Academic literature on the topic 'Multimedia applications'

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Journal articles on the topic "Multimedia applications"

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Naffah, Najah. "Multimedia applications." Computer Communications 13, no. 4 (May 1990): 243–49. http://dx.doi.org/10.1016/0140-3664(90)90122-w.

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Reisman, S. "Developing multimedia applications." IEEE Computer Graphics and Applications 11, no. 4 (July 1991): 52–57. http://dx.doi.org/10.1109/38.126881.

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Adam, J. A. "Multimedia-applications, implications." IEEE Spectrum 30, no. 3 (March 1993): 24–31. http://dx.doi.org/10.1109/6.211958.

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Yildiz, Rauf, and Madeleine Atkins. "Evaluating multimedia applications." Computers & Education 21, no. 1-2 (July 1993): 133–39. http://dx.doi.org/10.1016/0360-1315(93)90056-o.

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Moni, Shankar. "Application-specific image compression for multimedia applications." Journal of Electronic Imaging 7, no. 3 (July 1, 1998): 464. http://dx.doi.org/10.1117/1.482589.

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Armiya, Armiya, and Asrul Huda. "RANCANG BANGUN MADIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN DASAR DESAIN GRAFIS." Voteteknika (Vocational Teknik Elektronika dan Informatika) 7, no. 1 (February 4, 2019): 1. http://dx.doi.org/10.24036/voteteknika.v7i1.103464.

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Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so that the teacher is easy to apply learning material and help students master the subject matter. In designing basic Graphic Design learning materials using explicit intruction models and through Interactive Multimedia learning procedures, starting from the needs analysis in designing, gathering data, identifying material to determining learning flow chart design, material collection or graphic needs. The interactive multimedi learning media is designed using the adobe director 11 application, and other applications such as Adobe Photoshop, Coreldraw, Camtasia as supporting applications so that it becomes an interactive multimedia learning media application that provides convenience for students in learning.Keywords: Learning Media, Interactive Multimedia, Graphic Design.
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Wirawan, Raden, and Muhammad Awal Nur. "Sosialisasi Aplikasi Pembelajaran Interaktif Berbasis Multimedia." Madani : Indonesian Journal of Civil Society 3, no. 2 (August 1, 2021): 08–13. http://dx.doi.org/10.35970/madani.v3i2.547.

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The socialization of multimedia-based interactive learning applications is a community service for STMIK Bina Adinata lecturers at Inpres Elementary School Number 207 Linrungloe which aims to increase knowledge and understanding of educators, especially classroom teachers about multimedia-based learning applications. This activity is in the form of counseling about an interactive multimedia-based learning application using a computer. The method used in this service is socialization and training, starting with an explanation of the material about applications, interactive learning, and multimedia, after which an introduction to the use of applications to educators and finally explaining the use of applications to students. The results of this socialization increase the understanding and ability of educators in the application of multimedia-based learning and increase the learning interest of SDI 207 Linrungloe students in the learning process in the classroom using multimedia-based learning applications.
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Liontas, John I. "Reading and Multimedia Applications." IALLT Journal of Language Learning Technologies 33, no. 1 (April 15, 2001): 53–78. http://dx.doi.org/10.17161/iallt.v33i1.8325.

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Liu, Xin, and Steve Goddard. "Scheduling legacy multimedia applications." Journal of Systems and Software 75, no. 3 (March 2005): 319–28. http://dx.doi.org/10.1016/j.jss.2003.09.030.

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Redaktion, TATuP. "Multimedia Telecommunications and Applications." TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis 5, no. 3 (September 1, 1996): 73–74. http://dx.doi.org/10.14512/tatup.5.3.73.

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Dissertations / Theses on the topic "Multimedia applications"

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Georghiades, P. A. "Sound in multimedia applications." Thesis, Swansea University, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.637043.

