Journal articles on the topic 'Motion picture in education'

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1

Cemelelioğlu Altın, Nur, and Hami Onur Bingöl. "Place of flip book animation technique in communication design education." Journal of Human Sciences 15, no. 2 (May 22, 2018): 943. http://dx.doi.org/10.14687/jhs.v15i2.5346.

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Due to the interdisciplinary nature of design education, it has a very broad spectrum ranging from motion picture to informative design methods. Animation techniques are also one of the important parts of this wide variety of work. Today, almost every institution is involved in animation techniques in design education. Animation with various application methods is the field where the most creative examples of motion pictures are revealed. The purpose of this research is to discuss the place of flip book animation in design education and to investigate its contributions to design education, which is one of the creative animation techniques.It is considerably significant that students experience how the form of motion pictures is created through one of the methods at a beginning level and understand the nature of motion picture in design education process. Flip book animation, is a method by which students will be able to grasp the logic of creating motion pictures using static drawing or photography. Flip book animation is one of the first animation techniques to be achieved by combining successive still images processed with different surfaces. It may be considered as an old and outdated motion pictures technique for that reason, yet there are still flip book festivals and it is used as an effective method in teaching animation process.
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Fovet, Frederic. "120 BPM [Motion Picture]." Journal of Homosexuality 66, no. 11 (October 18, 2018): 1626–28. http://dx.doi.org/10.1080/00918369.2018.1517498.

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Hanna, Debra R. "Using Motion Picture Films to Teach Nursing Theory in Graduate Nursing Education." Nursing Education Perspectives 40, no. 4 (2019): 259–60. http://dx.doi.org/10.1097/01.nep.0000000000000355.

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Ichihashi, Tsunetomo, Yutaka Hirabayashi, and Miyuki Nagahara. "Potential Utility of a 4K Consumer Camera for Surgical Education in Ophthalmology." Journal of Ophthalmology 2017 (2017): 1–5. http://dx.doi.org/10.1155/2017/4374521.

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Purpose. We evaluated the potential utility of a cost-effective 4K consumer video system for surgical education in ophthalmology. Setting. Tokai University Hachioji Hospital, Tokyo, Japan. Design. Experimental study. Methods. The eyes that underwent cataract surgery, glaucoma surgery, vitreoretinal surgery, or oculoplastic surgery between February 2016 and April 2016 were recorded with 17.2 million pixels using a high-definition digital video camera (LUMIX DMC-GH4, Panasonic, Japan) and with 0.41 million pixels using a conventional analog video camera (MKC-501, Ikegami, Japan). Motion pictures of two cases for each surgery type were evaluated and classified as having poor, normal, or excellent visibility. Results. The 4K video system was easily installed by reading the instructions without technical expertise. The details of the surgical picture in the 4K system were highly improved over those of the conventional pictures, and the visual effects for surgical education were significantly improved. Motion pictures were stored for approximately 11 h with 512 GB SD memory. The total price of this system was USD 8000, which is a very low price compared with a commercial system. Conclusion. This 4K consumer camera was able to record and play back with high-definition surgical field visibility on the 4K monitor and is a low-cost, high-performing alternative for surgical facilities.
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Vimal, Vrince. "Mixture of Gaussian Blur Kernel Representation for Blind Image Restoration." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 10, no. 1 (April 10, 2019): 589–95. http://dx.doi.org/10.17762/turcomat.v10i1.13553.

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The use of blind image restoration, sharpness of edges may frequently be restored using previous information from a picture. De-blurring is the technique of taking out blurring flaws of the steady photographs, including motion or defocus aberration-related blur. the appearance of fast-moving the appearance of fast-moving entities flashing in still images flashing in a still photograph is known as motion blur. When an image is blurred using a Gaussian function, the result is a Gaussian blur. The employment of different sparse priors, either for the implicit photos or the motion blur kernels, contributes to the success of contemporary single-image approaches. De-blurring is the technique of taking out blurring flaws of the steady photographs, including motion or defocus aberration-related blur. The apparent flashing of quickly moving item in a static photograph is known as motion blur. When a picture is blurred utilizing a Gaussian function, the result is a Gaussian blur. The employment of different sparse priors, either for the latent photos or the motion blur kernels, contributes to the success of contemporary single-image approaches. On digital datasets, KSR also discovers effective kernel matrix approximation to hasten blurring and provide effective de-blur performances. The licence plate, which serves as the vehicle's distinctive identifier, is an important indicator of speeding or hit-and-run cars. However, the image of a fast-moving car taken by a security camera is usually blurred and not even humanly discernible.These observed plate pictures are frequently poor resolution and have significant edge information lost, which presents a significant challenge to the current blind deblurring techniques. The blur kernel may be thought of as a linear uniform convolution and parametrically modelled with angle and length for licence plate picture blurring brought on by rapid movement. This research suggests unique technique for locating the blur kernel based on sparse representation. We determine the angle of the kernel by looking at the sparse representation coefficients of the restored picture because the retrieved photo has the highest sparse representation when the kernel angle coincides with the real motion angle. Afterwards, using Radon transform in Fourier domain, we estimate the size of the motion kernel. Even when the licence plate is impossible for a person to read, our system handles big motion blur rather effectively. We assess our method using actual photographs and contrast it with a number of well-known cutting-edge blind image deblurring techniques. Experimental findings show that our suggested technique is superior in terms of efficiency and resilience.
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Borghe, Prof Siddharth. "The Motion-Activated Picture Capture, Animal Detection, and Alert System." International Journal for Research in Applied Science and Engineering Technology 12, no. 5 (May 31, 2024): 3950–53. http://dx.doi.org/10.22214/ijraset.2024.62070.

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Abstract: The Motion-Activated Picture Capture, Animal Detection, and Alert System is an advanced wildlife monitoring project employing motion sensors and high- resolution cameras. When motion is detected, the system captures images and utilizes sophisticated algorithms for accurate animal detection and classification. Trained on diverse datasets, the machine learning algorithms continuously improve detection accuracy, adapting to various environmental conditions. The system includes a realtime alert mechanism, notifying authorities or conservationists when rare or endangered species are identified, enabling swift response to potential threats or conservation opportunities. Beyond conservation, the project has applications in research, education, and ecotourism, offering valuable data for biodiversity studies, educational engagement, and immersive wildlife experiences for visitors. This comprehensive solution leverages cutting-edge technologies to contribute significantly to wildlife protectionand ecosystem preservation.
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Iosifian, S. A., and V. A. Petrovskii. "Motion Pictures." Russian Education & Society 37, no. 10 (October 1995): 11–22. http://dx.doi.org/10.2753/res1060-9393371011.

