Dissertations / Theses on the topic 'Media arts'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Media arts.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Antunes, Rui Filipe. "On computational ecosystems in media arts." Thesis, Goldsmiths College (University of London), 2013. http://research.gold.ac.uk/10423/.
Full textLam, Yui-yim Margaret. "Realm of media art." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25947382.
Full textYen, Koon-wai Michael, and 嚴觀偉. "Urban channel for electronic media and arts." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31983121.
Full textYen, Koon-wai Michael. "Urban channel for electronic media and arts." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25951397.
Full textHughes, Pamela. "Microcomputers as creative media in fine arts education." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28240.
Full textEducation, Faculty of
Language and Literacy Education (LLED), Department of
Graduate
Brandeis, Judy. "English Language Arts and Media Education-making links." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0027/MQ50500.pdf.
Full textBrandeis, Judy. "English language arts and media education : making links." Thesis, McGill University, 1998. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21197.
Full textIn order to clarify the co-relation between English Language Arts theory and Media Education theory, I interviewed experts in both fields to shed light on how these two areas of study complement one another and where the points of difference lie. The information points to the development in theory and opportunities for research that may help teachers in training and classroom teachers integrate Media Education and ELA education.
Levido, Amanda. "The implementation of media arts in Australian primary schools." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/211142/1/Amanda_Levido_Thesis.pdf.
Full textDunfee, Melissa Catherine. "Financial Challenges of New Media Art in Contemporary Arts Institutions." University of Akron / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=akron1487646333901318.
Full textSaunders, Ryan C. "Beyond media literacy in the language arts classroom [electronic resource] /." Online pdf file accessible through the World Wide Web, 2010. http://archives.evergreen.edu/masterstheses/Accession89-10MIT/Saunders_RCMIT2010.pdf.
Full textKisil, Gerry. "Technologies of abundance, consumer culture, government and the media arts." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0004/MQ39936.pdf.
Full textWilliams, Gavin. "Arts of Noise: Sound and Media in Milan ca. 1900." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11115.
Full textMusic
King, Mike. "Computer media in the visual arts, and their user interfaces." Thesis, Royal College of Art, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293932.
Full textHerber, Norbert F. "Amergent music : behavior and becoming in technoetic & media arts." Thesis, University of Plymouth, 2010. http://hdl.handle.net/10026.1/2612.
Full textBitoun, Claire. "Gautier, Wilde, and the visual arts : artistic media and movement." Thesis, University of Oxford, 2018. http://ora.ox.ac.uk/objects/uuid:a765fb6d-2b26-4f38-9a27-9d33836c0998.
Full textRide, Peter. "Putting it together : examining new media arts and creative practice." Thesis, University of Westminster, 2012. https://westminsterresearch.westminster.ac.uk/item/8z8yy/putting-it-together-examining-new-media-arts-and-creative-practice.
Full textVerseput, Lisa. "The creative conservatory : a community media & creative arts centre." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60215.
Full textJohannesburg is gebou op die ontdekking en ontginning van goud, maar goud resereves loop nou leeg en 'n nuwe hulpbron kan die stad vorentoe dryf: menslike kapitaal. Die kreatiwiteit en aspirasies van 'n diverse bevolking onderhou Johannesburg as die ekonomiese spilpunt van die land, maar die stad het sy goue betekinis verloor en streef nou na 'n nuwe identiteit: om die Kulturele Hoofstad van Suid Afrika te word - 'n vergestalt diversiteit, kreatiwiteit en kulturele uitdrukking. Mense en kulture in die stad meng en nuwe idees word in publieke ruimtes gegenereer. Joubert Park is die stad se grootste en oudste park en huisves die Johannesburg Kunsgallery, hierdie ruimte kan 'n belangrike rol speek in die stad se transformasie na kulturele kapitaal. Die Joubert Park Konservatorium is 'n eeu-oue en eens indrukwekkended onrnamentele kweekhuis, nou verlate en onversorgd. Die Konservatorium en sy omliggende ruimtes dra nie tot die park by nie, maar sy ikoniese form en posisie hou potensiaal in wat herontdek kan word as 'n publieke ruimte van belang. Hierdie verhandeling ondersoek hoe ruimtelike veranderinge gebruik kan word om die vergete waarde van die terrein te herstel. 'n Nuwe program wat die erfenis van die terrein repspekteer kan dit terselfdetyd verbeter om as kulturele landskap by te dra tot Joubert Park en tot die stedelike omgewing daarom by te dra as kulturale kapitaal. Die program wat voorgestel word is die Kreatiewe Konservatorium, 'n gemeenskapsentrum vir media en kuns wat universele media toegang dryf en 'n omgewing skep vir die kultivasie van kuns en kulturele ontwikkeling en uitdrukking. Die Kreatiewe Konservatorium bedien die gemeenskap en mobiliseer die kunste ten einde sosiale en ekonomiese ontwikkeling te bewerkstellig en soedoende die kreatiewe ekonomie en kulturele landskap van Johannesburg te ondersteun. Die projek is ontwerp vir die hede, ge?nspireer deur en in reaksie tot erfenis, om plekke te skep wat relevant sal bly in die toekoms.
