Dissertations / Theses on the topic 'Multimedia (Art)'
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Escudeiro, Nuno Miguel Pereira. "Representing cultural identity - etnography and multimedia art." Master's thesis, Universidade de Aveiro, 2012. http://hdl.handle.net/10773/9659.
Full text“Je est un autre” é uma instalação audiovisual, cujo objectivo é representar uma identidade cultural, através da arte multimédia. Para a execução desta obra, eu pergunto: Como pode ser representada uma identidade? Esta dissertação levanta os conceitos teóricos chave que sustentam a criação da instalação, discutindo a definição de identidade, e o modo como esta identidade pode ser traduzida numa criação artística. Esta dissertação apresenta uma solução conceptual para a representação de uma identidade colectiva, através da refleção da identidade individual e de técnicas para a desconstrução das estruturas narrativas clássicas. A dissertação estabelece um processo investigativo com base em processos de “Material Thinking”, pensar sobre os materiais utilizados no processo criativo. Este trabalho toma em consideração as relações entre linguagem e interpretação da realidade, através das contribuições de Derrida e semiótica.
“Je est un autre” is an interactive installation, aiming to represent cultural identity through multimedia art. In this dissertation I ask: How can we represent identity? The present text raises the key theoretical concepts that sustain this artistic creation, discussing the definition of identity, and how this identity may be translated into artistic creation. The dissertation establishes a research process, based on “Material Thinking”, a method for rationalizing over the materials used in the creative process. This dissertation presents a conceptual proto-methodological solution for representing collective identity, through a reflection of individual identity and presenting a solution for the use of structure against itself. It takes into account the different actors that take part in the representation process and the relationship between language and reality, through the contributions of Derrida and Semiotics.
Keating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.
Full textHeusner, Christine. "Chiasm /." Online version of thesis, 2008. http://hdl.handle.net/1850/7793.
Full textOrita, Dennis M. "Integrating multidisciplinary art media to enhance communication between the artist and audience." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1355253.
Full textDepartment of Art
Cason, Nancy F. (Nancy Foster). "The Effect of Interactive Multimedia on the Critical Writings of Art History Survey Students." Thesis, University of North Texas, 1996. https://digital.library.unt.edu/ark:/67531/metadc332664/.
Full textPoulin, Gisèle. "A descriptive survey of two Québec multimedia art education courses." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0001/MQ40225.pdf.
Full textBurt, Iain. "The use of multimedia for practitioners in Art and Design:." Thesis, Robert Gordon University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.493002.
Full textWyatt, Frank Houston. "Total animation: A multimedia computer resource program for secondary art education." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1308.
Full textIreland, Christopher. "Homesick." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Thesis/Spring2007/c_ireland_050107.pdf.
Full textLi, Yan-yan Linda. "Media Art for the Mid-Levels Escalator, Central." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B2595460x.
Full textSutton, Gloria Hwang. "The experience machine Stan VanDerBeek's Movie-Drome and expanded cinema practices of the 1960s /." Diss., Restricted to subscribing institutions, 2009. http://proquest.umi.com/pqdweb?did=1872142731&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textNabeel, S. Ali. "Reviving the art of Arabic calligraphy by practical exercises in interactive multimedia." Thesis, University of Brighton, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.302292.
Full textSparks, David R. "Quest." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1355256.
Full textDepartment of Art
Leggett, Michael Graham College of Fine Art & Design UNSW. "Burning the Interface : artists' interactive multimedia 1992 - 1998." Awarded by:University of New South Wales. College of Fine Art & Design, 2000. http://handle.unsw.edu.au/1959.4/19334.
Full textWylde, Nanette. "A brief history... interactive multimedia art installation: discussion of process, media, content, and response." The Ohio State University, 1996. http://rave.ohiolink.edu/etdc/view?acc_num=osu1384359452.
Full textLa, Haye Caroline. "Scénographie cinétique : la voix du vide /." Thèse, Chicoutimi : Université du Québec à Chicoutimi, 2003. http://theses.uqac.ca.
Full textFitzgerald, Thomas A. "New music composition for live performance and interactive multimedia." Faculty of Creative Arts, 2004. http://ro.uow.edu.au/theses/284.
