Academic literature on the topic 'Marbles (Game objects) in art'
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Journal articles on the topic "Marbles (Game objects) in art"
Oktarina, Elsi. "Exploration of Traditional Game of Marbles in Maths Learning in Primary School." Pedagogik Journal of Islamic Elementary School 5, no. 1 (April 30, 2022): 161–70. http://dx.doi.org/10.24256/pijies.v5i1.3757.
Full textKUITENBROUWER, FRANK. "The Darker Side of Museum Art: Acquisition and Restitution of Cultural Objects with a Dubious Provenance." European Review 13, no. 4 (October 2005): 597–615. http://dx.doi.org/10.1017/s1062798705000839.
Full textSimamora, Lita Martauli, and Mesran Mesran. "Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree." JURIKOM (Jurnal Riset Komputer) 7, no. 2 (April 26, 2020): 269. http://dx.doi.org/10.30865/jurikom.v7i2.2103.
Full textO'Connell, Mary Ellen, and Sara DePaul. "Report on the Conference: Imperialism, Art and Restitution." International Journal of Cultural Property 12, no. 4 (November 2005): 487–90. http://dx.doi.org/10.1017/s0940739105050253.
Full textMacaya, Albert. "Presencias de lo Cotidiano. Objetos y Creatividad en el Arte Moderno y Contemporáneo: Aproximación al Caso de Antoni Tàpies." Barcelona Investigación Arte Creación 4, no. 1 (February 3, 2016): 50. http://dx.doi.org/10.17583/brac.2016.1831.
Full textKolesnikov, N. "ART DESIGN: THE RULES OF THE GAME." Technical Aesthetics and Design Research 4, no. 2 (June 3, 2023): 37–44. http://dx.doi.org/10.34031/2687-0878-2022-4-2-37-44.
Full textHartono, Meilani, Andri Guna Santoso, Crisantus Lebu Raya, Budi Yulianto, and Suwarno Suwarno. "Audio Visual Media Components in Educational Game for Elementary Students." ComTech: Computer, Mathematics and Engineering Applications 7, no. 4 (December 31, 2016): 255. http://dx.doi.org/10.21512/comtech.v7i4.2515.
Full textCastiñeiras López, Javier. "Game Studies. Methodological Approaches from the History of Medieval Art." Espacio Tiempo y Forma. Serie VII, Historia del Arte, no. 9 (October 15, 2021): 419–40. http://dx.doi.org/10.5944/etfvii.9.2021.31815.
Full textManovich, Lev. "Friendly Alien: Object and Interface." Artifact 1, no. 1 (March 1, 2007): 30–32. http://dx.doi.org/10.1386/art.1.1.30_1.
Full textGruev, Emil. "Art Methods for Capturing an Environment in Video Games." Visual Studies 6, no. 1 (June 29, 2022): 80–83. http://dx.doi.org/10.54664/ojvk6124.
Full textDissertations / Theses on the topic "Marbles (Game objects) in art"
Jahrmann, Margarete. "Ludics for a Ludic society : the art and politics of play." Thesis, University of Plymouth, 2011. http://hdl.handle.net/10026.1/453.
Full textDavies, Huw. "Towards a more versatile dynamic-music for video games : approaches to compositional considerations and techniques for continuous music." Thesis, University of Oxford, 2015. http://ora.ox.ac.uk/objects/uuid:3f1e4cfa-4a36-44d8-9f4b-4c623ce6b045.
Full textMullins, Daniel Austin. "The evolution of literacy : a cross-cultural account of literacy's emergence, spread, and relationship with human cooperation." Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:98d1f155-c96d-4ba0-ac36-c610d3d7454c.
Full textBooks on the topic "Marbles (Game objects) in art"
Centro Atlántico de Arte Moderno, ed. Boliches: Marbles. Las Palmas de Gran Canaria: Centro Atlántico de Arte Moderno, 2018.
Find full textHawkins, Matthew. Marbles!: History, secrets and the worlds best marble games! New York: Mud Puddle Books, 2006.
Find full textBlock, Robert. Marbles: Identification and price guide. 2nd ed. Atglen, PA: Schiffer Pub., 1998.
Find full textPaul, Baumann. Collecting antique marbles: Identification & price guide. 3rd ed. Iola, WI: Krause Publications, 1999.
Find full textFritts, Drew. Torchworked marbles. Springfield, MO: Dichro-Moon Publishing, 2004.
