Academic literature on the topic 'Mathematics and motion pictures'

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Journal articles on the topic "Mathematics and motion pictures"

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Tenze, L., S. Carrato, and G. Ramponi. "An alignment algorithm for old motion pictures." IEEE Signal Processing Letters 9, no. 10 (October 2002): 309–11. http://dx.doi.org/10.1109/lsp.2002.803410.

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Budak, Sirin, Nesrin Sahin, and Bulent Dogan. "Mathematics of Motion Using GeoGebra." Mathematics Teacher 111, no. 5 (March 2018): 382–84. http://dx.doi.org/10.5951/mathteacher.111.5.0382.

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In today's world, students are surrounded by computer games and animations. Teachers can take advantage of the appeal of such games by designing animations as tools to motivate students to understand the concepts of mathematics and science behind the scenarios or applications. When students realize how they can move an object on screen, they will want to understand the mathematical formulas involved in the dynamics of the situation. The dynamic mathematics software GeoGebra allows users to insert a picture into a file and manipulate that picture by changing its position on the screen.
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Vimal, Vrince. "Mixture of Gaussian Blur Kernel Representation for Blind Image Restoration." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 10, no. 1 (April 10, 2019): 589–95. http://dx.doi.org/10.17762/turcomat.v10i1.13553.

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The use of blind image restoration, sharpness of edges may frequently be restored using previous information from a picture. De-blurring is the technique of taking out blurring flaws of the steady photographs, including motion or defocus aberration-related blur. the appearance of fast-moving the appearance of fast-moving entities flashing in still images flashing in a still photograph is known as motion blur. When an image is blurred using a Gaussian function, the result is a Gaussian blur. The employment of different sparse priors, either for the implicit photos or the motion blur kernels, contributes to the success of contemporary single-image approaches. De-blurring is the technique of taking out blurring flaws of the steady photographs, including motion or defocus aberration-related blur. The apparent flashing of quickly moving item in a static photograph is known as motion blur. When a picture is blurred utilizing a Gaussian function, the result is a Gaussian blur. The employment of different sparse priors, either for the latent photos or the motion blur kernels, contributes to the success of contemporary single-image approaches. On digital datasets, KSR also discovers effective kernel matrix approximation to hasten blurring and provide effective de-blur performances. The licence plate, which serves as the vehicle's distinctive identifier, is an important indicator of speeding or hit-and-run cars. However, the image of a fast-moving car taken by a security camera is usually blurred and not even humanly discernible.These observed plate pictures are frequently poor resolution and have significant edge information lost, which presents a significant challenge to the current blind deblurring techniques. The blur kernel may be thought of as a linear uniform convolution and parametrically modelled with angle and length for licence plate picture blurring brought on by rapid movement. This research suggests unique technique for locating the blur kernel based on sparse representation. We determine the angle of the kernel by looking at the sparse representation coefficients of the restored picture because the retrieved photo has the highest sparse representation when the kernel angle coincides with the real motion angle. Afterwards, using Radon transform in Fourier domain, we estimate the size of the motion kernel. Even when the licence plate is impossible for a person to read, our system handles big motion blur rather effectively. We assess our method using actual photographs and contrast it with a number of well-known cutting-edge blind image deblurring techniques. Experimental findings show that our suggested technique is superior in terms of efficiency and resilience.
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Cai, Yun Tao, and Bo Qiang Shi. "Computer Simulation of Rebound Path of Ping-Pong." Advanced Materials Research 1030-1032 (September 2014): 1684–87. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.1684.

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In this article, we explained the movement of the vertical motion of ping-pong its mathematic equation and difference equation, designed the corresponding program, worked out the connection of the rebounded speed or the rebound times and the height as the time passed, stated the corresponding physical background visually with the picture, analyzed the physical reason of this physical phenomenon. It has intensive practicability and is very active for studying and researching the motion of ping-pong. It’s very active for the students studying physics, mechanics, mathematics, gym and computer application as a teaching software as well.
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Li, Xiangkun, Guoqing Sun, and Yifei Li. "Human Motion Representation and Motion Pattern Recognition Based on Complex Fuzzy Theory." Complexity 2021 (October 14, 2021): 1–12. http://dx.doi.org/10.1155/2021/9923748.

