Academic literature on the topic 'MMO'
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Journal articles on the topic "MMO"
Adami, Amirhossein, Mahda Mortazavi, and Mehran Nosratollahi. "Multi-modular design optimization and multidisciplinary design optimization." International Journal of Intelligent Unmanned Systems 3, no. 2/3 (May 11, 2015): 156–70. http://dx.doi.org/10.1108/ijius-01-2015-0001.
Full textWang, Peng, Kun Cheng, Yan Huang, Bo Li, Xinggui Ye, and Xiuhong Chen. "Multiscale Quantum Harmonic Oscillator Algorithm for Multimodal Optimization." Computational Intelligence and Neuroscience 2018 (2018): 1–12. http://dx.doi.org/10.1155/2018/8430175.
Full textMagoba, Moses, and Mimonitu Opuwari. "Petrophysical interpretation and fluid substitution modelling of the upper shallow marine sandstone reservoirs in the Bredasdorp Basin, offshore South Africa." Journal of Petroleum Exploration and Production Technology 10, no. 2 (November 7, 2019): 783–803. http://dx.doi.org/10.1007/s13202-019-00796-1.
Full textAliya, Syed, Harsimran Kaur, Nishita Garg, Rishika, and Ramakrishna Yeluri. "Clinical Measurement of Maximum Mouth Opening in Children Aged 6–12." Journal of Clinical Pediatric Dentistry 45, no. 3 (June 30, 2021): 216–20. http://dx.doi.org/10.17796/1053-4625-45.3.12.
Full textValeikiene, Ligita, Marina Roshchina, Inga Grigoraviciute-Puroniene, Vladimir Prozorovich, Aleksej Zarkov, Andrei Ivanets, and Aivaras Kareiva. "On the Reconstruction Peculiarities of Sol–Gel Derived Mg2−xMx/Al1 (M = Ca, Sr, Ba) Layered Double Hydroxides." Crystals 10, no. 6 (June 2, 2020): 470. http://dx.doi.org/10.3390/cryst10060470.
Full textKumar, A., S. Dutta, J. Singh, R. Mehta, A. Hooda, and R. Namdev. "Clinical Measurement of Maximal Mouth Opening in Children: A Pioneer Method." Journal of Clinical Pediatric Dentistry 37, no. 2 (December 1, 2012): 171–76. http://dx.doi.org/10.17796/jcpd.37.2.l17x8227682j5610.
Full textLee, Su-Bin, Eun-Hye Ko, Joo Y. Park, and Jae-Min Oh. "Mixed Metal Oxide by Calcination of Layered Double Hydroxide: Parameters Affecting Specific Surface Area." Nanomaterials 11, no. 5 (April 28, 2021): 1153. http://dx.doi.org/10.3390/nano11051153.
Full textZhang, Wen, Lei Ye, Fenglei Wang, Jiawen Zheng, Xiaoxiao Tian, Yan Chen, Guofang Ding, and Zuisu Yang. "Immunomodulatory Effects of the Meretrix Meretrix Oligopeptide (QLNWD) on Immune-Deficient Mice." Molecules 24, no. 24 (December 5, 2019): 4452. http://dx.doi.org/10.3390/molecules24244452.
Full textTong, Chenning, and Khuong X. Nguyen. "Multipoint Monin–Obukhov Similarity and Its Application to Turbulence Spectra in the Convective Atmospheric Surface Layer." Journal of the Atmospheric Sciences 72, no. 11 (November 1, 2015): 4337–48. http://dx.doi.org/10.1175/jas-d-15-0134.1.
Full textLee, Keun-Bae, Hyun-Kee Yang, Eun-Sun Moon, and Eun-Kyoo Song. "Modified Step-Cut Medial Malleolar Osteotomy for Osteochondral Grafting of the Talus." Foot & Ankle International 29, no. 11 (November 2008): 1107–10. http://dx.doi.org/10.3113/fai.2008.1107.
Full textDissertations / Theses on the topic "MMO"
Bergstrand, Isak. "”Spelen är ju typ alltid på engelska…” : Elevers medvetenhet om MMO-spels påverkan på engelskkunskaper." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36048.
