Academic literature on the topic 'Model-driven user interface development'

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Journal articles on the topic "Model-driven user interface development"

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Akiki, Pierre A., Arosha K. Bandara, and Yijun Yu. "Adaptive Model-Driven User Interface Development Systems." ACM Computing Surveys 47, no. 1 (July 2014): 1–33. http://dx.doi.org/10.1145/2597999.

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Planas, Elena, Gwendal Daniel, Marco Brambilla, and Jordi Cabot. "Towards a model-driven approach for multiexperience AI-based user interfaces." Software and Systems Modeling 20, no. 4 (August 2021): 997–1009. http://dx.doi.org/10.1007/s10270-021-00904-y.

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AbstractSoftware systems start to include other types of interfaces beyond the “traditional” Graphical-User Interfaces (GUIs). In particular, Conversational User Interfaces (CUIs) such as chat and voice are becoming more and more popular. These new types of interfaces embed smart natural language processing components to understand user requests and respond to them. To provide an integrated user experience all the user interfaces in the system should be aware of each other and be able to collaborate. This is what is known as a multiexperience User Interface. Despite their many benefits, multiexperience UIs are challenging to build. So far CUIs are created as standalone components using a platform-dependent set of libraries and technologies. This raises significant integration, evolution and maintenance issues. This paper explores the application of model-driven techniques to the development of software applications embedding a multiexperience User Interface. We will discuss how raising the abstraction level at which these interfaces are defined enables a faster development and a better deployment and integration of each interface with the rest of the software system and the other interfaces with whom it may need to collaborate. In particular, we propose a new Domain Specific Language (DSL) for specifying several types of CUIs and show how this DSL can be part of an integrated modeling environment able to describe the interactions between the modeled CUIs and the other models of the system (including the models of the GUI). We will use the standard Interaction Flow Modeling Language (IFML) as an example “host” language.
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Ruiz, Jenny, Estefanía Serral, and Monique Snoeck. "Evaluating user interface generation approaches: model-based versus model-driven development." Software & Systems Modeling 18, no. 4 (October 17, 2018): 2753–76. http://dx.doi.org/10.1007/s10270-018-0698-x.

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Vera, Pablo Martin. "Component Based Model Driven Development." International Journal of Information Technologies and Systems Approach 8, no. 2 (July 2015): 80–100. http://dx.doi.org/10.4018/ijitsa.2015070106.

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Current MDD methodologies are complex to use and require doing lots of models and configurations. Usually after all that effort only some part of the application source code can be automatically created. It would be desirable to have a more simple technique, but powerful enough for automatically creating a fully functional application. This works introduces a component based model driven development approach where a set of user interface components will be configured to define system behavior. Component configuration will be direct, simple and supported by a modeling tool which also includes automatic transformations for reducing the modeling task. The methodology requires the designer to build only two models: a class diagram, representing the data model of the application and a component diagram defining the user interface and the system navigation. Both components are based on UML extended with stereotypes and tagged values allowing configuring the system behavior.
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Jovanovic, Mladjan, Dusan Starcevic, and Zoran Jovanovic. "Languages for model-driven development of user interfaces: Review of the state of the art." Yugoslav Journal of Operations Research 23, no. 3 (2013): 327–41. http://dx.doi.org/10.2298/yjor121101007j.

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In model-driven user interface development, several models are used to describe different aspects of user interface when level of detail varies. The relations between the models are established through model transformations. The Model Driven Engineering (MDE) approach has been proposed in software engineering domain in order to provide techniques and tools to deal with models in the automated way. In this paper, we will review existing user interface languages that gain wider acceptance, and discuss their applicability for model-driven user interface development.
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Yigitbas, Enes, Ivan Jovanovikj, Kai Biermeier, Stefan Sauer, and Gregor Engels. "Integrated model-driven development of self-adaptive user interfaces." Software and Systems Modeling 19, no. 5 (January 27, 2020): 1057–81. http://dx.doi.org/10.1007/s10270-020-00777-7.

