Academic literature on the topic 'Multimedia (Art) – Preservation'

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Journal articles on the topic "Multimedia (Art) – Preservation"

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Kryvuts, Svitlana, Olena Gonchar, Alina Skorokhodova, and Mykola Radomskyi. "The Phenomenon of Digital Art as a Means of Preservation of Cultural Heritage Works." Muzeológia a kultúrne dedičstvo 9, no. 1 (2021): 145–56. http://dx.doi.org/10.46284/mkd.2021.9.1.9.

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The constant development of multimedia technologies and, as a result, their rapid spread among countries around the world has been a general trend in digital art in the late twentieth and early twenty-first century. This phenomenon, as practice shows, comes out top among other creative activities. With the help of multimedia technologies it is possible to optimize multimedia systems in figurative and meaningful value relations. An important role here is given to the development of a unigue multimedia “language”, which harmoniously combines technical, creative and value-oriented components.This article presents an analysis of the use of the submersive method in solving scenario-design problems for the preservation of elements of cultural heritage through the use of 3D mapping and video projection in exhibition space design and for projections onto the facades of architectural landmarks. The content of such video projections and specific characteristics of the artistic imag-es they draw upon depend on the functional purpose of the context in which the interactive work is presented. There remains a need for greater scientific understanding of the phenomenon of in-teractive art, in the interests of improving professional design practices in the preservation of cul-tural heritage works.
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Ivanna, Voronkova. "MULTIMEDIA ART AS A MEANS OF EXPRESSION FOR ARCHITECTURAL AND STAGE DESIGN IDEAS BY YEVHEN LYSYK." Vìsnik Nacìonalʹnogo unìversitetu "Lʹvìvsʹka polìtehnìka". Serìâ Arhìtektura 3, no. 1 (June 15, 2021): 17–23. http://dx.doi.org/10.23939/sa2021.01.017.

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The paper features the multimedia means employed to arrange an interactive space in public buildings. The advancement of computer technologies contributed to the development of the multimedia kind of art, with its versatility, multiplicity, and distinctness. Multimedia art can be integrated into the design of an objective-spatial environment in two ways: mechanical (implemented through the use of kinetic art objects, or kinetic deep spatial art) and multimedia (achieved through the use of sensory technologies and the creation of interactive projections onto surfaces). The author explored the approaches to the development of objective-spatial environment through multimedia objects: an imaginative approach based on the formation of the objective-spatial environment focusing on the generation of imagery and artistic expressiveness of the interior; functional utilitarian approach contributing to the arrangement of an objective-spatial environment dominated by the functionality of objects filling the interior. The paper reasons the possibility to integrate Yevhen Lysyk’s stage design ideas with the multimedia technical means to produce an interactive dynamic design as an artistic performance within the public building. It would contribute to the preservation of artworks by the brilliant scenographer still used in contemporary repertoire, and also add to the diversity of space, make bright imagery of the interior, and underlie its functionality. Moreover, with the help of modern digital technologies, we can increase the range of supporters of Yevhen Lysyk’s art to cultivate the feeling of the beautiful and the love for genuine art.
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Di Castro, Andrea. "Art and New Technology in Mexico: The National Center for the Arts." Leonardo 39, no. 4 (August 2006): 371–72. http://dx.doi.org/10.1162/leon.2006.39.4.371.

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The author chronicles the history of Mexico's Centro Nacional de las Artes (National Center for the Arts) in Mexico City, and in particular the Multimedia Center, a space dedicated to the creation and teaching of the arts and preservation of cultural heritage through the use of new technologies such as CD-ROMs, the Internet and teleconferencing, as well as exhibitions. After 10 years of operation, the Multimedia Center faces new types of challenges as the new technologies become successfully integrated into creative practice. In response to the changing environment, the center is moving toward collaborations with similar institutions internationally and toward new funding models.
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Ferrari, Rossella. "The Stage as a Drawing Board: Zuni Icosahedron's Architecture Is Art Festival." TDR/The Drama Review 55, no. 1 (March 2011): 137–48. http://dx.doi.org/10.1162/dram_a_00053.

