Journal articles on the topic 'Mobile educational games'
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Minovic, Miroslav, Miloš Milovanovic, and Dušan Starcevic. "Delivering Educational Games to Mobile Devices." International Journal of Knowledge Society Research 2, no. 2 (April 2011): 47–58. http://dx.doi.org/10.4018/jksr.2011040105.
Full textEscudeiro, Paula, and Nuno Escudeiro. "Evaluating educational games in mobile platforms." International Journal of Mobile Learning and Organisation 7, no. 1 (2013): 14. http://dx.doi.org/10.1504/ijmlo.2013.051571.
Full textSzegletes, Luca, and Bertalan Forstner. "Applications of Modern HCIs in Adaptive Mobile Learning." Journal of Advanced Computational Intelligence and Intelligent Informatics 18, no. 3 (May 20, 2014): 311–14. http://dx.doi.org/10.20965/jaciii.2014.p0311.
Full textIlnytska, Ganna, Victoria Klymenchenko, and Oksana Konovalenko. "Implementation of introduction of innovative mobile games in the educational process of foreign students in higher education institutions." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 3(133) (March 22, 2021): 49–53. http://dx.doi.org/10.31392/npu-nc.series15.2021.3(133).10.
Full textSong, Doo Heon, Kwang Baek Kim, and Jong Hee Lee. "Analysis and evaluation of mobile rhythm games : Game structure and playability." International Journal of Electrical and Computer Engineering (IJECE) 9, no. 6 (December 1, 2019): 5263. http://dx.doi.org/10.11591/ijece.v9i6.pp5263-5269.
Full textMulhem, Ahmed Al, and Mohammed Amin Almaiah. "A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic." Electronics 10, no. 17 (August 30, 2021): 2106. http://dx.doi.org/10.3390/electronics10172106.
Full textAbdulrahman, Tryanti R., and Muhammad Harris Jullian. "ENGAGING YOUNG LEARNERS IN LEARNING VOCABULARY: A STUDY ON LEARNERS’ PERCEPTION." Akademika 9, no. 01 (May 19, 2020): 139–53. http://dx.doi.org/10.34005/akademika.v9i01.805.
Full textGocheva, Margarita, Elena Somova, Nikolay Kasakliev, and Vladimira Angelova. "Mobile Math Game Prototype on the Base of Templates for Primary School." Mathematics and Informatics LXIV, no. 2 (April 30, 2021): 141–52. http://dx.doi.org/10.53656/math2021-2-2-mob.
Full textLin, Yujia, and Yuzhi Liu. "An Empirical Study on the Influence of Mobile Games and Mobile Devices for Contemporary Students' Education and Learning Behavior." Journal of Organizational and End User Computing 34, no. 8 (March 22, 2022): 1–25. http://dx.doi.org/10.4018/joeuc.315620.
Full textPetley, Rebecca, Guy Parker, and Jill Attewell. "The Mobile Learning Network." International Journal of Game-Based Learning 1, no. 4 (October 2011): 37–48. http://dx.doi.org/10.4018/ijgbl.2011100104.
Full textAl-Razgan, Muna, and Hind M. Alotaibi. "Integrating Mobile Games in Arabic Orthography Classrooms." Arab World English Journal, no. 8 (July 25, 2022): 146–65. http://dx.doi.org/10.24093/awej/call8.10.
Full textNygren, Eeva Liisa, Teemu H. Laine, and Erkki Sutinen. "Dynamics between Disturbances and Motivations in Educational Mobile Games." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 3 (July 20, 2018): 120. http://dx.doi.org/10.3991/ijim.v12i3.8490.
Full textAlhuhud, Ghada, and Wejdan Altamimi. "Quality Evaluation of Mobile Game: Miftah Alfasaha." Mobile Information Systems 2016 (2016): 1–8. http://dx.doi.org/10.1155/2016/4581279.
Full textCampbell, Laurie O., Glenda A. Gunter, and Robert F. Kenny. "Evaluating Social Change Games." International Journal of Game-Based Learning 9, no. 4 (October 2019): 31–44. http://dx.doi.org/10.4018/ijgbl.2019100103.
Full textAlkhateeb, Mohammad Ahmad. "Effect of Mobile Gaming on Mathematical Achievement among 4th Graders." International Journal of Emerging Technologies in Learning (iJET) 14, no. 07 (April 11, 2019): 4. http://dx.doi.org/10.3991/ijet.v14i07.10315.
Full textSelwyn, Neil. "Augmented Learning: Research and Design of Mobile Educational Games." Information, Communication & Society 13, no. 5 (August 2010): 788–90. http://dx.doi.org/10.1080/13691181003792616.
Full textRibeiro, Fernando Reinaldo, Arlindo Silva, Ana Paula Silva, and José Metrôlho. "Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities." Informatics 8, no. 3 (June 28, 2021): 43. http://dx.doi.org/10.3390/informatics8030043.
