Journal articles on the topic 'Multimedia interfaces'

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1

Guglielmetti, L. "Standardizing automotive multimedia interfaces." IEEE Multimedia 10, no. 2 (April 2003): 76–78. http://dx.doi.org/10.1109/mmul.2003.1195164.

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Fähnrich, K. P., and K. H. Hanne. "Multimodal and multimedia interfaces." ACM SIGCHI Bulletin 26, no. 3 (July 1994): 17–18. http://dx.doi.org/10.1145/181518.181520.

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MacIntyre, Blair, and Steven Feiner. "Future multimedia user interfaces." Multimedia Systems 4, no. 5 (October 1, 1996): 250–68. http://dx.doi.org/10.1007/s005300050027.

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Chiariglione, Leonardo. "Multimedia Standards: Interfaces to Innovation." Proceedings of the IEEE 100, no. 4 (April 2012): 893–904. http://dx.doi.org/10.1109/jproc.2011.2182073.

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Passig, D., and H. Levin. "Gender preferences for multimedia interfaces." Journal of Computer Assisted Learning 16, no. 1 (December 25, 2001): 64–71. http://dx.doi.org/10.1046/j.1365-2729.2000.00116.x.

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Rumbiak, Melanesia N. W., and Johan Setiawan. "Evaluasi Usability Website library.umn.ac.id Universitas Multimedia Nusantara." Jurnal ULTIMA InfoSys 8, no. 2 (April 2, 2018): 87–94. http://dx.doi.org/10.31937/si.v8i2.618.

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Abstract – The library.umn.ac.id is the library website which is owned by the Universitas Multimedia Nusantara. The website has never been examined with usability especially its user interfaces. In conducting the evaluation, the methods of usability tests are applied that is users’ observations of the website user interface design continued by collecting and analyzing data. In addition, data is collecting by creating a questionnaire which is based on System Usability Scale (SUS) to measure users’ satisfaction when using the system. The data is analyzed by applying usability test that refers to the theory of Jacob Nielsen (2003) which is composed of five components that are learnability, efficiency, memorability, errors, and satisfaction. The results of this research, some new user interfaces are recommended for enhancing the library website that has been fully the old version. As a result, the user interfaces prototype is easy to use and easy to understand based on the students’ responses compared to the old version. Keywords-Usability Evaluation, User Interface, Usability Testing, System Usability Scale
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Kanev, Kamen. "Tangible Interfaces for Interactive Multimedia Presentations." Mobile Information Systems 4, no. 3 (2008): 183–93. http://dx.doi.org/10.1155/2008/982947.

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This article is devoted to tangible interfaces for steering and control of interactive multimedia presentations. Various methods for digital encoding of physical objects are considered and their applicability in surface encoding for tangible interface components is discussed. Experiments with presentation controls, based on direct interaction with digitally encoded printed handouts are reported. An innovative approach for transferring presentation controls from printed handouts to surfaces of real physical objects is introduced. Consequently labels, digitally enhanced with CLUSPI codes are created and presentation control trials involving real products with digitally encoded surfaces are conducted. USB and wireless cameras are employed as CLUSPI readers for implementing surface based interactions and a portable communication device with an embedded camera is considered as a possible truly mobile solution.
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Pencheva, Evelina. "Third Party Multimedia Streaming Control with Guaranteed Quality of Service in Evolved Packet System." International Journal of Information Technology and Web Engineering 8, no. 3 (July 2013): 1–21. http://dx.doi.org/10.4018/ijitwe.2013070101.

