Academic literature on the topic 'Mobile Android application'

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Journal articles on the topic "Mobile Android application"

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Deshmukh, Rajesh Keshavrao, Shilpa Markandey, and Pooja Sahu. "Mobile Application Development with Android." International Journal of Advances in Applied Sciences 7, no. 4 (December 1, 2018): 317. http://dx.doi.org/10.11591/ijaas.v7.i4.pp317-321.

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The Android is mobile platform. It is an open source and free operating system application, by Google it is developed and maintained. It was designed essentially for touch screen mobile devices, such as and tablet, computers, smart phones, watch television, cars etc. Android is one of the most widely used mobile OS. Android is a not only operating system but also key applications and middleware. Android is an open source operating system. It is developed by the open handset Alliance, led by Google, and other companies. Those are used to android studio 2.2.3 version and development the mobile application.
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Sharma, Ritu. "Android Application Development." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 30, 2021): 3188–92. http://dx.doi.org/10.22214/ijraset.2021.35425.

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Technology is being used and improved by human beings over a long period of time now and Smartphones is one of them. Smart Phones contain touch screen, built in keyboard, high resolution camera, front side camera for video conferencing, etc. They are used for making and receiving calls, sending and receiving messages, accessing the Internet, digital media, incorporating audio/video recording etc. Different smart phones have different operating systems and mobile applications are developed for each operating system in smart phones, tablet or mobile phones, in order to serve the needs of the user. These apps are either preinstalled or downloadable from online app market that can do almost everything. Apps make a mobile be like a portable computer having multi core processors, gigabytes of memory and a real operating system. Originally mobile apps were made available for only calling, messaging and informational purposes like calendar, weather forecast, e- mail, etc. With improvement in technology and increase in user demands, developers started making apps for other purposes like games, banking, video chats etc. Some apps are also used to present data in the same format as on a computer website and also allow you to download content that you can use when there is no Internet. There are many apps available in market today for different Operating Systems in which Android is having the maximum market share these days.
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Cao, Qiang, Hua Lai, Wen Qing Ge, and Ming Jie Qi. "Research and Development of Mobile Termination for the Steel Quality Evaluation System Based on Android." Applied Mechanics and Materials 513-517 (February 2014): 960–64. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.960.

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According to the requirements of steel billet quality evaluation system application, this paper proposed a system design based on Android mobile terminal, and discussed the Android in the billet quality judging systems mobile terminals development and application combining to Android System features. The paper introduced the whole Android frame and the judging system framework, followed by the mobile terminal system requirements analysis, system design, function module analysis and application interface design. Finally the design used Java language to develop the system in Eclipse, achieved Android data acquisition applications and mobile information management applications.
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Siagian, Pandapotan, and Sindak Hutauruk. "Voice controller mobile android application." IOP Conference Series: Materials Science and Engineering 420 (October 1, 2018): 012046. http://dx.doi.org/10.1088/1757-899x/420/1/012046.

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Jany Shabu, S. L., Rohan Loganathan Reddy, V. Maria Anu, L. Mary Gladence, and J. Refonaa. "Machine Learning Based Malicious Android Application Detection." Journal of Computational and Theoretical Nanoscience 17, no. 8 (August 1, 2020): 3468–72. http://dx.doi.org/10.1166/jctn.2020.9212.

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The ultimate aim of the project is to improve permission for detecting the malicious android mobile application using machine learning algorithms. In recent years, the usages of smartphones are increasing steadily and also growth of Android application users are increasing. Due to growth of Android application users, some intruders are creating malicious android applications as a tool to steal the sensitive data and identity theft/fraud mobile bank, mobile wallets. There are so many malicious applications detection tools and software are available. But an effectiveness of malicious applications detection tools is the need for the hour. They are needed to tackle and handle new complex malicious apps created by intruder or hackers.
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Kocakoyun, Senay, and Huseyin Bicen. "Development and evaluation of educational android application." Cypriot Journal of Educational Sciences 12, no. 2 (June 28, 2017): 58–68. http://dx.doi.org/10.18844/cjes.v12i2.1938.

