Dissertations / Theses on the topic 'Multimodal desing'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Multimodal desing.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
BOLLINI, LETIZIA. "Multimodal Directing in New-Media. The design of the human-computer interface as a directorship of communication modes integrated in a global medium." Doctoral thesis, Politecnico di Milano, 2002. http://hdl.handle.net/10281/10854.
Full textFragoso, Ygara Lúcia Souza Melo. "Guibuilder multimodal : um framework para a geração de interfaces multimodais com o apoio de interaction design patterns." Universidade Federal de São Carlos, 2012. https://repositorio.ufscar.br/handle/ufscar/7641.
Full textApproved for entry into archive by Ronildo Prado (ronisp@ufscar.br) on 2016-10-04T18:00:12Z (GMT) No. of bitstreams: 1 DissYLSM.pdf: 5457505 bytes, checksum: 5b644703e5553e5b7a06e6ad6e976868 (MD5)
Approved for entry into archive by Ronildo Prado (ronisp@ufscar.br) on 2016-10-04T18:00:21Z (GMT) No. of bitstreams: 1 DissYLSM.pdf: 5457505 bytes, checksum: 5b644703e5553e5b7a06e6ad6e976868 (MD5)
Made available in DSpace on 2016-10-04T18:13:36Z (GMT). No. of bitstreams: 1 DissYLSM.pdf: 5457505 bytes, checksum: 5b644703e5553e5b7a06e6ad6e976868 (MD5) Previous issue date: 2012-11-01
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
The interaction between humans and the computers has improved substantially during time through the evolution of interfaces of interaction. The possibility of users to interact with machines through several modalities of communication, and in a natural way, can increase the level of interest from the user and ensure the success of the application. However, the literature of the area of multimodality has shown that developing such interfaces is not a simple task, mainly for non-experienced or recently graduated professionals, since each designer’s modality of interaction has its complexity in technical terms, as acquisition and adaptation with new tools, languages, possible actions and etc. Moreover it is necessary to verify which modalities (voice, touch and gestures) can be used in the application, how to combine these modalities in a way that the stronger point of one completes the weak point of the other and vice versa, and also knowing in what context the final user will be involved. The GuiBuilder Multimodal was developed aiming to try providing the basic needs in implementing an interface that uses voice, touch and gesture. The framework promotes an interface development through the WYSIWYG (What You See Is What You Get) model, where the designer just sets some parameters so the component is multimodal. During the interface creation phase, agents supervise what the designer does and supply support, clues, with design patterns that might be divided in categories such as: multimodality, interaction with the user and components.
A interação entre humano e computador tem melhorado substancialmente ao longo do tempo através da evolução das interfaces de interação. A possibilidade de usuários interagirem com máquinas através de várias modalidades de comunicação, e de forma natural, pode aumentar o nível de interesse do usuário e garantir o sucesso da aplicação. Porém, o estado da arte da área de multimodalidade demonstra que desenvolver tais interfaces não é uma tarefa simples, principalmente para projetistas inexperientes ou recém formados, pois cada modalidade de interação tem sua complexidade em termos técnicos, como aquisição e adaptação com novas ferramentas, linguagens, ações possíveis e etc. Além disso, é preciso verificar quais modalidades (voz, toque e gestos) podem ser usadas na aplicação, como combinar essas modalidades de forma que o ponto forte de uma complemente o ponto fraco da outra e vice-versa e também saber em qual contexto o usuário final estará inserido. O GuiBuilder Multimodal foi desenvolvido com o intuito de tentar suprir as necessidades básicas em se implementar uma interface que utiliza voz, toque e gesto. O framework promove um desenvolvimento de interface através do modelo WYSIWYG (What You See Is What You Get) onde o projetista apenas define alguns parâmetros para que um componente seja multimodal. Durante a fase de criação da interface agentes supervisionam o que o designer faz e fornece um apoio, dicas, com padrões de projeto que podem ser divididos em categorias como: multimodalidade, interação com o usuário e componentes.
Klimas, Matthew L. "Argent Sound Recordings: Multimodal Storytelling." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/795.
Full textNeto, Americo Talarico. "Uma abordagem para projeto de aplicações com interação multimodal da Web." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-07062011-091441/.
Full textThe main goal of developing multimodal applications is to enable a more natural way of communication between human beings and machines through interfaces that are more efficient, intuitive, easier to use and, in a certain way, more intelligent. However, the literature shows that the reuse of both knowledge and source code still presents problems, given the complexity of the code in multimodal systems, the lack of efficient mechanisms to test the usability and the difficulty in managing the capture, the storage and the recovery of design knowledge. In this thesis it is discussed that the use of a systematic approach, usercentered, supported by a computer tool and with a well defined model that allows the development of multimodal interfaces with the reuse of DR, increases and improves the usability levels, promotes the identification and the use of design patterns and the reuse of components. To demonstrate this thesis, it is shown in this text an approach to develop Web multimodal interfaces (MMWA) and its authoring environment (MMWA-ae), both composed of activities that help the design team during the different project phases: design, development and usability evaluation. We also discuss in this thesis the results obtained with the execution of three case studies, executed in the academic environment, which aimed to determine the feasibility of the approach and the benefits that can be achieved with the combination of different techniques, such as: design rationale, design patterns, tasks model, software components, usability principles, heuristic evaluations, user testing, association rules, among others. The results show clearly that the approach and its author environment can provide different benefits to organizations that develop multimodal systems, including the usability improvement and, consequently, the quality of the product, as well as the decrease of costs and complexity since it encompasses the development with reused code and design knowledge captured in previous projects
Suleng, Trond. "Design av multimodal inputsensor for armproteser." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for teknisk kybernetikk, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18515.
