Journal articles on the topic 'Marbles (Game objects) in art'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Marbles (Game objects) in art.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Oktarina, Elsi. "Exploration of Traditional Game of Marbles in Maths Learning in Primary School." Pedagogik Journal of Islamic Elementary School 5, no. 1 (April 30, 2022): 161–70. http://dx.doi.org/10.24256/pijies.v5i1.3757.
Full textKUITENBROUWER, FRANK. "The Darker Side of Museum Art: Acquisition and Restitution of Cultural Objects with a Dubious Provenance." European Review 13, no. 4 (October 2005): 597–615. http://dx.doi.org/10.1017/s1062798705000839.
Full textSimamora, Lita Martauli, and Mesran Mesran. "Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree." JURIKOM (Jurnal Riset Komputer) 7, no. 2 (April 26, 2020): 269. http://dx.doi.org/10.30865/jurikom.v7i2.2103.
Full textO'Connell, Mary Ellen, and Sara DePaul. "Report on the Conference: Imperialism, Art and Restitution." International Journal of Cultural Property 12, no. 4 (November 2005): 487–90. http://dx.doi.org/10.1017/s0940739105050253.
Full textMacaya, Albert. "Presencias de lo Cotidiano. Objetos y Creatividad en el Arte Moderno y Contemporáneo: Aproximación al Caso de Antoni Tàpies." Barcelona Investigación Arte Creación 4, no. 1 (February 3, 2016): 50. http://dx.doi.org/10.17583/brac.2016.1831.
Full textKolesnikov, N. "ART DESIGN: THE RULES OF THE GAME." Technical Aesthetics and Design Research 4, no. 2 (June 3, 2023): 37–44. http://dx.doi.org/10.34031/2687-0878-2022-4-2-37-44.
Full textHartono, Meilani, Andri Guna Santoso, Crisantus Lebu Raya, Budi Yulianto, and Suwarno Suwarno. "Audio Visual Media Components in Educational Game for Elementary Students." ComTech: Computer, Mathematics and Engineering Applications 7, no. 4 (December 31, 2016): 255. http://dx.doi.org/10.21512/comtech.v7i4.2515.
Full textCastiñeiras López, Javier. "Game Studies. Methodological Approaches from the History of Medieval Art." Espacio Tiempo y Forma. Serie VII, Historia del Arte, no. 9 (October 15, 2021): 419–40. http://dx.doi.org/10.5944/etfvii.9.2021.31815.
Full textManovich, Lev. "Friendly Alien: Object and Interface." Artifact 1, no. 1 (March 1, 2007): 30–32. http://dx.doi.org/10.1386/art.1.1.30_1.
Full textGruev, Emil. "Art Methods for Capturing an Environment in Video Games." Visual Studies 6, no. 1 (June 29, 2022): 80–83. http://dx.doi.org/10.54664/ojvk6124.
Full textWhitson, Jennifer R. "Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools." New Media & Society 20, no. 7 (June 30, 2017): 2315–32. http://dx.doi.org/10.1177/1461444817715020.
Full textHodhod, Rania, Marc Huet, and Mark Riedl. "Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 3 (June 29, 2021): 21–27. http://dx.doi.org/10.1609/aiide.v10i3.12741.
Full textSzymański, Michał. "Computer Games in Art History. Traditional architecture and painting presented in virtual reality." E-methodology 5, no. 5 (April 23, 2019): 84–99. http://dx.doi.org/10.15503/emet.v5i5.449.
Full textWood, Kelli, and David S. Carter. "Art and technology: archiving video games for humanities research in university libraries." Art Libraries Journal 43, no. 4 (October 2018): 185–95. http://dx.doi.org/10.1017/alj.2018.29.
Full textCrespo-Martinez, Esteban, Salvador Bueno, and M. Dolores Gallego. "A Video Game for Entrepreneurship Learning in Ecuador: Development Study." JMIR Formative Research 7 (October 11, 2023): e49263. http://dx.doi.org/10.2196/49263.
Full textVandiver, Pamela, and Jim Druzik. "Art and Technology." MRS Bulletin 17, no. 1 (January 1992): 14–17. http://dx.doi.org/10.1557/s0883769400043189.
Full textShih, D. T., C. L. Lin, and C. Y. Tseng. "Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W7 (August 13, 2015): 387–94. http://dx.doi.org/10.5194/isprsarchives-xl-5-w7-387-2015.
Full textNina Rahayu, Nina Rahayu. "Meningkatkan Kreativitas Seni Melalui Permainan Kolase Ampas Kelapa Anak Usia Dini Di PAUD AL-FAIZ Kota Langsa." At- Tarbawi 12, no. 1 (May 9, 2020): 1–13. http://dx.doi.org/10.32505/1319.
