Dissertations / Theses on the topic 'Mobile First Web Application'

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1

Pospíšil, Jan. "Optimalizace webu pro mobilní zařízení a analýza jejího vlivu." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-165106.

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The thesis is about the phenomena and benefits of design and development for mobile devices. Theoretical part of the thesis is focused on describing the mobile market's and devices' specifics and their future development and reasoning their values. In-depth description of the methods and problems of mobile applications' design with focus on web applications is included as well as the overview of technologies for mobile web development. Capability comparison of these technologies with the possibilities of native applications are described too. The practical part of the thesis aims to verify these theories by applying them to a real project (news portal). After an implementation part the thesis provides an analysis of the benefits this implementation provided to the project. The main goals of this thesis are providing complex overview of the methods and technologies for mobile web development and the analysis, which verifies the benefits and outcomes of these theories in real practice. Results of this analysis are as well the main contribution of this theses as it provides valuable information about the benefits of described methods on real project which is used by many users. Other contribution is the part describing the implementation which unveils practical information and real problems of described theoretical methods on practical examples.
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Hanyš, Pavel. "Využití HTML5 při vývoji webových aplikací." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-150262.

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Currently, on the Internet we can see most of the time clasic website that offer multimedia content to users in the form of texts, pictures and videos or favorite e-shops to enable the purchase of various goods from the comfort of home. More and more we can see website sites, or applications that provide the user with a specific service. This thesis describes a new modern approaches for creating web sites and applications using the latest version of the markup language HTML, which is HTML5. The work is primarily intended for Web developers and encoders, which should provide an overview and basic information in the field of web applications. The acquired knowledge would be to simplify and streamline the work and especially to save time, which can undo web users in the form of new features. The result of their work can be faster, more comfortable user web application (website) that fully exploit potential of web browsers.
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Svensson, Per-Erik. "Mobile TV as a Web Application : Mobile Web 2.0 - a new application framework for interactive Mobile TV." Thesis, KTH, Kommunikationssystem, CoS, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-91989.

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The existing advanced web browsers in today’s mobile phones open up the door for mobile web applications. By using standard webtechnologies, a web page can be crafted to mimic the behavior of a normal application. The purpose of this master’s thesis has been to look at web application development for mobile phones in general and to implement a web-based Mobile TV client to determine whether it would be a viable alternative to existing clients based on other technologies. The advantages are the same as for any other web application: 1) the user avoids the hassle of installing an application and will always run the latest version, 2) developers benefit from the browser’s ability to render generic content, and 3) it is believed that the differences between browser implementations are less than in other environments in which an application would run, for example Java or operating system specificenvironments.
De avancerade webbläsare som redan idag finns tillgängliga på nyare mobiltelefoner har gjort det möjligt att skapa mobila webbapplikationer. Genom användandet av befintlig webbteknik kan en webbsida utformas på ett sådant sätt att den uppträder som en vanlig applikation. Syftet med det här examensarbetet har varit att titta på webbutveckling för mobiltelefoner i allmänhet samt att implementera en webbaserad MobilTV-klient för att avgöra hurivida en sådan lösning skulle kunna utgöra ett alternativ till redan existerande klienter baserade på andra teknologier. Fördelarna antas vara desamma som för andra webbapplikationer: 1) användaren slipper installera ett program och kommer alltid att köra den senaste versionen, 2) utvecklingen gynnas av webbläsarens förmåga att rendera godtyckligt innehåll och 3) skillnaderna mellan olika webbläsarimplementationer anses vara mindre i jämförelse med andra miljöer i vilka en applikation körs, till exempel Java- eller operativsystemspecifika.
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Castaneda, Eduardo. "Mobile-first eller Desktop-first, en studie av utvecklingslösningar för responsiv web design." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-207620.

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The thesis analyzes two different approaches towards responsive web design, Mobile-first and Desktop-first. Responsive web design is a concept for websites whose design is customised based on the screen size. The analysis is performed by collecting views on the methods and also analyzing the usage of mobile and desktop internet to create a prototype of a responsive website where both methods are beeing used. The main difference between the methods is the foundation, where one is designed for mobile and the other for desktop. The thesis indicates that Mobilef-irst gives a better result for the mobile, which unlike the computer has poor performance, smaller screen and poor internet connection, therefore an advantage for the device that needs more focus to maintain a fast response. Desktop-first does not take this opportunity, but focus instead on the computer where the performance is better, which leads to a unnoticeable difference in response time. The result also shows that Mobile-first is a natural way of developing responsive web sites since it’s based on a perspective which is standard within web development. Desktop-first has the advantage of being a fast approach towards creating a responsive website based on an existing website, but will be without the solid foundation which is possible to achieve with Mobile-first. The implementation of the prototype has been unable to prove all allegations about the methods, but proved sufficient to choose Mobile-first as the method thatf avors the development of responsive pages and the development that is taking place in internet usage. It isa development where the usage of mobile internet is increasing significantly and more web pages are being viewed from mobile screens.
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FAVARIO, LEONARDO. "A New Modular E-Learning Platform Integrating an Enhanced Multimedia Experience." Doctoral thesis, Politecnico di Torino, 2018. http://hdl.handle.net/11583/2709429.

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Information and communication technologies are rapidly disrupting the way we interact with each other in this new connected world. The transmission of multimedia information is becoming mainstream also thanks to the availability of several commercial systems. Also in the educational environment, these novel technologies are making it possible to create and manage learning objects in ways which were unthinkable a few years back and this represents the driver for the creation of new approaches to education. Seeing the ubiquitous nature of the environments where web users interact, this work starts by analyzing the state of the art in the multimedia communication field focusing on those technologies which allow to reach a context awareness. Being able to sense the conditions where the device is used and quickly react to its changes is important in order to guarantee a flawless quality of experience. Part of this work focuses on the dynamic multimedia aspects, analyzing the latest trends in web streaming technologies and proposing a new framework for tackling some of the upcoming issues for such systems. In modern learning environments the presence of multimedia is massive. Multimedia objects are constantly created worldwide and this introduces new needs, such as the creation of proper repositories to store them and platforms to share them through the web. After analyzing the state of the art in educational technologies, focusing in particular in the content repository field, this work drafts a set of minimum requirements to follow in order to create a novel educational platform, ready to face the increasing number of needs of the future learners. In this context, the author proposes FARE, a novel architecture designed for both educators and learners in order to ease their everyday learning experience. The modularity of such a platform allows to benefit from a large set of modules, most of which present some of the multimedia aspects highlighted beforehand. Both qualitative and quantitative evaluations are presented exploiting the fully working prototype of the FARE e-learning platform deployed in the University machines. This work is meant to highlight how the advances in the multimedia field represent a clear advantage for the community of learners, creating novel ways of interacting with the learning objects and increasing the overall quality of experience.
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Claug, Erik. "Web Design for Multiple Platforms in Microsoft SharePoint 2013." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-102905.

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As mobile devices become more common when surfing the web there is an increasing demand of making web sites adjusted to other devices than computers. One common platform on the web is Microsoft SharePoint. In this report I look into one method of how to develop web sites that work on multiple devices in Microsoft SharePoint. I will be looking into different techniques as separate web sites compared to responsive web design. By exploring the approach of mobile first I try to find a working solution of techniques. I also look into another method that is suggested in a book and look into how Bootstrap could be used in the process. I will also look into content to identify what content need to be adjusted between different devices. I find that navigation is an important part of a web site and look into different methods of handling navigation on mobile devices. By analyzing different techniques and looking into what content is going to be adjusted a solution is proposed where the navigation is adjusted in a responsive design. The design is converted into a SharePoint masterpage and then fixed using stylesheets and JavaScript. The solution works on a web site with a complex site structure since it focuses on how to adjust the navigation.
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Berggren, Simon. "Web Application for Modeling and Simulation." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20407.

