Academic literature on the topic 'Multimedia training package'

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Journal articles on the topic "Multimedia training package"

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Yalman, Murat, Bulent Basaran, and Selahattin Gonen. "Effects of Multimedia Videos Designed for Computer Package Software Training on Learning." New Trends and Issues Proceedings on Humanities and Social Sciences 3, no. 3 (March 22, 2017): 172–78. http://dx.doi.org/10.18844/gjhss.v3i3.1550.

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Lake, Angela I., Thomas J. Van Dam, and Kathryn A. Zimmerman. "Capabilities of Multimedia Pavement Distress Identification Training." Transportation Research Record: Journal of the Transportation Research Board 1592, no. 1 (January 1997): 169–79. http://dx.doi.org/10.3141/1592-19.

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In recent years the interactive training capabilities available through multimedia technology have dramatically influenced the way in which technical material is taught. These interactive training programs feature training approaches combining graphics, audio, and video in an electronic environment that allows the user to create an individualized training process customized to each person’s level of understanding and expertise. Procedural changes in collecting pavement distress information and in the pavement condition rating process itself have created an opportunity for the Illinois Department of Transportation (IDOT) to develop a training package for its pavement distress identification program. This package demonstrates the capabilities of multimedia-based training within the pavement distress identification arena. The compact disc-based tutorial has been created for IDOT using Folio VIEWS multimedia production software and various other application software. The information contained in the program is from the Condition Rating Survey (CRS) distress manual and the Long-Term Pavement Performance program (LTPP) distress identification manual. Both distress identification procedures (CRS and LTPP) are presented in full detail, using text and graphics, to accommodate a greater number of users. The development of the training tutorial is documented, and some of the capabilities of interactive training tools are demonstrated.
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Wati, Dyah Puteria, Dede Cahyati Sahrir, and Ahmad Fajri Lutfi. "Pelatihan Pembuatan dan Pendampingan Penerapan Multimedia Genggam Si Dio (Camtasia Studio) Berbasis Android bagi Tutor PKBM di Kabupaten Kuningan." Jurnal Pengabdian Pada Masyarakat 3, no. 2 (December 21, 2018): 125–34. http://dx.doi.org/10.30653/002.201832.74.

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TRAINING ON MAKING AND MENTORING ANDROID-BASED APPLICATION OF HANDHELD SI DIO (CAMTASIA STUDIO) MULTIMEDIA FOR PKBM TUTORS IN KUNINGAN REGENCY. Equality education of study group Package C is one of the non-formal education programs for people’s equivalent to high school level. One of the problems faced in the learning process of Package C program held by PKBM Kuningan city is not maximize the use of learning media, especially in the field of technology. This community service activity will be held in PKBM Kuningan city which already has NPSN. The purpose of this training is to improve tutor skills in making and implementing learning by utilizing android-based smartphone as a medium of learning. The method of training implementation consists of several stages: training licensing, training preparation, preparation of training module book, Si Dio handheld multimedia training, mentoring of media usage already made by tutor. Based on the results of training and mentoring the application of handheld multimedia Si Dio based on android this can help improve and improve the quality of the process of Package C equivalence program and facilitate understanding even though learners learn independently.
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Yalman, Murat, Bulent Basaran, and Selahattin Gonen. "Effects of Multimedia Videos Designed for Computer Package Software Training on Learning." New Trends and Issues Proceedings on Humanities and Social Sciences 3, no. 3 (March 22, 2017): 172–78. http://dx.doi.org/10.18844/prosoc.v3i3.1550.

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Use of videos as multimedia materials in class and integration of these materials into education increase the quality of education. This study was conducted with 219 students attending the departments of Elementary School Teaching and Pre-School Teaching at Education Faculty in the academic year of 2011-2012. In order to determine their level of background knowledge, the students were given an achievement pre-test regarding educational subjects. The test questions prepared by the Ministry of Education and private courses given by companies like European Computer Driving License (ECDL) and Microsoft were used to determine the students’ levels of knowledge about the package software regarding which training would be given. The results of the study revealed that the courses given using multimedia videos were more successful than those given based on traditional methods.Keywords: internet; educational videos; multimedia; package software;
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Williams, Christopher, and Patrick Harkin. "Multimedia computer-based learning: a developing role in teaching, CPD and patient care." Advances in Psychiatric Treatment 5, no. 5 (September 1999): 390–94. http://dx.doi.org/10.1192/apt.5.5.390.

