Journal articles on the topic 'Multisensory environments'

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1

Lloyd, Nicola. "Multisensory environments." Nursing and Residential Care 1, no. 4 (July 1999): 205. http://dx.doi.org/10.12968/nrec.1999.1.4.7868.

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Hautop Lund, Henrik, and Luigi Pagliarini. "Creative Multisensory Environments." Proceedings of International Conference on Artificial Life and Robotics 27 (January 20, 2022): 15–19. http://dx.doi.org/10.5954/icarob.2022.is1-2.

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3

Hong, Chia Swee, Jane Kenyon, and Hayley Cook. "What are multisensory environments?" British Journal of Therapy and Rehabilitation 3, no. 5 (May 1996): 253–58. http://dx.doi.org/10.12968/bjtr.1996.3.5.14829.

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4

Staal, Jason A. "Functional Analytic Multisensory Environmental Therapy for People with Dementia." International Journal of Alzheimer's Disease 2012 (2012): 1–7. http://dx.doi.org/10.1155/2012/294801.

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This paper introduces Functional Analytic Multisensory Environmental Therapy (FAMSET) for use with elders with dementia while using a multisensory environment/snoezelen room. The model introduces behavioral theory and practice to the multisensory environment treatment, addressing assessment, and, within session techniques, integrating behavioral interventions with emotion-oriented care. A modular approach is emphasized to delineate different treatment phases for multisensory environment therapy. The aim of the treatment is to provide a safe and effective framework for reducing the behavioral disturbance of the disease process, increasing elder well-being, and to promote transfer of positive effects to other environments outside of the multisensory treatment room.
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Williams, Louise. "Multisensory environments: regaining our senses." British Journal of Therapy and Rehabilitation 6, no. 6 (June 1999): 264. http://dx.doi.org/10.12968/bjtr.1999.6.6.13966.

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Munoz, Nicole E., and Daniel T. Blumstein. "Multisensory perception in uncertain environments." Behavioral Ecology 23, no. 3 (January 13, 2012): 457–62. http://dx.doi.org/10.1093/beheco/arr220.

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7

Jacobs, Robert A., and Ladan Shams. "Visual Learning in Multisensory Environments." Topics in Cognitive Science 2, no. 2 (April 2010): 217–25. http://dx.doi.org/10.1111/j.1756-8765.2009.01056.x.

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Hong, Chia Swee, Brigid Barber, and Linda Wyatt. "Enhancing leisure through multisensory environments." Nursing and Residential Care 1, no. 4 (July 1999): 206–10. http://dx.doi.org/10.12968/nrec.1999.1.4.12832.

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Fadeev, Aleksandr, and Alexandra Milyakina. "Multisensory learning environments. Research project Education on Screen." SHS Web of Conferences 130 (2021): 02003. http://dx.doi.org/10.1051/shsconf/202113002003.

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The unity of heterogeneous sensory channels plays an essential role in our learning and development. The multisensory approaches to learning imply a simultaneous use of visual, auditory, kinesthetic-tactile and other possible modalities. The paper analyses the affordances of multisensory learning via the framework of semiotics of culture and contemporary research in education, as well as explores the relations between multisensory perception of environment and multimodality of representation in learning. The multimodal nature of human communication became explicit in the age of the Internet and audiovisual media. The development of digital technology also made it possible to consider the multiplicity of representational modes in learning. Whereas multisensory learning practices usually emerge in vernacular contexts, the recent developments in education and semiotics of culture offer unprecedented means for supporting such practices both in formal and non-formal education. Also, the multisensory learning practices are inherent to the development of the new literacies necessary for meaning-making in the contemporary media environment. The theoretical discussion is followed by the analysis of a practical example – digital educational platform Education on Screen. The platform aims to facilitate a meaningful dialogue with the cultural heritage by means of multimodal and multisensory learning.
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Bailey, Hudson Diggs, Aidan B. Mullaney, Kyla D. Gibney, and Leslie Dowell Kwakye. "Audiovisual Integration Varies With Target and Environment Richness in Immersive Virtual Reality." Multisensory Research 31, no. 7 (2018): 689–713. http://dx.doi.org/10.1163/22134808-20181301.

