Academic literature on the topic 'Multimedia (Art)'

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Journal articles on the topic "Multimedia (Art)"

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Srnic, Vesna. "Glocal multimedia art." Kultura, no. 133 (2011): 320–27. http://dx.doi.org/10.5937/kultura1133320s.

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Bojkov, Vanče. "Didactical principles in creating a multimedial message." Artefact 6, no. 1 (2020): 65–78. http://dx.doi.org/10.5937/artefact6-28597.

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The process of creating multimedia message is a very specific creative act, a kind of art with universal characteristics, but with its unique tendecieses. In its ideal form, art usually targets the indefinite, while the message follows predictable targets in the short period of time. The art of creating a successful message is in decoding the meaning of that message. The essence of concept of multimedia message is hidden in its formula because the whole physionomy of that message and the volume of expected effect depend on the formula. It is the base for building up tipological, graphic and music concepts. Global development of informational and comunicological technologies catalyzes diversificiation of platforms for distribution of audiovisual contents. multimedial message allows more supstantional contents, and its main goal is to convince a reciptient. modern technologies transfer the pedagogical knowledge and form contemporary visual culture within the recipients. The use of contemporary technologies asks for particular principles. This paper is focused on didactical principles used in the process of creation of multimedia messages.
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Bongers, A. J. "Interaction in multimedia art." Knowledge-Based Systems 13, no. 7-8 (December 2000): 479–85. http://dx.doi.org/10.1016/s0950-7051(00)00068-x.

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Xie, Zheng. "Symmetry for Multimedia-Aided Art Teaching Based on the Form of Animation Teaching Organization and Social Network." Symmetry 12, no. 4 (April 23, 2020): 671. http://dx.doi.org/10.3390/sym12040671.

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Symmetries play a vital role in multimedia-aided art teaching activities. The relevant teaching systems designed with a social network, including the optimized teaching methods, are on the basis of symmetry principles. In order to study art teaching, from the perspective of the teaching organization form, combined with the survey method, multimedia-aided art classroom teaching was explained in detail. Based on the symmetrical thinking in art teaching, the multimedia-aided teaching mode of art classroom was discussed. The reasons for the misunderstanding of multimedia-aided art teaching were analyzed, and the core factors affecting the use of multimedia art teaching were found. In art teaching, more real pictures were shown aided by multimedia; students could experience the beauty of symmetrical things in real life and were guided to find the artistic characteristics of these kinds of graphics, analyze them, and summarize them. The results showed that this method enriched the art multimedia teaching theory and improved the efficiency of art teaching. The blind use of multimedia technology by teachers in art classroom teaching was avoided. Therefore, the method can develop individualized teaching, develop students’ potential, and cultivate innovative consciousness and practical ability.
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Zhao, Xin. "Application and Analysis of Art Design Based on Computer 3D Technology." Tobacco Regulatory Science 7, no. 5 (September 30, 2021): 4485–92. http://dx.doi.org/10.18001/trs.7.5.2.14.

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Objectives: Multimedia art design has entered into our life and spread rapidly, and even almost all visual related areas have traces of digital art design. Methods: This paper takes multimedia design as the theme, the research of the multimedia art design environment, discusses the general elements of visual design, the original multimedia art design, as well as the factors of multimedia pattern design is the key problem; Results: At the same time the application of category of multimedia design are studied deeply; Conclusion: Finally pointed out facing multimedia pattern design challenges and need to address the issue, to explore the future of multimedia design.
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Srnic, Vesna. "New Education Model: Multimedia Art." International Journal of the Arts in Society: Annual Review 4, no. 1 (2009): 343–54. http://dx.doi.org/10.18848/1833-1866/cgp/v04i01/35506.

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Coutts, Glen. "Multimedia, Curriculum, & Public Art." Art Education 57, no. 4 (July 2004): 33–39. http://dx.doi.org/10.1080/00043125.2004.11653557.