Full textNina Rahayu, Nina Rahayu. "Meningkatkan Kreativitas Seni Melalui Permainan Kolase Ampas Kelapa Anak Usia Dini Di PAUD AL-FAIZ Kota Langsa." At- Tarbawi 12, no. 1 (May 9, 2020): 1–13. http://dx.doi.org/10.32505/tarbawi.v12i1.1557.
Full textEvallyo, V. D., and V. P. Krutous. "“Humanization” of Art: Museums on the Internet." Art & Culture Studies, no. 1 (2021): 222–43. http://dx.doi.org/10.51678/2226-0072-2021-1-222-243.
Full textVilchinskaya-Butenko, Marina E. "Modes of visualization of urban art: street art vs public art." Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, no. 47 (2022): 18–34. http://dx.doi.org/10.17223/22220836/47/2.
Full textIkonomi, Joan, and Dorina Papa. "Post-Pandemic Heritage. Game Design Tools For An Engaging Experience." Health and Wellbeing in the Post-Pandemic City, no. 24 (January 2022): 82–93. http://dx.doi.org/10.37199/f40002407.
Full textNurmalinda, Erna. "The Meaning of Tri Tangtu Principles in Sundanese Traditional Game “Oray-orayan”." Jomantara: Indonesian Journal of Art and Culture 1, Vol. 1 No. 1 (January 31, 2021): 14–26. http://dx.doi.org/10.23969/jijac.v1i1.3451.
Full textDmitrievna, Evallyo Violetta. "Online Museums as a Complex Work of Art." Perspectiva Filosófica 50, no. 2 (October 4, 2023): 150–69. http://dx.doi.org/10.51359/2357-9986.2023.259054.
Full textAntipkina, Elena N., and Olga N. Prokaeva. "Features of pre-scenography functioning in the ceremonial, ritual festive events of the Mordovians." Finno-Ugric World 12, no. 1 (May 18, 2020): 81–89. http://dx.doi.org/10.15507/2076-2577.012.2020.01.081-089.
Full textZhilina, Natalia. "Identifying Toys." Stratum plus. Archaeology and Cultural Anthropology, no. 5 (October 31, 2023): 15–35. http://dx.doi.org/10.55086/sp2351535.
Full textOktyabrskaya, Irina, and Lyudmila Lbova. "Modified Animal Bones in the Sacred, Game and Art Culture of Eurasia. Traditions for Millennia." Stratum plus. Archaeology and Cultural Anthropology, no. 2 (April 30, 2021): 219–33. http://dx.doi.org/10.55086/sp212219233.
Full textGaffar, Borjsaz. "Investigation of the Semantic Field of "Chess" in Masnavi Molavi from the Viewpoint of "Associative Collocation"." International Journal of Multicultural and Multireligious Understanding 10, no. 7 (August 7, 2023): 727. http://dx.doi.org/10.18415/ijmmu.v10i7.5064.
Full textGaffar, Borjsaz. "Investigation of the Semantic Field of "Chess" in Masnavi Molavi from the Viewpoint of "Associative Collocation"." International Journal of Multicultural and Multireligious Understanding 10, no. 8 (August 10, 2023): 229. http://dx.doi.org/10.18415/ijmmu.v10i8.5077.
Full textMünster, Sander, Ferdinand Maiwald, Isabella di Lenardo, Juha Henriksson, Antoine Isaac, Manuela Milica Graf, Clemens Beck, and Johan Oomen. "Artificial Intelligence for Digital Heritage Innovation: Setting up a R&D Agenda for Europe." Heritage 7, no. 2 (February 6, 2024): 794–816. http://dx.doi.org/10.3390/heritage7020038.
Full textUddin, Mohammad Shahab, Chiman Kwan, and Jiang Li. "MWIRGAN: Unsupervised Visible-to-MWIR Image Translation with Generative Adversarial Network." Electronics 12, no. 4 (February 20, 2023): 1039. http://dx.doi.org/10.3390/electronics12041039.
Full textMakai, Péter. "Video Games as Objects and Vehicles of Nostalgia." Humanities 7, no. 4 (November 25, 2018): 123. http://dx.doi.org/10.3390/h7040123.
Full textBailey, Andrew Remington. "The Museum and the Killing Jar." Animal Crossing Special Issue 13, no. 22 (February 16, 2021): 7–22. http://dx.doi.org/10.7202/1075260ar.
Full textMika, Patrycja. "Handicrafts in developing children's creative attitude. Application in educational practice." Problemy Opiekuńczo-Wychowawcze 625, no. 10 (December 31, 2023): 21–30. http://dx.doi.org/10.5604/01.3001.0054.3029.
