Academic literature on the topic 'Master of Design Innovation'

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Journal articles on the topic "Master of Design Innovation"

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Chen, Ji Wen, Jin Sheng Zhang, Zhi Wang, and Jing Kun Wang. "Research on Product Open Innovation Design Based on Knowledge." Advanced Materials Research 230-232 (May 2011): 819–23. http://dx.doi.org/10.4028/www.scientific.net/amr.230-232.819.

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It is difficult for one enterprise to separately master all the knowledge related to its product innovation design. Aiming at this problem, open innovation is introduced to product design. Key technologies of product open innovation design based on knowledge are researched. Based on the ontology expression of internal innovation knowledge, external innovation knowledge and knowledge of innovation theory, open innovation design from function to structure is achieved by gradually indexing. Each functional structure is considered as a gene. Structure innovation design is optimized by cross evolution and variation evolution, achieving organic fusion internal and external innovative design knowledge.
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Wang, Ruihua. "Evolutionary game of knowledge sharing in master-apprentice pattern of innovative organization." International Journal of Innovation Science 11, no. 3 (October 11, 2019): 436–53. http://dx.doi.org/10.1108/ijis-11-2018-0125.

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Purpose Knowledge sharing in a master-apprentice pattern is the process of transferring tacit knowledge from masters to apprentices. In addition, 90 per cent of knowledge required for organizational innovation is tacit knowledge in the master-apprentice pattern. The purpose of this paper is to analyze the evolution of knowledge sharing in master-apprentice pattern and explore the consequences of how to improve the knowledge sharing in the master-apprentice pattern. Design/methodology/approach This paper uses asymmetric evolutionary game theory to study the evolutionary track of knowledge sharing in master-apprentice pattern of innovative organizations by analyzing the utility of masters and apprentices during the process of knowledge sharing in master-apprentice pattern of the innovative organization. Findings The results reveal that when the masters obtained utility from sharing knowledge is greater than that from hoarding knowledge, and the apprentices obtained utility from studying hard is greater than the costs, the innovative organization can get the largest utility from the knowledge sharing in the mater-apprentice pattern. Research limitations/implications The limitation of the research is that this paper mainly studies knowledge sharing among individuals and does not research knowledge sharing between individuals and organizations. Practical implications This research has extended the understanding of knowledge sharing in master-apprentice and its evolution path. Also, the obtained findings are conducive to promoting knowledge sharing in master-apprentice and improving human resource management in innovative organizations. Originality/value This paper attempts to construct the evolution path of knowledge sharing in master-apprentice pattern, which is a useful exploration of the dynamics of knowledge sharing in master-apprentice pattern and makes up for the shortcomings of the existing research.
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Rui, Yan Nian, Xiao Mei Jiang, and Kai Qiang Liu. ""OF + N" Theoretical Method and Practice to Create Inventive and Innovative Topics." Key Engineering Materials 464 (January 2011): 730–35. http://dx.doi.org/10.4028/www.scientific.net/kem.464.730.

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How to master the technology innovation and method and technique in product exploitation, has been always one of the issues of research and discussion. Based on more than 40 years’ experiences of engagement in mechanical and electrical technology on product research, design, teaching, the author proposed and constructed "OF + N" theoretical method (for short: method of creating inventive and innovative topics) suitable for technological innovation and product development. Some innovative design was implemented using the theoretical method through years of research and probe.
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Davidson, Alistair, and Laura Klemme. "Why a CEO should think like a Scrum Master." Strategy & Leadership 44, no. 1 (January 18, 2016): 36–40. http://dx.doi.org/10.1108/sl-11-2015-0086.

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Purpose – One approach for CEOs seeking to improve the effectiveness of their company’s innovation initiatives is to imitate the role that a “Scrum Master” has in high speed software development projects. Fundamentally, a Scrum Master is in the business of speeding up the rate of innovation in a software project. Design/methodology/approach – By championing Agile methodology, CEOs can focus innovation initiatives upon developing what customers prioritize and value. Pushing the organization to involve customers, and in some cases suppliers, increases the value added and value creation of the project. Findings – When a CEO practices acting like a Scrum Master, he or she does so by pursuing four goals: Keeping innovation work cycles or “Sprints” short. Focusing upon value creation and customer involvement throughout the development process. Removing barriers to development that prevent the software programmers from doing their job. Attempting to shelter developers from counterproductive interventions by external managers. Practical implications – By championing Agile teams, the CEO can communicate his or her expectation that innovations will be tested on clients and be available as a “court of last resort” to cut through the barriers and delays that prevent a development team from moving forward.” Originality/value – This article is unconventional in that it suggests that CEOs need to be particularly aware of how their actions in support of Agile teams can build medium and long term organizational capabilities. Top management oversight of Agile teams can strengthen strategic relationships with internal stakeholders, customers and suppliers.
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Irisawa, Yusuke, and Shin’ya Nagasawa. "Strategic Management and Design Innovation in the Long-Standing CompanyKyogashiMaster “Suetomi”." Journal of Advanced Computational Intelligence and Intelligent Informatics 16, no. 5 (July 20, 2012): 561–66. http://dx.doi.org/10.20965/jaciii.2012.p0561.