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Фан, Мей. "МУЛЬТИМЕДІЙНІ ТЕХНОЛОГІЇ У ПРОФЕСІЙНІЙ ПІДГОТОВЦІ ФАХІВЦІВ МУЗИЧНОГО МИСТЕЦТВА." Spiritual-intellectual upbringing and teaching of youth in the 21st century, no. 3 (2021): 308–11. http://dx.doi.org/10.34142//2708-4809.siuty.2021.73.

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The article analyzes the content of the concept of «multimedia», the content of multimedia technologies in higher education. The types of multimedia courses in the training of specialists in musical art are shown: video lecture, multimedia lecture, analogue educational publications. It has been proven that the introduction of multimedia technologies in the educational process improves the quality of training specialists in musical art.
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Liu, Wenli. "Research on the Application of Multimedia Elements in Visual Communication Art under the Internet Background." Mobile Information Systems 2021 (April 7, 2021): 1–10. http://dx.doi.org/10.1155/2021/5525648.

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With the rapid development of Internet technology, the dissemination of information is undergoing rapid changes. The Internet has become an indispensable part of people’s study, work, and life. In the context of the Internet, this paper analyzes the application of multimedia elements in visual communication art design, elaborates the basic concepts, visual features, and design principles of the visual communication art design, and analyzes the multifaceted aspects of multimedia elements. This paper discusses the basic methods and general rules of the application of multimedia elements in visual communication art design under the background of the Internet, as well as the research on the emotional factors and interactions of multimedia elements on people. Brain-like computing is the meaning of imitation brain. First is the structure, then the function, then from the structure design and analysis of the brain, and finally use the brain's thinking ability to solve problems. It summarizes the text, graphic images, and colors in the Internet background. The innovative application of multimedia elements such as page layout and animation in visual communication art design explains the influence of multimedia elements on the overall visual effect in visual communication art design. It explores how visual information can be conveyed more reasonably and effectively. In the context of the Internet, the application of multimedia elements has brought a new possibility for developing visual communication art design, providing a new platform for the traditional visual communication art design.
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Nakatsu, Ryohei. "Multimedia, Art, and Human-Computer Communications." IFAC Proceedings Volumes 34, no. 16 (September 2001): 271–82. http://dx.doi.org/10.1016/s1474-6670(17)41537-0.

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Dissertations / Theses on the topic "Multimedia (Art)"

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Escudeiro, Nuno Miguel Pereira. "Representing cultural identity - etnography and multimedia art." Master's thesis, Universidade de Aveiro, 2012. http://hdl.handle.net/10773/9659.

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Mestrado em Comunicação Multimédia
“Je est un autre” é uma instalação audiovisual, cujo objectivo é representar uma identidade cultural, através da arte multimédia. Para a execução desta obra, eu pergunto: Como pode ser representada uma identidade? Esta dissertação levanta os conceitos teóricos chave que sustentam a criação da instalação, discutindo a definição de identidade, e o modo como esta identidade pode ser traduzida numa criação artística. Esta dissertação apresenta uma solução conceptual para a representação de uma identidade colectiva, através da refleção da identidade individual e de técnicas para a desconstrução das estruturas narrativas clássicas. A dissertação estabelece um processo investigativo com base em processos de “Material Thinking”, pensar sobre os materiais utilizados no processo criativo. Este trabalho toma em consideração as relações entre linguagem e interpretação da realidade, através das contribuições de Derrida e semiótica.
“Je est un autre” is an interactive installation, aiming to represent cultural identity through multimedia art. In this dissertation I ask: How can we represent identity? The present text raises the key theoretical concepts that sustain this artistic creation, discussing the definition of identity, and how this identity may be translated into artistic creation. The dissertation establishes a research process, based on “Material Thinking”, a method for rationalizing over the materials used in the creative process. This dissertation presents a conceptual proto-methodological solution for representing collective identity, through a reflection of individual identity and presenting a solution for the use of structure against itself. It takes into account the different actors that take part in the representation process and the relationship between language and reality, through the contributions of Derrida and Semiotics.
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Keating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.