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Since the 1970s, there has been a progressive increase in the use of computers as a teaching resource. The purpose of this article is to summarise the current uses of computer-based learning (CBL) packages and to highlight how to assess whether a particular multimedia package meets your own requirements for training.
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Griffin, B. J., and A. van Riessen. "Virtual SEM 1.2 - Training in SEM." Proceedings, annual meeting, Electron Microscopy Society of America 54 (August 11, 1996): 406–7. http://dx.doi.org/10.1017/s0424820100164490.

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The greatest barrier to effective training in electron microscopy is the initial apprehension within students based on the complexity and cost of the instrumentation. A second, and today more real barrier, is the actual cost of hands-on training in courses, in terms of both instrument and staff resources. The software described below was developed to eliminate these barriers, to include a ‘fun’ component to relax students, to improve the effectiveness of short training courses and to act as a stand-alone resource for new SEM operators.A software package utilising multimedia components, “Virtual SEM 1.2”, has been developed to simulate the use and operation of a basic scanning electron microscope (SEM). Background SEM theory is provided through introductory tutorials and an automatic assessment section allows independent evaluation of student progress. The package is appropriate for entry level operator training and also as a reference for general operation.
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Ferry, Brian, John Hedberg, and Barry Harper. "Strategies of Teachers as Users of Interactive Multimedia." Australian Journal of Education 40, no. 2 (August 1996): 133–46. http://dx.doi.org/10.1177/000494419604000202.

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This study reports the results of an evaluation study of a training process that provided teachers with information about how to use an interactive multimedia package for classroom instruction The ways in which the teachers accessed relevant printed text and hypertext information were mapped and analysed. Search patterns for each information source were tentatively classified into two cognitive strategies labelled as ‘sequential search strategies’ and ‘goal-oriented search strategies’. It was found that the ‘sequential search strategies’ broke down in the non-sequential hypertext environment and users had to be supported by conceptual maps to ensure meaningful outcomes.
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Шумський, Олександр Леонідович. "USE OF IT FOR FUTURE FOREIGN LANGUAGE TEACHERS’ LINGUISTIC SELF-EDUCATION." Information Technologies and Learning Tools 75, no. 1 (February 24, 2020): 269–78. http://dx.doi.org/10.33407/itlt.v75i1.2778.

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The article substantiates that large-scale implementation of information technologies will facilitate methodological support of future foreign language teachers’ linguistic self-education. The main functions and advantages of the author’s multimedia training package “English for Self-Education”, designed to support future foreign language teachers’ linguistic self-educational activities, are characterized. It is defined that the package is an open-ended multipurpose programmatic learning system, containing didactic, methodological, informational and reference materials. The package is based on general pedagogical, ergonomic and specific principles of informatization of education. It has a dual structure, which includes two levels. The first level contains 1) lexical-informational component that provides working with lexical and theoretical material, 2) training element, which enables practicing knowledge and skills, as well as mastering methods and means of autonomous managing, regulating and correcting the process of linguistic self-education, 3) control aspect, which allows realizing independent monitoring and evaluating the degree and quality of acquired knowledge and skills. The second level considerably extends didactic possibilities and educational resources of the package. It covers a wide range of extra learning materials of theoretical and practical nature that are available both in the package itself and beyond its limits through providing the access to the “virtual reality” within external resources of global network. All the above not only makes for activating students’ cognitive activity but also significantly enriches their language and sociocultural practice. The package enables comprehensive independent study of a foreign language, exercising self-diagnostics in order to detect gaps in the student’s foreign-language competence, performing intensive linguistic self-educational activities, constant monitoring the level of autonomously mastered foreign-language material, carrying out search for information, etc. Thus, the package provides optimal conditions for future foreign language teachers’ linguistic self-educational activities. Students have an opportunity to actualize the adaptive algorithm of building the individual trajectory of linguistic self-education in accordance with their psychological features and personal educational needs. It is shown that working with the package results in students’ receiving an external and internal educational products, namely improving foreign-language knowledge and skills, along with gaining personal experience of linguistic self-educational activities. It is grounded by the example of the proposed package that comprehensive use of IT significantly optimizes the process of linguistic self-education.
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Knox, Ron, Bill Babb, Dave Felts, George Trello, Leigh Ann Freeman, and Kathryn A. Zimmerman. "Advancements in Pavement Management Activities of Illinois Department of Transportation." Transportation Research Record: Journal of the Transportation Research Board 1592, no. 1 (January 1997): 55–62. http://dx.doi.org/10.3141/1592-07.

