104335/.

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This thesis presents a critical investigation of ‘intercultural digital media’ in Italy from 2000 to 2016. In this, it focuses on the diverse digital media platforms (largely web-portals and collective blogs) that have offered alternatives to mainstream media discourses of immigration and cultural diversity in Italy, and which have involved people of immigrant background as media producers. Through a focused, in-depth study of website content mainly published in 2014, including mission statements, thematic structures and discursive strategies, as well as the contextual and organisational structures, processes and roles of content producers and editors, the thesis offers a critical insight into the discourse of intercultural digital media in practice. Combining Critical Discourse and Multimodal Analysis approaches with Cultural Studies and digital citizenship theories of identity, representation and belonging, the research aims to explore the possibilities for constructing alternative, ‘intercultural’ discourse through these platforms. In investigating how intercultural discourse can be variously articulated within different modes such as journalism, self-representation and citizenship advocacy, the analysis engages closely with the strategic, organising idea of the ‘new Italians’, and raises broader questions about the cultural politics of under-represented groups seeking inclusion and recognition as ‘citizens’ in increasingly diverse societies.
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Williamson, Takisha. "New Media Technology Strategies in the Performing Arts: A Case Study on Groundworks Dancetheatre's New Media Project." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1394922038.

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Galipeau, Marcy. "New Media: Threat or Opportunity? Finding a Way to Balance New Media Initiatives within the Traditional Broadcasting World." Thesis, University of Ottawa (Canada), 2010. http://hdl.handle.net/10393/28726.

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This research aggregated key elements discussed during the CRTC Public Hearing on New Media, in order to examine fundamentals for the development of sustainable business models within the new media environment. The use of a qualitative methodology allowed the progressive gathering of in-depth information. Three main data collection techniques were used to obtain the desired information. First, an observational case study focused on the new media public proceeding. Second, a thorough content analysis examined public submissions through grids in order to extract relevant data. Third, formal interviews with regulatory experts were used to access information at a more intimate level. In the context of this study five media groups were chosen for examination. This would include, private broadcasters, public broadcasters, the culture and independent producers sector, telecommunications companies and Internet Service Providers. This gave an overall view of each sector within the Canadian broadcasting system. As a result of this research, the Canadian media industries will have to make urgent changes. To begin, platform-specific content production will be vital to the overall success of the system. This would allow proper distribution, minimizing the need of reformatting the content. Accordingly, maximizing the use of content will ensure that Canadians have access to programming that reflects their realities. Most companies agreed that new online advertising funding methods were needed, that new media initiatives generated economic growth and that content ownership should be a priority for upcoming regulatory decisions.
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Kemp, Jonathan. "The crystal world : executing a new media materialism." Thesis, University of Westminster, 2013. https://westminsterresearch.westminster.ac.uk/item/8z071/the-crystal-world-executing-a-new-media-materialism.

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This thesis presents practice-based research to establish new forms of social and artistic production through examinations of the materiality of the technical media, namely the computer, that underpins new media art. Contemporary new media art practice has tended to focus attention on software or hardware interfaces, interactivity and network communications. Whilst explorations of these specific affordances of computational media have been important they have generally avoided a more informed engagement with the material structures that frame, underpin, and ultimately shape the works produced with these media. The hypothesis of the research is that a richer understanding of the creative potentials of computational media as a form of practice can accrue from an active engagement with these material foundations in which any computational device employed in a media art practice is embedded. Thus the research presents a novel methodology for approaching new media art, driven by an imperative to engage with the computational, not from some abstract and universalised point-of-view, but up close with a focus on the materiality of its media and thus on matter itself. Hence a second assumption in the research is that this lacunae has impacted on the geology of ideas around new media theory and practice, and includes a failure to account for the intractable difficulties around the material production of the technical media that underpins new media art. Following Karen Barad, the research employs, a diffractive methodology - a practice of presenting computational materiality through insights and traditions while paying attention to their differences, including the material effects of their constitutive exclusions . Using this methodology, new forms of production have been achieved with the participation of diverse groups of people in workshops, “open laboratories”, and two exhibitions. It is intended that the methodology can be adapted, used and developed by practitioners in new media art, philosophy, media archaeology, museology, ethnography and anthropology.
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McHenry, Patrick John. "Vanguard assemblages new media and the enthymeme /." [Gainesville, Fla.] : University of Florida, 2005. http://purl.fcla.edu/fcla/etd/UFE0010505.