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Abstract Modern user interfaces (UIs) are increasingly expected to be plastic, in the sense that they retain a constant level of usability, even when subjected to context changes at runtime. Self-adaptive user interfaces (SAUIs) have been promoted as a solution for context variability due to their ability to automatically adapt to the context-of-use at runtime. The development of SAUIs is a challenging and complex task as additional aspects like context management and UI adaptation have to be covered. In classical model-driven UI development approaches, these aspects are not fully integrated and hence introduce additional complexity as they represent crosscutting concerns. In this paper, we present an integrated model-driven development approach where a classical model-driven development of UIs is coupled with a model-driven development of context-of-use and UI adaptation rules. We base our approach on the core UI modeling language IFML and introduce new modeling languages for context-of-use (ContextML) and UI adaptation rules (AdaptML). The generated UI code, based on the IFML model, is coupled with the context and adaptation services, generated from the ContextML and AdaptML model, respectively. The integration of the generated artifacts, namely UI code, context, and adaptation services in an overall rule-based execution environment, enables runtime UI adaptation. The benefit of our approach is demonstrated by two case studies, showing the development of SAUIs for different application scenarios and a usability study which has been conducted to analyze end-user satisfaction of SAUIs.
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Schneider, Thomas. "User Driven Development: METAL as an Integrated Multilingual System." Meta 37, no. 4 (September 30, 2002): 583–94. http://dx.doi.org/10.7202/004050ar.

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Abstract The METAL machine translation system originally evolved from a cooperative effort with the University of Texas. After ten years of development, it became a product, intended to serve as a tool for the professional translator. The system is integrated into an office environment, incorporating processes like the automatic deformatting and reformatting of documents and interfaces to various word processing and desk top publishing systems. Recursive grammars and linguistic parallel processing plus a flexible lexicon structure lead to adequate translation quality. Experiences from some twenty installations, while very positive, have pointed out the need for further development beyond the purely linguistic: simplification of the user interface, higher error tolerance and integration with additional tools. Therefore, recent changes in the system have added components like pattern matching, version control, terminology and style checking, automated accounting and interfaces to a terminology data base. Both internal structure and user environment will be described.
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ALEXANDER KRAEMER, FRANK, SURYA BAHADUR KATHAYAT, and ROLV BRÆK. "UNIFIED MODELING OF SERVICE LOGIC WITH USER INTERFACES." International Journal of Cooperative Information Systems 20, no. 02 (June 2011): 177–200. http://dx.doi.org/10.1142/s0218843011002195.

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We describe a method based on UML activities for the unified specification of collaborative service behavior and local user interfaces. The method enables a model-driven development process, which effectively combines the need to express service collaborations involving several components with the need to provide detailed operations for user interfaces. Our service models use activities as the primary building blocks that encapsulate self-contained functionalities. We show, how a complete distributed system can be decomposed into such building blocks, how this decomposition leads to a separation of user interface concerns from service collaboration concerns, and how they may be combined with an event-driven composition mechanism based on activity parameter nodes. We also demonstrate how different UI frameworks can be supported, and illustrate the method with a case study of a situated collaborative learning service.
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Wang, Haiying, and Shenquan Liu. "A domain knowledge driven approach for user interface software development." Journal of Computer Science and Technology 6, no. 2 (April 1991): 145–52. http://dx.doi.org/10.1007/bf02945365.

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Roubi, Sarra, Mohammed Erramdani, and Samir Mbarki. "A Model Driven Approach for generating Graphical User Interface for MVC Rich Internet Application." Computer and Information Science 9, no. 2 (April 19, 2016): 91. http://dx.doi.org/10.5539/cis.v9n2p91.

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<p><span style="font-size: 10.5pt; font-family: 'Times New Roman','serif'; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA;" lang="EN-US">Web applications have witnessed a significant improvement that exhibit advanced user interface behaviors and functionalities. Along with this evolution, Rich Internet Applications (RIAs) were proposed as a response to these necessities and have combined the richness and interactivity of desktop interfaces into the web distribution model. However, RIAs are complex applications and their development requires designing and implementation which are time-consuming and the available tools are specialized in manual design. In this paper, we present a new model driven approach in which we used well known Model-Driven Engineering (MDE) frameworks and technologies, such as Eclipse Modeling Framework (EMF), Graphical Modeling Framework (GMF), Query View Transformation (QVTo) and Acceleo to enable the design and the code automatic generation of the RIA. The method focus on simplifying the task for the designer and not necessary be aware of the implementation specification.</span></p>
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Dissertations / Theses on the topic "Model-driven user interface development"

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Sousa, Vasco Nuno da Silva de. "Model driven development implementation of a control systems user interfaces specification tool." Master's thesis, FCT - UNL, 2009. http://hdl.handle.net/10362/1961.