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The multimedia performances of the Architecture Is Art Festival explore the connections of architecture, theatre, and architecture in theatre to voice a number of concerns relating to heritage preservation and technological development, historical memory and current politics. The interrogatives raised by these performances are intimately connected with the ontology of Hong Kong identity and testify to the spirit of traveling—through cultures, media, and disciplines—and the attitude of questioning that has become synonymous with Zuni Icosahedron.
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Paneva-Marinova, Desislava, Maxim Goynov, and Detelin Luchev. "Towards Wider Sharing of Iconographical Art Content." Digital Presentation and Preservation of Cultural and Scientific Heritage 4 (September 30, 2014): 127–34. http://dx.doi.org/10.55630/dipp.2014.4.14.

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Information and multimedia technologies that have been developed during the past couple of years provided new e-tools to memory institutions (viz. museum, libraries, galleries, etc.), reviving the valuable treasure made by generation of people. Digital libraries (DLs) are such powerful contemporary tools for cultural heritage presentation, preservation and archiving. However, DLs power will increase significantly if they use mechanisms for ubiquitous sharing of their e-artefacts and they distribute attractive content in the social networks, reflecting community demands and needs. This paper presents a service for automatic sharing of iconographical artefacts and full collections from the Bulgarian Iconographical Digital Library to selected Facebook communities. In this case the service will be used for widely promotion of knowledge about East-Christian Iconographical Art and Culture, but I could be used not only for this and not only in this domain.
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Marsili, Giulia, and Lucia Maria Orlandi. "Digital Humanities and Cultural Heritage Preservation." Studies in Digital Heritage 3, no. 2 (June 13, 2020): 144–55. http://dx.doi.org/10.14434/sdh.v3i2.27721.

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The development of Information Technology and Digital Humanities has brought numerous significant changes to the Cultural Heritage domain. The Digital Humanities has become a dynamic and fertile research field, and new projects and opportunities are constantly flourishing. The BYZART project perfectly fits this context. This project is coordinated by the Department of History and Cultures of the University of Bologna, embracing a wide consortium of partners from Bulgaria, Greece and Italy. It aims at enhancing Byzantine and Post-Byzantine artistic and cultural heritage within the Europeana platform. This project will enrich the existing Europeanacollections with about 75,000 new cultural and artistic multimedia objects relevant to Byzantine history and culture, including collections of digitized photos, video and audio content, and 3-D surveys and reconstructions. We have also established a liaison between the new materials and Byzantine-related content already existing on Europeana. The archival material collected and digitized by the BYZART consortium is of the greatest cultural and art-historical importance, but until now, it has not been properly evaluated or published. For this reason, BYZART aims to guarantee the preservation and evaluation of significant cultural heritage objects from a wide range of contexts, while also making them accessible to scholarly and general audiences alike.
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Pretto, Niccolò, Edoardo Micheloni, Anthony Chmiel, Nadir Dalla Pozza, Dario Marinello, Emery Schubert, and Sergio Canazza. "Multimedia Archives: New Digital Filters to Correct Equalization Errors on Digitized Audio Tapes." Advances in Multimedia 2021 (March 30, 2021): 1–11. http://dx.doi.org/10.1155/2021/5410218.