Full textWillner, Sara, and Clara Collman. "Sociala normer i design : En multimodal webbplatsanalys av svt.se." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26221.
Full textIn this essay we present a study of norms within interaction design. We have analyzied svt.se as an example of a news site with a public service duty. The essay aims so explore and highlight social norms and how they are embedded in the design. We also wanted to examine and evaluate methods and frameworks for studying websites as cultural expressions and carriers of social norms. To illustrate the purpose of the study, we have used guidelines for accessibility on web interfaces that SVT relate to in their website design. The study was based on a multimodal framework for analyzing websites and grounded theory. The study showed that svt.se provides an accessible interface that follows the guidelines the interface is said to relate to. We also saw a clear convention regarding how current events where depicted where both content and design interacted. The study also showed that the gender distribution on images on svt.se was even, but the images of non-white people and people with functional variants were less common.
Lindh, Nina. "Hur kan information i hjullastare om bränsleeffektiv körning utformas? : -En studie om vilken information förare av hjullastare behöver för att motiveras till att köra bränsleeffektivt." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36504.
Full textRhodes, Mahlon. "Music + Design: Creating Holistic Multimodal Music Experiences." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent157469738121486.
Full textMagnusson, Petra. "Meningsskapandets möjligheter : multimodal teoribildning och multiliteracies i skolan." Doctoral thesis, Malmö högskola, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-15174.
Full textReeves, Leah. "OPTIMIZING THE DESIGN OF MULTIMODAL USER INTERFACES." Doctoral diss., University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4130.
Full textPh.D.
Department of Industrial Engineering and Management Systems
Engineering and Computer Science
Industrial Engineering PhD
Duarte, Carlos. "Design and Evaluation of Adaptative Multimodal Systems." Doctoral thesis, Department of Informatics, University of Lisbon, 2008. http://hdl.handle.net/10451/14293.
Full textParry, Michael. "Multimodal Communication in an Eighth Grade History Classroom : A study from a design theoretical and multimodal perspective." Thesis, Stockholms universitet, Institutionen för pedagogik och didaktik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-126795.
Full textVAL projekt
Masreliez, Marie-Louise. "Digital Humaniora Pedagogik : Digitalisering av text och konsekvenser för lärande." Thesis, Stockholms universitet, Institutionen för pedagogik och didaktik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-91987.
Full textNew digital open universitites with free access to knowledge change the conditions of how learning occurs. This is a study into the new conditions of learning through the digital humanities. A designtheoretical multimodal perspective as well as hermeneutic thoery have been deployed to problematize the digital humanities. The study has been performed with the open method of literature analyses and the anthology Digital Humanities Pedagogy: Principles, Practices, Politics has been the object of study. The study questions the digital humanities from knowledge creating activities within learning and, at the same time, how learning may benefit from interacting with the digital. The study concludes what the effects of the digital humanities may be on theories of learning, on the student and on the institutions
Halonen, Maria. "Design för lärande och multimodala texter i svenskämnet : En produktorienterad studie av två läromedel i svenska." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-18844.
Full textBahl, Erin Kathleen. "Refracting Webtexts: Invention and Design in Composing Multimodal Scholarship." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu152418027253518.
Full textSchiavini, Reginaldo. "Avisos multimodais em simuladores virtuais." Doctoral thesis, UNiversidade de Lisboa, Faculdade de Arquitetura, 2017. http://hdl.handle.net/10400.5/15275.
Full textNo âmbito do Design, esta pesquisa aborda, de um modo geral, o design centrado no utilizador, no design de informação, nos avisos e na Realidade Virtual (RV). A eficácia dos avisos de segurança depende da capacidade de influenciar os comportamentos dos utilizadores. Alguns estudos sugerem que a explicitação das consequências do incumprimento dos avisos de segurança influencia positivamente, a tomada de decisão adequada. A explicitação das consequências é de difícil implementação nos avisos de segurança convencionais estáticos; em contrapartida, nos avisos de base tecnológica é bem mais simples, porém, ainda é escassa a investigação sobre a sua eficácia. É esta a oportunidade do nosso projeto de investigação, que tem como objetivo principal o desenvolvimento de um aviso de segurança de base tecnológica eficiente, baseado nos conhecimentos do design de interação, comunicação e de experiência, que explicite as consequências do incumprimento da informação apresentada. Para alcançar os objetivos propostos, utilizou-se uma metodologia mista, que conjuga técnicas de recolhimento de dados qualitativa e quantitativa. O tipo da pesquisa é de natureza exploratória. O método de experimentação utiliza a RV e como instrumentos de recolha de dados utilizam-se questionários, entrevistas e recorre-se à observação não participante. Esta abordagem, pretende minimizar os problemas decorrentes da aplicação das metodologias clássicas nas suas implicações éticas, de segurança, económicas e temporais, porque não permitem o uso/simulação de situações de risco e de perigo para o utilizador. Os resultados desta pesquisa demonstram que o ambiente virtual utilizado, os preceitos do design e o aviso multimodal são eficientes no cumprimento dos objetivos traçados. Os resultados das variáveis utilizadas são positivos e a hipótese foi comprovada com recurso a testes estatísticos. O aviso multimodal desenvolvido tem elevado potencial para ser utilizado em vários produtos tecnológicos, nomeadamente na indústria de eletrónicos e automobilística.