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Multimedia - the integration under computer control of text, still and moving images and sound, as well as the integration at another level of broadcasting, publishing and information technology - has already begun to change, and is doubtless about to change even further, the way in which information is presented, whether for education and training, business or pleasure. As with every new form of communication in its early stages of development, multimedia will inevitably go through a period of unexpected discoveries, but also of experimentation and consequent mistakes. One of the main aims of this thesis is to attempt to show, indirectly and directly, that the number of potential mistakes in the area of the use of sound in multimedia applications can be reduced by approaching the subject in an informed way, that is, by calling on the growing literature on the subject. Essentially, the thesis is therefore a critical review of the relevant literature, combined with some theoretical conclusions, and a practical guide to sound for the multimedia designer/producer. This practical guide is developed fully in the final chapter, after looking in detail at speech, music, sound effects and some other factors bearing on the subject.
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Swiderski, Zoe. "Content Control for Multimedia Applications." Thesis, Lancaster University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.504203.

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Salamí, San Juan Esther. "Optimizing VLIW architectures for multimedia applications." Doctoral thesis, Universitat Politècnica de Catalunya, 2007. http://hdl.handle.net/10803/6002.

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The growing interest that multimedia processing has experimented during the last decade is motivating processor designers to reconsider which execution paradigms are the most appropriate for general-purpose processors. On the other hand, as the size of transistors decreases, power dissipation has become a relevant limitation to increases in the frequency of operation. Thus, the efficient exploitation of the different sources of parallelism is a key point to investigate in order to sustain the performance improvement rate of processors and face the growing requirements of future multimedia applications. We belief that a promising option arises from the combination of the Very Long Instruction Word (VLIW) and the vector processing paradigms together with other ways of exploiting coarser grain parallelism, such as Chip MultiProcessing (CMP).

As part of this thesis, we analyze the problem of memory disambiguation in multimedia applications, as it represents a serious restriction for exploiting Instruction Level Parallelism (ILP) in VLIW architectures. We state that the real handicap for memory disambiguation in multimedia is the extensive use of pointers and indirect references usually found in those codes, together with the limited static information available to the compiler on certain occasions. Based on the observation that the input and output multimedia streams are commonly disjointed memory regions, we propose and implement a memory disambiguation technique that dynamically analyzes the region domain of every load and store before entering a loop, evaluates whether or not the full loop is disambiguated and executes the corresponding loop version. This mechanism does not require any additional hardware or instructions and has negligible effects over compilation time and code size. The performance achieved is comparable to that of advanced interprocedural pointer analysis techniques, with considerably less software complexity. We also demonstrate that both techniques can be combined to improve performance.

In order to deal with the inherent Data Level Parallelism (DLP) of multimedia kernels without disrupting the existing core designs, major processor manufacturers have chosen to include MMX-like µSIMD extensions. By analyzing the scalability of the DLP and non-DLP regions of code separately in VLIW processors with µSIMD extensions, we observe that the performance of the overall application is dominated by the performance of the non-DLP regions, which in fact exhibit only modest amounts of ILP. As a result, the performance achieved by very wide issue configurations does not compensate for the related cost. To exploit the DLP of the vector regions in a more efficient way, we propose enhancing the µSIMD -VLIW core with conventional vector processing capabilities. The combination of conventional and sub-word level vector processing results in a 2-dimensional extension that combines the best of each one, including a reduction in the number of operations, lower fetch bandwidth requirements, simplicity of the control unit, power efficiency, scalability, and support for multimedia specific features such as saturation or reduction. This enhancement has a minimal impact on the VLIW core and reaches more parallelism than wider issue µSIMD implementations at a lower cost. Similar proposals have been successfully evaluated for superscalar cores. In this thesis, we demonstrate that 2-dimensional Vector-µSIMD extensions are also effective with static scheduling, allowing for high-performance cost-effective implementations.
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Dao, Trong Nghia Electrical Engineering &amp Telecommunications Faculty of Engineering UNSW. "Modelling 802.11 networks for multimedia applications." Publisher:University of New South Wales. Electrical Engineering & Telecommunications, 2008. http://handle.unsw.edu.au/1959.4/41222.