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32

Chiariglione, Leonardo. "Can MPEG cope with new media technologies?" INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2006. http://hdl.handle.net/2237/10386.

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Dunn, William Bruce. "New media in planning : a critical review." Thesis, University of British Columbia, 2013. http://hdl.handle.net/2429/45374.

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Planning practice is changing. New media, which can be understood as Internet-enabled digital communications technologies—online social networks, online surveys, and online message boards, as examples—are increasingly used in public engagement processes. These new tools have been said to make public engagement more inclusive and less costly, as well as improve communication among those involved. Research, in the form of key informant interviews and a broad literature review, does not fully support these claims. Moreover, the increased use of new media is accompanied by a number of unforeseen negative effects. For these reasons, it is from now on the responsibility of planners: to understand the limitations of the new tools at their disposal, and to further contribute to this area of inquiry.
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Dewdney, Nigel. "Detecting new, informative propositions in social media." Thesis, University of Sheffield, 2018. http://etheses.whiterose.ac.uk/22239/.

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The ever growing quantity of online text produced makes it increasingly challenging to find new important or useful information. This is especially so when topics of potential interest are not known a-priori, such as in "breaking news stories". This thesis examines techniques for detecting the emergence of new, interesting information in Social Media. It sets the investigation in the context of a hypothetical knowledge discovery and acquisition system, and addresses two objectives. The first objective addressed is the detection of new topics. The second is filtering of non-informative text from Social Media. A rolling time-slicing approach is proposed for discovery, in which daily frequencies of nouns, named entities, and multiword expressions are compared to their expected daily frequencies, as estimated from previous days using a Poisson model. Trending features, those showing a significant surge in use, in Social Media are potentially interesting. Features that have not shown a similar recent surge in News are selected as indicative of new information. It is demonstrated that surges in nouns and news entities can be detected that predict corresponding surges in mainstream news. Co-occurring trending features are used to create clusters of potentially topic-related documents. Those formed from co-occurrences of named entities are shown to be the most topically coherent. Machine learning based filtering models are proposed for finding informative text in Social Media. News/Non-News and Dialogue Act models are explored using the News annotated Redites corpus of Twitter messages. A simple 5-act Dialogue scheme, used to annotate a small sample thereof, is presented. For both News/Non-News and Informative/Non-Informative classification tasks, using non-lexical message features produces more discriminative and robust classification models than using message terms alone. The combination of all investigated features yield the most accurate models.
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Foley, Kimberly Ann. "Perception, aesthetics and culture in new media." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/73763.

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Pinxit, Vaughn. "Stillness: A meditation in new media art." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93556/1/Vaughn_Pinxit_Thesis.pdf.

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While technology is often seen as a noisy, impatient and pervasive aspect of our lives, this practice-led research project investigated the counter proposition–that we might be able to evoke sensations of stillness through technology-mediated artworks. Investigations into stillness were informed by Buddhism, phenomenology, and experiences of meditation and the practice of archery. By combining visual art, performance, installation, video and interaction design, a series of experimental, interdisciplinary artworks were produced and exhibited to evoke a sense of stillness and to impel audiences to consider the form and nature of stillness in relation to time, space and motion.
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Walker, Tamara. "Doing more with less? convergence and public interest in the New Zealand news media." Click here to access this resource online, 2009. http://hdl.handle.net/10292/788.

