Academic literature on the topic 'Mesh editing techniques'

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Journal articles on the topic "Mesh editing techniques"

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Petikam, Lohit, Ken Anjyo, and Taehyun Rhee. "Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters." ACM Transactions on Graphics 40, no. 5 (October 31, 2021): 1–14. http://dx.doi.org/10.1145/3461696.

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Despite the popularity of three-dimensional (3D) animation techniques, the style of 2D cel animation is seeing increased use in games and interactive applications. However, conventional 3D toon shading frequently requires manual editing to clean up undesired shadows or add stylistic details based on art direction. This editing is impractical for the frame-by-frame editing in cartoon feature film post-production. For interactive stylised media and games, post-production is unavailable due to real-time constraints, so art-direction must be preserved automatically. For these reasons, artists often resort to mesh and texture edits to mitigate undesired shadows typical of toon shaders. Such edits allow real-time rendering but are limited in resolution, animation quality and lack detail control for stylised shadow design. In our framework, artists build a “shading rig,” a collection of these edits, that allows artists to animate toon shading. Artists pre-animate the shading rig under changing lighting, to dynamically preserve artistic intent in a live application, without manual intervention. We show our method preserves continuous motion and shape interpolation, with fewer keyframes than previous work. Our shading shape interpolation is computationally cheaper than state-of-the-art image interpolation techniques. We achieve these improvements while preserving vector quality rendering, without resorting either to high texture resolution or mesh density.
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Yoshiyasu, Yusuke, and Nobutoshi Yamazaki. "Pose Space Surface Manipulation." International Journal of Computer Games Technology 2012 (2012): 1–13. http://dx.doi.org/10.1155/2012/596953.

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Example-based mesh deformation techniques produce natural and realistic shapes by learning the space of deformations from examples. However, skeleton-based methods cannot manipulate a global mesh structure naturally, whereas the mesh-based approaches based on a translational control do not allow the user to edit a local mesh structure intuitively. This paper presents an example-driven mesh editing framework that achieves both global and local pose manipulations. The proposed system is built with a surface deformation method based on a two-step linear optimization technique and achieves direct manipulations of a model surface using translational and rotational controls. With the translational control, the user can create a model in natural poses easily. The rotational control can adjust the local pose intuitively by bending and twisting. We encode example deformations with a rotation-invariant mesh representation which handles large rotations in examples. To incorporate example deformations, we infer a pose from the handle translations/rotations and perform pose space interpolation, thereby avoiding involved nonlinear optimization. With the two-step linear approach combined with the proposed multiresolution deformation method, we can edit models at interactive rates without losing important deformation effects such as muscle bulging.
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Sarakinou, I., K. Papadimitriou, O. Georgoula, and P. Patias. "UNDERWATER 3D MODELING: IMAGE ENHANCEMENT AND POINT CLOUD FILTERING." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 441–47. http://dx.doi.org/10.5194/isprsarchives-xli-b2-441-2016.

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This paper examines the results of image enhancement and point cloud filtering on the visual and geometric quality of 3D models for the representation of underwater features. Specifically it evaluates the combination of effects from the manual editing of images’ radiometry (captured at shallow depths) and the selection of parameters for point cloud definition and mesh building (processed in 3D modeling software). Such datasets, are usually collected by divers, handled by scientists and used for geovisualization purposes. In the presented study, have been created 3D models from three sets of images (seafloor, part of a wreck and a small boat's wreck) captured at three different depths (3.5m, 10m and 14m respectively). Four models have been created from the first dataset (seafloor) in order to evaluate the results from the application of image enhancement techniques and point cloud filtering. The main process for this preliminary study included a) the definition of parameters for the point cloud filtering and the creation of a reference model, b) the radiometric editing of images, followed by the creation of three improved models and c) the assessment of results by comparing the visual and the geometric quality of improved models versus the reference one. Finally, the selected technique is tested on two other data sets in order to examine its appropriateness for different depths (at 10m and 14m) and different objects (part of a wreck and a small boat's wreck) in the context of an ongoing research in the Laboratory of Photogrammetry and Remote Sensing.
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Sarakinou, I., K. Papadimitriou, O. Georgoula, and P. Patias. "UNDERWATER 3D MODELING: IMAGE ENHANCEMENT AND POINT CLOUD FILTERING." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 441–47. http://dx.doi.org/10.5194/isprs-archives-xli-b2-441-2016.