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Holbrook, Morris B. "Reflections on jazz training and marketing education." Marketing Theory 16, no. 4 (July 31, 2016): 429–44. http://dx.doi.org/10.1177/1470593116652672.

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In recent years, numerous marketing and organizational theorists have called attention to the analogy between jazz and management strategy. From the perspective of this jazz metaphor, key questions concern the implications of jazz training for marketing education. Too often—say, in motion pictures or television dramas—jazz is portrayed as an innocent folk music whose performance requires more feeling than knowledge. This inaccurate stereotype colors the treatment of music instruction found in the film Mr. Holland’s Opus (1995). A contrasting view of jazz as a technically demanding art form appears in the movie Whiplash (2014). These two films also represent diametrically opposed teaching styles—the first nurturing and customer-oriented, the second sadistic and product-oriented. A third motion picture entitled Keep On Keepin’ On (2014) presents a resolution of this dialectic in the form of a marketing-oriented instructor whose method of teaching combines kindness (the customer-oriented thesis) with rigor (the product-oriented antithesis) to achieve a balanced reconciliation (the marketing-oriented synthesis). From this perspective, like jazz training, marketing education is itself embarked on a marketing project that benefits from a rapprochement of customer-oriented and product-oriented impulses to attain a marketing-oriented synthesis. Thus, insights about jazz training become relevant to the challenges of marketing education—as illustrated by various examples from the author’s own experiences.
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Khavronina, Serafima A., and Kasim Emrak. "Teaching Russian verbs of motion to Turkish students, considering national linguistic picture of the worlds." Russian Language Studies 19, no. 3 (September 28, 2021): 313–30. http://dx.doi.org/10.22363/2618-8163-2021-19-3-313-330.

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The article deals with Russian prefixed verbs of motion in the reflection of the Turkish language. The topic is relevant due to the fact that in recent years the role of Russian language learning in Turkey is increasing because of the expansion of economic and cultural relations between the two countries. The aim of the study is to create a linguodidactic basis for developing methodological recommendations for teaching Russian prefixed verbs of motion to Turkish students. Different methods have been used to realize the goal. The article is based on the dissertations, textbooks and manuals on the Russian language for foreigners, scientific works comparing the Russian and Turkish languages. The study of verbs of motion in the practical course of the Russian language for Turkish students has a special place. Russian and Turkish language speakers perceive the world and their identity differently. The differences between the pictures of the world are reflected in culture and language, its vocabulary and grammatical categories. Thus, while there are universals in the verb systems of the Russian and Turkish languages, there are also significant differences in the idea of action, state, change, movement, denoted by verb units in the two languages. Russian prefixed verbs of motion do not have exact equivalents in Turkish and are translated by means of verbs with different root or translation transformations. The results of the comparative description of Russian prefixed verbs of motion and transferring their meanings in Turkish, and the identified differences served as the basis for developing methodological recommendations for teaching Russian prefixed verbs of motion to Turkish students, taking into account their native language. Basing on the research, a system of teaching prefixed verbs of motion to Turkish students, including methods of verb presentation and consolidation in oral and written speech, was developed. The prospects of this work are to create a nationally-oriented textbook on the topic Russian prefix verbs of motion.
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Wirtz, Bernd W., Marina Mermann, and Peter Daiser. "Competencies and success of motion picture actors: a resource-based and competence-based empirical analysis." Journal of Media Practice 17, no. 1 (January 2, 2016): 98–116. http://dx.doi.org/10.1080/14682753.2016.1159452.

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Snelson, Chareen, and Ross A. Perkins. "From Silent Film to YouTube™: Tracing the Historical Roots of Motion Picture Technologies in Education." Journal of Visual Literacy 28, no. 1 (January 2009): 1–27. http://dx.doi.org/10.1080/23796529.2009.11674657.

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Kinder, Larry Sean. "The Margaret Herrick Library: Library of the Academy of Motion Picture Arts & Sciences." Community & Junior College Libraries 16, no. 4 (September 30, 2010): 264–66. http://dx.doi.org/10.1080/02763915.2010.526475.

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Glotov, M. B. "College Students and Motion Pictures." Russian Education & Society 39, no. 7 (July 1997): 73–88. http://dx.doi.org/10.2753/res1060-9393390773.

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Sparks, Glenn G., John Sherry, and Graig Lubsen. "The Appeal of Media Violence in a Full‐length Motion Picture: An Experimental Investigation." Communication Reports 18, no. 1-2 (April 2005): 21–30. http://dx.doi.org/10.1080/08934210500084198.

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Ploetzner, Rolf, Sandra Berney, and Mireille Bétrancourt. "When learning from animations is more successful than learning from static pictures: learning the specifics of change." Instructional Science 49, no. 4 (May 26, 2021): 497–514. http://dx.doi.org/10.1007/s11251-021-09541-w.

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AbstractThe results of three meta-analyses show that the effectiveness of learning from animations, when compared to learning from static pictures, is rather limited. A recent re-analysis of one of these meta-analyses, however, supports that learning from animations is considerably more effective than learning from static pictures if the specifics of the displayed changes need to be learned. In order to further validate this finding as well as to clarify the educational strengths and weaknesses of animations and static pictures, an experimental study with three groups was conducted. Overall, 88 university students participated in the study. One group of learners (n = 30) watched a single picture of a gear mechanism, one group of learners (n = 28) watched four pictures, and one group of learners (n = 30) watched an animation. All groups had to identify specific motions and spatial arrangements covered by the gear mechanism. While learners who watched the animation exhibited the best performance with respect to the identification of motions, learners who watched the pictures showed the best performance with respect to the identification of spatial arrangements. The effect sizes are large. The results of the study help to clarify when animations and when static pictures are most suitable for learning.
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Jóźwiak, Marek, Brian Po-Jung Chen, Bartosz Musielak, Jacek Fabiszak, and Andrzej Grzegorzewski. "Social Attitudes toward Cerebral Palsy and Potential Uses in Medical Education Based on the Analysis of Motion Pictures." Behavioural Neurology 2015 (2015): 1–8. http://dx.doi.org/10.1155/2015/341023.