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For more than 20 years the Illinois Department of Transportation (IDOT) has been using the results of its Condition Rating Survey (CRS) to make policy decisions regarding pavement rehabilitation activities, assess overall network condition throughout the state, and present funding requests to the state legislature. Before the early 1990s the CRSs were conducted manually by assigning a subjective rating ranging from 1.0 to 9.0 to each pavement section in the network. Since 1994 IDOT has used automated equipment to record roughness, rutting, and faulting information and videotapes at a workstation to identify additional distress. The acquisition of the automated equipment resulted in changes to the CRS procedures. Instead of subjectively assigning a rating to a pavement section, automated sensor data are used in conjunction with the identification of up to five predominant distress types and severity levels to calculate a CRS value. Models were developed to accommodate this change within the department so that CRS ratings determined by the new procedures would be within one-half point of the rating that would have been assigned by manual procedures. In addition, the models were developed to minimize the amount of time spent biennially conducting the CRS for Interstate pavements and primary highways. As a result of the changes in the CRS procedures, the rating of the predominant distress types and severities for each pavement section became more important. For this reason, the department identified the need for additional training that could be used to supplement the annual training class and provide immediate support to the CRS raters as they performed the condition surveys. An interactive, compact-disc (CD)-based training program that features full multimedia capabilities such as video, audio, and photograph was developed. An interactive testing and assessment package is also being developed as part of the training package. A summary of the development of the CRS rating models and the CD-based training program designed to be used at the workstation as surveys are conducted is presented.
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Blake, Holly, Aaron Fecowycz, Hollie Starbuck, and Wendy Jones. "COVID-19 Vaccine Education (CoVE) for Health and Care Workers to Facilitate Global Promotion of the COVID-19 Vaccines." International Journal of Environmental Research and Public Health 19, no. 2 (January 7, 2022): 653. http://dx.doi.org/10.3390/ijerph19020653.

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The COVID-19 vaccine is being rolled out globally. High and ongoing public uptake of the vaccine relies on health and social care professionals having the knowledge and confidence to actively and effectively advocate it. An internationally relevant, interactive multimedia training resource called COVID-19 Vaccine Education (CoVE) was developed using ASPIRE methodology. This rigorous six-step process included: (1) establishing the aims, (2) storyboarding and co-design, (3) populating and producing, (4) implementation, (5) release, and (6) mixed-methods evaluation aligned with the New World Kirkpatrick Model. Two synchronous consultations with members of the target audience identified the support need and established the key aim (Step 1: 2 groups: n = 48). Asynchronous storyboarding was used to co-construct the content, ordering, presentation, and interactive elements (Step 2: n = 14). Iterative two-stage peer review was undertaken of content and technical presentation (Step 3: n = 23). The final resource was released in June 2021 (Step 4: >3653 views). Evaluation with health and social care professionals from 26 countries (survey, n = 162; qualitative interviews, n = 15) established that CoVE has high satisfaction, usability, and relevance to the target audience. Engagement with CoVE increased participants’ knowledge and confidence relating to vaccine promotion and facilitated vaccine-promoting behaviours and vaccine uptake. The CoVE digital training package is open access and provides a valuable mechanism for supporting health and care professionals in promoting COVID-19 vaccination uptake.
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Dissertations / Theses on the topic "Multimedia training package"

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Olenginski, Stenley J. Seise Alan. "Methodology and design of a multimedia CD-ROM take home package for the National Training Center /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA333328.

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Johnson, Mark S. "Validation of an active multimedia courseware package for the Integrated Damage Control Training Technology (IDCTT) trainer." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA286207.

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Olenginski, Stenley J., and Alan Seise. "Methodology and design of a multimedia CD-ROM take home package for the National Training Center." Monterey, California. Naval Postgraduate School, 1997. http://hdl.handle.net/10945/26065.