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Multimedia archives face the problem of obsolescing and degrading analogue media (e.g., speech and music recordings and video art). In response, researchers in the field have recently begun studying ad hoc tools for the preservation and access of historical analogue documents. This paper investigates the active preservation process of audio tape recordings, specifically focusing on possible means for compensating equalization errors introduced in the digitization process. If the accuracy of corrective equalization filters is validated, an archivist or musicologist would be able to experience the audio as a historically authentic document such that their listening experience would not require the recovery of the original analogue audio document or the redigitization of the audio. Thus, we conducted a MUSHRA-inspired perception test (n = 14) containing 6 excerpts of electronic music (3 stimuli recorded NAB and 3 recorded CCIR). Participants listened to 6 different equalization filters for each stimulus and rated them in terms of similarity. Filters included a correctly digitized “Reference,” an intentionally incorrect “Foil” filter, and a subsequent digital correction of the Foil filter that was produced with a MATLAB script. When stimuli were collapsed according to their filter type (NAB or CCIR), no significant differences were observed between the Reference and MATLAB correction filters. As such, the digital correction appears to be a promising method for compensation of equalization errors although future study is recommended, specifically containing an increased sample size and additional correction filters for comparison.
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Odazhiev, Petar. "An Innovative Form of Access to the Cultural Heritage of Musical Theatre: A Perspective from Bulgaria." Cultural and Historical Heritage: Preservation, Representation, Digitalization 7, no. 1 (2021): 178–92. http://dx.doi.org/10.26615/issn.2367-8038.2021_1_013.

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Providing as an example the Virtual Museum of Bulgarian Musical Theatre, institutionalized as an independent and constantly evolving Internet platform at the Museum of the Bulgarian Musical Theater (MBMT), this study represents a new contribution to the application of digital technologies to management and cultural promotion. The research answers questions regarding the current development and applications of digital technologies for designing multimedia content aiming to represent cultural heritage. The results offer an original virtual museum constructing method for interactive access to archival samples of performances in the following genres: opera, ballet, operetta, and musical. Additionally, the museum offers access to a presentation of the achievements of music and stage art through permanent thematic collections of repertoire programs, up-to-date information about the creative process of artists, conductors, directors, scenographers, choreographers. Keywords: Digitization, Preservation, Cultural Heritage, Digital Collections, Musical Theatre, Opera, Ballet
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Kudde, E., I. Erdogan, and I. Ilze. "INVENTORY PROJECT FOR THE CULTURAL ASSETS OF ISTANBUL: A MODEL FOR DIGITIZATION OF CULTURAL HERITAGE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W11 (May 4, 2019): 693–97. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w11-693-2019.

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<p><strong>Abstract.</strong> Directorate of Cultural Heritage Preservation of Istanbul Metropolitan Municipality had started an Inventory Project in 2015, for gathering the varying information of historical and cultural assets. Although there had been previous studies conducted by various institutions or local establishments, the absence of accessibility to whole updated database of historical values was a matter of concern, both for government and research studies. For this reason, it was aimed to create and update Istanbul Historical Database. The Directorate assumed the responsibility of creating the database and providing its accessibility through web and publications. It was also aimed to provide accurate information and multimedia, not only for existing but also further projects in respect of cultural heritage and preservation. There have been 41 people from different professions such as architects, restorers, urban planners, archaeologists and art historians being employed in this work. A huge amount of data including old maps, photographs, documents, drawings and projects were brought together and classified according to their contents. Afterwards, all registered values including monuments, civil architectural or urban elements were visited, observed and photographed. Also some buildings or assets were proposed to Preservation Boards to be registered. Furthermore, 74 types of data including location, architectural description, conservation state, materials, problems and bibliography were recorded. Database allows printing 4 types of inventory forms representing current state of the value. Database was integrated with spatial data to produce analytical maps. Database created by the project has been shared via internet and books to lead other projects about cultural heritage.</p>
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Zhang, L., F. Wang, X. Cheng, C. Li, H. Lin, and Y. Song. "3D DOCUMENTATION OF CULTURAL HERITAGE: THE CASE STUDY OF BANTEAY SREI TEMPLE IN ANGKOR, SIEM REAP." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 919–23. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-919-2020.

