Dissertations / Theses on the topic 'Meshes'
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Valachová, Michaela. "Progressive Meshes." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236577.
Full textFeuillet, Rémi. "Embedded and high-order meshes : two alternatives to linear body-fitted meshes." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLY010/document.
Full textThe numerical simulation of complex physical phenomenons usually requires a mesh. In Computational Fluid Dynamics, it consists in representing an object inside a huge control volume. This object is then the subject of some physical study. In general, this object and its bounding box are represented by linear surface meshes and the intermediary zone is filled by a volume mesh. The aim of this thesis is to have a look on two different approaches for representing the object. The first approach called embedded method consist in integrally meshing the bounding box volume without explicitly meshing the object in it. In this case, the presence of the object is implicitly simulated by the CFD solver. The coupling of this method with linear mesh adaptation is in particular discussed.The second approach called high-order method consist on the contrary by increasing the polynomial order of the surface mesh of the object. The first step is therefore to generate a suitable high-order mesh and then to propagate the high-order information in the neighboring volume if necessary. In this context, it is mandatory to make sure that such modifications are valid and then the extension of classic mesh modification techniques has to be considered
Zhou, Zhang. "Simplification of triangulated meshes." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ31384.pdf.
Full textMoraes, Rafaela do Nascimento de. "Meshes of the afternoon." reponame:Repositório Institucional da UFSC, 2004. http://repositorio.ufsc.br/handle/123456789/101546.
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Abstract : This thesis examines the work of the filmmaker Maya Deren in the light of the aesthetics proposed by her main writings -"An Anagram of Ideas on Art, Form and Film"(1946), "Cinema as an Independent Art Form" (1946), "Cinematography: The Creative Use of Reality"(1960) -, as well as its relations to her first short film Meshes of the Afternoon, placing it among the numerous aesthetic and film trends in which it figured. Her writings depict a solid theoretic background, as well as her attempt to construct what she called "poetic cinema," through the conjunction of various forms of artistic expression. Such an attempt is made no less evident in the analysis of Meshes of the Afternoon, whose dream-like narrative evolves from the peculiar combination of symbolic elements and is responsible for the poetic effect coveted by the filmmaker.
Esta dissertação tem como objetivo examinar o trabalho da cineasta Maya Deren, principalmente no que se refere à estética proposta por ela em seus principais escritos: "An Anagram of Ideas on Art, Film and Form" (1946), "Cinema as an Independent Art Form" (1946) "Cinematography: The Creative Use of Reality" (1960) - e à relação que estes estabelecem com seu primeiro curta-metragem Meshes of the Afternoon, situando-o em meio às inúmeras correntes estéticas e cinematográficas com as quais se relacionou. Seus escritos evidenciam uma formação teórica sólida, bem como sua tentativa de elaborar o que denominou de "poetic cinema,"através do encontro das diversas formas de expressão artística. Esta tentativa fica não menos evidente ao se analisar Meshes of the Afternoon, cuja narrativa de caráter onírico se desenvolve a partir de uma combinação peculiar de elementos simbólicos, responsável pelo efeito poético almejado pela cineasta.
Apel, Thomas, and Nico Düvelmeyer. "Transformation of hexahedral finite element meshes into tetrahedral meshes according to quality criteria." Universitätsbibliothek Chemnitz, 2006. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200601295.
Full textGonen, Ozgur. "Modeling planar 3-valence meshes." Texas A&M University, 2007. http://hdl.handle.net/1969.1/85883.
Full textÅgren, Rasmus. "Optimerad rendering av fluid meshes." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-15433.
Full textPagnutti, Douglas. "Anisotropic adaptation: metrics and meshes." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/415.
Full textZheng, Yun. "Computational aerodynamics on unstructed meshes." Thesis, Durham University, 2004. http://etheses.dur.ac.uk/2830/.
Full textTHEDIN, REGIS SANTOS. "TOPOLOGY OPTIMIZATION USING POLYHEDRAL MESHES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2014. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=37112@1.
