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1

Kodikara, Patabandi C. K. "Multimedia communications over 3G wireless communication systems." Thesis, University of Surrey, 2004. http://epubs.surrey.ac.uk/844270/.

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This thesis addresses the transmission of video over third generation radio access networks. The first part of the thesis investigates the capabilities of Universal Terrestrial Radio Access Networks (UTRAN) in terms of the provision of multimedia communications. The error performance and traffic requirements of real-time video transmission over circuit switched and packet switched connections are examined. The effect of network parameter settings upon video performances is evaluated, and optimum radio bearer configurations for the transmission of video are derived. A method of estimating received video quality after transmission over error prone environments is developed. The quality estimation is based on a distortion model, which accurately models the overall distortion seen in decoder frame reconstruction. This includes quantisation distortion, concealment distortion, and error propagation. Based on the developed performance model, optimum MTU (Maximum Transfer Unit) size for efficient wireless video communications over a packet switched access network is derived. The second part of the thesis investigates quality enhancement techniques for multimedia traffic transmitted over wireless channels. Quality enhancement is achieved at three levels of the transmission process: link level, application level and system level. Link level quality enhancement techniques are designed to optimise the allocation of link level parameter values according to the media characteristics. A novel Unequal Error Protection scheme and a novel Unequal Power Allocation scheme are designed to exploit the inherent diversity in the subjective importance of different sections of compressed media. The algorithms are developed and analysed for transmission of video over 3G wireless systems. The effectiveness of these algorithms is demonstrated through the results of simulated transmission over a UMTS channel. Application level quality enhancement techniques are designed to explore the time-varying nature of the wireless channel. A number of link adaptation schemes are proposed for real time video communication and real-time video streaming over 3G wireless systems. These algorithms are designed to enhance the perceptual video quality, and the system utilisation. This is achieved by adapting the allocated radio network parameters and the source parameters, according to a feedback channel condition. Simulation results show a significant performance improvement compared to non-adaptive schemes. Finally, system level adaptation techniques are designed for efficient radio resource allocation in multi-user scenarios. Two adaptive resource allocation schemes are proposed and analysed for real-time video communications in a UMTS system. The proposed algorithms are shown to provide improved performances in terms of average received video quality and user satisfaction. Key words: Wireless Communication, Multimedia communication. Video Transmission.
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2

Yang, Yin-Wei. "Online multimedia communication system." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2661.

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Online Multimedia Communication System is a project aimed at providing people the ability to store and share their multimedia files. The users and administrator can modify and view the files and database information from a normal web browser. Furthermore, this site offers a secure environment to keep all the users' information private.
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3

Toni, Laura <1982&gt. "Adaptive wireless multimedia communication systems." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2009. http://amsdottorato.unibo.it/2117/.

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In recent years, due to the rapid convergence of multimedia services, Internet and wireless communications, there has been a growing trend of heterogeneity (in terms of channel bandwidths, mobility levels of terminals, end-user quality-of-service (QoS) requirements) for emerging integrated wired/wireless networks. Moreover, in nowadays systems, a multitude of users coexists within the same network, each of them with his own QoS requirement and bandwidth availability. In this framework, embedded source coding allowing partial decoding at various resolution is an appealing technique for multimedia transmissions. This dissertation includes my PhD research, mainly devoted to the study of embedded multimedia bitstreams in heterogenous networks, developed at the University of Bologna, advised by Prof. O. Andrisano and Prof. A. Conti, and at the University of California, San Diego (UCSD), where I spent eighteen months as a visiting scholar, advised by Prof. L. B. Milstein and Prof. P. C. Cosman. In order to improve the multimedia transmission quality over wireless channels, joint source and channel coding optimization is investigated in a 2D time-frequency resource block for an OFDM system. We show that knowing the order of diversity in time and/or frequency domain can assist image (video) coding in selecting optimal channel code rates (source and channel code rates). Then, adaptive modulation techniques, aimed at maximizing the spectral efficiency, are investigated as another possible solution for improving multimedia transmissions. For both slow and fast adaptive modulations, the effects of imperfect channel estimation errors are evaluated, showing that the fast technique, optimal in ideal systems, might be outperformed by the slow adaptive modulation, when a real test case is considered. Finally, the effects of co-channel interference and approximated bit error probability (BEP) are evaluated in adaptive modulation techniques, providing new decision regions concepts, and showing how the widely used BEP approximations lead to a substantial loss in the overall performance.
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4

Kristiansson, Johan. "On technologies for ubiquitous multimedia communication." Doctoral thesis, Luleå : Division of Information and Communication Technology, Luleå University of Technology, 2006. http://epubl.ltu.se/1402-1544/2006/44/.

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5

Stark, Gavin John. "Stream handling in multimedia communication systems." Thesis, University of Cambridge, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.311054.

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6

Hou, Yuen Tan. "Resource management in multimedia communication systems." HKBU Institutional Repository, 2003. http://repository.hkbu.edu.hk/etd_ra/478.

