Dissertations / Theses on the topic 'Mobile data visualization'
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Caspár, Sophia. "Visualization of tabular data on mobile devices." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-68036.
Full textBragazzi, Ihrén Maximilian, and Björs Henrik Ingbrant. "Visualizing atmospheric data on a mobile platform." Thesis, Linköpings universitet, Programvara och system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138048.
Full textHu, Marco. "Data visualization e dispositivi mobile touchscreen: stato dell'arte e sfide." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021.
Find full textFjällid, Jimmy, and Adrian Gortzak. "Visualization of IoT Data on Mobile Devices and Modularity of Applications." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-211573.
Full textTrådlösa sensornät som används i smarta städer och på annat håll samlar in stora mängder data som behöver göras tillgängliga för respektive publik och använda sig av lämpliga visualiseringar. Det är brist på mobila applikationer som är kapabla att visualisera sensordata som kommer från flera källor med olika protokoll och data format på ett tydligt sätt; en applikation som är enkel att använda. Den här rapporten kommer att presentera utvecklingen och valideringen av Smart City IoT vilket är en applikation till Android för att visualisera IoTdata hämtat från trådlösa sensor-nätverk. Den resulterande applikationen Smart City IoT är designad för att vara modulär i sin kärna för att tillåta enkel utbyggnad av nya sensortyper, kommunikationsprotokoll och dataformat. Den demonstrerar att en applikation för Android kan utvecklas med stöd för flera källor, med olika protokoll och ha en gemensam visualisering utan att kräva en omfattande konfiguration.
Liu, Shuai. "Mobile Devices for Facilitating Group Fitness and Visualization of Fitness Data." Thesis, Virginia Tech, 2020. http://hdl.handle.net/10919/98622.
Full textMaster of Science
Lack of physical activity is a major problem contributing to diseases and poor health. Nowadays, mobile fitness apps like Fitbit and Runkeeper help encourage people to exercise. Many apps focus primarily on things like steps for each person. However, this research shifts the focus to small team goals and motivations, such as team rank and team progress toward an overall goal. This research explores ways to get people motivated through showing them information on their mobile phone or a web site. Several different visual displays were created and evaluated.
Bose, Ayesha (Ayesha P. ). "Mobile application and data visualization for Sensei : sensing educational interaction in Montessori classrooms." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105940.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 67-70).
Understanding early childhood development can help teachers individualize their methods to facilitate growth in children. The Montessori educational approach emphasizes independence and allows children to guide their own learning. Given this style of learning, a crucial part of this kind of education is observation of the students, so teachers can assist individuals and help address specific developmental needs. Sensei aims to assist this observation through a dynamic range-based sensor network that detects proximity. These sensors are placed on the children's shoes, on lessons, and around the classroom. I developed the mobile application and the visualization dashboard for the Sensei system. Teachers can maintain the sensor deployment in their classroom through a mobile application. This allows teachers to start the sensors in their classroom at the beginning of each day. They can also collect data from the sensors at the end of the day and view an initial graph of the collected data, showing the time they spent with each child. With this unique data set, we also provide detailed visualizations to teachers so they can determine who children are spending their time with, what lessons they are spending time with, and what areas of their classroom are most active. With this data, teachers can, for example, determine the right time to introduce a child to a new lesson or re-arrange their classroom to facilitate learning. These visualizations are easily accessible for teachers in a web application. Sensei helps discover insights for teachers that would have otherwise been lost. This system can help provide a deeper understanding of early childhood development for teachers, educators, and researchers.
by Ayesha Bose.
M. Eng.
Lundin, Robin. "mLearn4web Visualization : Identifying appropriate ways of visualizing data collected by mobile learning activities for an educational setting." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-65644.
Full textmLearn4web
Larsson, Mattias. "Geographical Visualization Within Augmented Reality : Using visualization of geographical data through augmented reality to locate nearby city services." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231962.
