Journal articles on the topic 'Multimedia communication and networking'

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1

Domet, Jack J., T. M. Rajkumar Domet, and David Yen. "MULTIMEDIA NETWORKING A Leading-Edge Communication Technology." Information Systems Management 11, no. 4 (January 1994): 39–45. http://dx.doi.org/10.1080/07399019408964669.

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Tasrif, Elfi. "Designing of multimedia learning using lectora inspire for informatics education students." Jurnal Konseling dan Pendidikan 9, no. 1 (February 25, 2021): 74. http://dx.doi.org/10.29210/158800.

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Learning is more interesting and helps foster a sense of enthusiasm for learning is the role of multimedia. This study aims to design multimedia learning on the subject of Computer Networks and Data Communication for informatics education students. This type of research uses a development research approach, this research will only focus on stage I, namely designing multimedia learning. Designing multimedia learning in computer networking and data communications subject using Lectora Inspire Software. Furthermore, validation is carried out based on expert trials, on aspects of software engineering, aspects of application design, aspects of visual communication. The results of designing multimedia learning in the subject of Computer Networks and Data Communication for informatics education students are valid, feasible, easy to use, and very friendly. So that with this multimedia learning design greatly contributes to learning in informatics education.
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Ali, Inayat, and Huhnkuk Lim. "Anchor-Less Producer Mobility Management in Named Data Networking for Real-Time Multimedia." Mobile Information Systems 2019 (May 13, 2019): 1–12. http://dx.doi.org/10.1155/2019/3531567.

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Information-centric networking (ICN) is one of the promising solutions that cater to the challenges of IP-based networking. ICN shifts the IP-based access model to a data-centric model. Named Data Networking (NDN) is a flexible ICN architecture, which is based on content distribution considering data as the core entity rather than IP-based hosts. User-generated mobile contents for real-time multimedia communication such as Internet telephony are very common these days and are increasing both in quality and quantity. In NDN, producer mobility is one of the challenging problems to support uninterrupted real-time multimedia communication and needs to be resolved for the adoption of NDN as future Internet architecture. We assert that mobile node’s future location prediction can aid in designing efficient anchor-less mobility management techniques. In this article, we show how location prediction techniques can be used to provide an anchor-less mobility management solution in order to ensure seamless handover of the producer during real-time multimedia communication. The results indicate that with a low level of location prediction accuracy, our proposed methodology still profoundly reduces the total handover latency and round trip time without creating network overhead.
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Ahmed Ali, Adel, and Ahmed M. Al-Naamany. "Converged Networking: A Review of Concepts and Technologies." Sultan Qaboos University Journal for Science [SQUJS] 5 (December 1, 2000): 209. http://dx.doi.org/10.24200/squjs.vol5iss0pp209-225.

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Converged networking is an emerging technology thrust that integrates voice, video, and data traffic on a single network. Converged networking encompasses several aspects, all of which are related to the aggregation of networking activity. Such aspects include, Payload convergence, Protocol convergence, Physical convergence, Device convergence, Application convergence, Technology convergence, etc. In recent years the Internet has developed into a global data network that is highly accepted as a multimedia information platform, which has the potential to develop into an alternative carrier network in the future. Several convergence scenarios have been recently proposed, ranging from integrating communication services and computer application into two separate networks, to building a seamless multimedia network, which converges the Central Office based network and the Internet in a single network, thereby enabling telecommunications operators and service provider's tremendous investment in existing network infrastructure to be fully utilized. This paper offers introduction and review of the networking technologies. The paper presents the existing multiple networks into two infrastructures: an ATM/Frame Relay (Ethernet)- based corporate network with integrated voice, video, and data traffic and an Internet-based network for secure intranet, extranet and remote access. This work is aimed at summarizing the internetworking basics and technologies which are essential for the emerging converged networking systems. The specific areas addressed here are networking basics, networking technologies, types of traffic, and convergence of computer and communication networks.
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Cerqueira, Eduardo, Sherali Zeadally, Mikołaj Leszczuk, Marilia Curado, and Andreas Mauthe. "Recent advances in multimedia networking." Multimedia Tools and Applications 54, no. 3 (August 7, 2010): 635–47. http://dx.doi.org/10.1007/s11042-010-0578-z.

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Lim, Mingyu. "CMSNS: a communication middleware for social networking and networked multimedia systems." Multimedia Tools and Applications 76, no. 17 (August 13, 2016): 18119–35. http://dx.doi.org/10.1007/s11042-016-3839-7.

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Akyildiz, Ian F. "Special issue on multimedia networking." Multimedia Systems 4, no. 6 (December 1, 1996): 297–98. http://dx.doi.org/10.1007/s005300050030.