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7

Dogan, Safak. "Video transcoding for multimedia communication networks." Thesis, University of Surrey, 2001. http://epubs.surrey.ac.uk/843006/.

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Video transcoding is a generic name for a video gateway structure whereby the tandeming process does not involve any high complexity cascaded decoding and re-encoding operations in contrast to the existing conventional solutions. Diverse multimedia communication network characteristics, such as bandwidth limitations and varying congestion conditions, incur quality degradation in video transmissions. The matching of input and output network constraints and characteristics is possible with video transcoding at a centralised unit within the network. Moreover, video transcoding also provides a suitable translation mechanism for different video compression standards achieving a transparent interconnection between diverse network topologies. In addition, video transcoding offers a method for providing robustness against transmission error effects which occur during the transmission of compressed video streams over highly bandwidth- restricted communication media, such as popular mobile-wireless networks. Due to the severe bandwidth restrictions of such networks, the video signals require low bit rate coding which in turn renders video streams highly susceptible to radio channel errors. Therefore, error-resilient operations also need to be provided together with the syntax and transmission rate translation features of video transcoders. The unique features of video transcoding provide flexible and efficient ways to alleviate the previously addressed three major issues for various requirements. These requirements can be imposed by the diversity of networks on which numerous applications are running or by different standards themselves as well as by a wide range of users. This is strictly related to a universal interoperability issue of heterogeneous characteristics and requirements which demand effective end-to-end solutions. Thus, the aim of this research presented in this thesis is to develop algorithms for the provision of such remedial solutions to the interoperability problem. In the light of these facts, the research work focuses on the design of various video transcoding algorithms. The objectives of these algorithms are to ease network congestion and/or user bandwidth limitation conditions, support essential standard conversions between different compression schemes and provide necessary error robustness over highly error-prone transmission media, such as mobile radio networks. The ultimate target is to establish a common platform where all the above three aims are successfully satisfied. Extensive computer simulations demonstrate the effectiveness of the proposed and designed systems, throughout the course of the research work. These simulations are assessed with the use of objective and subjective performance measures.
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8

Alapati, Venkata Somi Reddy. "A New Scheduling Algorithm for Multimedia Communication." Thesis, University of North Texas, 1995. https://digital.library.unt.edu/ark:/67531/metadc277951/.

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The primary purpose of this work is to propose a new scheduling approach of multimedia data streams in real-time communication and also to study and analyze the various existing scheduling approaches.
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9

Amornraksa, Thumrongrat. "Data security for multimedia communications." Thesis, University of Surrey, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298091.

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10

Nazir, Sajid. "Multimedia communication over mobile IP wireless networks." Thesis, University of Strathclyde, 2012. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=17816.

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The use of Internet Protocol (IP) based mobile wireless transmission is increasing as novel multimedia applications are being deployed. Mobile wireless channels and IP based communications are inherently prone to errors and packet losses. Error resilience features and Forward Error Correction (FEC) at the application layer (AL) are often used to protect the video data against losses. The amount of redundancy added by the FEC attempts to counter the worst channel Signal-to-noise-ratio (SNR) but the protection generally comes at a high complexity and overhead. It is thus imperative to design FEC solutions which are adaptive to the varying wireless channel conditions, i.e., bandwidth and packet loss rate. This adaptive behaviour becomes even more important for transmission to heterogeneous receivers. Fountain codes are rateless codes which can be used to potentially generate an unlimited number of encoded packets from a limited number of source packets. The decoding is possi ble if the number of received encoded packets at the receiver is just a little more than the source packets. As each portion of encoded video data does not have equal importance for the video re-construction, this characteristic can also be advantageously exploited while designing FEC solutions by providing more protection to important portions. Random linear codes (RLC) based schemes have been compared with Raptor codes, and RLC solution is proposed for the mobile television broadcasting standards like Digital Video Broadcasting-Handheld (DVB-H) and DVB-T2 (Second Generation Terrestrial). A reliable unicast video communication solution based on Luby Transform (LT) codes is proposed by exploiting unequal error protection (UEP) for encoded video data partitioned with the Data partitioning (DP) and slicing feature of H264/AVC. A comparison of layered video data transmission with Amplify-and-Forward (AF) and Decode-and-Forward (DF) relay collaboration strategies is provided. A novel scheme for multiple description coding (MDC) has been proposed and its advantages highlighted through simulations over relay based multi hop channels, like Long Term Evolution- Advanced (LTE-A). An algorithm has been proposed which takes into account the PSNR contribution and temporal significance of each slice to prioritize H.264/AVC sliced video data. The simulation results with systematic RLC show the usefulness of the proposed scheme for applications such as video-on-demand (VoD).
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Nicolaou, Cosmos Andrea. "A distributed architecture for multimedia communication systems." Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.385935.

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12

Segovia, Sherri Dawn. "Contributing to a literacy of the body in videogame interaction." Thesis, The University of Texas at Dallas, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3706679.

