Journal articles on the topic 'New media art – Preservation'

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1

Post, Colin. "Preservation practices of new media artists." Journal of Documentation 73, no. 4 (July 10, 2017): 716–32. http://dx.doi.org/10.1108/jd-09-2016-0116.

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Purpose The purpose of this paper is to investigate the preservation practices of new media artists, in particular those working outside of the scope of major collecting institutions, examining how these artists preserve new media artworks in their custody. Design/methodology/approach The paper builds case studies of seven new media artists of differing practices and artistic approaches. For each case study, semi-structured interviews with the artists were conducted in conjunction with visits to the artists’ studios. Findings The study finds that new media artists face a number of shared preservation challenges and employ a range of preservation strategies, and that these challenges and strategies differ markedly from that of art museums and cultural heritage institutions. Research limitations/implications This study considers preservation practices for new media artists generally. Further research into specific communities of artistic practice could profitably build upon this overall framework. Practical implications The findings of this research pose a number of implications for art museums and cultural heritage institutions, suggesting new ways these institutions might consider supporting the preservation of new media artworks before works enter into institutional custody. Originality/value The literature on new media art preservation emphasizes the importance of working with artists early in the life cycle of digital artworks. This study advances this by investigating preservation from the perspective of new media artists, deepening the understanding of challenges and potential preservation strategies for these artworks prior to entering or outside of institutional custody.
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Rinehart, Richard. "The Media Art Notation System: Documenting and Preserving Digital/Media Art." Leonardo 40, no. 2 (April 2007): 181–87. http://dx.doi.org/10.1162/leon.2007.40.2.181.

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This paper proposes a new approach to conceptualizing digital and media art forms. This theoretical approach will be explored through issues raised in the process of creating a formal declarative model (alternately known as a metadata framework, notation system or ontology) for digital and media art. The approach presented and explored here is intended to inform a better understanding of media art forms and to provide a practical descriptive framework that supports their creation, re-creation, documentation and preservation.
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Kolay, Saptarshi. "Cultural Heritage Preservation of Traditional Indian Art through Virtual New-media." Procedia - Social and Behavioral Sciences 225 (July 2016): 309–20. http://dx.doi.org/10.1016/j.sbspro.2016.06.030.

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Wu, Yuelin, Donghong Li, and Fan Feng. "Evaluation of Cultural Value Validity of Digital Media Art Based on Locally Weighted Fitting Algorithm." Advances in Multimedia 2022 (July 31, 2022): 1–11. http://dx.doi.org/10.1155/2022/1751135.

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Digital media art differs from other forms of existence in the intersection of digital technology and art, and this new form of existence contains its unique value. Digital media art education crosses the disciplines of art, computer science, and technology and builds a new perspective that can encompass the academic discourse of literature and science, transcending the opposition between scientific and humanistic cultures and creating a broader knowledge structure and a new view of values and resources. In this paper, we use image quality evaluation based on local Gaussian weighted fusion and image collocation for restoration of precious cultural relics and images to realize their cultural values, in view of the current problems such as damage caused by a large number of precious paintings due to improper preservation and other problems.
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Tu, Shiqi, and Xinyu Jiang. "The “Tough Road” of Inheriting Intangible Cultural Heritage in the Age of Digital Media: Taking Dunhuang Art Academy as an Example." British Journal of Philosophy, Sociology and History 2, no. 2 (September 8, 2022): 01–04. http://dx.doi.org/10.32996/pjpsh.2022.2.2.1.

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Dunhuang intangible cultural heritage is an important form of Chinese traditional culture and the track of the accumulation of Chinese civilization. As a display platform for the export of Dunhuang culture, Dunhuang Art Academy has few scholars to study it. Therefore, based on the various opportunities and challenges posed by the works of Dunhuang Art Academy in the process of preservation, inheritance, and innovation, this paper takes the intangible cultural heritage of Dunhuang Art Academy as an example, focusing on the protection of inheritance, innovation realization in the digital society. The omni media development of Dunhuang Art Academy is discussed from four aspects: simulacra, education, media, and value realization, in order to obtain some new explorations and inspirations for expanding Dunhuang's intangible cultural heritage.
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Guttenbrunner, Mark, Christoph Becker, and Andreas Rauber. "Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games." International Journal of Digital Curation 5, no. 1 (June 22, 2010): 64–90. http://dx.doi.org/10.2218/ijdc.v5i1.144.

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Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. The public interest in early video games is high, as exhibitions, regular magazines on the topic and newspaper articles demonstrate. Moreover, games considered to be classic are rereleased for new generations of gaming hardware. However, with the rapid development of new computer systems, the way games look and are played changes constantly. When trying to preserve console video games one faces problems of classified development documentation, legal aspects and extracting the contents from original media like cartridges with special hardware. Furthermore, special controllers and non-digital items are used to extend the gaming experience making it difficult to preserve the look and feel of console video games.This paper discusses strategies for the digital preservation of console video games. After a short overview of console video game systems, there follows an introduction to digital preservation and related work in common strategies for digital preservation and preserving interactive art. Then different preservation strategies are described with a specific focus on emulation. Finally a case study on console video game preservation is shown which uses the Planets preservation planning approach for evaluating preservation strategies in a documented decision-making process. Experiments are carried out to compare different emulators as well as other approaches, first for a single console video game system, then for different console systems of the same era and finally for systems of all eras. Comparison and discussion of results show that, while emulation works very well in principle for early console video games, various problems exist for the general use as a digital preservation alternative. We show what future work has to be done to tackle these problems.
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Post, Colin. "The Art of Digital Curation." Archivaria, no. 92 (January 6, 2022): 6–47. http://dx.doi.org/10.7202/1084738ar.

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Artists have long engaged with digital and networked technologies in critical and creative ways to explore both new art forms and novel ways of disseminating artworks. Net-based artworks are often created with the intent to circulate outside traditional institutional spaces, and many are shared via artist-run platforms that involve curatorial practices distinct from those of museums or commercial galleries. This article focuses on a particular artist-run platform called Paper-Thin, characterizing the activities involved in managing the platform as digital curation in a polysemous sense – as both the curation of digital artworks and the stewardship of digital information in a complex technological ecosystem. While scholars and cultural heritage professionals have developed innovative preservation strategies for digital and new media artworks housed in institutional collections, the ongoing care of artworks shared through networked alternative spaces is largely carried out co-operatively by the artists and curators of these platforms. Drawing on Howard Becker’s sociological theory of art worlds as networks of co-operative actors, this article describes the patterns of co-operative work involved in creating, exhibiting, and then caring for Net-based art. The article outlines the importance, for cultural heritage professionals, of understanding the digital-curation practices of artists, as these artist-run networked platforms demonstrate emergent approaches to the stewardship of digital culture that move beyond a custodial paradigm.
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Senior, David. "Page as alternative space redux: artists’ magazines in the 21 st century." Art Libraries Journal 38, no. 3 (2013): 10–17. http://dx.doi.org/10.1017/s0307472200018630.

