Journal articles on the topic 'New Leaf (Game)'
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Straznickas, Gracie Lu. "Not Just a Slice: Animal Crossing and a Life Ongoing." Animal Crossing Special Issue 13, no. 22 (February 16, 2021): 72–88. http://dx.doi.org/10.7202/1075264ar.
Full textScully-Blaker, Rainforest. "Buying Time: Capitalist Temporalities in Animal Crossing: Pocket Camp." Loading 12, no. 20 (November 20, 2019): 90–106. http://dx.doi.org/10.7202/1065899ar.
Full textHansen, Jared. "An Abundance of Fruit Trees." Animal Crossing Special Issue 13, no. 22 (February 16, 2021): 23–38. http://dx.doi.org/10.7202/1075261ar.
Full textCesar, Miguel. "Fear Thy Neighbour: Socialisation and Isolation in Animal Crossing." Animal Crossing Special Issue 13, no. 22 (February 16, 2021): 89–108. http://dx.doi.org/10.7202/1075265ar.
Full textMbhele, Zoliswa, Godfrey E. Zharare, Clemence Zimudzi, and Nontuthuko R. Ntuli. "Morphological Variation of Strychnos spinosa Lam. Morphotypes: A Case Study at Bonamanzi Game Reserve, KwaZulu-Natal, South Africa." Diversity 14, no. 12 (December 9, 2022): 1094. http://dx.doi.org/10.3390/d14121094.
Full textPrebble, Matthew, Atholl J. Anderson, Paul Augustinus, Joshua Emmitt, Stewart J. Fallon, Louise L. Furey, Simon J. Holdaway, et al. "Early tropical crop production in marginal subtropical and temperate Polynesia." Proceedings of the National Academy of Sciences 116, no. 18 (April 8, 2019): 8824–33. http://dx.doi.org/10.1073/pnas.1821732116.
Full textWarrich, Haseeb Ur Rehman, Muhammad Rehman, and Sahrish Jamil. "World Domination Games and its Impact on the 21st Century." Global Mass Communication Review II, no. 1 (December 30, 2017): 44–56. http://dx.doi.org/10.31703/gmcr.2017(ii-i).03.
Full textRoepke, Rene, Vincent Drury, Ulrike Meyer, and Ulrik Schroeder. "Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games." International Journal of Serious Games 9, no. 3 (September 9, 2022): 23–41. http://dx.doi.org/10.17083/ijsg.v9i3.501.
Full textTăucean, Ilie, Matei Tămășilă, Larisa Ivascu, Șerban Miclea, and Mircea Negruț. "Integrating Sustainability and Lean: SLIM Method and Enterprise Game Proposed." Sustainability 11, no. 7 (April 9, 2019): 2103. http://dx.doi.org/10.3390/su11072103.
Full textAlidini, Stefan. "To be or not to be: Shakespeare and video games." Kultura, no. 168 (2020): 281–302. http://dx.doi.org/10.5937/kultura2068281a.
Full textMerilampi, Sari, Andrew Sirkka, Mirka Leino, Antti Koivisto, and Enda Finn. "Cognitive mobile games for memory impaired older adults." Journal of Assistive Technologies 8, no. 4 (December 9, 2014): 207–23. http://dx.doi.org/10.1108/jat-12-2013-0033.
Full textPutra, Ricky Widyananda. "Virtual Aesthetic on Dreadeye VR Game." RSF Conference Series: Business, Management and Social Sciences 1, no. 6 (December 20, 2021): 24–28. http://dx.doi.org/10.31098/bmss.v1i6.464.
Full textFordham, Joseph, and Christopher Ball. "Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade." JMIR Mental Health 6, no. 4 (April 18, 2019): e12432. http://dx.doi.org/10.2196/12432.
Full textMitgutsch, Konstantin. "Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus." Eludamos: Journal for Computer Game Culture 3, no. 1 (February 26, 2009): 9–22. http://dx.doi.org/10.7557/23.5991.
Full textEgri-Nagy, Attila, and Antti Törmänen. "The Game Is Not over Yet—Go in the Post-AlphaGo Era." Philosophies 5, no. 4 (November 13, 2020): 37. http://dx.doi.org/10.3390/philosophies5040037.
Full textDeif, Ahmed. "Insights on lean gamification for higher education." International Journal of Lean Six Sigma 8, no. 3 (August 7, 2017): 359–76. http://dx.doi.org/10.1108/ijlss-04-2016-0017.
Full textMarco, Alan P. "Game Theoretic Approaches to Operating Room Management." American Surgeon 68, no. 5 (May 2002): 454–62. http://dx.doi.org/10.1177/000313480206800512.
Full textHartati, Hartati, Nining Widyah Kusnanik, Bayu Hardiyono, and Yongki Yardinal. "Basic Locomotor Learning Model: New Approach Using Small Games Competition in Elementary School." Physical Education Theory and Methodology 22, no. 4 (December 23, 2022): 537–43. http://dx.doi.org/10.17309/tmfv.2022.4.12.