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This thesis is concerned with the development of new mathematical models for the IEEE 802.11??s access mechanisms, with a particular focus on DCF and EDCA. Accurate mathematical models for the DCF and EDCA access mechanisms provide many benefits, such as improved performance analysis, easier network capacity planning, and robust network design. A feature that permeates the work presented in this thesis is the application of our new models to network environments where both saturated and non-saturated traffic sources are present. The scenario in which multiple traffic sources are present is more technically challenging, but provides for a more realistic setting. Our first contribution is the development of a new Markov model for non-saturated DCF in order to predict the network throughput. This model takes into account several details of the protocol that have been hitherto neglected. In addition, we apply a novel treatment of the packet service time within our model. We show how the inclusion of these effects provides more accurate predictions of network throughput than earlier works. Our second contribution is the development of a new analytical model for EDCA, again in order to predict network throughput. Our new EDCA model is based on a replacement of the normal AIFS parameter of EDCA with a new parameter more closely associated with DCF. This novel procedure allows EDCA to be viewed as a modified multi-mode version of DCF. Our third contribution is the simultaneous application of our new Markov models to both the non-saturated and the saturated regime. Hitherto, network throughput predictions for these regimes have required completely separate mathematical models. The convergence property of our model in the two regimes provides a new method to estimate the network capacity of the network. Our fourth contribution relates to predictions for the multimedia capacity of 802.11 networks. Our multimedia capacity analysis, which is based on modifications to our Markov model, is new in that it can be applied to a broad range of quality of service requirements. Finally, we highlight the use of our analysis in the context of emerging location-enabled networks.
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Bates, John. "Presentation support for distributed multimedia applications." Thesis, University of Cambridge, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.319546.

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Schremmer, Claudia. "Multimedia applications of the wavelet transform." [S.l. : s.n.], 2002. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB10605021.

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Al-Rajab, Moaath. "Hand gesture recognition for multimedia applications." Thesis, University of Leeds, 2008. http://etheses.whiterose.ac.uk/607/.

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Hand gesture is potentially a very natural and useful modality for human-machine interaction. It is considered to be one of the most complicated and interesting challenges in computer vision due to its articulated structure and environmental variations. Solving such challenges requires robust hand detection, feature description, and viewpoint invariant classification. This thesis introduces several steps to tackle these challenges and applies them in a hand-gesture-based application (a game) to demonstrate the proposed approach. Techniques on new feature description, hand gesture detection and viewpoint invariant methods are explored and evaluated. A normal webcam is used in the research as input device. Hands are segmented using pre-trained skin colour models and tracked using the CAMShift tracker. Moment invariants are used as a shape descriptor. A new approach utilising the Zernike Velocity Moments (ZVMs, first introduced by Shutler and Nixon [1,2]), is examined on hand gestures. Results obtained using the ZVMs as spatial-temporal descriptor are compared to an HMM with Zemike moments (ZMs). Manually isolated hand gestures are used as input to the ZVM descriptor which generates vectors of features that are classified using a regression classifier. The performance of ZVM is evaluated using isolated, user-independent and user-dependent data. Isolating (segmenting) the gesture manually from a video stream for gesture recognition is a research proposition only and real life scenarios require an automatic hand gesture detection mechanism. Two methods for detecting gestures are examined. Firstly, hand gesture detection is performed using a sliding window which segments sequences of frames and then evaluates them against pre-trained HMMs. Secondly, the set of class-specific HMMs is combined into a single HMM and the Viterbi algorithm is then used to find the optimal sequence of gestures. Finally, the thesis proposes a flexible application that provides the user with options to perform the gesture from different viewpoints. A usable hand gesture recognition system should be able to cope with such viewpoint variations. To solve this problem, a new approach is introduced which makes use of 3D models of hand gestures (not postures) for generating projections. A virtual arm with 3D models of real hands is created. After that, virtual movements of the hand are simulated using animation software and projected from different viewpoints. Using a multi-Gaussian HMM, the system is trained on the projected sequences. Each set of hand gesture projections is marked with its specific class and used to train the single multi-class HMNI with gestures across different viewpoints.
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Javaid, Haris Computer Science &amp Engineering Faculty of Engineering UNSW. "Design methodologies for pipelined MPSoCs targeting multimedia applications." Awarded by:University of New South Wales. Computer Science & Engineering, 2009. http://handle.unsw.edu.au/1959.4/44597.