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This paper studies implementation issues of Parlay X “Multimedia Streaming Control” and “Application-driven Quality of Service” web services in the Evolved Packet System (EPS). EPS is defined as evolution of mobile communication networks with broadband radio interface and Internet Protocol (IP) based core. The main signalling protocols in EPS used for multimedia session management and quality of service control are respectively Session Initiation Protocol (SIP) and Diameter. The functional architecture for third party multimedia streaming control with guaranteed quality of service considers deployment of an application server which exposes web service interfaces toward applications and control protocols toward the network. In a role of mediation functionality, this application server is responsible for the translation between web services interface operations and control protocol messages. In addition, it needs to maintain synchronized state models that reflect both third party application view and protocol view. An approach to automated functional verification of such type of application server providing “Multimedia Streaming Control” and “Application-driven Quality of Service” web service interfaces is suggested. Use cases that illustrate the approach applicability are described.
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Zahariadis, Th, and K. Pramataris. "Multimedia home networks: standards and interfaces." Computer Standards & Interfaces 24, no. 5 (November 2002): 425–35. http://dx.doi.org/10.1016/s0920-5489(02)00068-5.

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Golshani, F. "Multimedia Interfaces: Don't Move My Cheese!" IEEE Multimedia 13, no. 2 (2006): 96. http://dx.doi.org/10.1109/mmul.2006.36.

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Kumar, Chandan, Raphael Menges, and Steffen Staab. "Eye-Controlled Interfaces for Multimedia Interaction." IEEE MultiMedia 23, no. 4 (October 2016): 6–13. http://dx.doi.org/10.1109/mmul.2016.52.

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George, Jennifer, and Paul Gnanayutham. "Developing multimedia interfaces for speech therapy." Universal Access in the Information Society 9, no. 2 (September 25, 2009): 153–67. http://dx.doi.org/10.1007/s10209-009-0161-4.

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Bashir, Kishabale. "Understanding the role of user interface design in fostering students’ learning process in a multimedia courseware learning environment: insights from a Malaysian case study." IIUM Journal of Educational Studies 5, no. 1 (June 7, 2018): 93–109. http://dx.doi.org/10.31436/ijes.v5i1.148.

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With the increased availability and use of information and communication tools in education, multimedia courseware design has gained the attention of instructors and multimedia developers in a bid to foster student learning. However, there is still scanty literature with regard to how user interface design of multimedia course environments fosters student learning process. The purpose of this study was to explore the perceptions students at a Higher learning institution in Malaysia on how user interface design fosters their learning process in multimedia courseware. This study adopted a qualitative design with semi-structured interviews as the data collection tool. Two postgraduate students participated in the in-depth interviews after learning from a multimedia module on how to use Excel software. Thematic analysis was used to derive meaning from students’ experiences with the learning courseware. From the interviews, it was found that the nature and usability of the interface design of multimedia courseware influences learning motivation, interactivity and cognitive load. The participants however identified software and hardware issues as the key challenges in using the multimedia courseware. Suggestions on how to improve future multimedia courseware were also noted. This research contributes to the area of E-learning by highlighting the need to design multimedia courseware interfaces that enhance student learning motivation, manage cognitive load and foster interactivity. It is thus recommended that further studies be carried on larger samples, using other research approaches and designs to allow for generalisability of the research findings on user interface design and learning process in multimedia courseware environment.
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Sugita, Kaoru, Ken Nishimura, and Tomoyuki Ishida. "Qualitative Evaluation of Multimedia Contents for Different Media Types and Media Quality." International Journal of Distributed Systems and Technologies 6, no. 3 (July 2015): 65–76. http://dx.doi.org/10.4018/ijdst.2015070105.

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In our previous work, we have proposed a new concept of ‘universal multimedia access' to narrow the digital divide by providing appropriate multimedia expressions according to users' (mental and physical) abilities, computer facilities, and network environments. In our approach, we consider some switching functions such as user interface switching, media switching and QoS switching. We evaluated some types of user interfaces for different age groups and devices. In this paper, we discuss the effectiveness of media switching and QoS Control functions and present the qualitative evaluation of multimedia contents for different media types and media quality.
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Passig, D., and H. Levin. "Gender interest differences with multimedia learning interfaces." Computers in Human Behavior 15, no. 2 (March 1999): 173–83. http://dx.doi.org/10.1016/s0747-5632(99)00016-3.

