Journal articles on the topic 'Mobile First Web Application'

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1

Ahmad, Suzana, Norizan Mat Diah, Nor Ashikin Mohamad Kamal, and Siti Zalekha Mohd Jailani. "Route Planner Mobile Web Application for UiTM Malaysia." Scientific Research Journal 6, no. 1 (June 30, 2009): 1. http://dx.doi.org/10.24191/srj.v6i1.5635.

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Services that can be accessed by users with mobile devices for the purposes of route planning are increasingly in demand. UiTM Malaysia regularly host and conduct prestigious events, which involve outside participants, and therefore the development of an accurate and concise means to guide participants around the campus is very important. Convocations, Independence Day celebrations, New Year celebrations, Seminars, local and International Conferences are examples of events regularly conducted at UiTM. A Route Planner Mobile Web Application for UiTM Malaysia has been developed to produce a list of routes from two selected points in order of the shortest first. The user can select any listed location as a starting point and any listed location as a destination. Djikstra’s algorithm has been used to find the appropriate shortest route from those two selected point. Djikstra’s algorithm together with Google Maps API and Google Earth, which are popular web mapping services providing geospatial data, have been used to develop, a prototype route planner.
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Adinugroho, Timothy Yudi, Eileen Heriyanni, and Tegar Aryo Sulthon Musthofa. "Mobile web application for students’ and lecturers’ portfolio gallery." Library Hi Tech News 34, no. 5 (July 3, 2017): 14–18. http://dx.doi.org/10.1108/lhtn-02-2017-0012.

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Purpose The purpose of this paper is to curate and promote students’ and lecturers’ works and creations, and to provide pleasing user experience for mobile device users when browsing the portfolio gallery information. Design/methodology/approach The design of the mobile web application using Rational Unified Process (RUP) methodology includes Unified Modeling Language (UML) diagrams. The evaluation is done in three steps: first step by comparing similar software, the second step by evaluate the interface using the eight golden rules and the last one by taking user questionnaire. Findings Evaluation of the application of Bina Nusantara University (BINUS) Store Mobile Web. Originality/value The authors report the development of BINUS Store Mobile web application by using Hypertext Preprocessor (PHP) with Laravel framework and evaluate it in Android and iOS environments.
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Jalbani, Khuda Bux, Muhammad Yousaf, Muhammad Shahzad Sarfraz, Rozita Jamili Oskouei, Akhtar Hussain, and Zojan Memon. "Poor Coding Leads to DoS Attack and Security Issues in Web Applications for Sensors." Security and Communication Networks 2021 (May 19, 2021): 1–11. http://dx.doi.org/10.1155/2021/5523806.

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As the SQL injection attack is still at the top of the list at Open Web Application Security Project (OWASP) for more than one decade, this type of attack created too many types of issues for a web application, sensors, or any similar type of applications, such as leakage of user private data and organization intellectual property, or may cause Distributed Denial of Service (DDoS) attacks. This paper focused on the poor coding or invalidated input field which is a big cause of services unavailability for web applications. Secondly, it focused on the selection of program created issues for the WebSocket connections between sensors and the webserver. The number of users is growing to use web applications and mobile apps. These web applications or mobile apps are used for different purposes such as tracking vehicles, banking services, online stores for shopping, taxi booking, logistics, education, monitoring user activities, collecting data, or sending any instructions to sensors, and social websites. Web applications are easy to develop with less time and at a low cost. Due to that, business community or individual service provider’s first choice is to have a website and mobile app. So everyone is trying to provide 24/7 services to its users without any downtime. But there are some critical issues of web application design and development. These problems are leading to too many security loopholes for web servers, web applications, and its user’s privacy. Because of poor coding and validation of input fields, these web applications are vulnerable to SQL Injection and other security problems. Instead of using the latest third-party frameworks, language for website development, and version database server, another factor to disturb the services of a web server may be the socket programming for sensors at the production level. These sensors are installed in vehicles to track or use them for booking mobile apps.
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Airlangga, Primaadi, and Abdul Arif Rachman. "Deployment of Location Mapping Results Based on Application Programming Interface." NEWTON: Networking and Information Technology 1, no. 3 (February 15, 2022): 111–18. http://dx.doi.org/10.32764/newton.v1i3.1922.

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All user mapping data that has been created in the gis web can also be displayed on the user's own web and can also be displayed through mobile gis. By applying for tokens first to the admin for validation so that the mapping data can be displayed through API-based tokens. When the user wants to display in his own web then the user must enter the mapbox token first and if the user does not have a mapbox token then the user is directed to create a mapbox token first. first into the mapbox whose link has been provided, the purpose of inputting mapbox tokens is to display html scripts / code that are just copy paste in hopes of making it easier for users to see the mapping that has been made.in the gis web to his personal web without creating any more scripts and can be run And for mobile we just copy paste the tokens that are already in the gis web then The mapping data can be displayed immediately.oute of the trip.
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Kumar, Bimal aklesh. "Mobile-First Usability Guideline for Responsive E-Commerce Websites." International Journal of Web Portals 14, no. 1 (January 1, 2022): 1–12. http://dx.doi.org/10.4018/ijwp.310060.

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Handheld devices such as smartphones, tablets, and PDAs are commonly used for online shopping. In order to satisfy web page requests on these devices, web developers are using a responsive web design approach, where websites dynamically adapt to different screen sizes and orientations. One of the challenges faced by web developers is to provide a usable experience across different devices. Motivated by this, a mobile-first usability guideline was established by extracting good usability practices from five popular responsive e-commerce websites. Validation of the usability guideline was conducted, and results indicate that it will have a positive impact on the overall user experience.
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Tongkaw, Sasalak, and Aumnat Tongkaw. "Disabled People Data Management using GIS-DSS : Songkhla Province, Thailand." MATEC Web of Conferences 250 (2018): 01012. http://dx.doi.org/10.1051/matecconf/201825001012.

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This paper outlines the design and development of a prototype: GIS Decision Support System (GIS-DSS) on web-based and mobile application, for resource management, resource assessment, and to increase environmental quality by using disabled people data in Songkhla province, Thailand. This paper integrated GIS and DSS together and implemented on two platforms. First, for web frontend, using AngularJS and jquery technology over a Google API, and second, for mobile application, using node.js, the GIS technology used to support data access and process in both web-based and mobile application platform. The prototype DSS framework was applied to simulate the disabled facilities around the Songkhla province and other public areas. This paper intends to develop the prototype GIS-DSS into a full-fledged tool harnessed to enable better management and plan the future Songkhla smart city.
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7

Sooryah, N., and Dr K. R. Soundarya. "Live Captioning for Live Lectures – An Initiative to Enhance Language Acquisition in Second Language Learners, through Mobile Learning." Webology 17, no. 2 (December 21, 2020): 238–43. http://dx.doi.org/10.14704/web/v17i2/web17027.

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World is networked through internet today. There are various mobile Applications, which help people in many different ways, based on the purpose of the application. Due to the pandemic lockdown, now-a-days, the classes are conducted online, through modes like, video lectures and video conferencing. Apart from the forced school environment, one can create their own environment to study through online classes. Apart from the established online courses that already have study material and subtitles, the live classes for under graduate students, who begin to explore online education, get the first blow in understanding and educating themselves. Many students find it difficult to listen to lectures through video conferencing because of a cluster of students with different proficiency levels. In a classroom scenario, with the use of blackboard method or power-point presentation, the students somehow get the idea of the subject. That way, if not by listening to the teacher, visual aids help the students to grasp in a better fashion. The purpose of this study is to propose the development of a mobile application, to reduce the difficulties in listening lectures online. The application might act as a caption provider in the video lecture that helps the students to comprehend the subject better. This study is based on a survey taken among 100 undergraduate students from a particular institution in India, to enquire the hardships and hurdles of learning through online lectures. The result of the analysis provided the preference of captioned videos in video lectures for enhancing the purpose of online lectures. This study tries to prove the hardships of non-native speakers of English, while attending video lectures and providing a solution to the aforementioned, based on the survey, by implementing the idea of a mobile application to provide captions, during the live lecture.
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Ye, Feng, Qian Huang, Shengyan Wu, and Yong Chen. "Talking Avatar." International Journal of Technology and Human Interaction 15, no. 3 (July 2019): 1–13. http://dx.doi.org/10.4018/ijthi.2019070101.

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With the booming of the mobile computing and web technology, virtual and intelligent mobile applications become increasingly popular, e.g. web computing and web-based information retrieval. However, under contemporary network conditions and web application environment, it remains a challenging problem to achieve a trade-off between algorithm complexity and hardware performance. In this article, a Talking Avatar architecture is presented based on third-party cloud services. First, the authors propose a cloud service based multi-level layered software framework, which consists of user interface layer, business logic layer and data layer. Second, human face synthesis, speech conversion and social sharing schemes are introduced to integrate third-party cloud services. Third, experimental results on Android platforms indicate that the proposed Talking Avatar can be served efficiently in terms of memory consumption as well as average response time. In addition, stronger functions are provided compared with existing methods.
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Shivakumar, Shailesh, and Venkata Suresh Pachigolla. "MCWDF." International Journal of Information Technology and Web Engineering 13, no. 1 (January 2018): 1–19. http://dx.doi.org/10.4018/ijitwe.2018010101.