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In the past few years, several new publications and exhibitions have presented surveys of the genre of artists’ magazines. This recent research has explored the publication histories of individual titles and articulated the significance of this genre within contemporary art history. Millennium magazines was a 2012 exhibition at the Museum of Modern Art that traced the artists’ magazine into the 21st century. The organizers, Rachael Morrison and David Senior of MoMA Library, assembled a selection of 115 international tides published since 2000 for visitors to browse during the run of the exhibition and created a website as a continuing resource for information about the selected tides. The exhibition served as an introduction to the medium for new audiences and a summary of the active community of international artists, designers and publishers that still utilize the format in innovative ways. As these projects experiment with both print and digital media in their production and distribution of content, art libraries are faced with new challenges in digital preservation in order to continue to document experimental publishing practices in contemporary art and design.
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Galabova, Liana. "Problems of Digital Perceiving and Preservation of Living Cultural Heritage in Bulgarian Christian Religious Practices." Cultural and Historical Heritage: Preservation, Representation, Digitalization 5, no. 2 (2019): 152–71. http://dx.doi.org/10.26615/issn.2367-8038.2019_2_016.

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Contemporary technological mediation of the perceiving of Christian religious practices raises new questions of cultural interpretation, related to re-conceptualisation of participation in church life and belonging to Bulgarian traditional confessions. Unpopularity of cultural value of documenting of living religious heritage creates polemics about the opportunity of photographing and filming in sacred spaces, exposing of observed church events in media and direct transmission from sacral sites also during creation of church art and practicing of other religious rituals. Therefore attempts to balance ethnic, confessional and liturgical dimensions with tourist and public interests in accordance to global development of that discussion and potential effects of stability or instability of emerging new traditions, deserve scholarly attention. Keywords: Digitalisation, Living Heritage, Christianity, Religious Practices, Heritage Perceiving, Heritage Preservation, Church Arts
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Saisto, Anni, and T.E.H.D.A.S. "D-ark—a Shared Digital Performance Art Archive with a Modular Metadata Schema." Heritage 2, no. 1 (March 21, 2019): 976–87. http://dx.doi.org/10.3390/heritage2010064.

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Digital objects and documentation of intangible cultural heritage pose new challenges for most museums, which have a long history in preserving tangible objects. Art museums, however, have been working with digital objects for some decades, as they have been collecting media art. Yet, performance art as an ephemeral art form has been a challenge for art museums’ collection work. This article presents a method for archiving digital and audiovisual performance documentation. D-ark (digital performance art archive) is based on a joint effort by the artist community T.E.H.D.A.S., which has created the archive, and Pori Art Museum, which is committed to preserving the archive for the future. The aim is to produce sufficient standardized metadata to support this objective. This article addresses the problems of documenting an ephemeral art form and copyright issues pertaining to both the artist and the videographer. The concept of D-ark includes a modular metadata schema that makes a distinction between descriptive, administrative, and technical metadata. The model is designed to be flexible—new modules of objects or technical metadata can be added in the future, if necessary. D-ark metadata schema deploys the FRBRoo, Premis, VideoMD, and AudioMD standards. Administrative and technical metadata modules abide by Finnish digital preservation specifications.
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I Komang Sudirga, I Gede Yudarta, Ni Made Ruastiti,. "“THE APPRECIATION OF THE INNOVATIVE WAYANG WONG PERFORMING ARTS THROUGH DIGITAL MEDIA." Psychology and Education Journal 58, no. 1 (January 15, 2021): 5241–52. http://dx.doi.org/10.17762/pae.v58i1.2080.

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The paper aims to analyze the appreciation of Innovative Wayang Wong performing arts. It is interesting to know because the Innovative Wayang Wong performing arts through digital media is appreciated by Bali's millennial generation. The primary data obtained through observation and interviews with representatives of the Wayang Wong and Wayang Wong ‘Cupu Manik Astagina’ audience in Denpasar. The data analysis was carried out in qualitative manner. The results show that: (1) The innovative Wayang Wong performance art through digital media is staged by presenting a new Wayang Wong model equipped with advanced technology for the preservation of Balinese culture, the promotion of entertaining and educational culture; (2). The innovative Wayang Wong performance through digital media received a positive response especially Balinese teenagers from the millennial generation. Although audience cannot enjoy Wayang Wong performances directly, they can enjoy them through digital channels.
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Sudarwanto, Aan, Bagus Indrayana, and Kuntadi Wasi Darmojo. "Bermain dengan Batik sebagai Media Pembelajaran Mulok pada Siswa Sekolah Dasar." Abdi Seni 13, no. 2 (December 15, 2022): 115–19. http://dx.doi.org/10.33153/abdiseni.v13i2.4410.

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This article summarizes the community service (PKM) thematic activities by a group from ISI Surakarta. The activities aim to increase children’s knowledge about batik which is then used as a medium for Mulok (local content curriculum) learning. The rationale for this activity is the importance of providing local content material rooted in cultures and traditions in the students’ area, to defend their national identity from the huge influence of foreign cultural developments or new cultures existing in their environment. Providing local content material as part of character education, the activities helps students to understand batik as a product of Indonesian culture. Batik learning needs to be introduced to elementary school children, especially in batik center areas such as in Surakarta city, which has to do with continuity and preservation. The focus of this PkM activity is more directed to aspects of improving the quality of learning with a character education model. The results of this thematic community service or PkM show that after training and assistance, the students are more knowledgeable about batik. In addition, there created teaching media for batik knowledge based on works of art. Furthermore, a local content learning strategy emerged as a knowledge base developed by SBK (Culture and Art) subject teachers at Tugu Jebres Elementary Public School, Surakarta.
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Reichelt-Brushett, Amanda, and Grayson Cooke. "Art-Science Interactions in the Destruction of an Archive: The after | image Project." Leonardo 50, no. 2 (April 2017): 121–26. http://dx.doi.org/10.1162/leon_a_01221.

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The after | image project is an inquiry into notions of material memory and forgetting and their intersection with archival preservation and dissolution. The project involves the intentional destruction by the authors of a photographic archive using various acids, chemical compounds and oxidizing agents; this destruction is recorded using time-lapse macrophotography. The authors thus challenge the often-intense human desire to retain a record of the past, a “hard copy” of memory. In the process of destroying the negative film, the authors create something new and by doing so are afforded the opportunity to revisit memories and their materialization within photographic media. In theoretical terms, the article focuses on the notion of “repeatability” as a trope that foregrounds the intertwining of artistic and scientific approaches. Collaborations like after | image facilitate the development of knowledge that is underpinned by both aesthetic qualities and experimental design and is thus both artistically and scientifically “true” at the same time.
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Pryshchenko, Svitlana. "Prospects for development of advertising graphics in the traditional and digital media." Research and methodological works of the National Academy of Visual Arts and Architecture, no. 29 (December 17, 2020): 54–59. http://dx.doi.org/10.33838/naoma.29.2020.54-59.