ABSTRACT: In the context of Design, this research approaches, generally the user-centered design, information design, warnings and Virtual Reality (VR). The effectiveness of safety warnings depends on the ability to influence the behavior of users. Some studies suggest that the explicitation of the consequences of non-compliance notices of influence, positively, making appropriate decision. The explicitation of the consequences is difficult to implement in conventional static warnings; however, the technology-based warnings are simple. However, in the technology-based warnings is much simpler, but research on its effectiveness is still scarce. It is in this theme that this is the opportunity of our research project, which develops, have as main objective the development of an efficient technology based security warning, based on knowledge of interaction, communication and experience design, consequences of failure to comply with the information presented. So, we can achieve the goals, we have chosen to use a mixed methodology that combines techniques for collecting qualitative and quantitative data. The type of research will be of an exploratory nature. The method of experimentation will use VR and as instruments of data collection, will be used questionnaires, interviews and non-participant observation. This approach aims to minimize the problems arising from the application of classical methodologies in their implications, particularly those related to ethical, safety, economic and temporal difficulties, because they do not allow the use/simulation of situations of risk and danger to the user. The results of this research demonstrated that the virtual environment used, the design precepts and the multimodal warning were efficient in the accomplishment of its objectives. The results of the variables used were positive and the hypothesis was proposed as a validity with the use of statistical tests. It is expected that the multimodal warning developed may have high potential to be used in various technological products, namely in the electronics and automotive industry.
N/A
Han, Bote. "The Multimodal Interaction through the Design of Data Glove." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32529.
Full textStrain, P. N. G. "The design and evaluation of an assistive multimodal interface." Thesis, Queen's University Belfast, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517027.
Full textOleinik, James Roy. "Symmetric multimodal interaction applied to database design and normalization." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61176.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 104).
A normal conversation between two people is typically multimodal, using both speech and gestures to effect communication. It is also symmetric because there is two-way multimodal interaction between the two parties. In contrast, when a human interacts with a computer, it is done through a strict and limited interface, usually a keyboard or mouse. Unlike the human-human conversation, this interaction is neither multimodal nor symmetric. The goal of this thesis is to empower computers to carry out symmetric, multimodal dialogues with humans, thereby providing a more natural human-computer interaction. To do so, we modified and extended Adler's Multimodal Interactive DialOgue System (MIDOS) to be a more flexible and domain-independent platform for supporting symmetric, multimodal interaction. We built an application that utilizes MIDOS in order to design and implement a normalized relational database, and then demonstrate the application's capabilities by using it to design the database for an after-action report wiki.
by James Roy Oleinik.
M.Eng.
Vujovic, Milica. "Studying collaborative learning space design with multimodal learning analytics." Doctoral thesis, Universitat Pompeu Fabra, 2021. http://hdl.handle.net/10803/673315.
Full textHa habido avances importantes en la investigación en el ámbito del diseño para el aprendizaje efectivo basado en evidencias. Por ejemplo, en el ámbito del aprendizaje colaborativo, se han conseguido evidencias sobre algunos elementos importantes de su diseño, como los métodos para estructurar las secuencias de actividades, las técnicas de formación de grupo o la tecnología que media la colaboración. Sin embargo, el avance ha sido más limitado en el área del diseño de los espacios físicos para el aprendizaje colaborativo. Contradictoriamente, la investigación sobre los espacios de aprendizaje y su impacto en la educación han sido objeto de investigación durante décadas. Estudios existentes han explorado cómo los espacios de aprendizaje juegan un papel en inhibir o favorecer la participación de los estudiantes en tareas de aprendizaje activo, como las que aplican métodos de aprendizaje colaborativo. Sin embargo, los métodos utilizados en estos estudios han generado muy pocas evidencias empíricas sobre los efectos que elementos específicos de esos espacios tienen en el comportamiento de los estudiantes. En este contexto, los avances en las tecnologías para la captura y el análisis de datos ofrecen nuevas oportunidades, y retos, para cubrir esta falta de evidencias. En particular, el potencial de la Analítica de Aprendizaje Multimodal (MMLA, de sus siglas en inglés) se está vislumbrando como especialmente prometedor para avanzar la investigación sobre los espacios de aprendizaje. Esta tesis doctoral contribuye al campo emergente de MMLA con el objetivo de desgranar los efectos de los elementos de diseño en los espacios de aprendizaje y su interacción con otros elementos de diseño para el aprendizaje. El objetivo último es ampliar el espectro del diseño basado en evidencias para el aprendizaje efectivo. Para ello, la tesis se centra en estudiar la interacción de las formas de las mesas con el tamaño de grupo, como elementos de diseño sobre el espacio y sobre el método de aprendizaje. La tesis también explora la perspectiva de género, una perspectiva relevante pero no suficientemente considerada en el ámbito. La metodología empleada es de diseño experimental y se plantean preguntas de investigación relacionadas con: (1) las diferencias en el comportamiento de los estudiantes cuando se utilizan dos tipos de mesas y tamaños de grupo; (2) los indicadores de analítica de aprendizaje relevantes en la investigación de espacios de aprendizaje colaborativo; (3) las técnicas para la recogida, el análisis y la visualización de datos. Las contribuciones de la tesis incluyen unas primeras evidencias científicas sobre la influencia de las formas de las mesas en el comportamiento de los estudiantes, considerando la interacción con el tamaño de grupo y el género. Además, la tesis también ofrece un nuevo caso de recogida de datos que permite revisar la validez de indicadores MMLA propuestos en el campo y explorar como aproximaciones de captura de movimiento, análisis temporal y visualización avanzada pueden contribuir a la investigación en espacios para el aprendizaje colaborativo.