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This paper examines the results of image enhancement and point cloud filtering on the visual and geometric quality of 3D models for the representation of underwater features. Specifically it evaluates the combination of effects from the manual editing of images’ radiometry (captured at shallow depths) and the selection of parameters for point cloud definition and mesh building (processed in 3D modeling software). Such datasets, are usually collected by divers, handled by scientists and used for geovisualization purposes. In the presented study, have been created 3D models from three sets of images (seafloor, part of a wreck and a small boat's wreck) captured at three different depths (3.5m, 10m and 14m respectively). Four models have been created from the first dataset (seafloor) in order to evaluate the results from the application of image enhancement techniques and point cloud filtering. The main process for this preliminary study included a) the definition of parameters for the point cloud filtering and the creation of a reference model, b) the radiometric editing of images, followed by the creation of three improved models and c) the assessment of results by comparing the visual and the geometric quality of improved models versus the reference one. Finally, the selected technique is tested on two other data sets in order to examine its appropriateness for different depths (at 10m and 14m) and different objects (part of a wreck and a small boat's wreck) in the context of an ongoing research in the Laboratory of Photogrammetry and Remote Sensing.
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Yuan, Yuan, and Sheng Lan Liu. "Technique of Line-Carved Relief Editing Based on Mesh Feature Operations." Advanced Materials Research 472-475 (February 2012): 599–604. http://dx.doi.org/10.4028/www.scientific.net/amr.472-475.599.

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A methodology of line-carved relief editing by mesh feature operations was proposed. Feature region of mesh model is firstly identified by curvature criterion. Secondly, profile lines are extracted by such feature operations as clustering, eliminating, retrieving and thinning of feature points. Thirdly, profile lines are optimized by trimming and smoothing operations. Finally, shape of carved curves could be edited by specifying the width and depth of profile lines, and a satisfactory line-carved relief is achieved by nonlinear compression.
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Xu, Jianfeng, Toshihiko Yamasaki, and Kiyoharu Aizawa. "A Motion Parsing and Composition Technique for Editing Time-Varying Mesh." Journal of The Institute of Image Information and Television Engineers 62, no. 2 (2008): 216–21. http://dx.doi.org/10.3169/itej.62.216.

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Li, Baojun, Lei Yang, Hui Jiang, Weixue Sun, and Ping Hu. "Concurrent editing of automotive styling and structure with wireframe-pair." Proceedings of the Institution of Mechanical Engineers, Part D: Journal of Automobile Engineering 231, no. 6 (November 13, 2016): 828–41. http://dx.doi.org/10.1177/0954407016669274.

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A constant demand in engineering design is to couple aesthetics and functionality of design. In this paper, a method is proposed to rapidly update the structural analysis models given the modifications made in the styling/packaging designs, forming a concurrent mechanism for developing the automotive styling and body structure. The seemingly disparate domains are represented by and thus coupled through a pair of wireframes. A joint mapping based on the hard points in packaging and a part mapping encoding local influences between wireframes are established. The deformation transfer from one of the wireframes to the other is solved as an optimization with constraints obtained from the two mappings. Finally, the finite element mesh model is adapted in accordance with the deformed structural wireframe, using a mesh morphing method based on the free-form deformation technique. Numerical results validate the proposed method and demonstrate its effectiveness.
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Lightfoot, Jane L. "Review Article: Callimachus." Journal of Hellenic Studies 133 (2013): 147–57. http://dx.doi.org/10.1017/s0075426913000098.

