Academic literature on the topic 'New media art – Preservation'
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Journal articles on the topic "New media art – Preservation"
Post, Colin. "Preservation practices of new media artists." Journal of Documentation 73, no. 4 (July 10, 2017): 716–32. http://dx.doi.org/10.1108/jd-09-2016-0116.
Full textRinehart, Richard. "The Media Art Notation System: Documenting and Preserving Digital/Media Art." Leonardo 40, no. 2 (April 2007): 181–87. http://dx.doi.org/10.1162/leon.2007.40.2.181.
Full textKolay, Saptarshi. "Cultural Heritage Preservation of Traditional Indian Art through Virtual New-media." Procedia - Social and Behavioral Sciences 225 (July 2016): 309–20. http://dx.doi.org/10.1016/j.sbspro.2016.06.030.
Full textWu, Yuelin, Donghong Li, and Fan Feng. "Evaluation of Cultural Value Validity of Digital Media Art Based on Locally Weighted Fitting Algorithm." Advances in Multimedia 2022 (July 31, 2022): 1–11. http://dx.doi.org/10.1155/2022/1751135.
Full textTu, Shiqi, and Xinyu Jiang. "The “Tough Road” of Inheriting Intangible Cultural Heritage in the Age of Digital Media: Taking Dunhuang Art Academy as an Example." British Journal of Philosophy, Sociology and History 2, no. 2 (September 8, 2022): 01–04. http://dx.doi.org/10.32996/pjpsh.2022.2.2.1.
Full textGuttenbrunner, Mark, Christoph Becker, and Andreas Rauber. "Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games." International Journal of Digital Curation 5, no. 1 (June 22, 2010): 64–90. http://dx.doi.org/10.2218/ijdc.v5i1.144.
Full textPost, Colin. "The Art of Digital Curation." Archivaria, no. 92 (January 6, 2022): 6–47. http://dx.doi.org/10.7202/1084738ar.
Full textSenior, David. "Page as alternative space redux: artists’ magazines in the 21 st century." Art Libraries Journal 38, no. 3 (2013): 10–17. http://dx.doi.org/10.1017/s0307472200018630.
Full textGalabova, Liana. "Problems of Digital Perceiving and Preservation of Living Cultural Heritage in Bulgarian Christian Religious Practices." Cultural and Historical Heritage: Preservation, Representation, Digitalization 5, no. 2 (2019): 152–71. http://dx.doi.org/10.26615/issn.2367-8038.2019_2_016.
Full textSaisto, Anni, and T.E.H.D.A.S. "D-ark—a Shared Digital Performance Art Archive with a Modular Metadata Schema." Heritage 2, no. 1 (March 21, 2019): 976–87. http://dx.doi.org/10.3390/heritage2010064.
Full textDissertations / Theses on the topic "New media art – Preservation"
Carpenter, Eleanor J. "Politicised Socially Engaged Art and New Media Art." Thesis, University of Sunderland, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.485986.
Full textJensen, Michelle. "New Media and Interactivity." University of Sydney, 2006. http://hdl.handle.net/2123/1522.
Full textDigital/video games1 have entertained for 40 years and are a medium with the ability to reach a vast audience. In an article published in the Sydney Morning Herald, Charles Purcell reports that; “Globally, Halo 2 has sold more than 7 million copies. Both in the US and Australia it broke the film box-office record for the most earnings in the first 24 hours of release. The worldwide Halo 2 community on X-box Live has about 400,000 players… at the World Cyber Games in Seoul. Last year, gold medallist Matthew Leto won $US20,000 ($AUS27,0000) after his second consecutive Halo title.” 2. Game consoles have become a part of many lounge rooms just as the television did before them. Games are even commonplace in many coat pockets and carrying bags. This dissertation is concerned with the medium of digital/video games in relation to its effect on Game Art. It is also concerned with the concept of my studio work that deals with “evil” and the “uncanny” which are discussed in chapter four. My research looks at games and how they have developed and the relationship to contemporary art. A history of this development is explored in chapter two. My research will help me in developing an interactive piece. Throughout my current research the thoughts of author of The Second Self: Computers and the Human Spirit Sherry Turkle resonate: “…not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?” 3 It is interesting to consider the video/digital games as experiments of who we are or who we would like to be, little fantasies of empowerment. In a game we are able to live out our frustrations or fantasies in a closed and predictable experience.
