Journal articles on the topic 'Multimedia applications'

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1

Naffah, Najah. "Multimedia applications." Computer Communications 13, no. 4 (May 1990): 243–49. http://dx.doi.org/10.1016/0140-3664(90)90122-w.

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2

Reisman, S. "Developing multimedia applications." IEEE Computer Graphics and Applications 11, no. 4 (July 1991): 52–57. http://dx.doi.org/10.1109/38.126881.

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3

Adam, J. A. "Multimedia-applications, implications." IEEE Spectrum 30, no. 3 (March 1993): 24–31. http://dx.doi.org/10.1109/6.211958.

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4

Yildiz, Rauf, and Madeleine Atkins. "Evaluating multimedia applications." Computers & Education 21, no. 1-2 (July 1993): 133–39. http://dx.doi.org/10.1016/0360-1315(93)90056-o.

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5

Moni, Shankar. "Application-specific image compression for multimedia applications." Journal of Electronic Imaging 7, no. 3 (July 1, 1998): 464. http://dx.doi.org/10.1117/1.482589.

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6

Armiya, Armiya, and Asrul Huda. "RANCANG BANGUN MADIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN DASAR DESAIN GRAFIS." Voteteknika (Vocational Teknik Elektronika dan Informatika) 7, no. 1 (February 4, 2019): 1. http://dx.doi.org/10.24036/voteteknika.v7i1.103464.

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Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so that the teacher is easy to apply learning material and help students master the subject matter. In designing basic Graphic Design learning materials using explicit intruction models and through Interactive Multimedia learning procedures, starting from the needs analysis in designing, gathering data, identifying material to determining learning flow chart design, material collection or graphic needs. The interactive multimedi learning media is designed using the adobe director 11 application, and other applications such as Adobe Photoshop, Coreldraw, Camtasia as supporting applications so that it becomes an interactive multimedia learning media application that provides convenience for students in learning.Keywords: Learning Media, Interactive Multimedia, Graphic Design.
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7

Wirawan, Raden, and Muhammad Awal Nur. "Sosialisasi Aplikasi Pembelajaran Interaktif Berbasis Multimedia." Madani : Indonesian Journal of Civil Society 3, no. 2 (August 1, 2021): 08–13. http://dx.doi.org/10.35970/madani.v3i2.547.

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The socialization of multimedia-based interactive learning applications is a community service for STMIK Bina Adinata lecturers at Inpres Elementary School Number 207 Linrungloe which aims to increase knowledge and understanding of educators, especially classroom teachers about multimedia-based learning applications. This activity is in the form of counseling about an interactive multimedia-based learning application using a computer. The method used in this service is socialization and training, starting with an explanation of the material about applications, interactive learning, and multimedia, after which an introduction to the use of applications to educators and finally explaining the use of applications to students. The results of this socialization increase the understanding and ability of educators in the application of multimedia-based learning and increase the learning interest of SDI 207 Linrungloe students in the learning process in the classroom using multimedia-based learning applications.
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8

Liontas, John I. "Reading and Multimedia Applications." IALLT Journal of Language Learning Technologies 33, no. 1 (April 15, 2001): 53–78. http://dx.doi.org/10.17161/iallt.v33i1.8325.

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9

Liu, Xin, and Steve Goddard. "Scheduling legacy multimedia applications." Journal of Systems and Software 75, no. 3 (March 2005): 319–28. http://dx.doi.org/10.1016/j.jss.2003.09.030.

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10

Redaktion, TATuP. "Multimedia Telecommunications and Applications." TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis 5, no. 3 (September 1, 1996): 73–74. http://dx.doi.org/10.14512/tatup.5.3.73.

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11

Barbosa, Luis Orozco, and Nicolas D. Georganas. "Multimedia services and applications." European Transactions on Telecommunications 2, no. 1 (January 1991): 5–19. http://dx.doi.org/10.1002/ett.4460020105.

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12

Phuah, Vincent, Jose Diaz-Gonzalez, Russ Sasnett, and Steve Gutfreund. "Developing distributed multimedia applications." ACM SIGCOMM Computer Communication Review 22, no. 3 (July 1992): 57–60. http://dx.doi.org/10.1145/142267.142307.

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13

Liebowitz, Jay. "Promising applications of multimedia." Telematics and Informatics 10, no. 2 (March 1993): 149–56. http://dx.doi.org/10.1016/0736-5853(93)90038-6.