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The visualization is becoming an increasingly important area of research and has a wide range of applications. The aim of this article is to compare the visual means of advertisements from traditional (print advertising, poster, outdoor) to digital media (internet ads). The trans system and multimodal methodological approaches are applied, which made it possible to using system-structural, socio-cultural, and comparative methods. The style and prospects for the development of Advertising Graphics in the first half of XXI cent. have been determined. Based on the analysis of modern trends, the stylistics of Advertising Graphics are noted: the preservation of distinct styles and monocultures; the dominance of compromise options (fusion, mixing, conscious eclecticism, variability of perception); the simultaneous coexistence of many styles (polystylism); the conceptual search for new styles; and conscious return to the origins of ethno-cultures, further rethinking of folk themes, generalization and decorativeness of Folk Art. We predict in Future the priority of functional, minimalist and polygonal styles, for some categories and services — ethno style (for food, clothing, footwear, accessories, tourism, etc.). Metaphor and other methods of visualization (hyperbole, metonymy, allegory, association) will remain the art-stylistic devices in Advertising. It is obvious that traditional media, in particular posters, will be preserved, but at the same time,there will be a gradual disappearance of print advertising and outdoor transformation towards increasing digitalization. The scientific results obtained will be great importance at the theoretical, practical and educational levels, and in general, will promote the development of Advertising Design in Ukraine. The author emphasizes that the Poster retains the position of the main advertising media, despite the rapid development of computer technologies and virtual space, and considers media design as a qualitatively new stage in the socio-cultural designing of communications and the most promising type of Design.
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Pretto, Niccolò, Edoardo Micheloni, Anthony Chmiel, Nadir Dalla Pozza, Dario Marinello, Emery Schubert, and Sergio Canazza. "Multimedia Archives: New Digital Filters to Correct Equalization Errors on Digitized Audio Tapes." Advances in Multimedia 2021 (March 30, 2021): 1–11. http://dx.doi.org/10.1155/2021/5410218.

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Multimedia archives face the problem of obsolescing and degrading analogue media (e.g., speech and music recordings and video art). In response, researchers in the field have recently begun studying ad hoc tools for the preservation and access of historical analogue documents. This paper investigates the active preservation process of audio tape recordings, specifically focusing on possible means for compensating equalization errors introduced in the digitization process. If the accuracy of corrective equalization filters is validated, an archivist or musicologist would be able to experience the audio as a historically authentic document such that their listening experience would not require the recovery of the original analogue audio document or the redigitization of the audio. Thus, we conducted a MUSHRA-inspired perception test (n = 14) containing 6 excerpts of electronic music (3 stimuli recorded NAB and 3 recorded CCIR). Participants listened to 6 different equalization filters for each stimulus and rated them in terms of similarity. Filters included a correctly digitized “Reference,” an intentionally incorrect “Foil” filter, and a subsequent digital correction of the Foil filter that was produced with a MATLAB script. When stimuli were collapsed according to their filter type (NAB or CCIR), no significant differences were observed between the Reference and MATLAB correction filters. As such, the digital correction appears to be a promising method for compensation of equalization errors although future study is recommended, specifically containing an increased sample size and additional correction filters for comparison.
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Vardopoulos, Ioannis, Christos Stamopoulos, Georgios Chatzithanasis, Christos Michalakelis, Panagiota Giannouli, and Eleni Pastrapa. "Considering Urban Development Paths and Processes on Account of Adaptive Reuse Projects." Buildings 10, no. 4 (April 10, 2020): 73. http://dx.doi.org/10.3390/buildings10040073.

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This article, as part of the ‘SUMcity’ research program, aims to give a comprehensive account of the regeneration that occurred in Athens by the adaptive reuse of the old FIX Brewery to house the new Hellenic National Museum of Contemporary Art (EMST). Adaptive reuse is an urban sustainability development evolving process, used to manage assets and resources efficiently, resulting in economic development, increased local attraction, and revitalized community engagement. Other than that, modern societies experience the dynamic stream of social media and smart city initiatives, amid a long-discussed and complex cultural heritage preservation backdrop. Notwithstanding the value added to the city, the interaction of sustainable development with adaptive reuse projects, culture, tourism, social media use, and smart city initiatives, along with the impact of this intangible relationship, has yet to be set in a more tangible form. Methodologically, a newly developed conceptual framework is used in order to re-define the (cor)relations among the existent concepts of sustainable development, smart city and cultural heritage. Subsequently, a primary questionnaire-based research is conducted on Instagram users’ geotagging the Hellenic National Museum of Contemporary Art (EMST), analyzing their views in an attempt to demonstrate the arising local potential and sustainability.
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Kim, Kwanseob. "Characteristics of Taekkyeon Social Media through Multiple Case Analysis: Focusing on the YouTube Channels of Taekkyeon Preservation Association and Korea Taekkyeon Association." Korean Society of Culture and Convergence 44, no. 11 (November 30, 2022): 941–52. http://dx.doi.org/10.33645/cnc.2022.11.44.11.941.

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The purpose of this paper is to argue the need for active public communication of Taekkyeon and to discuss the legitimacy of Taekkyeon social media as a specific method. The study began by acknowledging the reality that 2.2 Taekkyeon-related news was reported annually over the past 20 years (2000-2019) on public broadcaster KBS News, and recognizing the need for the concept of “Taekkyeon Media,” which Taekkyeon becomes a social media channel and content. As a result of analyzing multiple cases of Taekkyeon Preservation Association and Korea Taekkyeon Association, where YouTube channels were opened among four Taekkyeon organizations, it can be said that the purpose of establishing both Taekkyeon Preservation Association and Korea Taekkyeon Association was revealed through the contents. This study is differentiated in that it diagnosed the possibility of Taekkyeon public communication through new media.
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Aharoni Lir, Shlomit, and Liat Ayalon. "“WHAT IS RIGHT AND REAL – IS THE STORYTELLING”: MASCULINITY, MEDIA AND CREATIVITY." Creativity Studies 15, no. 2 (April 19, 2022): 348–63. http://dx.doi.org/10.3846/cs.2022.15383.

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The stereotypical view of creativity as an emblem of youth, and old age as a signifier of decline can hold grave consequences for filmmakers in the second half of life, as this misconception can result in negative attitudes, a decline in media coverage, and less funding for film production. Thus, ageing male film directors might face a collisional intersection, when the gender-based status that provides social privileges, meets with older age-based status, which leads to social weakening. This qualitative study explored the means which male directors in the second half of life use to remain creative and make films in an ageist, vastly changing world. The study is based on a dataset of transcribed semi-structured interviews with 13 well-known Israeli male directors over the age of 55. The findings led to the formation of a model of creativity in older age, which consists of the following six pathways: inspiration, adaptation, innovation, preservation, circumvention and imagination. While some of the interviewed directors emphasized their ability to change and adapt to the new cinematic world, others adhered to their old filmmaking language. The understanding of the cinematic creation as based upon the art of storytelling was common among both “camps”.
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Nasution, Pangeran Putra Perkasa Alam, and Mochammad Wahyu Ghani. "In The Name of “Like This”: The Appropriation of Artwork In Digital Age." International Journal of Creative and Arts Studies 6, no. 1 (August 22, 2019): 33–43. http://dx.doi.org/10.24821/ijcas.v6i1.3273.

