Dissertations / Theses on the topic 'Master of Design Innovation'
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Brandt, Jerker. "Innovation och design : teori och praktik = [Innovation and design] : [theory and practice] /." Stockholm : Karlstad : Tekniska högsk. ; Högsk, 1998. http://www.lib.kth.se/abs98/bran0403.pdf.
Full textBerg, Niklas, and Tomas Regula. "Challenges in the Current Innovation Audit Practice : KTH Master Thesis Report." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264069.
Full textInnovation är en förutsättning för en organisations tillväxt och överlevnad. Trots att innovation ses som en viktig förutsättning så har chefer i allmänhet en otydlig bild av deras organisations förmåga att skapa innovation och vilka verktyg som finns tillgängliga för att utvärdera denna förmåga. Forskning visar att scorekort baserade verktyg kan ge värdefulla insikter då en organisations förmåga att skapa innovation utreds. Forskningen visar vidare att det finns svagheter vid den här typen av utvärderingar. Tre problemområden har identifierats. De dimensioner som det scorekort baserade verktyget är baserade på, respondenten som svarar på utvärderingen, samt Likert-skalan som en majoritet av utvärderingsverktygen använder. Problem inom dessa områden påverkar verktygets pålitlighet och giltighet. Syftet med denna studie är att undersöka de nuvarande verktyg för utvärdering av förmågan att skapa innovation genom att granska medarbetares uppfattning om verktyget. Vidare är syftet att med hjälp av litteratur och kvalitativ forskning föreslå förbättringsområden och föra fram idéer som bör beaktas vid framtida utveckling av verktyg för att utvärdera förmågan att skapa innovation. Studien utfördes som en kvalitativ forskning med ett iterativt tillvägagångssätt. Intervjuer genomfördes med nio parter av intresse, och empiriska data har analyserats genom en tematisk analys. Resultatet visar att en organisations förmåga att skapa innovation är svår att mäta och att det finns skepsis huruvida ett verktyg för att mäta förmågan att skapa innovation lyckas med detta eller inte. Vidare existerar problem inom de identifierade områdena av utvärderingsverktygen. Dessa problem påverkar verktygets pålitlighet och giltighet. Ett problem är hur respondenten av utvärderingsverktyget tolkar påståendena eller frågorna och hur de tolkar Likert-skalan. Ett annat problem är det självintresse som kan existera, beroende på vem som deltar i utvärderingen. Idéer för att minimera dessa problem framförs och diskuteras för att öka pålitligheten och giltigheten i verktyget.
McKesson, Christopher B. "Innovation in Ship Design." ScholarWorks@UNO, 2013. http://scholarworks.uno.edu/td/1654.
Full textUmair, Syed Muhammad. "Innovation in Traditionally Monopolistic Firms - A Telco Case Study." Thesis, KTH, Industriell ekonomi och organisation (Avd.), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-99158.
Full textWalsh, Ian Martin. "Nurturing innovation in industrial design : quantifying innovation propensity in industrial design by means of a novel innovation trait index." Thesis, Swansea University, 2008. https://cronfa.swan.ac.uk/Record/cronfa42589.
Full textGullberg, Gustav, Anders Landström, Erik Widmark, and Mikael Nyström. "Design Thinking in Business Innovation." Thesis, Konstfack, Industridesign, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-859.
Full textThe world is undergoing change and the disintegration of the old economy is becoming evident. Production is moving to low cost countries and competition is growing fierce. In order to stay competitive, companies around the world recognises the need to become more innovative. In order to achieve this it is imperative to balance and compliment the linear business thinking that still rule the managerial body. Leading research in this area suggest that the key to innovation in business development lies within the creative thinking of the design field. This paper describes a joint master degree project that seeks to test these theories and develop methods and protocols to put them into practice. So the question is, what happens when one use industrial design as a tool to innovate business in the Creative Economy? The research group consists of four industrial designers from Konstfack, University of Arts, Crafts and Design in Stockholm and four marketing students from School of Business, Stockholm University. During the project we applied action research and introspection in a case study where new business strategies where formulated for a live company as our empirical base. The process proved more difficult but also more rewarding than initially anticipated and resulted in several new potential strategies for the company while providing valuable insight and experience in interdisciplinary team work in this field. This paper presents suggestions to how design thinking and business thinking can be combined in the process of developing business strategies and accentuates some of the skills and qualities that inherently drive this process. The collaboration investigates the synergy between designers and business managers and illustrates the potential in combining these competences to find new ways to create, re-define and develop businesses in the creative economy.