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Abstract. 3D documentation and visualization of cultural heritage has a great significance in preserving the memories and history, and supports cultural tourism. It is of great importance to study the 3D reconstruction of cultural relics and historic sites. Preservation, visualization of valuable cultural heritage has always been a difficult challenge. With the developments of photogrammetry, terrestrial laser scanning, 3D models were able to obtained quickly and accurately. In this paper we present the survey and 3D modelling of an ancient temple, Banteay Srei, situated in Angkor, which has long been admired as a “Precious Gem” of Khmer Art for its miniature size of structures and exceptional refinement of the sculptures. The survey was performed with FARO Focus3D 330 and FARO Focus3D 120 terrestrial laser scanners, a micro unmanned aerial vehicle (UAV) (DJI Phantom 4 Pro) and a digital camera (Nikon D90). Once the acquired scans were properly merged, a 3D model was generated from the global point cloud, and plans, sections and elevations were extracted from it for restoration purposes. A short multimedia video was also created for the “Digital Banteay Srei”. In the paper we will discuss all the steps and challenges addressed to provide the 3D model of Banteay Srei Temple.
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Dissertations / Theses on the topic "Multimedia (Art) – Preservation"

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Ward, Kenneth J. "America’s Last Newspaper War: One Hundred and Sixteen Years of Competition between the Denver Post and Rocky Mountain News." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1521568820565621.

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Books on the topic "Multimedia (Art) – Preservation"

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Media Art Installations: Preservation and Presentation: Materializing the Ephemeral. Dietrich Reimer Verlag GmbH, 2013.

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Noordegraaf, Julia, Vinzenz Hediger, Cosetta Saba, and Barbara Le Maitre. Preserving and Exhibiting Media Art: Challenges and Perspectives. Amsterdam University Press, 2013.

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Book chapters on the topic "Multimedia (Art) – Preservation"

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Pappa, Dimitra, and Constantin Makropoulos. "Novel Ways of Discovering, Capturing and Experiencing Cultural Heritage: A Review of Current State-of-the-Art, Challenges and Future Directions." In Heritage - New Paradigm [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.99170.

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The present chapter investigates the emerging paradigm of cultural heritage experience, as shaped by the continuous advances in information technologies. Recent years have seen the growing digitisation of cultural heritage, leveraged by innovative information technologies (imaging technologies, multimedia, virtual reality etc.). Advanced digitisation, and digital preservation and accessibility have been instrumental in transforming conservation and scientific research methods in the field of cultural heritage, as well as people’s experience of cultural heritage assets, relics, and monuments. Digitisation and immersion technologies are already in use in the context of cultural tourism in museums and on location. At the same time, a manifold of new applications and services can be generated from the adoption and adaptation of relevant technologies already applied in other sectors (e.g. 2D/3D digital scanning technologies applied in the construction industry). The present chapter will provide a thorough review of relevant digital technologies and existing work in the field, highlighting important research efforts and achievements; and will discuss the current challenges and promising avenues for future work. Following a literature review methodology, our research will provide a critical appraisal of carefully selected work from recent scientific literature and contribute to the systematisation of the current knowledge in the field towards the identification of key challenges and the extraction of new insights in terms of potential for practical applications and future research directions in the area.
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Huang, Weibo, Bairu Xie, and Xiaoyue Liao. "Personalized Information Recommendation for Chinese Paper Cutting Culture Heritage." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2021. http://dx.doi.org/10.3233/faia210184.

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Globalization and information technology are developing rapidly. Chaozhou Chinese paper cutting exists physically. Chaozhou Chinese paper cutting is facing the difficulties of preservation and dissemination. The purpose of this study is to further realize the preservation and personalized recommended dissemination of intangible cultural heritage represented by Chaozhou Chinese paper cutting. In this paper, information technologies such as knowledge graphs, multimedia applications, Bi-RNN neural networks, and probabilistic decomposition models are used. This paper delves into the visual communication and personalized recommendation of intangible culture to preserve, pass on, and spread it better.
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Kim, Eugenia S. "The Intersection of Digital Humanities and Artistic Augmented/Virtual Reality Research in Hong Kong." In Digital Humanities and Scholarly Research Trends in the Asia-Pacific, 19–41. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7195-7.ch002.