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This study deems that to play a videogame is to gain a literacy of the body. The motor aspect of human interaction with videogames has largely escaped analysis in hand-held controller interactions, yet this is a mass cultural phenomenon in which human movement is technologized and uniquely, digitally expressive. Videogames are motor imperative in some form or another; it is a condition of interaction with this medium that symbolically transposes human movement into far-flung digital action. Contrary to the assumption that full-body interactions present richer embodied experiences in videogame technology, the data reveal that subtle motoric phenomena have aesthetically significant substructures that are imaginatively unbounded, like high literacy. The subtlety of player hand-motor effort is difficult to observe and therefore describe, yet encompasses a constellation of observable dual phenomena expressed in the ties between human and digital processes. In order to better understand this human engagement with technology, this study uses a phenomenological frame as a first person research method combined with principles of linguistics and Rudolf Laban's system of movement transcription and analysis. The intention of this project is to provide a methodology for describing and analyzing this remarkable, complex human interaction with technology in order to discuss its interdisciplinary implications for designers and theorists interested in the phenomena of videogames, as well as to anchor this interactive complexity in the humanities.

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13

Dai, Rui. "Correlation-based communication in wireless multimedia sensor networks." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42736.

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Wireless multimedia sensor networks (WMSNs) are networks of interconnected devices that allow retrieving video and audio streams, still images, and scalar data from the environment. In a densely deployed WMSN, there exists correlation among the observations of camera sensors with overlapped coverage areas, which introduces substantial data redundancy in the network. In this dissertation, efficient communication schemes are designed for WMSNs by leveraging the correlation of visual information observed by camera sensors. First, a spatial correlation model is developed to estimate the correlation of visual information and the joint entropy of multiple correlated camera sensors. The compression performance of correlated visual information is then studied. An entropy-based divergence measure is proposed to predict the compression efficiency of performing joint coding on the images from correlated cameras. Based on the predicted compression efficiency, a clustered coding technique is proposed that maximizes the overall compression gain of the visual information gathered in WMSNs. The correlation of visual information is then utilized to design a network scheduling scheme to maximize the lifetime of WMSNs. Furthermore, as many WMSN applications require QoS support, a correlation-aware QoS routing algorithm is introduced that can efficiently deliver visual information under QoS constraints. Evaluation results show that, by utilizing the correlation of visual information in the communication process, the energy efficiency and networking performance of WMSNs could be improved significantly.
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14

Itakura, Fumitada, Kazuya Takeda, Shigeki Matsubara, and Nobuo Kawaguchi. "Multimedia Data Collection of In-Car Speech Communication." ISCA(International Speech Communication Association), 2001. http://hdl.handle.net/2237/15451.

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15

Lee, Chung-Wei. "Altruistic QoS routing and multi-path multimedia communication." [Gainesville, Fla.] : University of Florida, 2001. http://etd.fcla.edu/etd/uf/2001/anp4085/dissertation6.pdf.

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Thesis (Ph. D.)--University of Florida, 2001.
Title from first page of PDF file. Document formatted into pages; contains xi, 86 p.; also contains graphics. Vita. Includes bibliographical references (p. 82-85).
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16

Shi, Zhaogong. "Connection admission control methods for multimedia communication systems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/mq22016.pdf.

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17

Ganesh, Babu Thimma V. J. "Performance analysis of broadband multimedia wireless communication networks." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ63989.pdf.

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18

Zarimpas, Vasileios. "Multimedia data transmission over multiple wireless communication channels." Thesis, Lancaster University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.497216.

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Modern mobile applications demand a communications network that is universally accessible at any time and able to adapt to the application needs. Meeting these requirements can present a considerable challenge. In order to access information ubiquitously, hardware manufacturers started to integrate many network access technologies in single small, light and low-power portable device. The main objective of this thesis is to exploit the availability of multiple wired and wireless communication channels for multimedia data transmission and location based services.
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France, Emma F. "Modelling the multi in multi-party multimedia communication." Thesis, University of Glasgow, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.321996.

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20

Green, Olander Jens. "Optimizing Communication Energy Efficiency for a Multimedia Application." Thesis, Linköpings universitet, Programvara och system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-125789.

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Mobile devices have evolved rapidly in recent years and increased usage and performance are pushing contemporary battery technology to its limits. The constrained battery resources mean that the importance of energy-efficient application design is growing and in this regard wireless network accesses are a major contributor to a mobile device's overall energy consumption. Additionally, the energy consumption characteristics of modern cellular technologies make small volumes of poorly scheduled traffic account for a substantial share of a device's total energy consumption. However, quantifying the communication energy footprint is cumbersome, making it difficult for developers to profile applications from an energy consumption perspective and optimize traffic patterns. This thesis examines the traffic patterns of the Android client of the popular multimedia streaming service Spotify with the intention to reduce its energy footprint, in terms of 3G energy consumption. The application's automated test environment is extended to capture network traffic, which is used to estimate energy consumption. Automated system tests are designed and executed on a physical Android device connected to a 3G network, shedding light on the traffic patterns of different application features. All traffic between the Spotify client application and the backend servers is encrypted. To extract information about the traffic, the application code is instrumented to output supplementary information to the Android system log. The system log is then used as a source of information to attribute data traffic to different application modules and specific lines of code. Two simple traffic shaping techniques, traffic aggregation and piggybacking, are implemented in the application to provide more energy-efficient traffic patterns. As a result, 3G energy consumption during normal music playback is reduced by 22-54%, and a more contrived scenario achieves a 60% reduction. The reductions are attained by rescheduling a small class of messages, most notably data tracking application usage. These messages were found to account for a small fraction of total traffic volume, but a large portion of the application's overall 3G energy consumption.
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Cicha, Cheryl R. "Effective communication in interactive media through application of Gestalt principles /." Online version of thesis, 1995. http://hdl.handle.net/1850/12260.