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With the development of science and technology, the introduction of virtual reality technology has pushed the development of human-computer interaction technology to a new height. The combination of virtual reality and human-computer interaction technology has been applied more and more in military simulation, medical rehabilitation, game creation, and other fields. Action is the basis of human behavior. Among them, human behavior and action analysis is an important research direction. In human behavior and action, recognition research based on behavior and action has the characteristics of convenience, intuition, strong interaction, rich expression information, and so on. It has become the first choice of many researchers for human behavior analysis. However, human motion and motion pictures are complex objects with many ambiguous factors, which are difficult to express and process. Traditional motion recognition is usually based on two-dimensional color images, while two-dimensional RGB images are vulnerable to background disturbance, light, environment, and other factors that interfere with human target detection. In recent years, more and more researchers have begun to use fuzzy mathematics theory to identify human behaviors. The plantar pressure data under different motion modes were collected through experiments, and the current gait information was analyzed. The key gait events including toe-off and heel touch were identified by dynamic baseline monitoring. For the error monitoring of key gait events, the screen window is used to filter the repeated recognition events in a certain period of time, which greatly improves the recognition accuracy and provides important gait information for motion pattern recognition. The similarity matching is performed on each template, the correct rate of motion feature extraction is 90.2%, and the correct rate of motion pattern recognition is 96.3%, which verifies the feasibility and effectiveness of human motion recognition based on fuzzy theory. It is hoped to provide processing techniques and application examples for artificial intelligence recognition applications.
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Chandrawansa, Kumari, Frits H. Ruymgaart, and Arnoud C. M. Van Rooij. "Controlling the Gibbs phenomenon in noisy deconvolution of irregular multivariable input signals." Journal of Applied Mathematics and Stochastic Analysis 13, no. 1 (January 1, 2000): 1–14. http://dx.doi.org/10.1155/s1048953300000010.

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An example of inverse estimation of irregular multivariable signals is provided by picture restoration. Pictures typically have sharp edges and therefore will be modeled by functions with discontinuities, and they could be blurred by motion. Mathematically, this means that we actually observe the convolution of the irregular function representing the picture with a spread function. Since these observations will contain measurement errors, statistical aspects will be pertinent. Traditional recovery is corrupted by the Gibbs phenomenon (i.e., overshooting) near the edges, just as in the case of direct approximations. In order to eliminate these undesirable effects, we introduce an integral Cesàro mean in the inversion procedure, leading to multivariable Fejér kernels. Integral metrics are not sufficiently sensitive to properly assess the quality of the resulting estimators. Therefore, the performance of the estimators is studied in the Hausdorff metric, and a speed of convergence of the Hausdorff distance between the graph of the input signal and its estimator is obtained.
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Bay-Williams, Jennifer M. "Poetry in Motion: Using Shel Silverstein's Works to Engage Students in Mathematics." Mathematics Teaching in the Middle School 10, no. 8 (April 2005): 386–93. http://dx.doi.org/10.5951/mtms.10.8.0386.

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Through Brilliant, Clever Poems and prose, Shel Silverstein has worked his way into many classrooms and into the hearts of students and teachers. He wrote poems with an obvious knowledge that a child's mind is active and curious, and middle school students love reading and listening to his words. Imbedded in many of his poems and prose are opportunities to do mathematics in ways that will get students' minds “flickerin'.” Using a poem, picture book, or portions of a novel can raise the curiosity of middle school students and can increase their desire to solve mathematics problems. As students engage in solving literature-based mathematics lessons, they are applying mathematics in different contexts and making connections among mathematical ideas, which are expectations outlined in the Connections Standard in Principles and Standards for School Mathematics (NCTM 2000). In the following sections, four delightful Silverstein works prompted engaging mathematics explorations. Each selection focused on a different mathematical strand, although there is much integration of other concepts in the problems.
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Kang, Ruidan, Jiajin Li, Xiaojun Teng, Boyan Lv, and Cangzhi Wu. "57.1: Research on Moving Picture Response Time of Organic Light‐emitting Diode." SID Symposium Digest of Technical Papers 54, S1 (April 2023): 424–25. http://dx.doi.org/10.1002/sdtp.16322.