Mavers, Diane E. "Multimodal design : the semiotic resources of children's graphic representation." Thesis, University College London (University of London), 2004. http://discovery.ucl.ac.uk/10019257/.
Full textSalaam, Safia. "A multimodal social semiotic approach to jewellery design pedagogy." Master's thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/12014.
Full textIncludes bibliographical references.
This thesis presents a multimodal social semiotic theoretical framework to explore jewellery design pedagogy. The role of the designer, meaning making and the semiotic functions of resources used within the practice of jewellery design are analysed.
Nascimento, Suelene Silva Oliveira. "A construÃÃo multimodal dos referentes em textos verbo-audiovisuais." Universidade Federal do CearÃ, 2014. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=12650.
Full textEste trabalho tem como objetivo geral analisar a construÃÃo referencial de um texto verbo-audiovisual com base em categorias da metafunÃÃo composicional na GramÃtica do Design Visual (KRESS & VAN LEEUWEN, 2006). Partimos do princÃpio de que o sentido dos signos nÃo està completamente prÃ-definido antes de fazer parte de um enunciado. Os objetos do mundo, ao serem referidos pelo falante, passam pela percepÃÃo do indivÃduo, que, como cada um dos outros falantes da lÃngua, tem uma experiÃncia particular de vida e carrega sua bagagem de conhecimento, moldada pelas imposiÃÃes culturais e ideolÃgicas de sua sociedade e de sua Ãpoca. Assumimos os pressupostos fundamentais da GramÃtica do Design Visual (GDV), oriundos da GramÃtica SistÃmico-Funcional. Para verificar esse entrelaÃamento entre as semioses verbal e visual, elegemos o sociocognitivismo, a partir do qual propomos um redimensionamento das anÃlises efetivadas em LinguÃstica Textual (LT). Em um primeiro momento, verticalizamos alguns estudos sobre a multissemiose que jà tÃm tido uma tÃnica no campo da LT. Em um segundo momento, articulamos a teoria da referenciaÃÃo e a da multimodalidade com outros campos teÃricos, como o da compreensÃo leitora, com o intuito de fortalecer o nosso escopo de investigaÃÃo, elastecendo as pesquisas jà realizadas e, em especial, ultrapassando o plano exclusivamente verbal. Para a realizaÃÃo do presente estudo, analisamos um curta-metragem, Vida Maria, de MÃrcio Ramos, produzido em computaÃÃo grÃfica. A opÃÃo por esse gÃnero se deu em virtude da natureza do nosso instrumento de investigaÃÃo â entrevista por pautas ou semiorientada, uma vez que tencionamos analisar como se explica a construÃÃo dos referentes do filme no momento da exibiÃÃo das cenas do curta, e como tal reconstruÃÃo dos referentes em um texto verbo-audiovisual mobiliza certas estratÃgias de leitura.
This work has as main objective to analyze the referential construction of an verb audiovisual text based on verb categories of compositional metafunction in the Grammar of Visual Design (KRESS and VAN LEEUWEN, 2006). We assume that the meaning of things is not completely pre - set before being part of an utterance. The objects of the world, to be referred to by the speaker, are perceived by the individual, who, like each of the other speakers of the language, has a particular life experience and carries their knowledge, shaped by cultural and ideological constraints of their society and their times. We assume the fundamental assumptions of the Grammar of Visual Design (GDV), derived from the Systemic Functional Grammar. In order to verify this entanglement between the verbal and visual semiosis, we elected sociocognitivism, from which we propose a scaling effect in Linguistics Textual analysis (LT). At first, some studies verticalizes multissemioses who have already had a tonic in the field of LT. In a second step, we articulated the theory of multimodality and referral to other theoretical fields such as reading comprehension, in order to strengthen the scope of our research, establishing the studies already conducted and, in particular, exceeding the plan exclusively verbal. To carry out this study, we analyzed a short film, Vida Maria, MÃrcio Ramos, produced in computer graphics. The choice of this genre was due to the nature of our research tool â interview guidelines or semioriented, since we intend to analyze how is it related to the construction of the film at the time of display of short scenes, and as such reconstruction referents in a verbal-visual text mobilizes certain reading strategies.
Nolåkers, Frida. "Multimodal design för lärande i utställningsmiljö : En studie om sinnen som modaliteter och dess kommunikation i ett historiskt rum." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-44635.
Full textThe Gustav Vasa Association plans to build an exhibition to promote cultural life and increase learning about Gustav Vasa's leadership in the 16th century. The ambition is that through the exhibition will act as an extended arm for the schools in Strängnäs municipality in the form of study visits. In the exhibition, the association wants to inform about Gustav Vasa's coronation as king on June 6, 1523 in an interesting and informative way, in order to reach a younger target group in the form of primary school pupils. Through a collaboration with the association, this degree project has examined how the senses as modalities can be applied in an exhibition environment for learning purposes. In the report, Selander's theories on multimodal learning together with McKenna-cress & Kaminens and Velvet's guidelines on exhibition environments have been applied. Together with an ethnographic survey in the form of an observation, the theories have laid the foundation for the design proposal that has been established. The proposal describes how the appointment of Gustav Vasa as king can be communicated in an exhibition environment, in order to contribute to learning with the help of the senses as modalities.