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Bakarman, Maryah. "SAUDI FEMALES’ SOCIAL MEDIA USE AND ATTITUDES TOWARD COSMETIC SURGERIES." Cleveland State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=csu1560793387780191.

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23

Fazzolari, Benton. "Tracing a Technological God| A Psychoanalytic Study of Google and the Global Ramifications of its Media Proliferation." Thesis, Florida Atlantic University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10610474.

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This dissertation makes the connection between the human drive, as described by psychoanalysis, to construct God and the construction of the technological entity, Google. Google constitutes the extension of the early Christian period God to the twenty-first century. From the examination of significant religious and theological texts by significant theologians (Augustine, Thomas, Luther, Calvin, etc.) that explain the nature of God, the analogous relationship of God to Google will open a psychoanalytic discourse that answers questions on the current state of human mediation with the world. Freud and, more significantly, Lacan’s work connects the human creation of God, ex nihilio, to Google’s godly qualities and behaviors (omniscience, omnipotence, omnipresence, and omnibenevolence). This illustrates the powerful motivation behind the creation of an allencompassing physical / earthly entity that includes the immaterial properties of God.

Essentially, Google operates as the extension or replacement of the long reigning God in Western culture. Furthermore, the advent of science and technology through rationalism (as outlined by Nietzsche) results in the death of the metaphysical God and the ascension of the technological God. Google offers an appropriate example for study. Moreover, the work of Jean Baudrillard and Marshall McLuhan will further comment on Google as the technological manifestation of God, particularly in its media formulations. Finally, this dissertation concludes with a review that highlights future research with an exploration that foresees the death of Google from the same rational method of inquiry by which the death of God occurred at the end of the nineteenth century.

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Almalki, Abdullah Mohammed. "A survey of Saudis' behaviors toward twitter as a news gathering tool." Thesis, Arkansas State University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10095767.

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Given the increasing popularity and effect of online media, especially Twitter, as news sources, this study was designed to examine Saudis’ behaviors toward Twitter with regard to newspapers and information delivery and the role that Twitter plays in getting news updates. It investigated if Saudi Twitter users perceive Twitter as a credible source for news and rely on it to read the news more than legacy newspapers and their online counterparts. This research conducted an online survey and distributed it among Saudis who use Twitter to get news updates. The sample of this study had been drawn online by using the “SnowBall” sampling method through Survey Monkey and, the sample was collected during December 2015 and January 2016. A total of 3,003 Saudi Twitter users completed all questions in the survey. The results showed that Saudis consider Twitter as a newsgathering tool; therefore, they read news on Twitter more than reading legacy newspapers because it is easier and the fastest way of getting news, which indicated that the area of legacy newspapers in Saudi Arabia is at stake. Moreover, Saudis positively rated Twitter as a trustworthy and credible source for getting news updates. Thereby, they concurred that using Twitter has changed the path that people deal with legacy newspapers. Furthermore, non-legacy newspapers’ Twitter accounts received the lion's share of Saudis trust, especially Sabq newspaper, that was at the top as the newspaper account with the highest following. In regard to age groups, young Twitter users in Saudi Arabia trust non-legacy newspaper Twitter accounts more than older users, while old Twitter users were more likely to trust legacy newspaper Twitter accounts. The disbelief in the fairness of legacy newspapers could also be referred to the Saudis’ understanding that the government has a sweeping power to direct the media.

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Handley, Mark James. "On internet multimedia conference control." Thesis, University College London (University of London), 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285140.

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Athanasiadis, Tasso, and tas atha@bigpond net au. "Signal Processing Techniques for Mobile Multimedia Systems." RMIT University. Electrical and Computer Engineering, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080123.115457.