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SOUZA, Ricardo André Cavalcante de. "WE4UIV Web engineering for user interaction view." Universidade Federal de Pernambuco, 2008. https://repositorio.ufpe.br/handle/123456789/1489.

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Made available in DSpace on 2014-06-12T15:50:30Z (GMT). No. of bitstreams: 2 arquivo1972_1.pdf: 2696080 bytes, checksum: 69e35c3af53ec4eeb4876270ddb417ad (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2008
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
No mundo globalizado e competitivo, a sobrevivência de uma organização está relacionada a atrair e, principalmente, manter clientes (consumidores) através da prestação de serviços de qualidade. Atualmente, a forma mais usual de comunicação direta entre as organizações e seus (possíveis) clientes é através de aplicações baseadas na Web. Entre as vantagens deste tipo de aplicação estão a disponibilidade em tempo integral (24/7/365) e a facilidade de acesso, tendo em vista que o requisito inicial é apenas um computador com acesso à Internet. No contexto da disciplina de Engenharia de Software, as aplicações Web possuem características específicas que as diferem de aplicações tradicionais, especialmente no que se refere à interação com os usuários, e que devem ser consideradas adequadamente no processo de desenvolvimento. Entretanto, os processos de software tradicionais são dirigidos à funcionalidade e a parte do sistema responsável pela interação com os usuários é tratada com menor ênfase usualmente apenas na etapa de Implementação, ocasionando deficiências no produto e insatisfação dos usuários quanto ao uso do sistema. Neste cenário, este trabalho apresenta o método WE4UIV (Web Engineering User Interaction View), dirigido a modelos e baseado em componentes, cujo propósito é tratar os aspectos relacionados à visão de interação com os usuários de aplicações Web, nos níveis de análise e projeto, de modo a fornecer subsídios para orientar a etapa de Implementação. Além disso, visando acelerar e tornar menos manual a etapa de Implementação, este trabalho também apresenta uma ferramenta integrada a um ambiente de desenvolvimento para geração de código fonte a partir de artefatos de projeto descritos em UML. A abordagem apresentada neste trabalho pressupõe melhorias quantitativas no processo de desenvolvimento da visão de interação com os usuários, especificamente redução do tempo da etapa de Implementação e do índice de trabalho adicional causado por solicitações de mudança. A abordagem proposta é validada através de um processo de experimentação no contexto de um projeto real de desenvolvimento de software
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DINIZ, Herbertt Barros Mangueira. "Linguagem específica de domínio para abstração de solução de processamento de eventos complexos." Universidade Federal de Pernambuco, 2016. https://repositorio.ufpe.br/handle/123456789/18030.

