Academic literature on the topic 'Leisure crafting'

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Journal articles on the topic "Leisure crafting"

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Chen, I.-Shuo. "Turning home boredom during the outbreak of COVID-19 into thriving at home and career self-management: the role of online leisure crafting." International Journal of Contemporary Hospitality Management 32, no. 11 (October 12, 2020): 3645–63. http://dx.doi.org/10.1108/ijchm-06-2020-0580.

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Purpose This paper studied whether boredom at home due to social isolation during the COVID-19 pandemic may motivate individuals to engage in online leisure crafting, thereby contributing to their thriving at home and career self-management. This paper aims to examine whether individuals’ growth need strength influences the impact of home boredom on online leisure crafting. Design/methodology/approach This paper performed a two-wave longitudinal study involving a group of employees from the hospitality industry (N = 340) in Mainland China. This paper evaluated home boredom, online leisure crafting and growth need strength at Time 1 and thriving at home and career self-management two months later at Time 2. Findings The respondents’ experience of home boredom had a time-lagged effect on their thriving at home and career self-management via online leisure crafting. Additionally, their growth need strength amplified the positive impact of home boredom on online leisure crafting. Practical implications Hospitality managers can motivate employees to engage in crafting online leisure activities at home when they experience home boredom during the outbreak of COVID-19, which may further allow them to experience thriving at home and engage in career self-management. Additionally, managers can develop managerial interventions to improve the growth need strength of employees with low growth needs, which may, in turn, render these employees less likely to tolerate home boredom, thereby increasing the positive impact of home boredom on their online leisure crafting. Originality/value This paper offer insights for the boredom literature regarding how individuals’ home boredom caused by social isolation during the COVID-19 pandemic might lead to their thriving at home through online leisure crafting. This paper also provides insights for the leisure crafting literature regarding the role of online leisure crafting in individuals’ thriving at home. This paper reveals the role of growth need strength in the impact of home boredom on thriving at home through online leisure crafting.
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Petrou, Paraskevas, Arnold B. Bakker, and Machteld van den Heuvel. "Weekly job crafting and leisure crafting: Implications for meaning-making and work engagement." Journal of Occupational and Organizational Psychology 90, no. 2 (September 30, 2016): 129–52. http://dx.doi.org/10.1111/joop.12160.

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Kosenkranius, Merly, Floor Rink, Miika Kujanpää, and Jessica de Bloom. "Motives for Crafting Work and Leisure: Focus on Opportunities at Work and Psychological Needs as Drivers of Crafting Efforts." International Journal of Environmental Research and Public Health 18, no. 23 (November 23, 2021): 12294. http://dx.doi.org/10.3390/ijerph182312294.

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Employees of all ages can proactively shape their behavior to manage modern work–life challenges more effectively and this is known as crafting. Our goal is to better understand employees’ motives for engaging in crafting efforts in different life domains to fulfil their psychological needs. In a survey study with two measurement waves, we examined whether “focus on opportunities at work” (FoO)—the extent to which employees believe in new goals and opportunities in their occupational future—and psychological needs (i.e., approach and avoidance needs)—predicted crafting efforts at work and outside work (i.e., job and off-job crafting). Our hypotheses were largely confirmed in a study on 346 Finnish workers. Greater FoO led to greater approach needs (i.e., mastery, meaning, affiliation), which in turn explained higher engagement in both job and off-job crafting. Avoidance needs (i.e., detachment, relaxation) resulted in increased crafting efforts in both life domains directly. Our findings underline the importance of FoO for crafting efforts across life domains, and explain why this is the case (i.e., it activates approach-oriented psychological needs). By supporting workers in shifting their focus onto their future opportunities (regardless of their age), organizations can create environments conducive to crafting and ultimately sustainable work lives.
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Kim, Haemi, Jinyoung Im, Hailin Qu, and Julie NamKoong. "Antecedent and consequences of job crafting: an organizational level approach." International Journal of Contemporary Hospitality Management 30, no. 3 (March 19, 2018): 1863–81. http://dx.doi.org/10.1108/ijchm-01-2017-0040.