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The motion image quality of organic light‐emitting diode (OLED) degrades by motion blur due to the hold‐type display. Moving picture response time (MPRT) is a representative index to evaluate the performance of the moving image. A method based on high speed camera is introduced to evaluate the motion blur of OLED display. We explored the influence of exposure time of high speed camera on MPRT evaluation.
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Kang, Ruidan, Jiajin Li, Xiaojun Teng, Boyan Lv, and Cangzhi Wu. "P‐45: An Evaluation Method of Moving Picture Response Time for Organic Light‐Emitting Diode Motion Blur." SID Symposium Digest of Technical Papers 54, no. 1 (June 2023): 1682–84. http://dx.doi.org/10.1002/sdtp.16922.

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The motion image quality of organic light‐emitting diode (OLED) degrades by motion blur due to the hold‐type display. Moving picture response time (MPRT) is a representative index to evaluate the performance of the moving image. A method is proposed to evaluate the motion blur of OLED display.
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Koschel, Alan, Christoph Müller, and Alexander Reiterer. "Selection of Key Frames for 3D Reconstruction in Real Time." Algorithms 14, no. 11 (October 21, 2021): 303. http://dx.doi.org/10.3390/a14110303.

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Cameras play a prominent role in the context of 3D data, as they can be designed to be very cheap and small and can therefore be used in many 3D reconstruction systems. Typical cameras capture video at 20 to 60 frames per second, resulting in a high number of frames to select from for 3D reconstruction. Many frames are unsuited for reconstruction as they suffer from motion blur or show too little variation compared to other frames. The camera used within this work has built-in inertial sensors. What if one could use the built-in inertial sensors to select a set of key frames well-suited for 3D reconstruction, free from motion blur and redundancy, in real time? A random forest classifier (RF) is trained by inertial data to determine frames without motion blur and to reduce redundancy. Frames are analyzed by the fast Fourier transformation and Lucas–Kanade method to detect motion blur and moving features in frames to label those correctly to train the RF. We achieve a classifier that omits successfully redundant frames and preserves frames with the required quality but exhibits an unsatisfied performance with respect to ideal frames. A 3D reconstruction by Meshroom shows a better result with selected key frames by the classifier. By extracting frames from video, one can comfortably scan objects and scenes without taking single pictures. Our proposed method automatically extracts the best frames in real time without using complex image-processing algorithms.
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Dissertations / Theses on the topic "Mathematics and motion pictures"

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Gotardo, Paulo Fabiano Urnau. "Modeling Smooth Time-Trajectories for Camera and Deformable Shape in Structure from Motion with Occlusion." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1280941484.

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Cazdyn, Eric M. "Problem cinema : culture, capital and form in Japan /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1998. http://wwwlib.umi.com/cr/ucsd/fullcit?p9908497.

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Chan, Kim-mui Eileen. "Postmodernity and recent Hong Kong cinema /." Hong Kong : University of Hong Kong, 1995. http://sunzi.lib.hku.hk/hkuto/record.jsp?B18539191.

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Carbonaro, Joseph. "Enabling church members to evaluate the moral content of feature films." Theological Research Exchange Network (TREN), 1997. http://www.tren.com.

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Tam, Siu-yan Xavier. "Between penumbrae and shadow contextualizing transnational queer Chinese cinemas /." Click to view the E-thesis via HKUTO, 2010. http://sunzi.lib.hku.hk/hkuto/record/B44142663.

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Van, Liew Maria. "Democratic women : gender, national discourse and the cinema of post-Franco Spain /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1997. http://wwwlib.umi.com/cr/ucsd/fullcit?p9820983.

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Wang, Qi. "Writing against oblivion personal filmmaking from the forsaken generation in post-socialist China /." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1619151901&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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Restoule, Jean-Paul. "How "Indians" are read the representation of aboriginality in films by native and non-native directors /." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ30998.pdf.

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Craddolph, Hayden V. "Developing a community of independent film/video producers to foster creation, marketing, and distribution of digital media." online access from Digital Dissertation Consortium, 2006. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?EP21256.