Mini Dissertation (MArch (Prof))--University of Pretoria, 2016.
Architecture
MArch (Prof)
Unrestricted
Karlsson, Gabriella. "The Social Media Muse." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23195.
Full textGarland, Vaughn. "Participation in the Digital Public: New Media Art as Online Community." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/561.
Full textWilliamson, Takisha. "New Media Technology Strategies in the Performing Arts: A Case Study on Groundworks Dancetheatre's New Media Project." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1394922038.
Full textMerrill, David Jeffrey 1978. "Interaction with embodied media." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51662.
Full textIncludes bibliographical references (p. 213-222).
The graphical user interface has become the de facto metaphor for the majority of our diverse activities using computers, yet the desktop environment provides a one size fits all user interface. This dissertation argues that for the computer to fully realize its potential to significantly extend our intellectual abilities, new interaction techniques must call upon our bodily abilities to manipulate objects, enable collaborative work, and be usable in our everyday physical environment. In this dissertation I introduce a new human-computer interaction concept, embodied media. An embodied media system physically represents digital content such as files, variables, or other program constructs with a collection of self-contained, interactive electronic tokens that can display visual feedback and can be manipulated gesturally by users as a single, coordinated interface. Such a system relies minimally on external sensing infrastructure compared to tabletop or augmented reality systems, and is a more general-purpose platform than most tangible user interfaces. I hypothesized that embodied media interfaces provide advantages for activities that require the user to efficiently arrange and adjust multiple digital content items. Siftables is the first instantiation of an embodied media interface. I built 180 Siftable devices in three design iterations, and developed a programming interface and various applications to explore the possibilities of embodied media.
(cont.) In a survey, outside developers reported that Siftables created new user interface possibilities, and that working with Siftables increased their interest in human-computer interaction and expanded their ideas about the field. I evaluated a content organization application with users, finding that Siftables offered an advantage over the mouse+graphical user interface (GUI) for task completion time that was amplified when participants worked in pairs, and a digital image manipulation application in which participants preferred Siftables to the GUI in terms of enjoyability, expressivity, domain learning, and for exploratory/quick arrangement of items.
by David Jeffrey Merrill.
Ph.D.
Parsons, Rachael Nerrada. "Virion : new media and the development of the discursive museum." Thesis, Queensland University of Technology, 2010. https://eprints.qut.edu.au/44089/1/Rachael_Parsons_Thesis.pdf.
Full textHeck, Elizabeth L. "Social learning and the facilitation of co-creative media practice in community media, arts and cultural organisations." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/102465/1/Elizabeth_Heck_Thesis.pdf.
Full textSharps, Nancy Louise. "Media menagerie." Thesis, Virginia Polytechnic Institute and State University, 1986. http://hdl.handle.net/10919/53110.
Full textMaster of Architecture
Sirotkin, Sage Echo. "Secondary English Language Arts Teachers' Experiences Using Social Media for Instruction." ScholarWorks, 2019. https://scholarworks.waldenu.edu/dissertations/7078.
Full textLam, Yui-yim Margaret, and 林睿艷. "Realm of media art." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31985221.
Full textSmith, Casey Wayne 1977. "Material design for a robotic arts studio." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62367.
Full textIncludes bibliographical references (p. 59).