Pinxit, Vaughn. "Stillness: A meditation in new media art." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93556/1/Vaughn_Pinxit_Thesis.pdf.
Full textWoolf, Sam. "Expanded media : interactive and generative processes in new media art." Thesis, University of Sussex, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.420707.
Full textSunderhaus, Nathan. "Urban mediation new media art and the city /." Cincinnati, Ohio : University of Cincinnati, 2007. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1148071505.
Full textAdvisor: Michael McInturf. Title from electronic theses title page (viewed Feb. 6, 2007). Includes abstract. Keywords: Urban Architecture; New Media Art; Social Interaction. Includes bibliographic references.
SUNDERHAUS, NATHAN ALLEN. "URBAN MEDIATION: NEW MEDIA ART AND THE CITY." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1148071505.
Full textBalaskas, Vasileios (Bill). "Mapping utopian art : alternative political imaginaries in new media art (2008-2015)." Thesis, Royal College of Art, 2017. http://researchonline.rca.ac.uk/2844/.
Full textBarriga, Maria Fernanda. "Deconstructing Feminist Art and The Evolution of New Media." Thesis, Prescott College, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10255533.
Full textFeminist artists during the second wave movement wanted to gain the same rights as men in a historically male-dominated art world, a world that was being influenced more and more by modernist ideals. It was during this precise moment that postmodernists helped transform art, in addition to the fields of literature, music, architecture, law, and philosophy. The synthesis between postmodernism and feminism helped art evolve in non-traditional ways. In this thesis, I seek to answer the question: “How did postmodernism influence feminist artists from 1970-1982 to create the adaptation of new media?” Evidence of this influence is seen in the evolution of new media such as performance, decorative arts, video, photography, femmage, and collage. As I examine the synthesis between postmodernism and feminist art, I will also show evidence of how second wave feminist movement influenced the evolution of postmodernism, and how the mixture of postmodern and feminist ideals influenced these women artists.
Oliveiro, Mark 1983. "Compositional approaches within new media paradigms." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849618/.
Full textEriksson, Björling Mikael. "Reshaping the picture : communication in the new media age." Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-2274.
Full textBooks on the topic "New media art – Preservation"
Grosenick, Uta, ed. New Media Art. Cologne, Germany: Taschen, 2006.
Find full textMichael, Rush, ed. New media in art. 2nd ed. London: Thames & Hudson, 2005.
Find full textBroderick, Mick, and Antonio Traverso. Trauma, media, art: New perspectives. Newcastle upon Tyne: Cambridge Scholars, 2010.
Find full text(Firm), V. Tape. New media guide 1997. [Toronto, Ontario, Canada: V tape, 1997.
Find full textChinese artists: New media, 1990-2010. Atglen, PA: Schiffer, 2010.
Find full textNew media in late 20th-century art. New York, N.Y: Thames and Hudson, 1999.
Find full textGallery, Queensland Art, ed. National New Media Art Award 2012. South Brisbane, Qld: Queensland Art Gallery, 2012.
Find full text1974-, Cook Sarah, ed. Rethinking curating: Art after new media. Cambridge, MA: MIT Press, 2010.
Find full text1951-, Rieser Martin, Zapp Andrea, British Film Institute, and Zentrum für Kunst und Medientechnologie Karlsruhe, eds. New screen media: Cinema/art/narrative. London: British Film Institute, 2002.
Find full textFilm, art, new media: Museum without walls? Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2012.
Find full textBook chapters on the topic "New media art – Preservation"
Wijers, Gaby. "UNFOLD." In Cultural Inquiry, 193–203. Berlin: ICI Berlin Press, 2022. http://dx.doi.org/10.37050/ci-21_20.