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Recent trends in wireless communication systems show a significant demand for the delivery of multimedia services and applications over mobile networks - mobile multimedia - like video telephony, multimedia messaging, mobile gaming, interactive and streaming video, etc. However, despite the ongoing development of key communication technologies that support these applications, the communication resources and bandwidth available to wireless/mobile radio systems are often severely limited. It is well known, that these bottlenecks are inherently due to the processing capabilities of mobile transmission systems, and the time-varying nature of wireless channel conditions and propagation environments. Therefore, new ways of processing and transmitting multimedia data over mobile radio channels have become essential which is the principal focus of this thesis. In this work, the performance and suitability of various signal processing techniques and transmission strategies in the application of multimedia data over wireless/mobile radio links are investigated. The proposed transmission systems for multimedia communication employ different data encoding schemes which include source coding in the wavelet domain, transmit diversity coding (space-time coding), and adaptive antenna beamforming (eigenbeamforming). By integrating these techniques into a robust communication system, the quality (SNR, etc) of multimedia signals received on mobile devices is maximised while mitigating the fast fading and multi-path effects of mobile channels. To support the transmission of high data-rate multimedia applications, a well known multi-carrier transmission technology known as Orthogonal Frequency Division Multiplexing (OFDM) has been implemented. As shown in this study, this results in significant performance gains when combined with other signal-processing techniques such as spa ce-time block coding (STBC). To optimise signal transmission, a novel unequal adaptive modulation scheme for the communication of multimedia data over MIMO-OFDM systems has been proposed. In this system, discrete wavelet transform/subband coding is used to compress data into their respective low-frequency and high-frequency components. Unlike traditional methods, however, data representing the low-frequency data are processed and modulated separately as they are more sensitive to the distortion effects of mobile radio channels. To make use of a desirable subchannel state, such that the quality (SNR) of the multimedia data recovered at the receiver is optimized, we employ a lookup matrix-adaptive bit and power allocation (LM-ABPA) algorithm. Apart from improving the spectral efficiency of OFDM, the modified LM-ABPA scheme, sorts and allocates subcarriers with the highest SNR to low-frequency data and the remaining to the least important data. To maintain a target system SNR, the LM-ABPA loading scheme assigns appropriate signal constella tion sizes and transmit power levels (modulation type) across all subcarriers and is adapted to the varying channel conditions such that the average system error-rate (SER/BER) is minimised. When configured for a constant data-rate load, simulation results show significant performance gains over non-adaptive systems. In addition to the above studies, the simulation framework developed in this work is applied to investigate the performance of other signal processing techniques for multimedia communication such as blind channel equalization, and to examine the effectiveness of a secure communication system based on a logistic chaotic generator (LCG) for chaos shift-keying (CSK).
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Scholl, Jeremiah. "Technology for supporting informal communication in multimedia conferencing systems." Doctoral thesis, Luleå : Luleå University of Technology, 2005. http://epubl.luth.se/1402-1544/2005/16.

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Hine, Nicolas A. "Towards a multimedia communication service for people with disabilities." Thesis, University of Dundee, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.271377.

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Wang, Ju. "Multimedia communication with cluster computing and wireless wcdma network." [Gainesville, Fla.] : University of Florida, 2003. http://purl.fcla.edu/fcla/etd/UFE0000944.

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Abouaissa, Abdelhafid. "Synchronisation multimedia dans les systemes de communication de groupes." Besançon, 2000. http://www.theses.fr/2000BESA2012.

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Les dix dernieres annees ont constitue le terreau de formidables progres en matiere de technologies et de techniques de communication. Avec l'integration des systemes distribues temps reel, l'aptitude de ces reseaux pour maintenir la relation temporelle des applications multimedia devient de plus en plus importante, surtout dans le reseau internet ou les messages consomment de plus en plus de ressources. A cause du mode de transfert asynchrone utilise par les reseaux a haut debit tel que atm, cette relation temporelle risque d'etre rompue, ce qui entraine un desequencement de messages pendant la phase de livraison. En effet, l'acheminement des messages de communication entre les processus doit souvent respecter une relation d'ordre particuliere. Parmi ces ordonnancements, nous en distinguons trois principaux : fifo, causal et total. Ces types d'ordonnancement garantissent une contrainte naturelle qui est la relation de cause a effets, cependant ils ne supportent pas de contrainte temporelle imposee par les messages multimedia, d'ou l'interet d'utiliser un autre concept de causalite appele -causalite. Dans notre travail, nous nous interessons a la synchronisation multimedia dans un systeme de communication de groupes, ou les membres peuvent simultanement restituer le meme message temps reel, tout en respectant l'ordre causal temps reel. Nous proposons une architecture hierarchique en k-groupes, ou k represente le nombre de sous-groupes de systemes de communication. Nous presentons une etude de complexite des messages, de meme nous etudions les proprietes de vivacite et de surete afin d'assurer une bonne qualite de service de l'application multimedia. Ensuite, nous proposons un protocole de groupement dynamique, qui permet de resoudre le probleme de la surcharge des processus durant la communication. Cela permet de reduire sensiblement le nombre de communications pour une diffusion restreinte donnee : seuls les membres du groupe construits dynamiquement et virtuellement sont concernes. L'architecture hierarchique en k-groupes permet d'une part de calculer la taille des buffers pour resoudre le probleme de la gigue, et pour mieux controler la synchronisation des horloges locales et d'autre part, de presenter un protocole de livraison causal en temps reel, ou les membres de systeme de groupes peuvent simultanement restituer le meme message. Dans ce travail, nous presentons un protocole de synchronisation virtuelle de groupes base sur l'ordre causal en phase, pour gerer l'aspect dynamique des groupes. Cet ordonnancement causal par phase est utile pour tout programme necessitant une synchronisation globale, dans le but est de garantir la livraison causale des messages en temps reel. Enfin, nous avons simule et valide ces differents algorithmes avec les reseaux de petri colores en utilisant l'outil design/cpn, pour etudier l'aspect qualitatif et mesurer les performances des protocoles. Ces travaux ont donne lieu a plusieurs publications internationales dans ce domaine.
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REZENDE, JOSE. "La communication de groupe pour les applications multimedia distribuees." Paris 6, 1997. http://www.theses.fr/1997PA066531.