Full textAugmented Reality är idag en av de mest populära och uppkommande teknikerna och mest känt för dess användning inom spel och annonsering. Teknologin används också inom andramindre kända områden som uppgift support, navigation och sightseeing men har fortfarande flera användningsområden som inte blivit upptäckta. Den här uppsatsen kommer att undersöka hur Augmented Reality kan användas för att förbättra lokalisering av närliggande stadstjänster som offentliga toaletter genom att visualisera det i Augmented Reality istället för traditionella 2D-tekniker. För att etablera hur väl känt Augmented Reality är jämfört med mer kända visualiseringsmetoder utformades ett kvantitativt formulär som besvarades av 105 personer. En kvalitativ studie var också utför som innehöll ett experiment med tio deltagare som intervjuades individuellt. Deras svar spelades medan de fick interagera med en Augmented Reality prototyp och utföra en think-aloud metod. Experimentet var designat baserat på informationsinnehåll, funktionalitet och prestanda, presentation och interaktion. Experimentet avslutades med en semistrukturell intervju för att samla ytterligare resultat från vad användarna upplevde under interaktionen med prototypen. Experimentets deltagare baserades på användare som använt en smartphone förut och var utvalda för att skapa mångfald baserat på kön, ålder och sysselsättning. Resultaten var negativa baserat på prototypens prestation men positiva mot en mer funktionell produkt enligt både de kvantitativa och kvalitativa intervjuresultaten. Slutsatsen är därav att Augmented Reality har potential till att ersätta traditionella 2D-tekniker för att hitta närliggande stadstjänster men inte i sitt nuvarande stadie.
Ballarini, Francesco. "Principi di Data Visualization e Responsive Design applicati al Progetto Mentor." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/24293/.
Full textMusliu, Arlind. "Using Web Technologies to adapt Data Visualizations for Mobile Devices : A use case in Eco Visualizations." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-51076.
Full textWeinz, Axel. "Evaluating the Usability and Suitability of a Live Hockey Visualization in Mobile Augmented Reality." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254993.
Full textUnder de senaste åren så har AR (augmented reality) för mobil sett en ökning i dess potential till följd av förbättrad hårdvara och mjukvara. Applikationer som Pokémon GO och IKEA Place är bara ett fåtal exempel på framgångsrika sätt som mobil AR kan användas på. Smartphoneanvändares tendens att kolla upp information och data, till exempel sportsändningar, öppnar möjligheter för AR som än inte har utforskats. Denna uppsats har som mål att undersöka användbarhet och lämplighet för mobil AR som ett verktyg för att visualisera information. För detta ändamål så har en Android mobil AR applikation skapats som använder ARCore för att visualisera livedata och statistik från en ishockeymatch, skriven i Java med Android Studio. Applikationen låter användaren placera en virtuell hockeyrink i verkligheten, och sedan kan byta mellan ett liveflöde där händelser i matchen visas, samt en statistikvy, där användaren kan se statistik från hela matchen, allt i AR. Applikationen testades av nio användare mellan åldrarna 19-57, som också svarade på ett användbarhetstest (SUS). Användbarhetstestet gav ett resultat med medelvärdet 76.6 utav 100, vilket är över medelvärdet av studier som använder SUS. Användartestet gav mestadels positivt resultat angående konceptet att använda AR för att visualisera information och sju utav nio personer ansåg att det var ett roligt sätt att visualisera en hockeymatch. Resultatet av användartestet avslöjade också eventuella problem med att använda AR för att visualisera data, till exempel att information skyms. Sammanfattningsvis så är mobil AR en mångsidig teknik som har mycket outforskad potential. Denna studie indikerar att det är en lämplig metod för att visualisera liveinformation och data.
Islam, Mohammad Alaul. "Visualizations for Smartwatches and Fitness Trackers." Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG018.