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Approved for public release; distribution is unlimited
The National Training Center (NTC) located at Fort Irwin, California performs the critical Army mission of preparing battalion task forces and brigade staffs for combat. With a state of the art instrumentation system and full time observer/controllers (OCs), the NTC provides a unique environment where units conduct tough, realistic training and then review performance through comprehensive after action reviews (AARs). At the conclusion of a rotation, the OCs and their staffs coalesce information from the rotation into a Take Home Package (THP). Unfortunately, the events from the rotation and lessons learned from AARs and the OCs are not effectively incorporated into the THP. Currently, Take Home Packages are without a standardized format and consist of approximately 300 pages of typed comments with numerous video cassette after action review tapes and supporting graphics. The primary emphasis of this research is to develop a "user friendly" multimedia CD-ROM THP that provides a clear overview of a unit's rotation, provides useful observations and supporting data which focus on causes and effects of unit performance, and suggests methods to improve performance through training at home station. The THP will be easy to produce and presents the objective and subjective data from the newly designed relational data base in a logical and easily understood manner. Additionally, the new THP will support methods for simple data manipulation for the purpose of conducting post-rotation analysis and trend identification
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(13714891), Dennis Coffey. "Design and production of a multimedia training package: Business development through innovation." Thesis, 2003. https://figshare.com/articles/thesis/Design_and_production_of_a_multimedia_training_package_Business_development_through_innovation/20959063.

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This report supports submission of business related training resource packages (see Attachments 1 & 2) for assessment of a Professional Practicum. The report provides information on the production process and details educational concepts and justifications used during resource package development.

The "Business Development Through Innovation" project was conceived and designed by the author and the resource package subsequently developed by the author's production company. The project objective is to disseminate information about the philosophy of innovation and specifically to facilitate the application of a number of lessons learned from case studies of successful Australian small and medium enterprises (SME).

The project involved the design and development of a training package targeted at Australian SME and micro businesses. The package may be used privately by business operators and is also used as the primary reference resource in a range of business development workshops.

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Books on the topic "Multimedia training package"

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Office, Energy Efficiency. Interactive multimedia training package for stock refining. London: Department of the Environment, 1995.

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Hoffman, R. Gene. A description of multimedia presentation of COBRAS vignette training support package information. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 1997.

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Mitchell, Fiona. Modeling a detailed design specification for an interactive multimedia biology computer based training package. [S.l: The author], 1994.

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Olenginski, Stenley J. Methodology and design of a multimedia CD-ROM take home package for the National Training Center. Monterey, Calif: Naval Postgraduate School, 1997.

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Johnson, Mark S. Validation of an active multimedia courseware package for the Integrated Damage Control Training Technology (IDCTT) trainer. Monterey, Calif: Naval Postgraduate School, 1994.

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Methodology and Design of a Multimedia CD-ROM Take Home Package for the National Training Center. Storming Media, 1997.

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Weinman, Lynda, and Chad Fahs. Adobe After Effects 7 Hands-On Training. Peachpit Press, 2006.

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Book chapters on the topic "Multimedia training package"

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McEwan, Margaret A., Tom A. van Mourik, Mihiretu C. Hundayehu, Frezer Asfaw, Sam Namanda, Issahaq Suleman, Sarah Mayanja, Simon Imoro, and Prince M. Etwire. "Securing Sweetpotato Planting Material for Farmers in Dryland Africa: Gender-Responsive Communication Approaches to Scale Triple S." In Root, Tuber and Banana Food System Innovations, 353–88. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-92022-7_12.

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AbstractTriple S (Storage in Sand and Sprouting) is a root-based system for conserving and multiplying sweetpotato planting material at the household level. In sub-Saharan Africa, farmers predominantly source planting material by cutting vines from volunteer plants that sprout from roots left in the field from a previous crop. However, it takes 6 to 8 weeks after the rains start to produce enough vines for planting material, and normally these vines are infected by sweetpotato diseases and pests carried over from previous crops. Where rainfall is unpredictable, farmers can use Triple S to take advantage of the whole growing season, planting and harvesting early to obtain food, higher yields, and income. Triple S facilitates household retention and adoption of new sweetpotato varieties, notably the beta-carotene-rich, orange-fleshed varieties. Triple S PLUS is the combined innovation package of core Triple S components and complementary components used to scale the innovation. These included good agricultural practices, different storage containers, local multiplication and sales of planting material, and a multimedia communication strategy for training and extension to encourage the uptake of Triple S. Components were at different levels of scaling readiness. This chapter explores evidence from Ethiopia and Ghana (2018–2019) on the extent to which exposure to different communication channels and their combinations influenced the uptake of Triple S PLUS by male and female farmers, the partnering arrangements that supported this, and the resulting changes in food security. We discuss implications for future scaling initiatives.
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Avetisyan, Javad, Alexander Bozhday, Natalia Novikova, and Jana Kochetkova. "Design of the E-Systems for Training and Researching with Tools of Cloud Services-Based Stereo and 3D Content." In Handbook of Research on Estimation and Control Techniques in E-Learning Systems, 376–88. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9489-7.ch027.