Thomas, Johnny. "Archstand theory of design for innovation : the integration of design and innovation using conceptual architectures." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11722.
Full textIncludes bibliographical references (p. 282-283).
by Johnny Thomas.
Ph.D.
Yokokohji, Yasuyoshi. "ANALYSIS AND DESIGN OF MASTER-SLAVE TELEOPERATION SYSTEMS." Kyoto University, 1991. http://hdl.handle.net/2433/74585.
Full textKaruppoor, Srinand Sreedharan. "Tools for innovation and conceptual design." Texas A&M University, 2003. http://hdl.handle.net/1969.1/1260.
Full textZettervall, Alexandra, and Mariam Khazal. "Innovation + Design = ! : En kombination av processer." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12061.
Full textField: Because of the faster development today, companies need to become more competitive and one way is through innovation. It requires an active standpoint and one way to achieve this is through innovation processes. Another competitive tool that is becoming increasingly important is design. These two concepts can be broken down into a number of factors and can be viewed from several perspectives. Purpose: The purpose of this thesis is to understand similarities and differences between innovation and design processes, and to see how they can complement each other. Method: We have used a qualitative method and have conducted interviews with three different companies. These three companies have then been analyzed and compared with theory and with each other. Theories in each field have also been compared with each other. Conclusions: We have come to the conclusion that innovation and design processes can be viewed as different levels. Innovation processes are more general and about the entire organization and design processes are rather more detailed on product development. The design process can therefore also be said to be part of the innovation process, a tool. We also saw that there were nine factors in practice that were important to the innovation process, namely to foster innovation in the organizational culture, supportive leadership, staff involvement and engagement, project-based innovation, multidisciplinary teams, good communication, customer involvement, business intelligence and evaluation / reflection. Based on these findings, we created our own model, inspired by existing models.
Hirsch, Edward A. 1970. "Contestational design : innovation for political activism." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46594.
Full textIncludes bibliographical references (leaves 134-142).
This thesis presents contestational design, a unique form of design activity whose aim is promote particular agendas in contested political arenas. I propose a framework for analyzing contestational design processes, which I then apply to two initiatives that developed communications infrastructure for activist groups. The first case study is TXTmob, an SMS-broadcast system that I developed with an ad-hoc coalition of activists to support mass mobilizations during the 2004 Democratic and Republican National Conventions. It has been used by thousands of people and has inspired new projects in both the nonprofit and commercial sectors. The second case study is Dialup Radio, a telephone-based independent media system that I developed with a civil society organization in Zimbabwe. It was intended to disseminate activist information, particularly to Zimbabwe's rural poor. Despite limited infrastructure and government restrictions, several prototypes were produced and tested in Zimbabwe. After describing each case study individually, I turn to a comparison of their respective processes and the artifacts that each produced. Examining the cases side by side, I identify a set of common issues with which contestational designers contend at various points in the design process. Finally, I describe a set of organizing principles that distinguish contestational design from other kinds of design activity.
Tad Hirsch.
Ph.D.
Ehteshami, Sheba. "The Happiness Design| An Innovation Study." Thesis, University of Southern California, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10748221.
Full textThis study investigated the knowledge, motivation, and organizational elements necessary for understanding the implications of happiness on performance in the workplace. Using the Clark and Estes (2008) gap analysis, a set of knowledge, motivation, and organizational assumed influences were documented based on the support of literature and generated hypotheses. Subsequently, data was collected through interviews and surveys and triangulated via observations. A subset of the assumed influences were validated based on collected data, indicating that while happiness is not a clear indicator of performance, it does have a direct correlation with an individual’s desire to go above and beyond expected responsibilities, particularly as it relates to embedding creativity in assignments.