Sales, Thais Yuli Nogueira. "Processos referenciais em charges de jornais cearenses sob o aspecto multimodal." Universidade Federal do CearÃ, 2017. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=20168.
Full textEsta pesquisa tem como objetivo analisar os processos referenciais de introduÃÃo referencial e de anÃforas, diretas e indiretas, em textos compostos por linguagem verbal e nÃo verbal. Para tanto, nosso aporte teÃrico acerca da referenciaÃÃo à Cavalcante (2011, 2012), CustÃdio Filho (2011) e Cavalcante e Brito (2017), a partir de pressupostos sustentados por Koch e Marcuschi em LinguÃstica Textual. O corpus selecionado à composto de 30 charges, publicadas em jornal local, O Povo, semanalmente, no perÃodo de 2013 a 2016. O gÃnero charge foi analisado de forma que as imagens e as expressÃes verbais indiciaram processos referenciais, que sinalizaram para a (re)construÃÃo de sentidos do texto. As anÃlises das imagens se pautaram pela base teÃrica da GramÃtica do Design Visual, de Kress e van Leeuwen (2006), que acreditam na capacidade de as imagens integrarem os sentidos negociados nos textos. De acordo com o nosso estudo, as metafunÃÃes composicional, representacional e interativa foram importantes para constatar como as imagens estÃo diretamente relacionadas aos diversos significados possÃveis elaborados pelo interlocutor, jà que tais metafunÃÃes tratam da disposiÃÃo e das relaÃÃes entre os elementos que compÃem a imagem. Com base nesse referencial teÃrico, foi possÃvel testar hipÃteses relativas à introduÃÃo e à retomada de referentes apontados nos indÃcios verbo-imagÃticos e à intertextualidade que se instaura nessas relaÃÃes, todas eminentemente argumentativas. Para fundamento teÃrico dos processos intertextuais, utilizamos Cavalcante, Brito e Zavam (2017) e, para as reflexÃes sobre argumentaÃÃo, valemo-nos de Meyer (2007). ApÃs a anÃlise da imbricaÃÃo dos traÃos verbais e imagÃticos na construÃÃo dos referentes e das intertextualidades, constatamos que: a) as imagens sÃo responsÃveis por apontarem processos de introduÃÃo e de retomada de referentes a partir dos elementos indicados pelas metafunÃÃes representacional, interativa e composicional; b) os critÃrios de enquadramento e de saliÃncia da metafunÃÃo composicional revelam as recategorizaÃÃes suscitadas pela relaÃÃo de figura/fundo presente a partir da disposiÃÃo dos participantes das imagens; c) o contato, a distÃncia social e a perspectiva da metafunÃÃo interativa sÃo aspectos que apontam para o ethos efetivo e evidenciam o carÃter argumentativo da charge; d) as subclasses narrativa e conceitual da metafunÃÃo representacional apresentam recorrÃncias concomitantes que indiciam os referentes. Esta pesquisa confirma a profÃcua relaÃÃo que pode ser estabelecida entre a GDV e os estudos em LinguÃstica Textual.
This research analyzes the reference processes of referential introduction and direct and indirect anaphora, in texts composed by verbal and nonverbal language. To that purpose, our theoretical contribution on referencing is Cavalcante (2011, 2012), CustÃdio Filho (2011) and Cavalcante and Brito (2017), based on assumptions supported by Koch and Marcuschi in Textual Linguistics. The selected corpus is composed of 30 charges, published in local newspaper, âO Povoâ, weekly, from 2013 to 2016. The genus charge was analyzed in such a way that the images and verbal expressions indicated reference processes, which signaled to the (re)construction of text meanings. The image analysis was based on the theoretical basis of Visual Design Grammar, by Kress and van Leeuwen (2006), who believe in the images ability to integrate the meanings negotiated in texts. According to our study, the compositional, representational and interactive metafunctions were important to verify how the images are directly related to the different possible meanings elaborated by the interlocutor, since these metafunctions deal with the disposition and the relations between the elements that compose the image. Based on this theoretical reference, it was possible to test hypotheses related to the introduction and resumption of referents pointed out in the verbal- imagery clues and to the intertextuality that is established in these relations, all eminently argumentative. For the theoretical foundation of the intertextual processes, we use Cavalcante, Brito and Zavam (2017) and, for the reflections on argumentation, they use Meyer (2007). After analyzing the imbrication of verbal and imaginary traces in the construction of referents and intertextualities, we find that: a) the images are responsible for pointing out processes of introduction and retrieval of referents from the elements indicated by representational, interactive and compositional metafunctions; b) the framing and salience criteria of the compositional metafunction reveal the recategorisations raised by the figure/background relation from the arrangement of the participants of the images; c) the contact, the social distance and the perspective of the interactive metafunction are aspects that point to the effective ethos and evidence the argumentative character of the charge; d) the narrative and conceptual subclasses of the representational metafunction have concomitant recurrences that indicate the referents. This research confirms the fruitful relationship that can be established between GDV and studies in Textual Linguistics.
Fletterman, Manuel. "Designing multimodal public transport networks using metaheuristics." Diss., Pretoria : [s.n.], 2008. http://upetd.up.ac.za/thesis/available/etd-01162009-154801/.