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Immersive media such as augmented reality/virtual reality (AR/VR) environments are growing in popularity both globally and in Hong Kong. In the artistic research sector, these projects may or may not have systematic digital preservation, data curation, or other digital stewardship components built into the creative process. Although digital multimedia preservation has been a long-standing topic of discussion for archivists, the complexity of immersive media projects raises questions regarding best practices and ensuring future accessibility. The author proposes that artistic AR/VR research in Hong Kong could benefit from the application of digital humanities practices, whether it be for archival, research, or further artistic purposes. This chapter reviews case studies in Hong Kong academic institutions to identify existing needs and makes recommendations for incorporating digital humanities practices into the creative and project management processes.
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"Nonlinear Diffusion Filters Combined with Triangle Method Used for Noise Removal from Polygonal Shapes." In Advances in Multimedia and Interactive Technologies, 89–113. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4896-8.ch009.

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A two-step process for removing noise from polygonal shapes is presented in this chapter. A polygonal shape is represented as its turning function and then a nonlinear diffusion filter and triangle method is applied. In the first step, several different nonlinear diffusion filters are applied to the turning function that identify dominant vertices in a polygon and remove those vertices that are identified as noise or irrelevant features. The vertices in the turning function which diffuse until the sides that immediately surround them approach the same turning function are identified as noise and removed. The vertices that are enhanced are preserved without changing their coordinates, and they are identified as dominant ones. In the second step, the vertices that form the smallest area triangles are removed. Obtained experimental results demonstrate that the proposed two-step process successfully removes vertices that should be dismissed as noise while preserving dominant vertices that can be accepted as relevant features and give a faithful description of the shape of the polygon. In experimental tests of this procedure successful removal of noise and excellent preservation of shape is demonstrated thanks to appropriate emphasis of dominant vertices.
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Theng, Yin-Leng, Yanling Luo, and Gladys Theng Sau-Mei. "QiVMDL - Towards a Socially Constructed Virtual Museum and Digital Library for the Preservation of Cultural Heritage." In Multimedia Storage and Retrieval Innovations for Digital Library Systems, 311–28. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0900-6.ch016.

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Museums and libraries are treasure houses of human history and knowledge with rich repositories on cultural heritage. With advanced technological developments in digital libraries and Web 2.0, cultural institutions are beginning to explore new forms of universal and dynamic accessibility. Using a case example of the Chinese “qipao”, this paper proposes a socially constructed virtual museum prototype incorporating interactivity of Web 2.0 to promote cultural communication and exchange while improving user interaction and participation. In this paper, the authors describe the design, prototyping, and evaluation process of QiVMDL (Qipao Virtual Museum and Digital Library). The paper concludes with implications for digital library research and development supporting virtual museums for the preservation of cultural heritage.
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Leath, Ted. "Capturing Community Memory with Images." In Encyclopedia of Developing Regional Communities with Information and Communication Technology, 72–78. IGI Global, 2005. http://dx.doi.org/10.4018/978-1-59140-575-7.ch012.

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Around the world, communities are examining the issues of preserving cultural identity, documenting local history, promoting tourism and examining their shared heritage. Many communities have relied on official records, tradition, customs, stories (both oral and written), language, myth and similar means for the preservation of cultural identity and community memory. The Magee Community Collection (Leath, 2004) began in 1999 as an exploration of how Information and Communication Technology (ICT) might be used as a means of augmenting community memory through the provision of interactive and widely distributed ways of gathering, indexing and archiving multimedia assets. It was hoped that with time and effort cohesive processes and associated tools for these tasks would emerge (Leath, 2000). No established standards for processes and associated tools existed at the time of initial development, and it is anticipated that diversity in approaches, development and structure of community memory multimedia archives will exist for some time to come.
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Armbruster, Chris, and Laurent Romary. "Comparing Repository Types." In Multimedia Storage and Retrieval Innovations for Digital Library Systems, 329–41. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0900-6.ch017.