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The rapidly growing and massive information age in digital media platforms has created and introduced cultural ramifications on various aspects of human life.The ongoing era of globalization of the twentieth century has fuel the capabilityin digitizing and manipulating information during traffic. Cultural growth in thenew age includes: ―cultural preservation as the main ingredient of the ordinary‖;the proliferation of electronic visual images; and the construction of amultifaceted and the individual identity or social imaginary. The artworkcurrently is glorifying so many appropriations practices. All the art creations i nthe code of conduct are suitable for one aspiration, and that is the digital aestheticmarket. It is now customary to gather on the variety of artistic creations fromdifferent cultures that are appropriated as new and authentic artwork. Thus, thisarticle discusses the appropriation for the artwork in the rise of the digital mediaplatform era. This paper is an anthropological study that refers to the interpretivereflexive paradigm as the analysis of path-work. Digital media is the unit of analysis in this study.
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Protopopova, Natalia V., Elena B. Druzhinina, Kseniia V. Krylova, Iuliia V. Mylnikova, Jan A. Dvoryanov, Albina V. Labygina, and Inna I. Kovalenko. "Analysis of efficiency of application of media with hyaluronic acid in cryoprotocols." Gynecology 22, no. 2 (May 12, 2020): 26–29. http://dx.doi.org/10.26442/20795696.2020.2.190710.

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According to the World Health Organization, about 2 million new couples experience infertility annually, and their number is growing. An effective way to overcome infertility is assisted reproductive technology (ART). Cryopreservation will rationally solve the issue of preservation and further use of embryos: to delay pregnancy for some time considering womans desire and to prevent ovarian hyperstimulation syndrome. Embryo freezing allows to reduce the rate of repeated ovarian stimulation and perform preimplantation genetic diagnosis. Over the past decades, various cryotransfer options have been proposed to increase ART treatment efficacy, including the use of a culture medium with a high concentration of hyaluronic acid, but there are conflicting data on the use of such a medium in ART programs. Aim. Evaluation of thawed embryo transfers efficacy using the hyaluronic acid-containing culture medium. To achieve the goal, the following tasks were set: to evaluate clinical and medical history data of patients with tubal infertility in cryoprotocols, to analyze the previous cycle of in vitro fertilization and embryological stage, to evaluate the effectiveness of the culture medium with a high content of hyaluronic acid. Materials and methods. A detailed description of the patient sample, inclusion and exclusion criteria, embryological stage, embryo grading, devitrified embryo transfer technique. The article includes 3 tables which present the groups general clinical characteristics, the embryological stage, the rate of pregnancy, depending on the cultivation day. Results. The authors established that in patients with a history of pelvic surgery and sexually transmitted infections, it is advisable to use the culture medium with a high content of hyaluronic acid to transfer the thawed embryo. It was shown that pregnancy rate is 1.5 times higher when transferring devitrified embryos on the 5th day of development with the use of hyaluronic acid-containing culture medium. The conclusion about the pregnancy rate in obese patients is not indisputable, which requires further study. The authors also provide practical recommendations on the use of the culture medium with hyaluronic acid in cryoprotocols. Conclusion. The study allows to optimize the devitrified embryo transfer in patients with tubal infertility using a culture medium with a high content of hyaluronan. This work has undoubted scientific and practical significance.
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Chai-Arayalert, Supaporn, and Supattra Puttinaovarat. "A Digital Micro-Game Approach to Improve the Learning of Hand-Weaving Art and History." International Journal of Emerging Technologies in Learning (iJET) 16, no. 08 (April 23, 2021): 4. http://dx.doi.org/10.3991/ijet.v16i08.19795.

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This research focuses on the young people and an issue of national handicraft preservation in the form of southern style hand weaving. A game is used in the study on arts and cultures as a learning medium optimized for the young people who play an important role in preserving the traditional handicraft being at the verge of extinction. The “Exploring Na Muen Sri” was developed based on digital micro-game and Person-Artefact-Task model as well as the game production with the purpose of creating the learning media and a simulation containing new knowledge about hand-weaving art and history that is suitable for the young people. The case study was on the weaving history of Na Muen Sri Community located in the southern Thailand. An experiment was conducted with undergraduate students to explore the effectiveness of the proposed approach in the field of cultural study. The results show that the game can effectively enhance players’ cognitive growth along with cultural awareness. It can be concluded that the simulated learning environment created in the digital game enables to bring about comprehension supporting the lifelong learning of hand weaving art and history while simultaneously preserving the local wisdom of hand weaving of fabrics.
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Mikaresti, Pamela, and Herlinda Mansyur. "PEWARISAN BUDAYA MELALUI TARI KREASI NUSANTARA." Gorga : Jurnal Seni Rupa 11, no. 1 (June 30, 2022): 147. http://dx.doi.org/10.24114/gr.v11i1.33333.