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The purpose of this chapter is to discuss the development of the tools for cloud services, which allow to organize mass production of multimedia interactive online services of the Real Estate for consumers from around the world, based on stereo and 3D-content and on the organizational model where content (text, pictures, video, animation, tests, etc.) are prepared by professionals from Penza State University, Russian State University for Tourism and Services and HHH University, and the automated assembly output, including its localization (translation) to other languages with the aim of exporting them via the Internet, provides the instrumental software package of Multimedia Technologies Ltd. The E-Systems is using in the academic master's program, developed by the Russian State University for Tourism and Service. This Master's Program is international and is based on E-Learning Systems, uses the techniques, software and technology of Estimation and Control in Sliding Mode by Prof. Vardan Mkrttchian.
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Avetisyan, Javad, Alexander Bozhday, Natalia Novikova, and Jana Kochetkova. "Design of the E-Systems for Training and Researching With Tools of Cloud Services-Based Stereo and 3D Content." In Intelligent Systems, 733–45. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5643-5.ch029.

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The purpose of this chapter is to discuss the development of the tools for cloud services, which allow to organize mass production of multimedia interactive online services of the Real Estate for consumers from around the world, based on stereo and 3D-content and on the organizational model where content (text, pictures, video, animation, tests, etc.) are prepared by professionals from Penza State University, Russian State University for Tourism and Services and HHH University, and the automated assembly output, including its localization (translation) to other languages with the aim of exporting them via the Internet, provides the instrumental software package of Multimedia Technologies Ltd. The E-Systems is using in the academic master's program, developed by the Russian State University for Tourism and Service. This Master's Program is international and is based on E-Learning Systems, uses the techniques, software and technology of Estimation and Control in Sliding Mode by Prof. Vardan Mkrttchian.
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Tannous, Katia. "Interactive Learning in Engineering Education." In Interactive Multimedia in Education and Training, 289–305. IGI Global, 2005. http://dx.doi.org/10.4018/978-1-59140-393-7.ch014.

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In the process of teaching and learning, computers as a tool help the students to develop their reasoning and intelligence. In engineering education, computational packages are usual but somewhat didactic and require specific knowledge on the part of the student. Motivation, creativity and autonomy are important for success in chemical engineering courses. This chapter presents novel experience of a chemical engineering education, including a technique and object-oriented programming system applied mainly to undergraduate and graduate students.
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Chiong, Raymond. "Distance Learning Concepts and Technologies." In Encyclopedia of Multimedia Technology and Networking, Second Edition, 417–22. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch056.