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This study presents how motion pictures illustrate a person with cerebral palsy (CP), the social impact from the media, and the possibility of cerebral palsy education by using motion pictures. 937 motion pictures were reviewed in this study. With the criteria of nondocumentary movies, possibility of disability classification, and availability, the total number of motion pictures about CP was reduced to 34. The geographical distribution of movie number ever produced is as follows: North America 12, Europe 11, India 2, East Asia 6, and Australia 3. The CP incidences of different motor types in real world and in movies, respectively, are 78–86%, 65% (Spastic); 1.5–6%, 9% (Dyskinetic); 6.5–9%, 26% (Mixed); 3%, 0% (Ataxic); 3-4%, 0% (Hypotonic). The CP incidences of different Gross Motor Function Classification System (GMFCS) levels in real world and in movies, respectively, are 40–51%, 47% (Level I + II); 14–19%, 12% (Level III); 34–41%, 41% (Level IV + V). Comparisons of incidence between the real world and the movies are surprisingly matching. Motion pictures honestly reflect the general public’s point of view to CP patients in our real world. With precise selection and medical professional explanations, motion pictures can play the suitable role making CP understood more clearly.
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Ohnishi, Ayumi, Sayo Kosaka, Yasukazu Hama, Kaoru Saito, and Tsutomu Terada. "A Curiosity Estimation in Storytelling with Picture Books for Children Using Wearable Sensors." Sensors 24, no. 13 (June 21, 2024): 4043. http://dx.doi.org/10.3390/s24134043.

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Storytelling is one of the most important learning activities for children since reading aloud from a picture book stimulates children’s curiosity, emotional development, and imagination. For effective education, the procedures for storytelling activities need to be improved according to the children’s level of curiosity. However, young children are not able to complete questionnaires, making it difficult to analyze their level of interest. This paper proposes a method to estimate children’s curiosity in picture book reading activities at five levels by recognizing children’s behavior using acceleration and angular velocity sensors placed on their heads. We investigated the relationship between children’s behaviors and their levels of curiosity, listed all observed behaviors, and clarified the behavior for estimating curiosity. Furthermore, we conducted experiments using motion sensors to estimate these behaviors and confirmed that the accuracy of estimating curiosity from sensor data is approximately 72%.
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Fisher, Bradley J. "Exploring Ageist Stereotypes through Commercial Motion Pictures." Teaching Sociology 20, no. 4 (October 1992): 280. http://dx.doi.org/10.2307/1318969.

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Mutama, Chelsea, and Nina Carina. "KAJIAN INOVASI DESAIN BIOSKOP DALAM UPAYA PENGEMBALIAN MINAT GENERASI MILENIAL TERHADAP MOTION PICTURE ENTERTAINMENT." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 2 (January 26, 2020): 767. http://dx.doi.org/10.24912/stupa.v1i2.4436.

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The Millennials Generation or Gen Y, are those born between the year of 1981-2000. The characteristic and lifestyle differences between them and previous generations have resulted in the emergence of new problems and trends in the millennial era, including a phenomena known as The Death of Cinemas that affected the closing of some cinema venues and the drop of cinema ticket sales. According Research conducted by National Cinemedia in the year 2016, The Death of Cinemas is caused by millennials’ dissatisfaction of movie theater venues. There had been no significant changes in the last 20 years while the ticket price had increased 2 times as expensive. This further resulted in 2% decrease of ticket sales per year. Other results showed that movies have a great significance on millennials, not only as entertainment, but also education, influencer, even passion. So this project, titled CineFlicks : Movie Theater & Animation Course aims to restore the essence of motion picture entertainment for millennials and support the advancement of animation, as one of the most preferred movie genre for millennials. The design method used in this project is typology. By studying the evolution of types and variations of movie theater, the designer hopes to understand the design aspects that have changed and those that have always been maintained in movie theater planning. By doing this, the designer hopes to create a certain innovation that will able to respond millennials’ movie-going behaviors as well as possible. AbstrakGenerasi Milenial atau Gen Y adalah mereka yang lahir antar tahun 1981-2000. Perbedaan karakteristik dan gaya hidup mereka dengan generasi-generasi sebelumnya menimbulkan berbagai permasalahan dan trend baru, salah satunya adalah fenomena The Death of Cinemas yang ditandai 2 hal utama, yaitu penutupan beberapa bioskop dan penurunan pedapatan bioskop dari penjualan tiket. Sejak dampak dari fenomena ini semakin terasa, 2 perusahaan yang bergerak di bidang marketing & management bioskop melakukan riset untuk memahami penyebab peristiwa ini dan cara menanganinya. Berdasarkan hasil riset National Cinemedia (NCM) berjudul Millennials Movie Going Experience, yang dilakukan tahun 2016 mengenai penyebab fenomena The Death of Cinemas, diketahui bahwa mayoritas mengalami ketidakpuasan akan movie theater venue yang tidak mengalami perkembangan signifikan dalam 20 tahun terakhir, namun diiringi dengan kenaikan harga tiket hingga dua kali lipat. Film memiliki signifikansi besar dalam dunia generasi milenial, tidak hanya sebagai hiburan, tapi juga sarana edukasi, influencer, dan passion. Jadi, proyek ini bertujuan mengembalikan esensi dari motion picture entertainment bagi generasi milenial dan mendukung perkembangan animasi, sebagai genre film yang mengalami peningkatan pesat sebagai preferensi. Metode yang digunakan dalam perancangan adalah metode tipologi. Dengan mempelajari perkembangan movie theater venue, perancang berharap dapat memahami faktor-faktor yang berubah atau dipertahankan seiring perkembangan zaman, agar dapat menghasilkan sebuah inovasi desain yang dapat merespon movie-going behaviours dari generasi milenial dengan sebaik mungkin.
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Dam-o, Punsiri, Joanna Gondek, Michał Karbowiak, and Tadeusz Wibig. "Observation of the Effect of Gender on Children’s Concept of Motion; Sustainability Issue." Sustainability 10, no. 9 (August 29, 2018): 3076. http://dx.doi.org/10.3390/su10093076.

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Determination of the parameters of motion of the surrounding objects, and in particular their speed, is one of the basic skills of a human being. Studies on the development of basic concepts of motion have been carried out for years, exploiting various methods and in different contexts. In our research, we analyzed the effect of school education on the understanding of the phenomenon of motion. We tried to determine its possible short- and long-term cognitive consequences. To achieve this goal, we used the survey method. Our studies show that children differentiate two specific concepts: average speed and instantaneous velocity. In the present work we present how the gender context is superimposed on the general picture. We found that the initial, genuine pre-school concept of speed is different for girls and boys. Our analysis shows also that this gender effect vanishes quickly along with the introduction of physical definitions of kinematical quantities by physics/science curricula. We discuss the methodological aspect of the statistical gender gap measure and we calculate the gender effect chance probability, p-value, to be slightly less than 0.001. The importance of the observed effect for the sustainable science teaching processes is discussed.
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Downs, Elizabeth, and Stephen J. Jenkins. "The Effects of Grade Level, Type of Motion, Cueing Strategy, Pictorial Complexity, and Color on Children's Interpretation of Implied Motion in Pictures." Journal of Experimental Education 69, no. 3 (January 2001): 229–42. http://dx.doi.org/10.1080/00220970109599486.