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Xu, Bi. "Constructing Network Learning Platform Based on the Influencing Factors of Mobile Learning - A Case Study on Learning Cell." Applied Mechanics and Materials 687-691 (November 2014): 2367–70. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.2367.

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Communication Technology and Network Technology are the key factors to M-learning, and at the same time constraints. This study combines the features of M-learning in digital, in multimedia, networking, intelligent and happening whenever and wherever, analyzes key factors affecting M-learning based on Communication Technology and Network Technology, and expects to find a basis for Network Platform’s design and development.
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Havinga, Paul J. M., and Gerard J. M. Smit. "Energy-efficient wireless networking for multimedia applications." Wireless Communications and Mobile Computing 1, no. 2 (2001): 165–84. http://dx.doi.org/10.1002/wcm.9.

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Fang, Bin. "Blockchain-Based Educational Management and Secure Software-Defined Networking in Smart Communities." International Journal of Information Security and Privacy 16, no. 2 (April 1, 2022): 1–20. http://dx.doi.org/10.4018/ijisp.308314.

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As network multimedia technology has advanced rapidly, video communication has made enormous strides and has been used in many educational industries. The use of educational video communication is a simple, effective, and convenient method of communication. A fast and energy-efficient blockchain clustering algorithm is proposed to pick the desired cluster head in software-defined networking (SDN). This research suggests using an adaptive resource allocation method and secure communication networks to improve the quality of instructional video transmission. To better educational management resources (EMR), this research suggests using a particle swarm algorithm (PSA). Using the PSA-EMR, an extended particle swarm optimization model suggests a low-complexity solution for adaptive central and distributed resource allocation in communication networks. The method improves the productivity and accuracy of the teaching team. Finally, a cost-effective digital framework for collecting and transmitting high-quality instructional content was developed to conclude the research.
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Koumidis, Konstandinos, Panayiotis Kolios, Christos Panayiotou, and Georgios Ellinas. "Proximity-Based Alert Forwarding Under Varying Mobility Levels in Adhoc Networks." International Journal of Distributed Systems and Technologies 7, no. 4 (October 2016): 61–76. http://dx.doi.org/10.4018/ijdst.2016100104.

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Mobile ad-hoc networking is considered as one of the key technologies to support communication when different emergencies or disasters strike. Unfortunately, the majority of existing ad-hoc networking solutions are based on proprietary hardware and software which severely limits their use by only those competent authorities that are well trained and properly equipped. As a consequence, patients/victims and bystanders are deprived from access to this communication means. This work details a novel ad-hoc networking solution that is purposefully designed to operate on consumer electronics such as smartphones, tablets and laptops that support the WiFi-Direct standard. The networking solution proposed is shown to be both highly scalable, robust and energy efficient due to the distributed and purely local operation of all its functionalities. The proposed solution has been implemented and tested on Android devices with several multimedia services provided in the form of a mobile app. Experimental results demonstrate the performance of the proposed solution under varying degrees of mobility associated with alternative emergency situations.
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Fuchs, Christian. "Social Networking Sites and Complex Technology Assessment." International Journal of E-Politics 1, no. 3 (July 2010): 19–38. http://dx.doi.org/10.4018/jep.2010070102.

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Social networking sites (SNS) are integrated world wide web-based information, communication and community platforms that allow the creation of personal profiles, the upload and sharing of multimedia data, networking with other users with the help of “friends lists”, communication by tools such as e-mail, guest books, or forums. SNS combine a number of Internet technologies on one platform and are among the most popular Internet and web applications. Young people especially use them, which is why it is important to assess the implications of SNS usage by young people for society. In this paper, foundations of complex and dialectical SNS technology assessment are elaborated by introducing three different approaches of technology assessment: 1) technological determinism; 2) the social construction of technology; and 3) complex dialectical technology assessment. It is argued that technology assessment should be conceived as complex and dialectical and that it should try to identify contradictions of technology and society. An empirical study of SNS usage is presented as an example of complex, dialectical technology assessment.
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Jung, Sungmo, Jae Young Ahn, Dae-Joon Hwang, and Seoksoo Kim. "An Optimization Scheme for M2M-Based Patient Monitoring in Ubiquitous Healthcare Domain." International Journal of Distributed Sensor Networks 8, no. 4 (April 1, 2012): 708762. http://dx.doi.org/10.1155/2012/708762.