Full textThis thesis covers research on how to design and use micro-visualizations for pervasive and mobile data exploration on smartwatches and fitness trackers. People increasingly wear smartwatches that can track and show a wide variety of data. My work is motivated by the potential benefits of data visualizations on small mobile devices such as fitness monitoring armbands and smartwatches. I focus on situations in which visualizations support dedicated data-related tasks on interactive smartwatches. My main research goal in this space is to understand more broadly how to design small-scale visualizations for fitness trackers. Here, I explore: (i) design constraints in the small space through an ideation workshop; (ii) what kind of visualizations people currently see on their watch faces; (iii) a design review and design space of small-scale visualizations; (iv) and readability of micro-visualizations considering the impact of size and aspect ratio in the context of sleep tracking. The main findings of the thesis are, first, a set of data needs concerning a sightseeing usage context in which these data needs were met with a wealth of dedicated visualization designs that go beyond those commonly seen on watch displays. Second, a predominant display of health & fitness data, with icons accompanying the text being the most frequent representation type on current smartwatch faces. Third, a design space for smartwatch face visualizations which highlights the most important considerations for new data displays for smartwatch faces and other small displays. Last, in the context of sleep tracking, we saw that people performed simple tasks effectively, even with complex visualization, on both smartwatch and fitness band displays; but more complex tasks benefited from the larger smartwatch size. Finally, I point out important open opportunities for future smartwatch visualization research, such as scalability (e.g., more data, smaller size, and more visualizations), the role of context and wearer's movement, smartwatch display types, and interactivity. In summary, this thesis contributes to the understanding of visualizations on smartwatches and highlights open opportunities for smartwatch visualization research
Forsrup, Ben. "Designing podcast listening history visualizations on mobile screens : A design study investigating visual representations of temporal data." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280840.
Full textDå podcastlyssnandet har ökat i västvärlden behöver podcastmobilapplikationer differentiera sig mot konkurrensen genom att erbjuda ett spännande utbud av podcasts och unika funktionaliteter. I denna studie anses visualisering vara en sådan funktionalitet. Visualisering anses även kunna bidra med ytterligare uppskattning för användaren. Denna designstudie ämnar studera den visuella representationen av lyssningshistorik från podcasts i en mobilapplikation, genom att besvara följande forskningsfråga: Hur kan visualisering av lyssningshistorik från podcasts ge ytterligare värde för användarupplevelsen i en mobilapplikation? Den grundläggande teorin bakom studien består av tidigare forskning om visualisering av tidsrelaterade data samt information från moderna digitala produkter från relevanta ämnen. En slutgiltig design togs iterativt fram med hjälp av en variant av metodiken från Design Study Methodology, som bestod utav fokusgrupper och användarstudier, bland annat. Efter design och implementation av en prototyp undersöktes den med användarstudier. Dessa var gjorda på distans med hjälp utav videoklipp av olika funktionaliteter i prototypen. Resultat från studien visar på att en lyckad datavisualisering av lyssningshistorik från podcasts i mobilapplikationer bör endast inkludera meningsfulla animationer och interaktioner, samt bör man separera visuella komponenter med filtreringsalternativ. En mer expansiv och noga planerad studie med fler testdeltagare behövs för att säkerställa den bästa strategin för en lyckad implementering av de föreslagna visuella metoder som ingick i prototypen. Användarstudien som genomfördes begränsades av Covid-19 pandemin.
Memedi, Mevludin. "Mobile systems for monitoring Parkinson's disease." Doctoral thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:du-13797.
Full textNyström, Björn. "Inomhuspositionering och applikationsanalys : Sammanställning och visualisering av relevant data vid event." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-45667.
Full textHuvuduppgiften i detta examensarbete har varit att skapa en programprototyp avett analyseringsverktyg tillhörande företaget IT-Maskinens eventapplikationen, som används som ett digitalt hjälpmedel vid event. Kravet på prototypen var att den skulle kunna identifiera användaren, samla in relevant data från en eventuell lagringsplats samt visualisera denna på ett estetiskt tillfredsställande sätt. Examensarbetet innehöll två olika delar, utredning och implementation. Utredningen innefattade att fastslå vilket visualiseringsverktyg som skulle användas, vilken information liknande företag ansåg vara viktig samt vilken information som var möjlig att ta fram från IT-Maskinens eventapplikation och inomhuspositioneringssystem. Hur programprototypen skulle implementeras var också något som utreddes, i form av vilken programmeringsmiljö, vilket programmeringsbibliotek/programmeringsspråk som kunde uppfylla de krav som fanns på prototypen. Implementationsdelen av examensarbetet innefattade skapande av programprototypen i ASP.NET MVC5 och Google Chart Tools. Skapandet av programprototypen gjordes i programmeringsspråken C#, HTML, Razor, CSS, JavaScript och jQuery.