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Heusner, Christine. "Chiasm /." Online version of thesis, 2008. http://hdl.handle.net/1850/7793.

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Orita, Dennis M. "Integrating multidisciplinary art media to enhance communication between the artist and audience." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1355253.

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This creative project is an experiment in the integration of multidisciplinary art media with the goal of enhancing communication between the artist and the audience. The project consists of three primary components: drawings, video technology, and a participatory piece. The purpose of the experiment is to diversify the communication of several concepts by combining these three components, while simultaneously sustaining consistent themes, to create a cohesive installation. This thesis documents the details of the aesthetic and conceptual influences, the specifics of the installation and individual components, and the final outcome of the project. It also addresses the challenges and solutions of seamlessly integrating multiple media and discusses the future potential of the artwork.
Department of Art
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Cason, Nancy F. (Nancy Foster). "The Effect of Interactive Multimedia on the Critical Writings of Art History Survey Students." Thesis, University of North Texas, 1996. https://digital.library.unt.edu/ark:/67531/metadc332664/.

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In response to ideological issues that have emerged the last two decades from feminism, multiculturalism and postmodernism, the introductory art history survey is undergoing major revisions not only in structure and content, but also in instructional methodology. Art history professionals and art educators alike are questioning whether pedagogical methods traditionally employed in the survey are adequate for meeting the goals of visual literacy and development of critical and analytical skills. The purpose of this study was to investigate the effectiveness of supplemental study resources for art history survey students, specifically an interactive multimedia (IM) computer program designed to help students acquire and retain a deeper understanding of works of art. Two research questions were asked: Is IM a more effective instructional format than traditional slide study on achievement measures? Will use of IM impact students' levels of understanding and strengthen and direct their choice of search strategies?
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Poulin, Gisèle. "A descriptive survey of two Québec multimedia art education courses." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0001/MQ40225.pdf.

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Burt, Iain. "The use of multimedia for practitioners in Art and Design:." Thesis, Robert Gordon University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.493002.

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Wyatt, Frank Houston. "Total animation: A multimedia computer resource program for secondary art education." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1308.

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This HyperStudio animation project covers the basic concepts, techniques, and procedures in producing animation. The purpose of this program is to furnish the user with enough information that will serve as a basic foundation to produce a simple animation for themselves.
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Ireland, Christopher. "Homesick." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Thesis/Spring2007/c_ireland_050107.pdf.

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Li, Yan-yan Linda. "Media Art for the Mid-Levels Escalator, Central." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B2595460x.

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Books on the topic "Multimedia (Art)"

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1964-, Scheer Edward, ed. Multimedia performance. New York, NY: Palgrave Macmillan, 2012.

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Rogala, Mirosław. Prace multimedialne =: Multimedia works. Bialystok: Galeria Arsenał, 1995.

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Pearlstein, Melissa. Art quick guides. Seattle, WA (PO Box 23350, Seattle, 98102): Bill & Melinda Gates Foundation, 2002.

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Waling, Boers, ed. Art-pop-city. Berlin: BüroFriedrich, 2001.

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Sprintzen, Alice. The jeweler's art: A multimedia approach. Worcester, Mass: Davis Publications, 1995.

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Mazzanti, Claudio. The Wall book: History, art, multimedia. Monghidoro (BO) - Italy: Con-fine edizioni, 2018.

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Wiyanto, Hendro. Influx: Strategi seni multimedia di Indonesia = multimedia art strategy in Indonesia. Jakarta]: Ruangrupa, 2011.

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contributor, Barna Laura, and Beck James contributor, eds. Intuitive reality: Multimedia. Lewiston, New York: The Edwin Mellen Press, 2021.

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Rudolf, Frieling, and Daniels Dieter, eds. Medien Kunst Netz: Medienkunst im Überblick. Wien: Springer, 2004.