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Abstract We are continually bombarded by information arriving to each of our senses; however, the brain seems to effortlessly integrate this separate information into a unified percept. Although multisensory integration has been researched extensively using simple computer tasks and stimuli, much less is known about how multisensory integration functions in real-world contexts. Additionally, several recent studies have demonstrated that multisensory integration varies tremendously across naturalistic stimuli. Virtual reality can be used to study multisensory integration in realistic settings because it combines realism with precise control over the environment and stimulus presentation. In the current study, we investigated whether multisensory integration as measured by the redundant signals effects (RSE) is observable in naturalistic environments using virtual reality and whether it differs as a function of target and/or environment cue-richness. Participants detected auditory, visual, and audiovisual targets which varied in cue-richness within three distinct virtual worlds that also varied in cue-richness. We demonstrated integrative effects in each environment-by-target pairing and further showed a modest effect on multisensory integration as a function of target cue-richness but only in the cue-rich environment. Our study is the first to definitively show that minimal and more naturalistic tasks elicit comparable redundant signals effects. Our results also suggest that multisensory integration may function differently depending on the features of the environment. The results of this study have important implications in the design of virtual multisensory environments that are currently being used for training, educational, and entertainment purposes.
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Aleksandrovich, Angelina, and Leonardo Mariano Gomes. "Shared multisensory sexual arousal in virtual reality (VR) environments." Paladyn, Journal of Behavioral Robotics 11, no. 1 (August 4, 2020): 379–89. http://dx.doi.org/10.1515/pjbr-2020-0018.

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AbstractThis research explores multisensory sexual arousal in men and women, and how it can be implemented and shared between multiple individuals in Virtual Reality (VR). This is achieved through the stimulation of human senses with immersive technology including visual, olfactory, auditory, and haptic triggers. Participants are invited to VR to test various sensory triggers and assess them as sexually arousing or not. A literature review on VR experiments related to sexuality, the concepts of perception and multisensory experiments, and data collected from self-reports was used to conclude. The goal of this research is to establish that sexual arousal is a multisensory event that may or may not be linked to the presence or thought of the intended object of desire (sexual partner). By examining what stimulates arousal, we better understand the multisensory capacity of humans, leading not only to richer sexual experiences but also to the further development of wearable sextech products, soft robotics, and multisensory learning machines. This understanding helps with other research related to human-robot interaction, affection, detection, and transmission in both physical and virtual realities, and how VR technology can help to design a new generation of sex robots.
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Yotsumoto, Yuko, Takao Sato, Akitoshi Nishishita, Hiroshi Anezaki, and Fumio Yamane. "Multisensory environments, Snoezelen, Research and Practice." Proceedings of the Annual Convention of the Japanese Psychological Association 81 (September 20, 2017): SS—013—SS—013. http://dx.doi.org/10.4992/pacjpa.81.0_ss-013.

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Pinkney, Lesley. "Exploring the Myth of Multisensory Environments." British Journal of Occupational Therapy 61, no. 8 (August 1998): 365–66. http://dx.doi.org/10.1177/030802269806100805.

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Thurtle, Val, and Linda Wyatt. "Multisensory environments and evidence-based practice." British Journal of Community Nursing 4, no. 9 (October 1999): 440–45. http://dx.doi.org/10.12968/bjcn.1999.4.9.7447.

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Hong, Chia Swee. "A close look at multisensory environments." Nursing and Residential Care 3, no. 8 (August 2001): 368–71. http://dx.doi.org/10.12968/nrec.2001.3.8.7580.

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SLEVIN, EAMONN, and ANN McCLELLAND. "Multisensory environments: are they therapeutic? A single‐subject evaluation of the clinical effectiveness of a multisensory environment." Journal of Clinical Nursing 8, no. 1 (January 1999): 48–56. http://dx.doi.org/10.1046/j.1365-2702.1999.00211.x.

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17

Wareing, Lesley Ann, Peter G. Coleman, and Roger Baker. "Multisensory environments and older people with dementia." British Journal of Therapy and Rehabilitation 5, no. 12 (December 1998): 624–29. http://dx.doi.org/10.12968/bjtr.1998.5.12.14157.

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18

Terry, Penny A., and Chia Swee Hong. "People with learning disabilities and multisensory environments." British Journal of Therapy and Rehabilitation 5, no. 12 (December 1998): 630–33. http://dx.doi.org/10.12968/bjtr.1998.5.12.14158.

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Wareing, Lesley Ann, Peter G. Coleman, and Roger Baker. "Multisensory environments and older people with dementia." Nursing and Residential Care 1, no. 4 (July 1999): 211–15. http://dx.doi.org/10.12968/nrec.1999.1.4.7869.