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Preserving national culture must start from preserving and maintaining traditional cultures that exist in various regions of the archipelago. The main of national culture is regional culture, it means that preserving national culture must start from preserving regional culture. Preservation of national culture can be done with a system of cultural inheritance through education which can begin with art learning in elementary schools. Art learning in elementary schools can be given by introducing the traditional arts of the archipelago to elementary school’s students as generations of cultural heirs. However, the most common obstacles that have found among elementary school’s teachers are they don’t understand the knowledge and science of art in depth and don’t have the skills to practice art, especially dance, so that art learning in schools is often neglected. To overcome this, there is a need for new innovations that can help teachers in teaching art, especially dance for elementary school’s students by creating Indonesian dance creations that are based on the traditional dances of Bengkulu, namely ‘Kejei’ Dance and ‘Andun’ Dance. The purpose of this study is to preserve the culture of the archipelago by creating dance creations of the archipelago as a form of cultural inheritance in introducing the culture of the archipelago to elementary school’s students. This creation method adopts the approach of Alma M. Hawkins which consists of stages of exploration, improvisation, and composition. The results of the research are the creation of Indonesian dance creations that are based on traditional dances so as to produce new dance creations, namely the ‘Kedun’ Dance and ‘Gegelea Beregam ‘ Dance by developing aspects of motion, floor patterns, dance music accompaniment, makeup and clothing, dancers, duration of performance, and venue. Creating new creation dance, it is hoped.Keywords: cultural inheritage, archipelago creation dance. AbstrakMelestarikan budaya nasional harus dimulai dari menjaga dan memelihara budaya tradisional yang ada diberbagai daerah nusantara. Akar budaya nasional adalah budaya daerah, artinya untuk melestarikan budaya nasional harus dimulai dari melestarikan budaya daerah. Pelestarian budaya nasional dapat dilakukan dengan sistem pewarisan budaya melalui pendidikan yang dapat diawali dengan pembelajaran seni di sekolah dasar. Pembelajaran seni di Sekolah Dasar dapat diberikan dengan mengenalkan seni tradisional nusantara pada anak usia sekolah dasar sebagai generasi pewaris budaya. Tetapi, terdapat kendala yang paling banyak ditemukan di kalangan guru-guru kelas di Sekolah Dasar bahwasanya mereka kurang memahami pengetahuan dan ilmu seni secara mendalam serta tidak memiliki keterampilan dalam berolah seni khususnya seni tari sehingga pembelajaran seni di sekolah pun sering diabaikan. Untuk mengatasi hal tersebut, perlu adanya inovasi baru yang dapat membantu para guru dalam mengajarkan seni khususnya seni tari pada anak usia sekolah dasar dengan cara menciptakan tari kreasi nusantara yang berpijak dari tari tradisional Provinsi Bengkulu yaitu Tari Kejei dan Tari Andun. Tujuan penelitian ini yaitu melestarikan budaya nusantara dengan menciptakan tari kreasi nusantara sebagai bentuk langkah pewarisan budaya dalam mengenalkan budaya nusantara pada anak usia sekolah dasar. Metode penciptaan ini mengadopsi pendekatan Alma M. Hawkins yang terdiri dari tahap eksplorasi, improvisasi, dan komposisi. Hasil penelitian berupa penciptaan tari kreasi nusantara yang berpijak dari tari tradisonal sehingga menghasilkan tari kreasi baru yaitu Tari Kedun dan Tari Gegelea Beregam dengan mengembangkan aspek gerak, pola lantai, iringan musik tari, tata rias dan busana, penari, durasi waktu pertunjukan, dan tempat pertunjukan. Dengan terciptanya tari kreasi baru diharapkan dapat menambah khazanah budaya nusantara yang dapat dimanfaatkan dan diseminasikan untuk meningkatkan kualitas pendidik di sekolah dasar.Kata Kunci: pewarisan budaya, tari kreasi nusantara. Authors: Pamela Mikaresti : Universitas TerbukaHerlinda Mansyur : Universitas Negeri Padang References: Asyhar, Rayandra. (2011). Kreatif Mengembangkan Media Pembelajaran. Jakarta: GP Press.BSNP. (2006). Standar Isi Untuk Satuan Pendidikan Dasar dan Menengah, Standar Kompetensi dan Kompetensi Dasar SD. Jakarta: BSNP.Dewi, Ni Made Lisa Anggara dkk. (2020). Tari Kreasi Cangak Congak. Bengkulu: BK Press.Kurdi, Aserani. (2011). Bahan Diklat Seni Budaya Seni Musik SMK Negeri 1 Tanjung. Tanjung: SMK Negeri 1 Tanjung.Kusumastuti, Eny. (2014). Penerapan Model Pembelajaran Seni Tari Terpadu pada Siswa Sekolah Dasar. Jurnal Mimbar Sekolah Dasar Vol. 1 No. 1. Diakses secara online pada bulan Februari 2021.Lestari, W., & Totok Sumaryanto, F. (2014). Pengembangan Model Pelatihan Apresiasi Senitari Daerah Setempat pada Guru Sekolah Dasar di Kota Semarang. Prosiding Konferensi Ilmiah Tahunan Himpunan Evaluasi Pendidikan Indonesia (HEPI) Tahun 2014.Nurdin, Syafrudin dan Andriantoni. (2016). Kurikulum dan Pembelajaran. Jakarta: Raja Grafindo Persada.Oktovan, R. N., Suryamah, D., & Dwiatmini, S. (2021). Pewarisan Budaya dalam Kesenian Bringbrung di Kelurahan Ledeng, Kecamatan Cidadap Hilir, Kota Bandung. Jurnal Budaya Etnika, 4(2), 114-125.Paluseri, Dais Darmawan dkk. (2017). Penetapan Warisan Budaya Tak Benda Indonesia Tahun 2017. Jakarta: Direktorat Warisan dan Diplomasi Budaya Direktorat Jenderal Kebudayaan Kementerian Pendidikan dan Kebudayaan.Rusman. (2012). Model-Model Pembelajaran: Mengembangkan Profesionalisme Guru. Jakarta: RajaGrafindo Persada.Sapitri, Y. (2016). Aplikasi Motif Tanduk dalam Pengembangan Motif Hias Batik Garutan (Doctoral dissertation, Universitas Pendidikan Indonesia). Sari, M. (2012). Peran Literasi Sains dalam Ekonomi Global. Literasi SAINS, 3(1), 13-13.Susanti, D. (2015). Penerapan Metode Penciptaan Alma Hawkins Dalam Karya Tari Gundah Kancah. Ekspresi Seni: Jurnal Ilmu Pengetahuan Dan Karya Seni, 17(1), 41-56.Syefriani, S. (2016). Tari Kreasi Baru Zapin Seribu Suluk Pada Masyarakat Pasir Pengaraian Kabupaten Rokan Hulu. KOBA, 3(1), 13-13.Tamara, Y. M. C., & Desyandri, D. (2019). Peningkatan Penguasaan Lagu Daerah Nusantara Menggunakan Multimedia Adobe Flash CS6 di Kelas V SDN 05 Air Tawar Barat. e-Journal Pembelajaran Inovasi, Jurnal Ilmiah Pendidikan Dasar, 7(9).Trilling dan Fadel. (2009). 21st Century Skills: Learning for Life in Our Times. Jossey Bass: USA.Wiflihani, W. (2012). Kontribusi Seni Bagi Pendidikan. JUPIIS: Jurnal Pendidikan Ilmu-ilmu Sosial, 4(1).Wulandari, S. (2012). Pelatihan Tari bagi Anak-Anak Sekolah Dasar di Sanggar Dede Nono Rukmana Kabupaten Kuningan (Doctoral dissertation, Universitas Pendidikan Indonesia). Yulianti, I. (2015). Pewarisan Nilai-Nilai Budaya Masyarakat Adat Cikondang Dalam Pembelajaran Sejarah Di Madrasah Aliyah Al-Hijrah. Candrasangkala: Jurnal Pendidikan dan Sejarah, 1(1), 112-133
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Thwaites, Harold. "Heritage preservation in the post-digital era: How much information is enough?" Virtual Creativity 11, no. 1 (June 1, 2021): 9–31. http://dx.doi.org/10.1386/vcr_00040_1.

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Digital media have revolutionized the practice of scholarship from archives to the creation of content. Continuing into the next decades, the application of digital technologies will remain a pivotal component to cultural heritage research-creation projects. Heritage preservation by means of virtual heritage or digital heritage broadly refers to the use and application of computational tools and methods to humanist fields of study. It embraces a transdisciplinary approach to inspire new research initiatives, while at the same time employing digital media technologies for content creation and sharing across the public space. This article provides an overview of the information design process applied to the digital preservation and re-presentation of cultural heritage. It employs principles of digital heritage to create a matrix of cultural heritage content within the themes of legacy, transmission and transformation. The intangible nature of world heritage is of increasing concern. How that can be preserved and how it becomes sampled and preserved in digital archives for the future are key questions, originating from the inquiry ‐ How much information is enough? This article endeavours to illuminate that question though an exemplar research-creation project, showcasing the materiality of the digital, its embodiment, agency and the resulting impact on the audiences it seeks to inform.
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Kuhn, Robert D. "Archaeology under a Microscope: CRM and the Press." American Antiquity 67, no. 2 (April 2002): 195–212. http://dx.doi.org/10.2307/2694563.

