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Journal articles on the topic 'MVCR'

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1

Liu, Hai-peng, and Shao-mi Duan. "MVCR Performance Improvement Research Based on ANSYS." IOP Conference Series: Materials Science and Engineering 366 (June 2018): 012058. http://dx.doi.org/10.1088/1757-899x/366/1/012058.

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2

Ayala, Luca. "Surpassing human nature: Reinventions of and for the body as a consequence of astronomical experiments in the seventeenth and eighteenth centuries." Metaverse Creativity 1, no. 1 (November 1, 2010): 101–13. http://dx.doi.org/10.1386/mvcr.1.1.101_1.

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3

Ryu, Semi. "Virtual puppet, my love impossible." Metaverse Creativity 1, no. 1 (November 1, 2010): 115–27. http://dx.doi.org/10.1386/mvcr.1.1.115_1.

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4

Sandoval, Claudia. "For a critical perspective of the value of web art." Metaverse Creativity 1, no. 1 (November 1, 2010): 21–33. http://dx.doi.org/10.1386/mvcr.1.1.21_1.

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5

Germen, Murat. "Using 2D photography as a 3D constructional tool within the metaverse." Metaverse Creativity 1, no. 1 (November 1, 2010): 35–50. http://dx.doi.org/10.1386/mvcr.1.1.35_1.

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6

Ayiter, Elif, and Yacov Sharir. "Editorial." Metaverse Creativity 1, no. 1 (November 1, 2010): 3–5. http://dx.doi.org/10.1386/mvcr.1.1.3_2.

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7

Gómez-Diago, Gloria. "Brainflowing, virtual/physical space and the flow of communication: An explanatory approach to the metaverse through a tool designed for brainstorming." Metaverse Creativity 1, no. 1 (November 1, 2010): 51–67. http://dx.doi.org/10.1386/mvcr.1.1.51_1.

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8

Vita-More, Natasha. "Epoch of plasticity: The metaverse as a vehicle for cognitive enhancement." Metaverse Creativity 1, no. 1 (November 1, 2010): 69–80. http://dx.doi.org/10.1386/mvcr.1.1.69_1.

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9

Forte, Maurizio, and Gregorij Kurillo. "Cyber-archaeology and metaverse collaborative systems." Metaverse Creativity 1, no. 1 (November 1, 2010): 7–19. http://dx.doi.org/10.1386/mvcr.1.1.7_1.

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10

Ayiter, Elif, Roy Ascott, Max Moswitzer, and Selavy Oh. "LPDT2." Metaverse Creativity 1, no. 1 (November 1, 2010): 81–100. http://dx.doi.org/10.1386/mvcr.1.1.81_1.

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11

Ayiter, Elif, and Yacov Sharir. "Editorial." Metaverse Creativity 1, no. 2 (August 31, 2011): 133–34. http://dx.doi.org/10.1386/mvcr.1.2.133_2.

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12

Beloff, Laura. "Shared motifs: Body attachments in RL and SL." Metaverse Creativity 1, no. 2 (August 31, 2011): 135–46. http://dx.doi.org/10.1386/mvcr.1.2.135_1.

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13

Garousi, Mehrdad. "Fractals and the second life." Metaverse Creativity 1, no. 2 (August 31, 2011): 147–63. http://dx.doi.org/10.1386/mvcr.1.2.147_1.

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14

Gerosa, Mario. "A playful attitude: Fun and seriousness in the art of the virtual worlds: How fun and seriousness in the art of the virtual worlds can predict the shape of the forthcoming future." Metaverse Creativity 1, no. 2 (August 31, 2011): 165–84. http://dx.doi.org/10.1386/mvcr.1.2.165_1.

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15

Harrison, Dew. "Realizing the virtual." Metaverse Creativity 1, no. 2 (August 31, 2011): 185–95. http://dx.doi.org/10.1386/mvcr.1.2.185_1.

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16

Nikolov(a), Jennifer Kanary. "Hallucinations, an existential crisis?" Metaverse Creativity 1, no. 2 (August 31, 2011): 197–206. http://dx.doi.org/10.1386/mvcr.1.2.197_1.

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17

Karoussos, Katerina. "Ekfrasis of the selves." Metaverse Creativity 1, no. 2 (August 31, 2011): 207–22. http://dx.doi.org/10.1386/mvcr.1.2.207_1.