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Rudolf, Frieling, and Daniels Dieter, eds. Medien Kunst Netz 1: Medienkunst im Überblick = Media Art Net 1 : survey of media art. Wien: Springer, 2004.

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Book chapters on the topic "Multimedia (Art)"

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Ljungberg, Christina. "Intermedial Strategies in Multimedia Art." In Media Borders, Multimodality and Intermediality, 81–95. London: Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230275201_5.

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Mendillo, Michael. "Constellation-Art Connections in Multimedia." In Saints and Sinners in the Sky: Astronomy, Religion and Art in Western Culture, 165–78. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-84270-3_10.

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Castellanos, Carlos, Bello Bello, Hyeryeong Lee, Mungyu Lee, Yoo Seok Lee, and In Seop Chang. "On Creating Multimedia Interfaces for Hybrid Biological-Digital Art Installations." In MultiMedia Modeling, 139–50. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-37731-1_12.

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Yang, Kewei, Zhengxing Sun, Shuang Wang, and Bo Li. "Stitch-Based Image Stylization for Thread Art Using Sparse Modeling." In MultiMedia Modeling, 479–92. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73603-7_39.

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Maybury, Mark T. "Multimedia Information Extraction: History and State of the Art." In Multimedia Information Extraction, 13–40. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2012. http://dx.doi.org/10.1002/9781118219546.ch2.

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Stanchev, Peter L. "Multimedia Standards. History. State of Art." In Future Generation Information Technology, 39–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-27142-7_6.

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Savov, Smilen Antonov, Rumiana Antonova, Kamen Spassov, and Thomas Muschalik. "Multimedia Applications in Digital Transformation Art." In Sustainable Development and Social Responsibility—Volume 1, 121–24. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-32922-8_11.

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Haack, Johannes, and Ludwig J. Issing. "Multimedia-Didaktik — State of the art." In Multimedia und Computeranwendungen in der Lehre, 23–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-662-00998-7_5.

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Santos, Adelino. "State-of-the-art and Terminology." In Multimedia and Groupware for Editing, 7–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-642-79865-8_2.

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Amato, Flora, Vincenzo Moscato, Antonio Picariello, and Giancarlo Sperlí. "A Recommender System for Multimedia Art Collections." In Intelligent Interactive Multimedia Systems and Services 2017, 200–209. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59480-4_21.

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Conference papers on the topic "Multimedia (Art)"

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Catarci, Tiziana. "Session details: Interactive art -- IA2/art and multimedia track." In MM '10: ACM Multimedia Conference. New York, NY, USA: ACM, 2010. http://dx.doi.org/10.1145/3252097.

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Jaimes, Alejandro, Andrew Senior, and Wolfgang Muench. "ACM multimedia interactive art program." In the 13th annual ACM international conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1101149.1101372.

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Tinapple, David, and Todd Ingalls. "ACM multimedia interactive art program." In the 19th ACM international conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2072298.2072379.

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van den Broek, Egon L., Thijs Kok, Theo E. Schouten, and Eduard Hoenkamp. "Multimedia for Art ReTrieval (M4ART)." In Electronic Imaging 2006, edited by Edward Y. Chang, Alan Hanjalic, and Nicu Sebe. SPIE, 2006. http://dx.doi.org/10.1117/12.650751.

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Jaimes, Alejandro, and Pamela Jennings. "ACM multimedia interactive art program." In the 12th annual ACM international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1027527.1027759.

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Moriyama, Tomoe, and Hideyuki Ando. "Session details: Multimedia art exhibition." In MM '12: ACM Multimedia Conference. New York, NY, USA: ACM, 2012. http://dx.doi.org/10.1145/3246423.

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"Session details: Interactive Art." In 2018 ACM Multimedia Conference, Chair Hyunjung Shim. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3240508.3286950.

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"[Cover art]." In 2008 Tenth IEEE International Symposium on Multimedia. IEEE, 2008. http://dx.doi.org/10.1109/ism.2008.130.