Full textFranco, Francesca. "New media, new technologies and new systems." In Generative Systems Art, 128–40. New York: Routledge, 2017. | Series: Digital research in the: Routledge, 2017. http://dx.doi.org/10.4324/9781315581637-8.
Full textMartin, Nicole. "Digital Preservation and the Information Package." In Conservation of Time-Based Media Art, 196–203. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003034865-16.
Full textBredella, Nathalie. "New media art institutes." In The Architectural Imagination at the Digital Turn, 45–64. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003189527-3.
Full textShanken, Edward A. "Contemporary Art and New Media." In A Companion to Digital Art, 461–81. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch21.
Full textWidrich, Virgil, Stefan Reiter, and Stefan Unger. "Art and science." In Inszenierung und neue Medien / Presentation and New Media, 18. Vienna: Springer Vienna, 2012. http://dx.doi.org/10.1007/978-3-7091-0981-6_2.
Full textFeige, Daniel Martin. "Computer Games as Works of Art." In Computer Games and New Media Cultures, 93–106. Dordrecht: Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-2777-9_6.
Full textGrubgeld, Elizabeth. "New Media, New Lives: Self-Publication, Blogging, Performance Art." In Disability and Life Writing in Post-Independence Ireland, 139–66. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37246-0_6.
Full textBartlem, Edwina. "Emergence: New Flesh and Life in New Media Art." In The Future of Flesh, 155–78. New York: Palgrave Macmillan US, 2009. http://dx.doi.org/10.1057/9780230620858_9.
Full textXu, Hantian, Lin Zhang, and Ziruo Xue. "New Media Art and Post-human Masks." In Culture and Computing, 354–70. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05434-1_24.
Full textConference papers on the topic "New media art – Preservation"
Mukai, Hibiki. "An Interactive and Digital Puppeteering Interface for new musical expression (IDPI)." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.115.
Full textRichardson, Andrew. "New Media, New Craft?" In ACM SIGGRAPH 2006 Art gallery. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1178977.1179121.
Full textZheng, Ying, and Peng Zhang. "Interactive Video Installation Art Under New Media Art." In The 6th International Conference on Arts, Design and Contemporary Education (ICADCE 2020). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210106.018.
Full textKusahara, Machiko, Kazuhiko Hachiya, Masahiko Inami, Sachiko Kodama, Ryota Kuwakubo, Taro Maeda, Nobumichi Tosa, Hiroaki Yano, and Hiroo Iwata. "Device art, a new approach in media art." In ACM SIGGRAPH 2006 Research posters. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179622.1179788.
Full textUndiana, Nala Nandana. "New Media Art: Between Art, Design, and Technology." In 4th International Conference on Arts Language and Culture (ICALC 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200323.023.
Full textNam, Su Hyun. "Meditative process in new media art." In SA'15: SIGGRAPH Asia 2015. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2835641.2835648.
Full textLuo, Changgen, and Xuemei Yuan. "Research on new media art based on diversified media." In 2017 3rd International Conference on Economics, Social Science, Arts, Education and Management Engineering (ESSAEME 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/essaeme-17.2017.142.
Full text"New Media Art Design Combined with Art and Digital Technology." In 2018 4th International Conference on Education & Training, Management and Humanities Science. Clausius Scientific Press, 2018. http://dx.doi.org/10.23977/etmhs.2018.29009.
Full textMoriyama, Tomoe. "Meta-Visual/Media/Space-Algorithmic "Intersection," the new aspect of media art exhibition." In ACM SIGGRAPH 2006 Art gallery. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1178977.1179119.
Full textGraham, Beryl S. "Museums, New Media Art, Documentation and Collection." In Electronic Visualisation and the Arts (EVA 2011). BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/eva2011.37.
Full textReports on the topic "New media art – Preservation"
Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full textHunter, Fraser, and Martin Carruthers. Iron Age Scotland. Society for Antiquaries of Scotland, September 2012. http://dx.doi.org/10.9750/scarf.09.2012.193.
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