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20

Pinkney, Lesley. "Investigations into the value of multisensory environments." Nursing and Residential Care 5, no. 2 (February 2003): 63–67. http://dx.doi.org/10.12968/nrec.2003.5.2.11033.

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21

Grace, Joanna. "Multisensory rooms: essential characteristics and barriers to effective practice." Tizard Learning Disability Review 25, no. 2 (June 8, 2020): 67–75. http://dx.doi.org/10.1108/tldr-10-2019-0029.

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Purpose This paper aims to identify the characteristics practitioners consider essential to effective multisensory rooms and the barriers they experience when trying to realise the potential of such rooms. Design/methodology/approach The paper presents semi-structured interviews with 27 multisensory room practitioners from a range of backgrounds followed by analysis to identify key characteristics and barriers. Findings Eleven positive room characteristics were identified. The three deemed most significant were that the rooms are dark, activity associated and uninterrupted spaces. Two negative room characteristics were identified: inaccessible design and broken equipment. Ten barriers to effective multisensory room practice were identified and grouped according to themes of logistics, suboptimal usage and practitioner capabilities. Research limitations/implications The research focuses on a small self-selecting sample, coded by one person acting independently of any institution. This is an under researched area which would benefit from further more rigorous investigation. Practical implications This research enables practitioners to remove barriers to effective multisensory room practice and to focus on the characteristics most significant in generating benefits for room users. Understanding of the essential characteristics and potential barriers to effective practice will allow practitioners to better exploit limited resources of time, money and staffing. Originality/value Past research into multisensory rooms has focused on specific user groups or specific multisensory environments. This research examined multisensory room practice across both a range of environments and a range of users, giving an original overview of current multisensory room usage in the UK.
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22

Frisoli, Antonio, and Antonio Camurri. "Special Issue Editorial: Multisensory interaction in virtual environments." Virtual Reality 10, no. 1 (May 2006): 2–3. http://dx.doi.org/10.1007/s10055-006-0031-9.

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23

Adão, Telmo, Tatiana Pinho, Luís Pádua, Luís G. Magalhães, Joaquim J. Sousa, and Emanuel Peres. "Prototyping IoT-Based Virtual Environments: An Approach toward the Sustainable Remote Management of Distributed Mulsemedia Setups." Applied Sciences 11, no. 19 (September 23, 2021): 8854. http://dx.doi.org/10.3390/app11198854.

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Business models built upon multimedia/multisensory setups delivering user experiences within disparate contexts—entertainment, tourism, cultural heritage, etc.—usually comprise the installation and in-situ management of both equipment and digital contents. Considering each setup as unique in its purpose, location, layout, equipment and digital contents, monitoring and control operations may add up to a hefty cost over time. Software and hardware agnosticity may be of value to lessen complexity and provide more sustainable management processes and tools. Distributed computing under the Internet of Things (IoT) paradigm may enable management processes capable of providing both remote control and monitoring of multimedia/multisensory experiences made available in different venues. A prototyping software to perform IoT multimedia/multisensory simulations is presented in this paper. It is fully based on virtual environments that enable the remote design, layout, and configuration of each experience in a transparent way, without regard of software and hardware. Furthermore, pipelines to deliver contents may be defined, managed, and updated in a context-aware environment. This software was tested in the laboratory and was proven as a sustainable approach to manage multimedia/multisensory projects. It is currently being field-tested by an international multimedia company for further validation.
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Cavanagh, Bliss, Kirsti Haracz, Miranda Lawry, and Carole James. "Receptive Arts Engagement for Health: A Holistic and Trans-Disciplinary Approach to Creating a Multisensory Environment." SAGE Open 10, no. 4 (October 2020): 215824402097842. http://dx.doi.org/10.1177/2158244020978420.