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Japanese Confectionary “Suetomi” is a high level brand among Kyoto’s long-standing companies. This always makes the Japanese sweets a high level in Kyoto, and gets the high appraisal from the parties concerned the master of the tea ceremony, such as “Urasenke.” In this study, we present an analysis of Suetomi’s management strategy and its strength and differentiation based on an interview with the president, Mr. Yamaguchi. Then, we analyze their innovation from the viewpoint of product innovation and affective value (i.e., sense value). Finally, we discuss the innovation of theKyogashidesign based on our research. In conclusion, Suetomi has a different strong point from the other company as a long-standing company of Kyoto confections and we have understood performing the management strategy which establishes a sustainable competitive advantage using it. Thus, they have performed the design innovation of Kyoto confections products in the management strategy which is compatible in tradition and innovation, and have created the value of a customer’s sensitivity.
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Srivastava, Pallavi, and Shilpi Jain. "A leadership framework for distributed self-organized scrum teams." Team Performance Management: An International Journal 23, no. 5/6 (August 15, 2017): 293–314. http://dx.doi.org/10.1108/tpm-06-2016-0033.

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Purpose Scrum, an agile software development method, has gained major interest among software development organizations. The scrum master should be well equipped with specific leadership traits and exhibit leadership behavior to effectively manage his/her team. However, in a distributed team, which is spread across geographies, having scrum master to lead the project team at each location is not viable. Therefore, every member in the team is expected to have the capability to become one. This paper aims to explore the leadership mechanisms desired for effective functioning of distributed self-organized scrum team members, leading to project success and overall customer satisfaction. Design/methodology/approach A qualitative research methodology with an open-ended questionnaire is followed by semi-structured in-depth interviews. The unit of analysis is a scrum master. Findings The qualitative findings unearth the kind of leadership mechanisms required for scrum masters and the team members in a self-organizing scrum team, leading to their project success and customer satisfaction. It includes a set of leadership approaches and behaviors explicitly related to the role of scrum masters. Both inductive and deductive approaches are used to develop a leadership framework applicable for distributed self-organized scrum teams. Research limitations/implications The proposed framework can be empirically tested with a large number of teams and more software organizations. Practical implications Organizations can use these identified specific leadership approaches and behaviors as parameters for identifying and selecting the potential scrum masters. They can be further trained on them to be an effective scrum master. Originality/value There is scant literature on the leadership mechanisms necessary for distributed scrum teams and their impact on project performance. This paper addresses this gap.
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Xinghe, Wang. "A Study of Innovative and Creative Curriculum System Based on Quanzhou Maritime Silk Road Culture." E3S Web of Conferences 253 (2021): 01048. http://dx.doi.org/10.1051/e3sconf/202125301048.

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Innovative Creativity Course is a learning system with students as the main body and innovation as the carrier.This study analyzes the necessity of integrating regional culture into innovative and creative curriculum, and illuminates the cultural characteristics of Quanzhou Maritime Silk Road (MSR) from the perspective of regional culture. On this basis, this study proposes that innovation-driven curriculum contributes significantly to the cultivation of qualified designers, and summarizes the four approaches (i.e., deepening of the integration of education and industry and establishment of the integrated teaching group, set-up of distinguished teacher and master studios for MSR culture, promotion of the model of shared curriculum resources, and advancement of the construction of the patent pool for the branded MSR culture) implemented to facilitate the pedagogical reform of innovative and creative curriculum and thus provide a solid theoretical and practical foundation for students to engage in design work.
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Sasongko, Rambat Nur, Zakaria Zakaria, Sumarsih Sumarsih, Manap Somantri, and Asti Putri Kartiwi. "The new Design of Innovation-Based Course Management in Education Unit Management Courses." Scholars Bulletin 8, no. 6 (June 14, 2022): 189–96. http://dx.doi.org/10.36348/sb.2022.v08i06.003.

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The Education Unit Management Course (EUM) is a compulsory subject in the Master of Education Administration (MEA) study program, Faculty of Teacher Training and Education (FTTE), University of Bengkulu (Unib). This course has a study load of 3 credits (2-1). Lectures should combine theory and practice based on innovation. However, in its implementation it is only conventional (less instilling innovation behavior in students). This condition is not in accordance with the policy of the ministry of education. This study aims to design a new innovation-based lecture management in EUM courses. This research uses action research. The research subjects are EUM lecturers in the MEA, FTTE, and Unib study program. Data were collected using FGD, observation, and innovation test scales. Data were analyzed by descriptive analysis technique. The results showed that the new design for the management of innovation-based lectures in the EUM course was based on the vision and mission of the study program, the output of graduate competencies, the need for learning outcomes in accordance with the demands of the field, and the need for practice based on school innovation. This new design has a positive effect on increasing innovation behavior in students. The novelty of this research is that a new design for the management of EUM lectures based on innovation in a school setting can make a positive contribution to the improvement of innovation behavior.
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IRISAWA, Yusuke, and Shin'ya NAGASAWA. "Strategic Management and Design Innovation on the Long-standing Company Kyogashi Master ^|^ldquo;Suetomi^|^rdquo;." Transactions of Japan Society of Kansei Engineering 11, no. 4 (2012): 535–44. http://dx.doi.org/10.5057/jjske.11.535.

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Wang, Chuanjie, Peng Zhang, Qiang Zhu, Gang Chen, and Lingjiang Cui. "Reform Exploration on Researching Experimental and Practical Teaching." BCP Education & Psychology 3 (November 2, 2021): 52–56. http://dx.doi.org/10.54691/bcpep.v3i.10.