Björklund, Maria. "EMERGENSEA - Om design, innovation och sjöräddning." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20731.
Full textWang, Miao. "Design as Communication in Collaborative Innovation." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1326828965.
Full textHardin, Dianne. "The Innovation Imperative: Not Without Design." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1397233924.
Full textCampos, Josue. "Culture: A Driver for Innovation." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504868773591606.
Full textManning, Jeffrey (Jeffrey W. ). "Innovation trap : can your innovation strategy cripple your product development?" Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44691.
Full textVita.
Includes bibliographical references.
Innovation is a hot topic; innovation is happening everywhere. Innovation is "romantic", reaching for the stars, against all odds, solving the problem no one thought possible. Most CEOs would not characterize survival as "romantic". Innovate or perish; the mantra, the truth, plain, stark, cold and naked. It gets worse; the environment is rapidly changing. Sophisticated customers are demanding quick responses with low cost, high quality products. What once worked with brilliant success is now failing. If innovation is happening everywhere, it is increasingly not happening here. During the past two years, a multi-vendor government project consisting of two vendors geographically segregated across three regions has seen tremendous success followed by almost total collapse. Initial program status and progress indicate near exponential trajectory: ahead of schedule, under budget and all functionality present. However, collapse was not too far off. The integration effort was a complete failure. Key schedule milestone dates were continuously missed. The gap between functionality believed completed and really completed widened. The story reads like a classic runaway project. Worse, the budget was near exhaustion. The central contribution of the analysis is the identification of the innovation trap. The innovation trap identifies conflicting corporate objectives governing the innovation strategy for new business development and the product development strategy of existing programs in the product pipeline. This study examines the innovation trap by applying System Dynamics techniques to develop a set of heuristics not only to identify collapse conditions but also how to address the problem. The goal of this study is to develop a concept for an improved organization and structure for today's high technology product companies where innovation is crucial for corporate success.
by Jeffrey Manning.
S.M.
Billimack, Nathaniel Richard. "Vineyard City Church: Building Design and Campus Master Plan." Thesis, The University of Arizona, 2010. http://hdl.handle.net/10150/146226.
Full textNeeley, William Lawrence. "Adaptive design expertise : a theory of design thinking and innovation /." May be available electronically:, 2007. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Full textKim, Hansson Anna. "Design & innovation : A study on the South Korean and Swedish views upon design in relation to innovation." Thesis, Stockholms universitet, Institutionen för orientaliska språk, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-108906.
Full textShahdad, Mir Abubakr. "Engineering innovation (TRIZ based computer aided innovation)." Thesis, University of Plymouth, 2015. http://hdl.handle.net/10026.1/3317.
Full textWhicher, Anna. "Benchmarking design for innovation policy in Europe." Thesis, Cardiff Metropolitan University, 2016. http://hdl.handle.net/10369/7999.
Full textBeausoleil, Angèle Marie. "The case for design-mediated innovation pedagogy." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/60138.
Full textGraduate and Postdoctoral Studies
Graduate
García, Herrera Cristóbal 1974. "Spacing innovation and learning in design organizations." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/39169.
Full textIncludes bibliographical references (leaves [176]-185).
The main research question of this thesis is the following: What is the relationship between spaces and innovation in the context of design organizations such as IDEO, the MIT Media Lab and Design Continuum? This thesis explores the relationship between four types of spaces, namely, 1) urban, 2) building 3) workplace and 4) users and innovation and creative practices of these three case studies. Drawing mainly on visual ethnography, the thesis shows how the four organizations' situated spaces-in-use shape their innovation, learning and knowledge sharing practices. The findings are used to complement and expand existing theories, to reflect on the "spacing" of the three design organizations under study and to contribute to the outline of this interdisciplinary emerging field of research.
by Cristobal Garcia Herrera.
S.M.
Harsh, Timothy. "Algorithmic simulation in system design and innovation." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/70802.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 61-63).