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In ubiquitous healthcare systems, machine-to-machine (M2M) communication promises large opportunities as it utilizes rapidly developing technologies of large-scale networking of devices for patient monitoring without dependence on human interaction. With the emergence of wireless multimedia sensor networks (WMSNs), M2M communications improve continuous monitoring and transmission and retrieval of multimedia content such as video and audio streams, images, and sensor data from the patient being monitored. This research deploys WMSN for continuous monitoring of target patients and reports tracking for preventive ubiquitous healthcare. This study performs optimization scheme movement coordination technique and data routing within the monitored area. A movement tracking algorithm is proposed for better patient tracking techniques and aids in optimal deployment of wireless sensor networks. Results show that our optimization scheme is capable of providing scalable and reliable patient monitoring results.
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14

Spragins, J. "Wireless multimedia communications: networking video, voice, and data [Book Reviews]." IEEE Network 12, no. 6 (1998): 6. http://dx.doi.org/10.1109/mnet.1998.752637.

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15

Rozhon, Jan, Filip Rezac, Jakub Jalowiczor, and Ladislav Behan. "Augmenting Speech Quality Estimation in Software-Defined Networking Using Machine Learning Algorithms." Sensors 21, no. 10 (May 17, 2021): 3477. http://dx.doi.org/10.3390/s21103477.

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With the increased number of Software-Defined Networking (SDN) installations, the data centers of large service providers are becoming more and more agile in terms of network performance efficiency and flexibility. While SDN is an active and obvious trend in a modern data center design, the implications and possibilities it carries for effective and efficient network management are not yet fully explored and utilized. With most of the modern Internet traffic consisting of multimedia services and media-rich content sharing, the quality of multimedia communications is at the center of attention of many companies and research groups. Since SDN-enabled switches have an inherent feature of monitoring the flow statistics in terms of packets and bytes transmitted/lost, these devices can be utilized to monitor the essential statistics of the multimedia communications, allowing the provider to act in case of network failing to deliver the required service quality. The internal packet processing in the SDN switch enables the SDN controller to fetch the statistical information of the particular packet flow using the PacketIn and Multipart messages. This information, if preprocessed properly, can be used to estimate higher layer interpretation of the link quality and thus allowing to relate the provided quality of service (QoS) to the quality of user experience (QoE). This article discusses the experimental setup that can be used to estimate the quality of speech communication based on the information provided by the SDN controller. To achieve higher accuracy of the result, latency characteristics are added based on the exploiting of the dummy packet injection into the packet stream and/or RTCP packet analysis. The results of the experiment show that this innovative approach calculates the statistics of each individual RTP stream, and thus, we obtain a method for dynamic measurement of speech quality, where when quality decreases, it is possible to respond quickly by changing routing at the network level for each individual call. To improve the quality of call measurements, a Convolutional Neural Network (CNN) was also implemented. This model is based on two standard approaches to measuring the speech quality: PESQ and E-model. However, unlike PESQ/POLQA, the CNN-based model can take delay into account, and unlike the E-model, the resulting accuracy is much higher.
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Gavrilovska, Ada, Sanjay Kumar, Srikanth Sundaragopalan, and Karsten Schwan. "Advanced networking services for distributed multimedia streaming applications." Multimedia Tools and Applications 34, no. 2 (February 7, 2007): 179–200. http://dx.doi.org/10.1007/s11042-006-0089-0.

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17

Ackerman, Michael J. "Next generation networking: distributed multimedia information for healthcare." Multimedia Tools and Applications 33, no. 1 (February 7, 2007): 5–11. http://dx.doi.org/10.1007/s11042-006-0093-4.

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18

Cerqueira, Eduardo, Mikolaj Igor Leszczuk, Sherali Zeadally, Marília Curado, and Andreas Mauthe. "Guest editorial special issue on “Future multimedia networking”." Multimedia Tools and Applications 54, no. 3 (August 10, 2010): 545–49. http://dx.doi.org/10.1007/s11042-010-0579-y.

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Boavida, Fernando, Eduardo Cerqueira, Andreas Mauthe, Marília Curado, Eng Keong Lua, and Mikołaj Leszczuk. "Special section on human-centric multimedia networking: Guest editorial." Computer Communications 36, no. 15-16 (September 2013): 1606–7. http://dx.doi.org/10.1016/j.comcom.2013.09.002.

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20

Leszczuk, M. "Readings in multimedia computing and networking [Book Review]." IEEE Communications Magazine 40, no. 3 (March 2002): 32–34. http://dx.doi.org/10.1109/mcom.2002.989745.

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21

Chen, Qing. "Development of Applied Technology in University Library." Advanced Materials Research 1023 (August 2014): 229–32. http://dx.doi.org/10.4028/www.scientific.net/amr.1023.229.