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Purpose This study aims to investigate the conditions required for encouraging employees to engage in job crafting and examine the consequences of job crafting behavior. Job crafting is employees’ proactive behaviors at work associated with modifying tasks, managing social relations and changing job cognition. Design/methodology/approach A paper-and-pencil onsite survey was conducted by targeting frontline employees working in five-star hotels located in Seoul, South Korea. Descriptive statistics, confirmatory factor analysis and structural equation modeling were used. Findings Perceived organizational support triggers employees’ job crafting. Task crafting leads to relational and cognitive crafting. Relational and cognitive crafting increases employees’ fit with the organization, whereas task crafting does not. Employees’ fit with the organization is positively associated with job satisfaction. Research limitations/implications Employees’ job crafting has positive consequences for a company by enhancing employees’ fit with the organization, resulting in increased job satisfaction. Thus, organizations need to show how much the organization cares about employees’ values, so that employees can initiate job crafting by utilizing organizational support. However, generalizing the results should be done cautiously. Originality/value This study focuses on the effect of an organizational-level predictor, whereas previous job crafting literature has focused mainly on an individual level or on task-related factors. It also empirically tests the causal relationships among the three facets of job crafting and provides their distinctive influences on person-organization fit that ultimately leads to job satisfaction.
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LIN, Lin. "Crafting for the changing workplace: A dual pathway model of job crafting and leisure crafting based on self-identity theory." Advances in Psychological Science 29, no. 5 (2021): 773. http://dx.doi.org/10.3724/sp.j.1042.2021.00773.

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Chen, Chien-Yu. "Does work engagement mediate the influence of job resourcefulness on job crafting?" International Journal of Contemporary Hospitality Management 31, no. 4 (April 8, 2019): 1684–701. http://dx.doi.org/10.1108/ijchm-05-2018-0365.

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PurposeResearchers and practitioners have remarked the critical nature of job crafting for employee and organizational effectiveness in the hotel industry. However, few studies have investigated the determinants of job crafting, especially the role of personality traits. Hence, this study aims to address this research gap by exploring how job resourcefulness influences job crafting and by clarifying the mediating role of work engagement.Design/methodology/approachThe sample of the present study comprised 433 Taiwanese frontline hotel employees. The hypothesized relationships were tested using structural equation modeling.FindingsThe results reveal that job-resourceful employees tend to engage themselves at work. Engaged employees tend to craft their jobs individually and collaboratively. That is, work engagement is a mediator between job resourcefulness and job crafting. Finally, the job resourcefulness–work engagement–individual crafting relationship is closer than the job resourcefulness–work engagement–collaborative crafting relationship.Research limitations/implicationsThe findings suggest that job resourcefulness can be considered as a criterion in selecting and retaining employees. Work engagement may serve as a mechanism for interpreting the relationship between job resourcefulness and job crafting. This study provides crucial insights to help hotel managers seek and aid employees who can actively reshape their work conditions. However, the sample comprises only frontline hotel employees and the generalization can be considered in the future studies.Originality/valueThis research is the first to examine the psychological process that mediates the connection between job resourcefulness and job crafting. The findings of this study contribute to the theory of the relationship between personality traits and job crafting and may serve as a reference in related practices.
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Han, Ming-Chuan, and Pin-Chyuan Hwang. "Crafting job and leisure activities when you are overqualified." Journal of Hospitality and Tourism Management 48 (September 2021): 146–54. http://dx.doi.org/10.1016/j.jhtm.2021.05.017.

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Kouhia, Anna. "Online matters: Future visions of digital making and materiality in hobby crafting." Craft Research 11, no. 2 (September 1, 2020): 261–73. http://dx.doi.org/10.1386/crre_00028_1.

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Over the past twenty years, hobby crafting has experienced a revival of interest, as people have started to seek new ways to engage with crafts as creative leisure in an increasingly digital world. Along the way, emerging, digital technologies have provided new tools and ways to engage in hobby crafting. Indeed, today’s hobby crafts are frequently concerned with material mediated via the internet and accomplished with the aid of software, which also affects our understanding of maker identities in online communities. This article argues that digitalization has not only revolutionized hobbyist craft making with new tools and technologies, but has also paved new ways for practising creative skills, which has had a significant impact on makers’ engagements with craft materials, objects and communities of practices. This is demonstrated through netnographic explorations on Facebook’s leisure craft community where digital material practices are increasingly prevalent in hobbyists’ everyday life. As a conclusion, the article speculates on visions of the future of hobby crafts and its relevance as a leisure pursuit.
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Guo, Yongrui, and Xinyi Hou. "The effects of job crafting on tour leaders’ work engagement: the mediating role of person-job fit and meaningfulness of work." International Journal of Contemporary Hospitality Management 34, no. 5 (February 8, 2022): 1649–67. http://dx.doi.org/10.1108/ijchm-09-2021-1082.