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Multisensory environments are increasingly being used in health care settings with reported benefits including relaxation, supporting self-regulation, enhancing mood, and reducing chronic pain. However, limited research exists that explores the impact of multisensory environment design on engagement. In response, this article presents a qualitative study exploring the creative design attributes that cultivated participant engagement and shaped their overall experience of spending time in an artistically created multisensory environment: the Sensory-Art Space (SAS). A maximum variation approach to sampling was used to select 18 participants. Data were gathered via semi-structured interviews and were audio-recorded and transcribed verbatim before being analyzed thematically. Our findings produced three key themes. The first two themes were: the ambience of everything and variation: it’s always my choice, which identified aspects of the artistic design that fostered engagement and the sense of connection and ownership of the SAS captured in the third theme, a space that’s yours. Based on analysis of participant responses, creative design considerations were identified that could assist the development of future multisensory spaces and highlighted the importance of a holistic and curatorial approach to enhance engagement value.
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Oh, Yonghee, Nicole Kalpin, Jessica Hunter, and Meg Schwalm. "The impact of temporally coherent visual and vibrotactile cues on speech recognition in noise." JASA Express Letters 3, no. 2 (February 2023): 025203. http://dx.doi.org/10.1121/10.0017326.

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Inputs delivered to different sensory organs provide us with complementary speech information about the environment. The goal of this study was to establish which multisensory characteristics can facilitate speech recognition in noise. The major finding is that the tracking of temporal cues of visual/tactile speech synced with auditory speech can play a key role in speech-in-noise performance. This suggests that multisensory interactions are fundamentally important for speech recognition ability in noisy environments, and they require salient temporal cues. The amplitude envelope, serving as a reliable temporal cue source, can be applied through different sensory modalities when speech recognition is compromised.
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Pluta, Scott R., Benjamin A. Rowland, Terrence R. Stanford, and Barry E. Stein. "Alterations to multisensory and unisensory integration by stimulus competition." Journal of Neurophysiology 106, no. 6 (December 2011): 3091–101. http://dx.doi.org/10.1152/jn.00509.2011.

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In environments containing sensory events at competing locations, selecting a target for orienting requires prioritization of stimulus values. Although the superior colliculus (SC) is causally linked to the stimulus selection process, the manner in which SC multisensory integration operates in a competitive stimulus environment is unknown. Here we examined how the activity of visual-auditory SC neurons is affected by placement of a competing target in the opposite hemifield, a stimulus configuration that would, in principle, promote interhemispheric competition for access to downstream motor circuitry. Competitive interactions between the targets were evident in how they altered unisensory and multisensory responses of individual neurons. Responses elicited by a cross-modal stimulus (multisensory responses) proved to be substantially more resistant to competitor-induced depression than were unisensory responses (evoked by the component modality-specific stimuli). Similarly, when a cross-modal stimulus served as the competitor, it exerted considerably more depression than did its individual component stimuli, in some cases producing more depression than predicted by their linear sum. These findings suggest that multisensory integration can help resolve competition among multiple targets by enhancing orientation to the location of cross-modal events while simultaneously suppressing orientation to events at alternate locations.
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Turoman, Nora, Ruxandra I. Tivadar, Chrysa Retsa, Anne M. Maillard, Gaia Scerif, and Pawel J. Matusz. "The development of attentional control mechanisms in multisensory environments." Developmental Cognitive Neuroscience 48 (April 2021): 100930. http://dx.doi.org/10.1016/j.dcn.2021.100930.

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Stenslie, Ståle. "Immersive Virtual Environments and Multisensory Interfaces: The Erotogod Experiment." Senses and Society 4, no. 2 (July 2009): 227–37. http://dx.doi.org/10.2752/174589309x425157.

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Challis, Ben, Angela Kang, Rachel Rimmer, and Mark Hildred. "Enabling Active InteractionWith Music And Sound In Multisensory Environments." EAI Endorsed Transactions on Creative Technologies 4, no. 11 (September 5, 2017): 153060. http://dx.doi.org/10.4108/eai.5-9-2017.153060.

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Stephenson, Jennifer. "Characterization of Multisensory Environments: Why Do Teachers Use Them?" Journal of Applied Research in Intellectual Disabilities 15, no. 1 (March 2002): 73–90. http://dx.doi.org/10.1046/j.1360-2322.2002.00102.x.

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31

Doorn, George Van, Barry Richardson, Mark Symmons, and Jonathan Wells. "Adding thermal information to multisensory inputs in simulated environments." International Journal of Intelligent Defence Support Systems 2, no. 4 (2009): 350. http://dx.doi.org/10.1504/ijidss.2009.031417.

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32

Goodyear, Kimberly. "Multisensory Environments to Measure Craving During Functional Magnetic Resonance Imaging." Alcohol and Alcoholism 54, no. 3 (March 28, 2019): 193–95. http://dx.doi.org/10.1093/alcalc/agz021.