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Segregating the web page content into logical chunks is one of the popular techniques for modular organization of web page. While chunk-based approach works well for public web scenarios, in case of mobile-first personalization cases, chunking strategy would not be as effective for performance optimization due to dynamic nature of the Web content and due to the nature of content granularity. In this paper, the authors propose a novel framework Micro chunk based Web Delivery Framework which proposes and uses a novel concept of “micro chunk”. The micro chunk based Web Delivery framework aims to address the performance challenges posed by regular chunk in a personalized web scenario. The authors will look at the methods for creating micro chunk and they will discuss the advantages of micro chunk when compared to a regular chunk for a personalized mobile web scenario. They have created a prototype application implementing the Micro chunk based Web Delivery Framework and benchmarked it against a regular personalized web application to quantify the performance improvements achieved by micro chunk design.
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Afwan, Zul, Wahyu Joni Kurniawan, and Pandu Pratama Putra. "Pembangunan Aplikasi Manajemen Tugas Mahasiswa Berbasis Mobile Android." J-SAKTI (Jurnal Sains Komputer dan Informatika) 1, no. 2 (September 27, 2017): 203. http://dx.doi.org/10.30645/j-sakti.v1i2.44.

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The task of the student is one of the assessment of student learning outcomes, the students who do not collect the task due to forgetting or not knowing the duty of the lecturer is very detrimental to the students. The tasks collected with the softcopy type sometimes troubled the students in collecting and also making it difficult for the lecturers to make all student assignments. By utilizing technology in supporting the lectures, mobile applications that are built to help students and lecturers in the lecture. Applications are built consisting of two sides, the first web application that will be used lecturers concerned in managing student tasks. Second, mobile-based applications that will be paired to student mobile devices that will interact with lecturers.
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11

Cao, Buqing, Bing Li, Jianxun Liu, Mingdong Tang, Yizhi Liu, and Yanxinwen Li. "Mobile Service Recommendation via Combining Enhanced Hierarchical Dirichlet Process and Factorization Machines." Mobile Information Systems 2019 (March 25, 2019): 1–11. http://dx.doi.org/10.1155/2019/6423805.

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Recently, Mashup is becoming a promising software development method in the mobile service computing environment, which enables software developers to compose existing mobile services to create new or value-added composite RESTful web application. Due to the rapid increment of mobile services on the Internet, it is difficult to find the most suitable services for building user-desired Mashup application. In this paper, we integrate word embeddings enhanced hierarchical Dirichlet process and factorization machines to recommend mobile services to build high-quality Mashup application. This method, first of all, extends the description documents of Mashup applications and mobile services by using Word2vec tool and derives latent topics from the extended description documents of Mashup and mobile services by exploiting the hierarchical Dirichlet process. Secondly, the factorization machine is applied to train these latent topics to predict the probability of mobile services invoked by Mashup and recommend mobile services with high-quality for Mashup development. Finally, the performance of the proposed method is comprehensively evaluated. The experimental results indicate that compared with the existing recommendation methods, the proposed method has significant improvements in MAE and RMSE.
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Humansyah, Hanggita Ahmad, Iskandar Fitri, and Albaar Rubhasy. "Aplikasi Mobile Presensi Siswa Terintegrasi SMS Gateway Menggunakan Algoritma Breadth-First Search (BFS)." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 5, no. 2 (April 1, 2021): 119. http://dx.doi.org/10.35870/jtik.v5i2.203.

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Teacher attendance or student absenteeism is currently carried out manually. Therefore, researchers developed an Android-based application, with the aim of making it easier for teachers to carry out the student attendance process. This system is equipped with an SMS Gateway. So that with the system created, parents can monitor the attendance of their children in the course and training institutions. The SMS system gateway has an auto-response facility and by adopting an application from the Gammu system to bridge the SMS database Gateway to convey data to the SMS device using one of the search methods, namely the first wide search method, breadth-first search with reading and looking for connected data one by one. to data communication client-server. Using JSON as data exchange between the Android application and the web server for the student database. From the results of the tests that have been carried out, this student attendance application runs as desired with existing functions.Keywords:SMS Gateway, Android, Attendance, Breadth-First Search, Gammu.
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Anggraeni, Leni, Khatomi Khatomi, and Trisnawati Trisnawati. "DESAIN APLIKASI IDENTIFIKASI GAYA BELAJAR SISWA SEKOLAH DASAR MENGGUNAKAN WEB MOBILE." JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) 8, no. 1 (May 25, 2022): 23. http://dx.doi.org/10.54892/jpgmi.v8i1.119.

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In general, every child or student has a different learning style. Educators or teachers should first know the ways and learning styles of their students so that they are able to choose the right teaching method so that the information and material presented can be well absorbed by students. A student must also know his own style and way of learning and be able to choose a method or way of learning that is good and in accordance with his own character. Students will learn if the material presented is interesting and they consider the material important. By applying the Research and Development (R&D) method with the ADDIE approach, implementation with limited trials to find out the shortcomings and inputs about the application that has been made, namely the application of an expert system to identify student learning styles using a mobile web. Therefore, making this application aims to create an expert system to identify student learning styles that aim to get good, effective, and efficient learning outcomes and are right on target in a learning cycle as the object is students or students, and as the implementation is the teaching teacher
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TARAU, PAUL, and VERONICA DAHL. "High-level networking with mobile code and first order AND-continuations." Theory and Practice of Logic Programming 1, no. 3 (May 2001): 359–80. http://dx.doi.org/10.1017/s1471068401001193.

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We describe a scheme for moving living code between a set of distributed processes coordinated with unification based Linda operations, and its application to building a comprehensive Logic programming based Internet programming framework. Mobile threads are implemented by capturing first order continuations in a compact data structure sent over the network. Code is fetched lazily from its original base turned into a server as the continuation executes at the remote site. Our code migration techniques, in combination with a dynamic recompilation scheme, ensure that heavily used code moves up smoothly on a speed hierarchy while volatile dynamic code is kept in a quickly updatable form. Among the examples, we describe how to build programmable client and server components (Web servers, in particular) and mobile agents.
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Li, Jinfeng. "Vulnerabilities Mapping based on OWASP-SANS: A Survey for Static Application Security Testing (SAST)." Annals of Emerging Technologies in Computing 4, no. 3 (July 1, 2020): 1–8. http://dx.doi.org/10.33166/aetic.2020.03.001.

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The delivery of a framework in place for secure application development is of real value for application development teams to integrate security into their development life cycle, especially when a mobile or web application moves past the scanning stage and focuses increasingly on the remediation or mitigation phase based on static application security testing (SAST). For the first time, to the author’s knowledge, the industry-standard Open Web Application Security Project (OWASP) top 10 vulnerabilities and CWE/SANS top 25 most dangerous software errors are synced up in a matrix with Checkmarx vulnerability queries, producing an application security framework that helps development teams review and address code vulnerabilities, minimise false positives discovered in static scans and penetration tests, targeting an increased accuracy of the findings. A case study is conducted for vulnerabilities scanning of a proof-of-concept mobile malware detection app. Mapping the OWASP/SANS with Checkmarx vulnerabilities queries, flaws and vulnerabilities are demonstrated to be mitigated with improved efficiency.
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Mohamad Haris, Nur Aina Sakinah, and Shamsul Arrieya Ariffin. "A Conceptual Proposal for Mobile Learning Interactive Courseware for Basic French-Malay." Journal of ICT In Education 8, no. 2 (August 16, 2021): 71–78. http://dx.doi.org/10.37134/jictie.vol8.2.7.2021.

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In this study, an interactive mobile learning web-based system will be developed, 'Basic French-Malay Words,' especially for the first-timer students taking French subjects in schools or universities. The development of this system is to learn the difficulties of the Malay tongue students to understand French as a foreign language using existing conventional methods. Therefore, to overcome this problem, the first objective of this research is to identify the system's criteria that will be a suitable platform to learn. Next is developing a mobile learning web-based system that will help students overcome the arising problems. The last objective is to evaluate students' and educators' satisfaction via the usability of the application. Hence, this study is intended to design and develop a mobile web-based system for students to learn French in the Malay language. The methodology used for identifying the requirements is from the literature review content analysis and interviews. The software development uses Waterfall Model, and the technique for software evaluation uses heuristic evaluation. In conclusion, the expected result will be the requirements, software prototype, and level of user satisfaction in using this mobile learning web-based system. Therefore, this article presents the conceptual proposal for this research.
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Ben Seghir, Nadia, Okba Kazar, Khaled Rezeg, and Samir Bourekkache. "A semantic web services discovery approach based on a mobile agent using metadata." International Journal of Intelligent Computing and Cybernetics 10, no. 1 (March 13, 2017): 12–29. http://dx.doi.org/10.1108/ijicc-02-2015-0006.