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Under the background of first-class course construction and according to the characteristics of the elastic-plastic mechanics course content, through the construction of diversified researching experimental teaching mode, the design of project-based researching innovative experimental content and the construction of hybrid experimental teaching assessment and evaluation system, Breaking through the barrier between the teaching of elastic-plastic mechanics theory and practical application, cultivating students' independent researching and innovation ability to master the theoretical knowledge of elastic-plastic mechanics and its application in practice, improving students' ability to find, analyze, solve and think independently, and providing a strong curriculum teaching foundation for the cultivation of first-class undergraduate talents.
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Dissertations / Theses on the topic "Master of Design Innovation"

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Brandt, Jerker. "Innovation och design : teori och praktik = [Innovation and design] : [theory and practice] /." Stockholm : Karlstad : Tekniska högsk. ; Högsk, 1998. http://www.lib.kth.se/abs98/bran0403.pdf.

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Berg, Niklas, and Tomas Regula. "Challenges in the Current Innovation Audit Practice : KTH Master Thesis Report." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264069.

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Innovation is essential for the growth and survival of an organisation. Although innovation is viewed as important, managers generally have a vague sense of their company’s innovativeness and which tools that are available to evaluate their capability to innovate. Previous research state that scorecard-based innovation audit tools do have merit in evaluating an organisations capability to innovate, but that there are a number of weaknesses. Problems are raised concerning three areas, the dimensions of which the scorecard is based on, the respondent that is conducting the innovation audit, and the Likert scale which a majority of innovation audit tools are using. Problems in these areas affect the reliability and validity of the tool. The purpose of this study is to investigate the current innovation audit practices by examining employee’s perception of the tool. Further the purpose is to, with the help of literature and qualitative research, propose areas of improvements and bring forth ideas that should be taken into consideration in future development of innovation audit tools. The study is performed as a qualitative study with an iterative approach. Interviews were conducted with nine parties of interest, and the empirical data has been analysed through a thematic analysis. The result show that an organisation’s capability to innovate is hard to measure and that there exists scepticism whether or not an innovation audit tool does manage to do this. Further, problems exist within the identified areas of an innovation audit tool. These problems affect the validity and reliability of the tool. A problem is how the respondent of the innovation audit tool interpret the statements or questions, and how they interpret the scale. Another problem is the self-interest that may exist, depending on who is participating in the audit. Ideas to minimise these problems are brought forward and discussed in order to increase the validity and reliability of the innovation audit tool.
Innovation är en förutsättning för en organisations tillväxt och överlevnad. Trots att innovation ses som en viktig förutsättning så har chefer i allmänhet en otydlig bild av deras organisations förmåga att skapa innovation och vilka verktyg som finns tillgängliga för att utvärdera denna förmåga. Forskning visar att scorekort baserade verktyg kan ge värdefulla insikter då en organisations förmåga att skapa innovation utreds. Forskningen visar vidare att det finns svagheter vid den här typen av utvärderingar. Tre problemområden har identifierats. De dimensioner som det scorekort baserade verktyget är baserade på, respondenten som svarar på utvärderingen, samt Likert-skalan som en majoritet av utvärderingsverktygen använder. Problem inom dessa områden påverkar verktygets pålitlighet och giltighet. Syftet med denna studie är att undersöka de nuvarande verktyg för utvärdering av förmågan att skapa innovation genom att granska medarbetares uppfattning om verktyget. Vidare är syftet att med hjälp av litteratur och kvalitativ forskning föreslå förbättringsområden och föra fram idéer som bör beaktas vid framtida utveckling av verktyg för att utvärdera förmågan att skapa innovation. Studien utfördes som en kvalitativ forskning med ett iterativt tillvägagångssätt. Intervjuer genomfördes med nio parter av intresse, och empiriska data har analyserats genom en tematisk analys. Resultatet visar att en organisations förmåga att skapa innovation är svår att mäta och att det finns skepsis huruvida ett verktyg för att mäta förmågan att skapa innovation lyckas med detta eller inte. Vidare existerar problem inom de identifierade områdena av utvärderingsverktygen. Dessa problem påverkar verktygets pålitlighet och giltighet. Ett problem är hur respondenten av utvärderingsverktyget tolkar påståendena eller frågorna och hur de tolkar Likert-skalan. Ett annat problem är det självintresse som kan existera, beroende på vem som deltar i utvärderingen. Idéer för att minimera dessa problem framförs och diskuteras för att öka pålitligheten och giltigheten i verktyget.
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McKesson, Christopher B. "Innovation in Ship Design." ScholarWorks@UNO, 2013. http://scholarworks.uno.edu/td/1654.