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Humans often use graphs, diagrams and 3D-models tovisualize complex systems, in order to comprehend them better.While this kind of software does exist, it is not easily accessiblevia mobile devices. This thesis will explore and explain the designprocess of developing a web application for visualizing andcreating complex systems, natively supporting handheld devices.The innovative nature of this thesis calls for a suiting researchprocess, which we will describe together with what designdecisions led to satisfying functionality.
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MBAYEN, MBAYEN GHISLAIN EDGARD. "A Mobile Application Development Strategy-Finding Model." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH. Forskningsmiljö Informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-22736.

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Nowadays there are several different types of ways to build a mobile application, through web technologies, or through mobile manufacturers’ languages. Thus, in this study we focus on the three major mobile application development strategies: Native, Hybrid, and Web to Native. This plurality of solutions renders the selection of a mobile application development strategy complex. Hence, this study aims at understanding how developers deal with the selection of a mobile development approach. This thesis analyses their behaviour thanks to a survey that collects crucial information about developers searching habits. The latter analysis concludes that general guidelines are not sufficient to provide a tailored and accurate selection of mobile application development approach. Therefore, this study aims at improving the activity of finding a mobile application development strategy. In addition to this, the past and current states of the subject are discussed in a critical manner, which therefore results in using an analytical research approach. Knowing the aforementioned, a design science research approach is used to outline the iteration processes that occurred during this study. Each step of the study is thoroughly treated thanks to a tailored design cycle. Consequently, a mobile development strategy-finding model has been built by combining literature review and survey’s results. This model highlights the importance of the criteria extracted from the literature review and the survey. To support and allow constant self-evolution of the model, a suggestion of web platform is proposed. Finally, this model has been compared with a Titanium model. The result of this comparison outlines that the model created in this study seems more usable because it comprises the three major mobile application development strategies whereas the Titanium model only focuses in native solutions and its own hybrid solution. Moreover, the Titanium model focuses on selling its product rather than showing why it is better than the other mobile application development strategies.
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Hnízdil, Jakub. "Responzivní webdesign." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193251.

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This Master thesis focuses on responsive web design. The main objective is to provide comprehensive view of the website created in so-called responsive realization, and impart awareness to readers not only about idea of responsive web design itself, but also about other ways of creating mobile webs. Furthermore, thesis deals with constructing of overview and comparison of selected technologies and frameworks with support of creating responsive websites. Every group of technologies or procedures is discussed in single chapter, to let reader simple and clearly return to particular concepts. After reading this thesis the reader should acquire not only detailed knowledge about responsive web design, but also suggestions and manuals for creating websites and for decisions in choosing the type of technology, which is possible to use to creating websites.
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Nguyen, Huy Manh. "MABIC: Mobile Application Builder for Interactive Communication." TopSCHOLAR®, 2016. http://digitalcommons.wku.edu/theses/1747.

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Nowadays, the web services and mobile technology advance to a whole new level. These technologies make the modern communication faster and more convenient than the traditional way. People can also easily share data, picture, image and video instantly. It also saves time and money. For example: sending an email or text message is cheaper and faster than a letter. Interactive communication allows the instant exchange of feedback and enables two-way communication between people and people, or people and computer. It increases the engagement of sender and receiver in communication. Although many systems such as REDCap and Taverna are built for improving the interactive communication between the servers and clients, there are still common drawbacks existing in these systems. These systems lack the support of the branching logic and two-way communication. They also require administrator’s programming skills to function the system adequately. These issues are the motivation of the project. The goal is to build a framework to speed up the prototype development of mobile application. The MABIC support the complex workflow by providing conditional logic, instantaneous interactivity between the administrators and participants and the mobility. These supported features of MABIC improve the interaction because it engages the participants to communicate more with the system. MABIC system provides the mobile electronic communication via sending a text message or pushing a notification to mobile’s device. Moreover, MABIC application also supports multiple mobile platforms. It helps to reduce the time and cost of development. In this thesis, the overview of MABIC system, its implementation, and related application is described.
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Franklin, Paula. "First aid when and where you need it, development of first aid self-care, patient education for web and mobile devices /." Online version of thesis, 2008. http://hdl.handle.net/1850/7903.

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Törnros, Tobias, Johan Nilsson, and Mattias Robertsson. "Adaptiva gränssnitt: Desktop-first vs Mobile-first : En jämförelse av två strategier för att skapa adaptiva gränssnitt för webben." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90051.

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In recent years the development of mobile devices has made great progress and today they account for a large proportion of the internet usage. This trend poses new demands on web developers as more companies and product owners want to customize their services and products for this new market. In this study we examine the pros and cons of the strategies desktop-first and mobile-first in the development of adaptive interfaces for the web. The study aims to create guidelines for situations in which each strategy fits well. The purpose of the study is to create an understanding of how these strategies can help developers and product owners to develop adaptive interfaces based on different goals and objectives. The study was conducted through the development of two high-fidelity prototypes for the redesign of an existing website. A literature review was also performed to create a deeper understanding of the subject. Our conclusion showed that mobile-first was preferable when building a website from scratch. However, there are cases when desktop-first may be preferable, for example, in the redesign of an existing website where the foundation is already finished. Furthermore, the study has led us to the realization that there are many purposes of different websites making the subject complex. Therefore, the developer should always make an evaluation of the product owner's goals and objectives in order to choose the right strategy.
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Tengroth, Wiktor. "Cross-Platform Development : Bringing a desktop web application to the mobile platform." Thesis, Umeå universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-128603.

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Cross-platform development frameworks make it possible to develop web applications for multiple platforms with just one code-base. The aim of this thesis is to determine which kind of framework is best suited to bring a web application targeting desktop browsers to the mobile platform. This includes being able to use already developed web components. The evalutation was done by first selecting six frameworks from two different choices of cross-platform technologies. Then a literature study was done to select one framework from each technique for which a prototype for Trimmas application INSIKT was developed .Performance tests of the prototypes together with the literature study is then used to determine which kind of frameworks are to prefer when bringing a web application targeting desktops to the mobile platform. This is done with, in particular, INSIKT but as well for general applicationsin mind. From this we have successfully determined the bes tchoice for INSIKT as well as key points when selecting a framework to use for other applications.
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Hjärtström, Daniel. "Utilizing web standards for cross platform mobile development." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20421.

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This thesis has taken part as an experimental development within the Learning Ecology through Science with Global Outcomes project. It introduces the area of cross platform mobile application development and provides a possible solution for tackling the current fragmentation of mobile devices and platforms for data collection. During the process, a mobile data collection prototype was designed, implemented and deployed on Android, iOS and Windows Mango by using standards and web standards such as HTML5, CSS3, XForms and JavaScript. The deployed prototype was then tested with users in order to collect the necessary data to help answer the questions that were formulated. The results indicate an ease of use of the prototype in relation to cross platform development and also shows potential benefits such as less code and time. Cross platform development provides a way to counteract the current fragmentation between mobile platforms.
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Calmez, Conrad, Hubert Hesse, Benjamin Siegmund, Sebastian Stamm, Astrid Thomschke, Robert Hirschfeld, Dan Ingalls, and Jens Lincke. "Explorative authoring of Active Web content in a mobile environment." Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6405/.

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Developing rich Web applications can be a complex job - especially when it comes to mobile device support. Web-based environments such as Lively Webwerkstatt can help developers implement such applications by making the development process more direct and interactive. Further the process of developing software is collaborative which creates the need that the development environment offers collaboration facilities. This report describes extensions of the webbased development environment Lively Webwerkstatt such that it can be used in a mobile environment. The extensions are collaboration mechanisms, user interface adaptations but as well event processing and performance measuring on mobile devices.
Vielseitige Webanwendungen zu entwickeln kann eine komplexe Aufgabe sein - besonders wenn es die Unterstützung mobiler Geräte betrifft. Webbasierte Umgebungen wie Lively Kernel können Entwicklern helfen Webanwendungen zu entwickeln, indem sie den Entwicklungsprozess direkter und interaktiver gestalten. Zudem sind Entwicklungsprozesse von Software kollaborativ, d.h. Enwicklungsumgebungen müssen so gestaltet sein, dass sie mit kollaborativen Elementen zu unterstützen. Diese Arbeit beschreibt die Erweiterungen der webbasierten Entwicklungsumgebung Lively Webwerkstatt, so dass diese in einer mobilen Umgebung genutzt werden kann. Die Reichweite dieser Erweiterungen erstreckt sich von Kollaborationsmechanismen und Benutzerschnittstellen bis hin zu Eventbehandlung und Performanzmessungen auf mobilen Geräten.
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Roy, Choudhary Shauvik. "Cross-platform testing and maintenance of web and mobile applications." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53588.