Holstensson, Erik, Ram Hamid, and Sarbast Jundi. "Evaluation of augmented reality in a manufacturing environment : A feasibility study." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15766.
Full textDuarte, Felipe Simões Lage Gomes. "Explorando dados provindos da internet em dispositivos móveis: uma abordagem baseada em visualização de informação." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-30062015-102001/.
Full textWith the development of computers and the increasing popularity of the Internet, our society has entered the information age. This era is marked by the way we produce and deal with information. Everyday, thousand of Gigabytes are stored, but their value is reduced if the data cannot be transformed into knowledge. Concomitantly, computing is moving towards miniaturization and affordability of mobile devices, which are changing users behavior who move from passive readers to content generators. In this context, in this master thesis we propose and develop a data visualization technique, called NMap, and a web data visualization tool for mobile devices, called SPCloud. NMap uses all available visual space to transmit information preserving the metaphor of distance-similarity between elements. Comparative evaluations were performed with the state of the art techniques and the result has shown that NMap produces better results of neighborhood preservation with a significant improvement in processing time. Our results place NMap as a major space-filling technique establishing a new state of the art. SPCloud, a tool which uses NMap to present news available on the web, was developed taking into account the inherent characteristics of mobile devices. Informal user tests revealed that SPCloud performs well to summarize large amounts of news in a small visual space.
Santos, Tiago Pomponet Carmo dos. "INCENTV: agente incentivador no enriquecimento da qualidade de experiência em TV social." Universidade Federal de São Carlos, 2014. https://repositorio.ufscar.br/handle/ufscar/581.
Full textFinanciadora de Estudos e Projetos
Since its creation television has undergone major paradigm shifts, from black and white images to color displays, from analog systems to digital transmissions, from low quality display to high quality displays, from passive programs for fully interactive programs. Currently the term Social TV is gaining popularity in television and innovating once again the way people watch TV, combining computing and communication mechanisms to provide new ways to entertain and inform the viewer. The object of this work lies in the context of Social TV, explores the concept of support agents that have the role to stimulate social interactions, having the aim of enrich the quality of experience in watching television. This paper proposes a model of interaction between the agent and the viewers in Social TV systems and tests with users using a tool developed for the interaction model. Finally the paper compares the results of interactions to investigate the influence generated by inserting the support agent in an environment of Social TV.
Desde sua criação a televisão sofreu algumas mudanças de paradigmas, de imagens em preto e branco para telas coloridas, de sistemas analógicos para transmissões digitais, de qualidade de exibição de baixa resolução para sistemas de alta qualidade de imagem, de programas passivos para programas totalmente interativos. Atualmente o termo TV Social vem ganhando popularidade no meio televisivo e inovando mais uma vez a forma como as pessoas assistem televisão, combinando mecanismos de comunicação e computação para fornecer novas formas de entreter e informar o telespectador. O objeto de estudo deste trabalho situa-se no contexto de TV Social, explora o conceito de Agentes Incentivadores que possuem o papel de estimular interações sociais, possuindo a finalidade de alcançar enriquecimento da qualidade de experiência em assistir televisão. O trabalho propõe um modelo de interação entre o Agente Incentivador e os telespectadores de um sistema de TV Social e realiza testes com usuários utilizando a ferramenta de interação desenvolvida para o modelo. Por fim o trabalho analisa os resultados das interações para averiguar a influência gerada pela inserção do agente incentivador em um ambiente de TV Social.
Sidenvall, Adrian, Andy Truong, Erik Boman, Mikael Szreder, Oskar Lind, Simon Eriksson, and Simon Petersson. "Visualisering av svarstider mellan mobila klienter och datacenter." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119686.
Full textWoelk, Matthew. "A platform for mobile visualization of SHM data." 2014. http://hdl.handle.net/1993/23941.
Full text"An Adaptable iOS Mobile Application for Mobile Data Collection." Master's thesis, 2016. http://hdl.handle.net/2286/R.I.38434.