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14

Spragins, J. "Computer-Mediated Communications: Multimedia Applications [New Books and Multimedia]." IEEE Network 10, no. 2 (March 1996): 5. http://dx.doi.org/10.1109/mnet.1996.486962.

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15

Pardede, Eric, David Taniar, and Ismail Khalil. "Multimedia systems journal special issue on Mobile Multimedia applications." Multimedia Systems 19, no. 2 (July 21, 2012): 77–78. http://dx.doi.org/10.1007/s00530-012-0280-2.

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16

Shavinina, Larisa, and Even Loarer. "Psychological Evaluation of Educational Multimedia Applications." European Psychologist 4, no. 1 (March 1999): 33–44. http://dx.doi.org/10.1027//1016-9040.4.1.33.

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This paper describes the psychological evaluation of educational multimedia applications, which has the potential to be a new direction for applied psychology, arising as it does at the intersection of multimedia technology, education, and psychology, including general, cognitive, developmental, educational, and personality psychology. The paper analyzes the current situation in the field of educational multimedia, and proposes a framework for psychological evaluation of educational multimedia applications. The proposed approach to psychological evaluation of the quality of educational multimedia products involves the following five dimensions: (1) the individual; (2) the learning approach or model; (3) specific characteristics of multimedia technology; (4) the environment; and (5) the relationship among the previous four dimensions.
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17

Shyu, Mei-Ling, and Shu-Ching Chen. "Emerging Multimedia Research and Applications." IEEE MultiMedia 22, no. 4 (October 2015): 11–13. http://dx.doi.org/10.1109/mmul.2015.84.

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18

Sondhi, M. Mohan. "Echo cancellation for multimedia applications." Journal of the Acoustical Society of America 105, no. 2 (February 1999): 1358. http://dx.doi.org/10.1121/1.426433.

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19

Williams, Neil, and Gordon S Blair. "Distributed multimedia applications: A review." Computer Communications 17, no. 2 (February 1994): 119–32. http://dx.doi.org/10.1016/s0140-3664(05)80016-7.

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20

Doran, Michael R., William B. Lott, and Steven E. Doran. "Use multimedia in grant applications." Nature 505, no. 7483 (January 2014): 291. http://dx.doi.org/10.1038/505291d.

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21

Egelhaaf, C., E. Moeller, and P. Schoo. "Developing distributed multimedia telecommunication applications." IEEE Multimedia 3, no. 4 (1996): 76–81. http://dx.doi.org/10.1109/93.556463.

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22

Huang, H. K. "Multimedia Applications In Health Care." IEEE Multimedia 4, no. 2 (April 1997): 23. http://dx.doi.org/10.1109/mmul.1997.591149.

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23

Moustafa, Hassnaa, Nicolas Marechal, and Sherali Zeadally. "Mobile Multimedia Applications: Delivery Technologies." IT Professional 14, no. 5 (September 2012): 12–21. http://dx.doi.org/10.1109/mitp.2012.46.

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24

Kalva, Hari, Aleksandar Colic, Adriana Garcia, and Borko Furht. "Parallel programming for multimedia applications." Multimedia Tools and Applications 51, no. 2 (December 4, 2010): 801–18. http://dx.doi.org/10.1007/s11042-010-0656-2.

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25

Zhang, Jun, Mingxia Liu, and Yi Zhen. "Multimedia analysis for medical applications." Multimedia Systems 25, no. 2 (March 25, 2019): 71–72. http://dx.doi.org/10.1007/s00530-019-00609-9.

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26

Zhu, Yu Guang, and Li Jian Liao. "The Research of Application of Multimedia Demonstration." Applied Mechanics and Materials 651-653 (September 2014): 2528–31. http://dx.doi.org/10.4028/www.scientific.net/amm.651-653.2528.

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With the rapid development of information technology and computer technology, multimedia demonstration and its related application technology is matured. Multimedia demonstration is the carrier to pass the teaching information. Multimedia demonstration, as one of the multimedia material, is an important content in the multimedia teaching research. In this paper, mainly research the applications status of multimedia demonstration in aerobics skill learning, the production status of multimedia demonstration and multimedia demonstration teaching method in aerobics teaching and action skill learning.
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27

Sarzhanova, G., G. Smagulova, and E. Uteubaeva. "Using multimedia applications in teaching foreign language in terms of digitalization of education." Bulletin of the Karaganda University. Pedagogy series 100, no. 4 (December 28, 2020): 124–25. http://dx.doi.org/10.31489/2020ped4/124-129.