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Purpose The success of web services involved the adoption of this technology by different service providers through the web, which increased the number of web services, as a result making their discovery a tedious task. The UDDI standard has been proposed for web service publication and discovery. However, it lacks sufficient semantic description in the content of web services, which makes it difficult to find and compose suitable web services during the analysis, search, and matching processes. In addition, few works on semantic web services discovery take into account the user’s profile. The purpose of this paper is to optimize the web services discovery by reducing the search space and increasing the number of relevant services. Design/methodology/approach The authors propose a new approach for the semantic web services discovery based on the mobile agent, user profile and metadata catalog. In the approach, each user can be described by a profile which is represented in two dimensions: personal dimension and preferences dimension. The description of web service is based on two levels: metadata catalog and WSDL. Findings First, the semantic web services discovery reduces the number of relevant services through the application of matching algorithm “semantic match”. The result of this first matching restricts the search space at the level of UDDI registry, which allows the users to have good results for the “functional match”. Second, the use of mobile agents as a communication entity reduces the traffic on the network and the quantity of exchanged information. Finally, the integration of user profile in the service discovery process facilitates the expression of the user needs and makes intelligible the selected service. Originality/value To the best knowledge of the authors, this is the first attempt at implementing the mobile agent technology with the semantic web service technology.
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Martín-Núñez, José, Susana Sastre, José Peiró, and José Hilera. "The Effects of Using a Fully Integrated Mobile Application to Access Learning Management Systems in Higher Education." JUCS - Journal of Universal Computer Science 26, no. 9 (September 28, 2020): 1213–29. http://dx.doi.org/10.3897/jucs.2020.063.

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The use of mobile devices in the classroom is increasingly frequent. However, the LMS are still not completely adapted to this format, preventing students from using all the LMS web-functionalities in their mobiles. Hence, we present and evaluate the use of a new mobile application fully integrated with Learning Management Systems (LMS). We examined access to LMS by 95 postgraduate university students, differentiating between the services accessed and the means used. Students belonged to four consecutive promotions. In the first two, access to the system was through the web, while in the third and fourth, an app fully integrated with the LMS was available. The results showed an overall increase in access to LMS, with a considerable reduction in access via the web in favor of access via the application. Significant differences were found in the access patterns to communication and assessment services depending on the students' age, gender, academic major and previous m-learning experience. Satisfaction with the LMS rose when the app was available, with greater growth within the academic major on IT and previous m-learning experience group. Finally, students with high performance accessed the system significantly more than those with low performance. In conclusion, the integration of the app with the system showed useful and efficient results. The app eased the use of the system, increased student satisfaction with LMS, and student performance improved with increased access.
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Nakagawa, M., T. Yamamoto, S. Tanaka, Y. Noda, K. Hashimoto, M. Ito, and M. Miyo. "LOCATION-BASED INFRASTRUCTURE INSPECTION FOR SABO FACILITIES." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-3/W3 (August 19, 2015): 257–62. http://dx.doi.org/10.5194/isprsarchives-xl-3-w3-257-2015.

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Infrastructure asset management is a framework for achieving sustainable infrastructure. Based on this framework, although we often generate a three-dimensional (3D) geometrical model as a base map in management, it is not easy to acquire details of asset attributes in 3D measurement. Therefore, we focus on field-based investigation and inspection using mobile devices, and aim at assisting investigators in infrastructure asset monitoring with location-based applications. In this paper, we propose and evaluate our location-based investigation application as follows. First, we propose an inspection flow suitable for field-based monitoring. Second, we develop a Web GIS application for field-based investigation with mobile devices. Third, we propose base map generation suitable for sabo facilities using UAV and terrestrial laser scanner. We conduct an experiment in a sediment-retarding basin consisting of dikes, bridges, and debris barriers, and explore some issues in infrastructure asset monitoring using mobile devices.
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Brovelli, Maria Antonia, Candan Eylül Kilsedar, and Francesco Frassinelli. "Mobile Tools for Community Scientists." Abstracts of the ICA 1 (July 15, 2019): 1–3. http://dx.doi.org/10.5194/ica-abs-1-30-2019.

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<p><strong>Abstract.</strong> While public participation in scientific achievements has a long history, the last decades have seen more attention and an impressive increase in the number of involved people. Citizen science, the term used for denoting such an attitude, is a very diverse practice, encompassing various forms, depths, and aims of collaboration between scientists and citizen researchers and a broad range of scientific disciplines. Different classifications of citizen science projects exist based on the degrees of influence and contributions of citizens. Haklay, Mazumdar, and Wardlaw (2018) distinguish the citizen science projects in three different classes:</p> <ol><li>Long-running citizen science, which are the traditional ones, the projects similar to those run in the past (Koboriet al., 2016; Bonney et al., 2009)</li> <li>Citizen cyberscience, strictly connected with the use of technologies (Grey, 2009) and which can be subclassified in:<ol><li>volunteer computing, where citizens offer the unused computing resources of their computers;</li><li>volunteer thinking, where citizens offer their cognitive abilities for performing tasks difficult for machines;</li><li>passive sensing, where citizens use the sensors integrated into mobile computing devices to carry outautomatic sensing tasks.</li></ol></li> <li>Community science, involving a more significant commitment of citizens also in designing and planning theproject activities in a more egalitarian (if not bottom-up) approach between scientists and citizen scientists(Jepson &amp; Ladle, 2015; Nascimento, Guimarães Pereira, &amp; Ghezzi, 2014; Breen, Dosemagen, Warren, &amp;Lippincott, 2015), which can be divided into:<ol><li>participatory sensing, where citizens use the sensors integrated into mobile computing devices to carry outsensing tasks;</li><li>Do It Yourself (DIY) science, which implies participants create their scientific tools and methodology to carry out their researches; </li><li>civic science, “which is explicitly linked to community goals and questions the state of things” (Haklay et al., 2018).</li></ol></li></ol> <p>The work presented here is of interest of community scientists which voluntarily offer their time for the development of scientific projects. Many software tools have been developed in order to simplify the insertion of data into structured forms and the aggregation and analysis of the obtained data. In recent years, the growing availability of feature-rich and low-cost smartphones have boosted the development of innovative solutions for data collection using portable devices. In this field, ODK (OpenDataKit) is widely known. It is an open-source suite of tools focused on simplicity of use, which includes an Android application for data collection. We used ODK for the first applications we developed.</p><p>One of the applications we developed using ODK is Via Regina (http://www.viaregina.eu/app). The application aims to support slow tourism in Via Regina, which is a road that overlooks the west coast of Lake Como in Northern Italy. Over the centuries, Via Regina has been a critical trade and pilgrim route in Europe. Moreover, from this road, a compact system of slow mobility paths departs, which span the mountainous region at the border between Italy and Switzerland. This region is rich in culture, regarding history, art, architecture, cuisine and people’s lifestyle. Considering collecting data on Via Regina and the paths around it would enable to rediscover and promote its culture while enjoying the territory, an Interreg project named “The Paths of Regina” started. The application developed within this project allows collecting data in predefined types: historical and cultural, morphological, touristic, and critical. Moreover, while reporting a point of interest (POI), the application asks the name, the position (through GPS or an interactive map), a picture, and optionally a video and an audio record of it (Antonovic et al., 2015).</p><p>However, since ODK application can be used only on Android devices, we developed a cross-platform application to collect similar data for the same purpose. It is available on Android, iOS, and web (http://viaregina3.como.polimi.it/app/). The application is developed using Apache Cordova, which is a mobile application development framework that enables running the application in multiple platforms. Leaflet library is used for web mapping. The data is stored in NoSQL PouchDB and CouchDB database, which enables both online and offline data collection. While reporting a POI, the application asks for its type, the user’s rating, a comment, and a picture of it either uploaded from device’s storage or taken using the camera of the mobile device. In addition to being cross-platform, it has the advantage of displaying and enabling the query of POIs reported, compared to the ODK-based version (Brovelli, Kilsedar, &amp; Zamboni, 2016). Regarding citizen science, besides the citizens using these two applications, Iubilantes, a voluntary cultural organization, has been involved in the project as community scientists. Iubilantes created slow mobility paths to walk in and around Via Regina, using their experience gained through studying ancient paths while protecting and enhancing their assets since 1996.</p><p>Mobile data collection can also be used to compensate for the lack of reference data available for land cover validation. We developed the Land Cover Collector (https://github.com/kilsedar/land-cover-collector) application for this purpose, which collects data using the nomenclature of GlobeLand30. GlobeLand30 is the first global land cover map at 30-meter resolution, provided by National Geomatics Center of China, available for 2000 and 2010 (Chen et al., 2015). There are ten land cover classes in the GlobeLand30 dataset, which are: artificial surface, bare land, cultivated land, forest, grassland, permanent snow and ice, shrubland, tundra, water body, and wetland. The collected data will be used for validating GlobeLand30 (Kilsedar, Bratic, Molinari, Minghini, &amp; Brovelli, 2018). The data is licensed under the Open Database License (ODbL) v1.0 and can be downloaded within the application in JSON format. The application is currently available in eight languages: English, Italian, Arabic, Russian, Chinese, Portuguese, French and Spanish. The technologies used are the same as the cross-platform Via Regina application. As a result, it is available on Android, iOS, and web (https://landcover.como.polimi.it/collector/); and it supports display and query of the collected data. While reporting a POI, the application asks the land cover class of it, the user’s degree of certainty on the correctness of the stated class, photos in north, east, south and west directions, and the user’s comment. Three hands-on workshops were given to teach this application and various ways to validate GlobeLand30: the first on September 1, 2018 at the World Bank in Dar es Salaam, Tanzania (in conjunction with the FOSS4G 2018 conference); the second on September 3, 2018 at the Regional Centre for Mapping of Resources for Development (RCMRD) in Nairobi, Kenya; and the third on October 1, 2018 at the Delft University of Technology in Delft, Netherlands. The workshops, run by representatives of the project's principal investigators &amp;ndash; Politecnico di Milano (Italy) and the National Geomatics Center of China (China) &amp;ndash; were attended by a total of 100 people with a background in GIS and remote sensing. (Brovelli et al., 2018).</p><p>Nonetheless, there are no widely adopted cross-platform open-source solutions or systems for on-site surveys that address the problem of information silos: isolated databases, where the information is not adequately shared but rather remains sequestered within each system, which is an obstacle to using data mining to make productive use of data of multiple systems.</p><p> PSAB (Participatory Sensing App Builder) is a platform that provides an open-source and easy to use cross-platform solution for the creation of custom smartphone applications as well as web applications and catalog service for publishing the data and make them available to everyone. It takes advantage of established standards (like XLSForm for defining the structure of the form and DublinCore for exposing metadata) as well as less known yet effective solutions, like WQ (https://wq.io), a framework developed for building reusable software platforms for citizen science. These technologies have been merged, together with other software like Django, PyCSW, PostgreSQL, in a single solution, in order to assist the user during the entire process, from the definition of the form structure, to the creation of an ad-hoc application and the publication of the collected data, inside a flexible and open-source platform.</p><p> Users registered to PSAB are allowed to create a new application by filling a web form where they can upload their XLSForm files and submit the metadata describing the data to be collected. A new application for collecting data on the field is generated and accessible via web and Android (while iOS requires a particular setup), ready to be used online and offline. The creator of each application is also the administrator of it, which means he/she is allowed to add or ban users and modify or remove existing data. Data is automatically synchronized between all the users participating in the project.</p><p> In the presentation we will show the applications we developed, starting from the ODK-based ones and coming to the PSAB application builder, and our experience related to their usage.</p>
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Othman, Dr Mohammad M., K. R. Ishwarya, Manikandan Ganesan, and Ganesh Babu Loganathan. "A Study on Data Analysis and Electronic Application for the Growth of Smart Farming." Alinteri Journal of Agriculture Sciences 36, no. 1 (May 17, 2021): 209–18. http://dx.doi.org/10.47059/alinteri/v36i1/ajas21031.