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Sutcliffe, Alistair, and Peter Faraday. "Systematic design for task related multimedia interfaces." Information and Software Technology 36, no. 4 (April 1994): 225–34. http://dx.doi.org/10.1016/0950-5849(94)90076-0.

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Pinho, Cátia, Ana Oliveira, Daniela Oliveira, João Dinis, and Alda Marques. "Lungsounds@UA Interface and Multimedia Database." International Journal of E-Health and Medical Communications 5, no. 1 (January 2014): 81–95. http://dx.doi.org/10.4018/ijehmc.2014010105.

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The development of graphical user interfaces (GUIs) has been an emergent demand in the area of healthcare technologies. Specifically for respiratory healthcare there is a lack of tools to produce a complete multimedia database, where respiratory sounds and other clinical data are available in a single repository. This is essential for a complete patients' assessment and management in research/clinical settings. Therefore, this study aimed to develop a usable interface to collect and organise respiratory-related data in a single multimedia database. A GUI, named LungSounds@UA, composed by a multilayer of windows, was developed. The usability of the user-centred interface was assessed in a pilot study and in an evaluation session. The users testified the utility of the application and its great potential for research/clinical settings. However, some drawbacks were identified, such as a certain difficulty to intuitively navigate in the great amount of the available information, which will inform future developments.
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Pencheva, Evelina, and Ivaylo Atanasov. "Open Access to Control on Quality of Service in Convergent Networks." International Journal of Information Technology and Web Engineering 5, no. 2 (April 2010): 53–74. http://dx.doi.org/10.4018/jitwe.2010040104.

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This paper investigates the capabilities for open access to quality of service management in convergent networks. Based on the analysis of requirements for policy and charging control in Internet Protocol Multimedia Subsystem (IMS), functions for quality of service (QoS) management and charging that are available for third party applications are identified. The functionality of Open Service Access (OSA) and Parlay X interfaces is evaluated for support of dynamic QoS control, while an approach to development of OSA compliant application programming interfaces for QoS management in IMS networks is presented. The interface’s methods are mapped onto the messages of network control protocols such as Diameter and Session Initiation Protocol (SIP). Finally, aspects of interface implementation are discussed including behavior equivalence of state machines.
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Mora-Fernández, Jorge. "The Analysis of Interactive Media and Digital Culture - Hypermedia Literacy in Peru and Bolivia." Comunicar 20, no. 39 (October 1, 2012): 139–49. http://dx.doi.org/10.3916/c39-2012-03-04.