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Abstract There are limited functional magnetic resonance imaging (fMRI) studies that measure alcohol craving with multisensory environments. Researchers are faced with a two-fold challenge: to recreate a naturalistic environment during an MRI scan and to produce paradigms that mimic real-life conditions involved with craving. Craving is a multifaceted psychological construct and techniques such as fMRI provide an alternative way to measure craving and to have a better understanding of its complexity. Most studies to date have implemented visual stimuli to measure craving and only a few studies have investigated gustation and olfaction. Moving forward, there needs to be greater attention on the ways in which we measure craving and the use of multisensory environments during fMRI. By going beyond examining subjective craving responses, and investigating neurobiological responses such as brain activity during fMRI, can potentially lead to better treatments for alcohol use disorder. Further, there needs to be additional consideration on standardizing how we measure craving, which will allow for a more unified approach amongst researchers.
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Zaree, Masoome. "Multisensory Stimulation in Dementia." Function and Disability Journal 3, no. 1 (December 30, 2020): 123–30. http://dx.doi.org/10.32598/fdj.3.19.

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Background & Objectives: Dementia is a prevalent disorder around the world. However, its chronic and progressive nature mostly affects physical and psychosocial characteristics and public healthcare. Recently, multisensory interventions have been used in people with dementia as one of the nonpharmacological treatment methods. This narrative review intends to explain multisensory stimulation programs or Snoezelen for those affected with dementia. Methods: Keywords such as “sensory-based intervention”, “sensory stimulation”, “sensory processing”, “Snoezelen”, “sensory modulation”, and “dementia” were used in Scopus and PubMed databases with a sensitive search strategy in the articles published between 2000 and 2020. Results: The initial search retrieved 255 articles. After reviewing and rejecting some duplicates, 65 studies remained in the field of multisensory interventions in dementia. However, only 8 articles fulfilled the inclusion criteria. Conclusion: Multisensory stimulations in dementia can be used as an adjunctive strategy alongside other therapies. Sensory diets can be applied in common home environments. For this purpose, it is better to use Dunn’s sensory processing model. So, along with individual components, context and occupations are also considered.
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Molony, Sheila L., and Christine Waszynski. "MULTISENSORY STIMULATION FOR HOSPITALIZED PATIENTS WITH DEMENTIA: A PILOT STUDY." Innovation in Aging 3, Supplement_1 (November 2019): S446. http://dx.doi.org/10.1093/geroni/igz038.1674.

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Abstract Introduction: Delirium occurs in up to 50% of hospitalized patients and the risk is higher in persons with dementia. Multi-sensory stimulation environments (MSSE), including trademarked “Snoezelen” rooms, have been effective in achieving positive outcomes in persons with dementia, but there have been no studies in the acute-care setting. Purpose: This pilot study tested the effect of a therapeutic Multi-sensory Stimulation Environment known as “the Hub” in an acute-care hospital. Methods: A sample of 56 patients were randomized to receive usual care or the Therapeutic Hub intervention during hospital days 2-4. Hub activities were multi-sensory and tailored based on preferences and abilities. We will describe techniques to address methodological challenges in the study with acutely ill, cognitively vulnerable participants. We will also present qualitative data describing the experience of participants receiving the Hub intervention, and will present preliminary findings regarding between group-differences in function (Functional Independence Measure), mobility, falls, wellbeing (Warwick-Edinburgh Mental Wellbeing Scale)– and person-environment relationship conceptualized as situational at-homeness (S-EOH). Conclusion: The results of this study will inform future trials on the effects of unique therapeutic environments for hospitalized persons at highest risk for delirium.
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Mittal, Rohit, Geeta Rani, Vibhakar Pathak, Sonam Chhikara, Vijaypal Singh Dhaka, Eugenio Vocaturo, and Ester Zumpano. "Low-Cost Multisensory Robot for Optimized Path Planning in Diverse Environments." Computers 12, no. 12 (December 1, 2023): 250. http://dx.doi.org/10.3390/computers12120250.