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AbstractThis paper discusses a new edition of Callimachus' Aitia by Annette Harder and a monograph, Callimachus in Context, by Benjamin Acosta-Hughes and Susan Stephens. A ‘contextual’ focus is common to both works, the edition no less than the monograph, which tackles the poem on what Harder calls the micro-, macro- and meso-levels, in order, not only to establish readings, explicate Realien and clarify detail, but also to explore literary techniques, structure and the degree to which the poem reflects the society and culture in which it was written. Recent interpretations have seen catalogue technique and organization as fundamental to the Aitia's poetics, and the review considers aspects of both the poem's structure and its contemporaneity – as well as the limitations of an excessively Alexandriacentric approach.
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Maglitto, Fabio, Giovanni Dell’Aversana Orabona, Umberto Committeri, Giovanni Salzano, Gianluca Renato De Fazio, Luigi Angelo Vaira, Vincenzo Abbate, Paola Bonavolontà, Pasquale Piombino, and Luigi Califano. "Virtual Surgical Planning and the “In-House” Rapid Prototyping Technique in Maxillofacial Surgery: The Current Situation and Future Perspectives." Applied Sciences 11, no. 3 (January 23, 2021): 1009. http://dx.doi.org/10.3390/app11031009.

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Background: The first applications of computer-aided design/computer-aided manufacturing (CAD/CAM) in maxillofacial surgery date back to the 1980s. Since then, virtual surgical planning (VSP) has undergone significant development and is now routinely used in daily practice. Indeed, in an extraordinary period, such as that of the current COVID-19 pandemic, it offers a valuable tool in relation to the protection of healthcare workers. In this paper we provide a comprehensive summary of the clinical applications reported in the literature and review our experience using an in-house rapid prototyping technique in the field of maxillofacial surgery. methods: Our research was focused on reconstructive surgery, traumatology (especially in relation to orbital floor and zygomatic arch fractures), and COVID-19 masks. The first step was a radiographic study. Next, computed tomography (CT) scans were segmented in order to obtain a three-dimensional (3D) model. Finally, in the editing phase, through the use of specific software, a customized device for each patient was designed and printed. results: Four reconstructive procedures were performed with a perfect fitting of the surgical device produced by means of VSP. In nine orbital floor fracture cases a good overlapping of the mesh on the orbital floor was obtained. In sixteen zygomatic arch cases the post-operative CT scan showed an excellent fitting of the device and a correct fracture reduction. Regarding the COVID-19 period, six masks and shields produced proved to provide effective protection. conclusions: The timescale and costs required for the production of our “home-made” virtual design are low, which makes this method applicable to a large number of cases, for both ordinary and extraordinary activities.
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Gharini, Putrika Prastuti Ratna, Herianto Herianto, Nur Arfian, Ferdinandus Bayu Satria, and Nur Amin. "3 Dimensional Printing in Cardiology: Innovation for Modern Education and Clinical Implementation." ACI (Acta Cardiologia Indonesiana) 4, no. 2 (October 1, 2018): 103. http://dx.doi.org/10.22146/aci.40855.

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Medical uses of three-dimension (3D) printing have advantages for many importances, such as tissue and organ fabrication, creation of prosthetics, and model structural anatomy. Visualization of 3-dimensional structure of heart for the importance of examination, management or education is not fully comprehensive describe toward the complexity of anatomical structure and also toward the illustration of medical procedure. The aim of this study was to identify the potential application of heart’s 3D printing for the enhancement of case understanding for doctor, medical students or residents and also for patient and its family. A normal model of heart is used in this research to stimulate next 3D object in cardiology area.We retrieved data from patients’ CT scan performed in Gadjah Mada University Hospital, Yogyakarta from December 2017 to March 2018. Our focus is on normal heart anatomy. Data from CT scan results are exported into Digital Imaging and Communications format (DICOM), then dimension measurement and threshold segmentation are performed using Mimics Medical 20.0 (Materialise) application. Finally the file must be exported into STL format due to final process to cut the desirable parts using Mesh editing application. After the final model has been done, then it will be printed by fuse deposition method to make a 3D object.The making and implementing 3D printingof heart model has many advantages for medical education especially for the doctor, medical students or residents and also for the patient and its family to be more aware on the condition of the heart. This study may stimulate another trial of using this technique into several heart abnormalities
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Dissertations / Theses on the topic "Mesh editing techniques"

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Au, Kin Chung. "Differential techniques for scalable and interactive mesh editing /." View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?CSED%202007%20AU.

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Rountree, Richard John. "Novel technologies for the manipulation of meshes on the CPU and GPU : a thesis presented in partial fulfilment of the requirements for the degree of Masters of Science in Computer Science at Massey University, Palmerston North, New Zealand." Massey University, 2007. http://hdl.handle.net/10179/700.