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Rahmi, Affiza, and Heldi Heldi. "PERANCANGAN MOTION COMIC 2D PERAN DAN FUNGSI MAMAK DALAM SISTEM KEKERABATAN MINANGKABAU." DEKAVE : Jurnal Desain Komunikasi Visual 10, no. 4 (November 30, 2020): 528. http://dx.doi.org/10.24036/dekave.v10i4.110729.

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The contribution and function of information and communication media as information disseminators include studying and preserving the civilization of social and cultural values in the Minangkabau community both in print media, 2D audio visual and 3D media. As today, modern society or the millennial generation does not really care about the role and function of the Mamak towards their nephews, and millennial youth tend to see the values of tracing traditions as ancient, while the influence of outside culture is very vulnerable to be diminished, including in Minangkabau. So there is a need for information and communication media to disseminate education to Minangkabau adolescents such as 2D motion comics which present moving picture stories to discuss the role and function of Mamak in looking after their nephews. As the target audience, Minangkabau youth are expected to be interested in understanding the values of Minangkabau cultural civilization through this motion comic. This design method uses the 4D development model, namely define, design, develop, and disseminate. While the data analysis method uses a SWOT analysis, namely Strengths, Weaknesses, Opportunities, and Threats. The main media in this design work is the Motion comic, which consists of illustrations of moving cutouts where the final result is using Youtube Channel to play Motion comic videos online. Furthermore, it is supported by other media in the form of T-shirts, posters, comics, pins, note books, stickers, x-banners.Keyword: Motion Comic, Mamak, Minangkabau,
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Kupersmitt, Judy R., and Sharon Armon-Lotem. "The linguistic expression of causal relations in picture-based narratives: A comparative study of bilingual and monolingual children with TLD and DLD." First Language 39, no. 3 (March 13, 2019): 319–43. http://dx.doi.org/10.1177/0142723719831927.

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The present study examines the linguistic expression of causal relations between the motion events within the main episode in a picture-based narrative. One hundred and fifty children aged 5–7 were asked to narrate a story based on a series of pictures: 45 Hebrew monolinguals (19 with Developmental Language Disorders [DLD]), 57 English–Hebrew bilinguals (20 with DLD) and 48 Russian–Hebrew bilinguals (21 with DLD). The narratives told by bilingual children with Typical Language Development (TLD) were as complex as those of their monolingual peers in occurrence of causal relations to establish a goal-oriented episode, and in the use of language forms as cohesive devices. By contrast, bilingual and monolingual children with DLD showed lower performance on expression of causal relations, particularly those involving more complex scenes that demand higher levels of linguistic complexity and content elaboration. The form–function analyses enabled an exploration of cognitive and language abilities in interaction in the context of narrative discourse production. The study reinforced the differences between children with TLD and children with DLD, showing that typical language development rather than the proficiency in a particular language is necessary for generating causal relations and the particular linguistic forms that together yield a coherent narrative.
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Quartz, Karen Hunter, Andrew Thomas, Lauren Anderson, Katherine Masyn, Kimberly Barraza Lyons, and Brad Olsen. "Careers in Motion: A Longitudinal Retention Study of Role Changing among Early-Career Urban Educators." Teachers College Record: The Voice of Scholarship in Education 110, no. 1 (January 2008): 218–50. http://dx.doi.org/10.1177/016146810811000102.

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Background/Context Teacher retention, especially of qualified teachers within high-poverty schools, is an issue of local, national, and international concern. School staffing research has typically examined two groups: those who remain in full-time classroom teaching versus those who quit teaching altogether. This article complicates the teacher staffing picture and adds a third category of attrition: role changing, which is the phenomenon of teachers shifting into nonteaching professional roles in the field of education. Purpose We asked what proportion of teacher career movement within our sample was attributable to leaving teaching versus role changing. Further, we wanted to know the influence of race/ethnicity, gender, credential type, and age on role-changing patterns. Research Design To deepen our understanding of teacher career patterns, we conducted a 6-year longitudinal study that involved collecting survey data on teacher career movement, school experiences, and attitudes from 838 well-prepared urban educators in their first through eighth career year. These educators had all completed master's degrees in the teacher education program of a high-status urban public university and all began their careers as teachers. After collecting the data, we documented and diagrammed career patterns. In addition, we analyzed the influence of select time invariant covariates on the hazard probabilities of both role changing and leaving education. Findings/Results The study found that not only did teachers move into a variety of non-teaching roles within the field of education, but they also followed diverse career “pathways” along the way. Survival analysis substantiated prior research showing that Latino teachers have lower attrition rates from the field of education compared with White teachers, but this effect disappeared for role changing with the field. In terms of gender, the men in our population were less likely to leave education entirely than women but more likely to leave teaching for a role change in career years 3–8. Teachers with single-subject (secondary) credentials were more likely than their colleagues who held multiple-subject (elementary) credentials to leave teaching for a role change in education. Conclusions/Recommendations Set within the framework of teacher professionalism, we argue that role changing is a form of sanctioned attrition and that understanding movement among roles within the educational workforce is essential for crafting policies and incentives to keep well-prepared teachers rooted in careers that serve the nation's most under-served students.
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Eastmond, Jr., J. Nicholls, and Richard Mosenthal. "THE WORLD CENTER FOR COMPUTING'S PILOT VIDEODISC PROJECT FOR FRENCH LANGUAGE INSTRUCTION." CALICO Journal 2, no. 4 (January 14, 2013): 8–13. http://dx.doi.org/10.1558/cj.v2i4.8-13.

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In March 1982, the French Socialist government opened the World Center of Computing with fanfare that caught international headlines. One project chosen for a pilot demonstration was a videodisc approach to teaching French to native English speakers. Using existing motion picture sequences, still images, and audio, a demonstration videodisc has been developed. Unique features include: (1) learner control of instruction by a hand held mouse or touch sensitive screen, (2) extensive cultural interaction in a veritable linguistic bath, and (3) an elaborate lexicon of word meanings portrayed visually for selected key words.
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Oliver, Willard M. "Crime, History, and Hollywood: Learning Criminal Justice History through Major Motion Pictures." Journal of Criminal Justice Education 22, no. 3 (September 2011): 420–39. http://dx.doi.org/10.1080/10511253.2010.519892.

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Li, Zhishuang, and Fengqing Li. "Movement Analysis and Action Optimization of Physical Education Teaching Practice Based on Multisensing Perception." Journal of Sensors 2022 (May 4, 2022): 1–11. http://dx.doi.org/10.1155/2022/5075122.

