Journal articles on the topic 'MMORPG'
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Samudera, Marvella, Elissa Dwi Lestari, and Florentina Kurniasari. "Analysis of the Effect of Effort Expectancy, Social Influence, Hedonic Motivation, Price Value, Habit, and Flow on MMORPG’s Intention to Play." Environment-Behaviour Proceedings Journal 9, SI19 (March 10, 2024): 67–72. http://dx.doi.org/10.21834/e-bpj.v9isi19.5770.
Full textKałuża, Maciej, and Ewa Golik. "Tarpkultūrinė komunikacija ir internetas: tarpkultūrinės komunikacijos vaidmuo interneto bendruomenėse." Informacijos mokslai 45 (January 1, 2008): 22–34. http://dx.doi.org/10.15388/im.2008.0.3390.
Full textMiftahuddin, Damar, and Noor Malihah. "Massive Multiplayer Online Role-Playing Games to Enrich Vocabulary to Foreign Language Learners: The Implementation." Journal of English Teaching and Learning Issues 5, no. 2 (December 30, 2022): 81. http://dx.doi.org/10.21043/jetli.v5i2.17090.
Full textChen, Chun Chih, and Han Yu Lin. "Identifying the Attractive Attributes of the Massively Multiplayer Online Role-Playing Game Designs." Applied Mechanics and Materials 236-237 (November 2012): 1095–100. http://dx.doi.org/10.4028/www.scientific.net/amm.236-237.1095.
Full textSuznjevic, Mirko, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, and José Ruiz-Mas. "Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games." International Journal of Computer Games Technology 2014 (2014): 1–17. http://dx.doi.org/10.1155/2014/602403.
Full textWijaya, Surya Agung, Abdul Asib, and Suparno Suparno. "Portraying Informal Digital Learning of English from Management, Beliefs, and Practices." Register Journal 14, no. 2 (December 1, 2021): 157–84. http://dx.doi.org/10.18326/rgt.v14i2.157-184.
Full textHartshorne, Richard, Phillip J. VanFossen, and Adam Friedman. "MMORPG Roles, Civic Participation and Leadership Among Generation Y." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (January 2012): 55–67. http://dx.doi.org/10.4018/jgcms.2012010103.
Full textCorredor, Javier Alejandro, and Leonardo Rojas Benavides. "Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (January 2016): 44–67. http://dx.doi.org/10.4018/ijgcms.2016010104.
Full textBytheway, Julie. "In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games." International Journal of Computer-Assisted Language Learning and Teaching 4, no. 4 (October 2014): 1–13. http://dx.doi.org/10.4018/ijcallt.2014100101.
Full textSwoboda, Birgit. "GTFO!! - Positioning as interaction strategy in MMORPG communication." Comunicação e Sociedade 27 (June 29, 2015): 151–66. http://dx.doi.org/10.17231/comsoc.27(2015).2094.
Full textGe, Qian. "MMORPGs: The Perspective from Psychology." Key Engineering Materials 460-461 (January 2011): 388–93. http://dx.doi.org/10.4028/www.scientific.net/kem.460-461.388.
Full textWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, and Keqiu Li. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series." Information 12, no. 6 (May 27, 2021): 229. http://dx.doi.org/10.3390/info12060229.
Full textChangkwian, Wanwisa, and Suksan Suppasetseree. "The Effects of an MMORPG on Thai EFL University Students’ Reading for Main Ideas." International Journal of Learning, Teaching and Educational Research 22, no. 6 (June 30, 2023): 415–34. http://dx.doi.org/10.26803/ijlter.22.6.22.
Full textAimsupasit, Permbun, and Witcha Feungchan. "Factors Affecting the Quality of MMORPG Online Games in Bangkok." Advanced Materials Research 931-932 (May 2014): 1472–76. http://dx.doi.org/10.4028/www.scientific.net/amr.931-932.1472.
Full textHurkens, Amélie. "Worldlit as MMORPG?" Journal of World Literature 7, no. 3 (September 9, 2022): 449–69. http://dx.doi.org/10.1163/24056480-00703009.
Full textGiustiniani, Julie, Magali Nicolier, Madeline Pascard, Caroline Masse, Pierre Vandel, Djamila Bennabi, Sophia Achab, Frédéric Mauny, and Emmanuel Haffen. "Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals?" International Journal of Environmental Research and Public Health 19, no. 15 (August 3, 2022): 9536. http://dx.doi.org/10.3390/ijerph19159536.
Full textCarr, Diane, and Martin Oliver. "Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs." Eludamos: Journal for Computer Game Culture 3, no. 1 (February 26, 2009): 43–53. http://dx.doi.org/10.7557/23.5994.
Full textCong, Hongcheng, and Nuttapong Jotikasthira. "A Comparative Study on Factors Affecting the User’s Satisfaction of Gaming Platforms: A Mobile Device or Desktop Computer." Frontiers in Business, Economics and Management 13, no. 1 (January 23, 2024): 124–31. http://dx.doi.org/10.54097/0d4f2m17.