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The development of science and technology and market offered more chances for applied technology in university library. And university library is necessary to utilize modern science and technology , advanced computer technology, high-density storage technology, multimedia technology, network technology, communication technology and information media to share documentary information resources with public. Only in this way can university library realize digitalization, networking and virtualization and applied technology is functioning adequately in jobs of university library.
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22

Mohammed, Salim Qadir, and Asaad M. Asaad M. Al-Hindawi. "Study of Optical Fiber Design Parameters in Fiber Optics Communications." Kurdistan Journal of Applied Research 2, no. 3 (August 27, 2017): 302–8. http://dx.doi.org/10.24017/science.2017.3.52.

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Fiber optics is an important part in the telecommunication infrastructure. Large bandwidth and low attenuation are features for the fiber optics to provide gigabit transmission. Nowadays, fiber optics are used widely in long distance communication and networking to provide the required information traffic for multimedia applications. In this paper, the optical fiber structure and the operation mechanism for multimode and single modes are analyzed. The design parameters such as core radius, numerical aperture, attenuation, dispersion and information capacity for step index and graded index fibers are studied, calculated and compared for different light sources.
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Almenárez, Florina, Andrés Marín, Daniel Díaz, Alberto Cortés, Celeste Campo, and Carlos García-Rubio. "Trust management for multimedia P2P applications in autonomic networking." Ad Hoc Networks 9, no. 4 (June 2011): 687–97. http://dx.doi.org/10.1016/j.adhoc.2010.09.005.

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Song, Jun, Ya Hui Cheng, Xin Zhu Zhang, and Ya Fen Zhang. "The City Traffic Service Platform Based on MPI Model." Applied Mechanics and Materials 548-549 (April 2014): 1844–47. http://dx.doi.org/10.4028/www.scientific.net/amm.548-549.1844.

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“Smart City” equals “Digital City” plus “The Internet of things” and “Cloud Computing”. Vehicle networking (IOV), cloud computing and digital communication constitute the core of the intelligent traffic. Vehicle networking (IOV) refers to a fact that objects (cars and trucks, cars and roads, cars and people, vehicles and sensors, RFID and other devices which communicates with vehicles) consitute a dynamic mobile communication system through network. It can collect and share information among cars and cars, cars and people, cars and roads, vehicles and environment. In this information network platform, the multi-source information will be collected for processing, computing, and sharing as well as providing professional multimedia and mobile Internet applications . And we use MPI model to compute the large amount of information data . In this project, we achieve all the work which will be mentioned in this passage and we aim to use these technologies to resolve the computing problem in data processing and apply these new resolutions in smart city.
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Anadiotis, Angelos-Christos G., Charalampos Z Patrikakis, and A. Murat Tekalp. "Information-centric networking for multimedia, social and peer-to-peer communications." Transactions on Emerging Telecommunications Technologies 25, no. 4 (March 28, 2014): 383–91. http://dx.doi.org/10.1002/ett.2814.

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Governo, Fernando, Aurora A. C. Teixeira, and Ana Margarida Brochado. "Social Multimedia Computing: An Emerging Area of Research and Business for Films." Journal of Creative Communications 12, no. 1 (March 2017): 31–47. http://dx.doi.org/10.1177/0973258616688967.

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We survey and analyze the relationship between ‘social media’ landscape and the ‘over-the-top’ film industry and provide a new market overview of how distinctive media platforms are leveraging each other features as part of their business model. With an elevated penetration of mass-market over the top (OTT) services and coexistence of several business models and value chains that need to be proven, our findings suggest that new entrants, to stand apart, will have to experiment new business models and with multimedia integration of content and services; and, unless they establish new niche services to communities of interest it will be difficult for them to differentiate their offerings and survive. Developing a social content network that connects people socially through films can offer media entrepreneurs and the ‘world film’ industry with a stable business model and a new window of opportunity in their competition for market share. By clarifying the boundaries and affordances of distinct OTT and social media platforms, the present research sustains that coupling video streaming and social networking is the future. It further bears that social multimedia computing should be used to capture and leverage the social activity and interaction of users in order to understand the drivers and trends in the film industry. Finally, it provides a direction for online world films.
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Chen, Chang Wen, Stefanos Gritzalis, Pascal Lorenz, and Shiguo Lian. "Special issue on multimedia networking and security in convergent networks." Computer Communications 33, no. 14 (September 2010): 1575–77. http://dx.doi.org/10.1016/j.comcom.2010.07.003.

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Kota, Sastri, Yi Qian, Ekram Hossain, and Rajamani Ganesh. "Advances in Mobile Multimedia Networking and QoS [Guest Editorial]." IEEE Communications Magazine 45, no. 8 (August 2007): 52–53. http://dx.doi.org/10.1109/mcom.2007.4290314.

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Song, Liang, and Dimitrios Hatzinakos. "Real-Time Communications in Large-Scale Wireless Networks." International Journal of Digital Multimedia Broadcasting 2008 (2008): 1–16. http://dx.doi.org/10.1155/2008/586067.