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"Cover Art." In 2011 IEEE International Symposium on Multimedia (ISM). IEEE, 2011. http://dx.doi.org/10.1109/ism.2011.110.

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"Cover Art." In 2014 IEEE International Symposium on Multimedia (ISM). IEEE, 2014. http://dx.doi.org/10.1109/ism.2014.86.

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Reports on the topic "Multimedia (Art)"

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Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. The most popular platform for mass information and social interaction is, first of all, network journalism, which is characterized by mobility and unlimited time and space. Authors have complete freedom to express their views in direct language, including their own word formation. Phonetic, lexical, phraseological and stylistic means of speech create expression of the text. A figurative word, a good aphorism or proverb, a paraphrased expression, etc. enhance the effectiveness of a multimedia text. This is especially important for headlines that simultaneously inform and influence the views of millions of readers. Given the wide range of issues raised by the Internet as a medium, research in this area is interdisciplinary. The science of information, combining language and social communication, is at the forefront of global interactions. The Internet is an effective source of knowledge and a forum for free thought. Nonlinear texts (hypertexts) – «branching texts or texts that perform actions on request», multimedia texts change the principles of information collection, storage and dissemination, involving billions of readers in the discussion of global issues. Mastering the word is not an easy task if the author of the publication is not well-read, is not deep in the topic, does not know the psychology of the audience for which he writes. Therefore, the study of media broadcasting is an important component of the professional training of future journalists. The functions of the language of the media require the authors to make the right statements and convincing arguments in the text. Journalism education is not only knowledge of imperative and dispositive norms, but also apodictic ones. In practice, this means that there are rules in media creativity that are based on logical necessity. Apodicticity is the first sign of impressive language on the platform of print or electronic media. Social expression is a combination of creative abilities and linguistic competencies that a journalist realizes in his activity. Creative self-expression is realized in a set of many important factors in the media: the choice of topic, convincing arguments, logical presentation of ideas and deep philological education. Linguistic art, in contrast to painting, music, sculpture, accumulates all visual, auditory, tactile and empathic sensations in a universal sign – the word. The choice of the word for the reproduction of sensory and semantic meanings, its competent use in the appropriate context distinguishes the journalist-intellectual from other participants in forums, round tables, analytical or entertainment programs. Expressive speech in the media is a product of the intellect (ability to think) of all those who write on socio-political or economic topics. In the same plane with him – intelligence (awareness, prudence), the first sign of which (according to Ivan Ogienko) is a good knowledge of the language. Intellectual language is an important means of organizing a journalistic text. It, on the one hand, logically conveys the author’s thoughts, and on the other – encourages the reader to reflect and comprehend what is read. The richness of language is accumulated through continuous self-education and interesting communication. Studies of social expression as an important factor influencing the formation of public consciousness should open up new facets of rational and emotional media broadcasting; to trace physical and psychological reactions to communicative mimicry in the media. Speech mimicry as one of the methods of disguise is increasingly becoming a dangerous factor in manipulating the media. Mimicry is an unprincipled adaptation to the surrounding social conditions; one of the most famous examples of an animal characterized by mimicry (change of protective color and shape) is a chameleon. In a figurative sense, chameleons are called adaptive journalists. Observations show that mimicry in politics is to some extent a kind of game that, like every game, is always conditional and artificial.
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Nucera, Diana J., and Catalina Vallejo. Media-making Pedagogies for Empowerment & Social Change: An Interview with Diana J. Nucera (AKA Mother Cyborg). Just Tech, Social Science Research Council, February 2022. http://dx.doi.org/10.35650/jt.3022.d.2022.