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Modern software applications need to run on a variety of web and mobile platforms with diverse software and hardware-level features. Thus, developers of such software need to duplicate the testing and maintenance effort on a wide range of platforms. Often developers are not able to cope with this increasing demand and release software that is broken on certain platforms, thereby affecting a class of customers using such platforms. Hence, there is a need for automating such duplicate activities to assist the developer in coping with the ever increasing demand. The goal of my work is to improve the testing and maintenance of cross-platform web and mobile applications by developing automated techniques for comparing and matching the behavior of such applications across different platforms. To achieve this goal, I have identified three problems that are relevant in the context of cross-platform testing and maintenance: 1) automated identification of inconsistencies in the same application's behavior across multiple platforms, 2) detecting features that are present in the application on one platform, but missing on another platform version of the same application, and, 3) automated migration of test suites and possibly other software artifacts across platforms. I present three different scenarios for the development of {cross-platform} web and mobile applications, and formulate each of the three problems in the scenario where it is most relevant. To address and mitigate these problems in their corresponding scenarios, I present the principled design, development and evaluation of the two techniques, and a third preliminary technique to highlight the research challenges of test migration. The first technique, X-pert identifies inconsistencies in a web application running on multiple web browsers. The second technique, FMAP matches features between the desktop and mobile versions of a web application and reports any features found missing on either of the platform versions. The final technique, MigraTest attempts to automatically migrate test cases from a mobile application on one platform to its counterpart on another platform. To evaluate these techniques, I implemented them as prototype tools and ran these tools on real-world subject applications. The empirical evaluation of X-pert shows that it is accurate and effective in detecting real-world inconsistencies in web applications. In the case of FMAP, the results of my evaluation show that it was able to correctly identify missing features between desktop and mobile versions of the web applications considered, as confirmed by my analysis of user reports and software fixes for these applications. The third technique, MigraTest was able to efficiently migrate test cases between two mobile platform versions of the subject applications.
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De, Carolis Andrea. "Applicazione delle metodologie di Responsive Web Design e Mobile First al sito del Museo Virtuale di Informatica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/11935/.

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L’esplosione della navigazione tramite dispositivi mobili come tablet e soprattutto smartphone ha cambiato radicalmente il modo di fruire e di conseguenza realizzare siti web, indipendentemente dalla complessità e dal livello di interazione con l’utente che essi prevedono. L’idea di rendere facilmente accessibile e consultabile il materiale che si trova all’interno del Museo Virtuale dell’Informazione rappresenta un contributo piccolo ma tangibile per fornire il Museo di una struttura moderna, sicura, e accessibile a quante più persone. L’evoluzione di dispositivi e di tecnologie ha trovato un punto fermo negli standard W3C riguardo HTML, CSS e JavaScript e allo stesso tempo ha decretato il declino di tecnologie proprietarie come Adobe Flash. In questi scenario, il Responsive Web Design insieme al Progressive Enhancement, rappresentano l’opportunitò di aggiornare la base tecnologica dello stesso, permettendo così una facile consultazione da qualsiasi dispositivo (mobile o fisso) e consentendo di allargare il bacino d’utenza. Documenteremo il lavoro svolto producendo una style guide, la quale diventerà il punto di riferimento per gli sviluppi futuri, garantendo così uniformità e manutenibilità del codice nel tempo. Infine, con l'occasione, forniremo il Museo di uno strumento per la gestione e la manutenzione dei contenuti, potente e flessibile a tal punto da poter gestire la complessità intrinseca di tante informazioni organizzate.
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Jabbar, Maher. "Simple Indoor Environmental Monitoring System for Houseplant using Web and Mobile Applications." Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-287760.

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In recent times, attention to the indoor plants in the houses has increased, which can be used to produce food or just for decoration and for health purposes. However, moving plants from their original place in nature to a closed place leads to negative effects due to changing environmental parameters around them. For instance, fluctuations in temperature, light, and soil moisture might affect indoor plant growth process. This work investigates the possibility of using the smart mobile and web applications to monitor remotely the most of changing environmental parameters around plants. These parameters can give the user the real-time information on air temperature and humidity, soil temperature and moisture, as well as amount of light. The Top-down method has been used to design a monitoring system to help the user keep informed of indoor climate changes. This system contains Raspberry and some sensors that are used in sensing various environmental conditions. It also includes the software component which defines services and actions to be taken on the data collected by sensing objects. The system is tested and evaluated in the indoor environment to prove the required concepts. The results indicated that web and mobile interfaces transfer data in real-time manner and send environmental information to the user. The data collected is visualized by different charts and figures to give a better understanding of the surrounding conditions in which the plant grows. It is concluded that the proposed system provides a user-friendly monitoring application to monitor the most indoor environmental parameters.
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Ford, Caroline Morgan. "Smartphone Apps on the Mobile Web: An Exploratory Case Study of Business Models." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/bus_admin_diss/14.

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The purpose of this research is to explore the business strategies of a firm seeking to develop and profitably market a mobile smartphone application to understand how small, digital entrepreneurships may build sustainable business models given substantial market barriers. Through a detailed examination of one firm’s process to try to commercialize their mobile app, we identify various business model decisions and marketing strategy approaches that hindered the company’s efforts. The case study describes two distinctly different business models adopted in succession, as well as the various adjustments the firm makes to its target market, distribution and pricing approach that led to their current strategy. This research looks closely at business-to-business-to-consumer distribution arrangement for mobile apps and in doing so challenges the rising positive bias that exists for the app store as the dominant actor in the mobile value chain. For practice, this paper suggests unanticipated hurdles small digital entrepreneurs may face if they rely heavily on mobile advertising and the app store to launch and sustain their business.
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Nadrchal, Tomáš. "Přístupy k řešení mobilních webových aplikací." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-150231.

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This master thesis focuses on approaches to solving mobile web applications. Author focuses on the classification of mobile devices and the description of their attributes and specifications of touch screen controls. Part of the work is devoted to the characteristics of mobile operating systems and of mobile web browsers. One chapter is aimed on the psychology of user behaviour and expectations of mobile users from mobile website. A significant part of the work is paid to specifications of the development of web design for mobile devices and the differences to classical web design. In addition, the author describes the Responsive Web Design and the idea of Mobile First. In the practical part, the author analyzes the cross platform access to websites of Czech railway transport companies -- České dráhy, LEO Express and RegioJet. The access from smartphones, tablets and desktops is tested using analysis based on multi-criteria evaluation. To test the author uses a web emulator to simulate different versions of operating systems and web browsers. The aim of the analysis is to create a series of recommendations for better optimization of access from mobile devices.
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Rehana, Jinat. "Model Driven Development of Web Application with SPACE Method and Tool-suit." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-10905.