Full textDissertation/Thesis
Masters Thesis Computer Science 2016
Lin, Jing-Wei, and 林璟薇. "Data Analysis by visualization-induced SOM-A Case of Mobile-Phone Data." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/10605668217573859887.
Full text國立雲林科技大學
資訊管理系碩士班
95
According to statistics of International Telecommunication Union (ITU), everyone has one more two mobiles in average in Taiwan. Furthermore, the network auction and online shopping are more and more popular in the present, so how to let a user easily select a mobile, which accords with his need from Internet, is an important thing for running a commercial Web site. When customers browse Web pages of network auction or online shopping, they often encounter difficulty of how to choose from overly abundant products. In our study, we try to tackle this problem in hope to help customers seek out the best buy. We propose a model, which can visually cluster product data from product’s function view, and then a customer can choose product from a proper product cluster. In particular, we collect hundreds of mobile data from Internet and utilize visualized clustering technique to segment those products. From customer’s perspective, they can find out the mobile that best meets his demand in terms of functionality and price. Besides standing in consumer’s view, we can also analyze the data from manufacturer’s perspective. It can help manufacturers to understand how competitors have their products distributed in different market segments, such as low-end or high-end, and also how their pricing strategy is. Manufacturers can therefore use the results to design their future product and pricing strategy. In our experimental, we use the real mobiles datasets collected in the fourth season of 2005 from the Web to analyze. The preliminarily experimental results demonstrate that the proposed framework of data mining is feasible for online shopping in terms of seeking out the best buy for consumers and comparing product and pricing strategies for manufacturers. In the future, we hope to extend the analytic model further to find out more useful knowledge from the collected product dataset.
Chen, Chun-Kai, and 陳俊凱. "Data Analysis by Self-Organizing Map and Its Improvement in 3D Visualization-A Case of Mobile-Phone Data." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/63795164696979154042.
Full text國立雲林科技大學
資訊管理系碩士班
94
Internet brings us not only sufficient information, but also the overloading of information. The development of information technology let users easily obtain information they need. However, people are usually fed too much information. They have to read lots of articles to make sure they get the right information they need. Traditionally, people acquired the needs of mobile-phones’ users by marketing survey. Nevertheless, they can not find out the relationships between different mobile-phone types in this way. Generally, users may want to know the features or the price distribution of certain products. The data we got from the Internet must be reorganized to provide the users right and detailed information they need. This study shows a 3D cluster map, combining techniques from interactive information visualization and self-organizing map can better organize information to users for inspection. We use the product data of mobile phones taken from the Internet to find out more organized information by SOM in this study. Experimental results show that the analysis model proposed in the study offer a convenient means for users to analyze vast product information on the Internet.
(8803076), Jordan M. McGraw. "Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization." Thesis, 2020.
Find full textMoreira, Aline Simone Mendes da Fonseca. "Opendata Cabo Verde: novos modelos de disponibilização de dados aplicados a realidade de Cabo Verde." Master's thesis, 2015. http://hdl.handle.net/10071/10914.
Full textThe purpose of this dissertation is to study the current tendencies of Open Date Government and describe the concept and reference implementation. Based on what has been implemented in other countries, it aims to provide a solution for Cape Verde in order to monitor developments that have arisen in recent years. Currently the governments of several countries are betting on Open Data to promote data transparency and it is also my opinion, as a Cape Verdean citizen, that Cape Verde should make the same bet. This thesis comprises the hypothesis that it is possible to provide useful information to citizens from government data. For that, the available data were assessed and the way to make the information available was studied. To demonstrate the concepts studied and the analyzed methodology, a platform has been developed. This platform consists of a Website and a mobile application in an open format, addressing Data Visualization in order to facilitate the reading of the data, which will help citizens to find, explore, understand and re-use data made available by the government. The platform will inform citizen what exists in terms of taxes and what is done with the earrings income. It will also allow them to get a view in what concerns the origin of the of the money as well as allow citizens to see how much they deducted in taxes and where their own money is spent. They can also calculate the deduct taxes IRPS, INPS and net salary and use this information to fill IRPS declaration. Mobile application can only be used to calculate taxes deduction, IRPS, INPS and net salary for an employe. This dissertation addressed several points that are considered important for its development. The methodology of this research is based on quantitative method through descriptive study, which was made a questionnaire with 136 individuals. In addition to the questionnaire was made an exhaustive survey of information regarding the state of Cape Verdean, both in Portugal and in Cape Verde where traveled to collect the necessary data Described how best to provide the pages and their components, comparison of tools to facilitate their choice. Because it is not supposed to stop at this point, some points of future work will be developed where it will be reported if the goal was or was not achieved.