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" As part of our “What Is Just Tech?” series, we invited several social researchers–scholars, practitioners, artists, and activists—to respond to a simple yet fundamental question: “What is just technology?” This interview was conducted by Just Tech program officer Catalina Vallejo, who spoke with Diana J. Nucera, AKA Mother Cyborg, a multimedia artist, educator, and organizer based in Detroit, Michigan. Nucera (she/her) uses music, performance, DIY publishing, community-organizing tactics, and popular education methods to elevate collective technological consciousness and agency. Her art draws from and includes eleven years of community organizing work in Detroit. In their conversation, Vallejo and Nucera spoke about the history of independent media and the internet, the potential of media-making pedagogies for empowerment and social change, and being optimistic about opportunity in the midst of great challenges."
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Tkachuk, Viktoriia, Yuliia Yechkalo, Serhiy Semerikov, Maria Kislova, and Valentyna Khotskina. Exploring Student Uses of Mobile Technologies in University Classrooms: Audience Response Systems and Development of Multimedia. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4126.

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The research is aimed at theoretical substantiation, development and experimental verification of methods of applying mobile technologies by university students. The research objective implies adapting audience response systems and mobile tools of multimedia development to be used in the classroom environment at universities. The research object is application of mobile ICT to the training process. The research subject is methods of applying audience response systems and mobile tools to conducting practical classes at the university. There are analyzed Ukrainian and foreign researches into the issues of mobile ICT application to the university students training. The authors have developed methods of applying audience response systems by taking Plickers as an example and mobile tools of multimedia development through using augmented reality tools. There is comparative assessment of functionality of audience response systems and mobile tools of developing multimedia with augmented reality. Efficiency of the developed technology is experimentally verified and confirmed.
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Cooper, Richard B., and Terry J. Reel. Fundamentals of Arc Stud Welding: An Interactive Multimedia Lesson for Shipyard Training (The National Shipbuilding Research Program). Fort Belvoir, VA: Defense Technical Information Center, November 1993. http://dx.doi.org/10.21236/ada455165.

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Bailey, K. A., A. P. Loeb, J. W. Formento, and D. W. South. Synergies and conflicts in multimedia pollution control related to utility compliance with Title IV of the Clean Air Act Amendments of 1990. Office of Scientific and Technical Information (OSTI), January 1994. http://dx.doi.org/10.2172/10124647.

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Bilousova, Liudmyla I., Liudmyla E. Gryzun, Julia O. Rakusa, and Ekaterina O. Shmeltser. Informatics teacher's training for design of innovative learning aids. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3889.

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In accordance with its goal, the paper covers practical aspects and experience of Informatics teachers’ preparation for the design of innovative learning aids as one of the important components of the renewed model of teachers’ training. Theoretical background of the research includes holistic educational approach and functional basics of electronic didactic aids development. The specific example of such an experience (students’ project activity on the design of English multimedia tutorial for schoolchildren) is depicted in details. The prospects of further research are outlined.
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Rigotti, Christophe, and Mohand-Saïd Hacid. Representing and Reasoning on Conceptual Queries Over Image Databases. Aachen University of Technology, 1999. http://dx.doi.org/10.25368/2022.89.

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The problem of content management of multimedia data types (e.g., image, video, graphics) is becoming increasingly important with the development of advanced multimedia applications. Traditional database management systems are inadequate for the handling of such data types. They require new techniques for query formulation, retrieval, evaluation, and navigation. In this paper we develop a knowledge-based framework for modeling and retrieving image data by content. To represent the various aspects of an image object's characteristics, we propose a model which consists of three layers: (1) Feature and Content Layer, intended to contain image visual features such as contours, shapes,etc.; (2) Object Layer, which provides the (conceptual) content dimension of images; and (3) Schema Layer, which contains the structured abstractions of images, i.e., a general schema about the classes of objects represented in the object layer. We propose two abstract languages on the basis of description logics: one for describing knowledge of the object and schema layers, and the other, more expressive, for making queries. Queries can refer to the form dimension (i.e., information of the Feature and Content Layer) or to the content dimension (i.e., information of the Object Layer). These languages employ a variable free notation, and they are well suited for the design, verification and complexity analysis of algorithms. As the amount of information contained in the previous layers may be huge and operations performed at the Feature and Content Layer are time-consuming, resorting to the use of materialized views to process and optimize queries may be extremely useful. For that, we propose a formal framework for testing containment of a query in a view expressed in our query language. The algorithm we propose is sound and complete and relatively efficient.
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8

Rigotti, Christophe, and Mohand-Saïd Hacid. Representing and Reasoning on Conceptual Queries Over Image Databases. Aachen University of Technology, 1999. http://dx.doi.org/10.25368/2022.89.