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Submitted by Fabio Sobreira Campos da Costa (fabio.sobreira@ufpe.br) on 2016-10-31T12:04:21Z No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) DissertacaoHerbertt_CIN_UFPE.pdf: 3162767 bytes, checksum: 3208dfce28e7404730479384c2ba99a0 (MD5)
Made available in DSpace on 2016-10-31T12:04:21Z (GMT). No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) DissertacaoHerbertt_CIN_UFPE.pdf: 3162767 bytes, checksum: 3208dfce28e7404730479384c2ba99a0 (MD5) Previous issue date: 2016-03-04
Cada vez mais se evidencia uma maior escassez de recursos e uma disputa por espaços físicos, em decorrência da crescente e demasiada concentração populacional nas grandes cidades. Nesse âmbito, surge a necessidade de soluções que vão de encontro à iniciativa de “Cidades Inteligentes" (Smart Cities). Essas soluções buscam centralizar o monitoramento e controle, para auxiliar no apoio à tomada de decisão. No entanto, essas fontes de TICs formam estruturas complexas e geram um grande volume de dados, que apresentam enormes desafios e oportunidades. Uma das principais ferramentas tecnológicas utilizadas nesse contexto é o Complex Event Processing (CEP), o qual pode ser considerado uma boa solução, para lidar com o aumento da disponibilidade de grandes volumes de dados, em tempo real. CEPs realizam captação de eventos de maneira simplificada, utilizando linguagem de expressão, para definir e executar regras de processamento. No entanto, apesar da eficiência comprovada dessas ferramentas, o fato das regras serem expressas em baixo nível, torna o seu uso exclusivo para usuários especialistas, dificultando a criação de soluções. Com intuito de diminuir a complexidade das ferramentas de CEP, em algumas soluções, tem-se utilizado uma abordagem de modelos Model-Driven Development (MDD), a fim de se produzir uma camada de abstração, que possibilite criar regras, sem que necessariamente seja um usuário especialista em linguagem de CEP. No entanto, muitas dessas soluções acabam tornando-se mais complexas no seu manuseio do que o uso convencional da linguagem de baixo nível. Este trabalho tem por objetivo a construção de uma Graphic User Interface (GUI) para criação de regras de CEP, utilizando MDD, a fim de tornar o desenvolvimento mais intuitivo, através de um modelo adaptado as necessidades do usuário não especialista.
Nowadays is Increasingly evident a greater resources scarcity and competition for physical space, in result of growing up and large population concentration into large cities. In this context, comes up the necessity of solutions that are in compliance with initiative of smart cities. Those solutions seek concentrate monitoring and control, for help to make decisions. Although, this sources of information technology and communications (ITCs) forming complex structures and generates a huge quantity of data that represents biggest challenges and opportunities. One of the main technological tools used in this context is the Complex Event Processing (CEP), which may be considered a good solution to deal with increase of the availability and large volume of data, in real time. The CEPs realizes captation of events in a simple way, using expressive languages, to define and execute processing rules. Although the efficient use of this tools, the fact of the rules being expressed in low level, becomes your use exclusive for specialists, difficulting the creation of solutions. With the aim of reduce the complexity of the CEPs tools, solutions has used an approach of models Model-Driven Development (MDD), in order to produce an abstraction layer, that allows to create rules, without necessarily being a specialist in CEP languages. however, many this tools become more complex than the conventional low level language approach. This work aims to build a Graphic User Interface (GUI) for the creation of CEP rules, using MDD, in order to a more intuitive development, across of the adapted model how necessities of the non specialist users.
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Finnerty, Cecilia. "Towards the development of a model of user engagement with packaged software." Thesis, London Metropolitan University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343190.

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Birkey, Justin. "Development of Visual EMU, a graphical user interface for the peridynamic EMU code." Thesis, Manhattan, Kan. : Kansas State University, 2007. http://hdl.handle.net/2097/466.

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Swindell, Daniel W. "Design and development of a user interface and user manual for a System Dynamics Model of Software Management." Thesis, Monterey, California. Naval Postgraduate School, 1989. http://hdl.handle.net/10945/25819.

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Haury, Carson E. "Design and development of a user interface for the Dynamica Model of Software Project Management." Thesis, Monterey, California. Naval Postgraduate School, 1988. http://hdl.handle.net/10945/23157.

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Managing large software development projects and delivering them on time and within budget has proven to be a difficult task. The Dynamics Model of Software Project Management, has been designed to support the management of the software development process. The current interface to the model, however, is not suited to the inexperienced user. The objective of this thesis is to enhance the usability and acceptance of the Dynamics Model of Software Project Management. The design of the user interface accomplished in this thesis is an attempt to provide the maximum benefit of the model to the user by simplifying the process of using, viewing, and storing results from the model. This allows the user to focus his or her attention on design considerations and interpreting model experiments. Specifically the accomplishments of this thesis include the development of a menu system which provides a logical format for accessing the Dynamics model and the creation of a Dynex model interface to aid in variable manipulation. Keywords: Theses; Computer architecture
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Bhardwaj, Yogita. "Reverse Engineering End-user Developed Web Applications into a Model-based Framework." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/33150.