Lopes, João José Marques. "Aplicação Android para Análise de Consumo de Bateria de Dispositivos Móveis." Master's thesis, 2021. http://hdl.handle.net/10316/96133.
Full textA utilização de dispositivos móveis tem crescido exponencialmente ao longo dos últimos anos. No nosso dia-a-dia é possível realizar um grande conjunto de tarefas com este tipo de dispositivos, desde uma simples chamada, até tarefas mais complexas e técnicas como edição de vídeo. O aumento da utilização dos dispositivos móveis leva a que o desempenho da bateria seja cada vez mais um factor importante para os seus utilizadores, pois existe a necessidade de melhorar o tempo útil de utilização destes dispositivos. Existem vários factores responsáveis pela variação do consumo energético de um dispositivo móvel, o que por vezes torna-se difícil de entender a razão por umpior desempenho da bateria, num determinado momento. Neste relatório serão apresentadas as etapas que levaram ao desenvolvimento de uma aplicação que permite aos seus utilizadores analisar o desempenho da bateria do seu dispositivo móvel. Esta aplicação foi desenvolvida para dispositivos móveis com o sistema operativo Android. Na aplicação o utilizador pode investigar o comportamento da sua bateria ao longo do tempo, analisando a percentagem de bateria que o dispositivo descarregou durante um período. Além disso a aplicação permite ao utilizador analisar o estado do seu dispositivo (aplicações activas, sensores activos, memória utilizada, etc.) para todos os momentos de descarga da bateria. Com isto o utilizador poderá averiguar os factores que possam ter causado, por exemplo, uma excessiva descarga de bateria. Para avaliar a aplicação desenvolvida foi efectuado um estudo empírico com 25 utilizadores. Osresultados do estudo demonstram que a grande maioria dos utilizadores conseguiu usar a aplicação,e com esta, retirar informações acerca do consumo energético da bateria de um dispositivo móvel. Os resultados do estudo mostram ainda que num questionário com 15 perguntas sobre tarefas realizadas na aplicação, 88% dos participantes errou no máximo 3 questões. Além disto foi pedido aos participantes para responderem a um questionário de usabilidade da aplicação (System UsabilityScale), e os resultados classificam a usabilidade da aplicação entre o nível bom e o excelente.
The usage of mobile devices has grown exponentially over the past few years. In our daily routine, it is possible to carry out a wide range of tasks with this type of device, from a simple call to more complex and technical tasks such as video editing. The increased use of mobile devices means that battery performance is increasingly an important factor for its users, as there is a need to improve the useful time of using these devices. There are several factors responsible for the variation in the energy consumption of a mobile device, which sometimes makes it difficult to understand the reason for a worse battery performance at any given time. This report will present the steps that led to the development of an application that allows its users to analyze the battery performance of their mobile device. This application was developed for mobile devices with the Android operating system. In the application, the user can investigate the behavior of his battery over time, analyzing the percentage of battery that the device has discharged during a period. In addition, the application allows the user to analyze the status of their device (active applications, active sensors, used memory, etc.) at all times when the battery is discharged. With this, the user will be able to investigate the factors that may have caused, for example, an excessive battery discharge. To evaluate the developed application, an empirical study was carried out with 25 users. The results of the study demonstrate that the vast majority of users were able to use the application, and with it, extract information on the energy consumption of a mobile device’s battery. The study results also show that in a questionnaire with 15 questions about tasks performed in the application, 88% of the participants missed a maximum of 3 questions. In addition, participants were asked to answer an application usability questionnaire (System Usability Scale), and the results rank the application's usability between Good and Excellent.