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The traditional news media is being reshaped by the phenomenon known as media convergence. This thesis, which is presented as a journalistic, multimedia website (see http://www.artsweb.aut.ac.nz/mediaconvergence), explores media convergence in New Zealand. Its primary objective is to gauge the impact of convergence on the extent to which journalism fulfils its public interest duties. To this end, the defining elements of convergence are examined, along with its driving factors and impact on day-to-day newsroom practices. The research project is based on in-depth interviews with news media experts and practitioners and the results of an industry survey. The research findings indicate that convergence poses significant risks to public interest journalism. At present, however, there is more evidence of benefits than detriments.
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Dougherty, Audubon McKeown. "New medium, new practice : civic production in live-streaming mobile video." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/59571.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2010.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student submitted PDF version of thesis.
Includes bibliographical references (p. 121-125).
The ubiquity of camera phones, coupled with the increasing mobility of citizens and the rise of digital production as an embedded technosocial practice, is creating incentives for many people around the globe to engage in media creation. Mobile phone users are beginning to explore personal broadcasting through live-streaming video, but little is known about the type of content being produced or how much of that content has civic or community value. At this technological and cultural moment, there is an opportunity to learn not only what is being created, but also how the medium can be embraced as a means of civic participation. This thesis analyzes overall production trends through a content analysis of 1,000 mobile videos on Qik.com, and goes on to investigate the motives and practices behind the production of civic content specifically. Looking at live-streaming mobile video production as a social practice through the lens of civic engagement, it analyzes how and why people are beginning to use this medium to become active citizens for the sake of educating or inspiring others. Research includes mobile production by general users but focuses more narrowly on those who self-identify as activists, journalists, educators and community leaders.
by Audubon McKeown Dougherty.
S.M.
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Taira, Eliana Gabriela. "Māori media : a study of the Māori "media sphere" in Aotearoa/New Zealand." Thesis, University of Canterbury. Social and Political Sciences, 2009. http://hdl.handle.net/10092/3079.

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This thesis examines Māori media use and participation in Aotearoa/ New Zealand. A number of news media formats are examined and consideration is given to what the most effective formats for Māori communications are. It is argued throughout the thesis that the commercial imperatives of mainstream media compromise the potential for Māori participation and content. It is asserted that the ideal media model for Māori communication is a combination of big and small media, with Māori active partnership and inclusion of Māori content in prime-time slots within mainstream media and with Māori-controlled media serving the diversity of Māori cultural needs and the demands for local communication. The thesis argues that Māori participation in the news media is vital for Māori self-identity and self-determination because both printed and electronic media are major sources of information about local, national and global issues. It describes how the European colonisers defined Māori people as “the Other” and denigrated their language and culture, and it argues that the current Pākehā-dominated media have continued this process. In view of this, the thesis contends that the advances in electronic media now make it possible for Māori people not only to access the media, but to control their own media, redressing this cultural disadvantage by setting their own information and cultural agendas, producing new cultural forms and methods of distribution. At the same time, the thesis notices how political rhetoric about the media being used for te reo Māori regeneration and Māori education and development, in practice lacked adequate complementary policies and funding. Finally, the thesis details the commitment of Māori broadcasters and publishers in Aotearoa/ New Zealand to using radio, television, online and print publications for Māori communication despite this lack of support.
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Rossie, Amanda Marie. "New Media, New Maternities: Representations of Maternal Femininity in Postfeminist Popular Culture." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1397597413.

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Gordon, Joan M. "New decision making for new media technologies : an educational organization case study /." The Ohio State University, 1992. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487779914826719.

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Virtue, Andrew D. "Composing in new environments incorporating new media writing in the composition classroom /." View electronic thesis, 2008. http://dl.uncw.edu/etd/2008-1/virtuea/andrewvirtue.pdf.

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43

Moon, Miri. "Journalistic challenges and international news dynamics in the Korean peninsula." Thesis, Brunel University, 2015. http://bura.brunel.ac.uk/handle/2438/11221.

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This thesis explores national and international news reporting of a major controversial news story – the sinking of South Korean corvette, Cheonan in March 2010. The thesis draws upon a comparative analysis of major news coverage pertaining to the incident with a sample of US/UK and South Korean media (AP, CNN, The New York Times, BBC, The Guardian, Yonhap,The Hankyoreh Shinmun, The DongA Ilbo). In addition 18 semi-structured interviews with foreign correspondents and Korean journalists were conducted in order to explore news gathering practices concerning the incident and to investigate factors that influence news production. There has been a growing debate that a paradigm shift in journalism theory is necessary in the post-Cold War era. This study examines how a new paradigm shift might be applicable in the case of North Korea. This study also addresses international news flow and explores the propaganda model by Herman and Chomsky (2002) in light of media influence in foreign policy. Specifically, this study attempts to investigate the applicability of some filters in the propaganda model in the context of the North and South Korea’s conflict coverage, concentrating on the use of news sources and the impact of new media on journalism practices. This is contextualised by addressing journalistic challenges of covering South and North Korean conflicts. Key findings are that the dominant news frames identified were conflict frames in international news media and human interest frame in national news respectively. The primary factor that influenced journalism practices at a national and an international level include a journalist’s ideology - one of the most significant factors in news framing. Moreover, a routinized journalism practice, and inaccessibility to North Korea that entailed limited news sources also influenced the ways in which news relating to the Cheonan incident was reported. Some filters of the propaganda model, which are routinized news sources relying on officials and ideological convergence such as anti-communism were operationalised in the case of the Cheonan. The international news agencies also played a pivotal role as primary definer and seemed to influence national and international mainstream media. Correspondents perceived that the Korean news media’s ideological cleavage hampered Korean social integration. On a global scale, South Korea’s security is under the influence of geopolitical power control with peripheral countries. Given the impact of newsmaking on society and policy making, this study highlights that investigative journalism practices based on gathering ‘facts’ and the personal ethics of journalists themselves are indispensable.
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Carpenter, Eleanor J. "Politicised Socially Engaged Art and New Media Art." Thesis, University of Sunderland, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.485986.