A growing number of artists are using new electronic and computational technologies for the creation of interactive, kinetic, and behavior-based art. However, users without technical backgrounds often find that there is no simple way to begin creating with these new materials without first learning a wide range of programming and electronic skills. This thesis discusses a set of technologies and activities designed for an introductory robotic art course that enable art students with little technical background to experiment with computation as a medium. The thesis presents case studies to highlight how students engaged with these technologies and discusses how the ideas represented in the course make possible a new model for artist/engineer collaboration.
by Casey Wayne Smith.
S.M.
Mattock, Lindsay Kistler. "Media arts centers as alternative archival spaces| Investigating the development of archival practices in non-profit media organizations." Thesis, University of Pittsburgh, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3647984.
Full textIn the United States, archival institutions have prioritized the preservation of commercial and Hollywood cinema overlooking small-scale media production by non-professionals and independent media artists. Media arts centers, however, have played a pivotal role in the continued access, use, and preservation of materials produced by the communities that they serve. These non-profit media collectives were imagined as a distributed network of organizations supporting the production, exhibition and study of media; serving as information centers about media resources; and supporting regional preservation efforts. However, media arts centers have remained over-looked and unexplored by the archival field. This dissertation seeks to shift this balance, including these artist-run organizations as part of the network of archives and collecting institutions preserving independent media.
Using case study methodologies this study investigated the practices at three media arts centers, Pittsburgh Filmmakers, Paper Tiger Television, and the Termite Television Collective, seeking to understand the role of these organizations in the collection and preservation of independent media and the development of archival practices in non-profit media organizations. The study places each of these organizations in the wider history of media arts center movement in the United States and looks broadly at the development of archives and archival practices within these organizations. Framing media arts centers as maker-spaces and archival spaces, this dissertation argues for a critique of professional archival practices and a redefinition of the standards for preservation of audiovisual materials.
Laibowitz, Matthew Joel 1975. "Parasitic mobility for sensate media." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28770.
Full textIncludes bibliographical references (p. 213-216).
Distributed sensor networks offer many new capabilities for monitoring environments with applicability to medical, industrial, military, anthropological, and experiential fields. By making such systems mobile, we increase the application-space for the distributed sensor network mainly by providing dynamic context-dependent deployment, continual relocatabililty, automatic node recovery, and a larger area of coverage. In existing models, the addition of actuation to sensor network nodes has exacerbated three of the main problems with these types of systems: power usage, node size, and node complexity. This work proposes a solution to these problems in the form of parasitically actuated nodes that gain their mobility and local navigational intelligence by selectively engaging and disengaging from mobile hosts in their environment. This body of work evaluates parasitically actuated sensor networks as a solution to these problems through extensive software simulation and by designing, implementing, and demonstrating a parasitically mobile sensor network.
by Matthew Joel Laibowitz.
S.M.
Adams, Brittney. "Social media and its effect on privacy." Honors in the Major Thesis, University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/648.
Full textB.A.
Bachelors
Arts and Humanities
English; Technical Communication
Mazalek, Alexandra 1976. "Media tables : an extensible method for developing multi-user media interaction platforms for shared spaces." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33882.
Full textIncludes bibliographical references (p. 153-157).
As digital entertainment applications evolve, there is a need for new kinds of platforms that can support sociable media interactions for everyday consumers. This thesis demonstrates an extensible method and sensing framework for real-time tracking of multiple objects on an interactive table with an embedded display. This tabletop platform can support many different applications, and is designed to overcome the commercial obstacles of previous single purpose systems. The approach is supported through the design and implementation of an acoustic-based sensing system that provides a means for managing large numbers of objects and applications across multiple platform instances. The design requires precise and dynamic positioning of multiple objects in order to enable real-time multi-user interactions with media applications. Technical analysis shows the approach l:o be robust, scalable to various sizes, and accurate to a within a few millimeters of tolerance. A qualitative user evaluation of the table within a real-world setting illustrates its usability in the consumer entertainment space for digital media browsing and game play. Our observations revealed different ways of mapping physical interaction objects to the media space, as either generic controls or fixed function devices, and highlighted the issue of directionality on visual displays that are viewable from different sides.