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The main goal of this research is to facilitate end-user and expert developer collaboration in the creation of a web application. This research created a reverse engineering toolset and integrated it with Click (Component-based Lightweight Internet-application Construction Kit), an end-user web development tool. The toolset generates artifacts to facilitate collaboration between end-users and expert web developers when the end-users need to go beyond the limited capabilities of Click. By supporting smooth transition of workflow to expert web developers, we can help them in implementing advanced functionality in end-user developed web applications. The four artifacts generated include a sitemap, text documentation, a task model, and a canonical representation of the user interface. The sitemap is automatically generated to support the workflow of web developers. The text documentation of a web application is generated to document data representation and business logic. A task model, expressed using ConcurTaskTrees notation, covers the whole interaction specified by the end-user. A presentation and dialog model, represented in User Interface Markup Language (UIML), describe the user interface in a declarative language. The task model and UIML representation are created to support development of multi-platform user interfaces from an end-user web application. A formative evaluation of the usability of these models and representations with experienced web developers revealed that these representations were useful and easy to understand.
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Crusoe, Jonathan. "Metoder för användardriven gränssnittsprogrammering." Thesis, Linköpings universitet, Programvara och system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107640.

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När användare bestämmer sig för att utveckla gränssnitt till sina system sker detta via någon form av verktyg. Vi måste avgöra vilken utvecklingsmetodik som ska användas och hur vi kan tillföra mer funktionalitet för att systemet inte ska bli föråldrat. För att svara på detta bryter vi upp arbetet i två delar. I första delen undersöker vi vilken programmeringsmetodik som lämpar sig bäst för gränssnittsutveckling genom en undersökning i två delar. I andra delen ser vi över vilka lösningar som existerar för att implementera ny funktionalitet till ett verktyg för att sedan presentera en egen lösning.
When the user decides to develop an interface for their system, this is done with a software development tool of some kind. We need to determine which development methodology is to be used and how we can add more functionality to the system so it won't become outdated. To tackle this problem we break up the work in two parts. In the first part, we examine which programming methodology is best suited for interface development through a survey that is divided in two parts. In the second part, we look at what solutions exists for implementing new functionality to a tool and we present our solution.
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Bain, Lisa Z. "User-Interface Design in Online Shopping Environments: The Development of a Product Interaction Model from Interactive Design Elements." NSUWorks, 2003. http://nsuworks.nova.edu/gscis_etd/399.

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The growth of the e-commerce industry has been nothing less than remarkable, changing the way people live, the way companies conduct business, and the way software engineers design. However, this environment still faces many challenges before it becomes a mainstay of the economy. One of those challenges is the usability of the ecommerce Web sites. In particular, the virtual characteristics of the Web are incapable of providing consumers physical contact with the products. Web site designers create ways to overcome the physical barrier with the features on their Web sites. These features are guided by the principles and techniques developed by the discipline of Usability Engineering, as well as the studied and proven preferences of online shoppers. This research study developed a model consisting of features and user-interface design principles that promote product interaction, including an index for measuring product interaction. The model was validated through usability evaluations of existing online shopping sites. The results of which showed that online shopping sites with higher levels of product interaction were more successful. However, there was evidence suggesting that online businesses may be able to do more to promote e-commerce. The results of the usability evaluations clearly showed several weak areas in Web design, causing usability problems and lost opportunities. Computer technology, in the form of a Web page, has the ability to simulate the sense of touch and feel of tangible products if used correctly. This research study concluded that Web pages and Web page design have not mastered this craft and still have a long way to go before this environment truly re-creates the atmosphere of a traditional store.
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Books on the topic "Model-driven user interface development"

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Hussmann, Heinrich, Gerrit Meixner, and Detlef Zuehlke, eds. Model-Driven Development of Advanced User Interfaces. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-14562-9.

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Gerrit, Meixner, Zuehlke Detlef, and SpringerLink (Online service), eds. Model-Driven Development of Advanced User Interfaces. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011.

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Swindell, Daniel W. Design and development of a user interface and user manual for a System Dynamics Model of Software Management. Monterey, Calif: Naval Postgraduate School, 1989.

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Haury, Carson E. Design and development of a user interface for the Dynamica Model of Software Project Management. Monterey, California: Naval Postgraduate School, 1988.