Full textCONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
A otimização topológica tem se desenvolvido bastante e possui potencial para revolucionar diversas áreas da engenharia. Este método pode ser implementado a partir de diferentes abordagens, tendo como base o Método dos Elementos Finitos. Ao se utilizar uma abordagem baseada no elemento, potencialmente, cada elemento finito pode se tornar um vazio ou um sólido, e a cada elemento do domínio é atribuído uma variável de projeto, constante, denominada densidade. Do ponto de vista Euleriano, a topologia obtida é um subconjunto dos elementos iniciais. No entanto, tal abordagem está sujeita a instabilidades numéricas, tais como conexões de um nó e rápidas oscilações de materiais do tipo sólido-vazio (conhecidas como instabilidade de tabuleiro). Projetos indesejáveis podem ser obtidos quando elementos de baixa ordem são utilizados e métodos de regularização e/ou restrição não são aplicados. Malhas poliédricas não estruturadas naturalmente resolvem esses problemas e oferecem maior flexibilidade na discretização de domínios não Cartesianos. Neste trabalho investigamos a otimização topológica em malhas poliédricas por meio de um acoplamento entre malhas. Primeiramente, as malhas poliédricas são geradas com base no conceito de diagramas centroidais de Voronoi e posteriormente otimizadas para uso em análises de elementos finitos. Demonstramos que o número de condicionamento do sistema de equações associado pode ser melhorado ao se minimizar uma função de energia relacionada com a geometria dos elementos. Dada a qualidade da malha e o tamanho do problema, diferentes tipos de resolvedores de sistemas de equações lineares apresentam diferentes desempenhos e, portanto, ambos os resolvedores diretos e iterativos são abordados. Em seguida, os poliedros são decompostos em tetraedros por um algoritmo específico de acoplamento entre as malhas. A discretização em poliedros é responsável pelas variáveis de projeto enquanto a malha tetraédrica, obtida pela subdiscretização da poliédrica, é utilizada nas análises via método dos elementos finitos. A estrutura modular, que separa as rotinas e as variáveis usadas nas análises de deslocamentos das usadas no processo de otimização, tem se mostrado promissora tanto na melhoria da eficiência computacional como na qualidade das soluções que foram obtidas neste trabalho. Os campos de deslocamentos e as variáveis de projeto são relacionados por meio de um mapeamento. A arquitetura computacional proposta oferece uma abordagem genérica para a solução de problemas tridimensionais de otimização topológica usando poliedros, com potencial para ser explorada em outras aplicações que vão além do escopo deste trabalho. Finalmente, são apresentados diversos exemplos que demonstram os recursos e o potencial da abordagem proposta.
Topology optimization has had an impact in various fields and has the potential to revolutionize several areas of engineering. This method can be implemented based on the finite element method, and there are several approaches of choice. When using an element-based approach, every finite element is a potential void or actual material, whereas every element in the domain is assigned to a constant design variable, namely, density. In an Eulerian setting, the obtained topology consists of a subset of initial elements. This approach, however, is subject to numerical instabilities such as one-node connections and rapid oscillations of solid and void material (the so-called checkerboard pattern). Undesirable designs might be obtained when standard low-order elements are used and no further regularization and/or restrictions methods are employed. Unstructured polyhedral meshes naturally address these issues and offer fl exibility in discretizing non-Cartesians domains. In this work we investigate topology optimization on polyhedra meshes through a mesh staggering approach. First, polyhedra meshes are generated based on the concept of centroidal Voronoi diagrams and further optimized for finite element computations. We show that the condition number of the associated system of equations can be improved by minimizing an energy function related to the element s geometry. Given the mesh quality and problem size, different types of solvers provide different performances and thus both direct and iterative solvers are addressed. Second, polyhedrons are decomposed into tetrahedrons by a tailored embedding algorithm. The polyhedra discretization carries the design variable and a tetrahedra subdiscretization is nested within the polyhedra for finite element analysis. The modular framework decouples analysis and optimization routines and variables, which is promising for software enhancement and for achieving high fidelity solutions. Fields such as displacement and design variables are linked through a mapping. The proposed mapping-based framework provides a general approach to solve three-dimensional topology optimization problems using polyhedrons, which has the potential to be explored in applications beyond the scope of the present work. Finally, the capabilities of the framework are evaluated through several examples, which demonstrate the features and potential of the proposed approach.
NUVOLI, STEFANO. "Composing quadrilateral meshes for animation." Doctoral thesis, Università degli Studi di Cagliari, 2021. http://hdl.handle.net/11584/312917.
Full textKrause, Jens. "On boundary conforming anisotropic delaunay meshes /." Zürich, 2001. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=14219.