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Dans un futur proche, nous pouvons nous attendre a ce qu'une partie importante de la bande passante fournie par les reseaux a haute vitesse soit consommee par des applications dites applications multimedia de groupe. Celles-ci devront utiliser des modeles de communication point-a-multipoint voire multipoint-a-multipoint autres que le modele point-a-point traditionnel. Il s'avere alors necessaire de reviser a la fois le service, les protocoles et les mecanismes indispensables pour le support de telles applications. La communication de groupe pose des problemes nouveaux de controle d'erreur, de flux ou de congestion, mais egalement des contraintes de qualite de service, telles que de fiabilite ou de delai. La maitrise de ces elements est extremement complexe, en raison du nombre et de la variete des participants ainsi que de la nature et des proprietes des reseaux utilises. La contribution de cette these reside dans l'etude, la conception, l'analyse et la realisation d'un service multicast fiable. La premiere etape a consiste a specifier une architecture de service originale reposant sur une separation en deux plans, representant le caractere multimedia d'une part, et multiparticipants, d'autre part. La seconde etape a permis de specifier le service multicast appele m-connection service qui a conduit a la conception de deux algorithmes pour le controle de la fiabilite. En particulier, des mecanismes de controle d'erreur, de flux ou d'integrite sont developpes. Ils sont l'objet d'une analyse par simulation afin d'evaluer leur performance et d'etudier leur sensibilite a differents parametres de fonctionnement. Finalement, ces algorithmes ont ete implementes afin de les exploiter par la suite dans une plateforme d'experimentation atm et ip / atm. Des mesures ont ete egalement ete effectuees sur le mbone en raison de sa disponibilite. L'ensemble a permis de valider les choix proposes et de disposer d'une maquette operationnelle.
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32

Chavan, Rohit. "JAVA synchronized collaborative multimedia toolkit: A collaborative communication tool." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2549.

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In this project a collaboration multimedia toolkit, JSCMT (Java Synchronized Collaborative Multimedia Toolkit) was developed which is intended to connect a group of people located in different geographical locations who are working on the same project.
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Strong, Ramey. ""Remodeling" the Hadwiger Communication Laboratory : the lab manager manual and lab assistant training program /." View online, 2009. http://repository.eiu.edu/theses/docs/32211131592053.pdf.

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Manescu, Corneliu. "Video and voice coding for mobile ad-hoc collaboration." [Gainesville, Fla.] : University of Florida, 2003. http://purl.fcla.edu/fcla/etd/UFE0000740.

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McNair, Janise Yvette. "Handoff techniques for next generation wireless multimedia systems." Diss., Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/15971.

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36

Orita, Dennis M. "Integrating multidisciplinary art media to enhance communication between the artist and audience." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1355253.

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This creative project is an experiment in the integration of multidisciplinary art media with the goal of enhancing communication between the artist and the audience. The project consists of three primary components: drawings, video technology, and a participatory piece. The purpose of the experiment is to diversify the communication of several concepts by combining these three components, while simultaneously sustaining consistent themes, to create a cohesive installation. This thesis documents the details of the aesthetic and conceptual influences, the specifics of the installation and individual components, and the final outcome of the project. It also addresses the challenges and solutions of seamlessly integrating multiple media and discusses the future potential of the artwork.
Department of Art
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37

Valadon, Cyril. "Advanced CDMA receiver architectures for satellite multimedia communications." Thesis, University of Surrey, 1999. http://epubs.surrey.ac.uk/843442/.