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Cha, Sang Kyun. Kaleidoscope: A model-based grammar-driven menu interface for databases. Stanford, Calif: Dept. of Computer Science, Stanford University, 1991.

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Ramsay, C. N. (Colin N.), Blades Steve, and ebrary Inc, eds. Learning Ext JS: Build dynamic, desktop-style user interfaces for your data-driven Web applications. Birmingham, U.K: Packt Pub., 2008.

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ICWE 2010 (2010 Vienna, Austria). Web engineering: 10th international conference, ICWE 2010, Vienna, Austria, July 5-9, 2010 : proceedings. Berlin: Springer, 2010.

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Dashorst, Martijn. Wicket in action. Greenwich, CT: Manning, 2009.

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Dashorst, Martijn. Wicket in action. Greenwich, CT: Manning, 2009.

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Hussmann, Heinrich, Gerrit Meixner, and Detlef Zuehlke. Model-Driven Development of Advanced User Interfaces. Springer, 2013.

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Book chapters on the topic "Model-driven user interface development"

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Mejias, Juan Carlos, Nemury Silega, Manuel Noguera, Yuri I. Rogozov, and Vyachelav S. Lapshin. "Model-Driven User Interface Development: A Systematic Mapping." In Communications in Computer and Information Science, 114–29. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-24709-5_9.

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Eshkabilov, Sulaymon. "Graphical User Interface Model Development." In Beginning MATLAB and Simulink, 223–57. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-5061-7_3.

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Eshkabilov, Sulaymon. "Graphical User Interface Model Development." In Beginning MATLAB and Simulink, 257–97. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8748-4_3.

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Céspedes-Hernández, David, Juan Manuel González-Calleros, Josefina Guerrero-García, and Liliana Rodríguez-Vizzuett. "Model-Driven Development of Vocal User Interfaces." In Human Computer Interaction, 30–34. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03068-5_7.

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Engel, Jürgen, Christian Märtin, and Peter Forbrig. "Practical Aspects of Pattern-Supported Model-Driven User Interface Generation." In Human-Computer Interaction. User Interface Design, Development and Multimodality, 397–414. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58071-5_30.

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Benyon, David, Thomas Green, and Diana Bental. "The Components of an ERMIA Model." In Conceptual Modeling for User Interface Development, 29–49. London: Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0797-2_3.

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Aquino, Nathalie, Jean Vanderdonckt, Francisco Valverde, and Oscar Pastor. "Using Profiles to Support Model Transformations in the Model-Driven Development of User Interfaces." In Computer-Aided Design of User Interfaces VI, 35–46. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-206-1_4.

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Sousa, Kenia, Hildeberto Mendonça, and Jean Vanderdonckt. "User Interface Development Life Cycle for Business-Driven Enterprise Applications." In Computer-Aided Design of User Interfaces VI, 23–34. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-206-1_3.

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Molina, José P., Pascual González, Jean Vanderdonckt, Arturo S. García, and Diego Martínez. "A Space Model for 3D User Interface Development." In Computer-Aided Design of User Interfaces VI, 103–14. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-206-1_10.

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Sauer, Stefan, and Gregor Engels. "Easy Model-Driven Development of Multimedia User Interfaces with GuiBuilder." In Lecture Notes in Computer Science, 537–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73279-2_60.

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Conference papers on the topic "Model-driven user interface development"

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Störrle, Harald. "Model driven development of user interface prototypes." In the Fourth European Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1842752.1842802.

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Ruiz, Jenny, Estefania Serral, and Monique Snoeck. "UI-GEAR: User Interface Generation prEview capable to Adapt in Real-time." In 5th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006115402770284.

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"Model-driven Development of Interactive Web User Interfaces with HTML5." In International Conference on Model-Driven Engineering and Software Development. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004311202490252.

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"Variability Management Supporting the Model-driven Design of User Interfaces." In 3rd International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005329105460552.

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Ma, Zhiyi, Wei Zhang, and Chih-Yi Yeh. "Model-driven development of diverse user interfaces." In ICSE '14: 36th International Conference on Software Engineering. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2591062.2591143.

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Van den Bergh, Jan, Gerrit Meixner, Kai Breiner, Andreas Pleuss, Stefan Sauer, and Heinrich Hussmann. "Model-driven development of advanced user interfaces." In the 28th of the international conference extended abstracts. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1753846.1754166.