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Enterprise level software development using traditional software engineeringapproaches with third-generation programming languages is becoming morechallenging and cumbersome task with the increased complexity of products,shortened development cycles and heightened expectations of quality. MDD(Model Driven Development) has been counting as an exciting and magicaldevelopment approach in the software industry from several years. The ideabehind MDD is the separation of business logic of a system from its implementationdetails expressing problem domain using models. This separation andmodeling of problem domain simplify the process of system design as well asincrease the longevity of products as new technologies can be adopted easily.With appropriate tool support, MDD shortens the software development lifecycle drastically by automating a significant portion of development steps.MDA (Model Driven Architecture) is a framework launched by OMG (ObjectManagement Group) to support MDD. SPACE is an engineering methodfor rapid creation of services, developed at NTNU (Norwegian University ofScience and Technology) which follows MDA framework. Arctis and Ramsesare tool suits, also developed at NTNU to support SPACE method. Severalsolutions have been developed on Arctis tool suit covering several domainslike mobile services, embedded systems, home automation, trust managementand web services.This thesis presents a case study on the web application domain with Arctis,where the underlying technologies are AJAX (asynchronous JavaScriptand XML), GWT (Google Web Toolkit) framework and Java Servlet. Inorder to do that, this thesis contributes building up some reusable buildingblocks with Arctis tool suit. This thesis also describes a use case scenario touse those building blocks. This thesis work tries to implement the specifiedsystem and evaluates the resulting work.
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Peng, Tao, and Xiaowen Wang. "A Mobile-based Navigation Web Application: Finding the Shortest-time Path based on Factor Analysis." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-13073.

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With the economic growth, the number of motor vehicles has increased rapidly for the last decades, especially in developing countries like China and India. Availability of more vehicles makes it more convenient for people to travel and merchandise transport. The increase of the number of vehicles also brings stresses to public traffic and pollution to the environment. When the number of vehicles on the road is over the available space, it results in traffic congestion. The problem is being studied and there are several solutions to it, like building more roads, rebuilding the existing streets and enlarging the cities. Based on the traffic reason and the environment reason, the government and the institute of environmental protection appeal to the public to take public transport means instead of private cars. But the measure affects the utilization ofmotor vehicles. Global Positioning System (GPS) provides autonomous geo-spatial positioningand navigation service. Once the user enters the destination, the navigation service will show the shortest path from the location of the user to the destination. Following the guide makes the vehicles running purposively, and it is also favorable for traffic control and management. Theoretically, if the diver keeps the same driving mode, the shortest path will cost the shortest time, but in reality, the traffic environment is complex and the driving speed is variable thus the shortest path is probably not the fastest path. In this study, the hinder factors of the speed and traffic are fixed constructions on the road, like: turnings, hospitals, schools, residential areas, traffic lights and the user-controlled factor (sites of traffic jams, accidents, and temporary construction on the road). We take the hinderfactors of traffic and driving speed into consideration while providing the route plan, finding the shortest-time path, and showing the result as an online map via the web Geographic Information System (GIS) application. We show that reducing the travelling time of motor vehicles, makes the traffic flow more rapid and efficient. Alsoreducing the emission time of motor vehicles, diminishes the greenhouse effect. Beside these, the achievement of our study also shows that the public can take advantage of open source tools and data to build their GIS application to do spatial and data analysis.
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Harun, A. N. "The application of mobile web and devices for environmental surveillance on construction sites in Malaysia." Thesis, University of Salford, 2015. http://usir.salford.ac.uk/36892/.

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Environmental surveillance on construction sites requires environmental information that is concise, to-the-point, timely and usable. However, physical surveillance and traditional environmental monitoring (measurement) are challenging, time consuming, labour-intensive and can involve deficiencies and discrepancies. Technology based surveillance provides an alternative, but with this kind of surveillance it is often difficult to demonstrate a connection between any pollution detected and a specific source in some circumstances. Thus, physical environmental surveillance (observation/walk-through inspection) still remains important but some improvements can be made to it by adopting technology based surveillance. This situation creates an opportunity for deploying an information system which capitalizes on the advantages of the Internet of Things, so that decision makers can obtain an accurate and up-to-date view of their environmental management issues and status. The aim of this research was, therefore, to set out to investigate the potential for a mobile environmental information system as a part of the Internet of Things technologies for environmental surveillance on Malaysian construction sites. Design Science Research (DSR) has been chosen as the philosophical approach and case study as the research method were adopted for this research in order to achieve its objectives. A literature review on construction environmental management and mobile environmental information management was undertaken, followed by engagement with environmental experts in order to obtain detailed information requirements and to identify user needs. These details were analysed and brought about the formulation of the system design goals, along with a conceptual model, which concluded in the development of the functional specification, the system architecture and the prototype development. The prototype system was demonstrated and evaluated interactively by construction environmental management teams, both in the UK and Malaysia. The main achievement of the research comprises the analysis of the needs required in a mobile environmental information system, the development of functional specifications and the demonstration and acceptance of the concept by practising construction environmental management teams. The research concludes that the concept of a mobile environmental information system is feasible, realising that it has greatly improving the task performing process as well as enhancing the flow of communication and reporting environmental surveillance activities on construction sites in nearly real time.
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Skarin, Rebecka. "UX Design of Augmented Reality House Configurator : Mobile AR Application and Web Administration Interface Design." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79741.

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Many of us find it difficult to make big decisions, building ahouse is one of them. It is perhaps the biggest investment andproject that one takes on. During a house building project, thereare many things that needs to come together, you have to finda plot, choose a house model and lastly all those other choicesas for example the kitchen and bathroom details. It is in thisdecision process that it can be useful to be able to test differenthouse models and materials before the final decision is made.It is this process that is the focus of the thesis, or rather, a tool tofacilitate decisions. There are existing solutions today where the usercan change materials in houses online in virtual reality, this thesisexplores how this functionality could be conceived in an AR (AugmentedReality) environment. With this, the user can see their housein real size on the site before the construction has even begun.Neava AB has developed an application called Arvue where it is possibleto view an AR model of a house in real size. The houses NeavaAB produce belong to their customers, who are house companies.But as the team at Neava AB worked on developing customized configuratorsfor virtual reality, some challenges began to emerge.It takes a long time to agree with the customer which colour shadeis correct and the communication between the two at this stage ofproduction can sometimes take a long time. During which Neavahas to wait for the customer’s reply before they can continue theirwork. The problem regarding to the colours is also connected to thecustomers brand identity as the house companies all have their ownspecific appearance and want both the interface and images to reflectthis as strongly as possible. This increases the communicationbetween the two even further.The aim of the thesis is to design a tool where the house companycan administrate their own interface in the interactive AR configurator.The interface design is focused on user experience and evaluatedby measuring the usability and user experience.The work presented in this thesis applied a user centered designprocess, in which the most important part is to involve the users inthe design and to base the decisions upon their needs and feedbackin different ways. This work applied interviews, surveys, evaluationsand user testing continuously to control how well the results were inline with the identified needs.The thesis presents a proof of concept for how this tool for the housecompanies could be conceived by designing both the interface to administrateand the tool itself. By developing this tool Neava AB wouldboth reduce the time they spend on communication but also have aprogressive and innovative product service which could help reducethe environmental impact of building new houses. This is achievedby helping the users make better decisions and reduce the amountof re-buildt houses.
För många människor är det svårt att ta stora beslut, att bygga hus är ett av dessa. Det är kanske den största investeringen och projekt som man tar sig an. I ett husbygge är det många saker som ska stämma överrens, man ska hitta en tomt, välja en husmodell och till sist alla de där andra valen som till exempel köks- och badrumsdetaljer. Det är i detta beslutskede som det kan vara skönt att kunna testa olika husmodeller och material innan det slutliga beslutet tas. Det är denna process som är i fokus i detta examensarbete, eller rättare sagt ett verktyg för att underlätta besluten. Det handlar nämligenom en AR-applikation för hus. AR står för augmented reality(förstärkt verklighet) och med hjälp av denna kan användaren se sitt hus i verklig storlek på tomten innan någonting är bestämt eller ens påbörjat. Neava AB har utvecklat en applikation där det i dagsläget går att visa en AR-modell av ett hus i verklig storlek. Deras huvudsakliga kunder är husföretag som bygger modulära hus. Då teamet på Neava AB arbetat med att utveckla kundanpassade konfiguratorer för virtuell verklighet har några utmaningar börjat visa sig.Det tar lång tid att komma överens om vilken färgnyans som är korrekt och kommunikationen i detta skede av produktionen tar iblandväldigt lång tid varvid Neava måste invänta kundens bedöming påderas modeller. Detta problem är också kopplat till kundernas grafiska profil då kunderna alla har en specifik framtoning och vill att både gränssnitt och bilder ska återspegla denna så starkt som möjligt. Målsättningen med arbetet är att utforska hur ett verktyg för husföretagen att skapa sina egna gränssnitt skulle kunna se ut. Gränssnittet designas med fokus på användbarhet och användarupplevelse och utvärderas kontinuerligt jäntemot dessa kriterier. Projektet tillämpar en användarcentrerad designprocess där det centrala är att involvera användarna i designprocessen på olika sätt. Detta arbete tillämpar intervjuer, enkäter, utvärderingar och användartester genomgående för att kontrollera hur väl resultaten stämmer överrens med de identifierade behoven. Designen tas fram med utgånspunkt i de identifierade utmaningar och problem som funnits med hjälp av dessa metoder.Resultatet är ett koncept som illusterar hur detta verktyg skulle kunna se ut och fungera. Både hur en konfigurator för AR men också för hur en administrativ tjänst för en huskonfigurator skulle kunna se ut.Genom att designa gränssnittet för huskonfiguratorn i AR och medföljande administrativa tjänst så kunde ett förslag för detta verktyg presenteras. Om Neava skulle utveckla detta verktyg så skulle det både minska tiden som de lägger på kommunikation, men också ha tagit fram en innovativ och nytänkande produkt som kan bidra till att minska miljöpåverkan av nybyggnation genom säkrare beslut och minskad ombyggnation.
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Парфененко, Юлія Вікторівна, Юлия Викторовна Парфененко, Yuliia Viktorivna Parfenenko, and Ye Pysmennyi. "Application for System Administrator of the Mobile Game." Thesis, Sumy State University, 2017. http://essuir.sumdu.edu.ua/handle/123456789/55759.

