Academic literature on the topic 'Marketing interfaces'
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Journal articles on the topic "Marketing interfaces"
Hills, Gerald E., and Raymond W. Laforge. "Research at the Marketing Interface to Advance Entrepreneurship Theory." Entrepreneurship Theory and Practice 16, no. 3 (April 1992): 33–60. http://dx.doi.org/10.1177/104225879201600303.
Full textHetényi, Gábor. "New research methods of Sales-Marketing Interfaces." International Journal of Engineering and Management Sciences 5, no. 3 (December 10, 2020): 160–83. http://dx.doi.org/10.21791/ijems.2020.3.17.
Full textLind, Frida, and Lisa Melander. "Organizing supplier interfaces in technological development." Journal of Business & Industrial Marketing 34, no. 5 (June 3, 2019): 1131–42. http://dx.doi.org/10.1108/jbim-11-2018-0357.
Full textMerminod, Nathalie, and Gilles Paché. "Améliorer les interfaces entre achats, logistique et marketing :." La Revue des Sciences de Gestion 278-279, no. 2 (2016): 99. http://dx.doi.org/10.3917/rsg.278.0099.
Full textMukhopadhyay, Samar K., and Anil V. Gupta. "Interfaces for resolving marketing, manufacturing and design conflicts." European Journal of Marketing 32, no. 1/2 (February 1998): 101–24. http://dx.doi.org/10.1108/03090569810197499.
Full textBastholm, Steffen Muxoll, and Kristin B. Munksgaard. "Purchasing’s tasks at the interface between internal and external networks." Journal of Business & Industrial Marketing 35, no. 1 (January 6, 2020): 159–71. http://dx.doi.org/10.1108/jbim-12-2018-0393.
Full textYoo, Jaewon. "Customer power and frontline employee voice behavior." European Journal of Marketing 51, no. 1 (February 13, 2017): 238–56. http://dx.doi.org/10.1108/ejm-07-2015-0477.
Full textWei, Ruiqi, Roisin Vize, and Susi Geiger. "Boundary resource interactions in solution networks." European Journal of Marketing 56, no. 2 (January 17, 2022): 532–61. http://dx.doi.org/10.1108/ejm-07-2020-0522.
Full textSaghafi, Massoud M., Ashok Gupta, and Jagdish N. Sheth. "R&D/marketing interfaces in the telecommunications industry." Industrial Marketing Management 19, no. 1 (February 1990): 87–94. http://dx.doi.org/10.1016/0019-8501(90)90033-r.
Full textBookbinder, James H., and Fusun Ulengin. "Budget Allocation and Profit for Logistics and its Interfaces." International Journal of Physical Distribution & Logistics Management 21, no. 7 (July 1, 1991): 14–21. http://dx.doi.org/10.1108/eum0000000000394.
Full textDissertations / Theses on the topic "Marketing interfaces"
Galveias, Luís Lourenço Matoso. "Exploração da relevância de uma tipologia de serviços no relacionamento Fornecedor-Cliente: aplicação a uma agência de marketing." Master's thesis, Instituto Superior de Economia e Gestão, 2009. http://hdl.handle.net/10400.5/1295.
Full textEsta dissertação procura contribuir para uma melhor compreensão dos relacionamentos entre fornecedores e clientes de serviços (B2B). Isso é feito usando uma tipologia de serviços baseada no seu tipo de utilização pelos clientes e, para um dos tipos, investigando a presença ou ausência de diversidade nos interfaces relacionais. Para a inter-ligação entre estas duas abordagens complementares recorre-se ao estudo de um contexto empírico onde são analisadas as relações de uma agência de marketing com os seus clientes. As conclusões do estudo corroboram a utilidade da tipologia mas enfatizam igualmente a presença de diversidade nas formas de combinar as competências das partes.
The current thesis aims to contribute to a deeper understanding of supplier-client relationships in service B2B markets. To achieve this, an application-based classification is used and, for one of the types of services, is studied the potential diversity of interaction interfaces. To connect these two complementary approaches, a field study is conducted within the working environment of a marketing agency and its clients. The conclusions of this document confirm the advantages of the application-based classification but also show the presence of diversity in the different ways of combining each party's competencies.