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Roubi, Sarra. "Towards Applying a Model Driven Approach to Generate Gamified Graphical User Interfaces." In 7th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0007389903320336.

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Roubi, Sarra. "Towards Applying a Model Driven Approach to Generate Gamified Graphical User Interfaces." In 7th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0007389903340338.

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Roubi, Sarra, Mohammed Erramdani, and Samir Mbarki. "Towards Including Layout Properties for Modeling Graphical User Interfaces - Generic Properties for GUI Metamodels." In 5th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006272505560560.

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Roubi, Sarra, Mohammed Erramdani, and Samir Mbarki. "Extending Graphical Part of the Interaction Flow Modeling Language to Generate Rich Internet Graphical User Interfaces." In 4th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and and Technology Publications, 2016. http://dx.doi.org/10.5220/0005650601610167.

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Reports on the topic "Model-driven user interface development"

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Cross, Valerie, Carol Morenc, and Penny Robie. Integrated Information Support System (IISS). Volume 8. User Interface Subsystem. Part 17. Forms Driven Form Editor Development Specification. Fort Belvoir, VA: Defense Technical Information Center, November 1985. http://dx.doi.org/10.21236/ada182585.

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Blundell, S. User guide : the DEM Breakline and Differencing Analysis Tool—gridded elevation model analysis with a convenient graphical user interface. Engineer Research and Development Center (U.S.), August 2022. http://dx.doi.org/10.21079/11681/45040.

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Gridded elevation models of the earth’s surface derived from airborne lidar data or other sources can provide qualitative and quantitative information about the terrain and its surface features through analysis of the local spatial variation in elevation. The DEM Breakline and Differencing Analysis Tool was developed to extract and display micro-terrain features and vegetative cover based on the numerical modeling of elevation discontinuities or breaklines (breaks-in-slope), slope, terrain ruggedness, local surface optima, and the local elevation difference between first surface and bare earth input models. Using numerical algorithms developed in-house at the U.S. Army Engineer Research and Development Center, Geospatial Research Laboratory, various parameters are calculated for each cell in the model matrix in an initial processing phase. The results are combined and thresholded by the user in different ways for display and analysis. A graphical user interface provides control of input models, processing, and display as color-mapped overlays. Output displays can be saved as images, and the overlay data can be saved as raster layers for input into geographic information systems for further analysis.
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Matus, Sean, and Daniel Gambill. Automation of gridded HEC-HMS model development using Python : initial condition testing and calibration applications. Engineer Research and Development Center (U.S.), November 2022. http://dx.doi.org/10.21079/11681/46126.

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The US Army Corps of Engineers’s (USACE) Hydrologic Engineering Center-Hydrologic Modeling System (HEC-HMS) rainfall-runoff model is widely used within the research community to develop both event-based and continuous rainfall-runoff models. The soil moisture accounting (SMA) algorithm is commonly used for long-term simulations. Depending on the final model setup, 12 to 18 parameters are needed to characterize the modeled watershed’s canopy, surface, soil, and routing processes, all of which are potential calibration parameters. HEC-HMS includes optimization tools to facilitate model calibration, but only initial conditions (ICs) can be calibrated when using the gridded SMA algorithm. Calibrating a continuous SMA HEC-HMS model is an iterative process that can require hundreds of simulations, a time intensive process requiring automation. HEC-HMS is written in Java and is predominantly run through a graphical user interface (GUI). As such, conducting a long-term gridded SMA calibration is infeasible using the GUI. USACE Construction Engineering Research Laboratory (CERL) has written a workflow that utilizes the existing Jython application programming interface (API) to batch run HEC-HMS simulations with Python. The workflow allows for gridded SMA HEC-HMS model sensitivity and calibration analyses to be conducted in a timely manner.
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Zhang, Yongping, Wen Cheng, and Xudong Jia. Enhancement of Multimodal Traffic Safety in High-Quality Transit Areas. Mineta Transportation Institute, February 2021. http://dx.doi.org/10.31979/mti.2021.1920.