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This paper compiles data on how the use of hypermedia, interactive multimedia and interfaces have changed the classical dynamics of human communications and education to create a new paradigm. This paradigm originates in the interface since it allows multidirectional and multimedia communications through interactions with the elements of which it is composed. This research describes the different aesthetic, narrative, emotional and value elements that are integrated within the cultural hypermedia interfaces. These hypermedia elements are fundamental components to be taken into account in the creation of educational interactive media products. The communicative functions are interchangeable between sender-receptor, author-reader-author, creator-user, professor-student... thanks to the introduction of multimedia interactive expressions and technological instruments that allow several types of interactions. This flexible functionality generates new communicative as well as dramatic models of interactive narrative, where the interaction of receptors-senders and reader-authors with the narrative actions occur at the character or avatar level. The interfacial aesthetic, narrative, emotional and value elements are studied, analyzed and described in detail thanks to an innovative model of analysis that can be used to for the implementation and design of interactive edutainment media products. The application of this model helped to create cultural content interfaces enabling not only the development of interactive educational workshops in the USA, Peru and Bolivia for more than 200 students, but also multisensory and immersive communications with quality.El trabajo se centra en las formas en que interfaces multimedia interactivas e hipermedia han cambiado las dinámicas clásicas de la comunicación y educación humanas creando un nuevo paradigma. Éste se origina en la interfaz, al permitir la multidireccionalidad comunicativa multimedia mediante la interacción con los elementos que la componen. Esta investigación describe los diferentes elementos estéticos, narrativos, emocionales y de valores integrados en las interfaces hipermedia culturales. Dichos elementos hipermedia son componentes fundamentales a tomar en cuenta durante la creación de productos multimedia interactivos educativos. Las funciones comunicativas son cambiantes entre emisor-receptor: autor-lecto-autor, creador-usuario, profesor-alumno... gracias a la introducción de expresiones multimedia interactivas e instrumentos tecnológicos que permiten distintos tipos de interacciones. Esta flexibilidad funcional genera nuevos modelos comunicativos así como dramáticos, de narrativa interactiva, donde la interacción de los receptores-emisores, lecto-autores, con las acciones narrativas se produce a nivel del personaje o avatar. Los componentes estéticos, narrativos, emocionales y de valores de la interfaz son estudiados, analizados y descritos en detalle gracias a un modelo innovador de análisis que sirve para la implementación y diseño de productos interactivos lúdico-educativos inmersivos. La aplicación de este modelo ayudó a la creación de interfaces de contenido cultural, permitiendo desarrollar no solo talleres educativos interactivos en Estados Unidos, Perú y Bolivia para más de 200 estudiantes, sino también una comunicación inmersiva multisensorial de calidad.
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Weinbren, Grahame String. "Mastery: Computer Games, Intuitive Interfaces, and Interactive Multimedia." Leonardo 28, no. 5 (1995): 403. http://dx.doi.org/10.2307/1576225.

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Alty, J. L., and M. Bergan. "The Design of Multimedia Interfaces for Process Control." IFAC Proceedings Volumes 25, no. 9 (June 1992): 249–55. http://dx.doi.org/10.1016/s1474-6670(17)50200-1.

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Benimoff, Nicholas I., and Michael J. Burns. "Multimedia User Interfaces for Telecommunications Products and Services." AT&T Technical Journal 72, no. 3 (May 6, 1993): 42–49. http://dx.doi.org/10.1002/j.1538-7305.1993.tb00539.x.

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Alty, James L. "Multimedia and process control interfaces: signals or noise?" Transactions of the Institute of Measurement and Control 21, no. 4-5 (October 1999): 181–90. http://dx.doi.org/10.1177/014233129902100406.

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Kahmen, Oliver, Robin Rofallski, and Thomas Luhmann. "Impact of Stereo Camera Calibration to Object Accuracy in Multimedia Photogrammetry." Remote Sensing 12, no. 12 (June 26, 2020): 2057. http://dx.doi.org/10.3390/rs12122057.

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Camera calibration via bundle adjustment is a well-established standard procedure in single-medium photogrammetry. When using standard software and applying the collinearity equations in multimedia photogrammetry, the effects of refractive interfaces are compensated in an implicit form, hence by the usual parameters of interior orientation. This contribution analyses different calibration strategies for planar bundle-invariant interfaces. To evaluate the effects of implicitly modelling the refractive effects within bundle adjustment, synthetic error-free datasets are simulated. The behaviour of interior, exterior, and relative orientation parameters is analysed using synthetic datasets free of underwater imaging effects. A shift of the camera positions of 0.2% of the acquisition distance along the optical axis can be observed. The relative orientation of a stereo camera shows systematic effects when the angle of convergence varies. The stereo baseline increases by 1% at 25° convergence. Furthermore, the interface is set up at different distances to the camera. When the interface is at 50% distance assuming a parallel camera setup, the stereo baseline also increases by 1%. It becomes clear that in most cases the implicit modelling is not suitable for multimedia photogrammetry due to geometrical errors (scaling) and absolute positioning errors. Explicit modelling of the refractive interfaces is implemented into a bundle adjustment and is also used to analyse calibration parameters and deviations in object space. Real experiments show that it is difficult to separate the effects of implicit modelling, since other effects, such as poor image measurements, affect the final result. However, trends can be seen, and deviations are quantified.
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Kahmen, O., R. Rofallski, N. Conen, and T. Luhmann. "ON SCALE DEFINITION WITHIN CALIBRATION OF MULTI-CAMERA SYSTEMS IN MULTIMEDIA PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W10 (April 17, 2019): 93–100. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w10-93-2019.