Full textFure, Ashley Rose. "Boundary Notions: A Sonic Art Portfolio." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:10962.
Full textMusic
Leong, Sau Mun Dawn-joy. "Scheherazade's sea: a mixed media, multi-sensory installation and performance." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B47295909.
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Music
Master
Master of Philosophy
Martin, Maria. "In The Forest." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1179930915.
Full textJamerson, Jeffrey L. "Expressive remix therapy| Facilitating narrative mash-ups through the use of digital media art." Thesis, California Institute of Integral Studies, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10183267.
Full textThis dissertation explains and highlights a scholar-artist-practitioner research model that blends existing theories rooted in social constructionist, narrative, and creative arts therapies with cutting edge digital art practices that better serve the needs of transition age youth (TAY) within the foster care system. This dissertation is an accumulation of work that traverses the fields of child welfare, mental health, and digital media learning. Two research questions are answered in this dissertation (a) What does a digital artistic intervention look like? and (b) How can digital media art be used in therapeutic group sessions with TAY?
This dissertation draws on my background in behavioral health with youth, work as a videographer and my experience in the realm of hip-hop culture as a disc jockey (DJ). Throughout this dissertation an emphasis is placed on the idea and application of remixing. DJs use remixing as a technique of expression, taking existing songs and mixing them up (blending, cutting, fading, and scratching) to create something new and powerful in return. This dissertation uses the word remix as a metaphor for therapeutic techniques that play with the idea of narrative transformation.
In particular, I demonstrate how to use iPad applications and a process called digital storytelling (mixing audio and video formats) for the purpose of evoking a client’s personal story construction and story transformation through a remix process. Two underlying themes comprise the framework of this dissertation: (a) the construction of narratives and (b) the remix (or creative transformation) of narratives using various forms of digital media.
The literature review discusses the disciplines of art therapy, expressive arts therapy, narrative therapy, and digital media art and digital art therapy. I also discuss a portion of the foster care system called TAY, and finally I discuss how personal stories and belief systems are subjectively created but more importantly remixed or recreated using the strategies highlighted in this study. The methodology of this dissertation is broken down into three sections: a pilot study, a case study, and a vignette, which display how digital media art is used as a therapeutic intervention.
Yeung, Karen. "Music translation an exploration of how sound and image work in a moving-image sequence : this exgesis is submitted to Auckland University of Technology for the degree of Bachelor of Art & Design (Honours), Oct. 2005 /." Full dissertation Abstract, 2005.
Find full textPrint copy accompanied by CD. Includes bibliographical references. Also held in print (iii, 26 leaves : ill. ; 30 cm. + CD (4 3/4)) in City Campus Theses Collection (T 776.7 YEU)
Lough, Alex Joseph. "Sonic Activation: a Multimedia Performance-Installation." FIU Digital Commons, 2016. http://digitalcommons.fiu.edu/etd/2632.
Full textSard, Amparo 1973. "Desmaterialización de los elementos de trascendencia en el lenguaje de las nuevas tecnologías." Doctoral thesis, Universitat de Barcelona, 2018. http://hdl.handle.net/10803/667530.
Full textThe drift, the transcendent image being part of contemporary art, is reexamined. General movements occurred during the last decades, such as new interventions on space, different constructions of visions have triggered expanding art definitions. Some specific issues of socio-cultural needs have contributed. Until now, all these technological causes became the basis and explanation of the idea of the sinister, of the speed and the lack of control of the information. But when different artists are analysed densely, the present sinisters are due to a tension, that arose in the artist’s work, being the result of the new technologies, which serve to create a different reality . Different sinisters , that end up, following the same pattern, where, when shelling them, appearing as a "sign" connected with our most basic instincts. As the "fake news", which seem to be the only absolute truth, as they are confirming us our own experience. The sinister is linked to pain, which it is linked to transcendence. We perceive a tension that makes us see the truth - anguished - thanks to our danger detection skills; In short, the "truth" that something is wrong, that something is strange, bringing us closer to death. All this is possible due to the information we receive from outside and from inside, which are presented jointly during the perception process; in an amalgam of signs and symbols, the artist recognizes the signs simultaneously as the truth as the “transcendent." The action, that change in matter, recognising that "something is not going well" is the minimum expression of tension, of sinister. The artist today recognises minimal expression of the sign-image and represents it. It is the change, or unexpected action in a material, the transcendent truth. Thus the amorphous and deconstructed forms are generally justified.