Full textNordmark, Anton. "Designing Multimodal Warning Signals for Cyclists of the Future." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74884.
Full textTrafiken är en komplex miljö med många deltagare; diverse ny teknik gör anspråk på att underlätta denna komplexitet. Men, cyklister—en särskilt utsatt grupp av trafikanter—har hittills hamnat i skymundan för sådana utvecklingar. Vidare, aspekten av användbara gränssnitt för cyklister inom sådana uppkopplade och samverkande trafiksystem (C-ITS) har utforskats desto mindre. Det här examensarbetet inom Teknisk design presenterar fem multimodala kollisionsvarningar avsedda för cyklister—framtida sådana i dessa C-ITS—genom en ny och bimodal användning av benledande hörlurar via både ljud och vibrationer. Examensarbetet genomfördes i koppling till forskningsprojektet V2Cyclist, orkestrerat av RISE Interactive, vars projektmål var att anpassa det trådlösa kommunikationsprotokollet V2X för cyklister via en fysisk prototyp i form av en cykelhjälm och parallellt utveckla ett tillhörande användargränssnitt. En viktig del av det teoretiska ramverket för det här examensarbetet grundar sig på multiple resource theory: uppgifter kan utföras mer effektivt i en annan modalitet än i en som redan är belastad med uppmärksamhet. Mänskliga faktorer och teori om vår uppfattning användes; bevis pekar på att människor har evolutionärt utvecklat en bias för hotande ljud som upplevs inkräkta på vårt närmsta personliga revir; etologiska rön visar på en koppling mellan lågfrekventa ljud och ‘storhet.’ Tekniker inom ljuddesign vanligtvis använda till mer artistiska ändamål, såsom syntes och mixning, användes här till godo för att utforska den nya och bimodala designrymden. Processen för arbetet grundade sig i design thinking och bestod av fyra faser: kontextfördjupning, idégenerering, konceptutveckling, och utvärdering. En ny och tidigare outforskad designrymd beståendes av en bimodal, ljudtaktil användning av benledande hörlurar divergerades och konvergerades. Ett initialt utforskande angreppssätt gav upphov till en bred mängd av idéer. Ett senare renodlande angreppssätt gick, dock, inte hela vägen till endast en optimal lösning, då vidare utvärdering krävs men också på grund av okända teknologiska begränsningar. Dessutom, givet cyklisters stora mångfald, kan det möjligtvis följa att det inte finns någon enskild design av den optimala kollisionsvarningen. Ett spann på fem olika lösningar presenteras därmed. Fem koncept för multimodala kollisionsvarningar presenteras där varje variant uttrycker fara och kritiskhet på olika sätt. Vissa är statiska i typ, medan andra verkar mer kontinuerligt och dynamiskt. Det antogs att kollisionsvarningar sker sällan. Olika designtekniker och motiveringar har använts, ibland i kombination med varandra, för att skapa kollisionsvarningar vars avsikter omedelbart förstås: normer inom design och kultur gällande ljud; uttalad kommunikation i form av tal; anspråk på människors biologiska intuition via hotfulla och djurliknande klangfärger; dynamisk och procedurellt genererad feedback; multimodal effektfullhet; korsmodal känsla av grova texturer; size-sound symbolism för att antyda ‘storhet;’ samt de naturligt aktiverande egenskaperna hos looming sounds.
Pantel, Erica. "Design and control of a passively stabilized multimodal hopping robot." Diss., [La Jolla] : University of California, San Diego, 2010. http://wwwlib.umi.com/cr/ucsd/fullcit?p1476561.
Full textTitle from first page of PDF file (viewed June 10, 2010). Available via ProQuest Digital Dissertations. Includes bibliographical references (leaf 68).
Bélisle, Jonathan. "Design and assembly of a multimodal nonlinear laser scanning microscope." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=100765.
Full textGupta, Rakesh 1968. "Prototyping and design for assembly analysis using multimodal virtual environments." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11103.
Full textPrice, Cecelia Joyce. "Multimodal Design for Secondary English Language Arts: A Portraiture Study." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984194/.
Full textZachariassen, Mathias. "Multimodal kommunikation mellan sångpedagog och sångelev." Thesis, Kungl. Musikhögskolan, Institutionen för musik, pedagogik och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-2975.
Full textWirstedt, Anna. "Multimodala strategier i teknikundervisning för nyanlända elever." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-32507.
Full textThe purpose of this thesis is to study how teachers can communicate content with newly immigrated students in technology education. The study was conducted at a school in the outskirts of a Swedish city. All the students in the school has other languages than Swedish as their first language. A teacher teaching a smaller group of newly immigrated students was interviewed and a technology lesson was videotaped. The students in the smaller group has been in Sweden less than a year and they don’t share any national language with each other. The teacher’s written lesson plan and presentation used during the lesson were also parts of the empirical material. Two theoretical frameworks were used to analyze the material, multimodal discourse and didactical design. These frameworks’ keywords, discourse, design, production, modes, framing, settings and transformation are the foundation of the analysis. The result of the study shows a multimodal discourse where the teacher uses six different semiotic resources besides speaking and writing to communicate the content of the subject. The use of pictures, symbols and gestures is a part of the teacher’s explicit design, which is discussed during an interview. During the lesson the teacher also communicates through implicit modes like artefacts, drawings and actions with the body. Commonly the teacher combines the modes in ensembles. The teacher is interview both before and after the analyzed lesson and reflects on the present discourses. Two previously documented discourses: technology education-discourse and teaching newly immigrated-discourse emerge to a new and hybrid discourse that essentially reflect a teaching technology to newly immigrated-discourse.