Full textGillette, Russell. "Augmentation of coarse meshes with wrinkles." Thesis, University of British Columbia, 2015. http://hdl.handle.net/2429/54687.
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Harbrecht, Helmut, Ulf Kähler, and Reinhold Schneider. "Wavelet Galerkin BEM on unstructured meshes." Universitätsbibliothek Chemnitz, 2006. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200601459.
Full textBrochu, Tyson. "Dynamic explicit surface meshes and applications." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/42829.
Full textGurung, Topraj. "Compact connectivity representation for triangle meshes." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/47709.
Full textKongevold, Dimitry. "Merging Meshes from Different 3D Scanners." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-23013.
Full textCoyle, Steven. "Chameleon metals : sub-wavelength metallic meshes." Thesis, University of Southampton, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.403823.
Full textROCHA, ALLAN CARLOS AVELINO. "ILLUSTRATIVE VOLUME VISUALIZATION FOR UNSTRUCTURED MESHES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=18748@1.
Full textTécnicas de visualização científica criam imagens na tentativa de revelar estruturas e fenômenos complexos. Técnicas ilustrativas têm sido incorporadas aos sistemas de visualizacão científica para melhorar a expressividade de tais imagens. A visualização de linhas caracteríticas é uma técnica importante para transmitir uma melhor informacão sobre a forma das superfícies. Neste trabalho, propomos combinar visualização volumétrica de malhas não estruturadas com isosuperfícies ilustradas. Isto é feito estendendo um algoritmo de traçado de raio em GPU para incorporar ilustração com linhas de variação extrema da iluminação(photic extremum lines), um tipo de linha característica que captura mudanças bruscas de luminância, revelando formas de um jeito perceptualmente correto.
Scientic visualization techniques create images attempting to reveal complex structures and phenomena. Illustrative techniques have been incorporated to scientic visualization systems in order to improve the expressiveness of such images. The rendering of feature lines is an important technique for better depicting surface shapes and features. In this thesis, we propose to combine volume visualization of unstructured meshes with illustrative isosurfaces. This is accomplished by extending a GPU-based ray-casting algorithm to incorporate illustration with photic extremum lines, a type of feature lines able to capture sudden changes of luminance, conveying shapes in a perceptually correct way.
MIRANDA, FABIO MARKUS NUNES. "VOLUME RENDERING OF UNSTRUCTURED HEXAHEDRAL MESHES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28921@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE EXCELENCIA ACADEMICA
Importantes aplicações de engenharia usam malhas não estruturadas de hexaedros para simulações numéricas. Células hexaédricas, comparadas com tetraedros, tendem a ser mais numericamente estáveis e requerem um menor refinamento da malha. Entretando, visualização volumétrica de malhas não estruturadas é um desafio devido a variação trilinear do campo escalar dentro da célula. A solução convencional consiste em subdividir cada hexaedro em cinco ou seis tetraedros, aproximando uma variação trilinear por uma inadequada série de funções lineares. Isso resulta em imagens inadequadas e aumenta o consumo de memória. Nesta tese, apresentamos um algoritmo preciso de visualização volumétrica utilizando ray-casting para malhas não estruturadas de hexaedros. Para capturar a variação trilinear ao longo do raio, nós propomos usar uma integração de quadratura. Nós também propomos uma alternativa rápida que melhor aproxima a variação trilinear, considerando os pontos de mínimo e máximo da função escalar ao longo do raio. Uma série de experimentos computacionais demonstram que nossa proposta produz resultados exatos, com um menor gasto de memória. Todo algoritmo é implementado em placas gráficas, garantindo uma performance competitiva.
Important engineering applications use unstructured hexahedral meshes for numerical simulations. Hexahedral cells, when compared to tetrahedral ones, tend to be more numerically stable and to require less mesh refinement. However, volume visualization of unstructured hexahedral meshes is challenging due to the trilinear variation of scalar fields inside the cells. The conventional solution consists in subdividing each hexahedral cell into five or six tetrahedra, approximating a trilinear variation by an inadequate piecewise linear function. This results in inaccurate images and increases the memory consumption. In this thesis, we present an accurate ray-casting volume rendering algorithm for unstructured hexahedral meshes. In order to capture the trilinear variation along the ray, we propose the use of quadrature integration. We also propose a fast approach that better approximates the trilinear variation to a series of linear ones, considering the points of minimum and maximum of the scalar function along the ray. A set of computational experiments demonstrates that our proposal produces accurate results, with reduced memory footprint. The entire algorithm is implemented on graphics cards, ensuring competitive performance.