Full textPutra, Reihan, Betty Purwandari, and Riri Satria. "Analisis Faktor-Faktor yang Mempengaruhi Adiksi Pada MMORPG (Studi Kasus: Final Fantasy XIV)." JITSI : Jurnal Ilmiah Teknologi Sistem Informasi 4, no. 4 (December 31, 2023): 171–79. http://dx.doi.org/10.30630/jitsi.4.4.195.
Full textMalliarakis, Christos, Maya Satratzemi, and Stelios Xinogalos. "Optimization of server performance in the CMX educational MMORPG for computer programming." Computer Science and Information Systems 11, no. 4 (2014): 1537–53. http://dx.doi.org/10.2298/csis131220078m.
Full textFujita, Atsushi, Hiroshi Itsuki, and Hitoshi Matsubara. "Detecting Real Money Traders in MMORPG by Using Trading Network." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 1 (October 9, 2011): 26–31. http://dx.doi.org/10.1609/aiide.v7i1.12427.
Full textЧукуров, А. Ю. "Многопользовательская ролевая онлайн-игра (MMORPG1) как феномен культуры в контексте трансмедийного сторителлинга (Часть I)." Society. Environment. Development, no. 3(68) (September 28, 2023): 64–71. http://dx.doi.org/10.53115/19975996_2023_03_064-071.
Full textGriffiths, Mark, Zaheer Hussain, Sabine M. Grüsser, Ralf Thalemann, Helena Cole, Mark N. O. Davies, and Darren Chappell. "Social Interactions in Online Gaming." International Journal of Game-Based Learning 1, no. 4 (October 2011): 20–36. http://dx.doi.org/10.4018/ijgbl.2011100103.
Full textPhillips, J. "The MMORPG the merrier." Journal of Intellectual Property Law & Practice 1, no. 7 (May 11, 2006): 427. http://dx.doi.org/10.1093/jiplp/jpl066.
Full textCassel, Paula Argemi, Thomaz Girardi Terribile, and Jéssica Costa Machado. "Por trás da tela: uso e consequências dos jogos online para multijogadores." Research, Society and Development 8, no. 10 (August 24, 2019): e498101421. http://dx.doi.org/10.33448/rsd-v8i10.1421.
Full textHam, Jongsuk. "Fluid Identities in the Structure of Cyberspace: A Comparison of Philippine and Korean Experiences." Plaridel 8, no. 2 (August 1, 2011): 71–84. http://dx.doi.org/10.52518/2011.8.2-04ham.
Full textSimpson, Joseph M., J. David Knottnerus, and Michael J. Stern. "Virtual Rituals: Community, Emotion, and Ritual in Massive Multiplayer Online Role-playing Games—A Quantitative Test and Extension of Structural Ritualization Theory." Socius: Sociological Research for a Dynamic World 4 (January 1, 2018): 237802311877983. http://dx.doi.org/10.1177/2378023118779839.
Full textZhao, Chuang, Hongke Zhao, Runze Wu, Qilin Deng, Yu Ding, Jianrong Tao, and Changjie Fan. "Multi-Dimensional Prediction of Guild Health in Online Games: A Stability-Aware Multi-Task Learning Approach." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 4 (June 28, 2022): 4371–78. http://dx.doi.org/10.1609/aaai.v36i4.20358.
Full textCasañ-Pitarch, Ricardo. "análisis de los actos de comunicación social entre los jugadores de MMORPG." Texto Livre: Linguagem e Tecnologia 14, no. 3 (September 29, 2021): e33890. http://dx.doi.org/10.35699/1983-3652.2021.33890.
Full textPark, Byungchul, and Duk Hee Lee. "The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games." International Journal of Computer Games Technology 2017 (2017): 1–8. http://dx.doi.org/10.1155/2017/3853962.
Full textSalsabil, Muhammad, Nur Arifah Drajati, and Sri Haryati. "The Effect of Massively Multiplayer Online Role-Playing Games (MMORPG) Vocabulary on Students’ Willingness to Communicate: A Narrative Inquiry." Pedagogy : Journal of English Language Teaching 11, no. 2 (December 28, 2023): 217. http://dx.doi.org/10.32332/joelt.v11i2.7742.
Full textReis, Leoncio José de Almeida, and Fernando Renato Cavichiolli. "Jogando junto." Tríade: Comunicação, Cultura e Mídia 9, no. 22 (February 8, 2022): 204–28. http://dx.doi.org/10.22484/2318-5694.2021v9n22p204-228.
Full textSwoboda, Birgit. "GTFO!! - Posicionamento como estratégia de interação na comunicação MMORPG." Comunicação e Sociedade 27 (June 29, 2015): 133–50. http://dx.doi.org/10.17231/comsoc.27(2015).2093.