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There is an emerging need for realizing real-time quality of service (QoS) over multihop wireless communications in large-scale wireless networks. The applications can include wireless mesh infrastructure for broadband Internet access supporting multimedia services, visual sensor networks for surveillance, and disaster-relief networks. However, a number of challenges still exist as revealed by recent works, where the dataflow QoS performance such as throughput and end-to-end delay can degrade fast with the number of wireless hops. We propose to use large-scale cognitive networking methods to resolve the wireless multihop challenges. By the cognitive-networking concept, data packets travel along opportunistically available paths in the network with opportunistically available spectrum in every hop. Reliable end-to-end communications can be achieved for real-time services, where we show that (1) dataflow throughput can be independent of any number of wireless hops, (2) end-to-end delay and delay variance increase linearly with the number of wireless hops, and (3) delay variance decreases to zero with higher network density. These results are supported by analysis, simulations, and experiments.
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Farooq, Muhammad Omer, and Thomas Kunz. "Contiki-Based IEEE 802.15.4 Channel Capacity Estimation and Suitability of Its CSMA-CA MAC Layer Protocol for Real-Time Multimedia Applications." Mobile Information Systems 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/398637.

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Real-time multimedia applications require quality of service (QoS) provisioning in terms of bounds on delay and packet loss along with soft bandwidth guarantees. The shared nature of the wireless communication medium results in interference. Interference combined with the overheads, associated with a medium access control (MAC) protocol, and the implementation of a networking protocol stack limit the available bandwidth in IEEE 802.15.4-based networks and can result in congestion, even if the transmission rates of nodes are well below the maximum bandwidth supported by an underlying communication technology. Congestion degrades the performance of admitted real-time multimedia flow(s). Therefore, in this paper, we experimentally derive the IEEE 802.15.4 channel capacity using an unslotted CSMA-CA MAC protocol. We experimentally derive channel capacity for two cases, that is, when the CSMA-CA protocol is working without ACKs and when it is working with ACKs. Moreover, for both cases, we plot the relationship of offered data load with delay and packet loss rate. Simulation results demonstrate that the parameters that affect the choice of a CSMA-CA MAC layer protocol are end-to-end delay and packet loss requirements of a real-time multimedia flow, data load within the interference range of transmitters along the forwarding path, and length of the forwarding path.
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Floris, Alessandro, and Luigi Atzori. "Collaborative QoE management using SDN." ACM SIGMultimedia Records 12, no. 1 (March 2020): 1. http://dx.doi.org/10.1145/3548555.3548557.

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The Software-Defined Networking (SDN) paradigm offers the flexibility and programmability in the deployment and management of network services by separating the Control plane from the Data plane. Being based on network abstractions and virtualization techniques, SDN allows for simplifying the implementation of traffic engineering techniques as well as the communication among different services providers, included Internet Service Providers (ISPs) and Over The Top (OTT) providers. For these reasons, the SDN architectures have been widely used in the last years for the QoE-aware management of multimedia services.
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Jin, Yong, Hang Shen, Daniele D’Agostino, Nadjib Achir, and James Nightingale. "Guest editorials: Special issue on fog/edge networking for multimedia applications." Peer-to-Peer Networking and Applications 12, no. 6 (September 9, 2019): 1477–79. http://dx.doi.org/10.1007/s12083-019-00812-5.

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Mertzanis, I., G. Sfikas, R. Tafazolli, and B. G. Evans. "Satellite-ATM networking and call performance evaluation for multimedia broadband services." International Journal of Satellite Communications 17, no. 2-3 (March 1999): 107–27. http://dx.doi.org/10.1002/(sici)1099-1247(199903/06)17:2/3<107::aid-sat629>3.0.co;2-p.

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Et. al., G. Megala,. "State-Of-The-Art In Video Processing: Compression, Optimization And Retrieval." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 5 (April 11, 2021): 1256–72. http://dx.doi.org/10.17762/turcomat.v12i5.1793.

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Video compression plays a vital role in the modern social media networking with plethora of multimedia applications. It empowers transmission medium to competently transfer videos and enable resources to store the video efficiently. Nowadays high-resolution video data are transferred through the communication channel having high bit rate in order to send multiple compressed videos. There are many advances in transmission ability, efficient storage ways of these compressed video where compression is the primary task involved in multimedia services. This paper summarizes the compression standards, describes the main concepts involved in video coding. Video compression performs conversion of large raw bits of video sequence into a small compact one, achieving high compression ratio with good video perceptual quality. Removing redundant information is the main task in the video sequence compression. A survey on various block matching algorithms, quantization and entropy coding are focused. It is found that many of the methods having computational complexities needs improvement with optimization.
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VOLOSHYNOVSKIY, SVIATOSLAV, FREDERIC DEGUILLAUME, OLEKSIY KOVAL, and THIERRY PUN. "INFORMATION-THEORETIC DATA-HIDING: RECENT ACHIEVEMENTS AND OPEN PROBLEMS." International Journal of Image and Graphics 05, no. 01 (January 2005): 5–35. http://dx.doi.org/10.1142/s0219467805001641.