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This article deals with the development of server side architecture of administrator of webbased game application. A web-based application with implemented features for management of server side of administrator was built.
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Nygren, Maria. "Web Font Optimization for Mobile Internet Users : A performance study of resource prioritization approaches for optimizing custom fonts on the web." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85481.

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According to the HTTP Archive, 75% of websites are using web fonts. Multiple conditions have to be met before modern web browsers like Chrome, Firefox and Safari decide to download the web fonts needed on a page. As a result, web fonts are late discovered resources that can delay the First Meaningful Paint (FMP). Improving the FMP is relevant for the web industry, particularly for performance-conscious web developers. This paper gives insight into how the resource prioritization approaches HTTP/2 Preload and HTTP/2 Server Push can be used to optimize the delivery of web fonts for first-time visitors. Five font loading strategies that use HTTP/2 Server Push and/or Preload were implemented on replicas of the landing pages from five real-world websites. The font loading strategies were evaluated against each other, and against the non-optimized version of each landing page. All the evaluated font loading strategies in this degree project improved the time it took to deliver the first web font content to the user’s screen, resulting in a faster FMP. It was also discovered that HTTP/2 Server Push, on its own, is not a more performance efficient resource prioritization approach than HTTP/2 Preload when it comes to delivering web font content to the client. Further, HTTP/2 Server Push and HTTP/2 Preload appears to be more efficient when used together, in the context of optimizing the delivery of web font content. However, all conclusions in this paper are based on the results gathered from testing the font loading strategies in an emulated environment and are yet to be confirmed on actual mobile devices with real network conditions.
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Anton, Andersson, and Johan Runbert. "Cross-platform Mobile Development and Internet of Things : Developing a cross-platform mobile application using web technologies to interact with smart things." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-48517.

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Today more and more objects in our daily lives are getting connected to the Internet. This phenomenon is called the Internet of Things and is a way for physical things such as cars, buildings or even bus stations to get access and communicate with other objects using the Internet. The problem is that for every Internet of Things device, an application is often needed in order to communicate with these devices. Developing mobile applications in a separate programming language for each operating system can be an expensive and time consuming task. In this thesis, we implement and evaluate a cross-platform mobile solution for users to interact with smart things using the advantages of web technologies. To compare previous findings in this area, two literature reviews has been performed to find out which is the state of the art on cross-platform mobile development frameworks and smart-things technologies used for interacting with physical objects. The result is a mobile application developed using PhoneGap and jQuery Mobile that interacts with iBeacons, where students inside a university building can get directions and schedules for different rooms. The application received good results from a couple of usability studies, and performed well when measuring its performance. The outcome shows that web technologies that exist today are a viable solution to native mobile applications in terms of interacting with smart things such as tagging technologies.
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Moreira, Juliana. "Introduction to a mobile development methods investigation to Scania IT AB : Case: Rundtursbuss application." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-16531.

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The purpose of this work was both to explore the variety of methods to develop mobile applications and to create a requirement documentation and solution proposal to the case study Rundtursbuss. During the 10 weeks work-experience, I had the possibility to investigate a range of methods to develop mobile applications and apply it to a reference case. The questions regarding which method to choose when developing mobile application are not easy to answer, once there is not only one solution that can fit the needs of all the applications that will be developed at Scania. Each application needs to be evaluated not only from a technical perspective, but also from a user-centered way. One of the best ways to quickly evaluate a project is asking what that makes the project mobile The analysis of each criteria aided in the evaluation of the application requirements and in reaching the conclusion that the most promising methods to develop the application Rundtursbuss are either native or cross-compilation ones. In conclusion, it is crucial to emphasize that while Scania does not have a procedure on how to develop, maintain and coordinate the development of mobile applications, single initiatives will continue to emerge, which increase the cost and affect the quality of their IT products and services.
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House, Cody E. "Integrating a Multi-Platform Web Application into the Supplemental Instruction Program." Ohio University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1307996899.

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Elfström, Adam. "The State of Progressive Web Applications : an investigation of the experiences and opinions of developers in the industry." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104891.

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Mobile applications can be developed using a variety of different techniques and technologies. One of the most recent of these techniques is the Progressive Web Application (PWA), a cross-platform solution that is built exclusively using common web technologies. The technique has great potential to become a major competitor to native applications but is currently held back by a few rather significant limitations. This project was initiated because of a significant lack of academic research on the topic of PWA, and a perceived poor level of knowledge in the industry about the technique. The goal of the project was to determine if PWA deserved broader utilization or if the current low level of adoption was justified. During the project, two surveys were conducted. The first survey asked mobile application developers from companies in different countries about things such as their knowledge of, experience with, and opinions of PWA. The second survey asked similar questions but was instead answered by lecturers in higher education in Sweden only. The results of this project show that the average level of knowledge of PWAis very low and that developers’ opinions of the technique are quite negative. The limitations of PWA were found to be few but crippling to its potential to achieve widespread adoption.
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Kanaparthy, Venu Madhav Singh. "GML represntation for interoperable spatial data exchange in a mobile mapping application." Master's thesis, Mississippi State : Mississippi State University, 2004. http://library.msstate.edu/etd/show.asp?etd=etd-07102004-133629.

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Zavadilová, Patrícia. "Návrh, tvorba a implementace softwarové aplikace ve firemním prostředí." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2021. http://www.nusl.cz/ntk/nusl-444603.

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The master’s thesis is focused on the design and creation of a solution for converting company’s software application into the mobile and web form. The main goal is make business processes more efficient and maintain information and cyber security. The result should be a system that brings an innovative and convenient solution, time and financial savings.
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Ada, Mireilla Bikanga. "Using a mobile web application for assessment feedback to enhance student motivation, engagement and communication in tertiary education." Thesis, University of the West of Scotland, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.748536.

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Carlstedt, Fanny, and Matilda Rask. "Att utveckla en modern webbplats : Är responsiv design framtiden?" Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19513.