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Purpose This study aims to examine the effects of job crafting on the work engagement of tour leaders mediated by person-job fit and the meaningfulness of work. Design/methodology/approach Derived from a sample of 331 tour leaders in China, the data for this research were analyzed using partial least squares structural equation modeling. Findings The findings revealed that job crafting increased tour leaders’ person-job fit and meaningfulness of work, which stimulated their work engagement. Tour leaders’ person-job fit also increased their work engagement and perceptions of the meaningfulness of work. Enhancing the work meaningfulness of tour leaders can significantly increase their work engagement. Person-job fit and meaningfulness of work had a significant mediating effect between job crafting and tour leaders’ work engagement. Practical implications Managers need to provide external conditions for tour leaders’ job crafting by expanding structural and social job resources and by creating more stimulating job environments. Managers can enhance tour leaders’ work engagement by shaping their work meaning and person-job fit. Originality/value First, this study empirically tested the effects of job crafting on tour leaders’ work engagement, thus directly addressed the lack of academic attention paid to this topic. Second, this study examines the mediating role of person-job fit and meaningfulness of work, with regard to tour leaders’ job crafting and work engagement, based on an integrative concept model.
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Petrou, Paraskevas, and Arnold B. Bakker. "Crafting one’s leisure time in response to high job strain." Human Relations 69, no. 2 (October 12, 2015): 507–29. http://dx.doi.org/10.1177/0018726715590453.

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Dissertations / Theses on the topic "Leisure crafting"

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Koutsouras, Panagiotis. "Crafting content : the discovery of Minecraft's invisible digital economy." Thesis, University of Nottingham, 2018. http://eprints.nottingham.ac.uk/51744/.

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This thesis presents an ethnographic study that aims at explicating the work of creating content in Minecraft. The existing literature paves the way in understanding Minecraft’s community by providing fragments of what players do. However, the game is studied mainly from a ludic perspective or is treated as a resource to explore distinct research agendas, instead of a field of study in itself. As such, particular phenomena that are situated inside Minecraft’s community are lost. The conducted fieldwork discovered the invisible digital economy that is part of this community. More specifically, the chapters to follow elaborate on the actors involved in this economy, covering their roles, responsibilities and goals. Furthermore, the lived work of content production is unpacked by presenting the various work practices members attend to in commissioning, creating, and delivering Minecraft content. It also becomes evident that there is a complex division of labour at play, which is based on a fragmented infrastructure as Minecraft itself does not support the wide range of activities that are necessary for carrying out the work. Essentially, actors bootstrap the market’s infrastructure by appropriating or even creating bespoke systems for conducting the various work practices that are entailed in this business. On top of that, these systems are utilised for articulation work, which is necessary for tracking progress between the geographically dispersed actors, accounting for conducted work and addressing contingent scenarios. The main contribution of this PhD project is the discovery of this digital economy, which evidently plays a significant role in Minecraft’s current form and development. Additionally, prevailing understandings of Minecraft’s ecosystem are re-visited, re-examined, and re-specified, based on the empirical evidence presented in this thesis. Finally, a number of design implications are raised with regard to addressing the game’s lack of CSCW support.
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Dumani, Soner. "Engaging Overqualified Employees: The Role of Job and Nonwork Crafting." Scholar Commons, 2015. http://scholarcommons.usf.edu/etd/5942.

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The present study examined the relationship between perceived overqualification and work engagement through basic need satisfaction at work and further incorporated job crafting and nonwork crafting to understand the indirect role of need satisfaction. In study 1, a new measure for targeted nonwork crafting was developed and validated. The final scale provided adequate reliability and validity evidence, and predicted life satisfaction and job satisfaction above and beyond the measures of intrinsic motivation and recovery experiences. The main study included a total of 321 full-time employees who had been working in their current job for at least 3 months and represented diverse occupations and industries. Results indicated that basic need satisfaction at work explains the negative relationship between perceived overqualification and work engagement. However, job crafting and targeted nonwork crafting do not moderate the indirect effect of basic need satisfaction at work. Supplemental analyses revealed that job satisfaction emerges as a reactive response to unmet needs at work while targeted nonwork crafting serves as a buffer for the relationship between perceived overqualification and burnout. These findings underscore the importance of considering motivational implications of overqualification on work outcomes and integrating cross-domain variables to the overqualification research.
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LIAO, SHIH-HSUN, and 廖士勛. "JOB CRAFTING、LEISURE CRAFTING AND WORK ENGAGEMENT." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/566327.

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碩士
國立高雄師範大學
人力與知識管理研究所
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The purpose of this study is to investigate the relationship of job crafting, and leisure crafting, and knowing the moderation effect of work centrality, on job crafting to work engagement, and on leisure crafting to work engagement. Samples of this study were people from all trades and professions, collected by convenience sampling, through questionnaires. The questionnaires return 516 and deduct 4 invalid, then 512 valid are analyzed. To test the hypotheses, descriptive statistics, factor analysis, reliability analysis, Pearson’s correlation analysis and multiple regression analysis are employed in this study. The major empirical results of this study are as follow. First, job crafting are positively related to work engagement. Second, leisure crafting are positively related to work engagement. Third, The moderating effect of work centrality between job crafting and work engagement was supported. In the end, The moderating effect of work centrality between leisure crafting and work engagement was supported. Finally, the study provides conclusion, practical discussion and suggestion for later researchers. Keywords:job crafting、leisure craftig 、work centrality、work engagement
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Books on the topic "Leisure crafting"

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(Director), Leisure Arts, and Mary Margaret Hite & Tara Choate (Editor), eds. The Big Book of Paper Crafting: Great Uses for Your Scrapbooking Tools (Leisure Arts #15847). Leisure Arts, 1998.