Full textThe purpose of this study is to inquire into the perceptions of the influence which Massive Multiplayer Online games (MMOs) have on the English language skills of those who play them. This study, like other studies in the same field, departs from a sociocultural perspec-tive. This qualitative study employed semi-structured interviews with participants aged be-tween 12 and 13. The study asked the following questions: How do participants perceive the influence MMOs have on their own and others’ English? How do participants describe the experience of learning English through MMOs? How do participants regard the idea of using MMOs as a tool for English language teaching in a formal educational setting?The interviews were analysed with a fenomenographically inspired model to find a result. The results indicate that participants are aware of the impact MMOs have on their English language skills. This awareness encompassed not only the improvement of English lan-guage skills, but also an awareness of their gaming habits and how they also improve English language skills. Furthermore, participants perceived that it is the social aspect of MMOs which improves English skills, as opposed to the game play mechanics. The majority of the participants are, however, skeptical of the use of MMOs in formal English education.
Perez, Michael. "MMO gaming culture| An online gaming family." Thesis, Florida Atlantic University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10096029.
Full textThis study examines the social organization of Gaiscíoch, a large online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an online gaming community that is open to any player without skill or time commitment requirements, but still maintains high status within the game world. This project identifies eight elements that make this inclusive, friendly, and casual community successful in virtual worlds that tend to be dominated by communities that have a competitive, strict, and exclusive approach to online gaming (social interaction, code of values, leadership, rank system, events, community building, population size, gameplay). Lastly, this project briefly inquires about the nature of the border between the virtual and the physical and establishes that gamers can be considered pseudo-border-inhabitants that are in control of the community they place adjacent to them in the cyber world.
Schliemann, Erik. "Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.
Full textMuhammad, Yousaf. "Evaluation and Implementation of Distributed NoSQL Database for MMO Gaming Environment." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-159864.
Full textColombo, Simone. "Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation." Thesis, Umeå universitet, Institutionen för psykologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185133.
Full textI föreliggande studie så undersöks datormedierad kommunikation (CMC) som fenomen baserat iMMO-servrar (Massive Multiplayer Online). Detta utförs genom det populära TV-spelet Minecraft. Tidigare forskning har fokuserat på CMC utan att överväga olika servrar som faktorer. Resultatet av föreliggande studie indikerar att online-servern väsentligen hör ihop med den digitala miljön, där den kontextuella kommunikationen sker. Datainsamling skedde från fyra servrar som har överensstämmande spellägen. Totalt 11 658 chatmeddelanden samlades in samt analyserades genom innehållsanalys vilket baserades på ordfrekvens. Koder utvecklades och sorterades i tre förutbestämda kategorier: socioemotionell positiv, socioemotionell negativ och ”task area”. Resultatet indikerar att kommunikationen skiljde sig signifikant mellan servrar. Dessutom såvarierade kommunikationen mellan de två veckorna av insamlade data på tre av fyra servrar. Framtida forskning rörande CMC bör vidare överväga serverns roll. Därutöver bör det sociala konstrukt som framkommit ur MMO-servrar vidare utforskas.
Lunde, Joacim. "Designprocess MMOFPSRPG: Att förbättra ett spelkoncept." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1748.
Full textDenna rapport innefattar framtagningen av ett spelkoncept och användningen av testmetoden fokusgrupp för att styra designprocessen i rätt riktning. Rapporten motiverar mina val av designgrepp samt visar vägen till ett tidigt spelkoncept som innefattar element vilka gör konceptet intressant på marknaden.
Bergstrand, Isak, and Sund Viktoria Fritzon. "The Game Changer : MMO-spels inverkan på elevers färdigheter i engelska som andraspråk." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-29895.
Full textMaumon, de Longevialle Nathalie. "L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar." Thesis, Nice, 2013. http://www.theses.fr/2013NICE0034/document.
Full textThe object of this research is to study the antecedents of the consumer’s intention of MMO/MMORPG by supporting the definition of Bell (2008), which is offering a consensus on the definition of the virtual worlds. By this definition, all the virtual worlds have three concepts which are inherent to them: the presence of social interactions, persistence and avatar. We adapted the model of technological acceptance by representing these three concepts by social identity at which we distinguished the MMO community and the Guild community, perception of the flow and avatar. Our work follows a hypothetico-deductive method, which was formalized by the development of a qualitative and a quantitative analysis, using structural equations method. The results showed that the motivational factors (Yee 2007) of achievement and immersion influence significantly and positively the personalization of the determinants of the avatar (physique, clothing and attitudes), a contrario of the factor of sociability which influences it negatively. The three concepts which are inherent to virtual worlds have a positive influence on the attitude which, itself, influences positively the intention. Our adaptation of the model of technological acceptance, by jointly integrating the three concepts of the MMO/MMORPG which are social identity, perception of the flow and personalization of the criteria of the avatar, explains to 27,4% the consumer’s intention of virtual worlds
Eladhari, Mirjam Palosaari. "Characterising action potential in virtual game worlds applied with the mind module." Doctoral thesis, Högskolan på Gotland, Avdelningen för Spelutveckling och gestaltning, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-368.
