Journal articles on the topic 'Mobile Multimedia'

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1

MOTAI, AKIO. "Multimedia Mobile Communication System. Multimedia Mobile Communications." Journal of the Institute of Electrical Engineers of Japan 116, no. 7 (1996): 401–3. http://dx.doi.org/10.1541/ieejjournal.116.401.

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2

O’Grady, Michael, Gregory O’Hare, and Rem Collier. "Mobile Multimedia." International Journal of Ambient Computing and Intelligence 2, no. 3 (July 2010): 19–39. http://dx.doi.org/10.4018/jaci.2010070102.

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Delivering multimedia services to roaming subscribers raises significant challenges for content providers. There are a number of reasons for this; however, the principal difficulties arise from the inherent differences between the nature of mobile computing usage, and that of its static counterpart. The harnessing of appropriate contextual elements pertaining to a mobile subscriber at any given time offers significant opportunities for enhancing and customising service delivery. Dynamic content provision is a case in point. The versatile nature of the mobile subscriber offers opportunities for the delivery of content that is most appropriate to the subscriber’s prevailing context, and hence is most likely to be welcomed. To succeed in this endeavour requires an innate understanding of the technologies, the mobile usage paradigm and the application domain in question, such that conflicting demands may be reconciled to the subscriber’s benefit. In this paper, multimedia-augmented service provision for mobile subscribers is considered in light of the availability of contextual information. In particular, context-aware pre-caching is advocated as a means of maximising the possibilities for delivering context-aware services to mobile subscribers in scenarios of dynamic contexts.
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3

Jain, R. "Mobile multimedia." IEEE Multimedia 8, no. 3 (July 2001): 1. http://dx.doi.org/10.1109/mmul.2001.939991.

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4

Krikells, A. "Mobile multimedia considerations." IEEE Concurrency 7, no. 4 (October 1999): 85–87. http://dx.doi.org/10.1109/4434.806984.

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5

Strnadl, C. E. "Mobile Multimedia Communications." IEEE Multimedia 6, no. 1 (January 1999): 90–92. http://dx.doi.org/10.1109/mmul.1999.752970.

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6

YOKOYAMA, MITSUO. "Multimedia Mobile Communication System. Technical Subjects to Realize Multimedia Mobile Communication." Journal of the Institute of Electrical Engineers of Japan 116, no. 7 (1996): 417–21. http://dx.doi.org/10.1541/ieejjournal.116.417.

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7

Hakkila, Jonna. "Mobile and Ubiquitous Multimedia." IEEE MultiMedia 22, no. 1 (January 2015): 96. http://dx.doi.org/10.1109/mmul.2015.10.

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8

Hsu, Cheng-Hsin. "Efficient mobile multimedia streaming." ACM SIGMultimedia Records 2, no. 1 (March 2010): 18–19. http://dx.doi.org/10.1145/1874413.1874417.

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9

Alwan, A., R. Bagrodia, N. Bambos, M. Gerla, L. Kleinrock, J. Short, and J. Villasenor. "adaptive mobile multimedia networks." IEEE Personal Communications 3, no. 2 (April 1996): 34–51. http://dx.doi.org/10.1109/98.490751.

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10

Jefferies, N., S. Hope, J. M. Irvine, and A. Munro. "Modelling mobile multimedia services." Electronics & Communication Engineering Journal 12, no. 6 (December 1, 2000): 271–79. http://dx.doi.org/10.1049/ecej:20000605.

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11

Luglio, M. "Mobile multimedia satellite communications." IEEE Multimedia 6, no. 4 (October 1999): 10–14. http://dx.doi.org/10.1109/mmul.1999.809228.

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12

Yan, Zheng, Wei Wang, Yonggang Wen, Chonggang Wang, and Honggang Wang. "Editorial: Mobile Multimedia Communications." Mobile Networks and Applications 22, no. 3 (May 6, 2017): 435–37. http://dx.doi.org/10.1007/s11036-017-0875-0.