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Correct and effective physical education teaching can not only improve students’ physical quality but also exercise students’ willpower, which is an important content to promote students’ all-round development. However, according to the current teaching situation in our country, in the actual teaching process, there is a situation of incongruity between teaching and sports development, which leads to the decline of the quality of physical education teaching in our country and affects the development of students’ comprehensive quality. Based on these problems, starting from the relationship between teaching and sports, this paper analyzes the coordinated development between physical education teaching and training in colleges and universities and builds a physical education teaching quality monitoring system. The research results of this paper show that (1) when using traditional recognition of various motion patterns, it can recognize various behavior patterns, and the average recognition accuracy is 90.1%. The accuracy is 94.3%. Compared with the traditional recognition mode, the average recognition accuracy is increased by 4.2%, and the recognition result is better. Compared with the recognition results of the first set of experiments, for the more difficult to distinguish upstairs and downstairs, the recognition accuracy is increased by 9% and 7%, respectively, and the recognition accuracy of backward is increased by 6%. (2) Before receiving the teaching, the test results of each index of the members of the routine group and the training group were basically the same, and there was no major difference. After the T -test was performed between the conventional group and the training group, the results showed that the P values of the evaluation results of the two groups were both above 0.05. The experimental results showed that the initial conditions of the two groups could be regarded as the same before receiving the teaching. Combining the evaluation results of the two groups before the training, we can conclude that under the condition that the initial conditions are basically the same, and the training conditions and environment are basically the same, the trainees who have received the mode training method have obtained better physical fitness indicators. The improvement and the effect are greatly optimized compared with the mode training. (3) Among the 8-spoke images captured by the experiment, the multisensor motion analysis model proposed in this paper has the highest action recognition accuracy. When the first picture is taken, the recognition accuracy is 98%. The recognition accuracy rate is also increasing, and when the eighth image is taken, the action recognition accuracy rate reaches 99%. Among the three different models, the multisensor motion analysis model proposed in the article has the shortest page response time. When the number of tests is 10, the average page response time is 0.4 seconds. When the number of tests increases to 70, the average page response time reaches 1.0 seconds, and the success rate of the multisensor motion analysis model has remained at 100%. The average response time will increase with the increase of the number of tests, and the experimental results also show that the detection performance of the multisensor motion analysis model is the highest.
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DeBarr, Kathy. "Health Educators as Problem Solvers/Policy Advocates." Californian Journal of Health Promotion 4, no. 1 (March 1, 2006): 134–40. http://dx.doi.org/10.32398/cjhp.v4i1.741.

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In the United States many children are malnourished. We very rarely think of over-nutrition as malnutrition, but it is. Furthermore, our children are suffering because of it. No one would tell their child to go play in the street, because imminent harm and perhaps death would ensue. Yet we fail to recognize the threats posed by overweight and obesity. Not only is one’s quality of life greatly diminished, but morbidity and premature mortality from Type II diabetes, hypertension, and cardiovascular disease are the consequences. Obese persons are the subject of ridicule in television programming and the motion picture industry. This negative attention contributes to the stigma and resulting psychological pain endured by adults and children alike. Health educators must actively pursue resolution of the obesity crisis, not only through education, but through policy advocacy for PE standards, recess, school vending machine policies, nutrition education, and improved nutrition within our schools. Individual intervention has not proven effective, and it is time to address the environmental forces at work.
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Pollio, Howard R., John Anderson, Priscilla Levasseur, and Michael Thweatt. "Cultural Meanings of Nature: An Analysis of Contemporary Motion Pictures." Journal of Psychology 137, no. 2 (March 2003): 117–32. http://dx.doi.org/10.1080/00223980309600603.

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Aziz al-Quraishi, Zuhair Abbas, and Shaker Nima Harz Alaak. "The role of television in activating the behavior of recreational tourists in the city of Baghdad." Iraqi Administrative Sciences Journal 1, no. 1 (March 30, 2017): 246–84. http://dx.doi.org/10.33013/iqasj.v1n1y2017.pp246-284.

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TV is considered the strongest media in comparison with other means, therefore, its effects were and are still the strongest in human and his social, economic, purchasing and tourist behaviors. Studies emphasized the importance of TV and its distinct from other traditional media, in that it can mix between the picture, voice and motion in a more perfected way through color, shape and motion as well as it made the audience watch what is going on in the world directly. It also employed the rest of traditional communication means for its interest, in that it became a new means for information, recreation and education, it was able to effectively impress the audience because it reaches millions of audiences at the same moment. Thus, it represents the greatest revolution in the field of human communication, The tourist's behavior represents a study on the individuals' choices, their purchasing and using goods and services to satisfy their needs and desires. Hence, the employees of the tourist activity should have a full understanding of all facts and internal and external factors affecting the tourist's behavior which is influenced by a big collection of factors, including psychological, social, personal factors which should be taken into consideration when trying to motivate or push consumers or tourists to buy .
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Black, Rebecca, Jonathan Alexander, Vicky Chen, and Jonathan Duarte. "Representations of Autism in Online Harry Potter Fanfiction." Journal of Literacy Research 51, no. 1 (January 7, 2019): 30–51. http://dx.doi.org/10.1177/1086296x18820659.

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From literary canons all the way to the motion picture industry, the artistic and popular cultural experience of marginalized or nonmainstream groups has been one of being represented by the other. In this article, we explore how online fanfiction, as an audience-driven, interactive form of writing, may offer a way for members of nonmainstream groups to push back against and offer alternatives to stereotypical and normative discourses. We focus on how autistic people, family members, teachers, and advocates cast autistic characters in their fanfiction stories, how these stories represent autism and how, given the affordances of an online publishing platform, audience members respond to such representations. Findings suggest that these online narratives diversify available representations of autistic characters; moreover, the interactive nature of the online publishing forum allows readers to respond to and potentially disrupt stereotypical thinking and common fictional tropes surrounding autism.
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Imhof, Birgit, Katharina Scheiter, Jörg Edelmann, and Peter Gerjets. "Learning about locomotion patterns: Effective use of multiple pictures and motion-indicating arrows." Computers & Education 65 (July 2013): 45–55. http://dx.doi.org/10.1016/j.compedu.2013.01.017.

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Dos Santos, Marco Antonio Ferreira, Clovis De Albuquerque Maurício, Dany Alexis Sobarzo Soto, Esteban Aedo-Muñoz, Ciro José Brito, Emanuela Pierantozzi, and Bianca Miarka. "The Dynamics of Victory: Exploring the Movement Patterns of Female Brazilian Jiu-Jitsu Athletes in Win-ning and Losing Combats through Time-Motion Analysis." Retos 51 (December 16, 2023): 1687–96. http://dx.doi.org/10.47197/retos.v51.101063.