Rowell, Christina Elizabeth. "Capturing the Dynamic Whole: Multimodal Composing Processes of Fashion Design Students." Kent State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=kent158593391681925.
Full textMagnusson, Petra. "Läsning i ny tid : pappersburen skrift i ett multimodalt perspektiv." Licentiate thesis, Lunds universitet/Malmö högskola, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-15171.
Full textSteele, Quintin Jon. "Audio & Visual DesignDesigning Holistic Sensory Experiences within Environments." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1470849876.
Full textSankey, Michael David. "Multimodal design for hybrid course materials : developing and evaluating a new paradigm for course delivery." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16363/1/Michael_Sankey_Thesis.pdf.
Full textSankey, Michael David. "Multimodal design for hybrid course materials : developing and evaluating a new paradigm for course delivery." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16363/.
Full textYeung, Cindy K. L. "Multimodal close reading as currency : transmediating poetic language through artistic design." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/12548.
Full textWeiss, Rachel. "Multimodal textbook design : analyzing the construction of the discourses of pharmacology." Master's thesis, University of Cape Town, 2008. http://hdl.handle.net/11427/19034.
Full textThe aim of the research is to contribute to a pedagogy of Multiliteracies in the context of Health Sciences. A Multiliteracies approach sees text in terms of a process of 'redesigning' meaning from a range of available resources. These include multimodal semiotic resources such as visual and verbal modes, as well as particular discursive and social practices that the text draws upon. The study originates from a disagreement over which Pharmacology textbook fourth year medical students should use. The founding argument is that a Pharmacology textbook can be seen as constructing the discourses of the 'prescribing physician' As such, it simultaneously constructs and bears imprints of particular ideologies, discursive formations and social relations which are relevant in the field of medicine and science, as well as those from private and public life-worlds. As a teacher, I am interested in how the textbooks' ideologies contribute to or contest that of the new problem-based medical curriculum. I also analyze the respective designs in terms of their accessibility and suitability specifically for undergraduate medical students. The theoretical framework is provided by Fairclough's notion of 'orders of discourse' together with Halliday's metafunctional view of text, and is operationalized through a social semiotic analysis of sections of two textbooks. The textbooks analyzed are 'Pharmacology' by Rang et al ('Rang'), and 'the Oxford Textbook of Clinical Pharmacology and Drug therapy' ('Oxford'). I focus on the grammatical system of transitivity to construct the respective textbooks' views of social reality, and I use an analysis of modality in the texts to construct the social relations between writers, readers and the subject of Pharmacology. The analytical 'toolkit' includes verbal as well as visual semiotic resources within a framework of textual coherence. The study concludes that while Rang constructs social relations and identities that resonate with a contemporary society, its interest in Pharmacology is scientific rather than clinical. Furthermore, its design features may limit access specifically for undergraduate medical students. Oxford, on the other hand, is dominated by the discourses of clinical medicine and medical education. It constructs the subject of Pharmacology in terms of therapy or 'process', rather than in terms of drugs or 'products', and in this sense may be more suitable as a 'tutor'. However, it does not prepare the student for critical engagement with the changing social realities and relations of power in a post-Fordist society. The value of the study is two-fold. Firstly, it reiterates the importance of critical reflection on the various aspects of a curriculum. This includes reflection on alignment between the ideologies of textbooks and that of the new curriculum, and between curricular objectives, activities and assessment practices. Secondly, it has led to the operationalizing of a metalanguage of design, specifically in a Health Sciences context. This metalanguage may be used not l ' only for improving the communicative value of students' assignments, but also to expand their cultural perspectives through critical engagement with aspects of social identities and relations.
Nascimento, Suelene Silva Oliveira. "A construção multimodal dos referentes em textos verbo-audiovisuais." www.teses.ufc.br, 2014. http://www.repositorio.ufc.br/handle/riufc/9504.
Full textSubmitted by Márcia Araújo (marcia_m_bezerra@yahoo.com.br) on 2014-10-20T13:47:20Z No. of bitstreams: 1 2014_dis_ssonascimento.pdf: 5865487 bytes, checksum: 5b3416975b4c5c32b27afe3e70f7e010 (MD5)
Approved for entry into archive by Márcia Araújo(marcia_m_bezerra@yahoo.com.br) on 2014-10-20T15:46:27Z (GMT) No. of bitstreams: 1 2014_dis_ssonascimento.pdf: 5865487 bytes, checksum: 5b3416975b4c5c32b27afe3e70f7e010 (MD5)
Made available in DSpace on 2014-10-20T15:46:27Z (GMT). No. of bitstreams: 1 2014_dis_ssonascimento.pdf: 5865487 bytes, checksum: 5b3416975b4c5c32b27afe3e70f7e010 (MD5) Previous issue date: 2014
This work has as main objective to analyze the referential construction of an verb audiovisual text based on verb categories of compositional metafunction in the Grammar of Visual Design (KRESS and VAN LEEUWEN, 2006). We assume that the meaning of things is not completely pre - set before being part of an utterance. The objects of the world, to be referred to by the speaker, are perceived by the individual, who, like each of the other speakers of the language, has a particular life experience and carries their knowledge, shaped by cultural and ideological constraints of their society and their times. We assume the fundamental assumptions of the Grammar of Visual Design (GDV), derived from the Systemic Functional Grammar. In order to verify this entanglement between the verbal and visual semiosis, we elected sociocognitivism, from which we propose a scaling effect in Linguistics Textual analysis (LT). At first, some studies verticalizes multissemioses who have already had a tonic in the field of LT. In a second step, we articulated the theory of multimodality and referral to other theoretical fields such as reading comprehension, in order to strengthen the scope of our research, establishing the studies already conducted and, in particular, exceeding the plan exclusively verbal. To carry out this study, we analyzed a short film, Vida Maria, Márcio Ramos, produced in computer graphics. The choice of this genre was due to the nature of our research tool – interview guidelines or semioriented, since we intend to analyze how is it related to the construction of the film at the time of display of short scenes, and as such reconstruction referents in a verbal-visual text mobilizes certain reading strategies.
