Dissertations / Theses on the topic 'Mobile phone'
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Золотова, Світлана Григорівна, Светлана Григорьевна Золотова, Svitlana Hryhorivna Zolotova, and A. Oleshko. "Mobile phone radiation." Thesis, Видавництво СумДУ, 2008. http://essuir.sumdu.edu.ua/handle/123456789/16056.
Full textLu, Yun Ran. "Position mobile phone market." Thesis, University of Macau, 2000. http://umaclib3.umac.mo/record=b1636664.
Full textSaif, Khalid, and Nazem Alsmadi. "Mobile Phone Antenna Design." Thesis, Blekinge Tekniska Högskola, Institutionen för tillämpad signalbehandling, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1080.
Full textSharpe, Nathan. "Mobile phone charging station." Thesis, Sharpe, Nathan (2010) Mobile phone charging station. Other thesis, Murdoch University, 2010. https://researchrepository.murdoch.edu.au/id/eprint/7455/.
Full textLiu, Danyi. "Mobile phone based remote monitoring system." Click here to access this resource online, 2008. http://hdl.handle.net/10292/526.
Full textSha, Mao Xuan, Jun Xie, and Xiao Lin Xu. "Mobile Cell Phone GPS Navigation." Thesis, Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-3129.
Full textNowadays, GPS Mobile has already become important part of our life. GPS is widely used for citizen and military. For military, they could use GPS to navigate the missile or space flight. For citizen, people use GPS, especially GPS Mobile, to navigate car. GPS also helps people to find their way to home. GPS are widely use on, police, company manage system, agriculture and so on. GPS Mobile is the most familiar device for all of us to use. To combine use GPS Mobile and Google Map, people can get their currently location and shortcut to their destination. Also, we can get information from the Google map, like shopping place, bus station and so on. The main purpose of our project is to help people reach this aim. By using our software, you can find your location on the Google map. When you travel abroad, you can have your own language map on the GPS mobile, easily and quickly. That’s really convenience. The most wonderful part, you can play game with your friend by using our software. What you need to do, it is just send a message to anyone you care about and then you can get their location and show it on the map. So, even it is a far distance between you and your friend. You can have fun together. That is our software Findyourfriendlocation.
Murali-Venkatesh, Krishnan. "Availability and Mobile Phone Interruptions." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4110.
Full textkvmurali32@gmail.com
Kannan, Prasanna, and Nesret Krasniqi. "Mobile Phone and Infrastructure Vulnerabilities." Thesis, Högskolan i Borås, Institutionen Ingenjörshögskolan, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18680.
Full textUppsatsnivå: D
Kursun, Fatih <1994>. "Mobile phone industry start ups." Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/15495.
Full textOlausson, Erik. "Face Recognition for Mobile Phone Applications." Thesis, Linköping University, Department of Science and Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11850.
Full textAtt applicera ansiktsigenkänning direkt på en mobiltelefon är en utmanande uppgift, inte minst med tanke på den begränsade minnes- och processorkapaciteten samt den stora variationen med avseende på ansiktsuttryck, hållning och ljusförhållande i inmatade bilder.
Det är fortfarande långt kvar till ett färdigutvecklat, robust och helautomatiskt ansiktsigenkänningssystem för den här miljön. Men resultaten i det här arbetet visar att genom att plocka ut feature-värden från lokala regioner samt applicera en välgjord warpstrategi för att minska problemen med variationer i position och rotation av huvudet, är det möjligt att uppnå rimliga och användbara igenkänningsnivåer. Speciellt för ett halvautomatiskt system där användaren har sista ordet om vem personen på bilden faktiskt är.
Med ett galleri bestående av 85 personer och endast en referensbild per person nådde systemet en igenkänningsgrad på 60% på en svårklassificerad serie testbilder. Totalt 73% av gångerna var den rätta individen inom de fyra främsta gissningarna.
Att lägga till extra referensbilder till galleriet höjer igenkänningsgraden rejält, till nästan 75% för helt korrekta gissningar och till 83,5% för topp fyra. Detta visar att en strategi där inmatade bilder läggs till som referensbilder i galleriet efterhand som de identifieras skulle löna sig ordentligt och göra systemet bättre efter hand likt en inlärningsprocess.