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Exploring the connections and conflicts within politicised socially engaged new media art practices has involved an investigation into the language, characteristics and methodologies of visual art, new medi~ art (NMA) and socially engaged art (SEA), as well as the hybrid practice of socially engaged new media art (SENMA). The investigation includes research through the practice of curating RISK: Creative Action in Political Culture which presented SEA and NMA practice and encouraged dialogue which informed the themes and vocabularies.The thesis focuses on the vocabulary used to: understand values of object and process; define and utilise different kinds of tools; and describe differences between concepts of interactivity, participation and collaboration. It then contextualises the political relevance of these themes by situating them within current theoretical debates about politicised creative practice in chapter 5, mapping the tensions of political intent, strategy and tactics, distribution and distance. Topologies of different types of networks, platforms and open source development methodologies are used to map parallel concepts between politicised NMA and SEA.
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Sunderhaus, Nathan. "Urban mediation new media art and the city /." Cincinnati, Ohio : University of Cincinnati, 2007. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1148071505.

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Thesis (Master of Architecture)--University of Cincinnati, 2007.
Advisor: Michael McInturf. Title from electronic theses title page (viewed Feb. 6, 2007). Includes abstract. Keywords: Urban Architecture; New Media Art; Social Interaction. Includes bibliographic references.
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Cole, Frederick A. III. "Migrating Ministry: New Media Literacy And Christian Communication." Digital Archive @ GSU, 2013. http://digitalarchive.gsu.edu/english_theses/147.

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This thesis explores ways evangelical Christian communicators remediate traditional ministry functions and community formation onto new media platforms. This exploration is framed by a discussion of literacy and digital composing reflecting Stuart Selber’s multiliteracy approach to teaching digital composition. The author positions evangelical churches’ approaches to texts, community, education, and communication as components of a distinct literacy that is often at odds with values, controls, and cultures found on the Internet and in new media. Discovering how church communicators use new media, how their education prepares them for effective digital communication, and how external sources, such as expert authors, aid the transition from print to new media helps us understand the gap between Selber’s ideal multiliteracy and the reality of new media literacy for this group. This also expands our understanding of digital composition, and the role it plays in both the classroom and in all students’ greater lives.
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Mearns, Graeme William. "Sexual networking : new media, identity and sexual citizenship." Thesis, Manchester Metropolitan University, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.511874.

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Responding to a lack of empirical research on a new generation of websites which are orientated towards interaction, this study aims to understand the ways in which sexualised space is constructed through web 2.0.· It does this by analysing the experiences of Turkish-German queers (TGQs) who use the Gayromeo and Delidivane social networking websites. Utilising qualitative data from a web questionnaire survey and both face-to-face and computer-mediated interviews, the study examines the production and consumption of these virtual spaces in light of the difficulties many TGQs are said to experience in their day-to-day lives. This includes racism within gay spaces of consumption, fears of rejection from family and homophobia within a conservative immigrant community. The study demonstrates how these problems are not applicable to the lives of all TGQs and it rejects the emergence of a homogenised 'global gay' identity. It explains instead a multiplicity of identities and heterogeneity to experience. It is argued that the production of personal profiles, usernames and personas can both challenge and reproduce dominant stereotypes. Whilst for some, Gayromeo and Delidivane are a means to assimilation or a pressure to conform; the websites are also central to the formation of alternative spaces in which multiple strands of identity can be expressed and a hybrid (queer) transnational culture celebrated. Furthermore, this study also reveals an online-offline binary in the literature that positions the virtual as being inauthentic against a so-called real. This research challenges this by explaining how the virtual is increasingly being carried within material space on a growing range of web-enabled devices and by describing how sexualised space is increasingly dependent upon the virtual. Consequently, it is argued that there is a greater need to examine how queers engage with web-enabled technologies locally.
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Zenerian, Eleftherios. "Work and sociality in Brighton's new media industry." Thesis, University of Sussex, 2014. http://sro.sussex.ac.uk/id/eprint/51606/.