(cont.) The thesis suggests that by providing a general purpose method for shared tabletop display platforms we give application designers the freedom to invent a broad range of media interactions and applications for everyday social environments, such as homes, classrooms and public spaces. Contributions of the thesis include: formulation of an extensible method for media table platforms; development of a novel sensing approach for dynamic object tracking on glass surfaces; a taxonomy of interface design considerations; and prototype designs for media content browsing, digital storytelling and game play applications.
Alexandra Mazalek.
Ph.D.
Sisk, Christopher Andrew. "In Media Res." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5444.
Full textCompton, Mark Daniel. "Neo-Raconteur: Allocating Southern-Gothic Symbolism into Design Media." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1394.
Full textMbarak, Ricardo. "Les enjeux de l’interaction entre les arts médiatiques et les industries culturelles." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCD063/document.
Full textDigitalization affects media arts and cultural industries equally. On the basis of this observation, we aim to develop in the framework of our research the hypothesis according to wich the relations between cultural industries and media arts parctices are not reduced to simple face-to-face. How in this interaction between cultural industries and media arts, a specific area of intermediation can be put in place and what are the ways to achieve this ? What are the impacts and issues of all kinds, when the intermediation structure intervenes between media arts and cultural industries, with regard to the media arts ? In our research, we propose to bring a new heuristic perspective on the parallel and sometimes combined mutations of media arts and cultural industries. In particular, we study to what extent and under what conditions the media arts can constitute from their meeting, possibly from their synergy with the cultural industries, the opportunity to play a leading role in the development to creative industries
Polgovsky, Ezcurra Mara. "Touched bodies : corporeal ethics in Latin American art at the onset of the media age." Thesis, University of Cambridge, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.709431.
Full textDavenport, Stephanie 1972. "Experiments in corporate collaboration : the case of the Arts Electronica Future Lab." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/40027.
Full text"May 2003."
Includes bibliographical references (leaves 101-103).
The Ars Electronica FutureLab is a thriving interdisciplinary research facility located in Linz, Austria. It is part of the Ars Electronica Center (AEC), a cultural institution which for over two decades has been a pioneer in exploring the interface between art, technology, and society and mediating public interaction with new technologies. As a nonprofit organization, the AEC is primarily supported by key public sector partners including local government and the state broadcast company, as well as corporations. This institutional framework, together with university affiliation, has facilitated the FutureLab's diverse activities from artistic to more commercially oriented projects exhibited in the AEC 'Museum of the Future' and at off-site venues. The FutureLab's team of artists and researchers has forged a unique hybrid research model focused on three core research areas (virtual reality environments, interactive installations, digital surfaces) which allows them to take prototypes developed from artistic projects and apply perfected solutions to industry projects, or vice versa. Increased demand especially from the private sector for the lab's cutting-edge technology developments and research expertise now threatens to upset the delicate balance of this model. Today, AEC management needs to address the issue of sustainability for both its FutureLab division, in face of heavy workloads, and the institution at large, given decreasing government funding for arts/culture. The AEC is devising a strategy for cultivating industry partnerships based on the FutureLab's experiments in corporate collaboration to date which have been successful namely because they are focused on mutually beneficial outcomes. Through this strategy, the AEC is eager to supplement corporate sponsorships with longer-term industry partnerships in order to ensure financial stability. FutureLab employees stand to gain additional resources and, therefore, the ability to sustain their current research model and continue doing cutting-edge work. With the AEC and the FutureLab, corporations have access to a dedicated arts community whose expert staff can help them develop and promote interesting projects as well as meet both their business needs and corporate affairs objectives.
by Stephanie Davenport.
S.M.
Rosatelli, Meghan. "A Framework for Digital Emotions." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/239.
Full textAtkins, Derek A. (Derek Allan). "Media Bank--access and access control." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/61086.
Full textPatel, Surjit Savji 1970. "MediaConnector : a gestalt media sharing system." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62374.
Full textIncludes bibliographical references (leaves 104-109).