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The IT industry is constantly evolving and it's more or less a requirement today for web developers to be familiar with and to be able to develop for all platforms. A technique that has taken hold and is now widely used is responsive design. Developing responsive design means adapting the layout to the viewing environment; the screen size. Another useful method when developing for different devices is the mobile first theory, which means developing for the mobile screen first. This is done to scale down the site and to clear unnecessary information in order to provide a better user experience. In this work we have developed a new design for the site greenb.se, using the mobile first theory to create a responsive website.
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Nilsson, Axel. "Elektronisk parkeringsskiva." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-18636.

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Mobiway AB är ett Sundsvallsbaserat företag som har utvecklat en tjänst föradministrering och bevakning av elektroniska parkeringsbiljetter. De vill nuexpandera sin verksamhet och skapa en egen parkeringstjänst – en elektroniskparkeringsskiva. Mitt uppdrag har varit att utveckla och utvärdera enelektronisk parkeringsskiva för mobila enheter byggd i jQuery mobile. För attskapa en så användarvänlig och smidig sida som möjligt kommer alltinformationsutbyte att ske med AJAX kommunikation mot en RESTwebbtjänst.Projektet består av utveckling och utvärdering av en mobilwebbklient, en affärslogik byggd som en REST webbtjänst, en databas för attlagra all information samt en kundtjänst för att administrera tjänsten.Utvecklingen kommer att ske med en agil utvecklingsmetod. Resultatetkommer att utvärderas genom en plattformstest och enanvändbarhetsutvärdering. Plattformstestet fokuserar på att utvärderakrossplattform kapabiliteten för den mobila webbklienten ochanvändbarhetsutvärderingen fokuserar på att uppmäta nyttan ochanvändbarheten hos webbklienten. Utöver teoretiskt bakgrundsmaterial ochmetodval finns resultatdelen där projektets olika delar presenteras ochutvärderingarna redovisas. Slutsatsen reflekterar och kritiserar resultatet utifrånflera aspekter. Både användbarhetsutvärderingen och plattformstestet gavväldigt bra resultat vilket visar att tjänsten är välutvecklad både tekniskt sett,utseendemässigt och att den är logisk uppbyggd. Faktum är att de flestatestanvändarna skulle kunna tänka sig betala för att använda den här tjänsten.Detta projekt är en testprototyp för parkeringstjänsten, vidareutvecklingsmöjligheter presenteras som en reflektion över de etiska aspekternakring tjänsten och den personliga informationen som behandlas av den.
Mobiway AB is a company based in Sundsvall, Sweden. They have developedan administration and monitoring service for electronic parking tickets. Theynow want to expand their business and create their own parking service - anelectronic parking disc. My mission was to develop and evaluate this electronicparking disc for mobile devices, which would be built on jQuery mobile. Tocreate such a user friendly and flexible site as possible, all communication willbe made with AJAX requests against a REST web service. The project consistsof the development and evaluation of a mobile Web client, a business logic builtas a REST web service, a database to store all information as well as anadministration panel. The development will be done with an Agile developmentmethod. The results will be evaluated by a usability test and a platform test thatfocuses on evaluating the cross platform capabilities of the mobile Web clientwhile the usability evaluation focuses on measuring the usefulness and usabilityof the web client. In addition to the theoretical background and methodology,the results section where the different parts are presented, the evaluation of theproject is presented. The conclusion reflects and criticizes the results fromseveral aspects. Both the usability evaluation and the platform test gave verygood results, which show that the service is well developed both technically,visually as well as logically. The fact is that most of the test users would bewilling to pay to use this service. This project is a test prototype for the parkingservice, further development is presented as well as reflection on the ethicalissues surrounding the service and the personal data processed by it.
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Sedkowska, Justyna. "How does the user experience of a progressive web application compare to native application? : A case study on user's attitude in context of social media." Thesis, Jönköping University, Tekniska Högskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-50128.

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Purpose–The purpose of this thesis paper was to measure differences in the user experience provided by the Progressive Web App technology in comparison to native application in a context of social media. The study investigated users attitude towards different user interfaces implemented in the PWA and the native application. Method–This paper isqualitative research in the field of user experience. Usability tests paired with semi-structured interview were chosen as research methods for this study. The study has been conducted on Twitter's PWA and Android application. Ten participants took part in the study. Findings–The results have shown that most of the participants can identify differences in the user interfaces of both apps. Although both applications provided the same functionalities, the different UI solutions were the major factor influencing users feelings. On top of that, different user interfaces did not change the user's perception of the platform's consistency. As a result, more participants preferred the PWA over the native app. Moreover, results suggest that PWA can provide native-like experience in the context of social media. Implications–The main contribution of this bachelor thesis is a comparison of user experience on PWA and native app technology in the context of social media. This research opens a discussion about the need for companies to broader their digital presence by implementing PWA technology as it can bring benefit to users and businesses. Limitations–The main limitation of this study is a low number of participants caused by restrictions of social distancing inthe times of global pandemic. On top of that, the convenient sampling method has been used. Keywords–User Experience, Progressive Web Application,User Interface, Native Mobile Application, Attitude
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Johansson, Emma. "Utvärdering av responsiva front-end ramverk och renderingstekniker : En studie med mätningar av svarstider på olika plattformar." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12428.

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För att spara tid och ändå få en responsiv webbplats, kan med fördel ett responsivt front-end ramverk användas. Ett responsivt front-end ramverk kan använda olika angreppssätt: desktop-first och mobile-first. Påverkar front-end ramverkens angreppssätt (approach) något på en webbplats svarstider? Eller finns den stora betydelsen var webbplatsen renderar data, som hämtas från en databas? Ett experiment lämpar sig för att testa studiens hypotes. Utvärdering av studiens fyra olika webbapplikationer och analysering av mätningarna finns, för att få fram slutsatsen som är: Det finns ingen större skillnad mellan front-end ramverken, den stora betydelsen finns på val av rendering. Hypotesen motbevisas, då klientapplikationerna är snabbare än serverapplikationerna på alla plattformarna. Mätningar av svarstider finns och vid ett fortsatt arbete är det intressant bland annat också mäta batterimängden och plattformarnas minne. Implementera fler webbapplikationer, som använder andra front-end ramverk, där mätningarna kan exekveras på fler plattformar, webbläsare och scenarier.
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Lindén, Guinez Amanda. "Facilitating communication for marginalised communities in Mexico : Designing a progressive web application with a participatory design approach." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-249695.

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There are areas in Oaxaca, Mexico, where larger telephone operators have refused to install a cellular network, leaving mainly indigenous communities without connectivity. A minor field study was carried out in the affected areas with the aim to build an application tackling some of the existing connectivity problems.I present an application enabling low-cost phone calls through open source mobile networks. The app contains calling and messaging features compatible with residents mobile devices. Dialogues with the users were completed to understand their priorities and practices. A participatory design approach was used throughout the design process to encourage user appropriation. Ideas suggested by the end- users included using symbols for users who could not read and copying features from Mexico’s most popular communication app, WhatsApp. Usability testing showed that the design was usable and additionally allowed for natural dialogue and user appropriation. Furthermore, I discuss opportunities and limitations with the application..
I Oaxaca, Mexiko, finns det områden där telefonoperatörer vägrat installera mobilnät vilket resulterat i att samhällen, framförallt ursprungsbefolkade, lever utan mobiltelefoni. En studie utfördes i de drabbade områdena för att utveckla en applikation som angriper några av de existerande anslutningsproblemen. Jag presenterar en app som möjliggör billiga telefonsamtal via öppna mobilnät. Appen innehåller samtal- och meddelandefunktioner som är förenliga med lokala telefonmodeller. Dialoger med användarna genomfördes för att förstå deras prioriteringar och vanor. En Participatory Design metod användes för att främja användarnas känsla av delaktighet och ägandeskap av appen. Användarna föreslog idéer som att inkludera symboler för användare som inte kan läsa och kopiera familjära element från Mexiko mest använda kommunikationsapp, WhatsApp. Användarvänlighetstesten visade att designen var användbar. Testen gav även rum för en naturlig dialog och appropriering av appen. Vidare, diskuterar jag möjligheter samt begränsningar med applikationen.
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Єгоров, Дмитро Сергійович. "Розробка QR-кода для веб-додатку "Ідентифікації студентів"." Магістерська робота, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/19448.