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This thesis relates to research and development in the field of 3D mesh data for computer graphics. A review of existing storage and manipulation techniques for mesh data is given followed by a framework for mesh editing. The proposed framework combines complex mesh editing techniques, automatic level of detail generation and mesh compression for storage. These methods work coherently due to the underlying data structure. The problem of storing and manipulating data for 3D models is a highly researched field. Models are usually represented by sparse mesh data which consists of vertex position information, the connectivity information to generate faces from those vertices, surface normal data and texture coordinate information. This sparse data is sent to the graphics hardware for rendering but must be manipulated on the CPU. The proposed framework is based upon geometry images and is designed to store and manipulate the mesh data entirely on the graphics hardware. By utilizing the highly parallel nature of current graphics hardware and new hardware features, new levels of interactivity with large meshes can be gained. Automatic level of detail rendering can be used to allow models upwards of 2 million polygons to be manipulated in real time while viewing a lower level of detail. Through the use of pixels shaders the high detail is preserved in the surface normals while geometric detail is reduced. A compression scheme is then introduced which utilizes the regular structure of the geometry image to compress the floating point data. A number of existing compression schemes are compared as well as custom bit packing. This is a TIF funded project which is partnered with Unlimited Realities, a Palmerston North software development company. The project was to design a system to create, manipulate and store 3D meshes in a compressed and easy to manipulate manner. The goal is to create the underlying technologies to allow for a 3D modelling system to become integrated into the Umajin engine, not to create a user interface/stand alone modelling program. The Umajin engine is a 3D engine created by Unlimited Realities which has a strong focus on multimedia. More information on the Umajin engine can be found at www.umajin.com. In this project we propose a method which gives the user the ability to model with the high level of detail found in packages aimed at creating offline renders but create models which are designed for real time rendering.
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Book chapters on the topic "Mesh editing techniques"

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Banik, Abira, and Abhishek Majumder. "QoS Provisioning for Multicast Routing and Channel Assignment in Wireless Mesh Network." In Encyclopedia of Information Science and Technology, Fifth Edition, 1018–36. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-3479-3.ch070.

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The scope of development and research in the field of wireless mesh networks (WMN) is wide open and the focus has also been widened from simple channel assignment to multicast routing further moving towards providing quality of service (QoS) to the end users. The nodes in the network are of multi radio multi channel (MRMC) model. The efficiency of the network is termed as quality of service. For providing the QoS to the end users different techniques have been evolved which caters situations as QoS provisioning in the channel assignment phase, QoS provisioning in the multicast routing phase, and QoS provisioning in the channel assignment and multicast routing phase. This chapter presents a detailed study of QoS provisioning in WMN. It also classifies the techniques as: QoS provision in channel assignment, QoS provision in multicast routing and QoS provision in channel assignment as well as multicast routing.
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Conference papers on the topic "Mesh editing techniques"

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Masuda, Hiroshi, Yoshiyuki Furukawa, Yasuhiro Yoshioka, and Hiroyuki Yamato. "Volume-Based Cut-and-Paste Editing for Early Design Phases." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57676.

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Since product concepts are frequently changed in the early stage of design, the creation of its rough models is useful for communication among the design team. In this paper, we propose modeling operations based on a volume-based cut-and-paste method for generating rough 3D models using existing 3D models. Cut-and-paste editing extracts a characteristic feature from a source model and copies it to a target model. Our method allows pasting a wide variety of features that may have overhangs and handles, while most existing methods cannot manage such shapes. To realize such a volume-based cut-and-paste technique, this paper introduces a new method that consists of mesh segmentation and surface/volume fitting. In our method, a feature region and its surrounding area are separated from the user-specified area, and they are used for generating a parametric volume that involves the feature region. In feature pasting, parametric volumes are deformed and pasted to the target model and then features inside the volume are adaptively deformed and pasted to the target. On the basis of this cut-and-paste method, we propose modeling operations that enable feature registration, feature removal, feature pasting, and texture pasting. These operations were implemented and demonstrated using example models. The result shows our operations can effectively generate new models by removing and reusing partial shapes in existing models.
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Donizetti, A., B. Re, and A. Guardone. "A level-set based mesh adaptation technique for mass conservative ice accretion in unsteady simulations." In 9th edition of the International Conference on Computational Methods for Coupled Problems in Science and Engineering. CIMNE, 2021. http://dx.doi.org/10.23967/coupled.2021.004.