Detta exjobb belönades med pris för "Bästa industrirelevanta bidrag" vid Svenska sällskapet för automatiserad bildanalys årliga konferens i Lund, 13-14 mars 2008.
Applying face recognition directly on a mobile phone is a challenging proposal due to the unrestrained nature of input images and limitations in memory and processor capabilities.
A robust, fully automatic recognition system for this environment is still a far way off. However, results show that using local feature extraction and a warping scheme to reduce pose variation problems, it is possible to capitalize on high error tolerance and reach reasonable recognition rates, especially for a semi-automatic classification system where the user has the final say.
With a gallery of 85 individuals and only one gallery image per individual available the system is able to recognize close to 60 % of the faces in a very challenging test set, while the correct individual is in the top four guesses 73% of the time.
Adding extra reference images boosts performance to nearly 75% correct recognition and 83.5% in the top four guesses. This suggests a strategy where extra reference images are added one by one after correct classification, mimicking an online learning strategy.
Grady, Jody. "Author detection on a mobile phone." Thesis, Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/5763.
Full textTraditional author detection is conducted on powerful computers using documents such as books and articles. With the explosion of mobile phone computing use, modern author detection needs to be lean enough to operate on a resource restrained mobile phone and robust enough to handle the terse and non-standard wording in text messages, Tweets, and e-mails. By testing natural language and machine learning techniques for size and speed, not just effectiveness, this thesis identifies feature and technique combinations appropriate for author detection on a mobile phone. Specifically this thesis will examine effectiveness versus storage size for word grams of size 1, 2, and 5 as well as Gappy Bigrams and Orthogonal Sparse Bigrams. To deal with the robust nature of Tweets and text message, the Google Web1T corpus will be tested for size versus effectiveness in combination with the word grams. Once appropriate feature and technique combinations are found, those combinations will be tested on actual Android mobile phones to gauge how effective the chosen techniques are on a real mobile phone.
Sun, Xiaoyin, and 孫曉吟. "Mobile phone survey methodology in China." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B41897092.
Full textRajna, Botond. "Mobility analysis with mobile phone data." Thesis, Linköpings universitet, Kommunikations- och transportsystem, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106949.
Full textAl, Ja'Afreh Saqer. "MIMO antennas for mobile phone applications." Thesis, University of Liverpool, 2015. http://livrepository.liverpool.ac.uk/2032700/.
Full textSun, Xiaoyin. "Mobile phone survey methodology in China." Click to view the E-thesis via HKUTO, 2009. http://sunzi.lib.hku.hk/hkuto/record/B41897092.
Full textManchiganti, Rutu. "On emerging ecosystems in the mobile phone industry : an evaluation of current and emerging mobile phone ecosystems." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/90694.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (page 79).
"The battle of devices has now become a war of ecosystems..." - Stephen Elop, CEO, Nokia The mobile phone industry has changed dramatically in recent years. What used to be a closed, vertically integrated, device-centric industry has become more open, modular and oriented around software platforms and the ecosystems of complementors they enable. There are currently two dominant ecosystems in the US mobile phone market, built around the two most successful smartphone OS(s). More OS developers are launching competitive versions of their smartphone OS, looking to build equally strong ecosystems around their platform, making this "war of ecosystems" more intense. In order to win this war, the organizations have to anticipate the shifts in value flow and be ready to respond in order to create maximum value and capture it. They also have to understand the ecosystem dynamics and various roles within an ecosystem available to them, to help create, grow and sustain thriving ecosystems of component manufacturers, device manufacturers, accessory manufacturers, software application developers and service providers for their platforms. Shifting Value: Over the last few years, the mobile phone solution stack - hardware components, OS, services and content available to the users, has grown increasingly complex. It has evolved to include a number of hardware components and an increasing number of software features and services - either through features in the OS or through applications developed for the OS. At the same time, the emergence of a dominant design for mobile phone hardware has resulted in standardization and modularization of some hardware components and forced the device manufacturers to look to complementors for ways to differentiate their mobile phones through software. According to the law of conservation of modularity, as the mobile phone hardware becomes further modularized, the value will move away from phone hardware to other points in the value flow or the solution stack that are not yet "good enough" like software components like OS, applications and services, and to the components that are bottlenecks for device performance like display and memory. (Christensen, 2003) The mobile phone market