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The article deals with the didactic potential and the possibilities of using educational multimedia applications in the teaching process. In the study the importance of teachers' mastering the skills of using multimedia ap-plications, as well as the knowledge of their essence and capabilities, methodological and psychological-didactic foundations of their usage is stated. The authors consider the notion and types of educational multi-media applications, peculiarities of their usage in various pedagogical scenarios. The technical support for creating multimedia applications by teachers can be represented by the special authoring software tools, that is, programs that provide opportunities for independent building of effective interactive multimedia applica-tions for non-programmers, such as Macromedia Flash, iSpring Suit, Macromedia Director, Authorware Pro-fessional, etc. Multimedia applications can be recommended for usage as a communicative component of the educational environment. The effective performance of pedagogical scenarios of multimedia usage in the ed-ucational process contributes to the development of the learner’s independence and creativity, his active posi-tion as a subject of communicative interaction.
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28

Sugahara, Takayuki. "Special Issue. Multimedia. Video and Computer. Application Systems. Information Oriented Consumer Electronics for Multimedia Applications." Journal of the Institute of Television Engineers of Japan 47, no. 11 (1993): 1497–501. http://dx.doi.org/10.3169/itej1978.47.1497.

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29

Siregar, Helmi Fauzi, and Melani Melani. "Perancangan Aplikasi Komik Hadist Berbasis Multimedia." JURNAL TEKNOLOGI INFORMASI 2, no. 2 (February 1, 2019): 113. http://dx.doi.org/10.36294/jurti.v2i2.425.

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Abstract - Comics are visual communication media that contain information, ideas, messages that are poured into images as attractive as possible. The combination of comics and hadiths is suitable to be used as an alternative to da'wah media because there are moral and moral messages contained in hadiths. The hadith comic application is made to make it easier for readers to understand the contents of comic stories and minimize the common mistakes that often occur. The method used in making the application is to use PHP. The hadith comic application has the features of presenting comics collaborated with animation, this is so that users listen to the comic storyline correctly and sequentially so as to minimize failure in understanding the core story. Hadist comic applications accompanied by attractive images and color variations make it an interesting application to use especially for teenagers and children. Keywords - Applications, Comics Hadits, Information, Multimedia
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30

Herng-Yow Chen, Nien-Bao Liu, Chee-Wen Shiah, Ja-Ling Wu, Wen-Chin Chen, and Ming Ouhyoung. "A novel multimedia synchronization model and its applications in multimedia systems." IEEE Transactions on Consumer Electronics 41, no. 1 (1995): 12–22. http://dx.doi.org/10.1109/30.370305.

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31

Faisal, Abdul Haris, Zuriyati Zuriyati, and Eva Leiliyanti. "Persepsi Siswa dan Guru terhadap Pengembangan Multimedia Berbasis Aplikasi Android." Jurnal Kajian Bahasa, Sastra dan Pengajaran (KIBASP) 3, no. 1 (December 27, 2019): 170–78. http://dx.doi.org/10.31539/kibasp.v3i1.943.

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This study aims to determine students 'and teachers' perceptions of the results of developing android-based multimedia applications on poetry material for high school students in class X. This study uses descriptive qualitative methods. The results of this study indicate that students' perceptions of the development of application-based learning multimedia on poetry material obtained an average score of 3.82 with a decent category. The results of the assessment of Indonesian language teacher scores 4.23 in the very feasible category. Conclusion, the use of andriod-based multimedia applications is appropriate for use in poetry learning activities in high school. Keywords: Perception, Multimedia, Android-based
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32

Streit, Ananda Görck, and Carlo Kleber da Silva Rodrigues. "Proposing a BitTorrent-Like Protocol for Efficient Interactive Multimedia Streaming Applications." SIJ Transactions on Computer Networks & Communication Engineering 03, no. 01 (February 5, 2015): 13–22. http://dx.doi.org/10.9756/sijcnce/v3i1/03020050101.

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33

Peng, Yi. "Application of the Multimedia Teaching in Martial Arts Training." Advanced Materials Research 717 (July 2013): 784–88. http://dx.doi.org/10.4028/www.scientific.net/amr.717.784.

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This paper summarizes the problems by analyzing the problems which emerge from the application of the multimedia teaching in martial arts training and by collecting accurate data. The summarized results highlight the importance of the multimedia teaching in martial arts training, and emphasize the necessity of application. In the end, several trial suggestions and related points for attention are put forward during applications of the multimedia teaching in martial arts training.
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34

., Pantano Rokou Franca. "Object Oriented Modeling of Multimedia Applications." Journal of Applied Sciences 2, no. 9 (August 15, 2002): 922–24. http://dx.doi.org/10.3923/jas.2002.922.924.

