Academic literature on the topic 'Multi-pass rendering'
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Journal articles on the topic "Multi-pass rendering"
XIE, Guo-Fu, and Wen-Cheng WANG. "Single-Pass Data Access for Multi-Fragment Effects Rendering on GPUs." Chinese Journal of Computers 34, no. 3 (May 19, 2011): 473–81. http://dx.doi.org/10.3724/sp.j.1016.2011.00473.
Full textLuo, Dening, Yi Lin, and Jianwei Zhang. "GPU-based multi-slice per pass algorithm in interactive volume illumination rendering." Frontiers of Information Technology & Electronic Engineering 22, no. 8 (August 2021): 1092–103. http://dx.doi.org/10.1631/fitee.2000214.
Full textZhou, Guo, Dengming Zhu, Yi Wei, and Zhaoqi Wang. "Hybrid Transmittance Fitting for Rendering Transparency on the GPU." International Journal of Pattern Recognition and Artificial Intelligence 30, no. 05 (April 21, 2016): 1654004. http://dx.doi.org/10.1142/s0218001416540045.
Full textKubo, Hiroyuki, Yoshinori Dobashi, and Shigeo Morishima. "Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering." International Journal of Virtual Reality 10, no. 1 (January 1, 2011): 45–51. http://dx.doi.org/10.20870/ijvr.2011.10.1.2801.
Full textThiel, F., S. Discher, R. Richter, and J. Döllner. "INTERACTION AND LOCOMOTION TECHNIQUES FOR THE EXPLORATION OF MASSIVE 3D POINT CLOUDS IN VR ENVIRONMENTS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4 (September 19, 2018): 623–30. http://dx.doi.org/10.5194/isprs-archives-xlii-4-623-2018.
Full textXu, Tianchen, Enhua Wu, Mo Chen, and Ming Xie. "Real-time Character Motion Effect Enhancement Based on Fluid Simulation." International Journal of Virtual Reality 11, no. 1 (January 1, 2012): 59–68. http://dx.doi.org/10.20870/ijvr.2012.11.1.2838.
Full textSchuster, Kersten, Philip Trettner, and Leif Kobbelt. "High-Performance Image Filters via Sparse Approximations." Proceedings of the ACM on Computer Graphics and Interactive Techniques 3, no. 2 (August 26, 2020): 1–19. http://dx.doi.org/10.1145/3406182.
Full textKarmiris-Obratański, Panagiotis, Nikolaos E. Karkalos, Rafał Kudelski, Emmanouil L. Papazoglou, and Angelos P. Markopoulos. "On the Effect of Multiple Passes on Kerf Characteristics and Efficiency of Abrasive Waterjet Cutting." Metals 11, no. 1 (January 1, 2021): 74. http://dx.doi.org/10.3390/met11010074.
Full textSriganesh, Pranav, Rick Dehner, and Ahmet Selamet. "Silencer for high-frequency turbocharger compressor noise via an acoustic straightener." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 263, no. 5 (August 1, 2021): 1744–55. http://dx.doi.org/10.3397/in-2021-1917.
Full textHe, Peisong, Haoliang Li, Hongxia Wang, and Ruimei Zhang. "Detection of Computer Graphics Using Attention-Based Dual-Branch Convolutional Neural Network from Fused Color Components." Sensors 20, no. 17 (August 22, 2020): 4743. http://dx.doi.org/10.3390/s20174743.
Full textDissertations / Theses on the topic "Multi-pass rendering"
Bobuľa, Matej. "Neeuklidovské vykreslování ve VR." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445563.
Full textBook chapters on the topic "Multi-pass rendering"
"Multi-Pass Rendering with CINEWARE." In After Effects and Cinema 4D lite, 241–56. Routledge, 2014. http://dx.doi.org/10.4324/9781315772325-8.
Full textConference papers on the topic "Multi-pass rendering"
Diefenbach, Paul J., and Norman I. Badler. "Multi-pass pipeline rendering." In the 1997 symposium. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/253284.253308.
Full textSchild, Jonas, Sven Seele, Jonas Fischer, and Maic Masuch. "Multi-pass rendering of stereoscopic video on consumer graphics cards." In Symposium on Interactive 3D Graphics and Games. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1944745.1944789.
Full textFukushima, Norishige, Toshiaki Fujii, Yutaka Ishibashi, Tomohiro Yendo, and Masayuki Tanimoto. "Real-time free viewpoint image rendering by using fast multi-pass dynamic programming." In 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2010). IEEE, 2010. http://dx.doi.org/10.1109/3dtv.2010.5506337.
Full textYoon, Hee Chang, Ji Hye Oh, and Young Rag Do. "High color rendering index of remote-type white LEDs with multi-layered quantum dot-phosphor films and short-wavelength pass dichroic filters." In SPIE Optical Engineering + Applications, edited by Matthew H. Kane, Jianzhong Jiao, Nikolaus Dietz, and Jian-Jang Huang. SPIE, 2014. http://dx.doi.org/10.1117/12.2061511.
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