Academic literature on the topic 'Minecraft (Game) – Juvenile literature'
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Journal articles on the topic "Minecraft (Game) – Juvenile literature"
Cipollone, Maria, Catherine C. Schifter, and Rick A. Moffat. "Minecraft as a Creative Tool." International Journal of Game-Based Learning 4, no. 2 (April 2014): 1–14. http://dx.doi.org/10.4018/ijgbl.2014040101.
Full textNaruszewicz, Adam. "Zmiany w kulturze edukacji w środowisku cyfrowym w perspektywie kompetencji cyfrowych dzieci – ujęcie teoretyczne." Parezja. Czasopismo Forum Młodych Pedagogów przy Komitecie Nauk Pedagogicznych PAN, no. 1(19) (2023): 31–43. http://dx.doi.org/10.15290/parezja.2023.19.03.
Full textCoutinho, Luciano R., Victor M. Galvão, Antônio de Abreu Batista, Bruno Roberto S. Moraes, and Márcio Regis M. Fraga. "Organizational Gameplay: The Player as Designer of Character Organizations." International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/731031.
Full textGao, Zitong. "The Analysis of Juvenile Game Addiction and Its Influence." Communications in Humanities Research 5, no. 1 (September 14, 2023): 73–76. http://dx.doi.org/10.54254/2753-7064/5/20230072.
Full textHidaya, Nurman, and Yasipin Aisna. "Pendidikan Karakter Anak Usia Dini sebagai Upaya Peningkatan Karakter Bangsa : Literature Review." Jurnal Hawa : Studi Pengarus Utamaan Gender dan Anak 2, no. 1 (June 28, 2020): 11. http://dx.doi.org/10.29300/hawapsga.v2i1.2793.
Full textKeser, Tetiana Rybchenko. "The Training of the Fufure Teachers of Ukrainian Language and Literature by Means of Interactive Studying Techniques." Professional Education: Methodology, Theory and Technologies, no. 11 (June 25, 2020): 248–69. http://dx.doi.org/10.31470/2415-3729-2020-11-248-269.
Full textPurwaningsih, Eni, Ira Nurmala, and Mohammad Zainal Fatah. "Systematic review of health promotion policies or regulations with CCAT theory." Journal of Public Health Research 12, no. 1 (January 2023): 227990362311534. http://dx.doi.org/10.1177/22799036231153479.
Full textQuiring, Tyler. "From Voxel Vistas: Place-Making in Minecraft." Journal For Virtual Worlds Research 8, no. 1 (February 4, 2015). http://dx.doi.org/10.4101/jvwr.v8i1.7122.
Full textHanghøj, Thorkild. "Teachers’ framing and dialogic facilitation of Minecraft in the L1 classroom." L1-Educational Studies in Language and Literature, July 13, 2022, 1–31. http://dx.doi.org/10.21248/l1esll.2022.22.2.364.
Full textNardi, Andrea, Andrea Benassi, and Elisabetta Cigognini. "Minecraft: A Remote Laboratory for Game-Based Distance Learning." Ubiquity Proceedings, October 27, 2023. http://dx.doi.org/10.5334/uproc.77.
Full textDissertations / Theses on the topic "Minecraft (Game) – Juvenile literature"
Cupertino, Edson Ribeiro. "Vamos jogar RPG?: diálogos com a literatura, o leitor e a autoria." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/8/8156/tde-13022009-122722/.
Full textThe present search is resulted of the investigation involving Roleplaying loves, literature and society. The structures fictionists and the forms of the wonderful story, presents in the interactive narratives, propitiate a rescue and actualization of the contemporary production in the perspective of the collective creation of the plot and in the characters\' elaboration in the flow of fictions. It was used as a corpus of discussions in the forums of the gender, players\' registrations on happy cases and unhappy results in the use of the rules of the grammar of the fiction. The practice that turns the reader a careful manipulator of the fiction, subject and creator of narratives, it can be observed in the experience with authorship and education, accomplished at a public school. Finally, the interactive narratives are an indicative of the creation need that the human being possesses where, when telling their stories, they not just denounce the literary structures and fictionists in game, but a skilled reader\'s presence in the manipulation of the cultural universe that surrounds it, whose elementary rules are the one of the authorship.
Books on the topic "Minecraft (Game) – Juvenile literature"
Zeiger, James. Minecraft beginner's guide. Ann Arbor, Michigan: Cherry Lake Publishing, 2016.
Find full textMilton, Stephanie. Minecraft: Essential handbook. New York: Scholastic, Incorporated, 2015.
Find full textWiltshire, Alex. Minecraft: Mobestiary. New York: Del Rey, 2017.
Find full textO'Hanlon, Martin. Adventures in minecraft. 2nd ed. Indianapolis, IN: John Wiley & Sons, Incorporated, 2018.
Find full textDavey, Joey. Forest fun with Minecraft. New York: Gareth Stevens, 2018.
Find full textill, Ross Sam, and Mojang AB (Firm), eds. Minecraft: Guide to : farming. New York: Del Rey, 2018.
Find full textZeiger, James. Minecraft: Mining and farming. Ann Arbor, Michigan: Cherry Lake Publishing, 2016.
Find full textDavey, Joey. Ride the waves with Minecraft. New York: Gareth Stevens, 2018.
Find full textDavey, Joey. Sky's the limit with Minecraft. New York: Gareth Stevens, 2018.
Find full textJelley, Craig. Minecraft: Guide to : redstone. New York: Del Rey, 2017.
Find full textBook chapters on the topic "Minecraft (Game) – Juvenile literature"
Busuttil, Leonard, Christina Gruppetta, and Vanessa Camilleri. "Minecraft Schooling." In Advances in Game-Based Learning, 481–501. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9629-7.ch023.
Full textCipollone, Maria, Catherine C. Schifter, and Rick A. Moffat. "Minecraft as a Creative Tool." In Gamification, 956–69. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch047.
Full textPereira da Rosa, Lucas, and Luis Teixeira. "Minecraft for Remote Learning of Computational Thinking in Pandemic Times." In Handbook of Research on Adapting Remote Learning Practices for Early Childhood and Elementary School Classrooms, 316–36. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8405-7.ch018.
Full textYi, Sherry. "Beyond Button Smashing." In Educational Technology and Resources for Synchronous Learning in Higher Education, 188–210. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7567-2.ch010.
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