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The semiconductor industry has seen a paradigm shift from Application Specific Integrated Circuits to Multiprocessor System on Chip systems over the last decade, primarily due to the miniaturization of the transistor. However, billion of transistors available on a single chip need to be used efficiently to provide more functionalities in portable devices, yet minimize power and chip area, which increases the design complexity of multiprocessor systems. Tighter time to market deadlines further pressurizes the designer, requiring a comprehensive automation of the design process of such complex multiprocessor systems. This thesis presents a design automation methodology for the design of Multiprocessor System on Chip (MPSoC) systems for multimedia applications. This thesis introduces a heterogeneous multiprocessor system where processing elements are connected in a pipelined fashion. A multimedia application is executed very efficiently on a pipelined system due to the stream oriented data flow nature of such applications. Application Specific Instruction set Processors (ASIPs) are used as the elementary processing elements in the multiprocessor system as they can be customized according to the application tasks assigned to them. The problem of selecting a processor configuration for each of the ASIPs in the pipelined system is formalized. We present three different techniques to select processor configurations by exploring the design space of an ASIP based pipelined system, and integrating them into a flexible and designer driven design flow for efficient exploration of large design spaces in order of 10^16 design points. The first two techniques are based on Integer Linear Programming (ILP), named Exact ILP formulation (EIF) and Reduced ILP formulation (RIF), while the third technique is based on a novel heuristic. We also developed a design space pruning algorithm that can enable the use of EIF and RIF to obtain optimal or near optimal design points from large design spaces. For four multimedia applications, we show that RIF and the heuristic can explore the design space and reveal the Pareto front in several hours, while EIF took several days to obtain the Pareto front. The quick availability of the Pareto front of a design space will help the designer to make early changes in the design. Furthermore, it is shown that, on average, the error incurred by RIF and the heuristic is within 1.25% and 2.25% of the optimal design points obtained via EIF for all the four multimedia applications. In the worst case, RIF introduced an error of 17.08% while the heuristic had an error of 11.39%.
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Pleuss, Andreas. "Model-Driven Development of Interactive Multimedia Applications." Diss., lmu, 2009. http://nbn-resolving.de/urn:nbn:de:bvb:19-114969.

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Erbad, Aiman. "Real-time support for interactive multimedia applications." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/42878.

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Emerging interactive multimedia applications, such as real-time visualizations, animations, on-line games, virtual reality, and video conferencing have low latency interactions and continuous high resource (e.g., CPU processing and network bandwidth) demands. The combination of latency sensitive interactions and high resource demands is challenging for best-effort platforms, such as the Internet, general-purpose operating systems and Web browsers because these platforms have no timing or resource guarantees and tend to favor high utilization. When demands exceed available resources, it is impossible to process all computations and data in a timely fashion resulting in diminished perceived quality (e.g., frame rate) and brittle real-time performance. The mismatch between application demands and available resources is observed to varying degrees in all resources including network, processing, and storage. To deal with the volatility and shortage of resources, we build upon and extend the Priority-Progress quality adaptation model. Our approach enables applications to scale demands (up or down) based on available resources and to utilize the limited resources in processing the computations and data with more influence over perceived quality. We develop enhancement layers to improve timeliness and guarantee more consistent quality using quality adaptation while maintaining the strengths of the existing best-effort transports and execution platforms. DOHA, our execution layer, extends the Priority-Progress CPU adaptation to work in games and across multiple execution threads. The modified game has better timing, higher perceived quality, and linearly scalable quality with a small number of cores. Our transport layer, Paceline, introduces low latency techniques over TCP and exposes Priority-Progress adaptation as an essential transport feature improving upon TCP's end-to-end latency while preserving its fairness and utilization.
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Books on the topic "Multimedia applications"

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Klara, Nahrstedt, ed. Multimedia applications. Berlin: Springer, 2004.