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After two decades of repository development, some conclusions may be drawn as to which type of repository and what kind of service best supports digital scholarly communication. In this regard, four types of publication repository may be distinguished, namely the subject-based repository, research repository, national repository system, and institutional repository. Two important shifts in the role of repositories may be noted and in regard to content, a well-defined and high quality corpus is essential. This implies that repository services are likely to be most successful when constructed with the user and reader in mind. With regard to service, high value to specific scholarly communities is essential. This implies that repositories are likely to be most useful to scholars when they offer dedicated services supporting the production of new knowledge. Along these lines, challenges and barriers to repository development may be identified in three key dimensions, i.e., identification and deposit of content, access and use of services, and preservation of content and sustainability of service. An indicative comparison of challenges and barriers in some major world regions is offered.
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Ferrari, Sonia, and Monica Gilli. "From the Museums of Objects to the Virtual Museums." In New Business Opportunities in the Growing E-Tourism Industry, 255–72. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8577-2.ch013.

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This paper analyses the role played by the new multimedia technologies for the development of the offer of museums. The role of museums is changing: while in the past the goal of mere cataloguing and preservation prevailed, today these institutions are making efforts to increase the number of visitors and attract new segments of demand, as well as qualify their offer. It emerges, for all these reasons, the need to modify the positioning and the offering of cultural attractions, strengthening them in experiential terms. Therefore, in terms of management of cultural heritage it is necessary to focus on the ability to get closer to the public and to create richer and striking experiences for visitors through new technologies. The paper presents some of the most interesting cases of Italian audience-driven museums (Hopper-Greenhill, 1994) focused on innovative ITC support.
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Trichet, Francky, Xavier Aimé, and Christophe Thovex. "OSIRIS." In Handbook of Research on Culturally-Aware Information Technology, 465–83. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61520-883-8.ch021.

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OSIRIS (Ontology-based Systems for Semantic Information Retrieval and Indexation dedicated to community and open web Spaces) is a platform dedicated to the development of community web spaces which aim at facilitating both semantic annotating process and searching process of multimedia resources. Based on the use of both heavyweight ontologies and thesauri, OSIRIS allows the end-user (1) to describe the semantic content of its resources by using an intuitive natural-language based model of annotation which is founded on the triple (Subject, Verb, Object), and (2) to formally represent these annotations by using Conceptual Graphs. Each resource can be described by adopting multiple points of view, which are usually provided by different end-users. These different points of view can be defined by using multiple ontologies which can be related to connected (or not-connected) domains. Developed from the integration of Semantic Web technologies and Web 2.0 technologies, OSIRIS aims at facilitating the deployment of semantic, collaborative, community and open web spaces. The use of OSIRIS is illustrated in the context of a project dedicated to the preservation of French popular and cultural heritage.
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Naskar, Ruchira, Rajat Subhra Chakraborty, Dev Kumar Das, and Chandan Chakraborty. "Digital Image Watermarking." In Research Developments in Computer Vision and Image Processing, 195–207. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4558-5.ch011.

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With the advent of telemedicine, Digital Rights Management of medical images has become a critical issue pertaining to security and privacy preservation in the medical industry. The technology of telemedicine makes patient diagnosis possible for physicians located at a remote site. This technology involves electronic transmission of medical images over the internet, thus raising the need for ensuring security and privacy of such information. Digital watermarking is a widely used technique for the authentication and protection of multimedia data such as images and video against various security and privacy threats. But such digital rights management practices as watermarking often lead to considerable distortion or information loss of the medical images. The medical images being highly sensitive and legally valuable assets of the medical industry, such information loss are often not tolerable. Most importantly, such information loss may lead to incorrect patient diagnosis or reduced accuracy of disease detection. In this chapter we investigate the impact of digital watermarking, and its effect on the accuracy of disease diagnosis, specifically diagnosis of malarial infection caused by Plasmodium vivax parasite. We have used a computer–aided, automatic diagnostic model for our work in this chapter. Our experimental results show that although general (lossy) digital watermarking reduces the diagnostic accuracy, it can be improved with the use of reversible (lossless) watermarking. In fact, the adverse effect(s) of watermarking on the diagnostic accuracy can be completely mitigated through the use of reversible watermarking.
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Conference papers on the topic "Multimedia (Art) – Preservation"