Full textScott, Jonathan, and Alison P. Porter-Armstrong. "Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence." Psychiatry Journal 2013 (2013): 1–8. http://dx.doi.org/10.1155/2013/464685.
Full textHota, Monali, and Maud Derbaix. "A real child in a virtual world." International Journal of Retail & Distribution Management 44, no. 11 (November 14, 2016): 1132–48. http://dx.doi.org/10.1108/ijrdm-12-2015-0183.
Full textTisseron, Serge. "Faut-il avoir peur des MMORPG ?" Sciences Humaines N° 252, no. 10 (October 22, 2013): 11. http://dx.doi.org/10.3917/sh.252.0011.
Full textKim, Chul, and Kwang-Jae Lee. "Quest Automatic Creation Model on MMORPG." Joural of the Korea Entertainment Industry Association 1, no. 1 (December 31, 2007): 15. http://dx.doi.org/10.21184/jkeia.2007.12.1.1.15.
Full text구병문. "Copyright Issues on BOT in MMORPG." HUFS Law Review 33, no. 2 (May 2009): 441–73. http://dx.doi.org/10.17257/hufslr.2009.33.2.441.
Full textJang, Su-Min, and Jae-Soo Yoo. "An Efficient MMORPG Distributed Game Server." Journal of the Korea Contents Association 7, no. 1 (January 28, 2007): 32–39. http://dx.doi.org/10.5392/jkca.2007.7.1.032.
Full textDonard, V. "Enjeux identitaires et relationnels des MMORPG." Pratiques Psychologiques 18, no. 1 (March 2012): 23–36. http://dx.doi.org/10.1016/j.prps.2011.04.002.
Full textDindar, Muhterem, and Yavuz Akbulut. "Motivational characteristics of Turkish MMORPG players." Computers in Human Behavior 33 (April 2014): 119–25. http://dx.doi.org/10.1016/j.chb.2014.01.016.
Full textChen, Kuan-Ta, Polly Huang, and Chin-Laung Lei. "Game traffic analysis: An MMORPG perspective." Computer Networks 50, no. 16 (November 2006): 3002–23. http://dx.doi.org/10.1016/j.comnet.2005.11.005.
Full textЗВЕРЕВ, Максим Олегович. "ПРАВОВОЙ АНАЛИЗ ЛИЦЕНЗИОННЫХ СОГЛАШЕНИЙ К MMORPG." Труды по Интеллектуальной Собственности 48, no. 1 (February 29, 2024): 94–104. http://dx.doi.org/10.17323/tis.2024.19826.
Full textSenoprabowo, Abi, Khamadi Khamadi, Toto Haryadi, and Hen Dian Yudani. "PERSEPSI VISUAL KARAKTER WARRIOR PADA GAME ONLINE WARCRAFT, PERFECT WORLD, DAN NUSANTARA ONLINE." Desain Komunikasi Visual, Manajemen Desain dan Periklanan (Demandia) 2, no. 02 (September 29, 2017): 160–81. http://dx.doi.org/10.25124/demandia.v2i02.933.
Full textNugraha, Wahyu, Muhamad Syarif, and Raja Sabaruddin. "ANALISA MODEL POHON DAN GRAF PADA GAME PERFECT WORLD 2 ONLINE." JTIK (Jurnal Teknik Informatika Kaputama) 5, no. 1 (January 1, 2021): 1–8. http://dx.doi.org/10.59697/jtik.v5i1.507.
Full textLiu, Yuqiao. "Experiencing China’s Intangible Cultural Heritage in Role-playing Games: Comparative Studies between MMORPGs and Larps." International Journal of Role-Playing, no. 14 (September 19, 2023): 41–46. http://dx.doi.org/10.33063/ijrp.vi14.358.
Full textPark, Tae-Soon. "Comparative Analysis on Value System of MMORPG." Journal of the Korea Contents Association 11, no. 10 (October 28, 2011): 85–92. http://dx.doi.org/10.5392/jkca.2011.11.10.085.
Full textUtz, Sonja, Kai J. Jonas, and Ellen Tonkens. "Effects of Passion for Massively Multiplayer Online Role-Playing Games on Interpersonal Relationships." Journal of Media Psychology 24, no. 2 (January 2012): 77–86. http://dx.doi.org/10.1027/1864-1105/a000066.
Full textYoo, Wang-Yun. "UI Design of the MMORPG using Storytelling." Journal of the Korea Contents Association 9, no. 3 (March 28, 2009): 118–26. http://dx.doi.org/10.5392/jkca.2009.9.3.118.
Full textNam, Byeong-Cheol, and Ki-Tae Bae. "Quantitative Analysis of Flow in MMORPG Games." Journal of Korea Game Society 11, no. 3 (June 30, 2011): 73–84. http://dx.doi.org/10.7583/jkgs.2011.11.3.073.
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