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18

Peach, Ricardo. "Proticipation: The Australia council and social media arts in virtual worlds." Metaverse Creativity 1, no. 2 (August 31, 2011): 223–49. http://dx.doi.org/10.1386/mvcr.1.2.223_1.

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19

Glasauer, Stefan. "Thinking the impossible: Synthetic physics." Metaverse Creativity 2, no. 1 (June 19, 2012): 33–44. http://dx.doi.org/10.1386/mvcr.2.1.33_1.

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20

Ayiter, Elif, and Yacov Sharir. "EDITORIAL." Metaverse Creativity 2, no. 1 (June 19, 2012): 3–5. http://dx.doi.org/10.1386/mvcr.2.1.3_2.

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21

De Oliveira, Glauce Rocha. "The mirror play: When virtualities become real." Metaverse Creativity 2, no. 1 (June 19, 2012): 45–55. http://dx.doi.org/10.1386/mvcr.2.1.45_1.

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22

Gui, Dean A. F., Lan Li, Dora Wong, and Gigi Au Yeung. "'Good to use for virtual consultation time': Second Life activities for and beyond the technical and web-based English writing classroom." Metaverse Creativity 2, no. 1 (June 19, 2012): 57–76. http://dx.doi.org/10.1386/mvcr.2.1.57_1.

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23

Büyükbaş, Sinan, and Kamer Ali Yüksel. "AVIEM: An audio-visual emotion library." Metaverse Creativity 2, no. 1 (June 19, 2012): 77–95. http://dx.doi.org/10.1386/mvcr.2.1.77_1.

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24

Liao, Guan-Ze. "Multipath digital storytelling – a study on interaction design of the scientific invention story." Metaverse Creativity 2, no. 1 (June 19, 2012): 7–31. http://dx.doi.org/10.1386/mvcr.2.1.7_1.

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25

Hagerty, Peter. "The metaverse pioneers and the colonization of OpenSimulator." Metaverse Creativity 2, no. 1 (June 19, 2012): 97–114. http://dx.doi.org/10.1386/mvcr.2.1.97_1.

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26

Ayiter, Elif, and Yacov Sharir. "EDITORIAL." Metaverse Creativity 2, no. 2 (October 1, 2012): 121–23. http://dx.doi.org/10.1386/mvcr.2.2.121_2.

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27

Earhart, Blanka. "Reclaiming meaning across platforms: Fragmentation and expansion of the self." Metaverse Creativity 2, no. 2 (October 1, 2012): 125–38. http://dx.doi.org/10.1386/mvcr.2.2.125_1.

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28

Sousa, Catarina Carneiro De. "Mom and me through the looking glass." Metaverse Creativity 2, no. 2 (October 1, 2012): 139–62. http://dx.doi.org/10.1386/mvcr.2.2.139_1.

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29

Lynch, Garrett. "A Metaverse Art Rresidency: ‘Garrett Lynch Yoshikaze “Up-in-the-air” Second Life Rresidency’." Metaverse Creativity 2, no. 2 (October 1, 2012): 163–81. http://dx.doi.org/10.1386/mvcr.2.2.163_1.

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30

Moswitzer, Max, and Elif Ayiter. "Photo essay: ‘Whitenoise’." Metaverse Creativity 2, no. 2 (October 1, 2012): 183–92. http://dx.doi.org/10.1386/mvcr.2.2.183_7.

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31

Baetens, Jan. "Roy Ascott’s La Plissure du Texte: Towards some elements of a user’s manual." Metaverse Creativity 2, no. 2 (October 1, 2012): 193–204. http://dx.doi.org/10.1386/mvcr.2.2.193_1.

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32

Schrum, Stephen, and Elliot Sheedy. "Building a virtual reality model of Artaud’s theatre of cruelty." Metaverse Creativity 2, no. 2 (December 19, 2012): 205–21. http://dx.doi.org/10.1386/mvcr.2.2.205_1.

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33

Doyle, Denise. "Emergent imagination: A developing framework for the analysis of artworks in virtual worlds." Metaverse Creativity 4, no. 1 (June 1, 2014): 15–33. http://dx.doi.org/10.1386/mvcr.4.1.15_1.