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Future mobile broadband communication systems aim to provide a wide range of multimedia services (telephony, video conferencing, audio and video broadcasting, etc.) to a large number of users. In order to achieve a global coverage and reach remote users, satellite is foreseen to be a key component in the development of such networks. When compared to first-generation mobile satellite communication systems, these future satellite networks will need to provide significantly higher data rates whilst achieving very low bit error probability values. In order to keep the mobile user terminal as well as on-board processing complexity as low as possible, it is important to reach the required quality of service with very low values of the signal-to-noise ratio. Hence, particular attention must be paid to the design of the air interface of these future satellite systems. The use of CDMA presents a number of advantages for mobile communication systems, and hence CDMA technology has recently received a lot of attention for both second generation and future terrestrial multimedia systems. However, less effort has been put into the design of CDMA solutions for satellite communications. Moreover, good air interface designs for terrestrial systems do not necessarily translate into efficient solutions for the satellite environment. Hence, different techniques aimed at improving the performance of CDMA satellite systems are proposed in this thesis. First, the performance of S-CDMA, which reduces the level of MAI by co-ordinating the transmission of the different users, is analysed in satellite fading channels. Comparisons with the more conventional A-CDMA are provided and the impact on the transmission quality of imperfect power control, synchronisation errors and pulse shaping is assessed. In order to meet the very tight requirements set for multimedia services, FEC coding is required. Hence, the performance of S-CDMA in fading channels is presented for different channel coding techniques. The performance of the different schemes is characterised with both power and spectral efficiency and comparisons are made. In order to reduce the performance degradation due to the MAI, it is also possible to use multiuser detection algorithms at the receiver. In this thesis, the performance of MUD algorithms using an ANN architecture is analysed in satellite fading channels. Different training strategies and algorithms are considered and the performance of the ANN receivers is compared to that of the conventional correlator as well as other MUD algorithms. Finally, a number of different multi-rate spreading techniques are proposed and their respective complexity is discussed and compared. The power fluctuations caused by these different multi-rate spreading techniques are analysed in order to evaluate their performance in the satellite non-linear channel.
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Li, Yuen. "Media Influence and News Production Centralization| The Role of China News Service in Overseas Chinese Affairs." Thesis, The George Washington University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10278974.

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After the bloody Tiananmen crackdown in 1989, the legitimacy of the Communist Party of China (CCP) suffered a devastating blow among the overseas Chinese (OC). The CCP responded to the challenge by implementing transnational outreach policy in the OC community, which includes substantial efforts to increase the Party’s influence in the overseas Chinese-language media (OCLM). By conducting a qualitative analysis of the evolution of the CCP's OC policy, this thesis finds that the Party has made tremendous progress in achieving the policy’s strategic goals: modernization and transnational legitimacy. The CCP’s increased influence in the OCLM has made crucial contributions to the Party's success in restoring transnational legitimacy in the OC community. This thesis finds that the China News Service (CNS), China's second-largest news agency operating under the Overseas Chinese Affairs Office of the State Council, plays a major role in the CCP's attempt to influence the OCLM and centralize the production of Chinese-language news.

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Liu, Qiang. "Available bandwidth estimation and rate-based congestion control in multimedia communication /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/5844.

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Alam, Muhammad Tanvir. "Design and analysis for the 3G IP multimedia subsytem /." Gold Coast, QLD : Bond University, 2007. http://epublications.bond.edu.au/theses/alam.

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Thesis (PhD.) -- Bond University, 2007.
"A dissertation submitted in fulfillment of the requirements for the degree of Doctor of Philosophy"-- t.p. Bibliography: leaves 219-242. Also available via the World Wide Web.
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Tan, Kefeng. "Design and Implementation of Spectrum-aware Wireless Multimedia Communication System." Thesis, University of California, Davis, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3596957.

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The explosive mobile data growth needs more spectrum to accommodate the traffic. Existing policy of exclusive spectrum access has made today's spectrum both over-controlled and underutilized. One possibility to improve spectrum efficiency is via dynamic spectrum sharing, which has the potential to release a large percentage of underutilized spectrum.

Cognitive radio is one of the most promising technologies to facilitate dynamic spectrum sharing. Yet, there exist many problems for cognitive radio to support multimedia communications. This dissertation advances the concept of “spectrum aware” for cognitive-radio based wireless multimedia communication system. We interpret spectrum awareness in a broad way which includes spectrum sensing, spectrum effectiveness and spectrum efficiency. In particular, we have made the following contributions in this dissertaion:

• We design and implement RECOG, a cognitive radio (CR) system that improves conventional CR with a smart sensing, fast backup channel searching and QoS managing. The proposed system is the first fully-fledge CR system that can supports real-time applications such as video chat.

• We design and implement PINOKIO, a system that monitors spectrum usage and improves spectrum efficiency in frequency-agile WiFi networks.

• We design and implement FAVICS, a frequency-aware video communication system that leverages the nature of unequal error protection (UEP) in frequency diversity for wireless streaming without modifying existing wireless PHY, and improve the peak signal-to-noise ratio (PSNR) of video streaming by 5∼10 dB.

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Kim, Sungwook Varshney Pramod K. "Adaptive bandwidth management for QoS sensitive multimedia cellular/communication networks." Related Electronic Resource: Current Research at SU : database of SU dissertations, recent titles available full text, 2003. http://wwwlib.umi.com/cr/syr/main.

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Shen, Ji. "Efficient 3G multimedia communication control protocol (H.245) and implementations /." access full-text access abstract and table of contents, 2005. http://libweb.cityu.edu.hk/cgi-bin/ezdb/thesis.pl?mphil-cs-b19886093a.pdf.