has already moved from categorizing phones based on their hardware capabilities to categorizing based on the software operating system (OS) the phones run on, revealing the increasing value of software platforms in mobile phones. Ecosystem Dynamics: As some applications and services become more valuable, the OS platform will expand to integrate those features and services into the platform, making the applications obsolete. However, the growing ecosystem of complementors is what makes a mobile phone attractive to the users and no organization alone can develop the variety of applications and services on its own. Thus, organizations looking to be successful in this market have to be ecosystem leaders and balance the needs of different stakeholders to create and sustain the mindshare amongst the complementors. The iOS ecosystem is the dominant ecosystem in the mobile phone market and it needs to keep innovating on its hardware and software platform to attract new complementors and create new waves of innovation. The Android ecosystem is the second most dominant ecosystem. Google and Samsung, the two key organizations have a symbiotic relationship that works now as they have very different business models to capture value. In order to make the ecosystem more successful, the ecosystem needs a keystone or keystones that can create a vision and set a direction for ecosystem growth that balances the device manufacturers' need for openness, which has caused fragmentation with the need for a stable, secure platform, of the users and application developers. The Windows Phone platform, from Microsoft (with Nokia mobile phones), is a new entrant based on the modular structure of the Android ecosystem. However, the software and hardware platforms are very integrated and need to become modular enough to support the incremental innovations needed to keep the platform competitive. And Microsoft and Nokia have to develop the skill set needed to create an ecosystem where the value is created and some of it is also captured by the complementors. Blackberry has a strong mobile focus and has created an ecosystem of application developers for its old platform. It has to leverage the experience it has with creating ecosystems and services and solutions to make its platform more attractive to the users and complementors. Thus, to win this war of ecosystems, both Google and Samsung, and Apple have to be at the forefront of hardware and software platform innovation to attract new types of complementors, while growing their mindshare amongst the current groups of complementors. While, to be a contender in this war of ecosystems, both Microsoft (and Nokia), and Blackberry need to rapidly increase the adoption of their hardware and software platforms to be able to create a compelling value proposition to attract the complementors to innovate on their platforms and create a successful third ecosystem in the mobile phone market.
by Rutu Manchiganti.
S.M. in Engineering and Management
Cai, Guangning. "Cottage mobile phones in China." Thesis, Linnaeus University, Linnaeus School of Business and Economics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-6649.
Full textPustay, Steven J. "Cell phones and cinema filmic representations of mobile phone technology and new agency /." Ohio : Ohio University, 2007. http://www.ohiolink.edu/etd/view.cgi?ohiou1180537475.
Full textChai, Chengran. "Determining suitable monetization approaches for mobile phone applications within the smart phones industry." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/80991.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 44-46).
Smart Phone Ecosystems revolve around developers, applications and users. One of Nokia's own platforms, the S40, targets the low end of the smart phone market. Nokia's Content & Ecosystem Sourcing group is constantly looking for ways to help its developers of the S40 platform create more successful applications. This paper attempts to do so by examining the different monetization approaches for different application categories across all regions. While paid applications still constitute a majority of the revenue generating applications, the S40 marketplace has experienced a significant increase in the number of Try & Buy and In-App-Purchase applications in recent years. Try & Buy has been proven to be a dominant force in gaming categories, albeit with some differences across the regions. In-App- Purchase has also shown promise within games and some other categories, but the acceptance of this monetization approach varies greatly by region. Two new metrics, Revenue per Product View and Downloads per Product View, are proposed to evaluate application performance independent of download volume and monetization approach. Utilizing these new metrics, we found the applications utilize the Try & Buy approach to perform equally as well, if not better than, the applications utilizing the paid approach. The new metrics will enable the group to track the performance of applications from a holistic perspective and more easily identify those developers who have created successful applications. Additionally, the Downloads per Product View metric enables tracking of the reach of the applications, an indicator of the health of the overall ecosystem. The specific knowledge will enable Nokia's Content & Ecosystem Sourcing group to provide more input to developers on monetization approaches during the early stages of development, thereby increasing their chances of launching successful applications, ultimately helping the entire S40 ecosystem.
by Chengran Chai.