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This paper proposed the system development especially for watering the agricultural crops depend upon the WSN. This paper focused to develop and model a control process by joint radars in the agricultural crop along with information management through web and smartphone application. The 3 elements are application of mobile, web and hardware. The first element i.e. hardware was executed and designed in manage box hardware linked to gather information about the crops. Soil humidity radars are used to detect the agricultural field linked to the control box. The 2nd element i.e. web method was web depend method which was executed and modeled to handle the details of field and crop information. This element applied information mining to examine the information for finding perfect soil humidity, moisture level and temperature. The last element i.e. mobile method was used mainly to manage field watering by a mobile method in a phone. This allows manual or automatic control by the controller. An automatic control uses information from soil humidity radars for watering the crops. The user may choose the manual method for watering the field in the system control method. The method may send notifications by LINE API for the line app. The method was tested and executed in Northeast India. The outputs displayed the executions to be helpful in the field of agriculture. The humidity level of the soil was appropriately maintained for improving manufacturing in agriculture, growth of vegetables and decreasing cost. Therefore, this paper displays the driving agriculture field by digital creativity.
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Mikkonen, Tommi, Mikko Terho, Mikko Kuusipalo, Pekka Reijula, and Arto Salminen. "Toward a cloud-based mobile device: Scriptable web applications as first-class citizens." Service Oriented Computing and Applications 6, no. 4 (May 26, 2012): 341–49. http://dx.doi.org/10.1007/s11761-012-0110-6.

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Previtali, M., M. Garramone, and M. Scaioni. "MULTISPECTRAL AND MOBILE MAPPING ISPRS WG III/5 DATA SET: FIRST ANALYSIS OF THE DATASET IMPACT." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B3-2021 (June 28, 2021): 229–35. http://dx.doi.org/10.5194/isprs-archives-xliii-b3-2021-229-2021.

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Abstract. Light Detection and Ranging (LiDAR) technology is playing a major role in different applications. Indeed, the possibility of exploiting either 3D geometric features and radiometric information makes LiDAR suitable for a wide range of practical domains. LiDAR proved also being quite flexible in terms of platforms where it can be implemented for the acquisition, spanning from airborne sensors up to car-based and hand-held instruments. Due to the rapid expansion of research concerning LiDAR intensity, the ISPRS WG III/5 launched in 2017 an initiative aimed at providing free access to LiDAR data acquired by modern multispectral ALS sensors as well as MLS data. The two datasets, MLS Data Set 1 – (“Sun Prairie”), and Multispectral LiDAR Data Set 2 – (“Tobermory”), were provided by Teledyne Optech Company (Canada) and were made freely available to researchers upon request. This paper is presenting the first results of this initiative in terms of applications, application domains and topics tackled by applicants. The relevance of this data set is also evaluated through a bibliometric analysis considering both Scopus and Web of Science indexed databases to analyse the main directions where the scientific research, the technical development and the application interest is moving to.
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Kukreti, Vishal, Ken Sutcliffe, Angela Dosis, and Sherrie Hertz. "Combining web-based educational tools and mobile apps." Journal of Clinical Oncology 30, no. 34_suppl (December 1, 2012): 315. http://dx.doi.org/10.1200/jco.2012.30.34_suppl.315.

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315 Background: Mobile apps (MA) can be useful resources to provide point of care information. Over 50% of patients use a smartphone (SP), 75% of North American physicians own a SP, and 58% of SP users have downloaded mobile MA. MA are more readily accessible than web-based tools and usable without network connectivity. Methods: Cancer Care Ontario (CCO) has developed MA for patients and providers using the principles of end user satisfaction, simplicity and intuitiveness. These MA are taken from established web based, validated educational modules. Designed to ensure a rich native experience for each platform (WP7 and iOS), CCO’s process includes proof of concept, information design, and user interface design supported by user acceptance testing. Results: Two MA have been created: “CCO Drug Formulary” and “CCO Symptom Management Guidelines Application”. The first MA provides information on both drugs and regimens used in cancer treatment for patients and providers through alternate navigation in the same MA. From launch in October 2011 until June 2012, the Drug Formulary app had 4,280 downloads, including 39% from Asia and 14% from Europe, suggesting a global market. The second app provides symptom management guidelines for providers, hence supporting clinical decision making at point of care. From January 2011 to June 2012, the Symptom Management Guidelines MA had 4,050 downloads, in a mainly North American market. Both patient and provider feedback on preliminary evaluation has been positive. Conclusions: Patients and providers are receptive to MA as a tool to deliver real-time information at point of care. MA are another interface to existing technology solutions and other rich data sources. Further research into patient outcomes from adoption of such technology is needed.
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Ondáš, Stanislav, Eva Kiktová, Matúš Pleva, Mária Oravcová, Lukáš Hudák, Jozef Juhár, and Július Zimmermann. "Pediatric Speech Audiometry Web Application for Hearing Detection in the Home Environment." Electronics 9, no. 6 (June 13, 2020): 994. http://dx.doi.org/10.3390/electronics9060994.

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This paper describes the development of the speech audiometry application for pediatric patients in Slovak language and experiences obtained during testing with healthy children, hearing-impaired children, and elderly persons. The first motivation behind the presented work was to reduce the stress and fear of the children, who must undergo postoperative audiometry, but over time, we changed our direction to the simple game-like mobile application for the detection of possible hearing problems of children in the home environment. Conditioned play audiometry principles were adopted to create a speech audiometry application, where children help the virtual robot Thomas assign words to pictures; this can be described as a speech recognition test. Several game scenarios together with the setting condition issues were created, tested, and discussed. First experiences show a positive influence on the children’s mood and motivation.
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Rahmayuda, Tio, and Denny Kurniadi. "PERANCANGAN APLIKASI MOBILE SEBAGAI MEDIA PROMOSI TEMPAT KOST DAN FASISILTAS PENDUKUNG BERBASIS ANDROID." Voteteknika (Vocational Teknik Elektronika dan Informatika) 7, no. 2 (June 1, 2019): 8. http://dx.doi.org/10.24036/voteteknika.v7i2.104013.

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Boarding houses has its own problems in finding. The problems are boarding house location, price, facilities, surrounding environment and time to gather about boarding houses information. Landlords of boarding house also have its own problems, like disseminate information about the boarding houses is limited. Mobile application of boarding houses and support facilities is built to solve the problem in finding suitable boarding houses and also to inform the others about the boarding houses. The method used is the client-server based waterfall model. Application server side’s use the PHP programming language (PHP Hypertext Preprocessor) and web services Json and MYSQL for Database Management Systems (DBMS). Application client side’s use the java programming language and java script that can run on the android platform. The design application of boarding houses and support facilities is based android to generate three applications which are one server and two application client. The first client application has function to search information of boarding houses. The second client application is used by landlord in marketing their boarding houses.Keywords: Android, Json, Client-server,MYSQL, Boarding Houses.
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Hu, Yingkun, Guangfeng Chen, Maokun Lan, and Jingfeng Zhou. "Design of Intelligent Drip Infusion Control System Based on Huawei Internet of Things Platform." Journal of Physics: Conference Series 2185, no. 1 (January 1, 2022): 012035. http://dx.doi.org/10.1088/1742-6596/2185/1/012035.