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In this paper we introduce and develop a framework for visual data-hiding technologies that aim at resolving emerging problems of modern multimedia networking. First, we introduce the main open issues of public network security, quality of services control and secure communications. Secondly, we formulate digital data-hiding into visual content as communications with side information and advocate an appropriate information-theoretic framework for the analysis of different data-hiding methods in various applications. In particular, Gel'fand-Pinsker channel coding with side information at the encoder and Wyner-Ziv source coding with side information at the decoder are used for this purpose. Finally, we demonstrate the possible extensions of this theory for watermark-assisted multimedia processing and indicate its perspectives for distributed communications.
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Aguiar, Javier M., Carlos Baladron, Borja De La Cuesta, Isabel Ordas Arnal, Patrice Mignot, Gino Carrozzo, and Paolo Comi. "Personal multimedia services over a common home and access networking environment." IEEE Network 23, no. 6 (November 2009): 43–49. http://dx.doi.org/10.1109/mnet.2009.5350352.

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Huang, Xiaohong, Tingting Yuan, Guanhua Qiao, and Yizhi Ren. "Deep Reinforcement Learning for Multimedia Traffic Control in Software Defined Networking." IEEE Network 32, no. 6 (November 2018): 35–41. http://dx.doi.org/10.1109/mnet.2018.1800097.

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Kota, Sastri, Yi Qian, Ekram Hossain, and Rajamani Ganesh. "Advances in Mobile Multimedia Networking and QoS: Part II [Guest Editorial]." IEEE Communications Magazine 46, no. 7 (July 2008): 108–9. http://dx.doi.org/10.1109/mcom.2008.4557051.

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Deng, Tao, Shaheen Kanthawala, Jingbo Meng, Wei Peng, Anastasia Kononova, Qi Hao, Qinhao Zhang, and Prabu David. "Measuring smartphone usage and task switching with log tracking and self-reports." Mobile Media & Communication 7, no. 1 (April 25, 2018): 3–23. http://dx.doi.org/10.1177/2050157918761491.

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Smartphones offer multimedia convergence in a single device, ubiquitous access to media, and constant connections with others. The rapid rise of smartphone use calls for more scholarly attention paid to users’ media usage and time expenditure. This study aims to (a) understand smartphone usage patterns by examining time spent using smartphones and task switching between mobile applications (apps), and (b) test the validity of self-reported measures of these behaviors by comparing self-reports with log data from the smartphone. Data were collected from 50 participants over 1 week. Results show that on average participants spent 2 hours 39 minutes on their smartphone and made 101 app switches per day. Among other findings, social networking was the most used app category, age was a significant demographic factor, and participants, especially heavy smartphone users, overestimated their mobile app usage. Theoretical and practical implications of these findings are discussed.
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Pressas, Andreas, Mümin Özpolat, Zhengguo Sheng, and Falah Ali. "Performance Evaluation of Networking Protocols for Connected Vehicles." International Journal of Vehicular Telematics and Infotainment Systems 1, no. 1 (January 2017): 1–14. http://dx.doi.org/10.4018/ijvtis.2017010101.

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Modern cars feature many embedded systems that monitor and manage all the critical sensors and actuators. The interconnection of such systems is a challenging task since the information to be exchanged is of mission-critical nature and affects the driving experience. The vehicle connectivity can be further extended with Vehicle-to-Vehicle (V2V) technology, which allows cars to exchange sensory information and even act on it. In this article a unified networking architecture is presented, starting from the inside of the vehicle and the interconnection of various control units and ultimately targeting Car-to-Car communications which enable smarter, safer and more efficient transportation. The researchers review and evaluate the performance of Power Line Communications as a solution for in-car networking. Then the safety-critical data as well as multimedia originating from each individual vehicle's in-car network are broadcasted to other neighbouring vehicles via IEEE 802.11p in a simulation environment featuring realistic vehicular mobility.
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41

Ansari, Mohd Shoaib, and Aditya Tripathi. "Use of WhatsApp for Effective Delivery of Library and Information Services." DESIDOC Journal of Library & Information Technology 37, no. 5 (October 23, 2017): 360. http://dx.doi.org/10.14429/djlit.37.11090.