S.M.
M.B.A.
Pustay, Steven James. "CELL PHONES AND CINEMA: FILMIC REPRESENTATIONS OF MOBILE PHONE TECHNOLOGY AND NEW AGENCY." Ohio University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1180537475.
Full textEgeberg, Magnus. "The mobile phone as a contactless ticket." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-10124.
Full textThis thesis is the result of a thorough process that started the fall of 2005. It began with a brief study of the possibilities offered by NFC, and continued to look at the technology from the perspective of using the mobile phone as a smartcard for payment and ticketing. The process then continued with a thorough study of existing smartcard standards, communication protocols and technology for realizing a solution. The work continued with an analysis of the problem at hand and exploring the requirements such a system would have to meet. The analysis led to a design which has been implemented into a working prototype. The development process of the thesis has followed the outline given in section 1.5. The evaluation and conclusion steps are carried out in regards to the result of this thesis. They are not the result of an evaluation and conclusion regarding the complete electronic ticketing system. The discussion and conclusion sections will still include elements from the complete system, but they can not be considered results from the design science process. The described system and implementation can be analyzed in many ways, but two important ones are part of the thesis discussion. Section 8.1 provides a discussion of the technical solution and the choices that will guide further development. Section 8.2 looks at the system from a more commercial view. The system is based on an analysis of user needs, and the accuracy of these analyses most likely has impact on the user adoption and commercial success of the system.
Nash, Syad. "Mobile SoundAR : Your Phone on Your Head." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-16589.
Full textSkariah, Emil. "Mobile Phone Context Prediction Using Markov Chains." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-18965.
Full textRågberg, Adrian, and Anton Jernberg. "Collecting Sensor Data using a Mobile Phone." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210700.
Full textInternet of Things (IoT) har på senare år blivit ett alltmer omtalat område. Syftet med tesen är att förutspå väderförhållanden genom att konstruera ett IoT system som samlar in information om lufttryck, detta för att besvara frågeställningen: Det bör gå att samla in sensordata med hjälp av mobiltelefon. För att besvara detta följdes Ekholms modell för teknisk forskning och arbetsmetoden Scrum. Frågestallningen löstes genom en iOS applikation med tillhörande Microcontroller Unit(MCU) och sensor. För att samla in väderdata användes sensorn BME280, som har lufttrycks-, temperaturoch luftfuktighetssensorer, tillsammans med MCU:n Automat. För interaktionen mellan Automat och iOS applikationen tillämpades bluetooth-kommunikation. Detta var en möjlig lösning på ett problem i ett växande tillämpningsområde. Fördelar med denna lösning av hårdvara är att den är välanpassad till mobila IoT lösningar tack vare Automats minimala storlek i förhållande till funktionalitet. I många fall är däremot Arduino ett bättre val för utvecklaren, då den har större samfund och tydligare dokumentation.
Blomander, Karin, Sofia Hansson, and Bodil Påhlsson. "The mobile phone - a resource in schoolwork?" Thesis, Högskolan Kristianstad, Sektionen för Lärarutbildning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-9987.
Full textCobern, William R. "Asthma self-management using mobile phone technology." Thesis, University of Oxford, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.442382.
Full textLarsen, Mark Erik. "Dose Optimisation Using Mobile Phone-Based Telemedicine." Thesis, University of Oxford, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.526075.
Full textIqbal, Zafar. "Optical Sensing With an Ordinary Mobile Phone." Doctoral thesis, Linköpings universitet, Institutionen för fysik, kemi och biologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-81006.
Full textThiagarajan, Arvind. "Probabilistic models for mobile phone trajectory estimation." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/68497.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 157-161).