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<p><strong>Abstract.</strong> In multimedia photogrammetry, multi-camera systems often provide scale by a calibrated relative orientation. Camera calibration via bundle adjustment is a well-established standard procedure in single-medium photogrammetry. When using standard software and applying the collinearity equations in multimedia photogrammetry, the refractive interfaces are modelled in an implicit form. This contribution analyses different calibration strategies for bundle-invariant interfaces. To evaluate the effects of implicitly modelling the refractive effects within a bundle adjustment, synthetic datasets are simulated. Contrary to many publications, systematic effects of the exterior orientations can be verified with simulated data. The behaviour of interior, exterior and relative orientation parameters is analysed using error-free synthetic datasets. The relative orientation of a stereo camera shows systematic effects, when the angle of convergence varies and when the synthetic interface is set up at different distances to the camera. It becomes clear, that in most cases the implicit modelling is not suitable for multimedia photogrammetry. An explicit modelling of the refractive interfaces is implemented into a bundle adjustment. This strict model is analysed and compared with the implicit form regarding systematic effects in orientation parameters as well as errors in object space. In a real experiment, the discrepancies between the implicit form using standard software and the explicit modelling using our own implementation are quantified. It is highly advisable to model the interfaces strictly, since the implicit modelling might lead to relevant errors in object space.</p>
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Marcus, Aaron, and Aaron Marcus. "Future User Interface Metaphors." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (October 1993): 258–62. http://dx.doi.org/10.1177/154193129303700401.

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Computer-based products with multimedia user interfaces will need to communicate large amounts of data and functions, as well as concepts and emotional values, to increasingly diverse users. Using metaphors to embody complex structures and processes is one technique available to user interface developers. The article discusses kinds of metaphors and metaphor design scenarios.
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Panchanathan, S., and K. Kahol. "Guest Editors' Introduction: Haptic User Interfaces for Multimedia Systems." IEEE Multimedia 13, no. 3 (July 2006): 22–23. http://dx.doi.org/10.1109/mmul.2006.53.

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Harrison, Beverly L. "Video Annotation and Multimedia Interfaces: From Theory to Practice." Proceedings of the Human Factors Society Annual Meeting 35, no. 5 (September 1991): 319–23. http://dx.doi.org/10.1177/154193129103500517.

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Chang, Dempsey, Campbell Wilson, and Laurence Dooley. "Towards Criteria for Visual Layout of Instructional Multimedia Interfaces." Journal of Educational Technology Systems 32, no. 1 (September 2003): 3–29. http://dx.doi.org/10.2190/00yt-bne2-khql-gu2y.

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Karagiannidis, Charalampos, Adamantios Koumpis, Constantine Stephanidis, and Andreas C. Georgiou. "Employing Queuing and Modeling in Intelligent Multimedia User Interfaces." International Journal of Human-Computer Interaction 10, no. 4 (December 1998): 297–326. http://dx.doi.org/10.1207/s15327590ijhc1004_1.

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Atanasov, Ivaylo, and Evelina Pencheva. "Model Aspects of Open Access to Multimedia Broadcast Services in the Evolved Packet System." International Journal of Digital Multimedia Broadcasting 2016 (2016): 1–13. http://dx.doi.org/10.1155/2016/3154801.