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In this study, a mobile application was developed for courses at undergraduate level. The application has not only been developed and used, but has also been used practically for 8 weeks. In other words, the findings are based on a practical experience rather than a theoretical basis. This study aimed to determine the opinions of students who participated in the development and application process of an Android application named NEU-CEIT about the mobile learning environment, educational and sharing structure of the developed application. A total of 27 students participated and students were asked to upload the developed application and examine the content. Following the application, students were administered an environment evaluation questionnaire. Data of the research were collected with survey method. Data obtained in the research were analyzed through the views of experts. According to the results, it was revealed that outcomes related with the usage structure of the developed application were positive, educational structure of the application is appropriate to follow the curriculum, it is rich in terms of materials and it might be one of the applications that students can use for communication. The results also showed that mobile applications will support education and increase motivation. This study supports that mobile applications improve academic achievement. Keywords: Mobile learning, android application, application development.
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Irina, Angela, Megawati Megawati, Abednego Abednego, Natalia Chandra, Irma Kartika Wairooy, and Alvina Aulia. "Mobile Loyalty Application Development Based on Android." ComTech: Computer, Mathematics and Engineering Applications 7, no. 1 (March 1, 2016): 19. http://dx.doi.org/10.21512/comtech.v7i1.2193.

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The research objective is to develop an application that allows users to participate in a loyalty program and facilitate Smartphone enterprise (Merchant) in access, sale and observation of customer transactions through mobile applications. Design method used is object-based design that includes a UML of use case diagrams, use case narrative, class diagram, sequence diagrams and activity diagrams. Results achieved in the form of mobile applications that are able to facilitate customer in managing loyalty cards as well as to increase customer loyalty. This application features, such as add points, redeem, news, transaction history, and message that can facilitate customer in managing customer loyalty card. The conclusion of this design is that the application of E Points can enable customers to manage a loyalty card in Smartphone, add points, redeem rewards, obtain the latest promotional information through news features, and view transaction history.
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Malik, Sapna, and Kiran Khatter. "Malicious Application Detection and Classification System for Android Mobiles." International Journal of Ambient Computing and Intelligence 9, no. 1 (January 2018): 95–114. http://dx.doi.org/10.4018/ijaci.2018010106.

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The Android Mobiles constitute a large portion of mobile market which also attracts the malware developer for malicious gains. Every year hundreds of malwares are detected in the Android market. Unofficial and Official Android market such as Google Play Store are infested with fake and malicious apps which is a warning alarm for naive user. Guided by this insight, this paper presents the malicious application detection and classification system using machine learning techniques by extracting and analyzing the Android Permission Feature of the Android applications. For the feature extraction, the authors of this work have developed the AndroData tool written in shell script and analyzed the extracted features of 1060 Android applications with machine learning algorithms. They have achieved the malicious application detection and classification accuracy of 98.2% and 87.3%, respectively with machine learning techniques.
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Ceryna Dewi, Ni Kadek, Ida Bagus Gede Anandita, Ketut Jaya Atmaja, and Putu Wirayudi Aditama. "RANCANG BANGUN APLIKASI MOBILE SISKA BERBASIS ANDROID." SINTECH (Science and Information Technology) Journal 1, no. 2 (October 27, 2018): 100–107. http://dx.doi.org/10.31598/sintechjournal.v1i2.291.