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<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>Information communication technology playing a major role in transmitting idea, thought and information between one to another. Social networking websites are a good example of communication network and it is a social structure that lets the user interact and work collaboratively with other users. WhatsApp is a free instant </span><span>messenger application that allows users to send text messages and multimedia files. In this paper, an online survey </span><span>was conducted to measure usability of WhatsApp for service delivery in the libraries and information centres. A random sample was selected from social networking sites from all over India and an online questionnaire was used to gather information from respondents. Findings indicated that respondents showed a positive attitude toward getting services over WhatsApp. Most of the respondents believe that use of WhatsApp can improve alert services (CAS, </span><span>virtual reference, notifications) and libraries can utilise their potential for providing better user services. </span></p></div></div></div>
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Ansari, Mohd Shoaib, and Aditya Tripathi. "Use of WhatsApp for Effective Delivery of Library and Information Services." DESIDOC Journal of Library & Information Technology 37, no. 5 (October 23, 2017): 360. http://dx.doi.org/10.14429/djlit.37.5.11090.

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<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>Information communication technology playing a major role in transmitting idea, thought and information between one to another. Social networking websites are a good example of communication network and it is a social structure that lets the user interact and work collaboratively with other users. WhatsApp is a free instant </span><span>messenger application that allows users to send text messages and multimedia files. In this paper, an online survey </span><span>was conducted to measure usability of WhatsApp for service delivery in the libraries and information centres. A random sample was selected from social networking sites from all over India and an online questionnaire was used to gather information from respondents. Findings indicated that respondents showed a positive attitude toward getting services over WhatsApp. Most of the respondents believe that use of WhatsApp can improve alert services (CAS, </span><span>virtual reference, notifications) and libraries can utilise their potential for providing better user services. </span></p></div></div></div>
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43

Spinsante, Susanna, and Ennio Gambi. "Integrated Multimedia and Sensor Data Management in Heterogeneous Home Networks: a Concept Proposal." Journal of Communications Software and Systems 6, no. 3 (September 22, 2010): 101. http://dx.doi.org/10.24138/jcomss.v6i3.187.

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Home Area Networks designed for the delivery of both multimedia contents (e.g. TV programs, movies, music) and home automation services (e.g. household appliances commands, lighting and surveillance controls) are becoming widespread, especially thanks to the latest developments in wireless sensor and communication devices. This kind of networks, however, represents a new challenge for the networking field, particularly with respect to the integration of many different home and building automation solutions, that are not originally conceived to coexist and exchange data. Consequently, it is necessary to introduce an operational infrastructure able to interconnect differentdevices on the same communication link, or over different links, by means of a single user interface and a unified intelligence, thus making possible a complete and efficient management of the system. This paper outlines the main components in the design of an integrated home network architecture based on both commercial and customized devices developed ad-hoc, and provides preliminary results about the performance obtainable in the delivery of different data flows. The convergence of many differentiated services over IP-based architectures dramatically increases the amount of IP traffic to be delivered to the clients, so that Quality of Service management issues arise, and are to be taken into account.
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Miao, Wang, Geyong Min, Yulei Wu, Haozhe Wang, and Jia Hu. "Performance Modelling and Analysis of Software-Defined Networking under Bursty Multimedia Traffic." ACM Transactions on Multimedia Computing, Communications, and Applications 12, no. 5s (December 12, 2016): 1–19. http://dx.doi.org/10.1145/2983637.

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45

Kanellopoulos, Dimitris. "Inter-destination Multimedia Synchronization: A Contemporary Survey." Infocommunications journal, no. 1 (2019): 10–21. http://dx.doi.org/10.36244/icj.2019.1.2.

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The advent of social networking applications, media streaming technologies, and synchronous communications has created an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of users can be immersed in a common virtual networked environment in which they can interact and collaborate in real- time within the context of simultaneous media content consumption. In this environment, intra-stream and inter-stream synchronization techniques are used inside the consumers’ playout devices, while synchronization of media streams across multiple separated locations is required. This synchronization is nown as multipoint, group or Inter-Destination Multimedia Synchronization (IDMS) and is needed in many applications such as social TV and synchronous e-learning. This survey paper discusses intraand inter-stream synchronization issues, but it mainly focuses on the most well-known IDMS techniques that can be used in emerging distributed multimedia applications. In addition, it provides some research directions for future work.
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46

Farshad, Nasimi Khameneh, and Syuhaimi Ab Rahman Mohammad. "Optimizing In-Vehicle Multiplexed Network Using WDM over POF." Applied Mechanics and Materials 663 (October 2014): 675–81. http://dx.doi.org/10.4028/www.scientific.net/amm.663.675.