Kelly, Alan. "The optimisation of finite element meshes." Thesis, University of Glasgow, 2014. http://theses.gla.ac.uk/5730/.
Full textKatz, Maximilian Peter. "White Dwarf Mergers on Adaptive Meshes." Thesis, State University of New York at Stony Brook, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10183090.
Full textThe mergers of binary white dwarf systems are potential progenitors of astrophysical explosions such as Type Ia supernovae. These white dwarfs can merge either by orbital decay through the emission of gravitational waves or by direct collisions as a result of orbital perturbations. The coalescence of the stars may ignite nuclear fusion, resulting in the destruction of both stars through a thermonuclear runaway and ensuing detonation. The goal of this dissertation is to simulate binary white dwarf systems using the techniques of computational fluid dynamics and therefore to understand what numerical techniques are necessary to obtain accurate dynamical evolution of the system, as well as to learn what conditions are necessary to enable a realistic detonation. For this purpose I have used software that solves the relevant fluid equations, the Poisson equation for self-gravity, and the systems governing nuclear reactions between atomic species. These equations are modeled on a computational domain that uses the technique of adaptive mesh refinement to have the highest spatial resolution in the areas of the domain that are most sensitive to the need for accurate numerical evolution. I have identified that the most important obstacles to accurate evolution are the numerical violation of conservation of energy and angular momentum in the system, and the development of numerically seeded thermonuclear detonations that do not bear resemblance to physically correct detonations. I then developed methods for ameliorating these problems, and determined what metrics can be used for judging whether a given white dwarf merger simulation is trustworthy. This involved the development of a number of algorithmic improvements to the simulation software, which I describe. Finally, I performed high-resolution simulations of typical cases of white dwarf mergers and head-on collisions to demonstrate the impacts of these choices. The results of these simulations and the corresponding implications for white dwarf mergers as astrophysical explosion progenitors are discussed.
Dong, Zhaonan. "Discontinuous Galerkin methods on polytopic meshes." Thesis, University of Leicester, 2017. http://hdl.handle.net/2381/39140.
Full textSilva, Luis Fernando Maia Santos. "Merging meshes using dynamic regular triangulation." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/25512.
Full textSimplicial meshes are used in many fields of Computer Graphics and Engineering, for instance, in visualization, simulation, prototyping, among other applications. This kind of mesh is often used as discrete approximations of continuous spaces, where they offer flexible and efficient representations. Considerable effort is spent in generating good quality meshes, but in some applications the meshes can be modified over time. However, this kind of operation is often very expensive and inflexible, sometimes leading to results very different from the original meshes. The ability to handle dynamic scenes reveals itself as one of the most challenging problems in computer graphics. This work proposes an alternative technique for updating simplicial meshes that undergo geometric and topological changes. It explores the property that a Weighted Delaunay Triangulation (WDT) can be used to implicitly define the connectivity of a mesh. Instead of explicitly maintaining connectivity information, this approach simply keeps a collection of weights associated to each vertex. It consists of an algorithm to compute a WDT from any given triangulation, which relies on a breadth-first traversal to assign weights to vertices, and a subdivision strategy to ensure that the reconstructed triangulation conforms with the original one. This technique has many applications and, in particular, it allows for a very simple method of merging triangulations, which is illustrated with both 2D and 3d examples.
Bingöl, Özgür Neslitürk Ali İhsan. "Uniformly Convergent Approximation On Special Meshes /." [S.l. : s.n.], 2007. http://library.iyte.edu.tr/tezler/master/matematik/T000649.pdf.
Full textFriedel, Ilja Heinrich Schröder Peter. "Approximation of surfaces by normal meshes /." Diss., Pasadena, Calif. : California Institute of Technology, 2005. http://resolver.caltech.edu/CaltechETD:etd-05242005-164959.
Full textGregorski, Benjamin F. "Multiresolution tetrahedral meshes for scientific visualization /." For electronic version search Digital dissertations database. Restricted to UC campuses. Access is free to UC campus dissertations, 2004. http://uclibs.org/PID/11984.
Full textCABIDDU, DANIELA. "Distributed processing of large triangle meshes." Doctoral thesis, Università degli Studi di Cagliari, 2016. http://hdl.handle.net/11584/266876.