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Cabanes, Jose Luis, Federico Iborra-Bernad, and Carlos Bonafé-Cervera. "Reconstrucción virtual de ambientes urbanos a partir de fotografías históricas a través de Image Based Animations (IBA). La Plaza de la Virgen de Valencia alrededor de 1870." In 24th ISUF 2017 - City and Territory in the Globalization Age. Valencia: Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/isuf2017.2017.6055.

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Reconstrucción virtual de ambientes urbanos a partir de fotografías históricas a través de Image Based Animations (IBA). La Plaza de la Virgen de Valencia alrededor de 1870. Jose Luis Cabanes Ginés¹, Federico Iborra Bernad², Carlos Bonafé Cervera3 ¹Departamento de Expresión Gráfica Arquitectónica. Universidad Politécnica de Valencia. Caminio de Vera s/n 46022 Valencia. 2Departamento de Composición Arquitectónica. Universidad Politécnica de Valencia. Caminio de Vera s/n 46022 Valencia 3Departamento de Ing. Cartográf. Geodesia y Fotogramtría. Universidad Politécnica de Valencia. Caminio de Vera s/n 46022 Valencia E-mail: jlcabane@ega.upv.es, f_iborra@yahoo.es, carboce1@topo.upv.es Keywords (3-5): virtual reconstruction, historical urban environment, image based animations Conference topics and scale: City transformations / Tools of analysis in urban morphology The recreation of the historical environment of emblematic urban spaces in our cities through interactive technologies, allows to extend their knowledge among the interested users while contributing to its assessment. When the documentary bases are photographs it is possible to carefully model the recorded elements using photogrammetry techniques based on 3D primitives, so that by means of an immersive navigation limited to certain points of view, an appearance of acceptable tridimensionality is obtained, where only isolated images of dispersed frames are available. The virtual recreation can be completed increasing its realistic appearance through its edition with animations of objects (for example, carriages) and characters, texts, musical setting, etc. The results can be presented in formats such as video or navigation through virtual reality helmets. From a selection of the first historical photographs of the Plaza de la Virgen, that we have obtained searching in several documentary sources, our multidisciplinary team is interested in a reliable, realistic and pleasant presentation of the urban environment of one of the most representative places in the city of Valencia, whose spatial configuration has changed significantly over the years. References (100 words) Braun, C., Kolbe, T. H., Lang, F., Schickler, W., Steinhage, V., Cremers, A. B., Förstner, W., Plümer, L., 1995. Models for photogrammetric building reconstruction. Computers & Graphics, Volume 19, Issue 1, pp. 109-118. Debevec, P., Taylor, C. J. and Malik, J., 1996. Modeling and rendering architecture from photographs: A hybrid geometry and image-based approach. SIGGRAPH’96, pp. 11–20. De Mesa, A., Regot, J., Nuñez, M. A. and Buill, F., (2009). Métodos y procesos para el levantamiento de reconstrucción tridimensional gráfica de elementos del patrimonio cultural. La iglesia de Sant Sever de Barcelona. Revista EGA, nº 14, pp. 82-89. Drap, P., Grussenmeyer, P. and Gaillard, G., 2001. Simple Photogrammetric Methods with ARPENTEUR: 3-D Plotting and Orthoimage generation. XVIII International Symposium CIPA 2001, Potsdam (Germany). International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, nº 34 (Part 5/C7), pp. 47-54. El-Hakim, S., Beraldin, J. and Lapointe, A., 2002. Towards Automatic Modeling of Monuments and Towers. IEEE Proceedings of the International Symposium on 3D Data Processing Visualization and Transmission, 3DPVT 2002, Padua, Italy, pp. 526-531. Proyecto Barcelona Darrera Mirada, http://darreramirada.ajuntament.barcelona.cat/#historia/8/1 The Old New York, http://vimeo.com/160024074, https://vimeo.com/162572088
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