Full textRetnowati, Nurcahyani Dewi, and Yanti Alif Al-Afiah. "GAME MOBILE ANDROID PEMBELAJARAN NILAI-NILAI PANCASILA." Prosiding Seminar Nasional Ahlimedia 1, no. 1 (April 20, 2021): 98–108. http://dx.doi.org/10.47387/sena.v1i1.43.
Full textBudiharto, Widodo, Michael Yoseph Ricky, and Ro’fah Nur Rachmawati. "The Novel Method of Adaptive Multiplayer Games for Mobile Application using Neural Networks." International Journal of Mobile Computing and Multimedia Communications 5, no. 1 (January 2013): 10–24. http://dx.doi.org/10.4018/jmcmc.2013010102.
Full textGholizadeh, Mehran, Fattaneh Taghiyareh, and Saeed Alvandkoohi. "Toward a Propensity-Oriented Player Typology in Educational Mobile Games." International Journal of Game-Based Learning 8, no. 2 (April 2018): 55–67. http://dx.doi.org/10.4018/ijgbl.2018040105.
Full textPanfilova, Valentina, Valentina Spichak, and Anargul Zhumakhanova. "Educational Mobile Games as a Tool for Increasing Vocabulary When Learning a Foreign Language." International Journal of Web-Based Learning and Teaching Technologies 17, no. 1 (January 2022): 1–27. http://dx.doi.org/10.4018/ijwltt.298624.
Full textPombo, Lúcia, and Margarida M. Marques. "An App that Changes Mentalities about Mobile Learning—The EduPARK Augmented Reality Activity." Computers 8, no. 2 (May 10, 2019): 37. http://dx.doi.org/10.3390/computers8020037.
Full textSuryani, Ela, and Kartika Yuni Purwanti. "Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak." Aksiologiya: Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (June 4, 2019): 148. http://dx.doi.org/10.30651/aks.v3i2.1486.
Full textPrasad, Shreyas, Urmika Kasi, and Rithika Shivakumar. "A Comprehensive Analysis and Design of Addictive Educational Mobile Games." International Journal of Computer Applications 176, no. 36 (July 15, 2020): 43–48. http://dx.doi.org/10.5120/ijca2020920547.
Full textGu, Yan, and Na Tian. "Research on Transplanted Design of Mobile-Terminal-Based Educational Games." Open Journal of Social Sciences 02, no. 05 (2014): 17–21. http://dx.doi.org/10.4236/jss.2014.25005.
Full textVee Senap, Nur Marissa, and Roslina Ibrahim. "A Review of Heuristics Evaluation Component for Mobile Educational Games." Procedia Computer Science 161 (2019): 1028–35. http://dx.doi.org/10.1016/j.procs.2019.11.213.
Full textKoivisto, Antti, Sari Merilampi, and Andrew Sirkka. "Mobile Games Individualise and Motivate Rehabilitation in Different User Groups." International Journal of Game-Based Learning 5, no. 2 (April 2015): 1–17. http://dx.doi.org/10.4018/ijgbl.2015040101.
Full textOmarali, Pengiran Shaiffadzillah Pengiran. "Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning." International Journal of Mobile and Blended Learning 14, no. 2 (April 1, 2022): 1–12. http://dx.doi.org/10.4018/ijmbl.309739.
Full textTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. "Educational digital games: models and implementation." CTE Workshop Proceedings 6 (March 21, 2019): 74–89. http://dx.doi.org/10.55056/cte.369.
Full textKamarazaman, Nadzirah, Roslina Ibrahim, Rasimah C. M. Yusoff, Norziha M. M Zainudin, Suraya Yaacob, Yazriwati Yahya, and Husna Hafiza R. Azami. "Mobile Educational Games For Learning Sirah Nabi: Development And Usability Evaluation." UMRAN - International Journal of Islamic and Civilizational Studies 8, no. 3 (October 26, 2021): 107–21. http://dx.doi.org/10.11113/umran2021.8n3.508.
Full textGöksu, İdris, Alper Aslan, and Yiğit Emrah Turgut. "Evaluation of mobile games in the context of content: What do children face when playing mobile games?" E-Learning and Digital Media 17, no. 5 (June 26, 2020): 388–407. http://dx.doi.org/10.1177/2042753020936785.
Full textPombo, Lúcia, and Margarida M. Marques. "The Potential Educational Value of Mobile Augmented Reality Games: The Case of EduPARK App." Education Sciences 10, no. 10 (October 16, 2020): 287. http://dx.doi.org/10.3390/educsci10100287.
Full textHuang, Jian, Gege Fang, Yang Liu, and Menghan Zhang. "The Impact of Mobile Educational Games on Contemporary Users' Learning Behavior." Journal of Global Information Management 30, no. 11 (April 7, 2022): 1–22. http://dx.doi.org/10.4018/jgim.313196.
Full textHolden, Christopher L., and Julie M. Sykes. "Leveraging Mobile Games for Place-Based Language Learning." International Journal of Game-Based Learning 1, no. 2 (April 2011): 1–18. http://dx.doi.org/10.4018/ijgbl.2011040101.