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Abstract In order to solve the problems of heavy labor burden, cumbersome work, patients can not get comfortable care and low medical efficiency, an intelligent drip infusion control system based on Huawei Internet of things platform is designed. The system first describes the system implementation technical principle, hardware design idea, Huawei cloud platform upper management application solution idea, using NB-IoT to communicate with Huawei cloud platform, Huawei cloud server design, web back-end, web front-end and mobile app design process. The test results show that the system has the functions of web page and mobile app remote centralized monitoring, remote speed regulation and remote run out alarm, which reduces the burden of nurses, reduces the contact time between nurses and patients, and improves the medical efficiency.
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Higgins, James, John Semple, Lucas Murnaghan, Sarah Sharpe, and John Theodoropoulos. "Mobile Web-Based Follow-up for Postoperative ACL Reconstruction: A Single-Center Experience." Orthopaedic Journal of Sports Medicine 5, no. 12 (December 1, 2017): 232596711774527. http://dx.doi.org/10.1177/2325967117745278.

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Background: The initial 6 weeks after surgery has been identified as an area for improvement in patient care. During this period, the persistence of symptoms that go unchecked can lead to unscheduled emergency room and clinic visits, calls to surgeons’ offices, and readmissions. Purpose: To analyze postoperative data from a previous study examining postoperative outcomes in 2 patient populations following breast reconstruction and anterior cruciate ligament (ACL) reconstruction with use of a patient-centered mobile application. Here, the authors establish whether this method of follow-up can provide useful insight specific to the orthopaedic patient population, and they determine whether the mobile platform has the potential to modify their postoperative treatment. In addition, the authors examine its utility for orthopaedic physicians and patients. Study Design: Case series; Level of evidence, 4. Methods: Eligible patients undergoing ACL reconstruction from 2 surgeons were consecutively recruited to use a mobile smartphone application that allowed physicians to monitor their recovery at home. Data from 32 patients were collected via the application and analyzed to evaluate recovery trends during the first 6 postoperative weeks. Following completion of the study, patients and physicians were interviewed on their experience. Results: Data collected from each question in the mobile application provided insightful trends on daily real-time indicators of postoperative recovery. The application identified 1 patient who required in-person reassessment to rule out a possible infection, following surgeon review of an uploaded image. It was estimated that the majority of patients could have avoided follow-up at 2 and 6 weeks, owing to the application’s efficacy. Participants described their satisfaction with the device as excellent (43%), good (40%), fair (10%), and poor (7%), and 94% (n = 30) of patients reported that they would respond to questions using a similar application in the future. Both physicians rated their experience as positive and identified useful traits in the web portal. Conclusion: This system can accurately assess patient recovery; it has the potential to change how postoperative orthopaedic patients are followed, and it is well received by patients and physicians. Recognition of the study’s limitations and employment of user feedback to improve the current application are essential before a formal randomized controlled trial is conducted.
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Rubin, Daniel S., Colin Pesyna, Sharon Jakubczyk, Chuanhong Liao, and Avery Tung. "Introduction of a Mobile Adverse Event Reporting System Is Associated With Participation in Adverse Event Reporting." American Journal of Medical Quality 34, no. 1 (June 25, 2018): 30–35. http://dx.doi.org/10.1177/1062860618781920.

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Physicians underutilize adverse event reporting systems. Web-based platforms have increased participation; thus, it was hypothesized that a mobile application would increase adverse event reporting. The authors developed a mobile reporting application for iOS and Android operating systems and performed a retrospective review on reporting rates by clinicians in the Department of Anesthesia and Critical Care. Monthly reporting rates were calculated for the intervention year and for the 2 prior years (2013-2016). The Wilcoxon rank sum test and χ2 test were used to evaluate significance. Overall monthly reporting rates for all clinicians were 15.3 ± 7 for the first time period, 17.3 ± 6 for the second time period, and 27.9 ± 7 for the third time period ( P = .0035). The majority of reports in the third time period were submitted using the mobile application (193/337, 57%, P = .026). Deployment of a mobile application reduced barriers to adverse event reporting and increased monthly reporting rates for all clinicians.
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Alhirabi, Nada, Omer Rana, and Charith Perera. "Security and Privacy Requirements for the Internet of Things." ACM Transactions on Internet of Things 2, no. 1 (February 2021): 1–37. http://dx.doi.org/10.1145/3437537.

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The design and development process for internet of things (IoT) applications is more complicated than that for desktop, mobile, or web applications. First, IoT applications require both software and hardware to work together across many different types of nodes with different capabilities under different conditions. Second, IoT application development involves different types of software engineers such as desktop, web, embedded, and mobile to work together. Furthermore, non-software engineering personnel such as business analysts are also involved in the design process. In addition to the complexity of having multiple software engineering specialists cooperating to merge different hardware and software components together, the development process requires different software and hardware stacks to be integrated together (e.g., different stacks from different companies such as Microsoft Azure and IBM Bluemix). Due to the above complexities, non-functional requirements (such as security and privacy, which are highly important in the context of the IoT) tend to be ignored or treated as though they are less important in the IoT application development process. This article reviews techniques, methods, and tools to support security and privacy requirements in existing non-IoT application designs, enabling their use and integration into IoT applications. This article primarily focuses on design notations, models, and languages that facilitate capturing non-functional requirements (i.e., security and privacy). Our goal is not only to analyse, compare, and consolidate the empirical research but also to appreciate their findings and discuss their applicability for the IoT.
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Koubek, Tomáš, and David Procházka. "Empirical evaluation of augmented prototyping effectiveness." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 60, no. 2 (2012): 143–50. http://dx.doi.org/10.11118/actaun201260020143.

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Augmented reality is a scientific field well known for more than twenty years. Although there is a huge number of projects that present promising results, the real usage of augmented reality applications for fulfilling common tasks is almost negligible. We believe that one of the principal reasons is insufficient usability of these applications. The situation is analogous to the desktop, mobile or cloud application development or even to the web pages design. The first phase of a technology adoption is the exploration of its potential. As soon as the technical problems are overcome and the technology is widely accepted, the usability is a principal issue. The usability is utmost important also from the business point of view. The cost of augmented reality implementation into the production process is substantial, therefore, the usability that is directly responsible for the implemented solution effectiveness must be appropriately tested. Consequently, the benefit of the implemented solution can be measured.This article briefly outlines common techniques used for usability evaluation. Discussed techniques were designed especially for evaluation of desktop applications, mobile solutions and web pages. In spite of this drawback, their application on augmented reality products is usually possible. Further, a review of existing augmented reality project evaluations is presented.Based on this review, a usability evaluation method for our augmented prototyping application is proposed. This method must overcome the fact that the design is a creative process. Therefore, it is not possible to take into account common criteria such as time consumption.
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Hassan, Aeyman M. "The Design and Implementation of a Libyan Salary Mobile Application using Flutter." Al-Mukhtar Journal of Sciences 37, no. 3 (September 30, 2022): 251–60. http://dx.doi.org/10.54172/mjsc.v37i3.802.

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Mobile applications have become widespread in many aspects of our daily lives. Many people do most of their work via their phones, such as online banking, shopping, etc. Due to many individuals being unaware of their salary details, this paper presents a design and implementation of a Libyan salary application” الراتب” using Flutter (cross-platform). The application allows users to know details of their salaries, including bonuses and deductions according to the salary schedule of each ministry or sector. The application currently contains salary schedules for ten ministries. The implementation consists of the following four steps: data collection of laws and payroll tables for each ministry to use as a local database for the salary application, design of friendly-use application screens using Flutter, integration of the mobile application with Firebase) backend platform by Google), and finally, preparing and deploying an Android and web version of the salary application. The results that were obtained from reviewers in the Google Play Store were satisfactory. There is an increasing local demand to add other ministries to the application. The citizens of the local community encourage providing such a service, which is considered the first of its kind. The application reached more than 100k downloads in less than a year, and the average rating is 4.5 out of 5 in the Google Play Store at the time of writing this paper.
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Roberts, Caroline, Jessica M. E. Herzing, Marc Asensio Manjon, Philip Abbet, and Daniel Gatica-Perez. "Response Burden and Dropout in a Probability-Based Online Panel Study – A Comparison between an App and Browser-Based Design." Journal of Official Statistics 38, no. 4 (December 1, 2022): 987–1017. http://dx.doi.org/10.2478/jos-2022-0043.