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What is innovation in ship design? Is it a capability that is inherent in all naval architects? Is it the result of the application of a certain set of tools, or of operation within a certain organizational structure? Can innovation be taught? Innovation is a creative act that results in a new and game-changing product. The emergence of an innovative product creates an asymmetric market. The emergence of an innovative weapon creates an asymmetric battlefield. It is clearly in the economic and military interest of the United States to be able to develop and deploy innovative products, including innovative ships. But the process of ship design is usually one of incremental development and slow evolution. Engineers are taught to develop their product by paying close attention to previous developments. This approach is viewed by some people as anti-innovative. And yet the author has made a career of innovation in ship design. How has this been possible? This dissertation will answer the four questions posed above. It will show what innovation in ship design is, and where innovative naval architecture lies in the taxonomy of human creative endeavor. It will then describe those human attributes which have been found to be essential to successful innovation. It will also describe some of the many tools that innovators use. Some of those tools are used unconsciously. Some of those tools are formal products supported by research institutes and teaching academies. Finally, given the fact that innovation in ship design is a component of engineering – which is a subject taught in Universities – and that it is facilitated by the use of tools – and tool use can be taught – the author will conclude that innovation itself can be taught. Whether it can be mastered will depend upon the individual, just as with most other creative skills.
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Umair, Syed Muhammad. "Innovation in Traditionally Monopolistic Firms - A Telco Case Study." Thesis, KTH, Industriell ekonomi och organisation (Avd.), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-99158.

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The telecom industry is moving from a stable environment to a very dynamic industry where the entrance of new players and the macro economic factors like crisis have been pushing it towards commoditization. In spite of the fact that the Telco consumer base is increasing the value generation capability of this industry has been challenged in the past years. The management is well aware of the situation but due to the traditionally monopolistic nature of these organizations finds it difficult to push any radical change. The purpose of the study is to identifying those factors which contributed to the success of these firms in past and later identifying those elements which are needed for these organizations to foster an innovative culture capable of bringing the needed changes. The major objectives of the research include identifying the main reason behind the need for innovation today and factors that have been hindering the innovation process in these firms. The next step was to study the best practices outside the Telcos industry which have helped other firms to be the Innovation leaders. Finally the study identifies those strategies and best practices which are viable in the Telecom industry. It has been found that the size and political nature of these organizations makes it difficult to push ideas to reality. Therefore the first need is the need of a culture change and a separate path (apart from the traditional line management) for the escalation of ideas. Secondly the Telco industry is not able to keep pace with the innovation of its complementing industries and therefore there is a dire need make innovation a priority from exploring new revenue sources to the innovation of business models with its existing partners. In the past the industry has tried the industrial silos model by decentralizing and given complete autonomy to its major revenue generating services but now it needs to demolish these departmental silos and be open to provide services which cut across many of its existing services without thinking too much about cannibalization.
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Walsh, Ian Martin. "Nurturing innovation in industrial design : quantifying innovation propensity in industrial design by means of a novel innovation trait index." Thesis, Swansea University, 2008. https://cronfa.swan.ac.uk/Record/cronfa42589.

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This thesis describes the outcomes achieved by an industrial design school that has for a decade directed the energies of its students and Faculty to the question of innovation and the generation of intellectual property. Developing a culture of innovation is no easy task. Firstly, there has to be a desire within the organisation to be innovative; secondly, there is the problem of how to identify what constitutes innovation; and finally one has to combat the natural tendency toward risk aversion. Successful industrial design should be, by its very nature, innovative. Therefore, generating a culture of innovation is a vital requirement in the development of a successful industrial designer. Do we know how to stimulate, incubate and nurture innovation? What are the factors that give rise to an innovative mindset? How can this culture of innovation be quantified? The research was conducted using the grounded theory paradigm involving three distinct phases supported by detailed study of the established literature. Theory was developed by comparing innovation outcomes and by alternating data collection and data analysis. The study examined the effect on innovation propensity resulting from an iterative development of pedagogy. Strategies were developed which led to the creation of a distinctive pedagogical model for the promotion and nurture of innovation in industrial design. The emerging theory is substantive in that it is developed for a particular area of inquiry in a specific context. A statistical test of project innovation was developed and a psychometric test for the evaluation of innovation propensity employed. The objective of the thesis is threefold. Firstly, it demonstrates that environment, culture and mindset affect the innovativeness of the industrial designer; secondly, it presents a blueprint for innovation pedagogy in industrial design and finally, it provides a verifiable psychometric measurement tool of innovativeness in industrial design.
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Gullberg, Gustav, Anders Landström, Erik Widmark, and Mikael Nyström. "Design Thinking in Business Innovation." Thesis, Konstfack, Industridesign, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-859.