Randall, Robert 1948. "Access writing written segment and documentation accompanying the multi-media research project submitted on a series of four CD ROMs." Monash University, Dept. of Fine Arts, 1998. http://arrow.monash.edu.au/hdl/1959.1/7634.
Full textGraham, C. E. Beryl. "A study of audience relationships with interactive computer-based visual artworks in gallery settings, through observation, art practice, and curation." Thesis, University of Sunderland, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.362218.
Full textGreenlee, Shawn E. "Erratic interpretation: Drawn sound in Augur." View abstract/electronic edition; access limited to Brown University users, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3318388.
Full textAdvisor : Todd Winkler. Includes supplementary digital materials: DVD 1. Audio -- DVD 2. Video. Special graduate studies are in computer music and new media. Includes bibliographical references (leaves 137-146).
Jewett, James W. "Dancing in the play of the senses: An exploration of dance and technology." View abstract/electronic edition; access limited to Brown University users, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3318389.
Full textTitle on DVD: MELT. Vita. Advisor : Todd Winkler. Rock copy 2 : includes supplementary digital materials. Includes bibliographical references (leaves 147-162).
Havlik, Michele Lynne, and havlik@optusnet com au. "An investigation of Interaction Design principles, for use in the design of online galleries." RMIT University. Creative Media, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080213.091808.
Full textPryor, Sally, University of Western Sydney, of Arts Education and Social Sciences College, and of Communication Design and Media School. "Extending integrationist theory through the creation and analysis of a multimedia work of art : postcard from Tunis." THESIS_CAESS_CDM_Pryor_S.xml, 2003. http://handle.uws.edu.au:8081/1959.7/746.
Full textDoctor of Philosophy (PhD)
Yeh, Yu-Ling. "The potential of multimedia art to stimulate personal expression of, and reflection on, childhood experience." Thesis, Coventry University, 2008. http://curve.coventry.ac.uk/open/items/0157e44e-e23c-452d-8538-f59cf5ce27d6/1.
Full textPryor, Sally. "Extending integrationist theory through the creation and analysis of a multimedia work of art : postcard from Tunis." Thesis, View thesis, 2003. http://handle.uws.edu.au:8081/1959.7/746.
Full textAl-Hamad, Wafaa. "Assessing the Feasibility of Developing a DBAE Curriculum in Qatar Utilizing Multimedia Technology." Thesis, University of North Texas, 1998. https://digital.library.unt.edu/ark:/67531/metadc935649/.
Full textYang, Guey-Meei. "Exploration of Chinese art using a multimedia CD-Rom : design, mediated experience, and knowledge construction /." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1488203158826307.
Full textScadden, David. "The road to heaven." Master's thesis, University of Cape Town, 2009. http://hdl.handle.net/11427/8271.
Full textGrowing up, I used to have a book called The Unexplained, and inside it was a picture of the Garden of Earthly Delights by Hieronymus Bosch. Bosch's paintings were full of weird and wonderful animals coupled with hundreds of naked men and women in what looked like a garden party of the most exotic kind. To imagine such a place was arousing; to imagine a place full of fruit and naked people should turn everyone on, regardless of sexual preference.
Amos, Janet R. "Francis Poulenc's sonata for two pianos : a multi-media presentation." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1027122.
Full textDepartment of Art
Pryor, Sally. "Extending integrationist theory through the creation and analysis of a multimedia work of art Postcard from Tunis /." View thesis, 2003. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20040416.112222/index.html.
Full text"Thesis submitted for the degree of Doctor of Philosophy in the School of Communication, Design and Media, University of Western Sydney, 31 August 2003" Includes bibliography.
García, Martínez Alba. "Juegos Críticos: Los Juegos como Medio de Expresión en el Arte." Doctoral thesis, Universitat de Barcelona, 2021. http://hdl.handle.net/10803/672566.
Full textAustin, Logan. "Shapester's magic alphabet exegesis [thesis] submission to Auckland University of Technology as partial fulfilment of the degree of Master of Art and Design, March 2003." Full thesis. Abstract, 2003.