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SISKA is an Academic Information System at Ganesha University of Education (UNDIKSHA) used for TESIS process. Starting from proposal submission, proposal seminar, pre thesis exam and thesis exam. So far the running application is still in web form. With so rapid development of Android-based applications, it will be made SISKA Android-based applications that will certainly make it easier for students and lecturers to access this application via Smartphone. In the development of this application will be used Eclipse commonly used for software development. Web-based SISKA application development into Android-based SISKA application provides a new look that is more user friendly, easy to use, and easy to access using smartphone
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Ceryna Dewi, Ni Kadek, Ida Bagus Gede Anandita, Ketut Jaya Atmaja, and Putu Wirayudi Aditama. "RANCANG BANGUN APLIKASI MOBILE SISKA BERBASIS ANDROID." SINTECH (Science and Information Technology) Journal 1, no. 2 (October 27, 2018): 100–107. http://dx.doi.org/10.31598/sintechjournal.v2i1.291.

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SISKA is an Academic Information System at Ganesha University of Education (UNDIKSHA) used for TESIS process. Starting from proposal submission, proposal seminar, pre thesis exam and thesis exam. So far the running application is still in web form. With so rapid development of Android-based applications, it will be made SISKA Android-based applications that will certainly make it easier for students and lecturers to access this application via Smartphone. In the development of this application will be used Eclipse commonly used for software development. Web-based SISKA application development into Android-based SISKA application provides a new look that is more user friendly, easy to use, and easy to access using smartphone
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Dissertations / Theses on the topic "Mobile Android application"

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Nellaiappan, Kalaivani. "Gobuddy - Android mobile application." CSUSB ScholarWorks, 2011. https://scholarworks.lib.csusb.edu/etd-project/3323.

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The purpose of this application is to serve the end user of an Android Smart phone, with reliable, instantaneous and location based information on places of interest such as restaurants, gas stations, hotels, movie theaters, and the like by using the phones' built-in GPS. The basic information includes viewing the map and address of the place of interest and getting the directions to a particular place in addition to having some extra features. Contains computer source code.
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Vidiyala, Akhila. "Android application of Throck mobile." Kansas State University, 2013. http://hdl.handle.net/2097/15318.

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Master of Science
Department of Computing and Information Sciences
Daniel Andresen
The aim of this project is to develop an android application for managing and organizing activities of various departments in ThrockMorton building at K-State. Mobile application development is a growing trend in computer industry. With the advancements in mobile technologies and efficient 3G and 4G wireless communications, a number of desktop applications are now becoming available as mobile applications. Android has the leading market share in the entire smart phone OS available. It gives lot of space for creative development as it is open source. There are various discussion forums and official android development support websites that encourage mobile and tablet application development. The ThrockMobile application provides many features for managing inventory at ThrockMorton in Kansas State University. The features include scanning a barcode of an asset and displaying its details and can even edit any of the fields if needed. The access to this application is restricted to only those devices whose device id is existing in the database. One can request access to the application through an email client integrated with the application. Look up feature lets you look up for a user, room, ip-address and asset. Preferences module lets you enter the details of the server from which data is to be requested. This application has been tested on android devices of varying screen sizes and android OS versions. The application serves requests at an average rate of 1.5sec/request, which is above the industry average time. I mentioned in detail the reason for the above performance average times and as future enhancements I have discussed the possible solutions.
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Nalagatla, Vihitha. "ANDROID MOBILE APPLICATION FOR HOSPITAL EXECUTIVES." CSUSB ScholarWorks, 2017. https://scholarworks.lib.csusb.edu/etd/435.

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Hospitals are the largest and most complex organizations where health care is provided. Safe and effective patient care services in hospitals depend on the efficient decisions made by hospital executives. The main task of hospital executives is to ensure the hospital can provide high quality patient care and services. “Android Mobile Application For Hospital Executives” is an Android application used for displaying hospital performance metrics on a daily basis. This application allows hospital executives to review and monitor hospital operational data with ease of access and in a portable manner. Thus, reducing the effort of the hospital executives to perform their tasks.
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Pakker, Sandeep Reddy. "Tutorials and Quiz Android application." Kansas State University, 2015. http://hdl.handle.net/2097/19104.