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Med globaliseringen har världen snabbt förändrats och designerns roll är inte längre lika självklar. Vi har tittat på hur man kan expandera begreppet design och utnyttja designerns kvalitéer inom nya områden. Magisterexamensarbetet "Design Thinking in Business Innovation" syftar till att undersöka hur man kan utnyttja designyrkets kreativa och innovativa processer inom affärsutveckling. I vårt exjobb har vi jobbat med ett av Storbritanniens ledande vitvaruföretag, GDHA, och har tillsammans med marknadsföringsstudenter från Stockholms Universitet tagit fram affärsstrategier för hur de kan agera på en framtida marknad. Kombinationen av kreativt tänkande och traditionell affärsutveckling genererade nya innovativa koncept med syfte att utifrån företagets förutsättningar stärka dess konkurrenskraft och skapa nya affärsmöjligheter. "Design Thinking in Business Innovation" resulterade i en ny arbetsmetod samt tre koncept som visualiserar resultatet av en kreativ affärsutvecklingsprocess. Dessa koncept sträckte sig från konventionell produktutveckling för differentiering till utveckling av nya försäljningskanaler samt en helt ny affärsidé som bygger vidare på GDHAs kärnverksamhet. Koncepten konkretiserades i form av en modell av ett kylskåpskoncept, samt tre stycken animerade kortfilmer.Som ett resultat av vårt exjobb har vi startat Remotel, ett design kontor som fokuserar på affärsutveckling genom användarorienterad research, kreativa processer och visuell kommunikation (mer info på www.remotel.se).
The world is undergoing change and the disintegration of the old economy is becoming evident. Production is moving to low cost countries and competition is growing fierce. In order to stay competitive, companies around the world recognises the need to become more innovative. In order to achieve this it is imperative to balance and compliment the linear business thinking that still rule the managerial body. Leading research in this area suggest that the key to innovation in business development lies within the creative thinking of the design field. This paper describes a joint master degree project that seeks to test these theories and develop methods and protocols to put them into practice. So the question is, what happens when one use industrial  design as a tool to innovate business in the Creative Economy? The research group consists of four industrial designers from Konstfack, University of Arts, Crafts and Design in Stockholm and four marketing students from School of Business, Stockholm University. During the project we applied action research and introspection in a case study where new business strategies where formulated for a live company as our empirical base. The process proved more difficult but also more rewarding than initially anticipated and resulted in several new potential strategies for the company while providing valuable insight and experience in interdisciplinary team work in this field. This paper presents suggestions to how design thinking and business thinking can be combined in the process of developing business strategies and accentuates some of the skills and qualities that inherently drive this process. The collaboration investigates the synergy between designers and business managers and illustrates the potential in combining these competences to find new ways to create, re-define and develop businesses in the creative economy.
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Thomas, Johnny. "Archstand theory of design for innovation : the integration of design and innovation using conceptual architectures." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11722.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1995, and Thesis (Ph. D.)--Massachusetts Institute of Technology, Sloan School of Management, 1995.
Includes bibliographical references (p. 282-283).
by Johnny Thomas.
Ph.D.
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Yokokohji, Yasuyoshi. "ANALYSIS AND DESIGN OF MASTER-SLAVE TELEOPERATION SYSTEMS." Kyoto University, 1991. http://hdl.handle.net/2433/74585.

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Karuppoor, Srinand Sreedharan. "Tools for innovation and conceptual design." Texas A&M University, 2003. http://hdl.handle.net/1969.1/1260.

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The ability to design is the distinguishing characteristic of an engineer. Recent research has increased our understanding of both the engineering design process and effective means for teaching that process to neophyte design engineers. In that spirit, a design methodology was developed at the Institute for Innovation and Design in Engineering (IIDE), Texas A&M University. At the core of this approach is a design philosophy based on the cognitive skills of Abstraction, Critical Parameter Identification, and Questioning. This philosophy along with the design process is taught in the senior undergraduate design and graduate design courses. The goal of the methodology is not only to teach the design process to novice designers but also to instill in them the design philosophy that would enable them to perform design effectively and innovatively in any area of specialty. In this dissertation the design philosophy along with its role in the design methodology is explained. The Need Analysis and the Conceptual Design stages of the IIDE methodology are elaborated. The weaknesses in these stages are identified and addressed, by developing and incorporating design methods and techniques that fit the spirit and framework of the IIDE design methodology. The Object Function Method was developed to address certain aspects at the Need Analysis stage. There was need for an effective concept searching method within the Concept Design stage of the IIDE design methodology. This is addressed by the development of new search techniques and methods for effective concept discovery during concept searching. The usage and application of these methods and techniques is explained in detail along with examples. Additionally, this dissertation contains the results of a study conducted with two groups of senior design students, those who have been through the process and those who have not, to evaluate the effectiveness of applying the IIDE design philosophy and performing the Need Analysis and Conceptual Design stages for the given design challenge. The goal of the study was to investigate the relationship, if any, between the degree to which these aspects of the design methodology were followed and the quality of the resulting design solutions produced.
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Zettervall, Alexandra, and Mariam Khazal. "Innovation + Design = ! : En kombination av processer." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12061.

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Område: Utvecklingen idag går allt snabbare vilket gör att företag behöver bli mer konkurrenskraftiga, ett sätt att bli det är genom innovation. Det kräver ett aktivt ställningstagande och ett sätt att genomföra detta är med hjälp av innovationsprocesser. Ett annat konkurrensverktyg som blir alltmer viktigt är design. Dessa två begrepp går att bryta ner i en rad faktorer och kan ses ur flera persektiv. Syfte:  Syftet med denna uppsats är att förstå skillnader och likheter mellan innovations- och designprocesser samt se hur de kan komplettera varandra. Metod: Vi har använt oss av en kvalitativ metod och har genomfört intervjuer med tre olika företag. Dessa tre företag har sedan analyserats och jämförts med teori och med varandra. Teorier inom respektive område har även jämförts med varandra. Slutsatser: Vi har kommit fram till att innovations- och designprocesser kan ses som olika nivåer. Innovationsprocesser är mer övergripande kring hela organisationen och designprocesser är snarare mer detaljerad kring produktutvecklingen. Därför kan designprocesserna även sägas vara en del av innovationsprocessen, ett verktyg. Vi såg även att det fanns nio faktorer i praktiken som var viktiga för innovationsprocessen, nämligen en innovationsfrämjande organisationskultur, stödjande ledarskap, personalens delaktighet och engagemang, projektbaserad innovation, multidisciplinära team, bra kommunikation, kundinvolvering, omvärldsbevakning och utvärderingar/reflektion. Utifrån dessa slutsatser skapade vi en egen modell med inspiration från befintliga modeller.
Field: Because of the faster development today, companies need to become more competitive and one way is through innovation. It requires an active standpoint and one way to achieve this is through innovation processes. Another competitive tool that is becoming increasingly important is design. These two concepts can be broken down into a number of factors and can be viewed from several perspectives. Purpose: The purpose of this thesis is to understand similarities and differences between innovation and design processes, and to see how they can complement each other. Method: We have used a qualitative method and have conducted interviews with three different companies. These three companies have then been analyzed and compared with theory and with each other. Theories in each field have also been compared with each other. Conclusions: We have come to the conclusion that innovation and design processes can be viewed as different levels. Innovation processes are more general and about the entire organization and design processes are rather more detailed on product development. The design process can therefore also be said to be part of the innovation process, a tool. We also saw that there were nine factors in practice that were important to the innovation process, namely to foster innovation in the organizational culture, supportive leadership, staff involvement and engagement, project-based innovation, multidisciplinary teams, good communication, customer involvement, business intelligence and evaluation / reflection. Based on these findings, we created our own model, inspired by existing models.
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Books on the topic "Master of Design Innovation"