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Thesis (M.Phil.)--City University of Hong Kong, 2005.
"Submitted to Department of Computer Science in partial fulfillment of the requirements for the degree of Master of Philosophy" Includes bibliographical references (leaves 110-112)
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44

Gunnerud, Runar. "Launching an Innovative Mobile Multimedia Communication Application : using different platforms." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8815.

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The IP Multimedia Subsystem (IMS) is intended by the Telco industry, to make it easy for third-party application developers to create new, innovative services that will help to offset the fall in revenue of regular voice services. However, a slow roll out of the system is increasing the chance of a disruptive technology to fill some of the space that IMS hopes to cover. This thesis presents a hands on example of the implementation of such a new innovative service. XMPP has been used as an alternative platform to launch the service, and is thoroughly compared to the IMS in this master's thesis. Ironically the service could not be launched on IMS due to technical problems. Results suggest that XMPP could replace IMS as a service platform, thus disrupting the business model of IMS.

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Melodia, Tommaso. "Communication and coordination in wireless multimedia sensor and actor networks." Diss., Available online, Georgia Institute of Technology, 2007, 2007. http://etd.gatech.edu/theses/available/etd-07032007-014958/.

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Thesis (Ph. D.)--Electrical and Computer Engineering, Georgia Institute of Technology, 2008.
Fujimoto, Richard, Committee Member ; Ma, Xiaoli, Committee Member ; Fekri, Faramarz, Committee Member ; Copeland, John, Committee Member ; Akyildiz, Ian, Committee Chair.
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46

BESSE, LAURENT. "Architecture de communication haut-debit multimedia etude de la synchronisation." Paris 6, 1995. http://www.theses.fr/1995PA066534.

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La communication multimedia sur reseaux a haute vitesse et grande distance impose de nombreuses contraintes sur le cycle de developpement du logiciel de communication, majoritairement affecte par le manque d'architecture et par la non-adequation des besoins presents et a venir, face a l'existant. Pour y pallier, nous definissons des concepts architecturaux tels que la gestion des connexions et la notion de profils de communication. Nous integrons ces concepts, ainsi que la gestion de la qualite de service, au sein d'une architecture de communication, basee sur l'offre atm et constituee de quatre niveaux fonctionnels: application, synchronisation, transport et aal. Chaque niveau refere a des services ainsi qu'a des protocoles. Les services sont concus de maniere a assurer une souplesse et une efficacite maximum, vis-a-vis des specifications applicatives. Les protocoles de communication sont de complexite minimale afin de convenir aux applications distribuees cooperatives et interactives. Ainsi, des gestionnaires de connexions et de qos, definis a tous les niveaux, conferent a de telles applications le pouvoir de selectionner les services de communication necessaires, avec la possibilite d'outrepasser les niveaux non requis, en garantissant une qos negociee prealablement et/ou dynamiquement. Nous mettons ensuite en pratique les concepts enonces, a travers la conception formelle du niveau synchronisation. Pour ce dernier, nous mettons l'accent sur la problematique de la synchronisation, dans le contexte choisi, et nous la distinguons, en tant que tache de coordination, de l'orchestration, definie comme tache d'ordonnancement de faisceaux de flux mono-media. Nous proposons alors un service et un protocole d'orchestration multi-connexions ainsi qu'un mecanisme de synchronisation temporelle pour medias periodiques. Le protocole est specifie formellement en estelle et le niveau synchronisation complet en esterel. Le mecanisme propose resoud les synchronisations de types: intra-flux, inter-flux et multi-destinations. Il est egalement specifie en esterel. Sa simulation sur une application audio haute qualite permet de valider la pertinence de la proposition
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47

Adas, Abdelnaser M. "Supporting multimedia traffic in broadband networks." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/14849.

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48

Muñoz, Da Costa Ricardo Daniel. "The Effects of Text and Hybrid Graphic-Text Formats on Pilot Performance Using Flight Deck Data Communication Displays." Wright State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=wright1369266508.

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49

Gallegos, Christopher M. "The new "gayborhood"| Defining and redefining the gay community in a technological age." Thesis, University of Colorado at Denver, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10247825.

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What is community? What defines it, and what creates it? What—or who—is the gay community? Is the gay community the same as it was ten, twenty, or even thirty years ago? Those are some of the questions I will be answering as I explore the creation, expansion, and subsequent integration of the physical gay community into one that embraces an online, fragmented community. I will explore the creation and evolution of the gay community, examining its early years and the challenges it faced as a marginalized group. To help define community, I will use the concept of identity theory by incorporating the theory of play and weaving the idea of claiming public space into my argument to show how the physical, economic, social creation of the gay community is dependent upon a geographic and virtual community. Those examples will set up my argument that the idea of community has changed in part to the commonality of technology and social applications. I argue that the idea of the traditional gay and lesbian community, which relied heavily on where you lived, has become fragmented and disjointed because of the reliance of an online, virtual community which, in turn, has led to a lack of interpersonal connections among individuals of this marginalized group.

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Cellatoglu, A. "Adaptive header compression techniques for mobile multimedia networks." Thesis, University of Surrey, 2003. http://epubs.surrey.ac.uk/800046/.

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