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Дипломна робота присвячена спрощенню та вдосконаленню існуючої системи ідентифікації присутності студентів на парах. Впродовж роботи було впроваджено WEB-додаток, мобільний-додаток та створено базу данних для взаємодії студента з викладачем. Для досягнення результату були проаналізовані та обрані WEB та мобільні додатки, інтернет-сервер, генератор QR-коду. Дипломний проект демонструє повну взаємодiю між студентами та викладачем, що дає комплексне уявлення про технології обміну даними та сучасної візуалізації даних.
Thesis is devoted to the simplification and improvement of the existing system of identifying the presence of students in pairs. During the work, a WEB-application, a mobile-application were introduced and a database for student-teacher interaction was created. To achieve the result, WEB and mobile applications, an Internet server, and a QR code generator were developed. The diploma project demonstrates the full interaction between students and teachers, which gives a comprehensive understanding of data exchange technologies and modern data visualization.
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Karlsson, Simon, and Daniel Johansson. "HRM mobil - Körjournal." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-44877.

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Denna rapport redogörutvecklingen av ett tilläggi form av körjournal för mobila enheter i enwebbaseradmobilapplikation. Tilläggetskulle ge användarenmöjlighetenatt föra körjournal på resande fot på ett snabbt och enkeltsätt.   Några av dagensmodernasteoch populärasteutvecklingsmetoder och verktyganvänds för att uppfylla de krav som ställts.   Arbetetutfördes på Flex Datasystemi Örebro.
This report describes the development of a supplementin form ofadriver's log for mobile devices in a web-based mobile application. The supplementwould give the user the opportunity to bring the logbook of travelsin a fast and simple way.   Some of today's most modernand popular development methods and tools are used to meet the requirements set.   The work was done on the Flex Data System in Örebro.
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41

Montini, Leonardo. "Un prototipo di Caccia al tesoro per device mobili." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14312/.

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La tesi consiste nella ricerca della tecnologia web più adatta per lo sviluppo un software per cellulari su cui realizzare un progetto per la Notte dei Ricercatori 2017, un gioco a scopo di edutainment per ragazzi delle scuole superiori. Per fare ciò, si è deciso di effettuare un'analisi delle tecnologie web dalla nascita delle stesse fino ai tempi odierni, seguendo in particolare lo sviluppo verso l'ambiente mobile, da sempre in crescita in concorrenza con la fruizione dei servizi web tramite browser da computer fisso. Dopo aver percorso la storia delle principali tecnologie e filosofie come responsive design e mobile first, viene studiata la differenza tra le due soluzioni attualmente più popolari secondo lo stato dell’arte: Applicazioni Ibride e Progressive Web App. Di queste due tecnologie vengono approfondite le parti in comune e le differenze, insieme ai vantaggi ed agli svantaggi che un’opzione può portare rispetto all’altra. La scelta finale ricade sulla realizzazione di un’applicazione ibrida tramite il framework Ionic, analizzato dettagliatamente nelle tecnologie che lo compongono. Nello specifico Node, Angular e TypeScript. Infine viene descritta, sia dal lato tecnico che dal lato pratico di utilizzo, l’applicazione realizzata grazie alle ricerche ed agli studi effettuati e riportati nel testo.
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42

Terzi, Federico. "NAD-APP: Analysis and Development of a Telemedicine System for Patients Suffering from Intestinal Failure." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021.

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The recent technological advancements are bringing substantial improvements in several different fields, with an important one being medicine. Specifically, the use of telemedicine systems enables doctors to perform a wide variety of procedures remotely, reducing the number of hospital visits for patients, and therefore, increasing the overall efficiency. Remote diagnosis and triage became even more important during the recent COVID-19 global pandemic, in which limiting the chances of exposure has been a top priority. In our work, we present a novel telemedicine system designed to support patients suffering from intestinal failure, a condition that requires constant monitoring to guarantee the well-being of patients. In particular, the goal is to replace the traditional, paper-based monitoring techniques with an efficient digital system, which allows patients to conveniently record the monitoring data on their smartphones, and doctors to receive it on a dedicated web-application.
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43

Fabbrini, Nicola. "EventO: applicazione mobile per la gestione di eventi." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016.

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La tesi si propone di progettare e sviluppare un'applicazione mobile che permetta agli utenti di gestire i propri eventi di gruppo. Spesso accade che in gruppi numerosi sia difficile determinare un giorno in cui vi è la disponibilità di tutti i membri, per questo motivo è stata ideata un'applicazione che li aiuti a determinare quali sono i giorni in cui tutti, o la maggior parte, sono disponibili. Oltre a questo, il sistema permette di gestire la propria cerchia di amicizie ed i propri gruppi di amici, mantiene sincronizzate le informazioni degli eventi tra tutti i partecipanti e cerca di migliorare la user-experience utilizzando sistemi di caching locale per mostrare i dati il più velocemente possibile all'utente.
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44

Diaz, Alexander, Steven Rivera, Leonardo Vinces, and Carpio Christian Del. "A Development of a Mobile Application for Monitoring Siemens S7-1200 Controller Variables Through Firebase." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/653777.

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El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.
Production systems need to be monitored because failure to do so can cause a delay in production due to a lack of remote monitoring. There are solutions that provide this information, but they are limited, because they are owned and very expensive solutions. This paper proposes the development of a mobile application for the monitoring of S7-1200 programmable controller variables through Firebase. The goal is to use open-source-type tools to develop a real-time variable monitoring application of a programmable controller capable of hosting a Web server, and the sent data to the Firebase cloud, in order to avoid modifying the driver software and the data stored in memory. The implemented system of sending, handling and presenting variables is developed with tools of open source type, since they have as an advantage to have greater freedom in programming, unlike proprietary solutions or services. The tests were performed on the Siemens S7-1200 controller with a plastic injection molding machine.
Revisión por pares
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45

Ntinda, Maria Ndapewa. "Web-based M-learning system for ad-hoc learning of mathematical concepts amongst first year students at the University of Namibia." Thesis, Rhodes University, 2014. http://hdl.handle.net/10962/d1013174.

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In the last decade, there has been an increase in the number of web-enabled mobile devices, offering a new platform that can be targeted for the development of learning applications. Worldwide, developers have taken initiatives in developing mobile learning (M-learning) systems to provide students with access to learning materials regardless of time and location. The purpose of this study was to investigate whether it is viable for first year students enrolled at the University of Namibia (UNAM) to use mobile phones for ad-hoc learning of mathematical concepts. A system, EnjoyMath, aiming to assist students in preparing for tests, examinations, review contents and reinforce knowledge acquired during traditional classroom interactions was designed and implemented. The EnjoyMath system was designed and implemented through the use of the Human Centred Design (HCD) methodology. Two revolutions of the four-step process of the HCD cycle were completed in this study. Due to the distance between UNAM and Rhodes University (where the researcher was based), the researcher could not always work in close relation with the UNAM students. Students from the Extended Study Unit (ESU) at Rhodes University were therefore selected in the first iteration of the project due to their proximity to the researcher and their similar demographics to the first year UNAM students, while the UNAM students were targeted in the second iteration of the study. This thesis presents the outcome of the two pre-intervention studies of the first-year students' perceptions about M-learning conducted at Rhodes University and UNAM. The results of the pre-intervention studies showed that the students are enthusiastic about using an M-learning system, because it would allow them to put in more time to practice their skills whenever and wherever they are. Moreover, the thesis presents the different stages undertaken to develop the EnjoyMath system using Open Source Software (PHP and MySQL). The results of a user study (post-intervention) conducted with participants at UNAM, ascertained the participants' perception of the usability of the EnjoyMath system and are also presented in this thesis. The EnjoyMath system was perceived by the participants to be "passable"; hence an M-learning system could be used to compliment an E-learning system at UNAM.
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Swenson, Johannes. "Webdesign och SEO i praktiken : Utvecklande av webbplats och optimering för sökmotorer åt ett företag." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30435.