Gordon, Lucas. "Nos domínios da imagem : um estudo de caso do uso do pinterest para referenciar projetos de interfaces." Universidade do Estado de Santa Catarina, 2014. http://tede.udesc.br/handle/handle/2027.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The present study begins in the projecting issue, addressing concepts of knowledge building, specifically about projects related to communication interfaces. The starting point and motivation of the study lies in the perception of a frequent gap between audience, interface building theory and design practice. It is suggested that modern projective practices must break with the static paradigms from the past, joining new forms and practices, suggesting content curation in the world wide web. Raising points of convergence between: web content curating, interface design and "design design" (the metaproject) in creating up to date projecting practices, the work raises a discussion proposing the application of the possibilities that the so-called "new economy" brings to the intense routine of referencing that nowadays constitutes the designer praxis. Thus, the theoretical framework focuses on cognitive ergonomics in design practice, the meta-project, the communication design, semiotics, curating content and finally branding.
A presente dissertação se inicia na questão da problemática projetual, abordando conceitos sobre a construção do conhecimento, especificamente, dos projetos de interfaces comunicacionais. O ponto de partida e motivação do trabalho é a percepção de que ainda é frequente o distanciamento entre público-alvo, teoria da construção de interfaces e a prática projetual. Sugere-se que as práticas projetuais modernas devem romper com os paradigmas estáticos do passado, aderindo novas formas e práticas, como, por exemplo, a curadoria de conteúdo na rede mundial de computadores. Levantando pontos da convergência entre: curadoria de conteúdo web, design de interfaces e design do design (o metapojeto) na criação de práticas projetuais atualizadas, o trabalho suscita uma discussão propondo a aplicação das possibilidades que a chamada nova economia traz ao cotidiano de intenso referenciamento, que hoje, constitui o projetar do designer. Deste modo, o referencial teórico concentra-se na ergonomia cognitiva, na prática projetual, no metaprojeto, no design da comunicação, na semiótica, na curadoria e por último em branding.
Natter, Martin, Andreas Mild, Markus Feurstein, Georg Dorffner, and Alfred Taudes. "The effect of incentive schemes and organizational arrangements on new product development process." SFB Adaptive Information Systems and Modelling in Economics and Management Science, WU Vienna University of Economics and Business, 2001. http://epub.wu.ac.at/160/1/document.pdf.
Full textSeries: Report Series SFB "Adaptive Information Systems and Modelling in Economics and Management Science"
LORENZI, VALERIA. "Business development in Global Markets. The case of biotechnology." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2014. http://hdl.handle.net/10281/50557.
Full textContreras, Aguilar David. "Integración de técnicas de personalización basadas en el comportamiento colaborativo del ser humano con interfaces de usuario inteligentes." Doctoral thesis, Universitat de Barcelona, 2017. http://hdl.handle.net/10803/458115.
Full textThis thesis is focused on the problems associated with personalization of information for users who interact with large volumes of information. In particular, the thesis focuses on the study of critiquebased recommenders as tools for helping users in the search of products or services. The critique based recommenders allow to collect information about user’s preferences through a conversational process where the user makes critiques over the recommended product. This feedback allows the recommender to acquire knowledge about the user’s preferences about the desired product and crea tes a user profile. This type of recommendation technique based on a cyclical dialogue, which characterizes critical recommendation systems, has shown satisfactory results in previous studies oriented mainly to the domain of electronic commerce. However, when a real-world user is in a physical store, he has the ability to interact and communicate with other buyers. Moreover, nowadays there are collaborative virtual environments, most in 3D, where users can communicate with other people and feel immersed in a virtual world. Considering all mentioned above, this thesis focuses on harnessing the collaborative behavior of people to improve recommendations for products or services. Specifically, the objective of the thesis is to define and to integrate new techniques of personalization with intelligent user interfaces, based on the collaborative behavior of the human being and on the information gathered from the interactions of people with the interface and with other users. The thesis is divided into two parts. In the first part, I describe the new techniques of recommendation that incorporate collaborative information. In the second part, I present new intelligent user interfaces implemented in different visualization environments and that integrate the recommendation techniques proposed in this thesis. My proposals of the new recommendation techniques integrate, on the one hand, user opinions about the products, on the other hand, integrate his torical recommendations of other users that have used the recommendation system previously and finally integrate advances of previous studies that have shown improvements in the recommendation process. Additionally, I propose other techniques based on instant and online collaborative information that can be obtained from the recommendation system, as well as from other users that are using the system at the same time. The intelligent user interfaces that I propose are based on 2D and 3D visualization environments. First, I propose a framework based on a 2D web environment that allows the integration of techniques based on information from historical opinions and recommendations of other users. Second, I propose a framework based on a 3D collaborative virtual environment that allows the integration of techniques based on collaborative information generated by the interaction of users within the virtual environment. It is worth nothing, that both frameworks are modular and scalable, allowing to integrate different critique-based recommendation algorithms. I define two evaluation methodologies to validate the recommendation techniques and user interfaces proposed in this thesis. Specifically, for the evaluation of the recommendation techniques, I run a simulator that uses an “artificial user” that allows the evaluation of the recommendation efficiency in the proposed techniques by simulating various tests with real users automatically. In addition, I have conducted evaluations with real users for evaluating the frameworks that implement the intelligent user interfaces. The analysis of the results obtained through the simulator and real user evaluations, shows that both the proposed new techniques and the intelligent user interfaces obtain very satisfactory results, which significantly outper form the results obtained with recommendation techniques from previous studies. It is worth nothing that all the results have been corroborated by statistical methods. According to the results, I can conclude that the integration of the colla borative information in new recommendation techniques improves the efficiency and efficacy of critique-based recommenders. In addition, the new and novel intelligent user interfaces proposed in this thesis represent an ad vance in the development of user interfaces for critiquebased recommenders. These interfaces, besides facilitate the integration of collaborative recommen dation techniques, improve the users’ experience during the recommenda tion sessions, which is corroborated by the users who participated in the experiments.