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Steinmetz, Ralf, and Klara Nahrstedt. Multimedia Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-662-08876-0.

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Steinmetz, Ralf. Multimedia Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004.

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Petiniot, F. J. Multimedia applications development. Manchester: UMIST, 1994.

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Furht, Borko. Multimedia Tools and Applications. Boston, MA: Springer US, 1996.

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Multimedia technology and applications. Albany, N.Y: Delmar Publishers, 1998.

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Foong, Siew Lown. Multimedia for business applications. London: University of East London, 1996.

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Furht, Borko, ed. Multimedia Tools and Applications. Boston, MA: Springer US, 1996. http://dx.doi.org/10.1007/978-1-4613-1387-8.

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Ventre, Giorgio, Jordi Domingo-Pascual, and André Danthine, eds. Multimedia Telecommunications and Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/bfb0020846.

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Multimedia communications: Applications, networks, protocols, and standards. Harlow, England: Addison-Wesley, 2001.

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Book chapters on the topic "Multimedia applications"

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Steinmetz, Ralf, and Klara Nahrstedt. "Multimedia Applications." In X.media.publishing, 197–214. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-662-08876-0_9.

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Rhiner, Matthias, and Peter Stucki. "Database Requirements for Multimedia Applications." In Multimedia, 269–81. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77331-0_19.

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Kommers, Piet A. M., Alcindo F. Ferreira, and Alex W. Kwak. "Popular Multimedia Applications." In Document Management for Hypermedia Design, 120–28. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-642-95728-4_12.

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Cacciaguerra, Stefano, Marco Roccetti, and Paola Salomoni. "Multimedia Entertainment Applications." In Encyclopedia of Multimedia, 533–38. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-78414-4_137.

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Kirste, Thomas, and Wolfgang Hübner. "An Open Hypermedia System for Multimedia Applications." In Multimedia, 225–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77331-0_17.

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Jayant, N. S., and S. K. Mitra. "Multimedia Applications and Services." In Multimedia Communications, 493–501. London: Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0859-7_40.

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Chang, Shi-Kuo. "Pragmatics: Prototyping Multimedia Applications." In Multimedia Software Engineering, 117–35. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/978-1-4615-4435-7_8.

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Stanescu, Liana, Dumitru Dan Burdescu, and Marius Brezovan. "Multimedia Medical Databases." In Biomedical Data and Applications, 71–141. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02193-0_5.

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Savov, Smilen Antonov, Rumiana Antonova, and Kamen Spassov. "Multimedia Applications in Education." In Smart Technologies and Innovation for a Sustainable Future, 263–71. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-01659-3_30.

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Georganas, Nicolas D. "Multimedia Applications Development: Experiences." In Multimedia Technologies and Applications for the 21st Century, 259–77. Boston, MA: Springer US, 1998. http://dx.doi.org/10.1007/978-0-585-28767-6_11.

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Conference papers on the topic "Multimedia applications"

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Li, Qiang. "SCI Lamp for Multimedia Applications." In ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium collocated with the ASME 1994 Design Technical Conferences. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/cie1994-0474.

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Abstract Multimedia technology has become widely available and it has tremendous potential. As computers getting faster every day, multimedia applications are reaching new ground constantly. However, a fundamental problem of multimedia systems is the interprocessor/intermachine communication speed. In this paper, we introduce a platform based on the Scalable Coherent Interface (SCI, ANSI/IEEE std 1596). The system can be physically distributed but logically closely coupled. All processors/machines in an SCI system shared physical memory and cache coherence is maintained even among remote processors. The interprocessor communication bandwidth can be as high as 1 Gbyte/sec. We will discuss the features of SCI-based systems when multimedia application is considered.
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Smith, John, David Doermann, Amarnath Gupta, Jonathan Goldstein, Uri Shaft, and Nalini Ratha. "Multimedia applications." In the 2nd international workshop. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1160939.1160957.

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Rashid, Muhammad, Ludovic Apvrille, and Renaud Pacalet. "Application Specific Processors for Multimedia Applications." In 2008 IEEE 11th International Conference on Computational Science and Engineering (CSE). IEEE, 2008. http://dx.doi.org/10.1109/cse.2008.26.