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Abstract Survey respondents can complete web surveys using different Internet-enabled devices (PCs versus mobile phones and tablets) and using different software (web browser versus a mobile software application, “app”). Previous research has found that completing questionnaires via a browser on mobile devices can lead to higher breakoff rates and reduced measurement quality compared to using PCs, especially where questionnaires have not been adapted for mobile administration. A key explanation is that using a mobile browser is more burdensome and less enjoyable for respondents. There are reasons to assume apps should perform better than browsers, but so far, there have been few attempts to assess this empirically. In this study, we investigate variation in experienced burden across device and software in wave 1 of a three-wave panel study, comparing an app with a browser-based survey, in which sample members were encouraged to use a mobile device. We also assess device/software effects on participation at wave 2. We find that compared to mobile browser respondents, app respondents were less likely to drop out of the study after the first wave and the effect of the device used was mediated by subjective burden experienced during wave 1.
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Hussein, Harith A., Majid Hamid Ali, Muhaned Al-Hashimi, Nahida Taha Majeed, Qabas A. Hameed, and Reem D. Ismael. "The Effect of Web Augmented Reality on Primary Pupils’ Achievement in English." Applied System Innovation 6, no. 1 (January 23, 2023): 18. http://dx.doi.org/10.3390/asi6010018.

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The massive development of mobile computing and mobile networks attracts developers and researchers to emerge a new direction for augmented reality on the Web. Web augmented reality is inherently considered platform independent, no pre-installation is required, easy to apply, easy to access, and easy to develop. The current study aims to introduce a vision of including Web AR in school instructional material to keep the teaching methods in line with the tremendous technological growth and invest students’ knowledge in this field. The main objective of this study is to develop a QR code-based tracking Web AR application to investigate the effect of Web AR on the achievement of 4th-year primary school pupils in English. The procedure of Web AR application includes two basic steps. Firstly, the convincing Web AR development platform is selected according to three evaluation criteria. Secondly, developing the Web AR with 73 English vocabularies included in the last four units of the Iraqi English pupil’s book. The procedures of the study include; First, a random selection of a sample of pupils and assigning them to experimental and control groups. Second, equalize the elected pupils in the factors that may affect their performance. Then, the control and experimental groups have been taught English for 12 weeks, and finally, three achievement posttests are constructed and applied to the involved groups in order to assess their performance. Having a long period of learning on using Web AR is significant, as the pupils’ tendencies and acceptance of the experiment tools require time and effort.
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Horban, Yurii, Anatolii Humenchuk, Olena Karakoz, Oksana Koshelieva, and Ivan Shtefan. "Application of web 3.0 technologies in distance education (by levels of higher education)." LAPLAGE EM REVISTA 7, Extra-B (May 12, 2021): 575–86. http://dx.doi.org/10.24115/s2446-622020217extra-b974p.575-586.

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The purpose of the survey is to identify the need for Web 3.0-technologies in distance education among higher education seekers initial level (short cycle), first (bachelor's) level, second (master's) level, third (educational-scientific/educational-creative) level, scientific level among 438 applicants for higher education. Features (open source software (OSS) for developing, sharing and configuring programs for global use and application, built-in algorithms for analyzing and interpreting large amounts of data) and the benefits of Web 3.0 in higher education (the ability to organize collaboration on a social network, encourage globalization, improve data management, stimulate creativity and innovation, support the availability of mobile Internet). The correlation between the functions of Web 3.0-technologies in distance education and learning outcomes at all levels of higher education is established. Intelligence indicates a lack of comprehensive scientific research in the relevant field. The practical significance of the results of intelligence lies in the correlation of the functions of Web 3.0-technologies in distance education and learning outcomes at all levels of higher education.
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ChanLin, Lih-Juan, and Wei-Hsiang Hung. "Usability and evaluation of a library mobile web site." Electronic Library 34, no. 4 (August 1, 2016): 636–50. http://dx.doi.org/10.1108/el-07-2015-0119.

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Purpose The purpose of this study is to develop and evaluate the use of a library mobile website at a university library. This paper aims to present the approach adopted to investigate users’ reactions to the new mobile platform. A usability test was also conducted to examine its effectiveness. Design/methodology/approach Mobile websites for academic libraries were first reviewed prior to identifying the functions and elements to be included. To assess the intended design purpose, the usability of the design was examined through a comparison of the mobile website and the full PC website used by 50 students to accomplish a set of search tasks. A questionnaire survey was used to assess 336 students’ responses regarding various criteria including learnability, control, presentation and efficiency. Findings The usability test that was conducted before the mobile Web was formally released indicated that the students using it finished more search tasks (p < 0.001), and were more efficient in completing search tasks than they were using the PC website (p < 0.001). Data from 336 questionnaire responses also indicated the students’ positive reactions to the developed mobile system in four defined facets (mean >= 4.0). Research limitations/implications The difficulty of recruiting volunteers and the small number of subjects who participated was also a major limitation experienced in this study. Replications or use of different measurements might be needed in future research to confirm the result. Practical implications In this study, a library mobile website was developed, tested and evaluated by users. Currently, the library mobile website is being implemented in the university. On-going revisions will continue to improve its effectiveness and efficiency for information retrieval. Social implications It is expected that through the library mobile services, a ubiquitous learning environment can be provided to students to fulfil their academic and leisure needs. Originality/value Summative evaluation of the mobile system revealed the students’ positive reactions to a set of predetermined criteria in various dimensions, including: learnability, control, presentation and efficiency.
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Sulastra, I. Made Dwi Jendra, Made Sudarma, and I. Nyoman Satya Kumara. "PEMODELAN INTEGRASI NEARLY REAL TIME DATA WAREHOUSE DENGAN SERVICE ORIENTED ARCHITECTURE UNTUK MENUNJANG SISTEM INFORMASI RETAIL." Majalah Ilmiah Teknologi Elektro 14, no. 2 (December 29, 2015): 11. http://dx.doi.org/10.24843/mite.2015.v14i02p03.

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Updates the data in the data warehouse is not traditionally done every transaction. Retail information systems require the latest data and can be accessed from anywhere for business analysis needs. Therefore, in this study will be made data warehouse model that is able to produce the information near real time, and can be accessed from anywhere by end users application. Modeling design integration of nearly real time data warehouse (NRTDWH) with a service oriented architecture (SOA) to support the retail information system is done in two stages. In the first stage will be designed modeling NRTDWH using Change Data Capture (CDC) based Transaction Log. In the second stage will be designed modeling NRTDWH integration with SOA-based web service. Tests conducted by a simulation test applications. Test applications used retail information systems, web-based web service client, desktop, and mobile. Results of this study were (1) ETL-based CDC captures changes to the source table and then store it in the database NRTDWH with the help of a scheduler; (2) Middleware web service makes 6 service based on data contained in the database NRTDWH, and each of these services accessible and implemented by the web service client.
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Kamarudin, Nur Khairani, Nur Syafiqa Bismi, Nurul Hidayah Ahmad Zukri, Mohd Faris Mohd Fuzi, and Rashidah Ramle. "Network Security Performance Analysis of Mobile Voice Over Ip Application (mVoIP): Kakao Talk, WhatsApp, Telegram and Facebook Messenger." Journal of Computing Research and Innovation 5, no. 2 (October 12, 2020): 21–27. http://dx.doi.org/10.24191/jcrinn.v5i2.136.

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VoIP application usage has increased from time to time and makes our daily life more convenient. VoIP application has features to make a phone call, send a text message and share the file through the apps for free. However, most of the users did not seem aware of VoIP security features such as authentication ability, password encryption ability, or voice or audio and text communication encryption ability. It is essential to ensure the VoIP used is secure from password decrypter and eavesdrops the user conversation. Thus, the first objective of this research was to study and investigate VoIP application consist of Kakao Talk, Telegram, Facebook Messenger and WhatsApp for both Android and web application. The second objective was to evaluate the four VoIP application identified based on authentication requirement, password encryption, voice or audio encryption communication, and text encryption communication. There were two mobile phones used. One acts as a client and a personal computer act as an attacker. Wireshark and packet capture were run in personal computer and mobile phone to monitoring and scanning the network traffic while both devices connected in the same WLAN. The experiment implements MITM, interception, and sniffing attacks. This research project has identified Facebook Messenger and WhatsApp web application do not provide secure password ability.
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Duarte, Lia, and Ana Cláudia Teodoro. "GIS Open-Source Plugins Development: A 10-Year Bibliometric Analysis on Scientific Literature." Geomatics 1, no. 2 (April 28, 2021): 206–45. http://dx.doi.org/10.3390/geomatics1020013.

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The advent of Geographical Information Systems (GIS) has changed the way people think and interact with the world. The main objectives of this paper are: (i) to provide an overview of 10 years (2010–2020) regarding the creation/development of GIS open-source applications; and (ii) to evaluate the GIS open-source plugins for environmental science. In the first objective, we evaluate the publications regarding the development of GIS open-source geospatial software in the last 10 years, considering desktop, web GIS and mobile applications, so that we can analyze the impact of this type of application for different research areas. In the second objective, we analyze the development of GIS open-source applications in the field of environmental sciences (with more focus on QGIS plugins) in the last 10 years and discuss the applicability and usability of these GIS solutions in different environmental domains. A bibliometric analysis was performed using Web of Science database and VOSViewer software. We concluded that, in general, the development of GIS open-source applications has increased in the last 10 years, especially GIS mobile applications, since the big data and Internet of Things (IoT) era, which was expected given the new advanced technologies available in every area, especially in GIS.
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40

Repanovici, Raluca Maria, Șerban Nedelcu, Lucian Alexandru Tarbă, and Steliana Busuioceanu. "Improvement of Emergency Situation Management through an Integrated System Using Mobile Alerts." Sustainability 14, no. 24 (December 8, 2022): 16424. http://dx.doi.org/10.3390/su142416424.