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Master of Science
Department of Computing and Information Sciences
Daniel A. Andresen
Tutorials and Quiz Android Mobile application is an application which gives you brief tutorials on various programming languages and technologies to the user who has installed this application. It gives video tutorials and training on different technologies. The mobile application also contains sample code, interview questions, and answers. This application also conducts a quiz to the user who is interested in a particular technology for checking their knowledge on the subject. It has different levels like Basic Level and Advanced Level quiz. This application conducts a quiz in the form of multiple choice questions. After the completion of the quiz the application generates reports based on the quiz conducted. The user can also test their knowledge on those technologies based on a timed quiz, we can include the above technology questions in this application. We can give a time frame for each question and all the questions are to be answered in that specified time period. Say for example we can give 20 seconds to answer a question. If the user gives an incorrect answer, will be exited out of the quiz.
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Burgos, Peter. "Mittuniversitetets Android-app : Studentportalen som mobilapplikation." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16647.

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Detta projekt går ut på att skapa en stabil och användbar mobilapplikation utvecklad i programspråket Java. Syftet är att underlätta åtkomsten och kommunikationen mellan Studentportalen och studenterna. Slutprodukten är Mittuniversitetets inofficiella applikation, kallad Mittuniversitetets Android-app. som begränsas i första hand till enheter med operativsystemet Android. Genom undersökningar, gjorda via både Mittuniversitetets studentportal i form av en enkät och fysiskt på Mittuniversitetet campus Sundsvall i form av muntliga intervjuer, utreds vilka områden studenterna helst vill ha i applikationen och det är utefter dessa som applikationen utformas. Applikationen betraktas som färdig när studenterna bl.a. kommer åt sina uppgifter och får dessa presenterade på ett stilrent sätt. Tre olika lösningsalternativ ges men jämförelser av för- och nackdelar leder till att endast ”direktanslutning som lösning” genomförs i detta projekt. För att ge läsaren en grund för fortsatt förståelse av rapporten beskrivs vissa delar närmare i rapporten. Rapporten visar även att åtkomsten till Studentportalen effektiviserats till 5 skärmtryck genom Mittuniversitetets applikation från tidigare 24 skärm-tryck genom mobiltelefonens egna webbläsare. Samtliga mål i projektet anses vara uppfyllda och visas som skärmdumpar i rapporten. Avslutningsvis framgår även förslag för vidareutveckling av applikationen.
This project is made for creating a stabil and useful mobile application developed in Java. The purpose of this project is to make the access and communication easier between the student and the student portal. The product of this project is the unofficial app of Mid Sweden University, called Mittuniversitetets Android-app, that in first hand is limited to Android-devices. By doing research, both by letting students answer a survey online on Mid Sweden University's student portal and by asking student physically at Mid Sweden University campus Sundsvall, the investigation tells which parts of the student portal students would like to have in the mobile application and it is according to those answers that the direction of the application has been developed. The product, which is the application, is considered complete when the students are able to for exempel reach their information and get the information presented in a good way. Three different suggestions for a solution is given and by comparing the benefits of those only one solution is chosen. The solution chosen is ”direct-connection as solution”. To be able to give the reader better basical and understandable knowledge some parts are explained in more detail in this report. The report also shows that the access to the student portal is more effective now that only 5 taps are required by using the Mid Sweden University application to get a students information instead of 24 taps by using the web-browser on the cellphone. All goals in this thesis is considered accomplished and screenshots shows this in the report. Finally there is also suggestions for some future works given in this report.
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Arman, Sheikh Ali. "RESTful Mobile Application for Android : Mobile Version of Inspectera Online." Thesis, Linköpings universitet, Programvara och system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-104772.

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Web service-based mobile applications have become emergent in the recent years. Representational State Transfer (REST) architecture style introduced the concept of Resource Oriented Architecture (ROA), which has been widely used for building applications for all platforms. This master’s thesis designs and develops a Web service-based mobile application for Android platform following the constraints of REST architectural style. It also proposes an authentication model for RESTful applications. The master’s thesis is completed at the company Inspectera HK AB in Norrköping, Sweden. The developed application is called the “Mobile version of Inspectera Online.”
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Loganathan, Madhumitha. "Android number game." Kansas State University, 2011. http://hdl.handle.net/2097/13245.