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13

Angelides, Marios. "Mobile and Ubiquitous Multimedia." Multimedia Systems 18, no. 1 (June 30, 2011): 1–2. http://dx.doi.org/10.1007/s00530-011-0238-9.

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14

OOI, Yoshiteru, and Hirotaka SATO. "Special features: The arrival of mobile multimedia society The technology supporting mobile multimedia." Journal of Information Processing and Management 44, no. 11 (2002): 760. http://dx.doi.org/10.1241/johokanri.44.760.

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15

Pardede, Eric, David Taniar, and Ismail Khalil. "Multimedia systems journal special issue on Mobile Multimedia applications." Multimedia Systems 19, no. 2 (July 21, 2012): 77–78. http://dx.doi.org/10.1007/s00530-012-0280-2.

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16

Malik .S, Saleem, and Shivaprasad B. J. "Enriching Mobile Multimedia Applications using Cloud Mobile Media." International Journal Of Recent Advances in Engineering & Technology 08, no. 04 (April 30, 2020): 13–16. http://dx.doi.org/10.46564/ijraet.2020.v08i04.004.

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17

NAKAJIMA, NOBUO. "Multimedia Mobile Communication System. Current Mobile Communication System." Journal of the Institute of Electrical Engineers of Japan 116, no. 7 (1996): 404–7. http://dx.doi.org/10.1541/ieejjournal.116.404.

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18

Kunz, Thomas. "Mobile code middleware for mobile multimedia information access." ACM SIGMOBILE Mobile Computing and Communications Review 6, no. 4 (October 2002): 68–70. http://dx.doi.org/10.1145/643550.643559.

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19

Bouchard, Lionel. "Multimedia Software for Mobile Phones." IEEE Software 27, no. 3 (May 2010): 8–10. http://dx.doi.org/10.1109/ms.2010.78.

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20

Krikelis, A. "Mobile multimedia: shaping the Infoverse." IEEE Concurrency 7, no. 1 (January 1999): 7–9. http://dx.doi.org/10.1109/4434.749130.

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21

Ota, Kaoru, Minh Son Dao, Vasileios Mezaris, and Francesco G. B. De Natale. "Deep Learning for Mobile Multimedia." ACM Transactions on Multimedia Computing, Communications, and Applications 13, no. 3s (August 10, 2017): 1–22. http://dx.doi.org/10.1145/3092831.

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22

Hartwig, S., M. Luck, J. Aaltonen, R. Serafat, and W. Theimer. "Mobile multimedia-challenges and opportunities." IEEE Transactions on Consumer Electronics 46, no. 4 (2000): 1167–78. http://dx.doi.org/10.1109/30.920475.

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23

Kosch, Harald, László Böszörményi, Günther Hölbling, David Coquil, and Jörg Heuer. "Personalization of Mobile Multimedia Broadcasting." International Journal of Digital Multimedia Broadcasting 2008 (2008): 1–6. http://dx.doi.org/10.1155/2008/238073.

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24

Moustafa, Hassnaa, Nicolas Marechal, and Sherali Zeadally. "Mobile Multimedia Applications: Delivery Technologies." IT Professional 14, no. 5 (September 2012): 12–21. http://dx.doi.org/10.1109/mitp.2012.46.

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25

Gerla, Mario, and Jack Tzu-Chieh Tsai. "Multicluster, mobile, multimedia radio network." Wireless Networks 1, no. 3 (September 1995): 255–65. http://dx.doi.org/10.1007/bf01200845.

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26

MORINAGA, NORIHIKO. "Multimedia Mobile Communication System. Multimedia Mobile Communications and Fusion of Wireless and Fiber Systems." Journal of the Institute of Electrical Engineers of Japan 116, no. 7 (1996): 412–16. http://dx.doi.org/10.1541/ieejjournal.116.412.

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27

Meehan, J., S. Busch, J. Noel, and F. Noraz. "Multimedia IP architecture trends in the mobile multimedia consumer device." Signal Processing: Image Communication 25, no. 5 (June 2010): 317–24. http://dx.doi.org/10.1016/j.image.2010.04.001.