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The automation industry faces the challenge of avoiding interference with obstacles, estimating the next move of a robot, and optimizing its path in various environments. Although researchers have predicted the next move of a robot in linear and non-linear environments, there is a lack of precise estimation of sectorial error probability while moving a robot on a curvy path. Additionally, existing approaches use visual sensors, incur high costs for robot design, and ineffective in achieving motion stability on various surfaces. To address these issues, the authors in this manuscript propose a low-cost and multisensory robot capable of moving on an optimized path in diverse environments with eight degrees of freedom. The authors use the extended Kalman filter and unscented Kalman filter for localization and position estimation of the robot. They also compare the sectorial path prediction error at different angles from 0° to 180° and demonstrate the mathematical modeling of various operations involved in navigating the robot. The minimum deviation of 1.125 cm between the actual and predicted path proves the effectiveness of the robot in a real-life environment.
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Metaxakis, Athanasios, Dionysia Petratou, and Nektarios Tavernarakis. "Multimodal sensory processing in Caenorhabditis elegans." Open Biology 8, no. 6 (June 2018): 180049. http://dx.doi.org/10.1098/rsob.180049.

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Multisensory integration is a mechanism that allows organisms to simultaneously sense and understand external stimuli from different modalities. These distinct signals are transduced into neuronal signals that converge into decision-making neuronal entities. Such decision-making centres receive information through neuromodulators regarding the organism's physiological state and accordingly trigger behavioural responses. Despite the importance of multisensory integration for efficient functioning of the nervous system, and also the implication of dysfunctional multisensory integration in the aetiology of neuropsychiatric disease, little is known about the relative molecular mechanisms. Caenorhabditis elegans is an appropriate model system to study such mechanisms and elucidate the molecular ways through which organisms understand external environments in an accurate and coherent fashion.
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차은주 and JiYoung Kim. "Multisensory Environments in Community Dance for the Prevention of Dementia." Korean Journal of Arts Studies ll, no. 25 (September 2019): 283–305. http://dx.doi.org/10.20976/kjas.2019..25.013.

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HOPE. "The effects of multisensory environments on older people with dementia." Journal of Psychiatric and Mental Health Nursing 5, no. 5 (October 1998): 377–85. http://dx.doi.org/10.1046/j.1365-2850.1998.00143.x.

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Tanaka, Emi, Tetsuo Kida, Koji Inui, and Ryusuke Kakigi. "Change-driven cortical activation in multisensory environments: An MEG study." NeuroImage 48, no. 2 (November 2009): 464–74. http://dx.doi.org/10.1016/j.neuroimage.2009.06.037.

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Ahmed, Ahmed, and Karla Zayood. "Multisensory Fusion Approaches for Accurate Smoke Detection in Smart Environments." International Journal of Wireless and Ad Hoc Communication 8, no. 2 (2024): 23–31. http://dx.doi.org/10.54216/ijwac.080202.

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The reassessment of alarm systems’ role in this regard has led to the search for improved ways of detecting fire. In this study, sensor fusion is explored to improve the accuracy and reliability of smoke detection. Since individual sensors are limited in their capabilities, this research seeks to merge different sensor data using complex fusion techniques. This paper gives a detailed analysis of several types of sensors that are used indoors and outdoors as well as firefighter training grounds that have multiple fire sources. To work around this problem, the Adaboost algorithm was used as an ensemble learning technique where sensor data were combined iteratively to form a strong classification model. The study then goes on to meticulously plot variable distribution graphsbar charts, carry out correlation analyses, and make comparisons with other studies done previously; these findings give insight into how effective sensor fusion methods could be when it comes to smoke detection. The research results indicate that incorporating multiple sensors can significantly enhance detection accuracy and reliability. Thus, the findings obtained from this study identify a promising path for creating more efficient smoke detection systems.
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Mureyko, Larisa V., and Olga D. Shipunova. "IMMERSIVE ENVIRONMENTS IN VISUAL STUDIES." Научное мнение, no. 12 (December 25, 2023): 34–39. http://dx.doi.org/10.25807/22224378_2023_12_34.

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In the modern world, two trends coexist in relation to a visual image – the complication of modern forms of visual exploration of the world due to new technologies and a simplified and trusting attitude towards their use. The first trend, requiring multimodal and multisensory perception, enhances the suggestive properties of images and thereby the role of the “optical unconscious”. All this makes the problem of visual control in the exploration of the world very relevant. The purpose of this work is to consider the peculiarities of visual research, to clarify the interpretation of the concepts of “visual image” and “immersive environments” in them. Methods of comparative and structural-functional analysis are used.
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Grittner, Alison L. "“Carefully Curated/For Heart and Soul”: Sensing Place Identity in Sex Workplaces." Sexes 4, no. 4 (September 26, 2023): 473–92. http://dx.doi.org/10.3390/sexes4040031.