Feijó, Valéria Casaroto. "Diretrizes para a construção de um aplicativo para smartphones com foco na geração de experiências em branding territorial." reponame:Repositório Institucional da UFSC, 2014. https://repositorio.ufsc.br/xmlui/handle/123456789/128930.
Full textMade available in DSpace on 2015-02-05T20:30:14Z (GMT). No. of bitstreams: 1 329756.pdf: 7359448 bytes, checksum: 29cd4e8e29af98a3356d1d62baa73f07 (MD5) Previous issue date: 2014
As marcas são elementos essenciais na sociedade e no cotidiano das pessoas. Uma marca pode ser sentida e vivenciada pelas pessoas, pois mais do que um sinal ou símbolo relacionado a um produto ou serviço é um conjunto de associações, lembranças que impactam os consumidores de maneira notável. Branding caracteriza-se como o conjunto de ações "autênticas" que, tomadas com conhecimento, competência e construídas de dentro para fora das corporações, levam as marcas além da sua natureza econômica, tornando-as parte da cultura e influenciando a vida das pessoas. Da mesma maneira que os produtos e serviços, os territórios e lugares competem entre si por investimentos, empresas, turistas, moradores. Quando se trata de atrair visitantes, empresas e investimentos, as pessoas que elegem um lugar para onde se deslocar estão inevitavelmente comprando a experiência daquela determinada marca. Na perspectiva da presente pesquisa, a gestão de marca é abordada a partir do conceito de branding territorial, que tem como principal característica o desenvolvimento de identidades representativas que estimulem as pessoas a se relacionarem com elas, a partir de estratégias e técnicas que buscam capacitar um lugar a desenvolver suas potencialidades. Assim, para desenvolver uma gestão de marca territorial que efetivamente conecte-se aos consumidores é preciso que a marca carregue consigo as características dos usuários que fazem parte dela e a ajudam a compor suas características mais vivas de autenticidade, ou seja, o "DNA" da marca. É nesse panorama que surgem os apps ou aplicativos móveis, cujo número de downloads cresce a cada dia nas App Stores. Os aplicativos móveis tornam-se ferramentas relevantes capazes de colaborar com as experiências de marca, no sentido que potencializam a interação consumidor-marca à medida que promovem o envolvimento deles com o conteúdo fornecido. Trata-se do estudo da construção de experiência de marca territorial em aplicativos para smartphones e tem como objetivo principal formular as diretrizes que contribuem para a construção de uma experiência de marca em dispositivos mobile. A pesquisa possui caráter sistêmico, primeiramente tratando-se de uma pesquisa exploratória, seguida de uma pesquisa bibliográfica, a fim de buscar as principais conceitos relacionados ao tema, como branding e branding territorial, a cultura do ciberespaço como "espaço territorial", experiência, design de experiência, aplicativos móveis, design de interface para apps. A partir do referencial pesquisado, foram analisados seis aplicativos de branding territorial das cidades de Londres, Barcelona, Amsterdam, Rio de Janeiro, Brasília e Balneário Camboriú. Com os resultados obtidos, e a partir da comparação com a revisão bibliográfica, foi possível propor uma classificação das experiências, identificar os principais aspectos e elementos de design que contribuem para a construção das experiências de marca e sugerir diretrizes para o desenvolvimento de aplicativos móveis com foco em branding, mais especificamente em branding territorial.
