Academic literature on the topic 'Mixed reality interfaces'
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Journal articles on the topic "Mixed reality interfaces"
Yoo, Yong-Ho, and Wilhelm Bruns. "ENERGY INTERFACES FOR MIXED REALITY." IFAC Proceedings Volumes 39, no. 3 (2006): 249–54. http://dx.doi.org/10.3182/20060517-3-fr-2903.00140.
Full textLindlbauer, David. "The future of mixed reality is adaptive." XRDS: Crossroads, The ACM Magazine for Students 29, no. 1 (September 2022): 26–31. http://dx.doi.org/10.1145/3558191.
Full textWhite, Martin, Panagiotis Petridis, Fotis Liarokapis, and Daniel Plecinckx. "Multimodal Mixed Reality Interfaces for Visualizing Digital Heritage." International Journal of Architectural Computing 5, no. 2 (June 2007): 321–37. http://dx.doi.org/10.1260/1478-0771.5.2.322.
Full textMountain, David, and Fotis Liarokapis. "Mixed reality (MR) interfaces for mobile information systems." Aslib Proceedings 59, no. 4/5 (July 12, 2007): 422–36. http://dx.doi.org/10.1108/00012530710817618.
Full textPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots." SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Full textOsipov, Ilya V. "Cubios Transreality Puzzle as a Mixed Reality Object." International Journal of Virtual and Augmented Reality 1, no. 2 (July 2017): 1–17. http://dx.doi.org/10.4018/ijvar.2017070101.
Full textAndolina, Salvatore, Yi-Ta Hsieh, Denis Kalkofen, Antti Nurminen, Diogo Cabral, Anna Spagnolli, Luciano Gamberini, Ann Morrison, Dieter Schmalstieg, and Giulio Jacucci. "Designing for Mixed Reality Urban Exploration." Interaction Design and Architecture(s), no. 48 (June 10, 2021): 33–49. http://dx.doi.org/10.55612/s-5002-048-002.
Full textNakayama, Angelica, Daniel Ruelas, Jesus Savage, and Ernesto Bribiesca. "Teleoperated Service Robot with an Immersive Mixed Reality Interface." Informatics and Automation 20, no. 6 (September 10, 2021): 1187–223. http://dx.doi.org/10.15622/ia.20.6.1.
Full textMourtzis, Dimitris, John Angelopoulos, and Nikos Panopoulos. "Closed-Loop Robotic Arm Manipulation Based on Mixed Reality." Applied Sciences 12, no. 6 (March 14, 2022): 2972. http://dx.doi.org/10.3390/app12062972.
Full textPfeiffer, Thies, and Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity." i-com 17, no. 2 (August 28, 2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.
Full textDissertations / Theses on the topic "Mixed reality interfaces"
Santos, Lages Wallace. "Walk-Centric User Interfaces for Mixed Reality." Diss., Virginia Tech, 2018. http://hdl.handle.net/10919/84460.
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Lacoche, Jérémy. "Plasticity for user interfaces in mixed reality." Thesis, Rennes 1, 2016. http://www.theses.fr/2016REN1S034/document.
Full textThis PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual Reality (VR), Augmented Reality (AR) and Augmented Virtuality (AV) applications. Today, there is a growing interest for this kind of applications thanks to the generalization of devices such as Head Mounted Displays, Depth sensors and tracking systems. Mixed Reality application can be used in a wide variety of domains such as entertainment, data visualization, education and training, and engineering. Plasticity refers to the capacity of an interactive system to withstand variations of both the system physical characteristics and the environment while preserving its usability. Usability continuity of a plastic interface is ensured whatever the context of use. Therefore, we propose a set of software models, integrated in a software solution named 3DPlasticToolkit, which allow any developer to create plastic MR user interfaces. First, we propose three models for modeling adaptation sources: a model for the description of display devices and interaction devices, a model for the description of the users and their preferences, a model for the description of data structure and semantic. These adaptation sources are taken into account by an adaptation process that deploys application components adapted to the context of use thanks to a scoring system. The deployment of these application components lets the system adapt the interaction techniques of the application of its content presentation. We also propose a redistribution process that allows the end-user to change the distribution of his/her application components across multiple dimensions: display, user and platform. Thus, it allows the end-user to switch dynamically of platform or to combine multiple platforms. The implementation of these models in 3DPlasticToolkit provides developers with a ready to use solution for the development of plastic MR user interfaces. Indeed, the solution already integrates different display devices and interaction devices and also includes multiple interaction techniques, visual effects and data visualization metaphors
Marchesi, Marco <1977>. "Advanced Technologies for Human-Computer Interfaces in Mixed Reality." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amsdottorato.unibo.it/7522/.
Full textYoo, Yong Ho [Verfasser]. "Mixed Reality Design Using Unified Energy Interfaces / Yong Ho Yoo." Aachen : Shaker, 2007. http://d-nb.info/1166511200/34.
Full textEnglmeier, David [Verfasser], and Andreas [Akademischer Betreuer] Butz. "Spherical tangible user interfaces in mixed reality / David Englmeier ; Betreuer: Andreas Butz." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2021. http://d-nb.info/1238017150/34.
Full textPanahi, Aliakbar. "Big Data Visualization Platform for Mixed Reality." VCU Scholars Compass, 2017. https://scholarscompass.vcu.edu/etd/5198.
Full textYannier, Nesra. "Bridging Physical and Virtual Learning: A Mixed-Reality System for Early Science." Research Showcase @ CMU, 2016. http://repository.cmu.edu/dissertations/752.
Full textDahl, Tyler. "Real-Time Object Removal in Augmented Reality." DigitalCommons@CalPoly, 2018. https://digitalcommons.calpoly.edu/theses/1905.