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28

Sutopo, Hadi, Ridha Sefina Samosir, and Jullend Gatc. "Mobile Multimedia Evaluation: Development of Stop Drugs Tutorial." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 05 (May 21, 2019): 124. http://dx.doi.org/10.3991/ijim.v13i05.9436.

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This research is intended to evaluate the development of mobile multimedia based stop drug tutorial. This tutorial as a campaign to stop drugs, that should encourage people’s ability to integrate all information on mobile application. The tutorial focuses on how people understand about drugs and what to do if someone is drugs addicted. Stopping drug tutorial is created using ADDIE instructional development method, and during the developing stage, it is done using Multimedia Development Life Cycle according to Luther. Subjects of the research are experts in education, visual communication and information technology in the preliminary testing. Evaluation was conducted using the analytic descriptive method on mobile multimedia evaluation method, and interpreted in a narrative way based on the research findings. The evaluation of mobile multimedia application uses combination of multimedia evaluation that is used by educationalist with ISO 9126 that was used by software developer. The research findings show that mobile multimedia stop drugs application can be used with minor revision.
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29

Tkachuk, Viktoriia V., Yuliia V. Yechkalo, and Serhiy O. Semerikov. "The research of process of applying mobile ICT by university students: mobile testing systems and mobile means of multimedia development." Освітній вимір 53, no. 1 (December 19, 2019): 125–46. http://dx.doi.org/10.31812/educdim.v53i1.3839.

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The study is aimed at theoretical substantiation, development and experimental testing of methods of applying mobile technologies by university students. The objectives of the study imply adapting mobile testing systems and mobile means of multimedia development for using in the classroom environment at universities. The research object is application of mobile ICT to the educational process. The research subject is methods of applying mobile testing systems and mobile means to conduct practical classes at the University. The studies of Ukrainian and foreign researchers dedicated to the question of using mobile ICT for the university educational process were analyzed. Mobile testing systems are defined as a variety of mobile software support aimed firstly to measure students’ academic results, which enables to automatize the process of both current and final control through applying modern testing means, and secondly to intensify the educational process comprehensively. It is found that mobile means of multimedia development are to fulfill the principles of multimedia, space vicinity, time contiguity, coherence, modality, excessiveness, personalization, interactivity signalization and individual distinctions. The authors have developed the methods of applying mobile testing systems by taking Plickers system, as the one providing the opportunity to arrange a rapid feedback between a lecturer and both an academic group and an individual student. The system also allows conducting mobile surveys, in- class general questioning and instant control of students’ attendance. The authors have developed methods of applying mobile tools of multimedia development through using augmented reality. The comparative assessment of functionality of mobile testing systems and mobile means of developing augmented reality multimedia was held. Efficiency of the developed technology was experimentally tested and confirmed.
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30

Lentisco, Carlos M., Luis Bellido, and Encarna Pastor. "Seamless Mobile Multimedia Broadcasting Using Adaptive Error Recovery." Mobile Information Systems 2017 (2017): 1–11. http://dx.doi.org/10.1155/2017/1847538.

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Multimedia services over mobile networks present several challenges, such as ensuring a reliable delivery of multimedia content, avoiding undesired service disruptions, or reducing service latency. HTTP adaptive streaming addresses these problems for multimedia unicast services, but it is not efficient from the point of view of radio resource consumption. In Long-Term Evolution (LTE) networks, multimedia broadcast services are provided over a common radio channel using a combination of forward error correction and unicast error recovery techniques at the application level. This paper discusses how to avoid service disruptions and reduce service latency for LTE multimedia broadcast services by adding dynamic adaptation capabilities to the unicast error recovery process. The proposed solution provides a seamless mobile multimedia broadcasting without compromising the quality of the service perceived by the users.
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31

Krosche, J., J. Baldzer, and S. Boll. "MobiDENK-Mobile multimedia in monument conservation." IEEE Multimedia 11, no. 2 (April 2004): 72–77. http://dx.doi.org/10.1109/mmul.2004.1289043.