Find full textOn cover : 2004 Also held in print (37 leaves : col. ill. ; 30 cm. + CD-ROM) in Wellesley Theses Collection (T 709.93074 AUS)
Ciciliani-Stiglmayer, Marko. "Dirty light : the application of musical principles to the organisation of light as an extension of musical expression into the non-figurative visual realm." Thesis, Brunel University, 2010. http://bura.brunel.ac.uk/handle/2438/5075.
Full textMulder, Annelize. "Attenuated Memories and South African Migration: Remnants of Everyday Violence in a Visual Art Practice." Thesis, Griffith University, 2022. http://hdl.handle.net/10072/414585.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Queensland College of Art
Arts, Education and Law
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Martínez, Villegas Juan. "El videoarte expandido. Espacio de confluencia entre la Cinematografía y la Escultura." Doctoral thesis, Universitat de Barcelona, 2015. http://hdl.handle.net/10803/290271.
Full textIn the context of creation process occasioning video-artistic practice designed for a specific place or applied to a sculpture, the expansion broadens its meaning. It does not only suggest the light projection on a surface, but it gives as well room for a convergence of disciplines, integration of poetics, and merging of different methods into one action. The extension of an image to a movement implies an itinerary from a story possessing its own image, to the relationship which the story establishes with a place or a three-dimensional object, and through the narration resulting from the meeting of both. This point of convergence generates multiple bridges and dialectics. The thesis analyses three of possible areas: video art, sculpture, and cinematography.The framework of this theoretical and practical study on an expanded video art offers the possibility of navigation through vague territories of creation process. We thus interpret itineraries equivalent to the ours intuitively assuming that what impulses these movements in the first and last resort is a common quest for a longed for image which would reflect the profound sense of the author's vital experience and vision.The expanded video art as a medium of convergence and synthesis of creation can generate an adaptable and inclusive procedure in relation to the purpose of each undertaken project. Its practical and theoretical itinerary facilitates interdisciplinary convergences, intimate introspections, poetical expressions, and politic action. At the same time, it is an ideal framework of research in order to guide the longing which impulses the movement.
Lyons, David. "Double vision : a practice-based investigation of art and differential perception." Thesis, University of Dundee, 2017. https://discovery.dundee.ac.uk/en/studentTheses/5f6b6957-a920-4dd8-a81c-476328cfa784.
Full textPridemore, David H. "Interactive CD-ROM computer tour of the Ball State University Department of Art." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/961564.
Full textDepartment of Art
Clarke, Jennifer 1974. "The effect of digital technology on late 20th century and early 21st century culture [electronic resource] / by Jennifer Clarke." University of South Florida, 2003. http://purl.fcla.edu/fcla/etd/SFE0000108.
Full textDocument formatted into pages; contains 65 pages
Thesis (M.L.A.)--University of South Florida, 2003.
Includes bibliographical references.
Text (Electronic thesis) in PDF format.
ABSTRACT: Recently, artists have begun using digital technology to create new cultural forms in the fields of art, literature, and music, and a new cultural form known as interactive digital multimedia has emerged, which combines elements from the new artistic, literary, and musical forms. Many of these artists have produced works that explore the interactive capabilities of digital technology. These interactive digital cultural forms have encouraged collaborative efforts that would have otherwise been difficult or even impossible to achieve before the advent of digital technology. In addition, this element of interactivity has redefined the traditional relationship between artist and audience. As the line between creator and consumer becomes increasingly blurred in interactive digital cultural forms, it becomes necessary to use terms such as "source artist" and "mix artist" to better define this new artist/audience relationship.
ABSTRACT: Postmodern theorists such as Roland Barthes and Michel Foucault anticipate this new artist/audience relationship in their writings. More recent theorists, such as Margot Lovejoy, George Landow, and Paul Théberge, writing after the advent of digital technology, have suggested that interactive digital cultural forms and the changing nature of the artist/audience relationship present opportunities for cultural creation and participation that extend the opportunities afforded by traditional artistic production and consumption. Works such as the As Worlds Collide website, Stuart Moulthrop's Victory Garden, the music of the Chemical Brothers, and Peter Gabriel's multimedia CD-ROM EVE are examples of these new interactive digital cultural forms. These works present navigable constructs (often incorporating elements culled from other source artists) that can be experienced and "re-mixed" by subsequent mix artists who choose to interact with these works.