Our desire to have common experiences with other people leads us to share media such as photographs and music. With computer networks as the media delivery system we create new opportunities for recording media utilization and ownership. Using traditional and responsive media we explore systems that enable enhanced shared experiences through modeling groups of users. A series of prototypes built with an experimental framework, MediaConnector, help us document observations and behaviors of participants. MediaConnector is a peer-to-peer media-sharing framework that allows people to develop new peer-to-peer media sharing application. Through engendering each node with its own historical audit trail we can take a crawler approach and dynamically build group profiles and perform trend analysis. Theoretical and practical work that leads to the final framework design is discussed. In particular experiments with GPS enabled cameras that explore metadata interrelationships, networked tables to share photos and two construction tests of the MediaConnector framework in dynamic group level personalization of television and audio content. It is intended that a "constructionist" approach together with new behavioral analysis will foster new and novel sharing applications to emerge. MediaConnector is evaluated by its ability to support the above approach in a community of users.
by Surjit Savji Patel.
S.M.
Speiser, Jonathan Eliezer. "WorldLens: exploring world events through media." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91420.
Full text36
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 71-73).
The goal of WorldLens is to provide a visual answer to the question: "what is happening in the world?" This thesis entails the design and development of a system that provides an exploratory view into world events across varied media types. The fundamental ideas are to take a data-driven approach by crawling a broad swath of content sources, and map the resulting data into an interactive visualization. WorldLens aims to obviate the need for an a priori search term, and instead focuses on facilitating informative discovery across news content from articles, web video, and broadcast television.
by Jonathan Eliezer Speiser.
S.M.
Marlow, Cameron Alexander 1977. "The structural determinants of media contagion." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33883.
Full textIncludes bibliographical references (p. 157-166).
Informal exchanges between friends, family and acquaintances play a crucial role in the dissemination of news and opinion. These casual interactions are embedded in a network of communication that spans our society, allowing information to spread from any one person to another via some set of intermediary ties. Weblogs have recently emerged as a part of our media ecology and incidentally engender this process of media contagion; because weblog authors are tied by social networks of readership, contagious media events happen frequently, and in a form that is immediately measurable. The generally accepted notion of media diffusion is that it occurs through two channels: externally, as applied by a constant force such as the mass media, and internally through socio-structural means. Sitting between our traditional notions of mass media and the public, weblogs problematize this classical theory of mass media influence. This thesis aims to elucidate the role of weblogs in media contagion through a sociological study of this community in two parts: First, I will address the issues of modeling the social structure of weblogs as observed through their readership network, and the various media events that occur therein.
(cont.) Using a large weblog corpus collected over a one-month period, I have constructed a model describing the structure of popularity and influence from the extracted readership network, and will show that this model more accurately describes the weblog network. I will also derive a typology of media events from collected examples using features of structural and non-structural diffusion. Second, the extent to which these data are reflective of actual social processes as opposed to artifacts of data collection and aggregation will be explored. To validate the models presented in part one, I have conducted a survey of randomly selected authors to examine their social behaviors, both in weblog use and otherwise. I will characterize the range of weblog uses and practices, presenting an analysis of personal influence in the blogging community.
by Cameron Alexander Marlow.
Ph.D.
Rosenthal-Mix, Michael. "The Immersive Media Library @ VCU." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3855.
Full textJurcevic, Karolina. "Social media - The only voice for oppositional media in Russia?" Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21904.
Full textGu, Mini. "Engaging Museum Visitors through Social Media: Multiple Case Studies of Social Media Implementation in Museums." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1325275682.
Full textFord, Norman Jackson. "Traversing Hong Kong strategies of representation and resistance in lens-based media /." Thesis, Click to view the E-thesis via HKUTO, 2006. http://sunzi.lib.hku.hk/hkuto/record/B35807398.
Full textHoffman, Daniel Forrest. "An Exploration of Absence." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1250223181.
Full textBrickler, Abigail. "Social Engagements: Facebook, Twitter, and Arts Marketing." University of Akron / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=akron1555949375427389.
Full textCox, Margaret. "Social Media in the Arts: Designing for Meaningful Participation in Museums and Galleries." Research Showcase @ CMU, 2011. http://repository.cmu.edu/theses/12.
Full textArndt, Angela E. "Touching Mercury in Community Media: Identifying Multiple Literacy Learning Through Digital Arts Production." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306518357.
Full textPeppler, Kylie Aine. "Creative bytes literacy and learning in the media arts practices of urban youth /." Diss., Restricted to subscribing institutions, 2007. http://proquest.umi.com/pqdweb?did=1481669181&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full text