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34

Toledo Ramírez, Francisco Gerardo. "Consensual hallucination: Bryn Oh’s2 Second Life-based work." Metaverse Creativity 4, no. 1 (June 1, 2014): 35–53. http://dx.doi.org/10.1386/mvcr.4.1.35_1.

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35

Ayiter, Elif, and Yacov Sharir. "Editorial." Metaverse Creativity 4, no. 1 (June 1, 2014): 3–4. http://dx.doi.org/10.1386/mvcr.4.1.3_2.

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36

Turner, Jeremy Owen, Philippe Pasquier, and Michael Nixon. "Qiezli – a ‘Self-Absorbed’ creative virtual agent in Second Life." Metaverse Creativity 4, no. 1 (June 1, 2014): 55–74. http://dx.doi.org/10.1386/mvcr.4.1.55_1.

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37

Aguilera, Julieta. "Mindful embodiment in synthetic environments." Metaverse Creativity 4, no. 1 (June 1, 2014): 5–14. http://dx.doi.org/10.1386/mvcr.4.1.5_1.

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38

Ulaş, Ekber Servet. "Virtual environment design and storytelling in video games." Metaverse Creativity 4, no. 1 (June 1, 2014): 75–91. http://dx.doi.org/10.1386/mvcr.4.1.75_1.

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39

Liao, Guan-Ze. "A design case of chain reaction: Creative Gears Laboratory." Metaverse Creativity 4, no. 1 (June 1, 2014): 93–110. http://dx.doi.org/10.1386/mvcr.4.1.93_1.

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40

Pasek, Anne. "Seeing yourself strangely: Media mirroring in Takehito Etani’s The Third Eye Project." Metaverse Creativity 4, no. 2 (December 1, 2014): 121–38. http://dx.doi.org/10.1386/mvcr.4.2.121_1.

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41

Ayiter, Elif, and Heidi Dahlsveen. "Little Red Riding Hood: The other side of the story." Metaverse Creativity 4, no. 2 (December 1, 2014): 139–49. http://dx.doi.org/10.1386/mvcr.4.2.139_1.

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42

Reyes-Garcia, Everardo. "Aesthetics of temporal and spatial transformations in virtual environments." Metaverse Creativity 4, no. 2 (December 1, 2014): 151–65. http://dx.doi.org/10.1386/mvcr.4.2.151_1.

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43

Wójtowicz, Ewa. "Allegorical procedures updated: Artistic practice in post-media culture." Metaverse Creativity 4, no. 2 (December 1, 2014): 167–82. http://dx.doi.org/10.1386/mvcr.4.2.167_1.

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44

Dabul, Lígia. "Mutation of the poem on the web." Metaverse Creativity 4, no. 2 (December 1, 2014): 183–94. http://dx.doi.org/10.1386/mvcr.4.2.183_1.

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45

Oh, Selavy, and Stefan Glasauer. "Leave your trace – the virtual time machine." Metaverse Creativity 4, no. 2 (December 1, 2014): 195–206. http://dx.doi.org/10.1386/mvcr.4.2.195_1.

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46

Ayiter, Elif, and Yacov Sharir. "Editorial." Metaverse Creativity 4, no. 2 (December 1, 2014): 117–19. http://dx.doi.org/10.1386/mvcr.4.2.3_2.

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47

Spensley, DC. "Ungrounded theory in the ‘Avant Garden’." Metaverse Creativity 5, no. 1 (June 1, 2015): 21–38. http://dx.doi.org/10.1386/mvcr.5.1.21_7.

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48

Yildiz, Derya. "From non-place to place: Place-making through relational art." Metaverse Creativity 5, no. 1 (June 1, 2015): 39–50. http://dx.doi.org/10.1386/mvcr.5.1.39_1.

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49

Ayiter, Elif, and Yacov Sharir. "Editorial." Metaverse Creativity 5, no. 1 (June 1, 2015): 3–5. http://dx.doi.org/10.1386/mvcr.5.1.3_2.

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50

Champion, Erik. "Experiential realism and digital place-making." Metaverse Creativity 5, no. 1 (June 1, 2015): 51–66. http://dx.doi.org/10.1386/mvcr.5.1.51_1.

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