Abstract : Brands are essential elements in society and people's life. A brand can be felt and lived by people and, more than a sign or symbol re-lated to a product or service, it is a set of associations, regards which impact consumers in a remarkable way. Branding is defined as a set of authentic actions which, taken with knowledge, competence and from inside to outside of organizations, makes brands more than its financial nature, becoming part of culture and influencing people's behaviors. As well as products and services, territories and places compete for investments, companies, tourists, dwellers. When it is about attracting visitors, companies and investments, people who choose a place to go are inevitable buying a brand experience. On this research, brand management is approached through the terri-torial branding concept, which has as main feature the development of representative identities to stimulate people getting a relation-ship with it through strategies and techniques to enable a place to develop its potential. Thus, to develop an effective territorial brand management, which is connected with consumers, it requires a brand that carries the characteristics of its users, composing the brand DNA. On this scenario, mobile applications arise with a grow-ing number of downloads in App Stores. Mobile applications became relevant tools capable to collaborate with brand experiences, ex-ploring the interaction between consumers and brands as promot-ers of content and engagement. This study addresses the development of a territorial brand experience through smartphone apps and its main goal is to identify guidelines for the development of a brand experience in a mobile device. First of all, the research has a systemic and exploratory approach followed by a literature review to find the more important concepts related to the subject, such as branding; territorial branding; cyberspace culture as terri-torial space; experience; experience design; mobile apps and design of apps interfaces. Based on the literature approached, six territorial branding apps were analyzed: London, Barcelona, Amsterdam, Rio de Janeiro, Brasília and Balneário Camboriú. From the found results and through a comparison with the literature review, it was possi-ble to propose an experience classification; to identify the main fea-tures and elements of design which contribute in the development of a brand experience; and to suggest guidelines for the develop-ment of mobile applications focused on branding, more specifically territorial branding.
Schramm, Stephan. "Managing flexibility at the marketing-operations interface." Thesis, University of Cambridge, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.607733.
Full textŞeref, Michelle M. H. "Operations management and marketing interface making supply chain decisions under various marketing strategies /." [Gainesville, Fla.] : University of Florida, 2009. http://purl.fcla.edu/fcla/etd/UFE0024879.
Full textYang, Shilei. "Supply chain sales promotion : the operations and marketing interface." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Summer2007/s_yang_062707.pdf.
Full textSpring, Martin. "Manufacturing strategy, product customisation and the marketing/manufacturing interface." Thesis, University of Stirling, 1996. http://hdl.handle.net/1893/3183.
Full textBooks on the topic "Marketing interfaces"
Ian, Wilson, ed. Marketing interfaces: Exploring the marketing and business relationship. London: Pitman, 1994.
Find full textGlobal sourcing strategy: R&D, manufacturing, and marketing interfaces. New York: Quorum Books, 1992.
Find full textInc, NetLibrary, ed. The eternal e-customer: How emotionally intelligent interfaces can create long-lasting customer relationships. New York: McGraw-Hill, 2000.
Find full textMarketing, Chartered Institute of, ed. Marketing customer interface. Cookham: CIM Publishing, 2002.
Find full textW, Tolle Jon, Institute of Management Sciences, and Operations Research Society of America., eds. The OR/MS index, 1982-1987. Providence, RI: Institute of Management Sciences, 1988.
Find full textM, Zinkhan George, and Zinkhan F. Christian, eds. Marketing and finance interface. Patrington: Barmarick, 1997.
Find full textPhipps, Rosemary. The marketing customer interface. 2nd ed. Oxford: Butterworth-Heinemann, 2000.
Find full textMarketing, Chartered Institute of, ed. The marketing customer interface. London: BPP Publishing Ltd, 1999.
Find full text1947-, Halliday Michael, ed. Marketing & finance: Working the interface. St Leonards, N.S.W: Allen & Unwin, 1997.
Find full textGardner, David M. Exploring the marketing/entrepreneurship interface. [Urbana, Ill.]: College of Commerce and Business Administration, University of Illinois at Urbana-Champaign, 1990.
Find full textBook chapters on the topic "Marketing interfaces"
Diers, Timo. "Die Ära der Conversational Interfaces." In Akzeptanz von Chatbots im Consumer-Marketing, 1–6. Wiesbaden: Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-29317-8_1.
Full textKiang, Melody, Robert T. Chi, and Kar Yan Tam. "Finding the Right Products and Devising Marketing Strategies for E-Tailing." In Operations Research/Computer Science Interfaces Series, 309–18. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-1-4615-0893-9_16.
Full textClinton, Steven R., and Edward A. Morash. "Relationship Marketing: International Comparisons of Channel and Logistical Integration Interfaces." In Proceedings of the 1996 Academy of Marketing Science (AMS) Annual Conference, 99–100. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13144-3_25.