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The capacity to act as quickly as possible in the event of an emergency is a major concern for all those involved in providing first aid. Responses in due time are crucial for efficient alarm and event management. Currently, in most systems, notifications regarding alarms and events are sent to a list of recipients. The recipients can be operators, workstations, and/or formations. For a more effective response, it would be advantageous for an alarm or event to be announced to the operators, workstations, and/or the mobile formations closest to the location where the alarm or event occurred. The authors present an innovative solution—an integrated system consisting of a mobile application intended for users and a web application for dispatchers—which aims to reduce the response time and to facilitate the identification of the emergency situation. The proposed applications are validated through usability tests, the results of which demonstrate the ease of use and acceptance of the application by users and dispatchers. It is shown that this tool can have benefits at a large scale, but depends on the involvement of governmental decision-makers for implementation.
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Boldyreva, I. S. "Current state and trends of the mobile library applications (the case of the Bavarian State Library)." Bibliosphere, no. 2 (July 21, 2020): 96–102. http://dx.doi.org/10.20913/1815-3186-2020-2-96-102.

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The mobile technology gained widespread use and became an essential part of all advanced industries over the past decade. Libraries also cannot ignore them, so mobile library applications have become one of the most relevant technological innovations in library activities. Now more and more libraries offer their websites in the mobile version. However, the capabilities of library mobile applications are not limited to providing access to basic services on the library website. The aim of the article is to analyse the functionality of specially developed applications of the Bavarian State Library (FRG), which are aimed at solving specific tasks. On the basis of a wide range of domestic and mainly German sources (articles, monographs, web resources), the author analyses the aspects of using the four mobile applications in the practice of one of the largest German libraries. It is shown that mobile applications can help to reveal unique publications stored in special collections of the library. It is noted that mobile application can be a navigator in a multi-storey library building with a developed infrastructure. The author stresses that the above tasks are achieved due to the extended functionality of the applications: user geolocation, augmented reality, effective reading modes as well as Bluetooth data transfer technology. For the first time, the author considers the mobile applications used in German library practice, which are aimed at meeting special needs of users (study of topography of the region, acquaintance with works of cultural and artistic value, navigation inside the library building). The analysed tendencies of use of the mobile applications can be of interest also for domestic libraries which strive to increase efficiency of work through implementation of mobile technology.
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Wang, Wei Hong, Yan Mei Hao, Yu Hui Cao, and Liang Li. "A Cloud-Based Real-Time Mobile Collaboration Wiki System." Applied Mechanics and Materials 441 (December 2013): 928–31. http://dx.doi.org/10.4028/www.scientific.net/amm.441.928.

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Wiki system is an important application using Wiki technology for knowledge sharing on internet nowadays. Existing Wikipedia system have been developed with distributed collaboration ability, which most of them cant support mobile and real-time collaboration. In this paper, a novel real-time mobile collaboration WiKi system based on cloud was presented. At first, the real-time request of user group in cloud-based mobile collaboration WiKi system was discussed, and group pattern for mobile collaboration Wiki system (GPMCW) was constructed in mobile cloud environment. After that, the multiple layered Web architecture oriented mobile cloud environment was proposed. Then, the instance of cloud-based real-time mobile collaboration WiKi system (RMCWS) was given. To demonstrate the feasibility of system, a prototype system named mobile group collaboration supporting platform (MGCSP) has been constructed based on it. Practice shows that RMCWS is robust and efficient for supporting real-time mobile group collaboration, and has a good ability to idea-sharing and knowledge communication for the people.
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Indrawan, Gede, Ahmad Asroni, Luh Joni Erawati Dewi, I. Gede Aris Gunadi, and I. Ketut Paramarta. "Balinese Script Recognition Using Tesseract Mobile Framework." Lontar Komputer : Jurnal Ilmiah Teknologi Informasi 13, no. 3 (November 25, 2022): 160. http://dx.doi.org/10.24843/lkjiti.2022.v13.i03.p03.

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One of the main factors causing the decline in the use of Balinese Script is that Balinese people are less interested in reading Balinese Script because of their reluctance to learn Balinese Script, which is relatively complicated in the recognition process. The development of computer technology has now been used to help by performing character recognition or known as Optical Character Recognition (OCR). Developing the OCR application for Balinese Script is an effort to help preserve, from the technology side, as a means of education related to Balinese Script. In this study, that development was conducted by using a Tesseract OCR engine that consists of several stages, i.e., the first one is to prepare the dataset, the second one is to generate the dataset using the Web Scraping method, the third one is to train the OCR engine using the generated dataset, and finally, the fourth one is to implement the generated language model into a mobile-based application. The study results prove that the dataset generation process using the Web Scraping method can be a better choice when faced with a training dataset that requires a large dataset compared to several previous studies of non-Latin character recognition. In those studies, the jTessBox tools were used, which took time because they had to select per character for a dataset. The best result of the language model is a combination of character, word, sentence, and paragraph datasets (hierarchical combination of character, word, sentence, and paragraph datasets) with a coincidence rate of 66.67%. The more diverse and structured hierarchical datasets used, the higher the coincidence rate.
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44

Tai, Yu-Ting, Chia-Hui Huang, and Shun-Chieh Chuang. "The construction of a mobile business application system for ERP." Kybernetes 45, no. 1 (January 11, 2016): 141–57. http://dx.doi.org/10.1108/k-02-2015-0041.

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Purpose – In today’s complicated and competitive business environment, companies commonly use enterprise resource planning (ERP) systems to integrate management information and enhance efficiency. In recent years, due to the development of cloud computing and portable devices, a new mobility era is starting. The popularity of smartphones and tablet computers has changed the behavior of mobile-phone users and enhanced the rapid development of mobile commerce. ERP companies have discovered this trend and want to provide more convenient services and develop more integrated functions for their ERP systems in which practitioners can operate and access company information through various mobile devices anywhere, anytime. However, mobile ERP is still in the development stage. On the whole there has been relatively little research into the framework and system implementation of mobile ERP until recently. The purpose of this paper is to propose a mobile ERP framework for the sales function in an ERP system. The authors also design a mobile type sales application based on an android-based mobile device. In addition, the authors provide sale practitioners and supervisors with a more convenient and rapider service interface in which they can quickly respond to customers’ needs. Design/methodology/approach – The authors develop a mobile ERP framework taking into account the requirements of sales and distribution modules. The proposed framework can directly access the ERP system and perform more efficiently than a web service-based framework since middleware services are not involved. Findings – For the purposes of demonstrating the efficiency of the proposed mobile ERP system, the authors examine three scenarios which are commonly used in world-wide integrated circuit (IC) design companies. In this kind of company, salespersons travel to various cities and collect sales information. The three various scenarios include: (A) sales order creation; (B) order status inquiry; (C) order modification. The results of simulation show that the mobile ERP system indeed enhances the efficiency of processing operations in sales and distribution modules, particularly for salespersons visiting outside offices and traveling world-wide. Research limitations/implications – The authors investigate and propose a mobile ERP framework for a world-wide ERP system company, SAP, which is a research limitation in the paper, since SAP ERP system is not installed for all companies. In addition, from this investigation, two possible concerns might be useful in further research. The first involves other modules may be included in the proposed mobile ERP framework. The second is the need to integrate other useful analysis systems, such as business intelligence, for a more complete mobile ERP system. Practical implications – To demonstrate the efficiency of the proposed mobile ERP system, three various scenarios which are commonly used in world-wide IC design companies are considered. In addition, the comparisons of the typical procedures in terms of average processing time for existing ERP systems and the proposed mobile ERP system are provided. The simulation times finding show that the mobile ERP system indeed enhances the efficiency of processing operations in sales and distribution modules, particularly for the salespersons visiting outside offices and traveling world-wide. Social implications – The popularity of smartphones and tablet computers has changed the behavior of mobile-phone users and enhanced the rapid development of mobile commerce. Mobile ERP systems can provide more up-to-date information than typical ERP systems involving order-tracking, real-time stock quantity checking, and sales order creations since salespersons still can access or update their collected information wherever they are world-wide. The contributions of this paper have a great impact on behavior changes of mobile-phone users. It can enhance efficiency and quality of life for users. Originality/value – In the paper, the authors propose a mobile ERP framework for the sales function which can provide sale practitioners and supervisors a more convenient and rapider service interface in which they can quickly respond to customers’ needs. The proposed framework of mobile ERP perform more efficiently than typical ERP systems and a web service-based framework since middleware services are not involved.
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Xu, Mei Hui, Ya Qi Wang, and Long Xi Xu. "The Research on the Tracking and Positioning Platform Based on the Android Smartphone." Applied Mechanics and Materials 631-632 (September 2014): 618–22. http://dx.doi.org/10.4028/www.scientific.net/amm.631-632.618.