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Master of Science
Department of Computing and Information Sciences
Daniel Andresen
Mobile application development is one of the recent trends in computing Industry. Among several existing platforms for mobile, Android is one of the largest platforms in the world that run in several smart phones and tablets from various manufacturers like Google, Motorola, Samsung, HTC etc. Android number game is a simple game application in android targeting the school children to train their mathematical skills and help them to think. The application presents a graphical user interface with several colored bubble balls moving in random directions each with a number on it. The numbers are generated randomly within a specified range. The application allows the user to burst a moving bubble by touching it. The user’s goal is to burst all the bubbles in the ascending order of numbers on them. The application contains multiple levels and the number of bubbles increase as the levels increase. Also, the complexity of the set of numbers on the bubbles increases with increasing levels. Three lives are given to clear all the levels of the game and scores are computed for every correct shot on the ball. Bonus points are also added for clearing every level. The application maintains the top 10 players with their scores.
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Adamo, Jr David T. "Online Construction of Android Application Test Suites." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1062844/.

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Mobile applications play an important role in the dissemination of computing and information resources. They are often used in domains such as mobile banking, e-commerce, and health monitoring. Cost-effective testing techniques in these domains are critical. This dissertation contributes novel techniques for automatic construction of mobile application test suites. In particular, this work provides solutions that focus on the prohibitively large number of possible event sequences that must be sampled in GUI-based mobile applications. This work makes three major contributions: (1) an automated GUI testing tool, Autodroid, that implements a novel online approach to automatic construction of Android application test suites (2) probabilistic and combinatorial-based algorithms that systematically sample the input space of Android applications to generate test suites with GUI/context events and (3) empirical studies to evaluate the cost-effectiveness of our techniques on real-world Android applications. Our experiments show that our techniques achieve better code coverage and event coverage compared to random test generation. We demonstrate that our techniques are useful for automatic construction of Android application test suites in the absence of source code and preexisting abstract models of an Application Under Test (AUT). The insights derived from our empirical studies provide guidance to researchers and practitioners involved in the development of automated GUI testing tools for Android applications.
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Suryawanshi, Akash. "SOS - an android application for emergencies." Kansas State University, 2014. http://hdl.handle.net/2097/17847.

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Master of Science
Department of Computing and Information Sciences
Daniel A. Andresen
The aim of the project is to develop an Android application that lets its users to send notifications in case of an emergency or a panic situation. The users can send multiple text messages and emails on the press of a single button. The phone numbers, email ids and the contents of the text and email messages can be set from within the application. The text messages and emails sent, along with the content, also have the last known location of the user. This is very helpful in tracking the whereabouts of the person. The user can also call 911 directly from within the application, if the nature of the situation demands it. Additionally the user of the application may allow the app to track their location. If this option is selected, the application fetches the device’s location at about every 15 minutes and stores it in a database. This information is very useful and can be used in a variety of ways. One such use of the location data is from within the Android app where the user can view a map that shows their location history over a period of time for a particular day.
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Pyszko, Petr. "Nativní framework pro univerzální nabídkový systém pro platformu Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255373.

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This thesis deals with design and implementation of framework for Android operating system. This framework is designed for effective development of mobile applications for products presentation. The framework considers the possibility of customization and change of its default behavior.
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Books on the topic "Mobile Android application"

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Conder, Shane. Android wireless application development. 2nd ed. Boston: Pearson Educacion, Inc, 2011.

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1975-, Conder Shane, ed. Android wireless application development: Android essentials. 3rd ed. Upper Saddle River, NJ: Addison-Wesley, 2012.

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Professional Android Application Development. Indianapolis, IN, USA: Wiley Publishing, Inc, 2009.