Full textWong, Seng Yue, and Simin Ghavifekr. "User Experience Design of History Game." International Journal of Distance Education Technologies 16, no. 3 (July 2018): 46–63. http://dx.doi.org/10.4018/ijdet.2018070103.
Full textMOROZ, Y. "MOVING GAMES AS ONE OF THE FORMS OF RECREATIONAL ACTIVITIES." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 21 (March 9, 2018): 130–33. http://dx.doi.org/10.33989/2075-146x.2018.21.206171.
Full textKirilova, Irina Vladimirovna, and Anastasia Igorevna Suetina. "LAPTA: INTERACTIVE MOBILE GAMES WITH THE RUSSIAN EDUCATIONAL CONTENT: PROJECT REVIEW." Pedagogical Education in Russia, no. 2 (2019): 56–60. http://dx.doi.org/10.26170/po19-02-06.
Full textKarimovna, Alimova Zulfiya. "Education of children through national mobile games in preschool educational institutions." ACADEMICIA: An International Multidisciplinary Research Journal 11, no. 5 (2021): 486–90. http://dx.doi.org/10.5958/2249-7137.2021.01426.9.
Full textKetelhut, Diane Jass. "Eric Klopfer: Augmented Learning: Research and Design of Mobile Educational Games." Journal of Science Education and Technology 19, no. 2 (July 18, 2009): 212–14. http://dx.doi.org/10.1007/s10956-009-9184-0.
Full textSilva, Rubens Anderson de Sousa, Rossana Maria de Castro Andrade, João Bosco Borges Aragão Filho, Ismayle De Sousa Santos, Joseane De Oliveira Vale Paiva, and Bruno Sabóia Aragão. "Design and Evaluation of a Mobile Application for an Educational Card Game." Journal on Interactive Systems 11, no. 1 (December 9, 2020): 110–24. http://dx.doi.org/10.5753/jis.2020.763.
Full textFathoni, Kholid, Rizky Yuniar Hakkun, and Wildan Andaru. "Mobile Game Based Chemical Bond Learning Application." DoubleClick: Journal of Computer and Information Technology 3, no. 2 (February 4, 2020): 99. http://dx.doi.org/10.25273/doubleclick.v3i2.5840.
Full textBrendina, N. V. "EDUCATIONAL CHALLENGES AS ACTIVITY MOTIVATORS." Informatics in school, no. 4 (June 23, 2019): 2–7. http://dx.doi.org/10.32517/2221-1993-2019-18-4-2-7.
Full textSetiawan, Albertus Prana, Bernardinus Harnadi, and Erdhi Widyarto Nugroho. "Game Guesspic Sebagai Media Game Edukasi Mengenal Benda Hidup Dan Benda Mati Bagi Anak." Journal of Business and Technology 1, no. 3 (February 12, 2022): 74–81. http://dx.doi.org/10.24167/jbt.v1i3.4347.
Full textRadchuk, Olga, Wolfgang Kerbe, and Markus Schmidt. "Homo Politicus meets Homo Ludens: Public participation in serious life science games." Public Understanding of Science 26, no. 5 (June 13, 2016): 531–46. http://dx.doi.org/10.1177/0963662516653030.
Full textNordin, Nur Amira Atika, Nazatul Aini Abd Majid, and Noor Faridatul Ainun Zainal. "Mobile augmented reality using 3D ruler in a robotic educational module to promote STEM learning." Bulletin of Electrical Engineering and Informatics 9, no. 6 (December 1, 2020): 2499–506. http://dx.doi.org/10.11591/eei.v9i6.2235.
Full textGuribye, Frode, Jo Dugstad Wake, and Barbara Wasson. "The Practical Accomplishment of Location-Based Game-Play." International Journal of Mobile Human Computer Interaction 6, no. 3 (July 2014): 32–50. http://dx.doi.org/10.4018/ijmhci.2014070103.
Full textdos Santos, Paulo Ricardo, Débora N. F. Barbosa, Eduardo G. Azevedo Neto, Jorge L. V. Barbosa, Sérgio D. Correia, and Valderi R. Q. Leithardt. "Learning and Well-Being in Educational Practices with Children and Adolescents Undergoing Cancer Treatment." Education Sciences 11, no. 8 (August 18, 2021): 442. http://dx.doi.org/10.3390/educsci11080442.
Full textRosdiani, Amelia, and Jhoni Warmansyah. "Perancangan Game Edukasi Berhitung Berbasis Mobile Aplikasi Inventor." JOSTECH: Journal of Science and Technology 1, no. 2 (September 30, 2021): 198–206. http://dx.doi.org/10.15548/jostech.v1i2.3103.
Full textArdito, Carmelo, and Rosa Lanzilotti. "An EUD Approach to the Design of Educational Games." International Journal of Distance Education Technologies 9, no. 4 (October 2011): 25–40. http://dx.doi.org/10.4018/ijdet.2011100103.
Full textMarques, Margarida M., and Lúcia Pombo. "Teacher readiness to adopt game-based mobile learning with augmented reality." Interaction Design and Architecture(s), no. 43 (December 20, 2019): 68–85. http://dx.doi.org/10.55612/s-5002-043-004.
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