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Wördenweber, Burkard. Innovation cell: Agile teams to master disruptive innovation. Berlin: Springer, 2005.

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Ideo: Masters of innovation. London: Laurence King, 2004.

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Myerson, Jeremy. Ideo: Masters of innovation. Netherlands: BIS Publishers, 2001.

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Myerson, Jeremy. IDEO: masters of innovation. Amsterdam: BIS, 2001.

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Conway, Kathryn. Master classrooms: Classroom design with technology in mind. Chapel Hill, NC: Institute for Academic Technology, University of North Carolina at Chapel Hill, 1990.

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den Ouden, Elke. Innovation Design. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2268-5.

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Chakravarthy, Battula Kalyana, and Janaki Krishnamoorthi. Innovation By Design. India: Springer India, 2013. http://dx.doi.org/10.1007/978-81-322-0901-0.

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Brooks, Eva Irene, Anthony Brooks, Cristina Sylla, and Anders Kalsgaard Møller, eds. Design, Learning, and Innovation. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78448-5.

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Brooks, Eva, Jeanette Sjöberg, and Anders Kalsgaard Møller, eds. Design, Learning, and Innovation. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06675-7.

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Brenner, Walter, and Falk Uebernickel, eds. Design Thinking for Innovation. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-26100-3.

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Book chapters on the topic "Master of Design Innovation"

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Barradas, Vera, Cátia Rijo, and Carolina Galegos. "Master in Food Design, the Creation of a New Brand Identity." In Springer Series in Design and Innovation, 558–67. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61671-7_52.

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Chow, Shein-Chung. "Master Protocol – Platform Trial Design." In Innovative Methods for Rare Disease Drug Development, 227–45. Boca Raton, FL : CRC Press, 2021. |: Chapman and Hall/CRC, 2020. http://dx.doi.org/10.1201/9781003049364-12.

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Chai, Jia-Xiang. "Tacit knowledge in digital design: From master to student." In System Innovation in a Post-Pandemic World, 95–99. London: CRC Press, 2022. http://dx.doi.org/10.1201/9781003278474-21.

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Richards, Lenore, and Nabil Harfoush. "The Master of Design in Strategic Foresight and Innovation (SFI) at OCAD University." In Creating Innovation Leaders, 187–200. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-20520-5_11.

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Trobaugh, James J. "Master Programs." In Winning Design!, 179–93. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2965-0_11.

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Trobaugh, James Jeffrey. "Master Programs." In Winning Design!, 153–65. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2105-1_11.

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Palazzo, Danilo, and Frederick Steiner. "Master Plan." In Urban Ecological Design, 189–203. Washington, DC: Island Press/Center for Resource Economics, 2011. http://dx.doi.org/10.5822/978-1-61091-226-6_7.

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Reichardt, Jürgen. "Master Building Plan." In Handbook Factory Planning and Design, 311–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46391-8_12.

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Schettler, Helmut. "Master Image Chip." In The Design of a Microprocessor, 204–7. Berlin, Heidelberg: Springer Berlin Heidelberg, 1989. http://dx.doi.org/10.1007/978-3-642-74916-2_21.

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Meroni, Anna, and Daniela Selloni. "Service Master Planning." In Service Design for Urban Commons, 75–91. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06035-9_8.

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Conference papers on the topic "Master of Design Innovation"

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Romero Gutiérrez, Ana, Juan Luis Martínez Vicente, Maria del Carmen Serna Moreno, Gloria Patricia Rodríguez Donoso, Miguel Angel Caminero Torija, Irene Garcia Moreno, Sergio Horta Muñoz, and Juan Jose López Cela. "WORKSHOPS OF DESIGN AND FABRICATION OF FIBRE-REINFORCED COMPOSITES FOR MASTER STUDENTS." In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.1422.

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Campbell, Katy, and Diane Janes. "INSTRUCTIONAL DESIGNERS’ METAPHORS OF PRACTICE: DISRUPTING THE MASTER NARRATIVE OF INSTRUCTIONAL DESIGN." In 13th annual International Conference of Education, Research and Innovation. IATED, 2020. http://dx.doi.org/10.21125/iceri.2020.0069.