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The 3G era, the smartphone market share is higher and higher. The mobile phone based on the Android platform accounts for more than half of the market share. Once the user lost the phone, it is not only hard to find, but also to face important data leak and privacy security issues. So, the demand to provide mobile phone found function appears increasingly urgent. If the mobile phone is lost, this platform can get information on replaced mobile phone SIM card to boot for the first time, and upload the new mobile phone number and current phone location information to the server. It provides users with inquiry function on the web in order to achieve the purpose of tracking the lost mobile phone. The application prospect of this study is widespread, not only limited to track the missing phone, also involves other position service in the life need. The relevant mobile localization algorithm is detailed in this paper.
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Koubek, Tomáš, David Procházka, and Jiří Šťastný. "Augmented reality services." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 61, no. 7 (2013): 2337–42. http://dx.doi.org/10.11118/actaun201361072337.

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We assume that one of the key reasons is in the difference between a standalone application and a web service. Both architectures have some advantages and disadvantages. The Standalone application (e.g. Nokia/OVI Maps) provides the required functionality. From the user point of view, main asset of this “offline” approach is network connectivity independence. However, this kind of applications must be upgraded manually. Moreover, it is hard to get any data about the application usage because it requires additional actions from the user – data are usually acquired through conventional ways, such as email or web forms.The online service such as Google Maps (including its mobile application) can offer the same functionality as the offline application. Nevertheless, a permanent connection to provider servers is necessary. This can be taken as a drawback. On the other hand, usage data collection is easier and can be done without the user intervention. The data collection provides a valuable analysis basis of the user habits and needs. This analysis is necessary for design of a complex “user” based solutions such as Google Now.Augmented reality applications are usually based on the first mentioned approach. In this article, we describe our model of augmented reality as a service and compare its features with standalone solutions. Further, other important key aspects for large emergence of augmented reality services in a mainstream market are discussed.
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47

Alameri, Thamer, Ahmed Hazim Alhilali, Nabeel Salih Ali, and Jawad Kadhim Mezaal. "Crime reporting and police controlling: Mobile and web-based approach for information-sharing in Iraq." Journal of Intelligent Systems 31, no. 1 (January 1, 2022): 726–38. http://dx.doi.org/10.1515/jisys-2022-0034.

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Abstract Crimes are increasing in our society as a serious worldwide issue. Fast reporting of crimes is a significantly important area in anticrime. This problem is visible in Iraq as people avoid information-sharing due to the lack of trust in the security system despite some contact lines between citizens and police in Iraq. Furthermore, there has been a little empirical study in this field. We proposed a multi-approach for crime reporting and police control to address these issues. First, this study has two goals: (1) investigating the adopted method in reporting crimes to police sectors to identify the gap and, (2) developing a mobile application for crime reporting and keeping it undisclosed and exclusive for crime witnesses to report. The approach utilised 200 participants to develop the proposed app. Results have shown that the proposed system can quickly monitor and track criminals based on a cloud-based online database. In addition, the application user will specify certain details to be sent, such as location, case type and time. Other information will be sent directly by the system following the designed algorithm.
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Jha, BK, Anup Kumar, Shweta Kumari, and Neetu Kumari. "ICT application for promotion of integrated farming system." Oryza-An International Journal on Rice 60 (February 7, 2023): 71–77. http://dx.doi.org/10.35709/ory.2023.60.0.6.

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ICT is an umbrella term that includes communication devices like computer, mobile phone, radio, television, network hardware, satellite system etc. as well as services like audio and video call, text and multimedia messages. During first decade of twenty- first century, there had been spurt in experimentation of ICT in agriculture by the government, private, co-operative and non-government organizations (NGOs). The initiatives gave mixed result of success and failures. The initial challenges like lack of power back up, poor connectivity, high cost, lack of computer literacy and absence of digital content are disappearing at a faster rate. The growth in network infrastructure, cloud computing, decreasing price of computer and mobile phone and digital literacy have increased the internet access. The present-day initiatives involve multiple channels like web, mobile app, SMS and IVR in multiple languages. At the same time the gamut of information has been increasing from crop specific information to value chain information. The emergence of social media has opened new vista for agricultural extension through which two-way information in multimedia format can be exchanged at virtually no cost. These technologies can effectively be used for promotion of IFS. However, the response of research and extension system is not very encouraging. The extension professionals should gear up to develop technical competence and exposure so that content could be developed as per channel and in local language of the clients. The frontier technologies like sensor based diagnostic equipments, remote sensing and GIS, GPS technology as well as robotics and drone in agriculture are poised to change the landscape of agricultural extension.
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Miller, Robin E. "Libraries May Teach Some Skills through Mobile Application Games." Evidence Based Library and Information Practice 14, no. 3 (September 12, 2019): 150–52. http://dx.doi.org/10.18438/eblip29587.

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A Review of: Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does physical activity enhance learning performance? Learning effectiveness of game-based experiential learning for university library instruction. Journal of Academic Librarianship, 44(5), 569-581. https://doi.org/10.1016/j.acalib.2018.06.002 Abstract Objective – To understand the impact of a mobile application game for library knowledge acquisition, task performance, and the process of learning. Design – The main experiment included a pretest, learning experience, post-test, and a questionnaire. One month later, a post-experiment was conducted, including a test of “declarative knowledge” and a behavioural test. Setting – Kyushu University in Fukuoka, Japan Subjects – 36 first-year undergraduate students, of which 25 were female and 11 were male. Students were divided into experimental and control groups. 32 students completed the study. Methods – In the main experiment, students responded to the same 20 question pre-test on library use, and then both groups participated in learning experiences designed to convey knowledge about using the library. The control group’s learning setting was a web-based tutorial about the library. The experimental group’s learning setting was “Library Adventures: Unveil the Hidden Mysteries!” a “game-based learning environment” developed by the researchers (Kaneko, Saito, Nohara, Kudo, & Yamada, 2015, p. 404), which required students to complete activities by physically moving through the library. For both groups, learning content related to local library procedures, like hours, arrangement of collections, and methods for locating books and articles. The game collected data that the authors analyzed using statistical methods in an attempt to validate quizzes that were embedded in the game. After finishing the learning experience, all students completed the 20-question post-test, and then responded to the Instructional Materials Motivation Survey (IMMS), a questionnaire designed to gauge learning motivation using the Attention, Relevance, Confidence, and Satisfaction (ARCS) model. One month following the main experiment, all students took a test of declarative knowledge and completed a skills test. Main Results – Experimental and control group students gained about the same level of declarative knowledge. All students lost some knowledge in the one-month gap between the main and post-experiment. Students who had learned through Library Adventure were able to borrow a journal and locate a newspaper article more effectively than the control group. In contrast, tutorial users made study room reservations more quickly than the experimental group. More significantly, the IMMS instrument demonstrated that game-based learners scored higher in attention, relevance, and satisfaction than tutorial-based learners. Experimental and control group participants demonstrated the same level of confidence. Conclusion – While inconclusive about the effectiveness of games versus tutorials for acquisition and retention of knowledge, the authors concluded that game-based instructional content may foster greater learner engagement, aiding some students in understanding how to use the library in a manner superior to web-based tutorials. Librarians and instructional designers developing game-based learning experiences for novice library users may find this research informative.
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Lanzola, Giordano, Paolo Bossi, Silvana Quaglini, and Elisa M. Zini. "An Environment for Guidelinebased Decision Support Systems for Outpatients Monitoring." Methods of Information in Medicine 56, no. 04 (2017): 283–93. http://dx.doi.org/10.3414/me16-01-0142.

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SummaryObjectives: We propose an architecture for monitoring outpatients that relies on mobile technologies for acquiring data. The goal is to better control the onset of possible side effects between the scheduled visits at the clinic.Methods: We analyze the architectural components required to ensure a high level of abstraction from data. Clinical practice guidelines were formalized with Alium, an authoring tool based on the PROforma language, using SNOMED-CT as a terminology standard. The Alium engine is accessible through a set of APIs that may be leveraged for implementing an application based on standard web technologies to be used by doctors at the clinic. Data sent by patients using mobile devices need to be complemented with those already available in the Electronic Health Record to generate personalized recommendations. Thus a middleware pursuing data abstraction is required. To comply with current standards, we adopted the HL7 Virtual Medical Record for Clinical Decision Support Logical Model, Release 2.Results: The developed architecture for monitoring outpatients includes: (1) a guideline-based Decision Support System accessible through a web application that helps the doctors with prevention, diagnosis and treatment of therapy side effects; (2) an application for mobile devices, which allows patients to regularly send data to the clinic. In order to tailor the monitoring procedures to the specific patient, the Decision Support System also helps physicians with the configuration of the mobile application, suggesting the data to be collected and the associated collection frequency that may change over time, according to the individual patient’s conditions. A proof of concept has been developed with a system for monitoring the side effects of chemo-radiotherapy in head and neck cancer patients.Conclusions: Our environment introduces two main innovation elements with respect to similar works available in the literature. First, in order to meet the specific patients’ needs, in our work the Decision Support System also helps the physicians in properly configuring the mobile application. Then the Decision Support System is also continuously fed by patient-reported outcomes.
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