Full textEns, Barrett. "Spatial Analytic Interfaces." ACM, 2014. http://hdl.handle.net/1993/31595.
Full textOctober 2016
Pederson, Thomas. "From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space." Doctoral thesis, Umeå : Univ, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-137.
Full textBooks on the topic "Mixed reality interfaces"
Shumaker, Randall. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments: 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.
Find full textVirtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality. Springer, 2014.
Find full textShumaker, Randall. Virtual, Augmented and Mixed Reality: Systems and Applications. Springer, 2013.
Find full textShumaker, Randall, and Stephanie Lackey. Virtual, Augmented and Mixed Reality: 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August ... Springer, 2015.
Find full textShumaker, Randall, and Lackey Stephanie. Virtual, Augmented and Mixed Reality : Designing and Developing Augmented and Virtual Environments: 6th International Conference, VAMR 2014, Held as ... I. Springer, 2014.
Find full textShumaker, Randall, and Stephanie Lackey. Virtual, Augmented and Mixed Reality: 7th International Conference, VAMR 2015, Held As Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings. Springer London, Limited, 2015.
Find full textShumaker, Randall, and Lackey Stephanie. Virtual, Augmented and Mixed Reality : Designing and Developing Augmented and Virtual Environments: 6th International Conference, VAMR 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I. Springer London, Limited, 2014.
Find full textBook chapters on the topic "Mixed reality interfaces"
Ishii, Hiroshi. "Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces." In Mixed Reality, 229–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_13.
Full textAlce, Günter, Philip Alm, Rikard Tyllström, Anthony Smoker, and Diederick C. Niehorster. "Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality." In Virtual Reality and Mixed Reality, 36–49. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-16234-3_3.
Full textWilliamson, John, and Roderick Murray-Smith. "Multimodal Excitatory Interfaces with Automatic Content Classification." In The Engineering of Mixed Reality Systems, 233–50. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-733-2_12.
Full textCampos, Pedro, and Sofia Pessanha. "Designing Augmented Reality Tangible Interfaces for Kindergarten Children." In Virtual and Mixed Reality - New Trends, 12–19. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_2.
Full textSalles Dias, José Miguel, Pedro Santos, and Rafael Bastos. "Gesturing with Tangible Interfaces for Mixed Reality." In Gesture-Based Communication in Human-Computer Interaction, 399–408. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24598-8_37.
Full textDubois, Emmanuel, Guillaume Gauffre, Cédric Bach, and Pascal Salembier. "Participatory Design Meets Mixed Reality Design Models." In Computer-Aided Design of User Interfaces V, 71–84. Dordrecht: Springer Netherlands, 2007. http://dx.doi.org/10.1007/978-1-4020-5820-2_6.
Full textTouyama, Hideaki. "Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions." In Virtual and Mixed Reality - New Trends, 290–94. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_32.
Full textDennison, Mark, Mark Mittrick, John Richardson, Theron Trout, Adrienne Raglin, Eric Heilman, and Timothy Hanratty. "Evaluation of Immersive Interfaces for Tactical Decision Support." In Virtual, Augmented and Mixed Reality. Multimodal Interaction, 428–40. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21607-8_33.
Full textSylaiou, Stella, Vassilis Killintzis, Ioannis Paliokas, Katerina Mania, and Petros Patias. "Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies." In Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 124–33. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1_12.
Full textTeixeira, Luís, Emília Duarte, Júlia Teles, and Francisco Rebelo. "Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality." In Virtual and Mixed Reality - New Trends, 380–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_42.
Full textConference papers on the topic "Mixed reality interfaces"
Chrysanthou, Antrea, Styliani Kleanthous, and Elena Matsi. "Interacting in mixed reality." In IUI '20: 25th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3377325.3377532.
Full textNorman, Mitchell, Gun Lee, Ross T. Smith, and Mark Billinqhurs. "A Mixed Presence Collaborative Mixed Reality System." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8797966.
Full textOduola, Cassandra. "Assessing Empathy through Mixed Reality." In IUI'16: 21st International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2876456.2876466.
Full textPlecher, David A., Maximilian Wandinger, and Gudrun Klinker. "Mixed Reality for Cultural Heritage." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8797846.
Full textBack, Regina, David A. Plecher, Rainer Wenrich, Birgit Dorner, and Gudrun Klinker. "Mixed Reality in Art Education." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8798101.
Full textLiarokapis, Fotis, and Robert M. Newman. "Design experiences of multimodal mixed reality interfaces." In the 25th annual ACM international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1297144.1297152.
Full textRebol, Manuel, Claudia Ranniger, Colton Hood, Erin Horan, Adam Rutenberg, Neal Sikka, Yasser Ajabnoor, Safinaz Alshikah, and Krzysztof Pietroszek. "Mixed Reality Communication System for Procedural Tasks." In AVI 2022: International Conference on Advanced Visual Interfaces. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3531073.3534497.
Full textBitzas, Dimitrios, Sokratis Zouras, Agapi Chrysanthakopoulou, Dimitrios Laskos, Konstantinos Kalatzis, Michail Pavlou, Ioanna Balasi, and Konstantinos Moustakas. "VitaZ: Gamified Mixed Reality Multisensorial lnteractions." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8798133.
Full textLaviola, Enricoandrea, and Antonio E. Uva. "From Lab to Reality: Optimization of Industrial Augmented Reality Interfaces." In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2022. http://dx.doi.org/10.1109/ismar-adjunct57072.2022.00208.
Full textLindlbauer, David, Anna Maria Feit, and Otmar Hilliges. "Context-Aware Online Adaptation of Mixed Reality Interfaces." In UIST '19: The 32nd Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3332165.3347945.
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