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Martins, João, Luis Mota, and Rui Cavaleiro. "EXPLORATION OF NEW INNOVATION SCENARIOS THROUGH THE REINTERPRETATION OF LOCAL MATERIAL CULTURE IN THE MASTER IN DESIGN." In 21st International Conference on Engineering and Product Design Education. The Design Society, 2019. http://dx.doi.org/10.35199/epde2019.50.

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Backstrom, Courtney, Abhishek Chandra, Joseph Hale, and Dan Mooradian. "Development and Evaluation of Simulation Education for University of Minnesota Master of Medical Device Innovation Students in a Post-COVID World." In 2022 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/dmd2022-1066.

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Abstract The COVID-19 pandemic has fundamentally altered the pedagogical approach to education at every level of training, including at the undergraduate level and graduate or professional level. These unprecedented times have tested academic resilience, agility, creativity, and adaptability in all aspects, including inventive alternative teaching methods. With an increasing reliance on virtual instruction, self-directed learning, and hybrid models of instruction, certain approaches of hands-on training, practice-based learning, and evaluation have had to evolve. The University of Minnesota’s Master of Medical Device Innovation students are typically immersed in clinical environments through physician shadowing in the operating room, evaluating unmet needs and untapped areas of potential innovation. Engineers who can immerse themselves in surgical education, shadowing, and frontline medical experience can better appreciate, recognize, and enhance current medical technologies and processes. With the OR case restrictions in the era of COVID-19, these learners were faced with limited clinical exposure and thus limited familiarity with the dynamics and processes of clinical practice. As such not only education, but the functioning of the entire industry is stunted. From an instructive perspective, this creates a challenge for students attempting to generate relevant and feasible practicum ideas, accurate prototypes, and offers fewer opportunities to develop these ideas alongside the experts and medical professionals - the target audience. Simulation education provides a means for students to engage with clinical practice in a meaningful way that bridges the gap between clinical exposure and virtual learning. A hands-on approach in which students were able to practice fundamental surgical skills of suturing, knot-tying, and the basics of laparoscopy. Learners were offered three didactic workshop sessions that introduced these skills and then were given opportunities to perform with supervision from expert educators. Low-cost, low-fidelity models of pertinent anatomy and physiology provided students an immersive experience that allowed them to develop a deeper understanding of interventional skills. Three two hour-long sessions of guided skills practice on low-cost simulators were attended by the 2022 Masters of Medical Device Innovation cohort and subjective measures of their understanding of the fundamental concepts were evaluated. High-level findings of these workshops suggest that simulation education is an effective tool in advancing the baseline understanding of surgical principles as opposed to virtual instruction and may offer some further benefit, not possible even through clinical shadowing itself.
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Doering, Chris, Karin Fink, Claudia Ramseier, Andreas Unteidig, and Jan-Christoph l. Zoels. "Eco-Social Innovation by Design - Exploring Potential Contributions to Sustainability Transitions in an International PhD and a Master´s Degree Progamme." In Design × Nachhaltigkeit. Jahrestagung der DGTF 2022. Technische Universität Dresden, 2022. http://dx.doi.org/10.25368/2022.299.

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Kooij, Carmen, Sietske de Geus-Moussault, and Herbert Koelman. "Innovative Maritime Design Education at NHL Stenden University of Applied Sciences." In SNAME 14th International Marine Design Conference. SNAME, 2022. http://dx.doi.org/10.5957/imdc-2022-260.

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To educate ship designers of the future, NHL Stenden University of Applied Sciences aims to continuously innovate education and update the curriculum, for example looking at digitally enabled education. In agreement with this Design Based Education (DBE) has been introduced, a new educational concept. In DBE, students work on projects that are provided by industry partners with core subjects providing the required information to successfully complete the projects. Another endeavour is the introduction of the BSc minor “Advanced Engineering Tools for ShipX”, where X is shorthand for design and operation. This course is concentrated on engineering tools and methods that have emerged in the (construction) industry over the past decades. Because quite some tools are implemented in software, the minor starts with a programming course. However, the emphasis of the minor is not on programming, but on algorithms and algorithmic thinking. For programming languages come and go, while smart algorithms remain to serve us for centuries. Additionally in the BSc, gamification is used to educate an old trade: ship stability. Students experience the primary behaviour of a raft and the forces that act upon it in virtual reality. Afterwards the theory will have to be elaborated a bit more, and the students will have to practice with calculations, but first comes the understanding and only then the math. The master Marine Shipping Innovation focusses on maritime professionals that want to expand their knowledge and learn to innovate. Many students have several years of industry experience and bring with them their expertise and knowledge. A trade they share with their teachers who also combine their teaching job with an additional job in industry. The master offers on demand education, where students can select from a wide range of subjects to further expand their knowledge. At traditional universities, the focus lies on fundamental research, for example, design methods and design tools. Research at universities of applied science is more practical in nature. Engineering in general and the maritime industry specifically is very practical and the application of research is of high interest to the industry. For that reason the major Marine Technology has been selected to run a pilot for a post master applied research program called a Professional Doctorate (PD). The pilot starts in 2022 and currently the implementation of this program is in full swing. In short, this article will discuss the education innovations in both the bachelor and master programs for Marine Technology. It will discuss how the changes are implemented and what the effect is on the education. Finally it will discuss the current steps that are taken to successfully introduce the Professional Doctorate.
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Niinikoski, Sanna. "CO-CREATING LEGAL DESIGN CURRICULUM FOR MASTER´S DEGREE: FURTHER-DEVELOPING CURRICULUM BASED ON FUTURE MEGATRENDS AND STUDENT LEARNING EXPERIENCE." In 12th annual International Conference of Education, Research and Innovation. IATED, 2019. http://dx.doi.org/10.21125/iceri.2019.0722.