This thesis explores the use of genetic programming as a tool in the system design and innovation process. Digital circuits are used as a proxy for complex technological designs. Circuit construction is simulated through a computer algorithm which assembles circuit designs in an attempt to reach specified design goals. Complex designs can be obtained by repeatedly combining simpler components, often called building blocks, which were created earlier in the algorithm's progression. This process is arguably a reflection of the traditional development path of systems engineering and technological innovation. The choice of algorithm used to guide this process is crucial. This thesis considers two general types of algorithms-a blind random search method, and a genetic programming search method-with variations applied to each. The research focused on comparing these algorithms in regard to: 1) the successful creation of multiple complex designs; 2) resources utilized in achieving a design of a given complexity; and 3) the inferred time dependence of technological improvement resulting from the process. Also of interest was whether these algorithms would exhibit exponential rates of improvement of the virtual technologies being created, as is seen in real-world innovation. The starting point was the hypothesis that the genetic programming approach might be superior to the random search method. The results found however that the genetic programming algorithm did not outperform the blind random search algorithm, and in fact failed to produce the desired circuit design goals. This unexpected outcome is believed to result from the structure of the circuit design process, and from certain shortcomings in the genetic programming algorithm used. This work also examines the relationship of issues and considerations (such as cost, complexity, performance, and efficiency) faced in these virtual design realms to managerial strategy and how insights from these experiments might be applied to real-world engineering and design challenges. Algorithmic simulation approaches, including genetic programming, are found to be powerful tools, having demonstrated impressive performance in bounded domains. However, their utility to systems engineering processes remains unproven. Therefore, use of these algorithmic tools and their integration into the human creative process is discussed as a challenge and an area needing further research.
by Timothy Harsh.
S.M.in Engineering and Management
Ngo, Peter. "Surveying trends in analogy-inspired product innovation." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51891.
Full textWendt, Michael George. "Eastern Seaport Master Plan." Thesis, Virginia Tech, 2011. http://hdl.handle.net/10919/33164.
Full textMaster of Architecture
Yin, Yuanyuan. "Investigation of a design performance measurement tool for improving collaborative design during a design process." Thesis, Brunel University, 2009. http://bura.brunel.ac.uk/handle/2438/3584.
Full textNair, Jayraj. "User driven product innovation." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/43095.
Full textIncludes bibliographical references (p. 49).
Accelerating diffusion of innovation to end users and enabling faster adoption is essential to product developers, especially in the industries having a rapid pace of innovation. The ability of innovators to engage with the user community to understand their needs, motivations and top issues is critical to developing products that hit the mark on meeting user needs. In the computing industry there is a need to evolve the innovation development process in parallel to the exponential growth in complexity of the products and the broad ecosystem support that is required to meet user expectations. There are many paths to engage a user community and to obtain end user insights to create a product vision and new usage models. A simple "proof of concept" framework extending product research and development to the end user community is articulated herein. This proof of concept framework is defined in the context of a platform - a collection of ingredients that work together to meet user need. Proof of concept is conducted with users prior to general availability of a product with early ingredients that are in the research and development pipeline. All business users of new product platforms do not adopt an innovation at the same time and can be qualitatively placed in widely accepted classification of adopter categories based on their receptivity to adopting a new product. The leading adopter categories in order are the innovator, early adopter and early majority. These categories of users may help shape current and future generations of a product specifically by validating usage scenarios with integration and deployment of a product under development in real user settings, and by helping to define trends and map requirements for future generations of platform capabilities. Using the proof of concept framework in this way helps ensure that when a product goes to market, it simply works and meets user expectations.
The importance of recognizing a user need cannot be understated. The user feedback from the platform proof of concept stimulates research and development activities to address specific user needs in the current or future generations of a product platform. There are multiple communication channels for potential adopters of an innovation. Mass media channels are effective means to create awareness of an innovation. Proof of concepts with potential users enables more rapid eventual diffusion by translating user deployment and integration learning's into product characteristics that are broadly appealing to potential adopters.
by Jayraj Nair.