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This study explores the relationships that form among practitioners in the new media industry – focussing on a particular locale, Brighton, UK. An aim is to understand the meanings that work and peer relationships have for practitioners. Another is to explore how peer relationships affect practitioners' careers. Through the use of qualitative methods – semi-structured and unstructured interviews, and ethnographic observation – the research highlights the importance of locality and of interaction in shaping the meanings and practices around work and sociality in the new media industry. Drawing on Bourdieu's ideas on field, habitus and capital it is suggested that the meanings practitioners attach to work are reflected in the aspirations inscribed in their habitus and the position they occupy within a geographically specific new media field. It is also suggested that social relationships among peers are constructed through interaction within Brighton's new media community where personal biographies, industrial and local cultures structure and reproduce each other. The importance of interpreting practices within intersections of fields, in which people are embedded, is also emphasised. Drawing on Goffman's ideas on the social organisation of co-presence, the logic of the new media field and the strategies that practitioners utilise – which are reflected in the ways practitioners manage their personal preserves inside a co-working organisation – is described. How career opportunities differ based on the position people occupy in the industry and how the use of different types of capitals effect career changes is also demonstrated. This study contributes to the research literature on the clustering of new media industries, to research looking at work and employment in the new media industry and, finally, to the literature on the networking practices of new media practitioners.
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James, Ryan. "New media English literature : a product re-launch." Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/71837.