This dissertation is concerned with the problem of determining the track or trajectory of a mobile device - for example, a sequence of road segments on an outdoor map, or a sequence of rooms visited inside a building - in an energy-efficient and accurate manner. GPS, the dominant positioning technology today, has two major limitations. First, it consumes significant power on mobile phones, making it impractical for continuous monitoring. Second, it does not work indoors. This dissertation develops two ways to address these limitations: (a) subsampling GPS to save energy, and (b) using alternatives to GPS such as WiFi localization, cellular localization, and inertial sensing (with the accelerometer and gyroscope) that consume less energy and work indoors. The key challenge is to match a sequence of infrequent (from sub-sampling) and inaccurate (from WiFi, cellular or inertial sensing) position samples to an accurate output trajectory. This dissertation presents three systems, all using probabilistic models, to accomplish this matching. The first, VTrack, uses Hidden Markov Models to match noisy or sparsely sampled geographic (lat, lon) coordinates to a sequence of road segments on a map. We evaluate VTrack on 800 drive hours of GPS and WiFi localization data collected from 25 taxicabs in Boston. We find that VTrack tolerates significant noise and outages in location estimates, and saves energy, while providing accurate enough trajectories for applications like travel-time aware route planning. CTrack improves on VTrack with a Markov Model that uses "soft" information in the form of raw WiFi or cellular signal strengths, rather than geographic coordinates. It also uses movement and turn "hints" from the accelerometer and compass to improve accuracy. We implement CTrack on Android phones, and evaluate it on cellular signal data from over 126 (1,074 miles) hours of driving data. CTrack can retrieve over 75% of a user's drive accurately on average, even from highly inaccurate (175 metres raw position error) GSM data. iTrack uses a particle filter to combine inertial sensing data from the accelerometer and gyroscope with WiFi signals and accurately track a mobile phone indoors. iTrack has been implemented on the iPhone, and can track a user to within less than a metre when walking with the phone in the hand or pants pocket, over 5 x more accurately than existing WiFi localization approaches. iTrack also requires very little manual effort for training, unlike existing localization systems that require a user to visit hundreds or thousands of locations in a building and mark them on a map.
by Arvind Thiagarajan.
Ph.D.
Lai, Yi-An M. Eng Massachusetts Institute of Technology. "A data analysis system for mobile phone." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/100665.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 46-47).
This thesis shows the experiment of using the mobile phone application Social Health Tracker to collect participants' mobile phone data and survey answers regarding their social, physical activity and mental concentration level. It also shows the design and the implementation of a Data Analysis System that provides automation for generating Relationship Graphs of the mobile phone data and the survey answers. The system can be broken into three parts. The system first takes the raw data that are in CVS format to generate Probe Data Packages, which are the data from the mobile phone, and the Survey Data Packages, which are the data from survey answers. The system then takes each of the Probe Data Packages and their corresponding Survey Data Package to generate Formatted Data, which will be further used to create Relationship Graphs. Multiple Relationship Graphs have been generated to demonstrate the results of the experiment and the feasibility of the system from the development perspectives.
by Yi-An Lai.
M. Eng.
Springer, David Brian. "Mobile phone-based rheumatic heart disease detection." Thesis, University of Oxford, 2015. https://ora.ox.ac.uk/objects/uuid:5ec8c818-dafb-4571-8198-97607f8d0451.
Full textInman, Michael Christopher. "An investigation into the extended use of mobile phone technology in the cellular industry in Port Elizabeth." Thesis, Nelson Mandela Metropolitan University, 2004. http://hdl.handle.net/10948/247.
Full textHamrén, Oskar. "Mobile phones and cloud computing : A quantitative research paper on mobile phone application offloading by cloud computing utilization." Thesis, Umeå universitet, Institutionen för informatik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-60741.
Full textLockley, Eleanor. "The face of the phone : studies of public and private mobile-phone use." Thesis, Sheffield Hallam University, 2009. http://shura.shu.ac.uk/9448/.
Full textLee, Sang Won. "Audience participation using mobile phones as musical instruments." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44749.
Full textHubbert, Maxwell. "Mobile Phones in Social Settings How and What Mobile Phones are Used for during Face-to-Face Conversations." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21679.
Full textRodrigo, Adela. "Mobile phones as tools for social change. A case study of mobile phone use and access amongst Tanzanian youth." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21138.