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Yang, Jing. "The construction of the Chinese woman in 1990s American cinema." Click to view the E-thesis via HKUTO, 2010. http://sunzi.lib.hku.hk/hkuto/record/B43813185.

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Books on the topic "Mathematics and motion pictures"

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Paola, Nannicini Maria, ed. Il cinema e la matematica: Sulle tracce di una promettente amicizia. Trento: Erickson, 2010.

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Hiroshi, Baba. Masu media no naka no sūgaku: Shōsetsu, dorama, eiga, manga, anime o kaisekisuru. Hyōgo-ken Nishinomiya-shi: Kansei Gakuin Daigaku Shuppankai, 2017.

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Daamen, Ulrich Gregor. Die Performance deutscher Kinofilme und zeitgenössischer Darsteller des deutschen Films. München: Rainer Hampp Verlag, 2008.

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Brewe, David E. Study of journal bearing dynamics using three-dimensional motion picture graphics. [Cleveland, Ohio: National Aeronautics and Space Administration, Lewis Research Center, 1986.

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Suhr, Stefan. Fiktum versus Faktum?: Nicht-mathematische Dialoge mit der Mathematik. Berlin: Erich Schmidt Verlag, 2012.

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Donald, Stephanie. Tourism and the branded city: Film and identity on the Pacific Rim. Aldershot, Hants, England: Ashgate Pub. Co., 2007.

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Amit, Tami. Motion pictures. Blou: Monografik, 2008.

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Canada. Industry, Science and Technology Canada. Motion pictures. Ottawa, Ont: Industry, Science and Technology Canada, 1991.

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Canada. Industry, Science and Technology Canada. Motion pictures. Ottawa, Ont: Industry, Science and Technology Canada, 1988.

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Lea, Bandy Mary, Biesenbach Klaus, and Kunst-Werke Berlin, eds. Andy Warhol: Motion pictures. Berlin: KW Institute for Contemporary Art, 2004.

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Book chapters on the topic "Mathematics and motion pictures"

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Kamada, Seiichi. "Motion Pictures." In Springer Monographs in Mathematics, 39–73. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-4091-7_3.

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Kamada, Seiichi. "Motion pictures." In Mathematical Surveys and Monographs, 63–70. Providence, Rhode Island: American Mathematical Society, 2002. http://dx.doi.org/10.1090/surv/095/09.

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Faddeev, L., and O. Yakubovskiĭ. "Liouville’s theorem, and two pictures of motion in classical mechanics." In The Student Mathematical Library, 13–14. Providence, Rhode Island: American Mathematical Society, 2009. http://dx.doi.org/10.1090/stml/047/03.

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Faddeev, L., and O. Yakubovskiĭ. "Two pictures of motion in quantum mechanics. The Schrödinger equation. Stationary states." In The Student Mathematical Library, 44–48. Providence, Rhode Island: American Mathematical Society, 2009. http://dx.doi.org/10.1090/stml/047/09.

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kydd, Elspeth. "Motion Pictures." In The Critical Practice of Film, 17–37. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34527-0_2.

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Walters, James. "Perpetual motion pictures." In The Routledge Companion to World Cinema, 382–92. New York : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315688251-32.

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Czitrom, Daniel. "Early Motion Pictures." In Communication in History, 158–66. 8th ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003250463-26.

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Czitrom, Daniel. "Early Motion Pictures." In Communication in History, 175–83. Seventh edition. | New York : Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315189840-26.

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Prinz, Jesse. "Affect and Motion Pictures." In The Palgrave Handbook of the Philosophy of Film and Motion Pictures, 893–921. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19601-1_38.

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Walls, W. David. "Motion Pictures, Economics of." In The New Palgrave Dictionary of Economics, 1–7. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/978-1-349-95121-5_1942-1.

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Conference papers on the topic "Mathematics and motion pictures"

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Obretenov, Christos. "Cinematography For Stylized Motion Pictures." In SIGGRAPH '23: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3587421.3595426.