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Thesis (MA)--Stellenbosch University, 2012.
ENGLISH ABSTRACT: In the recent past, the large-scale production and marketing of e-reading devices, such as Amazon’s Kindle, and tablet computers, such as Apple’s iPad, have allowed literary works to be presented in a digital reading space, both in the form of standard e-books and, more recently, as enhanced or “amplified” e-books. Much of the position-taking on the matter is polarised: technologists continue to imagine the myriad possibilities of multimodal online “stories”, focusing on opportunities for interactive engagement, while the guardians of literary tradition fear the digital reading space might well cause fluency disruptions and break the hermeneutic immersion necessary for strong reading, irrevocably altering a traditional, paper-based reading experience known to promote a state of deep attention and imaginatively engaged reading. This thesis looks realistically at the current literary climate in which the so-called “digital native” operates, scrutinises the “print” versus “electronic” debate, paying careful attention to how an online environment may well prevent hermeneutic immersion, and then discusses recent enhanced literary products, such as the transmedia fiction title, Chopsticks (Penguin Group USA 2012), and the nonfiction titles released by online publisher Atavist. Then, in an attempt to bridge the gap between the technologists and the print-book purists, and based on what might be considered to be literature’s original value, the thesis proposes a digital reading product in which a formalised set of conventions and a strategic instructional design, or interface, attempts to protect the qualities of traditional, paper-based reading, while at the same time taking advantage of on-screen, online environments to reconnect digital natives with the relevance of past literatures. More specifically, the product presented herein is an attempt to demonstrate 1) how a new aesthetic of literary presentation might stimulate renewed interest in the humanities and liberal arts; 2) how fiction might be reinstated as one of the central components in the education process; 3) how works of fiction that have become increasingly obscure over time or inaccessible to young people might be re-energised; and 4) how what one might call “local” literatures might be “de-parochialised” within an increasingly globalised reading environment.
AFRIKAANSE OPSOMMING: Die produksie en bemarking op groot skaal van e-lesers soos Amazon se Kindle en tabletvormige rekenaars soos Apple se iPad het dit moontlik gemaak om letterkunde in ’n digitale ruimte aan te bied, hetsy in die vorm van e-boeke, of (meer onlangs) in versterkte en “aangevulde” e-boek vorm. Meningsvorming rondom die letterkundige toepaslikheid van e-boeke is sterk gepolariseerd: tegnoloë sien net die magdom moontlikhede raak wat multi-modale aanlyn stories en interaktiewe betrokkenheid inhou, terwyl tradisionele literêre kurators vrese koester oor hoe die digitale leesruimte inbreuk sal maak op die vloei en hermeneutiese onderdompeling nodig vir ’n grondige leeservaring; dit, meen hulle, sal dan ook lei tot die onherroeplike verlies van diep en verbeeldingryke aandag, eienskappe wat lees op papier veronderstel is om mee te bring. Hierdie proefskrif werp ’n realistiese blik op die huidige literêre klimaat, veral die omstandighede waarin die sogenaamde “digital native” deesdae funksioneer. Die debat rondom gedrukte teenoor elektroniese boeke word noukeurig ondersoek, veral met betrekking tot die mate waarin aanlyn lees dalk wel hermeneutiese onderdompeling onderdruk. Verder word versterkte literêre produkte soos die transmedia fiksie titel, Chopsticks (Penguin Group USA 2012), en nie-fiksie titels deur aanlyn-uitgewer Atavist, noukeurig bekyk. Voorts, in ’n poging om die gaping tussen tegnoloë en gedrukte-boek puriste te oorbrug, en op grond van wat mens die oer-waarde van letterkunde dalk kan noem, stel hierdie proefskrif ’n digitale leesproduk voor met ’n geformaliseerde stel konvensies en ’n strategiese instruksionele ontwerp, of koppelvlak (‘interface’). Dit word gedoen in ’n poging om die eienskappe van tradisionele, ‘papier’ lees te behou, maar terselfdetyd voordeel te trek uit die aanlyn-omgewing, en om sodoende die ‘digitale inboorling’ te herenig met die relevansie van vervloë letterkunde. Hierdie voorgestelde produk, dan, is meer spesifiek ’n poging om te wys 1) hoe ’n nuwe literêr-digitale aanbiedingsestetika hernieude belangstelling in die geesteswetenskappe en liberale kunste kan werk; 2) hoe fiksie weer ingestel kan word as kern-komponent in die opvoedingsproses; 3) hoe nuwe energie verleen kan word aan fiksie wat toenemend onbekend of ontoeganklik vir jongmense word; en 4) hoe die Suid-Afrikaanse letterkunde opgehef kan word binne die opset van ’n toenemend-globale leesomgewing.
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Al, Agha Khalil. "New media, identity, and Arab youth in Britain." Thesis, University of Northampton, 2015. http://nectar.northampton.ac.uk/7892/.

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The role of the new media in young people’s lives has led to a debate about the potential of the internet as a means of influencing identity formation and youth participation. A growing body of academic research has shown an interest in understanding this influence. This thesis sets out to study political participation as a form of online engagement through the use of the various new media platforms and how it may affect the process of identity development of Arab youth in Britain. Prior to the recent political developments in the Middle East and the so-called ‘Arab Spring’, British Arab youth were suffering identity uncertainty and had expressed little interest in political participation. During the early stages of the Arab Spring, British Arab youth became involved, in one way or another, in political activities, mainly online. This research combines quantitative and qualitative methodologies in order to achieve accurate results. The targeted group for this study is those between 18 and 25 years old, who were born in Britain or have been living continuously in Britain for at least 10 years. Data collected includes a total of 178 questionnaire samples, and forty individual semi-structured interviews. The core argument of this study is that British Arab youth are willing to participate in politics as long as it is meaningful to them and to the people of their countries of origin. This engagement helps them to balance their cultural identity (Arab) with the host culture (British). That may not contradict with the fact that British Arab youth describe Britain as ‘home’ with confidence. In fact, the balance between Arab and British cultures serves as a stabiliser in the process of identity formation and reformation. The thesis also explores how this active political engagement is reflected, in general, on their own identity construction and development. The evidences of this study suggest that, while online media has a role in providing British Arab youth with accessible and effective online tools, the mechanism of participating and debating all issues without reservation, may contradict the cultural heritage of stepping back from political participation. Therefore, this research affirms the importance of online media tools for British Arab youth reaching new horizons. Participating in political activities is one form of negotiating identity formation or reformation, that in one way or another can contribute to a more effective role of the British Arab community in the public, political and cultural spheres of multicultural Britain.
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