Find full textRandall, Mark E. Greenberg's guide to marbles. Sykesville, MD: Greenberg Pub., 1988.
Find full textBlock, Stanley A. Marble mania. 2nd ed. Atglen, PA: Schiffer Pub., 2010.
Find full textA, Block Stanley, and Marble Collectors Society of America., eds. Marble mania. Atglen, PA: Schiffer Pub., 1998.
Find full textCastle, Larry. Marbles: The guide to machine-made marbles. Ogden, Utah: Utah Marble Connection, 1992.
Find full textCastle, Larry. Collectable machine-made marbles: Identification & price guide. Ogden, Utah (P.O. Box 1857, Ogden 84402): Utah Marble Connection, 1989.
Find full textBook chapters on the topic "Marbles (Game objects) in art"
Cecotti, Hubert. "A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality." In Communications in Computer and Information Science, 223–38. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-47328-9_17.
Full textHazlitt, William. "On the Elgin Marbles." In The Spirit of Controversy, edited by Jon Mee and James Grande. Oxford University Press, 2021. http://dx.doi.org/10.1093/owc/9780199591954.003.0006.
Full textMcDermott, Wes. "Creating Game Objects Using modo." In Creating 3D Game Art for the iPhone with Unity, 19–40. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81563-3.00002-4.
Full textMcDermott, Wes. "Creating Game Objects Using modo." In Creating 3D Game Art for the iPhone with Unity, 65–89. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81563-3.00004-8.
Full text"Creating Game Objects Using modo: Tater and Thumper." In Creating 3D Game Art for the iPhone with Unity, 37–58. Routledge, 2012. http://dx.doi.org/10.4324/9780240815640-7.
Full text"Creating Game Objects Using modo: Training Trash Yard." In Creating 3D Game Art for the iPhone with Unity, 83–108. Routledge, 2012. http://dx.doi.org/10.4324/9780240815640-9.
Full textIrvin, Sherri. "Rules in Art?" In Immaterial, 10–37. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780199688210.003.0002.
Full textDarr, Andrew. "Finding Ludonarrative Harmony in the Limited Agency of Ophelia in Elsinore." In Variable Objects, 108–26. Edinburgh University Press, 2021. http://dx.doi.org/10.3366/edinburgh/9781474481397.003.0006.
Full textS. S., Sivaraju, Kandasamy V., Viswanathan T., and Senthilkumar T. "Cyber-Physical Systems Based on Marble Marcher Using Artificial Intelligence With IoT." In Advances in Healthcare Information Systems and Administration, 104–19. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-5422-0.ch007.
Full textSimões, Alberto. "Using Game Frameworks to Teach Computer Programming." In Advances in Game-Based Learning, 221–36. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1034-5.ch010.
Full textConference papers on the topic "Marbles (Game objects) in art"
Du, Jinchun, Bojie Shen, Shizhe Zhao, Muhammad Aamir Cheema, and Adel Nadjaran Toosi. "Efficient Object Search in Game Maps." In Thirty-Second International Joint Conference on Artificial Intelligence {IJCAI-23}. California: International Joint Conferences on Artificial Intelligence Organization, 2023. http://dx.doi.org/10.24963/ijcai.2023/618.
Full textYiannoutsou, Nikoleta, Stela Anastasaki, Christina Mavini, Vasiliki Manoli, Evangelia Dimaraki, Nikolaos Avouris, and Christos Sintoris. "On establishing contact with cultural objects: The role of a location based game in supporting visitors to engage with contemporary art." In 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). IEEE, 2014. http://dx.doi.org/10.1109/imctl.2014.7011150.
Full textLong, Yixin, and Ren-Ke He. "Game or Performance: The Future of Dance Under the Intervention of Digital Interactive Technology." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001990.
Full textMarinescu, Alina petra, and Cosima Rughinis. "EVERY DAY THE SAME DREAM? SOCIAL CRITIQUE THROUGH SERIOUS GAMEPLAY." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-100.
Full textMartins, João. "Design of products to honor people post mortem." In Systems & Design: Beyond Processes and Thinking. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3323.
Full textSalehi, Faezeh, Moein Razavi, Mason Smith, and Manish Dixit. "Integrated Eye-Tracking and EEG Data Collection and Synchronization for Virtual Reality-Based Spatial Ability Assessments." In Intelligent Human Systems Integration (IHSI 2024) Integrating People and Intelligent Systems. AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004499.
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