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Cultural Resource Management (CRM) archaeology receives regular press and media attention. This coverage can shape public perceptions and attitudes about the field. Furthermore, press coverage and public opinion can affect CRM project and policy decision-making. Analysis of the content of newspaper articles collected by the New York State Historic Preservation Office (SHPO) related to CRM archaeology over the five-year period between 1995 and 2000 included documenting the types of issues that received press attention and assessing the amount of positive and negative press coverage. Recommendations to encourage improved media coverage of CRM archaeology include: increased recognition of the importance of press coverage; increased efforts to encourage positive press coverage of CRM; improved skills for working with the press; greater participation from archaeologists in academia; and continued evaluation and assessment of newspaper and media coverage of CRM archaeology.
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Gorshenev, D. S. "<i>Intercultural Communication Under New Challenges</i>. The 14<sup>th</sup> RISA Convention." Concept: philosophy, religion, culture 6, no. 4 (December 21, 2022): 160–61. http://dx.doi.org/10.24833/2541-8831-2022-4-24-160-161.

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MGIMO University started a new academic year with the 14th Russian International Studies Association (RISA) Convention. Held on October 13th–15th the Convention invited leading scholars to discuss historical, socio-economic, political, and legal aspects of shaping a new world order. Its traditional interdepartmental panel Intercultural Communication this year brought together speakers from Russia, Belarus, Moldova, Abkhazia, South Ossetia, Uruguay, and Iran to discuss cultural diversity under new challenges. An interdisciplinary array of 52 reports by philosophers, culturologists, linguists, political scientists, regionalists, religious scholars, art historians and specialists in the field of media studies presented a vivid picture of modern research in the sphere of intercultural communication. The reports and exchange of opinions encouraged scientists to investigate related academic fields and expand their theoretical horizons by getting acquainted with the achievements of interdisciplinary research in related fields of knowledge. Among the most discussed topics that aroused keen interest of the audience are the following: a new linguistic reality of intercultural interaction on the example of the evolution of the Spanish language, the preservation of the cultural heritage of peoples in the context of globalization, various ways of visualizing culture and their influence on the formation of regional and national identity, philosophical understanding the challenges facing traditional manifestations of culture and much more. The session demonstrated that intercultural communication lying at the intersection of multiple parties’ interests remains flexible and adaptable and the dialogue of cultures is a reciprocal and ever-important process.
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Thurston, Timothy. "The Purist Campaign as Metadiscursive Regime in China’s Tibet." Inner Asia 20, no. 2 (October 23, 2018): 199–218. http://dx.doi.org/10.1163/22105018-12340107.

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Abstract Tibetans in twenty-first-century China have engaged in an increasingly high-profile campaign to promote language purity. In this purity campaign, Tibetan comedians and rappers have encouraged their audiences to speak pure Tibetan, and a host of neologisms have been coined to help people speak Tibetan even in modern contexts. Although coining new terms involves tremendous innovation, Tibetans almost uniformly view purism in this fashion as promoting traditional knowledge and practices considered to be under threat. This paper examines Tibetan media discourses on language purity to understand the development of new metadiscursive regimes in Tibet that link otherwise contemporary values like language purity with the preservation of Tibetan traditions.
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Fortin, Claude, Kate Hennessy, and Jim Bizzocchi. "Navigating the Cyber Museum: Reconstructing Indigenous Living History in A Journey into Time Immemorial." Leonardo 53, no. 1 (February 2020): 38–44. http://dx.doi.org/10.1162/leon_a_01545.

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This article closely examines aspects of the Virtual Museum of Canada’s website A Journey into Time Immemorial to investigate the relationship between the poetics of new media and contemporary curatorial practices in Indigenous cultural heritage. In this interactive cyber museum, detailed reconstructions of a longhouse village, engaging motion graphics and video interviews with Elders are combined to represent the historical practices of Stó:l̄-Coast Salish peoples and their enduring significance today. The objective of this research is to reflect on how computational tools and spatial design were used to express temporal aspects of tangible and intangible heritage preservation and transmission.
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Wardrip-Fruin, Noah. "Hypermedia, Eternal Life, and the Impermanence Agent." Leonardo 32, no. 5 (October 1999): 353–58. http://dx.doi.org/10.1162/002409499553569.

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We look to media as memory, and a place to memorialize, when we have lost. Hypermedia pioneers such as Ted Nelson and Vannevar Bush envisioned the ultimate media within the ultimate archive—with each element in continual flux, and with constant new addition. Dynamism without loss. Instead we have the Web, where “Not Found” is a daily message. Projects such as the Internet Archive and Afterlife dream of fixing this uncomfortable impermanence. Marketeers promise that agents (indentured information servants that may be the humans of About.com or the software of “Ask Jeeves”) will make the Web comfortable through filtering—hiding the impermanence and overwhelming profluence that the Web's dynamism produces. The Impermanence Agent—a programmatic, esthetic, and critical project created by the author, Brion Moss, a.c. chapman, and Duane Whitehurst— operates differently. It begins as a storytelling agent, telling stories of impermanence, stories of preservation, memorial stories. It monitors each user's Web browsing, and starts customizing its storytelling by weaving in images and texts that the user has pulled from the Web. In time, the original stories are lost. New stories, collaboratively created, have taken their place.
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Leal, Esmeide, German Sanchez-Torres, and John W. Branch. "Sparse Regularization-Based Approach for Point Cloud Denoising and Sharp Features Enhancement." Sensors 20, no. 11 (June 5, 2020): 3206. http://dx.doi.org/10.3390/s20113206.

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Denoising the point cloud is fundamental for reconstructing high quality surfaces with details in order to eliminate noise and outliers in the 3D scanning process. The challenges for a denoising algorithm are noise reduction and sharp features preservation. In this paper, we present a new model to reconstruct and smooth point clouds that combine L1-median filtering with sparse L1 regularization for both denoising the normal vectors and updating the position of the points to preserve sharp features in the point cloud. The L1-median filter is robust to outliers and noise compared to the mean. The L1 norm is a way to measure the sparsity of a solution, and applying an L1 optimization to the point cloud can measure the sparsity of sharp features, producing clean point set surfaces with sharp features. We optimize the L1 minimization problem by using the proximal gradient descent algorithm. Experimental results show that our approach is comparable to the state-of-the-art methods, as it filters out 3D models with a high level of noise, but keeps their geometric features.
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Portalés, Cristina, Manolo Pérez, Pablo Casanova-Salas, and Jesús Gimeno. "Virtual Loom: a tool for the interactive 3D representation of historical fabrics." Multimedia Tools and Applications 80, no. 9 (January 17, 2021): 13735–60. http://dx.doi.org/10.1007/s11042-020-10294-w.