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Rogers, Rick. Android application development. Sebastopol, Calif: O'Reilly, 2009.

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Hello, Android: Introducing Google's mobile development platform; [Android 2]. 3rd ed. Raleigh, NC [u.a.]: Pragmatic Bookshelf, 2010.

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Laird, Dornin, Meike G. Blake, and Bakamura Musami, eds. Programming Android. Sebastopol, Calif: O'Reilly, 2012.

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Mednieks, Zigurd R. Programming Android. Sebastopol, Calif: O'Reilly, 2011.

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Mednieks, Zigurd R. Programming Android. Sebastopol, Calif: O'Reilly, 2011.

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Inc, ebrary, ed. Android application testing guide: Build intensively tested and bug free Android applications. Birmingham, U.K: Packt Pub., 2011.

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Conder, Shane. Android wireless application development. Upper Saddle River, NJ: Addison-Wesley, 2010.

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Book chapters on the topic "Mobile Android application"

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Zammetti, Frank. "Writing the Application with jQuery Mobile, Part I." In Pro iOS and Android Apps for Business, 53–88. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-6071-4_3.

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Zammetti, Frank. "Writing the Application with jQuery Mobile, Part II." In Pro iOS and Android Apps for Business, 89–115. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-6071-4_4.

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Sahu, Aditya, Anuj Kumar, and Akash Parekh. "Emoticon: Toward the Simulation of Emotion Using Android Music Application." In Evolutionary Computing and Mobile Sustainable Networks, 673–81. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-5258-8_62.

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Bhatnagar, Shikhar, Yasir Malik, and Sergey Butakov. "Analysing Data Security Requirements of Android Mobile Banking Application." In Lecture Notes in Computer Science, 30–37. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-03712-3_3.

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Sarita, Saurabh Mukherjee, and Tanupriya Choudhury. "An Android-Based Mobile Application to Help Alzheimer’s Patients." In Proceedings of the Third International Conference on Computational Intelligence and Informatics, 889–904. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-1480-7_83.

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Ham, Hyung Kil, and Young Bom Park. "Mobile Application Compatibility Test System Design for Android Fragmentation." In Communications in Computer and Information Science, 314–20. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-27207-3_33.

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Olufemi, Adeosun Nehemiah, and Melike Sah. "Location Finder Mobile Application Using Android and Google SpreadSheets." In Networking, Intelligent Systems and Security, 723–36. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-3637-0_51.

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Saha, Saibal Kumar, Anindita Adhikary, Ajeya Jha, Vijay Kumar Mehta, and Tanushree Bose. "Android-Based Mobile Application Framework to Increase Medication Adherence." In Advances in Communication, Devices and Networking, 425–32. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-2911-2_44.

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Markoviá, Milan, and Goran Đjorđjević. "Secure Android Application in SOA-Based Mobile Government and Mobile Banking Systems." In Advances in Intelligent Systems and Computing, 589–99. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-01854-6_60.

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Montanini, Laura, Ennio Gambi, and Susanna Spinsante. "An OpenCV Based Android Application for Drowsiness Detection on Mobile Devices." In Mobile Networks for Biometric Data Analysis, 145–58. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39700-9_12.

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Conference papers on the topic "Mobile Android application"

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Wetthasinghe, W. A. U. K., U. P. Liyanage, and S. S. N. Perera. "Multiplatform dengue management android mobile application." In PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON MATHEMATICAL SCIENCES AND TECHNOLOGY 2018 (MATHTECH2018): Innovative Technologies for Mathematics & Mathematics for Technological Innovation. AIP Publishing, 2019. http://dx.doi.org/10.1063/1.5136457.

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Hidajat, Monica, Supria, Ferdinand Ariandy Luwinda, and Hengky Sanjaya. "Emotional Speech Classification Application Development Using Android Mobile Applications." In 2019 International Conference on Information Management and Technology (ICIMTech). IEEE, 2019. http://dx.doi.org/10.1109/icimtech.2019.8843816.