Full textTorstensson, Peter, and Niklas Salo. "Datorspel: ett språkutvecklande tidsfördriv : Datorspelens påverkan på elevernas engelska ordförråd." Thesis, Högskolan i Jönköping, Högskolan för lärande och kommunikation, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-35647.
Full textBooks on the topic "MMO"
Onochie, Ernest Obi. Ogbanje Mmo: A play. Ibadan, Oyo State, Nigeria: Stirling-Horden Publishers, 2000.
Find full textAndrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.
Find full textAndrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.
Find full textBuur. MMS design: Menneske-maskin samspil = MMI design : man-machine interface. København: Dansk Design Center, 1994.
Find full textLi shi xun, (1945- ), ed. Mao mao. 3rd ed. Nan chang: Er shi yi shi ji chu ban she, 2006.
Find full textill, Yun Chŏng-ju 1971, and Li Yinghua, eds. Mao mao chong chi mao mao chong. Taibei Xian Yonghe Shi: Gou gou tu shu you xian gong si, 2003.
Find full textLan mo shui bian yi zhong xin, ed. Mao mao jing. Tai bei shi: Lan mo shui chu ban, 1995.
Find full textill, Yin Lu, and Chen Yi, eds. Za mao mao. [Xianggang] Quanwan: Jiao yu chu ban she you xian gong si, 2004.
Find full textMao cheng mao shi. K.L. [i.e. Kuala Lumpur], Malaysia: Da jiang chu ban she, 2005.
Find full textBook chapters on the topic "MMO"
Bartle, Richard A. "MMO Morality." In Computer Games and New Media Cultures, 193–208. Dordrecht: Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-2777-9_12.
Full textQiang, Liang, Fan Rui, Xu Renjie, and Du Jun. "Study on MMO in Visual Simulation Application." In Communications in Computer and Information Science, 239–48. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-45498-5_27.
Full textAsavei, Victor, Florica Moldoveanu, Alin Moldoveanu, Alexandru Egner, and Anca Morar. "Multi GPGPU Optimizations for 3D MMO Virtual Spaces." In Advances in Intelligent Systems and Computing, 453–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-32548-9_32.
Full textStabile, Carol A., and Laura Strait. "Out on Proudmoore: Climate Issues on an MMO." In Queerness in Play, 261–72. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90542-6_15.
Full textKim, Youngsik, and Ki-Nam Kim. "Design and Evaluation of a MMO Game Server." In Computational Science/Intelligence & Applied Informatics, 69–82. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96806-3_6.
Full textKim, Youngsik, and Ki-Nam Kim. "Design and Evaluation of a MMO Game Server." In Software Engineering Research, Management and Applications, 17–30. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-98881-8_2.
Full textSasaki, Yu. "Collisions of MMO-MD5 and Their Impact on Original MD5." In Lecture Notes in Computer Science, 117–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21969-6_8.
Full textYuan, Si-Si, Jia-sheng Hu, Zun-gui Lu, Zhang-jian Wei, and Zhi-peng Hu. "The Design of Buttons in MMO Mobile Game's Battle Interface." In Lecture Notes in Computer Science, 119–32. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_10.
Full textKennedy, Tracy, Rabindra Ratan, Komal Kapoor, Nishith Pathak, Dmitri Williams, and Jaideep Srivastava. "Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models." In Predicting Real World Behaviors from Virtual World Data, 69–84. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07142-8_5.
Full textSingh, Jay Shankar, and D. P. Singh. "Methanotrophs: An Emerging Bioremediation Tool with Unique Broad Spectrum Methane Monooxygenase (MMO) Enzyme." In Agro-Environmental Sustainability, 1–18. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-49727-3_1.
Full textConference papers on the topic "MMO"
Singh, Samarjeet, Amitesh Roy, K. V. Reeja, Asalatha Nair, Swetaprovo Chaudhuri, and R. I. Sujith. "Intermittency, Secondary Bifurcation and Mixed-Mode Oscillations in a Swirl-Stabilized Annular Combustor: Experiments and Modeling." In ASME Turbo Expo 2020: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/gt2020-15356.
Full textDavies, Marc, Vic Callaghan, and Daniyal Alghazzawi. "Towards MMO Intelligent Environments." In 2014 International Conference on Intelligent Environments (IE). IEEE, 2014. http://dx.doi.org/10.1109/ie.2014.45.