S.M.
Cho, Harngid. "Financing methods that drive innovation in biotech and pharmaceuticals : the meagfund [sic] IPO model." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90227.
Full textTitle as it appears in the MIT commencement exercises program, June 6, 2014: Financing methods that drive innovation in biotechnology: the megafund IPO model Cataloged from PDF version of thesis.
Includes bibliographical references (pages 91-92).
Current research has shown that a mega fund and securitization approach using debt financing can not only mitigate risk in investments in cancer but can also align research and development in the right direction for new and innovative breakthrough therapies. We propose a new application of this megafund biopharma model - the megafund IPO model. There are almost arbitrage-like opportunities for investors where there are heavily discounted investments opportunities which are generated in IPO's. However, these events driven investments are only for the institutional investor and hence pooling capital into a more scalable mega fund structure could generate returns that are not otherwise possible while encouraging innovation in biomedicine. The investment vehicle is attractive to investors because of the significant amount of alpha that the fund can generate on de-risked basis. Risk is mitigated by the fact that there is an arbitrage like opportunity for the institutional investor in events driven investments for the mispricing of an IPO. We examine a back-testing of ten years examining a long only strategy and later also look at a case study of Monashee Investment Management that currently most closely resembles the megafund IPO model.
by Harngid Cho.
M. Fin.
Partridge, Julie. "Computer aided design innovation and the integration of design and manufacture." Thesis, University of Southampton, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.236349.
Full textArslan, Fatih Seçkin Yavuz. "User-centered design criteria in automobile design with a case study of automobile dashboard design/." [s.n.]: [s.l.], 2006. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000384.pdf.
Full textWilliams, Timothy. "Product ecosystems: Extrinsic value in product design." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132602/1/Timothy_Williams_Thesis.pdf.
Full textVenkataraman, Hemalatha. "Narrative Probes in Design Research for Social Innovation." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1524135294341671.
Full textVenkatraman, Rajagopal. "Role of design service firms in product innovation." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-010406-181802/.
Full textLöfqvist, Lars. "Innovation and Design Processes in Small Established Companies." Licentiate thesis, University of Gävle, Ämnesavdelningen för industriell ekonomi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-6156.
Full textThis thesis examines innovation and design processes in small established companies. There is a great interest in this area yet paradoxically the area is under-researched, since most innovation research is done on large companies. The research questions are: How do small established companies carry out their innovation and design processes? and How does the context and novelty of the process and product affect the same processes?
The thesis is built on three research papers that used the research method of multiple case studies of different small established companies. The innovation and design processes found were highly context dependent and were facilitated by committed resources, a creative climate, vision, low family involvement, delegated power and authority, and linkages to external actors such as customers and users. Both experimental cyclical and linear structured design processes were found. The choice of structure is explained by the relative product and process novelty experienced by those developing the product innovation. Linear design processes worked within a low relative novelty situation and cyclical design processes worked no matter the relative novelty. The innovation and design processes found were informal, with a low usage of formal systematic design methods, except in the case of design processes for software. The use of formal systematic methods in small companies seems not always to be efficient, because many of the problems the methods are designed to solve are not present. Customers and users were found to play a large and important role in the innovation and design processes found and gave continuous feedback during the design processes. Innovation processes were found to be intertwined, yielding synergy effects, but it was common that resources were taken from the innovation processes for acute problems that threatened the cash flow. In sum, small established companies have the natural prerequisites to take advantage of lead-user inventions and cyclical design processes. Scarce resources were found to be the main factor hindering innovation, but the examined companies practiced several approaches to increase their resources or use existing scarce resources more efficiently in their innovation and design processes. Examples of these approaches include adopting lead-user inventions and reducing formality in the innovation and design processes.
Sosa, Medina Ricardo. "Computational Explorations of Creativity and Innovation in Design." University of Sydney. College of Sciences and Technology, 2005. http://hdl.handle.net/2123/614.
Full textSheikh, Shiba. "Sharedcare : Design Oriented Innovation Scan of Informal Health." Research Showcase @ CMU, 2014. http://repository.cmu.edu/theses/76.