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In the face of ongoing interpersonal and structural violence towards sex workers in Canada, this research inquiry explores nine women and gender-diverse sex workers’ experiences of place identity within their workplaces. Employing multisensory and arts-based ethnographic fieldwork, the co-researchers storied their embodied place-based experiences of identity. The research findings illuminate place-identity processes within sex workplaces, suggesting that the context, materiality, and multisensory atmospheres of the co-researchers’ work environments were entwined with internal and external self-concepts. The co-researchers created personalized multisensory atmospheres in their workplaces through the use of colour, visual art, and music. Having workplaces that positively supported place identity fostered workplace comfort, control, and empowerment. Ultimately, this research suggests that place-identity processes in sex workplaces have the possibility to resist and shift sex work stigma.
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Schneider, Till. "More than meets the eye: The attentional blink in multisensory environments. Commentary on Kranczioch and Thorne." Advances in Cognitive Psychology 9, no. 3 (September 30, 2013): 143–45. http://dx.doi.org/10.5709/acp-0141-x.

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Berkouk, Djihed, Tallal Abdel Karim Bouzir, Samiha Boucherit, Sara Khelil, Chafik Mahaya, Mohamed Elhadi Matallah, and Said Mazouz. "Exploring the Multisensory Interaction between Luminous, Thermal and Auditory Environments through the Spatial Promenade Experience: A Case Study of a University Campus in an Oasis Settlement." Sustainability 14, no. 7 (March 29, 2022): 4013. http://dx.doi.org/10.3390/su14074013.

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This paper aimed to develop a multisensory approach in a university campus, based on quantitative and qualitative approaches, investigating sense walk experiences (thermo-visual sound walk) under interactions of luminous, thermal, and auditory environments. The study was conducted in October 2021, in Chetma university campus in Biskra city, southern Algeria, which remains a famous oasis settlement of arid regions over the country. A comparative and correlation analysis was performed between the physical dimensions collected through a walking experience in three campus routes (outdoor, semi-outdoor and indoor). In addition, a multisensory survey of the walking experience on perceptual dimensions was evaluated in parallel to the empirical contribution. The paper shows that walkers’ thermal levels were balanced between neural and slightly hot in different spatial aspects. The glare was almost unperceived regarding the luminous conditions in the study site. The auditory experience reveals that the conducted points were generally quiet and well placed for educational requirements. Findings also show a strong relationship between the physical dimensions of the luminous and auditory environment. Furthermore, the findings suggest that the thermal and luminous environments are more perceptible than the auditory environment for the walkers of the outdoor and indoor routes. In contrast, the semi-outdoor route is often perceptible by the perceptual dimensions of the luminous and auditory environments. The findings on sensorial thresholds and spatial adaption are essential for the educational practices’ architectural and urban strategies for the Saharan cities and oasis settlements.
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Noppeney, Uta. "Perceptual Inference, Learning, and Attention in a Multisensory World." Annual Review of Neuroscience 44, no. 1 (July 8, 2021): 449–73. http://dx.doi.org/10.1146/annurev-neuro-100120-085519.

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Adaptive behavior in a complex, dynamic, and multisensory world poses some of the most fundamental computational challenges for the brain, notably inference, decision-making, learning, binding, and attention. We first discuss how the brain integrates sensory signals from the same source to support perceptual inference and decision-making by weighting them according to their momentary sensory uncertainties. We then show how observers solve the binding or causal inference problem—deciding whether signals come from common causes and should hence be integrated or else be treated independently. Next, we describe the multifarious interplay between multisensory processing and attention. We argue that attentional mechanisms are crucial to compute approximate solutions to the binding problem in naturalistic environments when complex time-varying signals arise from myriad causes. Finally, we review how the brain dynamically adapts multisensory processing to a changing world across multiple timescales.
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Demattè, Maria Luisa, Michela Zanetti, Tiziana Urso, and Raffaele Cavalli. "Wooden Indoor Environments’ Restorativeness." Forests 13, no. 12 (December 5, 2022): 2073. http://dx.doi.org/10.3390/f13122073.