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Multimedia broadcast is the most efficient method to distribute identical content to multiple users in the Evolved Packet System (EPS). EPS enables efficient usage of network resources and provisioning of quality of service for every user. Third-party control allows applications in an enterprise domain to invoke network functions like multimedia broadcast. In this paper, an approach to modeling the behavior of Service Capability Server (SCS) for multimedia broadcast in EPS is presented. Third-party applications can access multimedia broadcasting capabilities by using Parlay X Web Service interfaces. The SCS for multimedia broadcast exposes Parlay X interfaces toward 3rd-party applications and control protocols toward the network. The SCS functional behavior has to be synchronized with the application view on message broadcast and the state of the network resources intended for the broadcast session. Models of multicast session, IP connectivity session, and bearers’ and charging session are proposed and formally described using the notation of Label Transition Systems. The concept of weak bisimilarity is used to prove that models expose equivalent behavior; that is, they are synchronized.
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Hollan, James, James Miller, Elaine Rich, and Wayne Wilner. "Knowledge Bases and Tools for Building Integrated Multimedia Intelligent Interfaces." ACM SIGCHI Bulletin 20, no. 1 (July 1988): 73. http://dx.doi.org/10.1145/49103.1046399.

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Pejtersen, Annelise Mark. "New model for multimedia interfaces to online public access catalogues." Electronic Library 10, no. 6 (June 1992): 359–66. http://dx.doi.org/10.1108/eb045194.

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Alty, James L., Marius Bergan, Penny Craufurd, and Ciaran Dolphin. "Experiments using multimedia interfaces in process control: Some initial results." Computers & Graphics 17, no. 3 (May 1993): 205–18. http://dx.doi.org/10.1016/0097-8493(93)90069-l.

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POZZI, SILVANO, and LUCA GIACHINO. "AN OBJECT-ORIENTED PROGRAMMING ENVIRONMENT FOR MULTIMEDIA COOPERATIVE INFORMATION SYSTEMS." International Journal of Cooperative Information Systems 03, no. 01 (March 1994): 3–23. http://dx.doi.org/10.1142/s0218215794000028.

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This paper illustrates an object-oriented programming environment, called Application Conference Interface (ACI), which has been designed in order to facilitate the implementation of cooperative information systems. It interfaces developers of cooperative applications with services provided by a software platform, called ImagineDesk. The platform offers a rich set of services which can be exploited by developers of cooperative applications in order to manage them, to exchange multimedia data and to control users' interactions according to their roles. Basically, the ACI provides a set of local abstractions of remote services. These abstractions take the form of local objects, hiding the details of the underlying physical network from the application developer. By exploiting the object-oriented paradigm, the ACI clearly confines the host environment and network constraints in few easily upgradable objects, thus resulting in a highly system-independent architecture.
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Liu, Yu Hong, and Shui Wang. "An Embedded Multimedia Player on S3C6410 Platform." Advanced Materials Research 571 (September 2012): 680–86. http://dx.doi.org/10.4028/www.scientific.net/amr.571.680.

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Designs and implements an embedded multimedia player on Samsung S3C6410 platform; this player can support both hardware and software decoding using its built-in decoding interfaces and FFmpeg, which can decode multiple content formats including MPEG4, H.263, H.264 and VC1. Also, a novel model is proposed to gain better synchronization effect. The system architecture and results of preliminary performance experiments are presented.
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Cybulski, Paweł, and Tymoteusz Horbiński. "User Experience in Using Graphical User Interfaces of Web Maps." ISPRS International Journal of Geo-Information 9, no. 7 (June 27, 2020): 412. http://dx.doi.org/10.3390/ijgi9070412.

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The purpose of this article is to show the differences in users’ experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction through the GUI. Based on the results related to eye movement, we presented several valuable recommendations for the design of interactive multimedia maps. For better GUI efficiency, it is suitable to group buttons with similar functions in screen corners. Users first analyze corners and only then search for the desired button. The frequency of using a given web map does not translate into generally better performance while using any GUI. Users perform more efficiently if they work with the preferred GUI.
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Joon Lee. "A Study on Producing the Multimedia Theatre Based on Physical Interfaces." Journal of Digital Design 7, no. 4 (October 2007): 121–30. http://dx.doi.org/10.17280/jdd.2007.7.4.013.