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Abstract3D modelling of man-made objects is widely used in the cultural heritage sector, among others. It is relevant for its documentation, dissemination and preservation. Related to historical fabrics, weaves and weaving techniques are still mostly represented in forms of 2D graphics and textual descriptions. However, complex geometries are difficult to represent in such forms, hindering the way this legacy is transmitted to new generations. In this paper, we present the design and implementation of SILKNOW’s Virtual Loom, an interactive tool aimed to document, preserve and represent in interactive 3D forms historical weaves and weaving techniques of silk fabrics, dating from the 15th to the 19th centuries. To that end, our tool only requires an image of a historical fabric. Departing from this image, the tool automatically subtracts the design, and allows the user to apply different weaves and weaving techniques. In its current version, the tool embeds five traditional weaving techniques, 39 weaves and six types of yarns, which have been defined thanks to close collaboration of experts in computer graphics, art history and historical fabrics. Additionally, users can change the color of yarns and produce different 3D representations for a given fabric, which are interactive in real time. In this paper, we bring the details of the design and implementation of this tool, focusing on the input data, the strategy to process images, the 3D modelling of yarns, the definition of weaves and weaving techniques and the graphical user interface. In the results section, we show some examples of image analysis in order to subtract the design of historical fabrics, and then we provide 3D representations for all the considered weaving techniques, combining different types of yarns.
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Pavlakovič, Barbara, Nejc Pozvek, and Andreja Trdina. "Nostalgia, Commodification of Emotions and Small-town Tourism: The Case of Vintage Vila." Acta Economica Et Turistica 2, no. 2 (December 1, 2016): 115–26. http://dx.doi.org/10.1515/aet-2016-0010.

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AbstractSmall urban environments face many issues in tourism; for example, how to position themselves in contrast to the larger cities and how to provide adequate tourist facilities for their guests. In the case of positioning, they have to choose something different and attractive. And in the case of infrastructure, small cities are primarily meant for their residents and have plenty residential buildings but lack of tourist accommodation buildings. The article attempts to reflect on specific contemporary form of “consumed nostalgia” (Cross, 2015) that is characteristic of the era of modern consumer society and offer an example of how its potential could be employed in tourism, particular in small urban environments with significant implications of preserving abandoned properties and thus existing architectural and cultural heritage. An analysis of Vintage Vila accommodation facility that is located in small city of Brežice, Slovenia, was conducted in order to acquaint the potential of a specific form of nostalgia tourism. After an interview with Vintage Vila founder, a review of their Facebook site and the responses of the visitors was made. Additionally the study of media coverage of Vintage Vila was completed to understand the discursive construction of a unique narrative of the place. The basic objective of this paper is to describe this innovative solution for the preservation of architectural and cultural heritage of small urban environments. With the case study of Vintage Vila accommodation facility we hope to encourage other small cities to recognise their potential in abandoned buildings. Restoration of such facilities can open up new possibilities in tourism and may, together with thoughtfully chosen narratives that emotionally bound people to their material environment, contribute to a revitalization of small cities. What is more, tourism development grounded in vintage and nostalgia appeals should be considered as part of a call for sustainable growth, as it advocates and supports alternative consumer practices (such as recycling and reusing objects) and preservation of material culture in general.
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Sugianto, Felicia. "The Exploration of Semiotics in Film to Convey Moral Massage in Bintang Jatuh Short Fiction." IMOVICCON Conference Proceeding 1, no. 1 (July 3, 2019): 199–205. http://dx.doi.org/10.37312/imoviccon.v1i1.23.

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Andre Bazin once said in his book that human has a tendency to preserve a life in a form of statuary or in any kind of forms. The invention by Auguste and Lumiere of the moving picture is a point where moving picture is regarded as the perfect form of expression and representation of life, not only it captures the reality as a whole, but also gives the creator space to manipulate. Moving pictures grows and develops into cinema and not merely just a preservation of life, rather it is an expression of the reality in a form of art as new medium of communication. The civilization that we live now is almost impossible to imagine without the contribution of the internet that created many platforms that allows us to share parts of our life. Big platforms like Instagram and YouTube creates a worldwide sensation such as 'influencer' in which a person who has the power to affects their audience mainly for marketing purpose. The level of the influence mostly determined by the numbers of the followers. In some cases, parents are tempted to share their children activity in social media to showcase their children. However, in some occasion children are unwillingly to share their private life. This action could lead to child exploitation even abusing the children for the sake of fame and fortune. Bintang Jatuh is a short fiction that reflects the society's behavior towards social media more specifically the sensation created by influencers which is known as 'selebgram' in Indonesia. Besides, becoming an influencer does not have an age restriction, hence everyone can be an influencer. Child influencer, which sparks a lot of criticism on the style of parenting todays. Many accuse the parents of exploiting their own children by gaining profits from sharing their children's photo and video online. The case goes deeper than just sharing photos or videos, public questioning the effectiveness of parental control to protect their children's privacy online.
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Gere, Charlie. "New Media Art." Art Book 12, no. 2 (May 10, 2005): 6–8. http://dx.doi.org/10.1111/j.1467-8357.2005.00520.x.

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Casado, Juan Alberto Ruiz. "The Pandemic and its Repercussions on Taiwan, its Identity, and Liberal Democracy." Open Cultural Studies 5, no. 1 (January 1, 2021): 149–60. http://dx.doi.org/10.1515/culture-2020-0123.

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Abstract The situation generated by the pandemic has meant the acceleration of the ongoing hegemonic clash between the United States and China, as well as the intensification of the anti-China narrative and a deplorable wave of Sinophobia throughout the world. In this context, Taiwan has become a strategic hot spot for the development of the rhetoric of the enemy. This study analyses some of the direct consequences of the ensuing friend/foe discourses in the Taiwanese milieu. In the context of a new Cold War, certain groups of power and their media apparatuses have embarked into a race to discursively distance the country as quickly as possible from the despised global enemy, not to be dragged down by the proximity and commonalities shared with China. Moreover, social polarization within Taiwan and contempt for the internal “enemies” pose an added challenge both for the maintenance of liberal democracy and the preservation of peace and self-government on the island. These outcomes are facilitated by underlying populist and nationalist processes of identity construction and hegemonic struggle: distinct discourses re-articulating the Taiwanese identity as an underdog people and a victimized nation.
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Smith Maguire, Jennifer. "The taste for the particular: A logic of discernment in an age of omnivorousness." Journal of Consumer Culture 18, no. 1 (February 28, 2016): 3–20. http://dx.doi.org/10.1177/1469540516634416.

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This article provides an analysis of two leading specialist wine magazines, Decanter and Wine Spectator, and the codification and legitimation of a ‘taste for the particular’. Such media of connoisseurship are key institutions of evaluation and legitimation in an age of omnivorousness, but are often overlooked in research that foregrounds the agency of tasters and neglects the conventionalization of tasting norms and devices. The wine field has undergone a process of democratization typical of omnivorousness more broadly: former elite/low boundaries (operationalized in the article through the Old/New World dichotomy) are ignored, and a discerning attitude is encouraged for wines from a diversity of regions. Drawing on the magazines’ audience profile and market position data, and a content analysis of advertising and editorial content from 2008 and 2010, I examine the differences in the use of four legitimation frames (transparency, heritage, genuineness and external validation) for the provenance elements of Old and New World wines. The analysis suggests that the Old World – typically French – notion of terroir, on which the traditional Old/New World boundary rested, has been democratized through the particularities of provenance. Yet, the analysis also reveals continuing differences between the two categories (including greater emphasis on the heritage and external validation of Old World context of production, and on the transparency and genuineness of New World producers), and the preservation of established hierarchies of taste through the application of terroir to New World wines, which retain the Old World and France as their master referent.
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Bastos, Flávia. "New Media Art Education." Art Education 63, no. 1 (January 2010): 4–5. http://dx.doi.org/10.1080/00043125.2010.11519046.