Full textSommer, Carol. "The (serious) game of classification: (I think I’m happy, she thought, but am I real?)." Journal of Writing in Creative Practice 13, no. 1 (January 1, 2020): 117–29. http://dx.doi.org/10.1386/jwcp.13.1.117_1.
Full textWedani, Putu, and I. Wayan Suyanta. "Comprehending The Concept Of Comparison In Early Childhood Through Block Games." International Journal of Multidisciplinary Sciences 1, no. 4 (November 11, 2023): 415–24. http://dx.doi.org/10.37329/ijms.v1i4.2275.
Full textSchwendimann, Beat A., Bram De Wever, Raija Hämäläinen, and Alberto A. P. Cattaneo. "The State-of-the-Art of Collaborative Technologies for Initial Vocational Education: A Systematic Literature Review." International Journal for Research in Vocational Education and Training 5, no. 1 (April 26, 2018): 19–41. http://dx.doi.org/10.13152/ijrvet.5.1.2.
Full textZhang, Qinglong, Lu Rao, and Yubin Yang. "A Novel Visual Interpretability for Deep Neural Networks by Optimizing Activation Maps with Perturbation." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 4 (May 18, 2021): 3377–84. http://dx.doi.org/10.1609/aaai.v35i4.16450.
Full textPoorghorban, Younes. "The Commodified Happiness: The Only Established Source of Meaning in Oscar Wilde’s The Happy Prince and The Nightingale and the Rose." Prague Journal of English Studies 11, no. 1 (July 1, 2022): 51–65. http://dx.doi.org/10.2478/pjes-2022-0003.
Full textGaisina, Fanira Faskhetdinovna. "Methods of fortune telling and predictions in Bashkir folklore." Samara Journal of Science 11, no. 3 (September 1, 2022): 224–28. http://dx.doi.org/10.55355/snv2022113215.
Full textSakse, Līga. "PRINCIPLES AND LOGIC OF THE DEPICTION OF FLOWERS IN VANITAS PHOTOGRAPHY." Culture Crossroads 12 (November 10, 2022): 72–84. http://dx.doi.org/10.55877/cc.vol12.125.
Full textPape, Toni. "Moving in stealth: On the tracking shot as a technique for imperceptibility." Critical Studies in Television: The International Journal of Television Studies 14, no. 1 (March 2019): 40–54. http://dx.doi.org/10.1177/1749602018816876.
Full textIdziak-Smoczyńska, Urszula. "Wittgenstein and the Theatre of Confession." Wittgenstein-Studien 9, no. 1 (February 21, 2018): 31–49. http://dx.doi.org/10.1515/witt-2018-0004.
Full textAtamanchuk, Nina, Svetlana Yalanska, and Oksana Tur. "PRESCHOOL CHILDREN’S CREATIVE DEVELOPMENT OF PRACTICAL ART METHODS." Psychological journal 6, no. 10 (October 30, 2020): 17–28. http://dx.doi.org/10.31108/1.2020.6.10.2.
Full textYAVUZ, Ömer Emre. "A STUDY ON THE PROBLEM OF MEANING IN THE ART OF SCULPTURE." ArtGRID - Journal of Architecture Engineering and Fine Arts 5, no. 2 (December 31, 2023): 147–58. http://dx.doi.org/10.57165/artgrid.1293752.
Full textShevchenko, Liudmyla, and Natalia Novoselchuk. "METHODS OF URBAN ENVIRONMENT DESIGN BY ART AND GRAPHIC MEANS." Urban development and spatial planning, no. 78 (October 29, 2021): 558–69. http://dx.doi.org/10.32347/2076-815x.2021.78.558-569.
Full textSáez-López, José-Manuel, María Luisa Sevillano-García-García, and María de los Ángeles Pascual-Sevillano. "Application of the ubiquitous game with augmented reality in Primary Education." Comunicar 27, no. 61 (October 1, 2019): 71–82. http://dx.doi.org/10.3916/c61-2019-06.
Full textSakhno, Irina M. "“Ut Pictura Poesis”: the Poetic and Pictorial Emblem of the Baroque." Observatory of Culture, no. 5 (October 28, 2015): 94–101. http://dx.doi.org/10.25281/2072-3156-2015-0-5-94-101.
Full textLi, Shuai, and Hongjun Li. "Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis." International Journal of Computer Games Technology 2023 (September 20, 2023): 1–11. http://dx.doi.org/10.1155/2023/3368647.
Full textShevtekar, Prof Sumit, and Sushant Langhi. "Automating Helmet Usage Detection: A YOLOv8 Based Framework." International Journal for Research in Applied Science and Engineering Technology 12, no. 5 (May 31, 2024): 461–71. http://dx.doi.org/10.22214/ijraset.2024.61533.
Full text