Full textStraume, Aksel. "Magnetic flux density measurements and mobile phone provocation studies : Investigations in the 50 Hz and the mobile phone frequency regions." Doctoral thesis, Norwegian University of Science and Technology, Department of Physics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-1766.
Full textThe aims of this thesis work were divided into two main areas. The first area was an investigation of the extremely low frequency magnetic fields in urban environment and from electrical devices. The second area was mobile phone provocation studies to investigate skin temperature increase and headaches attributed to mobile phone use. The magnetic flux density was measured along 17 km of pavement in an urban area of Trondheim.
The magnetic flux density in summer was quite small compared to other cities (mean value 0.13 μT). In winter when it snows, the mean value of the magnetic flux density was almost seven times greater (0.90 μT) compared to summer conditions. The two main reason for the increased magnetic flux density in winter are increased power consumption due to electrical indoor heating and electrical heating of the pavement to get rid of snow and ice. The highest recorded measurements above net stations in pavement were higher in Trondheim than in other cites (37 μT). The basic restrictions were not exceeded.
Spectral measurements on electrical devices showed that the spectral distribution of the current drawn to the device does not necessarily reflect the spectral distribution of magnetic flux density around the device. Mapping of the magnetic flux densities around mobile phones was emphasized.
Skin temperature measurements after mobile phone use showed that there was a statistically significant temperature rise on the cheek and on the ear. However, this temperature rise was found to be mainly caused by insulation and impeded convection prevention of convection which the mobile phone device itself causes. There was not a significant additional heating by the RF-radiation emitted.
In a double blind provocation study, all subjects who went through a mobile phone provocation study reported typical headache symptoms at an open selection test for participation in the study. The study consisted of 65 pairs of double blind tests. The result did not give any evidence that RF fields caused any pain or discomfort in the head. Subjects displayed symptoms at both RF-exposure and SHAM-exposure and the result could most likely be explained by negative expectations, i.e. a nocebo effect. There was no statistically significant change in heart rate and/or blood pressure.
Zetterholm, Joakim. "Can Mobile Phone Numbers Serve as Ethnic Markers? And the Ethnic Division of Mobile Phone Companies in Bosnia and Herzegovina." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23620.
Full textRobertson, Robert Scott. "Trusted Mobile Overlays." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2425.
Full textMartin, C. Andrew. "A Mobile Phone HIV Medication Adherence Intervention| Care4Today(TM) Mobile Health Manager." Thesis, Carlow University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10011023.
Full textThis paper presents the findings of a qualitative study designed to describe the experience of HIV medication adherence using a mobile phone application. For the purpose of this qualitative study, nine semi-structured focus group discussions were conducted over a three-month period at an AIDS service organization in Central Texas. The data were analyzed following the principles of thematic analysis. During analysis, four themes were identified and relations between these themes were delineated to reflect the experiences of the 23 participants. Improving adherence to antiretroviral therapy is key in reducing the morbidity and mortality of HIV disease; and daily medication adherence may prevent the occurrence of the development of drug resistant mutant strains of HIV (Mbuagbaw et al., 2011). Adherence to ART may be complex secondary to person, behavioral, and treatment factors (Halkitis, Palamar, & Mukjerjee, 2008); and noncompliance to taking daily HIV medications may be considered a community health issue secondary to risk for viral transmission. The mobile phone application, Care4TodayTM Mobile Health Manager, was the intervention tool; and collection of focus group discussion outcomes over a three-month period with baseline versus end-of-study data determined the feasibility and acceptability of this medication adherence intervention. The greater the intention to engage in a behavior, such as daily adherence to HIV medication regimes, the greater is the likelihood of its performance. The findings suggest that when individuals are offered the necessary resources, such as a mobile phone medication reminder application, they may have greater success in performing the behavior.
Lau, Ka-po. "Mobile phone surveys in Hong Kong methodological issues and comparisons with conventional phone surveys /." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B31058863.
Full textHallsteinsen, Steffen Gullikstad. "A study of user authentication using mobile phone." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8817.