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32

Ilarri, Sergio, Florence Sedes, Francesco De Natale, and Alan Hanjalic. "Multimedia Data Management in Mobile Computing." IEEE MultiMedia 21, no. 1 (2014): 10–13. http://dx.doi.org/10.1109/mmul.2014.12.

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33

Agrawal, P., E. Hyden, P. Krzyzanowski, P. Mishra, M. B. Srivastava, and J. A. Trotter. "SWAN: a mobile multimedia wireless network." IEEE Personal Communications 3, no. 2 (April 1996): 18–33. http://dx.doi.org/10.1109/98.490750.

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34

YABUSAKI, M. "Special Section on Mobile Multimedia Communications." IEICE Transactions on Communications E88-B, no. 7 (July 1, 2005): 2699. http://dx.doi.org/10.1093/ietcom/e88-b.7.2699.

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35

KAMEYAMA, W. "Special Section on Mobile Multimedia Communications." IEICE Transactions on Communications E89-B, no. 10 (October 1, 2006): 2669. http://dx.doi.org/10.1093/ietcom/e89-b.10.2669.

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36

Krikelis, A. "Enhancing visual quality in mobile multimedia." IEEE Concurrency 8, no. 3 (July 2000): 82–84. http://dx.doi.org/10.1109/4434.865897.

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37

Li, Qing, and Timothy K. Shih. "Introduction to multimedia and mobile agents." Information Sciences 154, no. 1-2 (August 2003): 1–3. http://dx.doi.org/10.1016/s0020-0255(03)00002-1.

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38

Gkeka, Eugenia, Eleni Agorastou, and Athanasios S. Drigas. "Mobile Multimedia Education for Language Disorders." International Journal of Emerging Technologies in Learning (iJET) 15, no. 06 (March 27, 2020): 50. http://dx.doi.org/10.3991/ijet.v15i06.11175.

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This article describes the importance of new multimedia tools that provide multi-sensory education for language learning, especially for students who need special education. These contemporary appliances stimulate the senses, enter the motiva-tion and reinforce the memory. In particular, these tools advance language skills such as comprehension, oral language and vocabulary, speaking expressions, reading capacities and writing abilities. Also, the evaluation for students with lan-guage disorders lies on cognitive and metacognitive capabilities, being created by these interactive media devices.
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39

Shen, Bo, Wei Tsang Ooi, Giacomo Morabito, and Eckehard Steinbach. "Multimedia Applications in Mobile/Wireless Context." IEEE Transactions on Multimedia 10, no. 5 (August 2008): 673–74. http://dx.doi.org/10.1109/tmm.2008.921722.

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40

Wen Chen, Chang, and Jiebo Luo. "Special issue: Multimedia over mobile IP." Wireless Communications and Mobile Computing 2, no. 6 (2002): 549–52. http://dx.doi.org/10.1002/wcm.94.

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41

Rebhan, R., S. Olsson, B. Wergeland, P. Karlsson, and O. Franceschi. "Multimedia goes mobile in broadcast networks." IEEE Multimedia 4, no. 2 (1997): 14–22. http://dx.doi.org/10.1109/93.591176.

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42

Silva, Ricardo, Jorge Sá, N. A. Silva, N. A. Joã, o. Manuel L. P. Caldeira, and Joel J. P. C. Rodrigues. "Mobile multimedia in wireless sensor networks." International Journal of Sensor Networks 11, no. 1 (2012): 3. http://dx.doi.org/10.1504/ijsnet.2012.045035.

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43

Kushner, D. "Open-source media [mobile multimedia software." IEEE Spectrum 42, no. 2 (February 2005): 50–51. http://dx.doi.org/10.1109/mspec.2005.1389518.

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44

Kim, Jonghun, and Jungmann Lee. "Mobile, ubiquitous multimedia and digital convergence." Cluster Computing 18, no. 1 (August 21, 2014): 243–45. http://dx.doi.org/10.1007/s10586-014-0398-4.