Full textHerrera, Rodrigo F., M. Amalia Sanz, Laura Montalbán-Domingo, Tatiana García-Segura, and Eugenio Pellicer. "Impact of Game-Based Learning on Understanding Lean Construction Principles." Sustainability 11, no. 19 (September 26, 2019): 5294. http://dx.doi.org/10.3390/su11195294.
Full textRen Hsu, Der. "CULTURAL CREATIVE AR GAME AND SIDE EFFECTS EVALUATION." INTERNATIONAL JOURNAL OF MANAGEMENT & INFORMATION TECHNOLOGY 11, no. 5 (December 30, 2016): 3022–26. http://dx.doi.org/10.24297/ijmit.v11i5.4683.
Full textCamarero, Carmen, Rebeca San José, Nadia Jiménez, and Sonia San-Martín. "The Effect of Use, Overuse, and Appeal of Mobile Game App on Add-Ons Purchases and Players Recruitment." Journal of Organizational and End User Computing 33, no. 2 (July 2021): 59–84. http://dx.doi.org/10.4018/joeuc.20210301.oa4.
Full textBuzady, Zoltan. "Flow, leadership and serious games – a pedagogical perspective." World Journal of Science, Technology and Sustainable Development 14, no. 2/3 (April 6, 2017): 204–17. http://dx.doi.org/10.1108/wjstsd-05-2016-0035.
Full textCook, Christine L. "Between a Troll and a Hard Place: The Demand Framework’s Answer to One of Gaming’s Biggest Problems." Media and Communication 7, no. 4 (December 20, 2019): 176–85. http://dx.doi.org/10.17645/mac.v7i4.2347.
Full textDistefano, Tiziano, and Simone D’Alessandro. "A new two-nested-game approach: linking micro- and macro-scales in international environmental agreements." International Environmental Agreements: Politics, Law and Economics 21, no. 3 (February 19, 2021): 493–516. http://dx.doi.org/10.1007/s10784-021-09526-7.
Full textHilbig, Benjamin E., Pascal J. Kieslich, Felix Henninger, Isabel Thielmann, and Ingo Zettler. "Lead Us (Not) into Temptation: Testing the Motivational Mechanisms Linking Honesty–Humility to Cooperation." European Journal of Personality 32, no. 2 (March 2018): 116–27. http://dx.doi.org/10.1002/per.2149.
Full textDe Rosa, Francesca, and Alessandro De Gloria. "Design methodology of analytical games for knowledge acquisition." International Journal of Serious Games 8, no. 4 (December 1, 2021): 3–23. http://dx.doi.org/10.17083/ijsg.v8i4.456.
Full textIvens, Sven, Gerlinde Wiese, Klaus Dittert, Oliver Mußhoff, and Monika Oberle. "Bringing Policy Decisions to the People—Education for Sustainable Development through a Digital Simulation Game." Sustainability 12, no. 20 (October 21, 2020): 8743. http://dx.doi.org/10.3390/su12208743.
Full textMambu, Joe Yuan, and Audrey H. Siar. "VRSurvival Runner: Aplikasi Exergaming Survival berbasis Virtual Reality." Jurnal Sisfokom (Sistem Informasi dan Komputer) 9, no. 3 (November 24, 2020): 427–34. http://dx.doi.org/10.32736/sisfokom.v9i3.985.
Full textJohari, Aiza, Affidah Morni, Siti Huzaimah Sahari, Thalany Kamri, and Awang Rozaimie Awang Shuib. "Interactive English Language Learning: DishZle Language Game." International Journal of Service Management and Sustainability 3, no. 2 (March 2, 2020): 1. http://dx.doi.org/10.24191/ijsms.v3i2.8105.
Full textAlthöfer, Ingo, and Marlis Bärthel. "On Taxed Matrix Games and Changes in the Expected Transfer." Game Theory 2014 (August 31, 2014): 1–8. http://dx.doi.org/10.1155/2014/435092.
Full textJamison, Julian C. "Renegotiation Perfection in Infinite Games." Game Theory 2014 (February 26, 2014): 1–11. http://dx.doi.org/10.1155/2014/742508.
Full textMcLaren, Bruce. "A Digital Learning Game for Mathematics that Leads to Better Learning Outcomes for Female Students: Further Evidence." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 339–48. http://dx.doi.org/10.34190/ecgbl.16.1.794.
Full textAdolphs, Leonard, and Thomas Hofmann. "LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 05 (April 3, 2020): 7342–49. http://dx.doi.org/10.1609/aaai.v34i05.6228.
Full textBuenz, E. J. "Eliminating potential lead exposure in imported New Zealand wild game." Public Health 139 (October 2016): 236–37. http://dx.doi.org/10.1016/j.puhe.2016.06.025.