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Kuhme, Thomas, and Matthias Schneider-Hufschmidt. "SX/Tools - An Open Design Environment for Adaptable Multimedia User Interfaces." Computer Graphics Forum 11, no. 3 (May 1992): 93–105. http://dx.doi.org/10.1111/1467-8659.1130093.

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Rowley, Jennifer. "Towards a methodology for the design of multimedia public access interfaces." Journal of Information Science 24, no. 3 (June 1998): 155–66. http://dx.doi.org/10.1177/016555159802400302.

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Grynszpan, Ouriel, Jean-Claude Martin, and Jacqueline Nadel. "Multimedia interfaces for users with high functioning autism: An empirical investigation." International Journal of Human-Computer Studies 66, no. 8 (August 2008): 628–39. http://dx.doi.org/10.1016/j.ijhcs.2008.04.001.

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Al-Bastaki, Yousif, and Khalid A. Al-Mutawah. "ANN Based Approach to Integrate Smell Sense in Multimedia Systems." International Journal of Technology Diffusion 2, no. 3 (July 2011): 14–23. http://dx.doi.org/10.4018/jtd.2011070102.

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Despite the wide usage of multimedia in several applications, research in the field of olfaction is immature in helping humans work and communicate through multi-sensory interfaces, including smell. There is no consistent method of testing user capability of smell. Therefore, smell detection and generation systems are not well integrated into today’s multimedia systems. In this paper, the authors propose an odor sensing system with the capability of the discrimination among closely similar 20 different odor patterns and propose an on-line classification method using a handheld odor meter (OMX-GR sensor) and neural network that can be used in different multimedia applications. The proposed system is integrated to enhance the functionality of an online multimedia shopping system that is capable of selling products with visual and auditory senses.
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Jacobson, Susan. "Transcoding the news: An investigation into multimedia journalism published on nytimes.com 2000–2008." New Media & Society 14, no. 5 (January 9, 2012): 867–85. http://dx.doi.org/10.1177/1461444811431864.

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Manovich (2001) describes the changes that result from translating an established cultural product into a new technology as ‘transcoding’. This study investigates the form that the journalism of The New York Times takes when transcoded to the Web by evaluating multimedia news packages published on nytimes.com from 2000–2008. The number and sophistication of the multimedia packages grew over time to include new interfaces that incorporated elements native to digital environments such as hypertextual links, interactivity, elements borrowed from digital games and social media tools. Most packages were produced as sidebars to stories published in the newspaper, suggesting that multimedia was used as an extension of the written word, not as a primary storytelling format.
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Durakovskiy, A. P., L. N. Kessarinskiy, and E. A. Simakhin. "Detection of compromising radiation from modern data transfer interfaces using the example of high definition multimedia interface." IOP Conference Series: Materials Science and Engineering 1069, no. 1 (March 1, 2021): 012026. http://dx.doi.org/10.1088/1757-899x/1069/1/012026.

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Maas, H. G. "A MODULAR GEOMETRIC MODEL FOR UNDERWATER PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W5 (April 9, 2015): 139–41. http://dx.doi.org/10.5194/isprsarchives-xl-5-w5-139-2015.

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Underwater applications of photogrammetric measurement techniques usually need to deal with multimedia photogrammetry aspects, which are characterized by the necessity of handling optical rays that are broken at interfaces between optical media with different refrative indices according to Snell’s Law. This so-called multimedia geometry has to be incorporated into geometric models in order to achieve correct measurement results. <br><br> The paper shows a flexible yet strict geometric model for the handling of refraction effects on the optical path, which can be implemented as a module into photogrammetric standard tools such as spatial resection, spatial intersection, bundle adjustment or epipolar line computation. The module is especially well suited for applications, where an object in water is observed by cameras in air through one or more plane parallel glass interfaces, as it allows for some simplifications here.
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46

Imam, Syed A., and M. R. Khan. "TGS Sensors in Electronic Nose for Multimedia Applications: A Practical Approach." Asia Pacific Business Review 3, no. 2 (July 2007): 102–12. http://dx.doi.org/10.1177/097324700700300211.