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In the quest to understand the dynamics of female Brazilian Jiu-Jitsu (BJJ) combats, this research delves into the world of winning and losing. By comparing time-motion analysis based on different outcomes, our objective was to unveil the movement patterns of victory. Our sample included 209 winning (W) versus 209 losing (L) female international BJJ combats, presenting a comprehensive picture of the combat landscape. Through time-motion analysis, we explored various BJJ combat phases, such as approach, gripping, transition, side control, mounting, attack, defense, low-intensity movement, and total time. The statistical results highlight significant differences between winners and losers in key aspects of the combats. Notably, side control (W= 47.7 [27.8; 96.5]s vs. L= 27.3 [20.3; 41.9]s), mount (W= 40.0 [16.6; 85.9]s vs. L= 15.9 [6.1; 25.6]s), attack (W= 50.1 [28.6; 86.7]s vs. L= 16.6 [7.7; 35.7]s), defense (W= 14.6 [6.6; 38.2]s vs. L= 38.8 [17.7; 77.0]s), and low-intensity movement (W= 55.9 [23.4; 132.2]s vs. L= 111.5 [58.7; 225.6]s) revealed differences between the winners and losers. The implications extend to sports psychology and judo training, providing knowledge for enhancing performance, optimizing training programs, and making strategic decisions during combat. Keywords: sports psychology, technical-tactical analysis, task performance and analysis, judo, martial arts.
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Slobin, Dan I., Iraide Ibarretxe-Antuñano, Anetta Kopecka, and Asifa Majid. "Manners of human gait: a crosslinguistic event-naming study." Cognitive Linguistics 25, no. 4 (November 1, 2014): 701–41. http://dx.doi.org/10.1515/cog-2014-0061.

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AbstractCrosslinguistic studies of expressions of motion events have found that Talmy's binary typology of verb-framed and satellite-framed languages is reflected in language use. In particular, Manner of motion is relatively more elaborated in satellite-framed languages (e.g., in narrative, picture description, conversation, translation). The present research builds on previous controlled studies of the domain of human motion by eliciting descriptions of a wide range of manners of walking and running filmed in natural circumstances. Descriptions were elicited from speakers of two satellite-framed languages (English, Polish) and three verb-framed languages (French, Spanish, Basque). The sampling of events in this study resulted in four major semantic clusters for these five languages: walking, running, non-canonical gaits (divided into bounce-and-recoil and syncopated movements), and quadrupedal movement (crawling). Counts of verb types found a broad tendency for satellite-framed languages to show greater lexical diversity, along with substantial within group variation. Going beyond most earlier studies, we also examined extended descriptions of manner of movement, isolating types of manner. The following categories of manner were identified and compared: attitude of actor, rate, effort, posture, and motor patterns of legs and feet. Satellite-framed speakers tended to elaborate expressive manner verbs, whereas verb-framed speakers used modification to add manner to neutral motion verbs.
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Abdul Rani, Mohd Khairul Azahari, and Sharulnizam Ramli. "Development of Tawaf Simulation in Hajj Training in the New Norms." Environment-Behaviour Proceedings Journal 7, SI7 (August 31, 2022): 571–78. http://dx.doi.org/10.21834/ebpj.v7isi7.3831.

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Advances in technology through education will help the way people communicate and learn in nearly every aspect of modern life. Motion graphic has become progressively known because of their ability to catch the audience's attention rather than words alone. This globalized era somehow creates problems in combining information whereby confusion and difficulty in recalling information occur. Despite this, motion graphics could be an effective tool in education in conveying information successfully as it can convey much information compared to still pictures. Keywords: Tawaf Simulation, Motion Graphic, Hajj Training, New Norms. eISSN: 2398-4287 © 2022. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v7iSI7%20(Special%20Issue).3831
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Jing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (October 20, 2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.

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Computer three-dimensional animation is a new type of animation with the development of computer software and hardware technology in recent years. Three-dimensional animation should apply the software of three-dimensional animation technology to establish a virtual world in the computer. In this virtual three-dimensional world, designers build animated character models and scene models according to the shape and scale of the objects to be represented. Then set the motion trajectory of the character model, the motion of the virtual camera and other animation parameters according to the requirements, and then assign specific materials to the model and add lights to the model. Then the computer can automatically calculate and generate the final continuous picture. Under this background, the research on 3D animation character shaping in this paper is to analyze and study the market situation from the standpoint of small-scale 3D animation companies (teams) with relatively weak technology, and through the author's own creative practice, this paper summarizes some principles for the design and production of 3D animation characters, and tries to improve the education system of 3D animation character design. It promotes the production and dissemination of 3D animation and distinct 3D animation characters. Starting with the comparative research method, this paper summarizes the differences of 3D animation character shaping from the comparison of the characteristics of 3D animation and traditional animation, and then summarizes the efficient ways and methods of how to shape 3D animation characters by combining practice with theory.
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Chen, Liang, and John Oller. "Indexical Relations and Sound Motion Pictures in L2 Curricula: The Dynamic Role of the Teacher." Canadian Modern Language Review 62, no. 2 (December 2005): 263–84. http://dx.doi.org/10.3138/cmlr.62.2.263.

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Safran, Stephen P. "Disability Portrayal in Film: Reflecting the Past, Directing the Future." Exceptional Children 64, no. 2 (January 1998): 227–38. http://dx.doi.org/10.1177/001440299806400206.

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Going to the movies and viewing videos are very popular forms of entertainment. Cinematic stories and characters influence perceptions and opinions of many viewers. Studying film depictions, therefore, provides a unique perspective on society's views of individuals with disabilities. The purpose of this descriptive study was to investigate trends in Academy Award winning films that portray persons with disabilities. Over the decades, there have been an increasing number of awards involving “disability” movies; psychiatric disorders have been most frequently portrayed. Only two of the motion pictures identified presented children or youth with impairments, while none featured learning disabilities. Implications for special education professionals, with particular emphasis on using films for instructional purposes, are discussed.
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Cook, David A., and Wenli Wang. "Neutralizing the piracy of motion pictures: reengineering the industry’s supply chain." Technology in Society 26, no. 4 (November 2004): 567–83. http://dx.doi.org/10.1016/j.techsoc.2004.08.001.

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COOK, D., and W. WANG. "Neutralizing the piracy of motion pictures: reengineering the industryʼs supply chain." Technology in Society 26, no. 4 (November 2004): 567–83. http://dx.doi.org/10.1016/s0160-791x(04)00053-3.