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The rapid growth of information technology has opened up the possibilities of corporate learning and a completely new dimension to the progress in education and training. Educational and training programs that were once delivered only through a face-to-face setting can now be done electronically due to the advancement of technologies. As a result, the advent of distance learning has enabled not just flexible learning which is independent of time and space, but also significantly reduced the cost in acquiring necessary educational or professional training. Distance learning through virtual classroom is thus being considered by many to be the next revolution in the marketplace, with an estimated potential growth of $23.7 billion worldwide in 2006, according to a study conducted by the International Data Corporation (Downes, 2003). This article aims to provide an overview of the concepts and technologies of distance learning, and discuss the critical factors that determine the successful implementation of a distance learning system. Before going into further details of the distance learning concepts, it is necessary to look at some of the definitions of distance learning that have been proposed by various parties. Waller and Wilson (2001) from the Open and Distance Learning Quality Council in the UK defined distance learning as “the effective learning process created by combining digitally delivered content with (learning) support and services.” This brief but concise definition shows that distance learning is in digital form. In a more lengthy definition, Broadbent (2002) refers distance learning to training, education, coaching, and information that are delivered digitally, be it synchronous or asynchronous, through a network via the Internet, CD-ROM, satellite, and even supported by the telephone. From this extended definition, we see that distance learning can be synchronous where the learning process is carried out in real-time led by instructor, or asynchronous, where the learners can self-pace their progress. Zhang, Zhao, Zhou, and Nunamaker (2004, p. 76) in their paper described distance learning as “technology-based learning in which learning materials are delivered electronically to remote learners via a computer network.” This definition reiterates that there is a shift of trend from the old-fashioned classroom learning to the more mobile learning where the remote learners everywhere can learn. As distance learning is still a relatively new discipline, the term tends to evolve from time to time based on the technological advancements. As such, the above mentioned definitions are by no means definitive but suggestive. Generally, the emergence of distance learning concepts a decade ago can be reasoned from two factors: the needs of corporations and the availability of technological advances (Faherty, 2002; Urdan & Weggen, 2000). From the corporation aspect, one must cope with the fact that knowledge plays an important role in delivering immediate skills and just-in-time information the industries need nowadays. As knowledge becomes obsolete swiftly, it is essential for corporations to find a cost-effective way of delivering state-of-theart training to their workers. From the technological aspect, global network access has become widely available with an increased Internet bandwidth, a broad selection of available software packages, and a wide range of standardized distance learning products. This has made it possible for everybody with a computer and an Internet connection to learn in a way that is most convenient and comfortable. Learners are able to customize their learning activities based on their own styles and needs, and decide for themselves when to study in the midst of busy schedules. Nevertheless, many corporations still hold doubts towards the effectiveness of distance learning. Deficiencies in support, content, quality of teaching, cultural, and motivational problems are some of the main concerns that have been raised (Rosenberg, 2001). For individuals, especially the older generations, the fear of technology is something to overcome (Nisar, 2002). This somehow confines the prospect of distance learning to a limited number of age groups. Meanwhile, the flexibility of self-paced learning also leads to the possibility of spending less time in study when workload in other areas increases, which could be quite detrimental to the learning process. Although some obstacles do exist in the adoption and implementation of distance learning, the benefits of it can be tremendous if the design and delivery are well catered for. A few core elements which are deemed to be essential for successful implementation of distance learning systems have thus been identified. The following section describes these core elements.
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Conference papers on the topic "Multimedia training package"

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Sritaratorn, Kasemsak, Nithi Buranajant, and Suwanna Sombunsukho. "The development of ISO 9000 multimedia training package." In 2010 2nd International Conference on Computer Technology and Development (ICCTD). IEEE, 2010. http://dx.doi.org/10.1109/icctd.2010.5645825.

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Desta, Odhitya, Djoko Kustono, and Syaad Patmanthara. "Contributions computer ergonomics, completeness of facilities and compatibility practice facilities on health computer ergonomics multimedia skills package students at Work Training Unit in Singosari." In PROCEEDINGS OF THE INTERNATIONAL MECHANICAL ENGINEERING AND ENGINEERING EDUCATION CONFERENCES (IMEEEC 2016). Author(s), 2016. http://dx.doi.org/10.1063/1.4965779.

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Kamaludin, Kamaludin. "Challenges and Practices of Research Data Management at Kepustakaan LIPI Kawasan Bandung." In International Conference on Documentation and Information. Pusat Data dan Dokumentasi Ilmiah, 2020. http://dx.doi.org/10.14203/icdi.v3i.16.

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In the past 10 years, an international agenda around Research Data Management (RDM) emerged as a practice that can occur at various stages in the research cycle. RDM is a description of organizational activities, storage, preservation and sharing of data collected for research. This study aims to determine the challenges and practices of RDM at Kepustakaan LIPI Kawasan Bandung PDDI-LIPI in the management of video files as authentic research data from the results of research activities. The method used was a descriptive research method. From the research results, it was known that Kepustakaan LIPI Kawasan Bandung-PDDI-LIPI as a multimedia library had compiled a research plan for the period 2019 to 2023, after joining the PDDI-LIPI, research planning was augmented with research data management (primary data). But in the planning, training activities that support the implementation of RDM had not been made. Research data collection had been done, there was research data in the form of video files total 4.517 titles stored on Network-Attached Storage, it was found photos and audio that had not been collected properly. Processing and analyzing research data had been done, but only research data was packaged in video files, while photos and audio had not been done. Publishing and sharing of research data had been done. Preservation of research data in the video file format was managed and stored in the Digital Asset Management application. Researchers who need research data in the video file, for re-using data, they could visit Kepustakaan LIPI Kawasan Bandung-PDDI-LIPI. Considering that training is very important, it is advisable to make plans for employee participation in RDM training. It is recommended that all research data including photos and audio to be collected properly. Making a website as a means of publishing and sharing, also re-using research data is recommended to be made immediately.
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