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Kavuri, Roshan. "Panoramio -A Mobile Application Based on Android." In International Conference of Advanced Computer Science & Information Technology. Academy & Industry Research Collaboration Center (AIRCC), 2012. http://dx.doi.org/10.5121/csit.2012.2354.

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Matis, Szilard-Gabor, Karoly Simon, and Levente Szelyes. "Android mobile application for controlling Arexx robots." In 2015 IEEE 13th International Symposium on Intelligent Systems and Informatics (SISY). IEEE, 2015. http://dx.doi.org/10.1109/sisy.2015.7325396.

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Liu, Jian-Hong, Jing Chen, Yi-Li Wu, and Pei-Li Wang. "AASMP -- Android Application Server for Mobile Platforms." In 2013 IEEE 16th International Conference on Computational Science and Engineering (CSE). IEEE, 2013. http://dx.doi.org/10.1109/cse.2013.100.

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Hani, Saja I., and Naji M. Sahib. "Detection of Malware under Android Mobile Application." In 2020 3rd International Conference on Engineering Technology and its Applications (IICETA). IEEE, 2020. http://dx.doi.org/10.1109/iiceta50496.2020.9318915.

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Quah, Jon Tong Seng, and Luo Ren Lim. "Location based Application Distribution for Android Mobile Devices." In Wireless Communications. Calgary,AB,Canada: ACTAPRESS, 2011. http://dx.doi.org/10.2316/p.2011.730-038.

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Raducanu, Alexandru Laurentiu, Mihai Carabas, Mihai Barbulescu, Nicolae Tapus, and Gabriel Suliman. "Client-server application with Android mobile phone technology." In 2019 18th RoEduNet Conference: Networking in Education and Research (RoEduNet). IEEE, 2019. http://dx.doi.org/10.1109/roedunet.2019.8909584.

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Kamath, Vishal D., Akanshya Meher, V. Vidhya, and S. Deepthi. "An Android based Mobile Application for Career Guidance." In 2018 Second International Conference on Inventive Communication and Computational Technologies (ICICCT). IEEE, 2018. http://dx.doi.org/10.1109/icicct.2018.8473128.

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Jokic, Stevan, Srdan Krco, Dejan Sakac, Ivan Jokic, and Vlado Delic. "Autonomic telemedical application for Android based mobile devices." In 2012 11th Symposium on Neural Network Applications in Electrical Engineering (NEUREL 2012). IEEE, 2012. http://dx.doi.org/10.1109/neurel.2012.6420018.

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Reports on the topic "Mobile Android application"

1

Babkin, Vladyslav V., Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak, and Serhiy Ya Kharchenko. Using augmented reality in university education for future IT specialists: educational process and student research work. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4632.

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The article substantiates the feature of using augmented reality (AR) in university training of future IT specialists in the learning process and in the research work of students. The survey of university teachers analyzed the most popular AR applications for training future IT specialists (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D Graphing Calculator, etc.), disclose the main advantages of the applications. The methodological basis for the implementation of future IT specialists research activities towards the development and use of AR applications is substantiated. The content of the activities of the student’s scientific club “Informatics studios” of Borys Grinchenko Kyiv University is developed. Students as part of the scientific club activity updated the mobile application, and the model bank corresponding to the topics: “Polyhedrons” for 11th grade, as well as “Functions, their properties and graphs” for 10th grade. The expediency of using software tools to develop a mobile application (Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly) is substantiated. The content of the stages of development of a mobile application is presented. As a result of a survey of students and pupils the positive impact of AR on the learning process is established.
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Kiv, Arnold E., Vladyslav V. Bilous, Dmytro M. Bodnenko, Dmytro V. Horbatovskyi, Oksana S. Lytvyn, and Volodymyr V. Proshkin. The development and use of mobile app AR Physics in physics teaching at the university. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4629.