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The past decade was huge challenge for vehicle industries to upgrade their on-board networks using several software technologies (multiplexed networks) but the hardware still is untouched. Now in-vehicle network is a complex of tens electronic controllers and hundreds sensors and actuators. Even telecommunication and multimedia became inevitable vehicle’s features with increasing day to day demands. Today copper wires are the constant option as transmission medium in current vehicles networks and they cannot provide proper bandwidth for such high speed applications. Although the MOST (Media Oriented Systems Transport) company started to apply POF for their multimedia network, other networks still are working on the copper wires with their barriers. This paper is suggesting a network model which can be applied to the current networks and replace copper wires with POF. As a new step in the on-board networking in automobiles authors suggested and examined Wavelength Division multiplexing (WDM) over POF in order to use its benefits to integrate different networks and optimize existing communication techniques. The results are base on the automotive-matched standards experiments.
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GHINEA, GHEORGHITA, GEORGE D. MAGOULAS, and ANDREW O. FRANK. "INTELLIGENT PROTOCOL ADAPTATION IN A MEDICAL E-COLLABORATION ENVIRONMENT." International Journal on Artificial Intelligence Tools 13, no. 01 (March 2004): 199–218. http://dx.doi.org/10.1142/s021821300400148x.

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Distributed multimedia e-health applications have a set of specific requirements which must be taken into account if effective use is to be made of the limited resources provided by public telecommunication networks. Moreover, there is an architectural gap between the provision of network-level Quality of Service (QoS) and user requirements of e-health applications. In this paper, we address the problem of bridging this gap from a multi-criteria decision-making perspective in the context of a remote collaborative environment for back pain treatment. We propose adaptable data transport mechanisms, capable of responding to evolving networking, application and user requirements. To this end we present a framework which allows for not only construction of tailored multimedia communication protocols, but also for the inclusion of user requirements in such protocols. This is achieved by equipping our protocol adaptation mechanism with multi-criteria decision making based techniques that can be used to allocate resources according to their ratio-scale priorities in response to detection of system degradation or evolving user preferences. The applicability of our approach is illustrated in three usage scenarios.
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Wang, Mu, Changqiao Xu, Xingyan Chen, Lujie Zhong, and Gabriel-Miro Muntean. "Decentralized asynchronous optimization for dynamic adaptive multimedia streaming over information centric networking." Journal of Network and Computer Applications 157 (May 2020): 102574. http://dx.doi.org/10.1016/j.jnca.2020.102574.

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49

Thomson, John, and Joye Volker. "Australian visual arts: libraries and the new technologies." Art Libraries Journal 21, no. 1 (1996): 4–7. http://dx.doi.org/10.1017/s0307472200009676.

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Electronic networking has been welcomed in Australia not least because of its potential to help solve problems of distances within Australia and of the isolation of Australia. In the world as a whole, the Internet, and the World Wide Web in particular, is transforming the communication of art information and access to art images. Three Australian Web servers focus on the visual arts: Art Serve, Diva, and AusArts. A number of initiatives intended to provide online bibliographic databases devoted to Australian art were launched in the 1980s. More recently a number of CD-ROMs have been published. As elsewhere, art librarians in Australia need new skills to integrate these products of new technology into the art library, and to transform the latter into a multimedia resource centre.
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Mohamed Hatim, Shahirah, Haryani Haron, Shamsul Jamel Elias, and Nor Shahniza Kamal Bashah. "Smart optimization in 802.11p media access control protocol for vehicular ad hoc network." International Journal of Electrical and Computer Engineering (IJECE) 13, no. 2 (April 1, 2023): 2206. http://dx.doi.org/10.11591/ijece.v13i2.pp2206-2213.

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<span lang="EN-US">The innovative idea presented in this research is that advancements in automotive networks and embedded devices can be used to assess the impact of congestion control on throughput and packet delivery ratio (PDR), or so-called multimedia content delivery. Vehicle networking and the distribution of multimedia content have become essential factors in getting packets to their intended recipients due to the availability of bandwidth. Vehicle-to-infrastructure (V2I) communication systems are crucial in vehicular ad hoc networks (VANETs), which permit vehicles to connect by distributing and delivering traffic data and transmission packet schemes. High levels of mobility and changing network topology necessitate dispersed monitoring and execution for congestion control. The amount of traffic congestion for packet transfers could be reduced by enhancing congestion management in terms of throughput and PDR percentages. In a highway setting, the Taguchi approach has been used to optimize the parameters for congestion control. Based on throughput and PDR performance measures, this technique minimizes superfluous traffic information and lowers the likelihood of network congestion. The simulation results have shown that the proposed approach performs better since it increases network performance while effectively utilizing bandwidth. The effectiveness of the suggested technique is evaluated using a typical VANETs scenario for V2I communication while driving on a highway.</span>
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