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The sensitivity and interest toward well-being and health inside work and living environments is constantly growing. Wood is perceived as a natural material by people and its presence in a room generally induces beneficial effects on human beings. In this research, two real-sized identical wood and not-wood rooms have been built to study the psychological effects of a wooden indoor environment on attention recovery and restorativeness. After a multisensory evaluation of different kind of materials used in housing, participants were asked to evaluate the two rooms and then to perform an attention test two times, interspersed with a pause in one of the two rooms. The results show that wood samples are more appreciated than all other materials and that a wood environment induces an attentional resources’ recovery. These findings bring new insights in the interaction between human beings and indoor environments. This new knowledge should be taken into account in the design or renovation of buildings by architects and builders.
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Campos, Jennifer L., Graziella El-Khechen Richandi, Marge Coahran, Lindsey E. Fraser, Babak Taati, and Behrang Keshavarz. "Virtual Hand Illusion in younger and older adults." Journal of Rehabilitation and Assistive Technologies Engineering 8 (January 2021): 205566832110593. http://dx.doi.org/10.1177/20556683211059389.

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Introduction Embodiment involves experiencing ownership over our body and localizing it in space and is informed by multiple senses (visual, proprioceptive and tactile). Evidence suggests that embodiment and multisensory integration may change with older age. The Virtual Hand Illusion (VHI) has been used to investigate multisensory contributions to embodiment, but has never been evaluated in older adults. Spatio-temporal factors unique to virtual environments may differentially affect the embodied perceptions of older and younger adults. Methods Twenty-one younger (18–35 years) and 19 older (65+ years) adults completed the VHI paradigm. Body localization was measured at baseline and again, with subjective ownership ratings, following synchronous and asynchronous visual-tactile interactions. Results Higher ownership ratings were observed in the synchronous relative to the asynchronous condition, but no effects on localization/drift were found. No age differences were observed. Localization accuracy was biased in both age groups when the virtual hand was aligned with the real hand, indicating a visual mislocalization of the virtual hand. Conclusions No age-related differences in the VHI were observed. Mislocalization of the hand in VR occurred for both groups, even when congruent and aligned; however, tactile feedback reduced localization biases. Our results expand the current understanding of age-related changes in multisensory embodiment within virtual environments.
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HOPE, K. W., R. EASBY, and H. WATERMAN. "'Finding the person the disease has'- the case for multisensory environments." Journal of Psychiatric and Mental Health Nursing 11, no. 5 (October 2004): 554–61. http://dx.doi.org/10.1111/j.1365-2850.2004.00760.x.

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Riley-Doucet, Cheryl K. "Use of Multisensory Environments in the Home for People with Dementia." Journal of Gerontological Nursing 35, no. 5 (May 1, 2009): 42–52. http://dx.doi.org/10.3928/00989134-20090331-01.

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Kaklauskas, Ubarte, Kalibatas, Lill, Velykorusova, Volginas, Vinogradova, et al. "A Multisensory, Green, and Energy Efficient Housing Neuromarketing Method." Energies 12, no. 20 (October 10, 2019): 3836. http://dx.doi.org/10.3390/en12203836.

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Green products, clean energy, energy union, green buildings, eco-innovations, environment-related, and similar initiatives and policies have become very popular and widely applied all over the world. A pleasant built environment (parks, flowerbeds, beautiful buildings) and a repulsive environment (noise, polluted surroundings) influence a buyer’s outlook on an advertisement differently. An aesthetic, comfortable, and clean built environment evokes positive emotional states, not only at the time of housing selection and purchase but during the building’s life cycle as well. Potential housing buyers always feel comfortable in certain built environments, and they are inclined to spend more time there. The issues needing answers are how to measure the segmentation/physiological indicators (crowd composition by gender and age groups), as well as the emotional (happy, sad, angry, valence) and physiological (heart rate) states of potential homebuyers realistically, to produce an integrated evaluation of such data and offer buyers rational, green, and energy efficient housing alternatives. To achieve this purpose, the Multisensory, green and energy efficient housing neuromarketing method was developed to generate the necessary conditions. Here, around 200 million multisensory data recordings (emotional and physiological states) were accumulated, and the environmental air pollution (CO, NO2, PM10, volatile organic compounds) and noise pollution were investigated. Specific green and energy efficient building case studies appear in this article to demonstrate the developed method clearly. The obtained research results are in line with those from previous and current studies, which state that the interrelation of environmental responsiveness and age forms an inverse U and that an interest in green and energy efficient housing depends on age.
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