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Multimedia systems are widely used in consumer electronics environments today, where humans can work and communicate through multi-sensory interfaces. Unfortunately smell detection and generation systems are not part of today's multimedia systems. In this paper, we propose an Electronic Nose based on TGS-822 sensors that can be used in a multimedia environment. TGS-822 sensor based electronic nose can detect a large number of Volatile Organic Compounds (VOCs) that have some smell and will have a significantly lower cost compared to the other detection systems. The results and the calibration graph obtained for three VOCs (i.e. ethanol, acetone and benzene) with varying concentration shows that TGS 822 sensor has the potential to become a reliable instrument and can be used in an electronic nose. Therefore, the accuracy and linearity of the obtained characteristics with higher sensitivity of the proposed electronic nose based on TGS-822 sensor for the detection and determination of volatile organic compounds defines its effectiveness in a multimedia environment.
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Möller, Reinhard. "On Object-Oriented Communication Models and Multimedia User Interfaces for Process Control." IFAC Proceedings Volumes 31, no. 23 (September 1998): 171–76. http://dx.doi.org/10.1016/s1474-6670(17)35874-3.

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48

Maybury, Mark T. "Book preview: Intelligent MultiMedia Interfaces Edited by Mark T. Maybury (MIT Press)." ACM SIGART Bulletin 4, no. 2 (April 1993): 18–21. http://dx.doi.org/10.1145/152941.1064730.

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Xiao, Shou Bai. "The Application of Multimedia Video Technology in 3D Table Tennis Games." Applied Mechanics and Materials 599-601 (August 2014): 1934–37. http://dx.doi.org/10.4028/www.scientific.net/amm.599-601.1934.

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With the continuous development of computer technology, the technology in designing and developing 3D games has been more and more mature. Compared to the traditional ones, 3D games present more real screen effects and stronger visual impact due to its adopting the concept of stereo space coordinates, increasing the arbitrariness of space operation and its own attraction. By applying media video technology to 3D table tennis games, players can hit the ball with the racket to implement the move of the ball in the game scene. To achieve the ball’s real-time depiction, every frame in the game must be updated. An outstanding 3D game cannot be developed without an excellent 3D game engine. The complex graphic algorithm of the game is encapsulated in modules efficiently while simple and effective SDK interface, powerful editor and matching third-party plug-ins are provided externally. Meanwhile, it possesses the function in network, database and script, etc, making the development of 3D games easier and of high quality. Numerous UI (graphical interfaces) are offered in the whole game to help players understand and learn the game. The game is operated so easily that it can be well played only through click, which simplifies the fussy operation of regular ones and provides players with more enjoyment.
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STALMANN, KAI, DENNIS WEGENER, MARTIN DOERR, HERMANN JOSEF HILL, and NATALJA FRIESEN. "SEMANTIC-BASED RETRIEVAL OF CULTURAL HERITAGE MULTIMEDIA OBJECTS." International Journal of Semantic Computing 06, no. 03 (September 2012): 315–27. http://dx.doi.org/10.1142/s1793351x12400107.

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Today's search interfaces typically offer keyword searches and facets for the retrieval of cultural heritage multimedia objects. Facets, however, are usually based on a static set of metadata fields. This set is often called an indexing profile. Graph-based repositories based on predicates about resources allow for more precise semantics. They offer stronger support for retrieval, and they can be adopted to almost any metadata format. Technically, those predicates may be serialized as RDF triples, but handling a huge amount of objects with numerous predicates puts an unpredictable load on the query engine. In this paper, we present an approach on analysing transition paths in the RDF triples at ingest time and using the results to create facets in the search index.
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