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Furht, Borko, and Dragutin Petkovic. "Workshop on multimedia applications." In the 1996 ACM 24th annual conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/228329.304562.

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Kompella, V. P., J. C. Pasquale, and G. C. Polyzos. "Multicasting for multimedia applications." In [Proceedings] IEEE INFOCOM '92: The Conference on Computer Communications. IEEE, 1992. http://dx.doi.org/10.1109/infcom.1992.263480.

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"Track 6: Multimedia Applications." In 2004 Wireless Telecommunications Symposium. IEEE, 2004. http://dx.doi.org/10.1109/wts.2004.1319566.

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Aparicio, Josep. "Multimedia Applications over Satellite." In 2006 International Workshop on Satellite and Space Communications. IEEE, 2006. http://dx.doi.org/10.1109/iwssc.2006.256046.

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Ebrahimi, Touradj. "Session details: Multimedia Applications." In MM '14: 2014 ACM Multimedia Conference. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/3246840.

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Birkes, Angela Y., Chien H. Hsiung, Tal Cohen, and Robert E. Fulton. "A Prototype Multimedia Auto Broker." In ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium collocated with the ASME 1995 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/edm1995-0846.

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Abstract Intelligent, easy to use, and entertaining multimedia information brokers are vital to the explosive role of information technology. With the advent of interactive television and the information superhighway in the near future, information management systems (information brokers) for consumer services and products will be necessary. This paper describes the application requirements process and subsequent prototyping efforts for a multimedia auto broker. The research activity presented has distinct phases which overlap and take place concurrently in some instances. The phases include a knowledge acquisition phase, applications requirements definition phase, and testing and validation phase. The details of each of these phases which led to the prototype multimedia auto broker are characterized, followed by a brief introduction of effort underway for the system architecture, and recommendations for generalizing the multimedia information broker to other applications.
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Yamakami, Toshihiko. "An Application Toolkit Framework for Embedded Multimedia Internet Applications." In 2006 Asia-Pacific Conference on Communications. IEEE, 2006. http://dx.doi.org/10.1109/apcc.2006.255792.

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Reports on the topic "Multimedia applications"

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McCullouch, Bob. INDOT Multimedia Applications Prototype Development. West Lafayette, IN: Purdue University, 1997. http://dx.doi.org/10.5703/1288284313471.

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Ha, Kiryong, Padmanabhan Pillai, Grace Lewis, Soumya Simanta, Sarah Clinch, Nigel Davies, and Mahadev Satyanarayanan. The Impact of Mobile Multimedia Applications on Data Center Consolidation. Fort Belvoir, VA: Defense Technical Information Center, October 2012. http://dx.doi.org/10.21236/ada570609.

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Paulraj, Arogyaswami. Smart Antennas for Battlefield Multimedia Wireless Networks with Dual Use Applications. Fort Belvoir, VA: Defense Technical Information Center, August 1998. http://dx.doi.org/10.21236/ada357870.

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Taylor, Ian, Brian Adamson, Ian Downard, and Joe Macker. AgentJ: Enabling Java NS-2 Simulations for Large Scale Distributed Multimedia Applications. Fort Belvoir, VA: Defense Technical Information Center, January 2006. http://dx.doi.org/10.21236/ada463096.

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Lum, Vincent Y., and Klaus Meyer-Wegener. A Conceptual Design of a Multimedia DBMS (Database Management System) for Advanced Applications. Fort Belvoir, VA: Defense Technical Information Center, August 1988. http://dx.doi.org/10.21236/ada199548.

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Feng, Wu-chi, and Crawfis, Roger, Weide, Bruce. Stackable middleware services for advanced multimedia applications. Final report for period July 14, 1999 - July 14, 2001. Office of Scientific and Technical Information (OSTI), February 2002. http://dx.doi.org/10.2172/771365.

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McCullouch, Bob. Multimedia Application Synthesis Study. West Lafayette, IN: Purdue University, 1994. http://dx.doi.org/10.5703/1288284313275.

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