Full text
Abstract:
The problem of content management of multimedia data types (e.g., image, video, graphics) is becoming increasingly important with the development of advanced multimedia applications. Traditional database management systems are inadequate for the handling of such data types. They require new techniques for query formulation, retrieval, evaluation, and navigation. In this paper we develop a knowledge-based framework for modeling and retrieving image data by content. To represent the various aspects of an image object's characteristics, we propose a model which consists of three layers: (1) Feature and Content Layer, intended to contain image visual features such as contours, shapes,etc.; (2) Object Layer, which provides the (conceptual) content dimension of images; and (3) Schema Layer, which contains the structured abstractions of images, i.e., a general schema about the classes of objects represented in the object layer. We propose two abstract languages on the basis of description logics: one for describing knowledge of the object and schema layers, and the other, more expressive, for making queries. Queries can refer to the form dimension (i.e., information of the Feature and Content Layer) or to the content dimension (i.e., information of the Object Layer). These languages employ a variable free notation, and they are well suited for the design, verification and complexity analysis of algorithms. As the amount of information contained in the previous layers may be huge and operations performed at the Feature and Content Layer are time-consuming, resorting to the use of materialized views to process and optimize queries may be extremely useful. For that, we propose a formal framework for testing containment of a query in a view expressed in our query language. The algorithm we propose is sound and complete and relatively efficient.
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9

Olefirenko, Nadiia V., Ilona I. Kostikova, Nataliia O. Ponomarova, Kateryna O. Lebedieva, Vira M. Andriievska, and Andrey V. Pikilnyak. Training elementary school teachers-to-be at Computer Science lessons to evaluate e-tools. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3890.

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The study purpose is to develop methodological support for students’ training for evaluation e-tools for young learners and to check its effectiveness experimentally. The module “Expert evaluation of the quality of e-tools for young learners” is offered for teachers-to-be. The determination of the weighting factor of each criterion by expert evaluations was organized. Educational principles, correlation e-tool content with the curriculum, interactivity, multimedia, assistance system, ergonomic requirements are mentioned. On the basis of the criterion rank, the significance of each criterion was calculated. The indicators to determine the level of preliminary expert evaluations of e-tools are proposed. The results are calculated with nonparametric methods of mathematical statistics, in particular, Pearson’s criterion χ2. The conclusion is the expert evaluation has different activity stages, gradually becoming a common phenomenon. Training teachers-to-be for e-tool expert evaluation at Computer Science, Mathematics, English is a complex process.
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10

Havrilova, Liudmyla H., Olena Ye Ishutina, Valentyna V. Zamorotska, and Darja A. Kassim. Distance learning courses in developing future music teachers’ instrumental performance competence. [б. в.], September 2019. http://dx.doi.org/10.31812/123456789/3265.

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Abstract:
The scientific and methodological background of creation and development of the distance learning courses for the future music teachers is substantiated. The components and structure of future music teachers’ instrumental performance competence are defined; the content of the course is revealed. The materials are based on the authors’ teaching experience within the distance learning course “Basic Musical Instrument (Piano)”. The main blocks of the distance course design and development are considered among them to be theoretical, practical, individual work, and control blocks. The specificity of distance learning methods in the future music teachers’ instrumental and performance training is substantiated and three main methods are distinguished. The method of involving information and communication technologies, including multimedia; project method, and features of knowledge and skills controlling are elaborated. The results of implementation and experimental research of using distance learning courses for developing future music teachers’ instrumental performance competence are described. The influence of different methods use on students’ success is explored.
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