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This paper outlines the importance of using Augmented Reality (AR) in physics education at the university as a valuable tool for visualization and increasing the attention and motivation of students to study, solving educational problems related to future professional activities, improving the interaction of teachers and students. Provided an analysis of the types of AR technology and software for developing AR apps. The sequences of actions for developing the mobile application AR Physics in the study of topics: “Direct electronic current”, “Fundamentals of the theory of electronic circuits”. The software tools for mobile application development (Android Studio, SDK, NDK, Google Sceneform, 3Ds MAX, Core Animation, Asset Media Recorder, Ashampoo Music Studio, Google Translate Plugin) are described. The bank of 3D models of elements of electrical circuits (sources of current, consumers, measuring devices, conductors) is created. Because of the students’ and teachers’ surveys, the advantages and disadvantages of using AR in the teaching process are discussed. Mann-Whitney U-test proved the effectiveness of the use of AR for laboratory works in physics by students majoring in “Mathematics”, “Computer Science”, and “Cybersecurity”.
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Midak, Liliia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, Khrystyna V. Berladyniuk, Khrystyna V. Buzhdyhan, Liliia V. Baziuk, and Aleksandr D. Uchitel. Augmented reality in process of studying astronomic concepts in primary school. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4411.

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The objective of the research is development a mobile application (on the Android platform) designed for visualization of the Solar System with the AR technology and the alphabet study, applying the astronomic definitions, which can be used by the teacher and the students for an effective training for studying the subjects of the astronomic cycle in primary school. Augmented Reality cards with the images of the Solar System planets and other celestial bodies were developed, as well as the “Space alphabet” was created. In the developed alphabet every letter of the alphabet becomes a certain celestial body or a different astronomic definition. Augmented Reality gives the opportunity to visualize images of the Solar System as much as possible, in other words to convert 2D images into 3D, as well as “make them alive”. Applying this tool of ICT while studying new data gives the ability to develop and improve the pupils’ spatial thinking, “to see” the invisible and to understand the perceived information in a deeper way, which will be beneficial for its better memorizing and development of computer skills. Studying the alphabet in the offered mobile app will definitely help nail the achieved knowledge and get interesting information about celestial bodies that are invisible and superior for kids; to make a journey into the space, prepare a project on “The Space Mysteries” subject; to stimulate the development of curiosity, cognitive motivation and learning activity; the development of imagination, creative initiative, including speaking out.
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Midak, Liliia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, Tetiana V. Kostiuk, Khrystyna V. Buzhdyhan, Victor M. Lutsyshyn, Ivanna O. Hladkoskok, Arnold E. Kiv, and Mariya P. Shyshkina. Augmented reality while studying radiochemistry for the upcoming chemistry teachers. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4627.

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The objective of the research is developing a mobile application (on Android) designed to visualize the basic definitions of the discipline “Radiochemistry and radioecology” in 3D. Studying the education material of this discipline (phenomena of radionuclide, radioisotope, the nucleus, the fundamental particle etc and their specifics) requires a more sophisticated explanation from the teacher and dynamic dimensional image from the student. Decent detailed visualization of the study material makes this process easier. So applying the augmented reality is rational for the purpose of visualizing the study material, applying it allows demonstrate 3D-models of the nucleus, the fundamental particles, the nature of radioactive decay, nuclear fission, the specifics of managing the nuclear weapon and the NPS. Involving this instrument of the up-to-date information and communication technologies while studying the new material gives the opportunity to develop and boost the spatial imagination of the students, “to see” the invisible and to understand the received material in a better way, which improves its better memorizing. As far as the augmented reality is one of the most recent new-age education trends, all the teachers are required to have the ability to use it. In this reason the upcoming teachers, the students of the “General Education (Chemistry)” specialty, must be trained with this technology. Within the study process the students have the opportunity to review the positive moments of applying AR from a student’s stand of point and to understand, how to apply similar education tools in the future pedagogic work.
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