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Trenor, Beatriz, and Gema Prats. "Uso de la metodología de aprendizaje basada en proyectos para la adquisición de competencias transversales con niveles de dominio alto en asignaturas relacionadas con la Bioelectricidad." In IN-RED 2020: VI Congreso de Innovación Educativa y Docencia en Red. Valencia: Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/inred2020.2020.12032.

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The the need for greater participation and motivation of university students in the teaching-learning process has led to the concept of project-based learning. By using this methodology, the student works individually and in groups independently, but under the guidance of the teacher. Furthermore, this methodology allows the acquisition of transversal skills with a high level of mastery in subjects of the last year of undergraduate and master degrees. The objective of this work is the design and application of the project-based learning methodology in the subjects of Bioelectronics and Modeling and simulation of bioelectric systems that is capable of integrating the transversal competences "Design and project" (CT05), "Effective communication ”(CT08),“Understanding and integration ”(CT01),“ Analysis and problem solving ”(CT03),“Innovation, creativity and entrepreneurship ”(CT04) and“ Critical thinking ”(CT09), with high levels of mastery. This methodology has been applied throughout the 2019-2020 academic year in these subjects belonging to the Degree in Industrial Electronic and Automatic Engineering and the Master of Biomedical Engineering, respectively, from the Universitat Politècnica de València. The assessment of the students has been very positive and the acquisition of transversal skills has been very satisfactory.
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Barros, Inês, Ana Almeida, and Leonilde Reis. "Strategic Relevance of an Information Systems Master Plan in an Organizational Context." In Seventh International Scientific-Business Conference LIMEN Leadership, Innovation, Management and Economics: Integrated Politics of Research. Association of Economists and Managers of the Balkans, Belgrade, Serbia, 2021. http://dx.doi.org/10.31410/limen.2021.143.

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Currently, there are organizations dedicated to providing sup­port services to hospitals in order to collaborate to optimize the provision of health care, contributing to increasing the effectiveness and efficiency of the health system. The paper aims to present the problem from a system modeling perspective when developing an Information Systems Master Plan. The research methodology adopted is Design Science Research, given its characteristics and suitability to the field of Information Systems research towards the creation of the artifact. The expected results are centered on the process underlying the development of an Information Systems Master Plan that allows reflecting the organizational reality and creating conditions to outline strategies to guide and optimize the implementation and safe use of Information and Communication Technologies.
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Tao, Lixin, Constantine Coutras, Narayan Murthy, and Richard Kline. "Work in progress — An innovative design of a Master in Computer Science program." In 2011 Frontiers in Education Conference (FIE). IEEE, 2011. http://dx.doi.org/10.1109/fie.2011.6142884.

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Reports on the topic "Master of Design Innovation"

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Boone, P., M. van Buuren, G. Hartgerink, and X. Hu. Pinggu Agricultural Innovation Campus : master plan and design report. Wageningen: Wageningen Environmental Research, 2020. http://dx.doi.org/10.18174/517155.

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Sedlak, David, Meagan Mauter, Jordan Macknick, Jennifer Stokes-Draut, Peter Fiske, Deborah Agarwal, Thomas Borch, et al. National Alliance for Water Innovation (NAWI) Master Technology Roadmap. Office of Scientific and Technical Information (OSTI), August 2021. http://dx.doi.org/10.2172/1818076.

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Drum, Christopher F. Master Planning Model for Healthcare Facility Design. Fort Belvoir, VA: Defense Technical Information Center, June 2005. http://dx.doi.org/10.21236/ada444001.

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Hopenhayn, Hugo, and Matthew Mitchell. Innovation Fertility and Patent Design. Cambridge, MA: National Bureau of Economic Research, April 1999. http://dx.doi.org/10.3386/w7070.

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Agha, Leila, Soomi Kim, and Danielle Li. Insurance Design and Pharmaceutical Innovation. Cambridge, MA: National Bureau of Economic Research, July 2020. http://dx.doi.org/10.3386/w27563.

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Seybold, Patricia. Saving Customers’ Time: Master Customer Scenario® Design. Boston, MA: Patricia Seybold Group, June 2001. http://dx.doi.org/10.1571/ccm6-7-01cc.

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Wu, Su Kon. Innovation management planning: design of a maintenance concept innovation management system. University of Twente, March 2020. http://dx.doi.org/10.3990/1.9789464021462.

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Sandoval, J. D. System design description for master equipment list, phase I. Office of Scientific and Technical Information (OSTI), April 1997. http://dx.doi.org/10.2172/16885.

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Shen, I. Y., and Per G. Reinhall. Surface Damping Treatments: Innovation, Design and Analysis. Fort Belvoir, VA: Defense Technical Information Center, June 2001. http://dx.doi.org/10.21236/ada394472.

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Lenzholzer, S. Deeply integrated design : Source of knowledge and innovation. Wageningen: Wageningen University & Research, 2022. http://dx.doi.org/10.18174/570636.

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