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45

Paver, N. C., M. H. Khan, and B. C. Aldrich. "Optimizing mobile multimedia using SIMD techniques." Multimedia Tools and Applications 28, no. 2 (February 2006): 221–38. http://dx.doi.org/10.1007/s11042-006-6144-z.

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46

Mohamad Nurdin, Dadang, Deni Darmawan, and Hudiana Hernawan. "EFEKTIVITAS PENGGUNAAN MULTIMEDIA INTERAKTIF DAN MOBILE LEARNING DALAM MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN MATEMATIKA." PEDAGOGIA 14, no. 1 (August 17, 2016): 86. http://dx.doi.org/10.17509/pedagogia.v14i1.2341.

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The purpose of this study is (1) to determine the learning outcome of students using interactive multimedia; (2) the improvement of student learning outcomes using mobile learning; (3) to determine the differences between the learning outcome of students using interactive multimedia and mobile learning. The method used is the method of quasi-experimental research design used in this study The Static group pretest – posttest design. Results obtained indicate that (1) there is an increase in student learning outcomes which uses interactive multimedia; (2) there is an increase in student learning outcomes using mobile learning; (3) there are differencesbetween the learning outcome of students using interactive multimedia and mobile learning.
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47

Wang, Bo Ran. "Research on Mobile Social Network Based Multimedia Sharing Application." Applied Mechanics and Materials 263-266 (December 2012): 1704–12. http://dx.doi.org/10.4028/www.scientific.net/amm.263-266.1704.

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New application requirements like “real-time” and “multimedia” is formed gradually with the trend of convergence of the Internet, web 2.0 and telecommunication network. In the era of Internet and web 2.0, users hope to communicate under multimedia context, to which Weibo and other SNS have adapted a lot. Users of web community wish to demand real-time videos and share with others instantly. Network convergence, IMS (IP Multimedia Subsystems) and VoLTE deployment all make the telecom operators long for new multimedia services. In terms of the users, they want to receive multimedia service anywhere and anytime, while the service and content providers also want to build a barrier-free channel for offering and distributing service. Taking the related technologies and user requirements into consideration, a multimedia sharing service and application is proposed and demonstrated in this paper. The system technique schema and deployment solution could help understanding the multimedia sharing service framework and modules in the convergence network. Samples of signal flows and processes are demonstrated in 3 typical application scenarios. Business application, product perspective and business model analysis shows the great market potential of this new multimedia sharing application and service in the near future.
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48

Zuo, Ze Yu, Wei Hu, Rui Xin Hu, Heng Xiong, Wen Bin Du, and Xiu Cai. "Efficient Scratchpad Memory Management for Mobile Multimedia Application." Advanced Materials Research 748 (August 2013): 932–35. http://dx.doi.org/10.4028/www.scientific.net/amr.748.932.

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Mobile devices have been popular in recent years and the proliferation of mobile devices inspires the interest in mobile multimedia applications. However, memory is always the bottleneck in the traditional memory hierarchy. Scratchpad memory (SPM) is a promising on-chip SRAM to solve such problem. It has faster access time and less power-consumption compared to cache and off-chip memory. In this paper, we propose the efficient scratchpad memory management approach for mobile multimedia applications. SPM is partitioned for the assignment of the slices of the applications based on the profiling and the recorded history. Through the use of SPM, the memory footprint of mobile multimedia applications will be reduced for better performance and less power-consumption. The experimental results show that our approach is able to significantly reduce the power consumption and improve the performance of mobile multimedia applications.
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49

Zhou, Yun, and Yuguang Fang. "Multimedia Broadcast Authentication Based on Batch Signature [Advances in Mobile Multimedia]." IEEE Communications Magazine 45, no. 8 (August 2007): 72–77. http://dx.doi.org/10.1109/mcom.2007.4290317.

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50

Wang, Shaoxuan, and Sujit Dey. "Adaptive Mobile Cloud Computing to Enable Rich Mobile Multimedia Applications." IEEE Transactions on Multimedia 15, no. 4 (June 2013): 870–83. http://dx.doi.org/10.1109/tmm.2013.2240674.

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