Full textPerner, Petra, and G. Fiss. "Intelligent E-marketing with Web Mining, Personalization, and User-Adpated Interfaces." In Advances in Data Mining, 37–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-46131-0_3.
Full textEddy, Tom. "The Production/Marketing Interface." In Successful Wine Marketing, 57–68. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-0-387-29965-5_6.
Full textChayet, Sergio, Wallace J. Hopp, and Xiaowei Xu. "The Marketing-Operations Interface." In International Series in Operations Research & Management Science, 295–334. Boston, MA: Springer US, 2004. http://dx.doi.org/10.1007/978-1-4020-7953-5_8.
Full textBatude-Thibierge, Murielle. "Technological Marketing for Early Nanotechnologies." In The Nano-Micro Interface, 11–33. Weinheim, FRG: Wiley-VCH Verlag GmbH & Co. KGaA, 2005. http://dx.doi.org/10.1002/3527604111.ch2.
Full textMorris, Michael M., and Don R. Rahtz. "Intergrating the Concept of Marketing: The Environment-Organization Marketing Interface." In Proceedings of the 1983 Academy of Marketing Science (AMS) Annual Conference, 598. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16937-8_170.
Full textSchmidt, Ruth A., and Helen Wright. "Introduction to the Finance and Marketing Interface." In Financial Aspects of Marketing, 1–3. London: Macmillan Education UK, 1996. http://dx.doi.org/10.1007/978-1-349-25020-2_1.
Full textWalters, David, and Michael Halliday. "Current Perspectives of the Marketing/Finance Interface." In Marketing and Financial Management, 3–23. London: Macmillan Education UK, 2005. http://dx.doi.org/10.1007/978-0-230-20931-2_1.
Full textConference papers on the topic "Marketing interfaces"
Belch, M. "The new media landscape: how technology is changing marketing communications." In 28th International Conference on Information Technology Interfaces, 2006. IEEE, 2006. http://dx.doi.org/10.1109/iti.2006.1708439.
Full text"Koba4MS: Knowledge-based Recommenders for Marketing and Sales." In The First International Workshop on Web Personalization, Recommender Systems and Intelligent User Interfaces. SciTePress - Science and and Technology Publications, 2005. http://dx.doi.org/10.5220/0001422601640174.
Full textElordi, Unai, Alvaro Segura, Jon Goenetxea, Aitor Moreno, and Jon Arambarri. "Virtual Reality Interfaces Applied to Web-Based 3D E-Commerce." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82592.
Full textMorrow, W. Ross, Minhua Long, and Erin F. MacDonald. "Consider-Then-Choose Models in Decision-Based Design Optimization." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-71176.
Full textJeon, Yongwoog Andy. "Reading Social Media Marketing Messages as Simulated Self Within a Metaverse: An Analysis of Gaze and Social Media Engagement Behaviors within a Metaverse Platform." In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2022. http://dx.doi.org/10.1109/vrw55335.2022.00068.
Full textEickel Barel, Bianca Ariela, and Richard Perassi. "ESTRATÉGIAS COMPLEMENTARES DE MEDIAÇÃO DE MARCA TECNOLÓGICA NA REDE SOCIAL ONLINE." In Congresso Internacional de Conhecimento e Inovação (ciKi). Congresso Internacional de Conhecimento e Inovação (ciKi), 2023. http://dx.doi.org/10.48090/ciki.v1i1.1294.
Full textPetrocchi, Filippo, Gian Andrea Giacobone, and Giuseppe Mincolelli. "In-vehicles interfaces development and elderly habits: a possible encounter." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001872.
Full textSuciu, George, Adrian Pasat, Cristian Balanean, and Cristiana Istrate. "SMART SHOPPING PLATFORM BASED ON DIGITAL MAP GENERATION AND INDOOR LOCALIZATION SERVICES." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-117.
Full textKolouchová, Daniela. "THE ROLE OF TRADE MARKETING FUNCTION IN MARKETING-SALES INTERFACE." In 15th International Bata Conference for Ph.D. Students and Young Researchers. Tomas Bata University in Zlín, 2019. http://dx.doi.org/10.7441/dokbat.2019.054.
Full textSimanjuntak, Evi Rinawati, Firmanzah, T. Ezni Balqiah, and Teddy Pawitra. "CRM CAPABILITIES AND MARKETING EFFECTIVENESS: THE MEDIATING ROLE OF INTERACTIVE MARKETING IMPLEMENTATION." In Bridging Asia and the World: Global Platform for Interface between Marketing and Management. Global Alliance of Marketing & Management Associations, 2016. http://dx.doi.org/10.15444/gmc2016.06.08.05.
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