Full textVan Elferen, Isabella. "Ludomusicology and the New Drastic." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 103–12. http://dx.doi.org/10.1525/jsmg.2020.1.1.103.
Full textIlina, Olena, and Tetiana Otroshko. "Preparation for the development and use of gender pedagogical games in the educational process of primary school on the basis of subject-object-subject approach." Bulletin of Luhansk Taras Shevchenko National University 1, no. 8 (346) (2021): 75–84. http://dx.doi.org/10.12958/2227-2844-2021-8(346)-1-75-84.
Full textPetrovska, Inha. "PECULIARITIES OF PSYCHOLOGICAL COUNSELING WITH CIVIС IDENTITY PROBLEMS." PSYCHOLOGICAL JOURNAL 8, no. 1 (57) (January 30, 2022): 88–101. http://dx.doi.org/10.31108/1.2022.8.1.6.
Full textBulitko, Vadim, and Yngvi Björnsson. "kNN LRTA*: Simple Subgoaling for Real-Time Search." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 5, no. 1 (October 16, 2009): 2–7. http://dx.doi.org/10.1609/aiide.v5i1.12349.
Full textBrown, Noam, and Tuomas Sandholm. "Solving Imperfect-Information Games via Discounted Regret Minimization." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 1829–36. http://dx.doi.org/10.1609/aaai.v33i01.33011829.
Full textBagus Fikri Ananda and Ahmad Chusyairi. "Perancangan Game Virus Survivor Untuk Pendidikan Kesehatan Dengan Metode Game Development Life Cycle." JTIM : Jurnal Teknologi Informasi dan Multimedia 1, no. 2 (August 22, 2019): 78–84. http://dx.doi.org/10.35746/jtim.v1i2.20.
Full textSung, Ming-Hsi, and Wahyudi Umar. "“Virtual” v.s. “Reality”— On Taxing E-Sports Virtual Goods Transaction in Indonesia." Indonesian Comparative Law Review 3, no. 1 (July 28, 2021): 45–62. http://dx.doi.org/10.18196/iclr.v3i1.11159.
Full textVodopivec, Tom, Spyridon Samothrakis, and Branko Ster. "On Monte Carlo Tree Search and Reinforcement Learning." Journal of Artificial Intelligence Research 60 (December 20, 2017): 881–936. http://dx.doi.org/10.1613/jair.5507.
Full textGeslin, Erik, Olivier Olivier Bartheye, Colin Schmidt, Katy Tcha Tokey, Teerawat Kulsuwan, Salah Keziz, and Tanguy Belouin. "Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli." Network and Communication Technologies 5, no. 1 (January 6, 2020): 11. http://dx.doi.org/10.5539/nct.v5n1p11.
Full textAbramowicz, Michael. "Autonocoin: A Proof-of-Belief Cryptocurrency." Ledger 1 (December 21, 2016): 119–33. http://dx.doi.org/10.5195/ledger.2016.37.
Full textBIETA, VOLKER, UDO BROLL, HELLMUTH MILDE, and WILFRIED SIEBE. "THE NEW BASEL ACCORD AND THE NATURE OF RISK: A GAME THEORETIC PERSPECTIVE." Annals of Financial Economics 04, no. 01 (June 2008): 0850003. http://dx.doi.org/10.1142/s2010495208500036.
Full textGabbiadini, Alessandro, Silvia Mari, Chiara Volpato, and Maria Grazia Monaci. "Identification Processes in Online Groups." Journal of Media Psychology 26, no. 3 (January 1, 2014): 141–52. http://dx.doi.org/10.1027/1864-1105/a000119.
Full textKrishnaswami, Ravi. "Playing Songwriter." Journal of Sound and Music in Games 1, no. 2 (2020): 68–83. http://dx.doi.org/10.1525/jsmg.2020.1.2.68.
Full textGentles, Dudley, Seini Taufa, Gerhart Berking, Philip Siataga, Pesio Ah-Honi, and Jacinta Fa'alili-Fidow. "Are video game loot boxes associated with gambling among young Pacific adults in New Zealand?" Pacific Health Dialog 21, no. 9 (July 15, 2022): 596–603. http://dx.doi.org/10.26635/phd.2022.129.
Full textBulitko, V., Y. Björnsson, and R. Lawrence. "Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding." Journal of Artificial Intelligence Research 39 (September 29, 2010): 269–300. http://dx.doi.org/10.1613/jair.3076.
Full textASCHIERI, FEDERICO. "GAME SEMANTICS AND THE GEOMETRY OF BACKTRACKING: A NEW COMPLEXITY ANALYSIS OF INTERACTION." Journal of Symbolic Logic 82, no. 2 (June 2017): 672–708. http://dx.doi.org/10.1017/jsl.2016.48.
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