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Numerous extant studies are dedicated to enhancing the safety of active transportation modes, but very few studies are devoted to safety analysis surrounding transit stations, which serve as an important modal interface for pedestrians and bicyclists. This study bridges the gap by developing joint models based on the multivariate conditionally autoregressive (MCAR) priors with a distance-oriented neighboring weight matrix. For this purpose, transit-station-centered data in Los Angeles County were used for model development. Feature selection relying on both random forest and correlation analyses was employed, which leads to different covariate inputs to each of the two jointed models, resulting in increased model flexibility. Utilizing an Integrated Nested Laplace Approximation (INLA) algorithm and various evaluation criteria, the results demonstrate that models with a correlation effect between pedestrians and bicyclists perform much better than the models without such an effect. The joint models also aid in identifying significant covariates contributing to the safety of each of the two active transportation modes. The research results can furnish transportation professionals with additional insights to create safer access to transit and thus promote active transportation.
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Berger, Rutherford C. Foundational Principles in the Development of AdH-SW3, the Three-Dimensional Shallow Water Hydrodynamics and Transport Module within the Adaptive Hydraulics/Hydrology Model. U.S. Army Engineer Research and Development Center, June 2022. http://dx.doi.org/10.21079/11681/44560.

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This report details the design and development of the three-dimensional shallow water hydrodynamics formulation within the Adaptive Hydraulics/Hydrology model (AdH-SW3) for simulation of flow and transport in rivers, estuaries, reservoirs, and other similar hydrologic environments. The report is intended to communicate principles of the model design for the interested and diligent user. The design relies upon several layers of consistency to produce a stable, accurate, and conservative model. The mesh design can handle rapid changes in bathymetry (e.g., steep-sided navigation channels in estuaries) and maintain accuracy in density-driven transport phenomena (e.g., thermal, or saline stratification and intrusion of salinity).
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Journeay, M., P. LeSueur, W. Chow, and C L Wagner. Physical exposure to natural hazards in Canada. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/330012.

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Natural hazard threats occur in areas of the built environment where buildings, people, and related financial assets are exposed to the physical effects of earth system processes that have a potential to cause damage, injuries, losses, and related socioeconomic disruption. As cities, towns, and villages continue to expand and densify in response to the pressures of urban growth and development, so too do the levels of exposure and susceptibility to natural hazard threat. While our understanding of natural hazard processes has increased significantly over the last few decades, the ability to assess both overall levels of physical exposure and the expected impacts and consequences of future disaster events (i.e., risk) is often limited by access to an equally comprehensive understanding of the built environment and detailed descriptions of who and what are situated in harm's way. This study addresses the current gaps in our understanding of physical exposure to natural hazards by presenting results of a national model that documents characteristics of the built environment for all settled areas in Canada. The model (CanEM) includes a characterization of broad land use patterns that describe the form and function of cities, towns, and villages of varying size and complexity, and the corresponding portfolios of people, buildings and related financial assets that make up the internal structure and composition of these communities at the census dissemination area level. Outputs of the CanEM model are used to carry out a preliminary assessment of exposure and susceptibility to significant natural hazard threats in Canada including earthquake ground shaking; inundation of low-lying areas by floods and tsunami; severe winds associated with hurricanes and tornados; wildland urban interface fire (wildfire); and landslides of various types. Results of our assessment provide important new insights on patterns of development and defining characteristics of the built environment for major metropolitan centres, rural and remote communities in different physiographic regions of Canada, and the effects of ongoing urbanization on escalating disaster risk trends at the community level. Profiles of physical exposure and hazard susceptibility described in this report are accompanied by open-source datasets that can be used to inform local and/or regional assessments of disaster risk, community planning and emergency management activities for all areas in Canada. Study outputs contribute to broader policy goals and objectives of the International Sustainable Development Goals (SDG 2015-2030; Un General Assembly, 2015) and the Sendai Framework for Disaster Risk Reduction (SFDRR 2015-2030; United Nations Office for Disaster Reduction [UNDRR], 2015), of which Canada is a contributing member. These include a more complete understanding of natural hazard risk at all levels of government, and the translation of this knowledge into actionable strategies that are effective in reducing intrinsic vulnerabilities of the built environment and in strengthening the capacity of communities to withstand and recover from future disaster events.
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