Full textKraus, Martin. "Direct volume visualization of geometrically unpleasant meshes." [S.l. : s.n.], 2003. http://deposit.ddb.de/cgi-bin/dokserv?idn=968311210.
Full textFrank, Tobias. "Advanced visualization and modeling of tetrahedral meshes." Doctoral thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2009. http://nbn-resolving.de/urn:nbn:de:swb:105-0716552.
Full textJain, Ankita. "Efficient Parallel Algorithm for Overlaying Surface Meshes." Thesis, Georgia Institute of Technology, 2007. http://hdl.handle.net/1853/16315.
Full textWojtan, Chris. "Animating physical phenomena with embedded surface meshes." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37256.
Full textJonsson, Kristoffer. "Matching of geometrically and topologically changing meshes." Thesis, Uppsala universitet, Avdelningen för beräkningsvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262249.
Full textSharbatdar, Mahkame. "Anisotropic mesh adaptation : recovering quasi-structured meshes." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/43568.
Full textLeksell, Mats. "Parameterization of triangular meshes for texture mapping." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95298.
Full textLing, Ruotian, and 凌若天. "Methods for generating meshes with sharp features." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hub.hku.hk/bib/B49799368.
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Linß, Torsten. "Layer-adapted meshes for convection-diffusion problems." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2008. http://nbn-resolving.de/urn:nbn:de:bsz:14-ds-1203582105872-58676.
Full textLinß, Torsten. "Layer-adapted meshes for convection-diffusion problems." Doctoral thesis, Technische Universität Dresden, 2006. https://tud.qucosa.de/id/qucosa%3A24058.
Full textFrank, Tobias. "Advanced visualization and modeling of tetrahedral meshes." Doctoral thesis, Vandoeuvre-les-Nancy, INPL, 2006. https://tubaf.qucosa.de/id/qucosa%3A22536.
Full textSheng, Ming-Jye. "Computations on reconfigurable meshes: strategies and algorithms /." The Ohio State University, 1994. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487858106116822.
Full textWoodbury, Adam C. "Localized Coarsening of Conforming All-Hexahedral Meshes." Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2578.pdf.
Full textFrank, Tobias Mallet Jean-Laurent. "Advanced visualization and modeling of tetrahedral meshes." Vandoeuvre-les-Nancy : INPL, 2006. http://www.scd.inpl-nancy.fr/theses/2006_FRANK_T.pdf.
Full textAu, Kin Chung. "Sampling-sensitive multiresolution hierarchy for irregular meshes /." View Abstract or Full-Text, 2003. http://library.ust.hk/cgi/db/thesis.pl?COMP%202003%20AU.
Full textIncludes bibliographical references (leaves 57-59). Also available in electronic version. Access restricted to campus users.
Casella, Tyler. "ARTIST-DRIVEN FRACTURING OF POLYHEDRAL SURFACE MESHES." DigitalCommons@CalPoly, 2013. https://digitalcommons.calpoly.edu/theses/1302.
Full textIsenberg, Tobias. "Capturing the essence of shape of polygonal meshes." [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=971682089.
Full textHong, Sung Min. "Shape Modeling of Plant Leaves with Unstructured Meshes." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/1182.
Full textSun, Feng, and 孙峰. "Shape-preserving meshes and generalized Morse-Smale complexes." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2011. http://hub.hku.hk/bib/B4786963X.
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Kenai, Said. "Properties of cement composites reinforced with geotextile meshes." Thesis, University of Leeds, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.235667.
Full textDIAZ, RUBEN GOMEZ. "A SIMPLE COMPRESSION FOR IRREGULAR MESHES WITH HANDLES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2004. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=5553@1.
