Books on the topic 'Narration – Dans les jeux vidéo'
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Zeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Find full textZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Find full textZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Find full textStorytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Find full textPerraton, Charles, Magda Fusaro, and Maude Bonenfant, eds. Socialisation et communication dans les jeux vidéo. Presses de l’Université de Montréal, 2011. http://dx.doi.org/10.4000/books.pum.8994.
Full textBOULANGER, Gaëtan. Dans les coulisses des jeux vidéo Harry Potter. PIX N LOVE, 2019.
Find full textMarcus and Philippe Kieffer. Nos jeux vidéo 70-90 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2011.
Find full textLacombe, Marc. Nos jeux vidéo 90-2000 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2014.
Find full textmp, Matt works. Livre de Coloriage des Jeux VidÉo 01: Vos Personnages de Jeux Vidéo Préférés Dans 30 Illustrations de Haute Qualité Pour Enfants et Adultes. Independently Published, 2020.
Find full textLes 1 001 jeux vidéo auxquels il faut avoir joué dans sa vie. FLAMMARION, 2014.
Find full textHerte, Michelle. Forms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Find full textForms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Find full textGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Find full textRace, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Anderson Publishing Company, 2014.
Find full textGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2016.
Find full textGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Find full textMortensen, Torill Elvira, Jonas Linderoth, and Ashley M. L. Brown. Dark Side of Game Play. Taylor & Francis Group, 2018.
Find full textMortensen, Torill Elvira, Ashley Ml Brown, and Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Find full textMortensen, Torill Elvira, Ashley Ml Brown, and Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Find full textDark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Find full textDalen, Enitan van. Appliquer Sun Tzu l'art de la Guerre À Fortnite Battle Royale: Comment Mener Votre équipe à la Victoire Dans les Jeux Vidéo Battle-Royale. Independently Published, 2020.
Find full textHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Find full textHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Find full textHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Find full textHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Find full textHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Find full textHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Find full textHoward, Jeff. Quests. Taylor & Francis Group, 2022.
Find full textQuests. Taylor & Francis Group, 2022.
Find full textQuests: Design, Theory, and History in Games and Narratives. Taylor & Francis Group, 2017.
Find full textFeminist War Games. Taylor & Francis Group, 2019.
Find full textFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Find full textFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Find full textFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Find full textFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Find full textNarrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Find full textMartin, Charles. Le statut du jeu vidéo en droit international. Teseo, 2020. http://dx.doi.org/10.55778/ts981762948.
Full textDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Find full textDevlin, Keith J. Mathematics Education for a New Era. Taylor & Francis Group, 2011.
Find full textDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Find full textMathematics Education for a New Era: Video games as a medium for learning. Natick, MA: A K Peters, Ltd., 2011.
Find full textKnight, Choly. Craft Projects for Minecraft and Pixel Art Fans. Fox Chapel Publishing Company, Incorporated, 2014.
Find full textHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2017.
Find full textCulture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Find full textHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Find full textCulture of Digital Fighting Games: Performance and Practice. Routledge, 2013.
Find full textWainwright, Martin. Virtual History. Taylor & Francis Group, 2019.
Find full textVirtual History. Taylor & Francis Group, 2019.
Find full textZackariasson, Peter, and Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2019.
Find full textZackariasson, Peter, and Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2021.
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