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Nie, Shangqi, Yuanqing Li, Biao Ma, Yufeng Zhang, and Jeho Song. "The Construction of Basketball Training System Based on Motion Capture Technology." Journal of Healthcare Engineering 2021 (September 15, 2021): 1–10. http://dx.doi.org/10.1155/2021/2481686.

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Motion capture is a cross-cutting application field developed in recent years, which comprises electronics, communications, control, computer graphics, ergonomics, navigation, and other disciplines. The accurate application of basketball technical movements in the basketball game is very important. Therefore, it is of great significance to capture and standardize athletes’ movements and improve their training. Unfortunately, there are numerous issues in traditional classroom teaching that largely helps to train the athletes. To solve the issues of traditional basketball classroom teaching, a virtual simulation system for students’ sports training is designed in this paper. Firstly, the information of basketball dribbling movement is captured and simulated in three dimensions. Secondly, we compare it with the standard database to judge the irregularities of athletes’ movements, and carry out digital processing on athletes’ movements and skill improvements statistics in combination with system functions. Thirdly, we set up a gradual training cycle. Finally, the Kinect-based capture technology is adopted to obtain the activity information of different joints of the human body. Through processing the motion data, relevant motion analysis data are fed to the established motion model, to realize the comparative analysis of motion pictures. In our experiments, we observed better training of the physical education.
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Romadoni, Muhamad, Jimy O. Andin, Andi Arie Astuti, and Cahyo Wahyu Darmawan. "Peran Desain dalam Pertunjukan Tumirah (Sang Mucikari) di Prodi Pendidikan Sendratasik Universitas Palangka Raya." Tamumatra : Jurnal Seni Pertunjukan 6, no. 1 (December 31, 2023): 17–25. http://dx.doi.org/10.29408/tmmt.v6i1.22769.

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The role of design, as a visual art that most people think there is a dividing line between the art of motion and sound, will certainly be a new picture in understanding the interrelated relationship in the success of a performance. This is the background related to the research on the role of good design in a performance focused on the "Tumirah (Sang Mucikari)" performance performed at the University of Palangka Raya's Drama, Dance, and Music Education Study Program, with the aim of describing and analyzing the problems of the form and the creativity of the stage and the property used. The theory of two-dimensional and three-dimensional designs underlies the role of design in performance. The method used in this research is interpretative qualitative with case study studies. The results show that the role of design in the form of line, field, color, and space elements is inseparable from a performance. Design creativity that reduces some of its elements into imaginary elements and visualizes elements whose representation weight is high is a determining factor in explaining to the audience to be carried away in the atmosphere told in the performance story.
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43

Pyanih, E. P. "Travelling as a category of the philosophy of transport." Herald of the Ural State University of Railway Transport, no. 3 (2022): 123–37. http://dx.doi.org/10.20291/2079-0392-2022-3-123-137.

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This article deals with the challenge of travel as a category of the philosophy of transport in the unity of its ontological, epistemological, social and existential characteristics. Travel has its own ontology: this is a kind of beingness, defined as being-on-the-move. A trip becomes a travel through the reflection of an individual going on the trip. Travel has epistemological potential, it activates the cognitive activity of a person, creates new meanings and value paradigms. Travel is a social value as a means of transforming habitual social roles, destroying stereotypes, educating the ability to dialogue and tolerance towards the Otherness. The travel is not only a cross border process, but rather a transcultural one. The purpose, meaning, and result of a travel may be not just the change of a cultural picture, but of the entire cultural paradigm. Railways, being a purely technical phenomenon, have a well-known metaphysics which determines the existential transformations of the travelers. A railway line going beyond the horizon symbolizes a kind of existential infinity, limitlessness and vagueness. A travel is a kind of act of «communion» to this infiniteness, creates a sense of timelessness, while at the same time maintaining a sense of finitude, a blind end. The railway is a metaphor for a life’s journey, which has original and destination stations, and the train is an allegory of moving along it. A railway station is a metaphysical point of return/no return, separating life, people and actions. The railway and the travelling along it link together the beginning and the end, finitude and infiniteness, certainty and uncertainty, motion and immobility.
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Phuyuthanon, I.-na. "ideo Art: Psychological Status of Orphans from the Unrest in the Three Southern Thai Province." International Journal of Creative and Arts Studies 2, no. 1 (February 12, 2017): 50. http://dx.doi.org/10.24821/ijcas.v2i1.1438.

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The greatest loss caused by the insurgency in Narathiwat province which is in the south of Thailand is the lives of the orphans whose parents or beloved ones have been deprived among conflicts and violence. Even though the affected people have received different aids, such cases are not as important as the situation faced by the orphans. After the losses, no one truly pays attention to the extent to which the southern crisis affects these unfortunate children. Even in time of peace, the children who will become adults in future have to face and suffers from severe social biases at home and elsewhere. They also have to face violence and the lack of safety in their lives. This is a result of the fire of vengeance between local people and the government’s suppression which is a game of those villains in power. The orphans will have to sustain their lives alone despite some aids from the government and private sectors. In order to create social awareness of the orphans’ daily lives in Narathiwat province, which affects their psychological status, education, and security of individual, social, and country’s levels, the awareness is raised through video art creation. Video art is a form of art which can reflects the way of lives of those who suffer from losses by presenting the stories of those who have lost, especially in terms of mental status after the loss. Video arts also present views and cultures of the locals with motion pictures, picture placement, and actions and contemporary artistic framework to convey the important message to the society so that people will understand the reality. Video arts are produced based on the researcher’s viewpoints and attitudes gained from the five senses – vision, hearing, smell, taste and touch. Video art is also a type of media that fully responds to human’s imaginations.
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Trent, James W. "The Black Stork: Eugenics and the Death of "Defective" Babies in American Medicine and Motion Pictures Since 1915." American Journal on Mental Retardation 102, no. 1 (1997): 86. http://dx.doi.org/10.1352/0895-8017(1997)102<0086:b>2.0.co;2.

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Liaqat, Rabia, Ayesha Isani Majeed, Muhammad Nauman Malik, Aqeel Shafi, Syeda Zakia Shah, and Bushra Liaqat. "Confronting our mistakes: A comprehensive evaluation of radiographic errors in digital chest radiography among adult population in a public sector hospital." Annals of PIMS-Shaheed Zulfiqar Ali Bhutto Medical University 17, no. 2 (May 11, 2021): 129–33. http://dx.doi.org/10.48036/apims.v17i2.440.