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35

Lamboray, Edouard, Aaron Zollinger, Oliver G. Staadt, and Markus Gross. "Interactive multimedia streams in distributed applications." Computers & Graphics 27, no. 5 (October 2003): 735–45. http://dx.doi.org/10.1016/s0097-8493(03)00147-x.

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36

Aizawa, Kiyoharu, and Makoto Ogawa. "FoodLog: Multimedia Tool for Healthcare Applications." IEEE MultiMedia 22, no. 2 (April 2015): 4–8. http://dx.doi.org/10.1109/mmul.2015.39.

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37

Jin, Qun, Yong Xiang, Guozi Sun, Yao Liu, and Chin-Chen Chang. "Cybersecurity for Cyber-Enabled Multimedia Applications." IEEE MultiMedia 24, no. 4 (October 2017): 10–13. http://dx.doi.org/10.1109/mmul.2017.4031321.

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38

Ebrahimi, T., and M. Kunt. "Visual data compression for multimedia applications." Proceedings of the IEEE 86, no. 6 (June 1998): 1109–25. http://dx.doi.org/10.1109/5.687832.

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39

Domingues, Inês, Ana F. Sequeira, Carla Pinto, and Àlvaro Rocha. "Multimedia systems and applications in biomedicine." Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization 8, no. 4 (February 12, 2020): 343–44. http://dx.doi.org/10.1080/21681163.2020.1722756.

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40

Hagenauer, J., E. Hundt, T. Stockhammer, and B. Wimmer. "Error robust multiplexing for multimedia applications." Signal Processing: Image Communication 14, no. 6-8 (May 1999): 585–97. http://dx.doi.org/10.1016/s0923-5965(98)00062-9.

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41

Quinn, Gregory B., Ashton Taylor, Hsi-Ping Wang, and Philip E. Bourne. "Development of Internet-based multimedia applications." Trends in Biochemical Sciences 24, no. 8 (August 1999): 321–24. http://dx.doi.org/10.1016/s0968-0004(99)01434-6.

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42

Settel, Zack. "Sound source localization in multimedia applications." Journal of the Acoustical Society of America 104, no. 3 (September 1998): 1780. http://dx.doi.org/10.1121/1.424138.

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43

Nieh, Jason, and Monica S. Lam. "A SMART scheduler for multimedia applications." ACM Transactions on Computer Systems 21, no. 2 (May 2003): 117–63. http://dx.doi.org/10.1145/762483.762484.

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44

Pehrson, B., P. Gunningberg, and S. Pink. "Distributed multimedia applications on gigabit networks." IEEE Network 6, no. 1 (January 1992): 26–35. http://dx.doi.org/10.1109/65.120721.

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45

Schank, Roger C., Michael Korcuska, and Menachem Jona. "Multimedia applications for education and training." ACM Computing Surveys 27, no. 4 (December 1995): 633–35. http://dx.doi.org/10.1145/234782.234809.

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46

Shen, Bo, Wei Tsang Ooi, Giacomo Morabito, and Eckehard Steinbach. "Multimedia Applications in Mobile/Wireless Context." IEEE Transactions on Multimedia 10, no. 5 (August 2008): 673–74. http://dx.doi.org/10.1109/tmm.2008.921722.

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47

Castro, R., M. Kr Mandal, P. Ajemba, and M. A. Istihad. "An electronic nose for multimedia applications." IEEE Transactions on Consumer Electronics 49, no. 4 (November 2003): 1431–37. http://dx.doi.org/10.1109/tce.2003.1261251.

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48

Munjal, Meenakshi, and Niraj Pratap Singh. "Improved network selection for multimedia applications." Transactions on Emerging Telecommunications Technologies 28, no. 5 (October 10, 2016): e3121. http://dx.doi.org/10.1002/ett.3121.

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49

Hussain, Tahani H., Paulvanna N. Marimuthu, and Sami J. Habib. "Supporting multimedia applications through network redesign." International Journal of Communication Systems 27, no. 3 (June 21, 2012): 430–48. http://dx.doi.org/10.1002/dac.2371.

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50

Wittig, M. "Satellite onboard processing for multimedia applications." IEEE Communications Magazine 38, no. 6 (June 2000): 134–40. http://dx.doi.org/10.1109/35.846085.

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