Full textAfrić, Winton, and Vjekoslav Afrić. "Multimedia functions of MMO games." In INFuture2015: e-Institutions – Openness, Accessibility, and Preservation. Department of Information and Communication Sciences, Faculty of Humanities and Social Sciences, Zagreb, Croatia, 2015. http://dx.doi.org/10.17234/infuture.2015.29.
Full textOgawa, Hiroyuki, Tsutomu Yamazaki, Akira Okamoto, Shigeru Miyazaki, Hirokazu Ohnuki, Fuyuko Fukuyoshi, and Naoko Iwata. "BepiColombo/MMO Thermal Control System." In 40th International Conference on Environmental Systems. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2010. http://dx.doi.org/10.2514/6.2010-6089.
Full textMcKnight, Christopher, Carl Stubens, Yvonne Coady, and Kin Fun Li. "Multi-server MMO Middleware: Unlocked." In 2012 Seventh International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC). IEEE, 2012. http://dx.doi.org/10.1109/3pgcic.2012.45.
Full textOgawa, Hiroyuki, Tsutomu Yamazaki, Akira Okamoto, Naoko Iwata, Shun Okazaki, Tomoko Irikado, and Fuyuko Fukuyoshi. "BepiColombo/MMO Thermal Test Model Testing." In 41st International Conference on Environmental Systems. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2011. http://dx.doi.org/10.2514/6.2011-5189.
Full textLianos, Andreas, and Yanyan Yang. "Automated Event Manager for MMO Games." In 2010 Fifth International Conference on Systems (ICONS). IEEE, 2010. http://dx.doi.org/10.1109/icons.2010.21.
Full textLee, Byoung-Hoon, Inhwan Lee, Yoonsuk Hyun, SeoMin Kim, Chang-Moon Lim, Myoung Soo Kim, and Sung-ki Park. "EUV overlay strategy for improving MMO." In SPIE Advanced Lithography, edited by Obert R. Wood and Eric M. Panning. SPIE, 2014. http://dx.doi.org/10.1117/12.2048283.
Full textOverby, Harald. "Dynamic Economic Models for MMO Markets." In IEEE INFOCOM 2021 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS). IEEE, 2021. http://dx.doi.org/10.1109/infocomwkshps51825.2021.9484513.
Full textSrivastava, S. K., R. Saint-Jean, and S. Schaller. "RADARSAT-1 Mission Management Office (MMO) Operation." In Space OPS 2004 Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2004. http://dx.doi.org/10.2514/6.2004-527-320.
Full textReports on the topic "MMO"
Sellgren, Katelyn, Christopher Gregory, Michael Hunt, Ashkay Raut, Brian Hawkins, Charles Parker, Ethan Klem, Jeffrey Piascik, and Brian Stoner. Development of an Electrochemical Process for Blackwater Disinfection in a Freestanding, Additive-Free Toilet. RTI Press, April 2017. http://dx.doi.org/10.3768/rtipress.2017.rr.0031.1704.
Full textChang, Ke-Vin. Ultrasonography for the Diagnosis of Carpal Tunnel Syndrome: A Protocol for an Umbrella Review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, April 2022. http://dx.doi.org/10.37766/inplasy2022.4.0058.
Full textLamar, Traci. Real Mom. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1266.
Full textGoldstein, Noah, Jeff Stewart, Alan Lamont, Evi Dube, and Jim Gansemer. Scoping Memo Response. Office of Scientific and Technical Information (OSTI), June 2010. http://dx.doi.org/10.2172/1124858.
Full textSEXTON, R. A. MCO Monitoring Plan. Office of Scientific and Technical Information (OSTI), September 2000. http://dx.doi.org/10.2172/804797.
Full textSEXTON, R. A. MCO Monitoring activity description. Office of Scientific and Technical Information (OSTI), November 1998. http://dx.doi.org/10.2172/11249.
Full textBrooksby, C. MPO B593110 - Final Report. Office of Scientific and Technical Information (OSTI), July 2011. http://dx.doi.org/10.2172/1022905.
Full textGregg, Michael C., and Jack B. Miller. Modular Microstructure Profiler (MMP). Fort Belvoir, VA: Defense Technical Information Center, September 2007. http://dx.doi.org/10.21236/ada605602.
Full textLORAL FEDERAL SYSTEMS MANASSAS VA. Microlithographic Mask Development (MMD). Fort Belvoir, VA: Defense Technical Information Center, May 1995. http://dx.doi.org/10.21236/ada294725.
Full textRabideau, D. J. MIMO Radar Aperture Optimization. Fort Belvoir, VA: Defense Technical Information Center, January 2011. http://dx.doi.org/10.21236/ada536191.
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