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Anant, Aaloka, and Ramjee Prasad. "State-of-the-art in Privacy Preservation for Enterprise Data." In 2020 23rd International Symposium on Wireless Personal Multimedia Communications (WPMC). IEEE, 2020. http://dx.doi.org/10.1109/wpmc50192.2020.9309459.

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Midya, Mrityunjoy, and Ranjan Maity. "Preserving Cultural Heritage with Mobile Augmented Reality – A survey." In Intelligent Computing and Technologies Conference. AIJR Publisher, 2021. http://dx.doi.org/10.21467/proceedings.115.2.

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A worldwide trend is the inclusion of multimedia in cultural heritage(CH) for preservation. This will increase the user perception as well. So the Mobile Augmented reality(MAR) technology is very much used in this respect. This paper survey the state-of-art of application of MAR in CH(MARCH). Besides, a comparative analysis of the different frameworks is done. Finally, this survey gives future research direction in this field.
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Chen, Junjie, William K. Cheung, and Anran Wang. "Learning Deep Unsupervised Binary Codes for Image Retrieval." In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. California: International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/85.

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Hashing is an efficient approximate nearest neighbor search method and has been widely adopted for large-scale multimedia retrieval. While supervised learning is more popular for the data-dependent hashing, deep unsupervised hashing methods have recently been developed to learn non-linear transformations for converting multimedia inputs to binary codes. Most of existing deep unsupervised hashing methods make use of a quadratic constraint for minimizing the difference between the compact representations and the target binary codes, which inevitably causes severe information loss. In this paper, we propose a novel deep unsupervised method called DeepQuan for hashing. The DeepQuan model utilizes a deep autoencoder network, where the encoder is used to learn compact representations and the decoder is for manifold preservation. To contrast with the existing unsupervised methods, DeepQuan learns the binary codes by minimizing the quantization error through product quantization technique. Furthermore, a weighted triplet loss is proposed to avoid trivial solution and poor generalization. Extensive experimental results on standard datasets show that the proposed DeepQuan model outperforms the state-of-the-art unsupervised hashing methods for image retrieval tasks.
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Kalenov, Nikolay Evgenevich, Irina Nikolaevna Sobolevskaya, and Alexander Nikolaevich Sotnikov. "Using the Capabilities of the Common Digital Space of Scientific Knowledge for Educational Purposes." In 23rd Scientific Conference “Scientific Services & Internet – 2021”. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/abrau-2021-5s-ceur.

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The role of the Common Digital Space of Scientific Knowledge (CDSSK) in the development of educational technologies is considered. CDSSK is being implemented by a number of Russian organizations as a digital environment of a new generation for the purpose of providing information for scientific research, education, popularization of science and preservation of scientific heritage. The CDSSK structure provides for the formation and support of special components related to secondary and higher education. One of the elements related to education in the structure of the CDSSK is a scientific virtual exhibition. Such an exhibition can be dedicated both to a specific person and a scientific event in general. Virtual exhibitions combine a variety of resources related to the presented topic (biographies of scientists, related museum and archival materials, copies of films, interactive multimedia resources). The paper presents the basic principles of constructing the CDSSK educational component, provides examples of implemented virtual exhibitions used in the educational process. Virtual exhibitions are implemented on the digital library “Scientific Heritage of Russia” platform.
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