Full textWu, Chien-Hui, and 吳建輝. "Master technology pulse of innovation strategy and technology roadmap The transformation of ELAN Microelectronic Corp. in Taiwan IC design industry." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/vee5h4.
Full text國立臺灣科技大學
管理研究所
105
The rapid changes in the high-tech industry and the ever-changing market, Taiwan IC design industry innovation strategy is essential. In this thesis, we discuss the business team of Elan, in the face of huge rival Apple, Synaptic, how to set up atypical market strategy, take the initiative to assault and lead the business continuity. Elan has been experiencing bottlenecks and breakthroughs in the process of enterprise start-up and growth. In the face of these challenges and distress, the core technology ability, how to construct the technical blueprint and step by step training and acquisition, this study will be corroborated Information to be discussed in depth. The study found that Elan Electronics has been established for 23 years, with keen thinking to grasp the pulse of the market and through strategic innovation to break through the traditional competitive model, creating a sustained profit. Even if there is still a surplus of $ 300 million in the 2008 financial turmoil, it can be seen that in this dynamic competitive environment, Elan does not take incremental innovation that is easily replicated by competitors, but rather integrates and mergers and acquisitions. Can respond to changes in the market and quickly cut into, but also improve product profitability, so the practice has been out of IC Design Company’s traditional competitive model. In addition, facing the direct challenge of the red supply chain, Elan added a positive transition element, directly to the full module and solution provider role. In addition to master the original IC design core technology capabilities, more integrated module manufacturing and production of the middle and lower reaches of the industry, the future strategy of the layout of fingerprint identification and IOT related industries, and extend and create a knowledge-based industries different business models and values.
"Product design innovation centre." 1999. http://library.cuhk.edu.hk/record=b5890215.
Full text"Architecture Department, Chinese University of Hong Kong, Master of Architecture Programme 1998-99, design report."
Includes bibliographical references.
Chapter 1 --- Acknowledgments
Chapter 2 --- Design objectives
Chapter 3 --- client & user profile
Chapter 4 --- Site & context
Chapter 5 --- Design development
Chapter 6 --- Design project - overview
Chapter 7 --- Urban scale strategy
Chapter 8 --- Building scale strategy
Chapter 9 --- appendix 1 - planning & site contraint
Chapter 10 --- Appendix 2- schedule of accommodation
Chapter 11 --- appendix 3 - building cost estimates
Chapter 12 --- Appendix 4 - project finance & management
Chapter 13 --- Appendix 5 - programming report
Wu, Hui-hua, and 吳繪華. "Product Design by Customer-driven Innovation Product Design by Customer-driven Innovation Through TRIZ." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/32840091553457520475.
Full text元智大學
工業工程與管理學系
94
In this research, we propose an integrated innovative design process with which we can systematically execute all the processes from customer voice to conceptual design. The Nominal group technique (NGT) builds a structured communication process to obtain customer requirements. After customer requirements are obtained, their importance has to be determined to continue the Quality function deployment (QFD) process. The proposed process which combine QFD with TRIZ effectively to identify the contradictions of TRIZ. A software TRIZ Innovative Principles(TIP) tool is developed based on this process. Application of the integrated innovative design process to the case of the design of economy flight cabins. It can be concluded that this integrated innovative design process is capable of using inventive principles of TRIZ more efficiently, effectively, and systematically to assist the managements to increase design values.
Hsu, Chu-Ting, and 許筑婷. "Research of Product Innovation by Design Thinking Supplemented QFD—with Umbrella Cover Innovation Design." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/4925dk.