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This report describes my work with a website for a company that helps other companies book conferences. Creating this website, I have worked from a Mobile First perspective to create an interface. The interface was then tested on potential users. I then used guidelines from Googles own documentation on search engine optimization. The purpose of this work is to create and deliver a website where users can turn to MH Konferens and let them handle booking and planning of their conferences.
Denna rapport beskriver arbetet med en webbplats för ett företag som jobbar med att boka konferenser åt andra företag. Jag har i framtagandet av webbplatsen utgått från Mobile First och skapat ett gränssnitt. Gränssnittet har sedan testats på användare och slutligen har jag utgått från Googles egen dokumentation för att optimera webbplatsen för sökmotorer. Syftet med arbetet är att skapa en webbplats som leder till att användare kan vända sig till MH konferens och låta dem ta hand om bokning och planering av deras konferenser.
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47

Fredrikson, Rasmus. "Emulating a Native Mobile Experience with Cross-platform Applications." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-234312.

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This thesis compares a native Android application with two different classes of cross-platform applications, an interpreted application developed in React Native and a Progressive Web-Application (PWA). The main contribution of the thesis is a comparison table, placing application features on the y-axis and the evaluated frameworks on the x-axis. This table in conjunction with the cost analysis provide clear framework selection guidance. The evaluated applications were created to evaluate the frameworks' fulfillment of the enumerated features. A user study was performed to learn if there was any discernible difference between the evaluated applications. Qualitative data obtained from a think-aloud in the user study, indicates a slight preference for the PWA, despite a smaller feature set. However, quantitative analysis from a User Experience Questionnaire (UEQ) failed to show any systematic UX performance difference over the evaluated applications. Therefore, it is concluded that cross-platform applications are able to both emulate and even outperform a native experience in some regards, with the added advantage of significantly offsetting both development and maintenance costs. Finally, we recommend using a cross-platform mobile application framework if it provides all the features required by the intended application.
Denna rapport jämför en “Native Android”-applikation med två olika klasser av plattformsoberoende applikationer, en “Interpreted”-applikation utvecklad i React Native och en “Progressive Web”-Applikation (PWA). Det största bidraget från denna rapport är en jämförelsetabell, där applikationsfunktioner placeras på y-axeln och de utvärderade ramverken på x-axeln. Denna tabell, i konjunktion med en kostnadsanalys, förser läsaren med en tydlig guide vid val av ramverk. De utvärderade applikationerna skapades för att utvärdera ramverkens tillgänglighet till de uppräknade funktionerna. En användarstudie utfördes för att utreda huruvida det existerade någon märkbar skillnad mellan de utvärderade applikationerna. De kvalitativa data som erhölls från en “think-aloud” i användarstudien indikerar en liten preferens för PWA:n, trots att den har tillgång till färre funktioner. Den kvantitativa analysen från ett “User Experience Questionnaire” (UEQ) misslyckades med att visa någon systematisk skillnad i UX mellan de utvärderade applikationerna. Slutsatsen är därför att plattformsoberoende applikationer både kan emulera, och till och med överträffa, en naturlig upplevelse i vissa avseenden, med en ytterligare fördel av att både utvecklings- och underhållskostnader väsentligt minskar. Slutligen rekommenderar vi användandet av ett plattformsoberoende applikationsramverk förutsatt att det har tillgång till alla funktioner som krävs för den avsedda applikationen.
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48

Mikulík, Jan. "Webová a mobilní aplikace pro Seznamovák." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-412568.

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Main task of this thesis is to design and implement mobile and web application for acquainted stay called Seznamovák. Web application serves for data administration, which are afterwards downloaded by mobile application. Mobile application is used to display downloaded data, such as notifications, program of Seznamovák and area map. The reader will be introduced to requirement analysis with already existing applications. It will also describe analysis of used technologies. Then final solution design and it's implemention with testing.
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49

Davidsson, Pajala Therese. "Responsiv webbdesign : Design- och utvecklingsprocessen för skapandet av en responsiv webbsida." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19229.

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Denna rapport redovisar för design- och utvecklingsprocessen i byggandet av en responsiv webbsida. Webbsidan skapades för användning av den blivande spelstudion Rocket Luncher Studios. Wordpress som CMS (Content Management System) har används som innehålls-hanteringssystem för att förenkla uppdatering av webbsidan av uppdragsgivaren själva. Webbsidan är kodad utifrån Luke Wroblewskis ”mobile-first”-tänk, vilket börjar med att fokusera designen på mindre skärmar för att sedan anpassa innehållet mot större skärmstorlekar. För att göra designen responsiv har de tre beståndsdelarna flexible grid, flexible images/media och media queries använts, utöver kodning i HTML, CSS, PHP och JavaScript. Resultatet av denna rapport blev en undersökning av design- och utvecklingsprocessen vid byggandet av en responsiv webbsida. Det praktiska i examensarbetet resulterade i en responsiv prototyp till en webbsida för en spelstudio.
This report describes the design and development process in building a responsive website. The website was created for the use of the intended game studio Rocket Lunches Studios. Wordpress has been used as a CMS (Content Management System) to simplify the updating of the website by the client themselves. The website is coded by thinking "mobile-first", which begins with the design focusing on smaller screens and then adapt the content on larger screen sizes. To make the design responsive the three components flexible grids, a flexible images / media and media query has been used, in addition to coding in HTML, CSS, PHP and JavaScript. The result of this report is a survey of the design and development process when building a responsive website. The practicality of the thesis resulted in a responsive prototype of a web page for a game studio.
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Avalos, Alfaro José Alonso, Palomino Jhoselyne Judith Castro, Zumaran Vanessa Liliana Munoz, Rotalde Diego Alberto Rubio, and Rivera Karina Lucero Silva. "Bicity - Plataforma web y aplicativo móvil." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/657096.

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La tendencia de uso de bicicletas ha aumentado a consecuencia de la coyuntura actual, así como también la necesidad de utilizar un medio de transporte sostenible. La cultura ciclista en el Perú está en desarrollo, y existe posibilidad de un crecimiento considerable, lo cual se ha visto reflejado en las intenciones de compra y búsqueda de bicicletas por parte de los consumidores. La idea de negocio incentiva el uso de la bicicleta en los usuarios y aglomera el mayor nivel de opciones con un catálogo amplio de bicicletas y repuestos, siendo el nexo entre proveedores y compradores. Asimismo, a través del aplicativo móvil, se potencializa la funcionalidad de la propuesta de valor; ya que incluye la opción de un mapa con información de tráfico de bicicletas en tiempo real y alertas viales, catálogo de productos y la oportunidad de pertenecer a una comunidad ciclista. La otra ventaja es que los proveedores obtienen mayor exposición de marca con el objetivo de expandir su mercado de ventas.  El presente trabajo valida la idea de negocio, desde una perspectiva comercial y financiera; y se ha realizado diversos experimentos para confirmar la validez de la propuesta de valor y la solución al problema.
The demand for bicycles has increased due to Covid-19 pandemic effects, thus, the necessity for a more sustainable means of transport. On the other hand, Peruvian cycling culture has a potential growth within consumer’s habits, which has been demonstrated by market research on increasing buying intentions and bicycle searches. Bicity’s business plan encourages bicycle’s usage within potential users and showcases a diversity of options with a wide catalog of bicycles and spare parts, thus, Bicity is the link between suppliers and buyers. Moreover, the App reinforces value proposition usefulness by including an interactive map of bicycle traffic and road alarms, bicycle’s catalog, and a community for riders. Another advantage involves brand exposure for suppliers to expand their market sales. Finally, this project aims to validate the commercial and financial business plan. The group has developed diverse experiments to achieve the value proposition’s viability and a weekly basis follow-up to validate the problem's solution.
Trabajo de investigación
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