Este trabalho tem como objetivo geral analisar a construção referencial de um texto verbo-audiovisual com base em categorias da metafunção composicional na Gramática do Design Visual (KRESS & VAN LEEUWEN, 2006). Partimos do princípio de que o sentido dos signos não está completamente pré-definido antes de fazer parte de um enunciado. Os objetos do mundo, ao serem referidos pelo falante, passam pela percepção do indivíduo, que, como cada um dos outros falantes da língua, tem uma experiência particular de vida e carrega sua bagagem de conhecimento, moldada pelas imposições culturais e ideológicas de sua sociedade e de sua época. Assumimos os pressupostos fundamentais da Gramática do Design Visual (GDV), oriundos da Gramática Sistêmico-Funcional. Para verificar esse entrelaçamento entre as semioses verbal e visual, elegemos o sociocognitivismo, a partir do qual propomos um redimensionamento das análises efetivadas em Linguística Textual (LT). Em um primeiro momento, verticalizamos alguns estudos sobre a multissemiose que já têm tido uma tônica no campo da LT. Em um segundo momento, articulamos a teoria da referenciação e a da multimodalidade com outros campos teóricos, como o da compreensão leitora, com o intuito de fortalecer o nosso escopo de investigação, elastecendo as pesquisas já realizadas e, em especial, ultrapassando o plano exclusivamente verbal. Para a realização do presente estudo, analisamos um curta-metragem, Vida Maria, de Márcio Ramos, produzido em computação gráfica. A opção por esse gênero se deu em virtude da natureza do nosso instrumento de investigação – entrevista por pautas ou semiorientada, uma vez que tencionamos analisar como se explica a construção dos referentes do filme no momento da exibição das cenas do curta, e como tal reconstrução dos referentes em um texto verbo-audiovisual mobiliza certas estratégias de leitura.
Larsson, Agnes, and Fanny Rannberg. ""Vakna Tripp, Trapp, Träd!" : En multimodal granskning av en förskoledidaktisk applikation." Thesis, Stockholms universitet, Barn- och ungdomsvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-190162.
Full textNotér, Hooshidar Annika. "Dansundervisning som förkroppsligad multimodal praktik : en studie om kommunikation och interaktion i dansundervisning." Licentiate thesis, Stockholms universitet, Institutionen för pedagogik och didaktik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-107135.
Full textAldén, Mona. "Design och meningsskapande i förskolan : En multimodal designteoretisk studie av fyra lärandesammanhang kring matematik." Thesis, Stockholms universitet, Barn- och ungdomsvetenskapliga institutionen, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-117242.
Full textThe study's purpose was, based on a design theoretical multimodal approach to describe, analyze and interpret how three preschool teachers design learning contexts, on the subject of mathematics. Besides, this was also the aim to gain insight on how context of learning designs could be understood and interpreted in terms of learning and meaning. The method I chose was built around a non-participating video observation with a qualitative approach where the goal was to try to understand what took place through the relevant interpretations. The results and conclusions that emerged was that the preschool teachers used a variety of semiotic resources in the form of physical tools along with facial expressions, voice and gestures in their communication with the children. Moreover, it appeared that the children also used a number of different semiotic resources in their work of creating meaning around the different learning situations, designed by the preschool educators, they participated in. It also became clear that the children's previous experiences had a significant role as they also used past experiences as a tool in the meaning-making process.
Halvars, Franzén Olle. "MED VISUELL UTGÅNGSPUNKT : En undersökning av en metodprövande och multimodal animations-workshop." Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-3799.
Full textHuang, Ying Ying. "Design and Evaluation of 3D Multimodal Virtual Environments for Visually Impaired People." Doctoral thesis, KTH, Människa-datorinteraktion, MDI, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-13140.
Full textQC20100701
Steiner, Lindsay B. "The Available Means of Design: A Rhetorical Investigation of Professional Multimodal Composition." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1374244511.
Full textCross, E. Vincent Gilbert Juan E. "Human coordination of robot teams an empirical study of multimodal interface design /." Auburn, Ala, 2009. http://hdl.handle.net/10415/1701.
Full textAnglevåg, Anna, and Josefin Holmgren. "Eko(logiskt)? : – En multimodal kritisk diskursanalys av ICAs ekologiska livsmedelsförpackningar." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-64885.
Full textVezzoli, Yvonne <1990>. "Exploring the opportunities of multimodal literacies for the participation and learning of young people with dyslexia in multimodal digital environments: informing learning design." Doctoral thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/15004.
Full text