ABSTRACT: The increased agency provided by these interactive works brings with it new responsibilities for both the source artist and the mix artist. By encouraging collaboration and experimentation, redefining the artist/audience relationship, and expanding the responsibilities of the source artist and the mix artist, interactive digital media extend the possibilities for cultural creation and participation. As digital technology develops, so do the opportunities for cultural development among society as a whole.
System requirements: World Wide Web browser and PDF reader.
Mode of access: World Wide Web.
Clarke, Jennifer. "The Effect of Digital Technology on Late 20th Century and Early 21st Century Culture." [Tampa, Fla. : s.n.], 2003. http://purl.fcla.edu/fcla/etd/SFE0000108.
Full textTrastámara-Fernández, Grau Noemí de. "Lienzo Digital Barcelona 3.0. Pintando con los colores del cielo." Doctoral thesis, Universitat de Barcelona, 2017. http://hdl.handle.net/10803/405906.
Full textIn the manner of Adam A. Scaife (2016), this thesis considers that “the colour of the sky has, all throughout history, served as inspiration for and been a concern of painters, poets and prophets, as well as physicians” (p. 74), since the only source of inspiration for this study comes from the observation of the sky and its colours. This research project is entitled Barcelona 3.0 Digital Canvas in reference to the colours of the city of Barcelona, specifically to the colour of the Barcelona sky. This thesis has been carried out with the collaboration of the Fabra Observatory – the place in which I installed the camera with which to obtain the photographic records – and of METEOCAT (Catalonia's Meteorological Agency), which has contributed to it with the meteorological summary of the data obtained. I have designed a creative process in order to obtain the predominant colours of the Barcelona sky. I hereby present chromatic data recorded during the summer months of 2016, since summer is the time of the year with a larger solar spectrum. During the development of the creation process, I set up a code and a system of communication of colour, in the search of digital palettes. The colours obtained are shown as a colour register classified by month, time and meteorological variables. These chromatic data are used to create a digital canvas in the format of a multimedia interface, and this technology works as an instrument for creation. It is a digital experience inspired by nature that exposes the colours of the sky in real time through unpredictability. The graphic elements of the interface are represented through abstraction and geometry. The work is composed by a succession of causal vertical lines created by the system itself, which try to follow a golden ratio. This interactive app could be classified as generative art, a movement within contemporary art that uses technology as a tool for creation, and which generates works of art through computational algorithms. I have developed a creation process in which the system itself generates many variations that are unique and unrepeatable. It is an interactive piece that establishes an open dialogue between audience and work, and which uses the Internet both as exhibition space and a medium for creation. http://www.coloresdelaire.com/doctorado/doctorado/lienzodigitalbarcelona.html This thesis tries to create a “sensitive” range fed by external data originated in nature, such as the colour palette of the sky and daily meteorological information. The system behaves as a time and meteorological temporary digital chromatic indicator. The colours keep on changing throughout the day, exposing the dominant tones of the different light phases of the day from dawn until dusk. I have tried to create an analogy with the external world and with nature, adding the natural component of colour to a digital environment. The system includes affective user involvement behaviour through the use of empathy, playing with colours as interactive response. Through user interaction, the graphic interface is transformed, creating new variations and chromatic compositions. The lines of the interface react by imitating the colours of contiguous lines until the work is transformed into a monochrome space based on the concept of collective unity and empathy around the conceptual work of art. This emotional component tries to imitate people's “sensitive” behaviour and include it in a digital environment.
Keen, Seth. "Video chaos : multilinear narrative structuration in new media video practice /." Electronic version, 2005. http://adt.lib.uts.edu.au/public/adt-NTSM20050921.151215/index.html.
Full textBrown, Carol Christy. "Plugged-in : 40 years of digital imaging /." Online version of thesis, 1994. http://hdl.handle.net/1850/11892.
Full textHwang, Guan-Jong. "Animated drawing guide for basic art education." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2355.
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