Full text亞洲大學
創意商品設計學系
107
The cleanliness and safety issues caused by a water-dripping umbrella seems to be a silent pain point to users. Covers in market for foldable umbrella are mostly made of nylon material with slight resistance to water, and They are easy to be lost as they are designed as an additional part of umbrella. In addition, disposable plastic umbrella cover provided in public places like shopping mall or department stores is surely to cause damage to the environment. This study proposes a new innovative design for umbrella cover by adopting approaches of design thinking process and quality function development theory, which would provide a foldable umbrella cover able to meet a better standard of waterproof, re-usage, and portability. This study is composed of two parts: innovation elements analysis (Phase I) and innovation implementation (Phase II). Phase I firstly integrates traditional design process with design thinking approach. Quality function development method (QFD) is then applied to analyse the pros and cons of the existing products. The house of quality frames the customer demand as the reference for the next phase. Phase II implements the innovation elements into a practical design. Based on Phase I, the study follows the combined design approach and design thinking tools to ideate, deliver and test the innovation. This study builds a systematic design process focusing on foldable umbrella cover innovation. The result addresses the key elements for the related firms and designers. The study method and result can be seen as the reference to the future research. The innovative product has been issued a utility model patent in Taiwan, and awarded 1 gold medal, 1 silver medal and 1 special prize from international invention competitions.
Krager, Jarden Ellison. "Innovation study in engineering design." Thesis, 2009. http://hdl.handle.net/2152/ETD-UT-2009-12-512.
Full texttext
Palma, Gabriel Tridente. "Design Thinking for Social Innovation." Master's thesis, 2020. https://hdl.handle.net/10216/129482.
Full textPalma, Gabriel Tridente. "Design Thinking for Social Innovation." Dissertação, 2020. https://hdl.handle.net/10216/129482.
Full textChung, Yuan Fang, and 鍾元方. "The Innovation Design of Less." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/56268968331942818618.
Full text國立雲林科技大學
工業設計系
104
Development of functionalism era so far, there are many arguments about the product’s form and functions. Because of the advancement of technology and life, new developments of the relation between form and function had appeared. Most people generally think that the "form" of goods is no longer in the form of history that arose from technology or lifestyle. The present lifestyle stress fast and convenience. Many supplies and appliances have been transformed into a more convenient situation, "simple" has become a trend. The starting points of products are to transform technology into intelligence and to assist in living better. Products are not only simply aids but also gradually penetrate into human life, and have become a medium to improve the quality of life. Various styles of products in the market are rife in the society. The products which are provided with minimalist connotation become hot products on the market. The form that has simple form, easy to use, and with simple vision not only a symbol of friendly and technology but also reveals the desire for simplify of human. People need the products which can easily and quickly assist in living. Therefore, the theory and books about the discussion of simple but not crude are gradually appear. Less is not lacking, but a new attempt. The discussion in this study is by literature review. On the one hand is to analyze the spirit and compositions of representatives from "less" concept, on the other hand is to explore the meaning and spirit of simplify. Advance "less but new" to interpret the current "less". And then developing the simplify hierarchy chart as a design technique of "less but new", as a reference material of product design. The "less" of "less but new" means a simplified and reduction. In addition to remove the unnecessary sense of presence in product form, in the design spirit, "less" has connotations of service design and based on users. For example, to increase the efficiency by reduce the procedures from product users. To explore the design technique of "less but new" is not only aimed at the subtraction design on product form, but also to take the user and the environment into account. The complete design concept of "less but new" should be with corresponding technique of simplified.
Yu, Chia-Ming, and 游家銘. "Design Leadership and Innovation Strategy." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/cvvwsw.
Full text國立臺北科技大學
工業設計系創新設計碩士班(碩士在職專班)
105
Businesses are faced with serious obstacles as global economic growth slows. They must constantly reinvent themselves in order to sustainably develop in this ultra-competitive environment. Taiwanese enterprises have moved past the OEM stage with the establishment of their own brands. However, the key to global and sustainable development lies in design leadership. To accomplish this goal, enterprises must be committed to think innovatively about their future strategies. Therefore, now the most important issue is how enterprises integrate design leadership and design thinking into their future innovation strategies to enhance their competitiveness. This study selected four successful enterprises using design leadership for literature review and analysis. A hypothesis about design thinking being used for innovation strategy was made. Through in-depth interviews and secondary data analysis, three conclusions were reached. (1) Design Leadership: using people as the focal point, emphasizing user experience and demands, management support for design, and participation by team leaders during the design process are all essential to the success rate of a project; (2) Innovative Strategies: a clearly-defined organizational structure and independent budget organization both help plan requirements for a target product. Design-related research is conducted using user experience to find out future innovation directions. Creative ideas are formed through workshops and collected to create a database. Design is thus conceptualized for management to make decisions on future strategies. (3) Company Culture: using people as the focal point, team chemistry is achieved through constant innovation fused with aesthetic concepts. This chemistry in turn grants the company a better competitive edge.