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Lagendijk, R. L., and M. I. Sezan. "Motion compensated frame rate conversion of motion pictures." In [Proceedings] ICASSP-92: 1992 IEEE International Conference on Acoustics, Speech, and Signal Processing. IEEE, 1992. http://dx.doi.org/10.1109/icassp.1992.226178.

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Karaki, Koichi, Hiroko Sasaki, and Masaharu Mitsunaga. "Holographic motion pictures by hole burning." In International Conferences on Optical Fabrication and Testing and Applications of Optical Holography, edited by Toshio Honda. SPIE, 1995. http://dx.doi.org/10.1117/12.215315.

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Alexander, P. "Development of integral holographic motion pictures." In Display Holography: Fifth International Symposium, edited by Tung H. Jeong. SPIE, 1995. http://dx.doi.org/10.1117/12.201899.

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Chuang, Yung-Yu, Dan B. Goldman, Ke Colin Zheng, Brian Curless, David H. Salesin, and Richard Szeliski. "Animating pictures with stochastic motion textures." In ACM SIGGRAPH 2005 Papers. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1186822.1073273.

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Holynski, Aleksander, Brian Curless, Steven M. Seitz, and Richard Szeliski. "Animating Pictures with Eulerian Motion Fields." In 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2021. http://dx.doi.org/10.1109/cvpr46437.2021.00575.

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Baecker, Ronald, Alan J. Rosenthal, Naomi Friedlander, Eric Smith, and Andrew Cohen. "A multimedia system for authoring motion pictures." In the fourth ACM international conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/244130.244142.

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Mayhew, Christopher A. "True Three-Dimensional Animation In Motion Pictures." In OE LASE'87 and EO Imaging Symp (January 1987, Los Angeles), edited by David F. McAllister and Woodrow E. Robbins. SPIE, 1987. http://dx.doi.org/10.1117/12.940133.

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Abdulsamet, Hasiloglu, and Tosun Olcay. "Identification system from motion pictures: LBPH application." In 2017 International Conference on Computer Science and Engineering (UBMK). IEEE, 2017. http://dx.doi.org/10.1109/ubmk.2017.8093546.

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Awatsuji, Yasuhiro, Aya Komatsu, Masatomo Yamagiwa, and Toshihiro Kubota. "Motion pictures of propagating ultrashort laser pulses." In 26th International Congress on High-Speed Photography and Photonics, edited by Dennis L. Paisley, Stuart Kleinfelder, Donald R. Snyder, and Brian J. Thompson. SPIE, 2005. http://dx.doi.org/10.1117/12.567035.

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Reports on the topic "Mathematics and motion pictures"

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Koschmann, Anthony, and Yi Qian. Latent Estimation of Piracy Quality and its Effect on Revenues and Distribution: The Case of Motion Pictures. Cambridge, MA: National Bureau of Economic Research, August 2020. http://dx.doi.org/10.3386/w27649.

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Zaika, Oksana V., Tetiana A. Vakaliuk, Andrii V. Riabko, Roman P. Kukharchuk, Iryna S. Mintii, and Serhiy O. Semerikov. Selection of online tools for creating math tests. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4594.

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The article considers online tools for creating tests, which should be used when teaching mathematics in both higher education and general secondary education. Among the variety of online means of creating tests by the method of expert evaluation, three were identified, which allow conducting various tests both in the classroom and remotely, which are free and do not require special conditions for their use and which work on smartphones. The advantages and disadvantages of three online tools for creating tests Kahoot!, Quizizz, Classtime are analyzed, and a comparative description of the selected tools is given. Criteria for the selection of such tools were identified – functional-didactic and organizational. The following indicators belong to the functional-didactic: the presence of different types of questions, including open-ended; use of formulas, both in questions and in answers; use of pictures, both in questions and in answers; no restrictions on the length of questions and answers; instant receipt of results by the teacher, their evaluation and analysis; instant receipt of results by the respondent; to the organizational: the availability of a free version; no need to install the program; ease of use – characterizes the convenience and clarity of the interface for creating tests and their use; possibility of testing in online and offline mode; time limits, both for a single question and the whole test; random order of questions/answer options; instant demonstration of the correct answer to the respondent. With the help of expert evaluation, it was found that according to these criteria, Quizizz is the most appropriate for testing.
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