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37

Mix, E. K. "Art and New Media." Choice Reviews Online 47, no. 08 (April 1, 2010): 1411–23. http://dx.doi.org/10.5860/choice.47.08.1411.

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Bérubé-Sasseville, Olivier. "Bone in the Throat: Video archiving and identity building within the Montreal hardcore scene." Punk & Post-Punk 00, no. 00 (August 2, 2021): 1–15. http://dx.doi.org/10.1386/punk_00106_1.

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During the 1990s and early 2000s, the Montreal hardcore scene was a vibrant, thriving and dynamic subculture with a strong sense of community. The generational and cyclical nature of such scenes has led, over the past two decades, to a significant crowd turnover with older people leaving and newcomers taking over. However, through the emergence of an Instagram account created by a man named Andy Chico Mak, its past memories are resurfacing. The recent dissemination of the Bone in the Throat series on social media, along with other archives including flyers, interviews and never-seen-before footage from the era, sparks a series of questions regarding the role and impact of archiving subcultures. Since the archival turn in social sciences, archives are considered as a reflexive and constitutive process of identity building and collective memory creating. In the case of subcultures, often overlooked by official heritage institutions, the importance of understanding archives as a site of cultural production is paramount. The collection and preservation of self-produced documents is key to scholars in order to understand the social and political dynamics at the heart of those communities. This article analyses the impact of years of video archives, gathered and organized through the work of Andy Chico Mak, in the process allowing the creation of collective memory and the development of ‘scene identity’. By relating to contemporary conversations about archiving subcultures, it also provides insight into the impact of new technologies and the creation of ‘subcultural collective memory’.
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Frohne, Ursula. "Old Art and New Media." Afterimage 27, no. 2 (September 1999): 9–11. http://dx.doi.org/10.1525/aft.1999.27.2.9.

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Chmielnicka-Plaskota, Aleksandra, and Janina Florczykiewicz. "New media in art therapy." Special School LXXXI, no. 1 (February 29, 2020): 54–66. http://dx.doi.org/10.5604/01.3001.0013.9510.

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The article aims to show possible uses of new media in art therapy. Based on the art therapy process, it describes practical uses of new media in therapy for patients in long-term hospitalization in a daycare ward of a psychiatric hospital. The use of new media in therapy for a woman diagnosed with autism is presented. In the case of interventions for people in long-term hospitalization, a series of workshops included 16 sessions, and in the case of individual art therapy for the person diagnosed with autism - 12 sessions. The introduction of new media to art therapy resulted in the activation of creative powers, a sense of agency and self-control, objectivization of reality, and self-observation.
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Miranda, M. "Fictive art in new media." IEEE Multimedia 10, no. 2 (April 2003): 4–7. http://dx.doi.org/10.1109/mmul.2003.1195154.

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Innocenti, Perla. "Preventing Digital Casualties: An Interdisciplinary Research for Preserving Digital Art." Leonardo 45, no. 5 (October 2012): 472–73. http://dx.doi.org/10.1162/leon_a_00448.

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There are practical problems associated with documentation, preservation, access, function, context and meaning of digital art. How do we care for similar works, and which are the theoretical and methodological challenges for curating and preserving digital art? Upon an ongoing case-based investigation of current digital and media art conservation practices at leading international museums, The author investigates how conservation for digital art could benefit from interdisciplinary synergies with Digital Preservation, Art Theory, and Information Management. A longer version of this paper entitled ‘Evolution and preservation of digital art: case studies from ZKM’, was presented at the Association of Art Historians (AAH) Conference 2010, University of Glasgow, United Kingdom.
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LI, Wenyi, and Hyung-gi Kim. "The Art of Shadows in New Media Art." TECHART: Journal of Arts and Imaging Science 7, no. 1 (February 29, 2020): 10–13. http://dx.doi.org/10.15323/techart.2020.2.7.1.10.

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Soreanu, Cătălin. "New Media Art: Aligning Artistic Creativity And Technological Media." Review of Artistic Education 22, no. 1 (June 1, 2021): 206–16. http://dx.doi.org/10.2478/rae-2021-0026.

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Abstract This article investigates the relationship between art and technology, pointing the constants of a process of cultural digestion which is mediated by the very sovereign technological environment – the Internet. Relying on the multiplicity and hybridization of the content formats, and also on the user involved interactivity as constructive vector-relationships, new media art and the internet art are natural consequences of the artistic practices of creative appropriation of contemporary technological media. As the complexity of the relationship between art and the technological environment becomes richer than ever, we assist to the creation of a contemporary ultra-technological culture, structurally dependent on the media and responsible for relativizing the critical positioning of the art consumer. Defining the premises of the interaction with a technologically interfaced world of art, the user (reader) of the Internet as a medium of expression is – equally – a consumer, and a producer of information (content).
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45

Bunt, Brogan. "Media Art, Mediality and Art Generally." Leonardo 45, no. 1 (February 2012): 94–95. http://dx.doi.org/10.1162/leon_a_00348.

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The wide ranging, trans-disciplinary interest in technological media suggests the possibility of a new discipline concerned with the history, implications and practice of mediation. Within this context, the field of media art gains a new sense of coherence and identity. Given the lingering tension between media art and mainstream contemporary art, this may lead the latter to assert its disciplinary autonomy. This paper argues against such a move. Media art is better positioned as an integral strand within contemporary art and, more particularly, as a key space of creative enquiry and practice within a generally conceived contemporary art education.
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46

Song, Wonjin, and Joonki Paik. "Sensory-Coevolution in New Media Art." TECHART: Journal of Arts and Imaging Science 2, no. 2 (May 31, 2015): 13. http://dx.doi.org/10.15323/techart.2015.05.2.2.13.

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47

Vandenabeele, Bart. ""New" Media, Art, and Intercultural Communication." Journal of Aesthetic Education 38, no. 4 (2004): 1. http://dx.doi.org/10.2307/3527371.

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48

Grundmann, Roy. "“Old” Europe Shows New Media Art." Afterimage 34, no. 1-2 (July 2006): 4–5. http://dx.doi.org/10.1525/aft.2006.34.1-2.4.

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49

O'Brien, Paul. "New-Media Art: An Irish Context." Circa, no. 120 (2007): 34. http://dx.doi.org/10.2307/25564802.

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Vandenabeele, Bart. ""New" Media, Art, and Intercultural Communication." Journal of Aesthetic Education 38, no. 4 (2004): 1–9. http://dx.doi.org/10.1353/jae.2004.0043.

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