Full textThe number of different identities and credentials used for authentication towards services on the Internet has increased beyond the manageable. Still, the most common authentication scheme is based on usernames and passwords which are neither secure nor user-friendly. Hence, better solutions for simplified, yet secure authentication, is required in the future. This thesis present an authentication scheme based on a One-Time Password (OTP) MIDlet running on a mobile phone for unified authentication towards any type of service on the Internet. The scheme is described in detail by an analysis and a design model. Based on the analysis and design an implementation of a prototype has been developed using Java. The security aspects of scheme are thoroughly evaluated in a security evaluation which identifies threats, security objectives and possible attacks. The proposed solution offers a strong authentication scheme which can substitute many of the authentication schemes we are using to day. Not only can it replace the standard username/password scheme, but due to its security services it can also replace stronger schemes such as existing OTP and smartcard solutions. Therefore the solution is suitable for many services on the Internet which requires authentication such as Internet banking, corporate intranet, Internet stores and e-Government applications.
Lönn, Stefan. "Mobile phone use and risk of intracranial tumors /." Stockholm, 2004. http://diss.kib.ki.se/2004/91-7140-096-6/.
Full textSOUZA, ANDRE DOS SANTOS. "LEARNING ORGANIZATIONS CONCEPT IN A MOBILE PHONE COMPANY." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=10057@1.
Full textIn a scenario of complexity and uncertainty, facing the new technologies and changes in the corporate environment, many organizations have been trying to overcome their learning disabilities on an effort to face new challenges and, therefore, identify opportunities for growth and development. Competition and survival in these dynamic and complex markets are directly proportional to the knowledge of the organizations. Becomes more competitive the one who knows more, who knows how to learn - and who does it faster. The challenge for these organizations is to become better learning systems. This environment caused to emerge what we call Learning Organizations, encouraging the development of more creative and innovative solutions and answers, since they can mobilize their resources in a faster pace. The purpose of this research is to study how Learning Organizational concept can be associated to a division of the largest mobile phone manufacturers in the world. In order to reach this objective, this study contrasted Learning Organization concept with the practice of this organization, based on the perception of employees and managers on 14 cultural carachteristics identified in Carvalho e Leitão (1999) study. The results of this study were compared to the results obtained in Sampaio (2006) study, which has concluded that communion economy concepts and learning organizations have affinity.
Bwambale, Andrew. "Developing travel behaviour models using mobile phone data." Thesis, University of Leeds, 2018. http://etheses.whiterose.ac.uk/22518/.
Full textWang, Wen-Chung, and 王文忠. "Service Quality in Mobile Phone Industry —An Empirical Study of Taiwan Mobile Phone Company." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/79463616063905868918.
Full text國立成功大學
高階管理碩士在職專班
96
Under the trend of development in Telecommunication liberalization all over the world, Taiwan's telecommunications business has also embarked on the road of opening up to the private; it brought the market into more competitive but not exclusive as before. Due to the rapid scientific and technological progress, the new industries began to join the competition in the market since the Government issued the third generation mobile phone licenses. Another factor which can not be ignored is the open of NP (number portability) services; this service was also offered in Taiwan mobile phone market on October 15, 2005. We are interested in understanding and exploring how much this service influences Taiwan's telecom services market, or how these factors will impact the industrial structure and operating strategy of mobile phone. How the mobile phone industries provide the best service in order to attract more customers? How to convey the products and services which can most meet customers’ needs to them? How to establish the closer relations with customers in order to enhance customer loyalty and reduce customer turnover? Moreover, helping the company to obtain long-term and stable profits is one of the most pressing issues for the mobile phone industries. Finally, the study result shows that: 1. The "users’ actual feelings of the service standards of mobile phone" has significant difference with "users’ expected service standard of mobile phone" (the gap5). As a whole, the users’ actual feelings are less than their expectation. It shows that users are not satisfied with the services which are provided by the mobile phone companies. 2. The "users’ expected service standard of mobile phone" has no significant difference with "the managers’ feelings of the users’ expected service standard of mobile phone". Generally speaking, there is a gap between the consumer expectations and the managers’ awareness of the customer expectations; however, this study showed there is no significant difference between them. This phenomenon shows that the managers understand the users’ expectation of service quality in mobile phone; because managers are the consumers of the companies themselves. 3. Overall, it showed positive correlation and significant correlation between users’ perception of mobile phone service quality and other dimensions. 4. Users’ demographic variables such as age, gender, educational level, monthly bills, the period of time of using mobile phone, the use of NP service and the use of value-added services of surfing Internet, have no significant difference with the users’ perception of mobile phone service quality.