周裕傑. "Design of PCI Master Controller for Embbed System." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/73ut5x.
Full text南台科技大學
電機工程系
93
This paper presents the design of PCI Master Controller for Embedded System. The Peripheral Component Interconnect (PCI) is a standard local bus for high-speed processors and peripheral controllers. This standard has been adopted by several key processors such as Alpha , Power PC and x86. PCI was originally intended for communication between high-bandwidth LSI devices on the high-performance processor motherboard. However, with this introduction many peripheral designs of add-on cards change from ISA to PCI bus, even low speed data acquisition interface. Therefore, the purpose of this paper is to implement a PCI bus master controller for embedded system that can be integrated into a FPGA with embedded processor. Finally, a functional system test for data transmission over UART to a PCI Interface BIOS debug card was carried out.
Sun, Ching-Wen, and 孫菁妏. "Co-Design Method for Service Innovation." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/24162159021820426950.
Full text國立交通大學
應用藝術研究所
99
Technological developments have a profound influence on people’s lives, and introduce the prospect of diverse new service developed to provide users with a higher quality of life. Unfortunately, a number of technologies remain new to most users, and services that adopt these high-end technologies often confused users or make them uneasy. These services are meant to help people to accomplish their goals, but it doesn't necessarily turn out the way they expected. To create services that fulfill the needs of users, designers must listen to those needs, and take those needs into consideration. This study aims to develop a co-design method, enabling designers to uncover the inner demands of users. n addition, we unravel the difficulties faced by designers and users in the co-design process, and explore methods for developing processes. In addition, we establish U-Service, a method for implementing co-design based on the theory and methods of participatory design. The three main stages of this study are developed through the process of experimentation. First, the exploration stage focuses on the difficulties involved in co-design. Next, we propose an initial method to overcome these difficulties, and test it for further modification in the second stage. Finally, we propose our U-Service in the finalization stage. U-Service is a method for guiding the implementation of co-design for the development of ideas inspired by user insight. The entire process comprises three stages. Through this three-stage (preparation, workshop, and organization) procedure, a better understanding is developed, and trust between the designer and user is established. As a result, a better design outcome can be achieved. This study is dedicated to developing a co-design method for service designers today and the proposed U-Service method is explained in detail. In addition, an illustrative case study is also provided.
Lee, Yin-Kai, and 李胤愷. "The Creation of Design Driven Innovation." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/84918939237541158105.
Full text國立臺灣科技大學
設計研究所
104
Recently, with the continuous development of society, “Innovation” is always being mentioned, like as technological innovation or marker innovation. If businesses want to reform, they cannot develop without innovation. Given the diversity of technology applications and progress of manufacture are offer more possibilities of products. How to make the product stand out from market saturation and competitiveness? Therefore, we will discuss the issue of “Design-Driven Innovation” which is be lead and integrated by design, trying to provide a new design way and innovation. The design thesis depended on society or life issues. After finished the concepts and rewarded international design awards, we implemented the prototype with the model of interdisciplinary cooperation which dominated by design. The first and second projects are “Cloud-based drip monitoring system” and “Easy pin” which awarded IDEA in 2013, the final one is “SOSMS” which awarded Mobileheros in 2015. These projects connected different field’s experts from NTUST and NTUT. A design expert lead the experts from different fields. From observation to interview, we explored and adjusted the product services and contents, and then, we finished the prototype and executed usability evaluation. The process of the combination of professional interdisciplinary cooperation can bring out the more valuable design which is close the user’s needs and expectations.