Full textMuitas são as aplicações onde se faz necessário transmitir modelos 3D via Internet. Entre eles merece destaque o compartilhamento de dados entre ambientes colaborativos situados em diferentes localidades. Este compartilhamento permite a sua análise e visualização, porém restrições de largura de banda da rede (Internet/Intranet) assim como o custo de armazenamento limitam a complexidade do modelo a ser transmitido/armazenado. As malhas geométricas são utilizadas em diferentes áreas da computação gráfica e visualização científica, como exemplos podem se citar elementos finitos os quais são utilizados em modelos CAD, jogos, modelagem de terrenos, geometria computacional entre outros. Devido à grande complexidade das malhas, estas são processadas por meios computacionais usando alguma estrutura de dados que represente da melhor forma o modelo em questão. A principal motivãção deste trabalho é verificar a viabilidade do uso de uma nova estrutura de dados para representar e comprimir malhas irregulares (triângulos e quadrângulos). Nesta nova abordagem será apresentada a estrutura de dados CHalfEdge. Ela usa os conceitos e idéias da representação HalfEdge e esta por sua vez possui um baixo custo de armazenamento e mantém um alto poder de expressão. Neste trabalho é desenvolvido tambem um algoritmo de compressão de malhas triangulares e/ou quadrangulares com suporte a alças. Este novo algoritmo proposto é uma extensão da compressão de malhas triangulares EdgeBreaker.
Many applications need to transmit 3D models over the Internet, among those data sharing between collaborative environments situated in different locations. Those data sharing aim to analyze and visualize them but bandwidth constraints and storage costs limit the complexity of models than can be transmitted/stored. Polygonal meshes are used in different areas of Computer Graphics and Scientific Visualization. For instance, finite elements and boundary representations are used in CAD models, games, terrain modelling, etc. Due the great complexity of those meshes, they must be represented by a specific data structure that suits them. The main motivation of this work is to verify the feasibility of the use of a new data structure to represent and to compress irregular meshes (triangles and quads). It is introduced the CHalfEdge data structure based on the ideas of the HalfEdge data structure, which are used to represent models by boundary representation. In this work it is also proposed a new algorithm to compress and decompress irregulars meshes with genus, this new algorithm is an extension of the EdgeBreaker compression for regular meshes.
FRANCESCHIN, BERNARDO BIANCHI. "VISUALIZATION OF ARBITRARY CROSS SECTION OF UNSTRUCTURED MESHES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2013. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=23874@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
PROGRAMA DE EXCELENCIA ACADEMICA
Na visualização de campos escalares de dados volumétricos, o uso de seções de corte é uma técnica eficaz para se inspecionar a variação do campo no interior do domínio. A técnica de visualização consiste em mapear sobre a superfície da seção de corte um mapa de cores, o qual representa a variação do campo escalar na interseção da superfície com o volume. Este trabalho propõe um método eficiente para o mapeamento de campos escalares de malhas não estruturadas em seções de corte arbitrárias. Trata-se de um método de renderização direta (a interseção da superfície com o modelo não é extraída) que usa a GPU para garantir bom desempenho. A idéia básica do método proposto é utilizar o rasterizador da placa gráfica para gerar os fragmentos da superfície de corte e calcular a interseção de cada fragmento com o modelo em GPU. Para isso, é necessário testar a localização de cada fragmento na malha não estruturada de maneira eficiente. Como estrutura de aceleração, foram testadas três variações de grades regulares para armazenar os elementos (células) da malha, e cada elemento é representado pela lista de planos de suas faces, facilitando o teste de pertinência fragmento-elemento. Uma vez determinado o elemento que contém o fragmento, são aplicados procedimentos para interpolar o campo escalar e para identificar se o fragmento está próximo à fronteira do elemento, a fim de representar o aramado (wireframe) da malha na superfície de corte. Resultados obtidos demonstram a eficácia e a eficiência do método proposto.
For the visualization of scalar fields in volume data, the use of cross sections is an effective technique to inspect the field variation inside the domain. The technique consists in mapping, on the cross section surfaces, a colormap that represents the scalar field on the surfasse-volume intersection. In this work, we propose an efficient method for mapping scalar fields of unstructured meshes on arbitrary cross sections. It is a direct-rendering method (the intersection of the surface and the model is not extracted) that uses GPU to ensure efficiency. The basic idea is to use the graphics rasterizer to generate the fragments of the cross-section surface and to compute the intersection of each fragment with the model. For this, it is necessary to test the location of each fragment with respect to the unstructured mesh in an efficient way. As acceleration data structure, we tested three variations of regular grids to store the elements (cells) of the mesh, and each elemento is represented by the list of face planes, easing the in-out test between fragments and elements. Once the element that contains the fragment is determined, it is applied procedures to interpolate the scalar field and to check if the fragment is close to the element boundary, to reveal the mesh wireframe on the surface. Achieved results demonstrate the effectiveness and the efficiency of the proposed method.