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Objective: To find out the various types of radiographic errors in digital chest radiography and their effect on image quality leading to image rejection. Material and Methods: This cross-sectional study was carried out in Radiology department of Pakistan Institute of Medical Sciences for a period of One month, September 2019. The study included 1560 digital Chest X-Rays, reaching the Picture Archive and Communication System (PACS), fulfilling the inclusion criteria. All these X-rays were analyzed by two radiology residents for the presence of radiographic errors in them. The various radiographic errors were then classified as: Positioning error, poor collimation, Artifacts, improper exposure, motion blur and mislabeling. The frequency of each radiographic error was measured along with their implication on image quality resulting in three major image categories: ACCEPT, JUST ACCEPTABLE and REJECT. The SPSS was adopted for inferential statistical analysis. Results: The study included 1013 (64.9%) male patients and 547 (35.1%) female patients. The mean age came out to be 36 +/- 15 years. Out of 1560 X-rays, 964 (61.8 %) had radiographic errors in them while 596 (38.2%) were completely devoid of radiographic errors. Positioning error (44.5 percent) was the most frequently encountered error followed by poor collimation (29.8%), artifacts (14.9%), Improper exposure (8%), motion blur (2.2%) and mislabeling (0.5%). The rejection rate came out to be 16.5 %. The major cause of image rejection was anatomy cutoff, especially the cut-off of cardio phrenic (CP) angle. Conclusion: Positioning errors represent the commonest cause of image rejection in chest radiography. The main identified pitfall was lack of radiographer’s education and training in performing an examination and indicates a need to improve their performance. Key words: Digital Radiography, Chest X ray, Radiographic error, Image reject
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UNASPEKOV, B. A., Z. O. ZHUMADILOVA, S. S. AUELBEKOV, A. S. TAUBALDIEVA, and G. B. ALDABERGENOVA. "INVESTIGATION OF HEAT DISTRIBUTION PROCESSES ON THE INNER SURFACE OF THE ENCLOSING STRUCTURE, TAKING INTO ACCOUNT THE MOVEMENT OF AIR IN THE BOUNDARY AREA BETWEEN THE DEVICE AND FENCING." Periódico Tchê Química 16, no. 32 (August 20, 2019): 345–61. http://dx.doi.org/10.52571/ptq.v16.n32.2019.363_periodico32_pgs_345_361.pdf.

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A study was made of the nature of the movement of air mass in the space between the device that warms the room and the confining outer wall of the room. The hydrodynamic motion of the air mass was simulated on the basis of the two-dimensional in space Navier-Stokes equations and the convective heat conduction equation to find out a detailed picture of the physical processes that occur. Also for some particular cases, analytical solutions were obtained for the conjugate problem, where the movement of air is caused by its thermal expansion and the action of gravity in areas with different densities (Archimedes' forces). The simulation of more complex types of air movement with the formation of vortex flows using numerical methods and the corresponding program codes written in C++. It was found that the movement of air mass in the space between the device and the fence strongly depends not only on the temperature of the device, the wall, and the outside air. It was revealed that hydrodynamics and heat transfer are significantly influenced by two geometrical parameters: the distance between the device and the wall, and the distance from the flooring to the bottom of the device. In particular, a thin layer of the downward flow of cold air along the fence and above the floor is possible. The condition for the occurrence of such a downward flow has been found, it is determined by the ratio of the temperature of the wall, the device, and the average temperature in the room.
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Varghese, Priju. "Marriage in Cinema." Journal of Student Research 4, no. 2 (June 3, 2015): 33–35. http://dx.doi.org/10.47611/jsr.v4i2.260.

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Marriage is a topic that has been dealt by Hollywood since the beginning of motion pictures. Even though the subject of marriage seems to be banal, there is a wide diversity in how people lead their married lives. Factors such as culture, religion, education, and history have major influences on the perception and definition of marriage. Hollywood, which has always been deft to notice the evolution in marriage, has accurately portrayed them through the use of movies. Through this paper, the researcher intends to chart the development in the concept of marriage through cinema over the past century.
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Piscayanti, K. S., G. A. P. Suprianti, and M. Y. H. Premana. "Positive Character Education Values Found in Simba, The Lion King (1994) Movie." Journal of Education Research and Evaluation 4, no. 3 (July 21, 2020): 279. http://dx.doi.org/10.23887/jere.v4i3.27218.

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Motion pictures or movie is highly related with someone’s daily life that easily to be obtained by almost most of the people. Additionally, movie can deliver ideas, experiences, and ways of thinking through visual and sound which offered by the film that engages spectators’ minds and emotions. This study aimed to analyze the values of character education on Simba in The Lion King (1994) movie. This study was a descriptive qualitative study in which textual analysis was used in order to analyse the data where the data in the form of movie was treated like a text and analysed in the cycling process in order to obtain the dependable data. The result of this study showed that The Lion King (1994) contained all values of character education which stated by Ministry of Education and Culture. Those values were showed in different timing where in the beginning of the movie there were 9 characters namely; religious, tolerant, discipline, autonomous, hardworking, cooperative, solidary, responsible, and honest, while in the middle part of the movie there were 11 characters, namely; sincere, nature loving, peace loving, patriotic, creative, resilient, appreciative, integrity, loyal, inclusive, and nationalistic. This result proves that The Lion King (1994) movie is a good movie for children which is suitable to be used in learning purposes.
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Yeh, Wei Ming. "The Study of New Trend for DSC Scene Effects Technology." Advanced Materials Research 225-226 (April 2011): 1284–87. http://dx.doi.org/10.4028/www.scientific.net/amr.225-226.1284.

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Since early 2007, many ambitious DSC manufactures in Japan have paid special attention for built in digital effects, in order to create better quality of picture, such as: Face Detection, Smile Shutter Mode, Full frame CCD, Anti Shake system, Live View, CMOS sensor..., which were highly appreciated by many photo fans around the world, and created hot-selling record on favorite model. In fact, these fancy “Digital Technologies” could be standardized in selected new cameras right now. In late 2009, new artificial intelligence image chips such as: back-illuminated CMOS image sensor, 30x Optical Zoom (or more), Full HD Video, Sweep Panorama, Interchangeable Unit Camera System,Super High Speed ISO, Super Steady, Motion Remover.., have been promoted in new generation of camera. It could change not only the performance of new camera (DSC/DC) but to challenge the current DV market seriously, and may inspire new record-high selling again. In our experiment, we collect more than 300 cases from the telephone survey during Sep, 2010 and Dec, 2010. Total of 220 cases comply with the conditions. To probe mainly into the relationship between new generation DC Confidence level and 3 potential customers: Amateur Photographer (AP), Senior Photographer (SP), and college student (CS). That is the reason what we are probe into this highly competitively market with brilliant creative design, and hope to offer an objective suggestion for both industry and education administers.
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