Lu, Pi-Yuan, and 呂筆元. "A Study of the Mobile Phone Gamers for Demand of Mobile Phone Set Functions." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/99793538754958277026.
Full text國立臺灣師範大學
運動與休閒管理研究所在職碩士班
98
The purpose of this study, A Study of the Mobile Phone Gamers for Demand of Mobile Phone Set Functions, was to define the mobile phone gamers from the demand of phone set functions. The Purposes of the study were: 1. to study history of mobile phone games. 2. to present the aspects of mobile phone games as well as situation and trend of phone set from both hardware and software. 3. to investigate in mobile phone gamers’ demand and user characters, effects on demand of phone set functions. The study collected data from literature review and survey. Through analyzing relevant mobile phone functions and types of mobile games, generated the demand factors for mobile phone set functions. Moreover, the researcher discussed relevant regulation to analyze the factors of important evaluation for mobile phone set function. The samples of study were randomly selected from internet and the sampling period was from Oct. to Nov. 2009. The data that have been gathered from the survey were analyzed using Statistical Package for Social Science (SPSS), release 12, for this study. As the resolute, these gamers can be classified into three groups, there are: obtain games from the internet and mobile short massages; play many categories of games and planning games for recreation. Finally, by using AVONA for analysis of variance between the three groups with different social backgrounds and characters, which kinds of mobile phone set that the three groups will chose for their mobile games. In the conclusion of the study, the three grounds of mobile phone gamers have different demand in mobile phone set functions.
Constandache, Ionut. "Sensor-Assisted Mobile Phone Localization." Diss., 2011. http://hdl.handle.net/10161/3851.
Full textLocalization is projected to play a critical role in mobile computing applications. Nevertheless, the state of the art is inadequate especially when operating on mobile devices. More specifically, the on-phone GPS sensor has an unacceptable energy consumption and does not operate indoors. Alternate localization techniques, based on WiFi or GSM, alleviate some of the GPS limitations but provide degraded accuracy and assume pre-installed infrastructure. As a result, these solutions need extensive war-driving for collecting location fingerprints and, in many instances, limit services to regions close to drivable paths. Moreover, when infrastructure is scarce or missing, the localization accuracy is poor. Lastly, relying on hardware deployments is costly and raises scalability concerns when targeting wide regions.
To address the shortcomings of current solutions, we propose four new localization systems: (1) CompAcc enables energy-efficient, war-driving-free localization using the phone inertial sensors and digital maps, (2) Escort provides indoor localization by exploiting the phone inertial sensors and social environments where people are mobile, (3) SurroundSense enables indoor logical localization (e.g., inside Target) by sensing the user ambiance through the phone sensors, and (4) EnLoc proposes energy-efficient localization via personalized mobility profiling and predictions.
Dissertation
Yeh, Yu-Hsing, and 葉宥興. "Vibration of the mobile phone." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/72676612002808122397.
Full text雲林科技大學
工業設計系碩士班
98
In this research, to explore the interaction between vibrotactile and user, through the viewpoint of Redundant design to discussion the message assistance of vibration which provides from the user. The result are showed as following :(1) the vibration frequency respond time will have a better reaction efficiency as the frequency value up, but the sensitivity of vibration frequency will decrease with the increase in age, so, in product design, can use the adjustable frequency of vibration designed in different sexual and age and the environments needs, which can be promote the user sensitivity evaluation and diverse needs. (2) the vibration message after encoded will have a clearly indicative of identification results, the application of the importance of classification in the message, it is recommended that the more important message can be applied to the frequency "242Hz" with vibration time 0.5 seconds and 0.5 seconds to stop time of the vibration message combination as an important message prompts of the edit settings. For the unimportant message, it is recommended that application of the frequency "85Hz" with vibration time 2 seconds and 2.5 seconds to stop time of the vibration message combination as the message prompts of the edit settings.