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Pate, Joseph, and Brian Kumm. Contemplating Compilations. Edited by Roger Mantie and Gareth Dylan Smith. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190244705.013.6.

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Through this chapter the crafting of compilations is explored as an act, art, and expression of music making, illuminating the listeners’ and compilers’ positions as cocreators of meaning, function, and purpose. Music becomes repositioned and repurposed as found or sound objects that pass through Gaston Bachelard’s triptych of resonance, repercussion, and reverberations, a process of music speaking to so as to speak for individuals’ deeply personal and significantly meaningful experiences. The chapter addresses the question, “What motivates someone to partake in this personally meaningful, vulnerable, and artistic endeavor?” Using Josef Pieper’s conceptions of leisure as celebration, an orientation toward the wonderful, and an act of affirmation, the chapter concludes that the creation and crafting of compilations (e.g., mix tape) affords poetic spaces for connection, enchantment, felt-aliveness, or what Max van Manen called an “incantative, evocative speaking, a primal telling, [whose] aim [is] to involve the voice in an original singing of the world.”
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Book chapters on the topic "Leisure crafting"

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Shen, Yang. "Crafting a Modern Person via Consumption? Women and Men in Leisure Activities." In Beyond Tears and Laughter, 127–49. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-5817-3_6.

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Ingram, Linda J. "By her own hand: creativity, crafts, and commerce in the Verde Valley, Arizona." In Women, leisure and tourism: self-actualization and empowerment through the production and consumption of experience, 58–69. Wallingford: CABI, 2021. http://dx.doi.org/10.1079/9781789247985.0006.

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Abstract Many women choose entrepreneurship as one piece of a multifaceted life mosaic, rather than approaching it with single-minded purpose. This chapter explores how rural women empower themselves through leisure, creativity, and business ownership by focusing on the meaning of creativity and craft, the evolution of the creative experience, and the resulting effects on their lives. Through structured interviews, lifestyle entrepreneurs were encouraged to articulate their experiences with their small, home-based, tourism-oriented crafting businesses. While this type of small business receives little attention in tourism literature, its benefits to rural economic development are important. Results revealed crafters' relationships with, and to, creativity, artisanship, and entrepreneurship are more complex and fulfilling than previously understood. While there is no prototypical model for women's entrepreneurship, it appears, overall, women find the freedom, flexibility, control, and sense of accomplishment entrepreneurship provides to be beneficial to their lives.
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Sjollema, Sandra, and Felice Yuen. "Evocative Words and Ethical Crafting: Poetic Representation in Leisure Research." In Contemporary Issues in Leisure Sciences, 90–106. Routledge, 2019. http://dx.doi.org/10.4324/9781351046558-9.

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Ehrlich, Christian, Giulia Rossetti, Robert van der Veen, and Jeremy Zwiegelaar. "Selected Well-Being Interventions for Hybrid-Working Employees." In Happiness and Wellness: Biopsychosocial and Anthropological Perspectives [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.106766.

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This chapter proposes four distinct techniques to boost subjective well-being, also called happiness, tailored for hybrid-working employees. These techniques suggested here are as follows: 1) selected goal-setting techniques around the ‘why of goal pursuit’ with a particular focus on self-concordance and approaching/avoidance driven goal strivings, 2) job crafting/leisure crafting, 3) acts of kindness and 4) gratitude exercises. The chapter discusses each technique on its merits by reviewing the related literature, and how they can be useful in boosting people’s subjective well-being for employees who are predominantly working in a hybrid format, and therefore, their experiences at work as well as at home impact strongly on their subjective well-being.
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Khan, Sonia. "Performing “The Tourist” on Social Networking Media." In Opportunities and Challenges for Tourism and Hospitality in the BRIC Nations, 305–19. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-0708-6.ch019.

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The evolution of social networking sites has significantly influenced human behavior. On social networking platforms that transcend barriers of time and geographical distance, people are now engaged 24/7 in an obsessive-compulsive behavior of crafting and projecting a favorable identity of themselves in the virtual world. Social attention and admiration is continuously being sought by making ‘public', ‘any and every' attractive dimension of one's private life. An individual's travel for leisure is one such personal dimension that has become a part of ‘public broadcast' on social networking platforms in order to seek attention, through playing ‘The Tourist'. This paper explores the manner in which people try to project their performance of ‘the tourist' on the popular social networking site ‘Facebook'. Through deconstruction of the ‘touristy' photographs and travel ‘status updates' posted by people on Facebook, the present study aims to identify the characteristic elements that symbolize a ‘typical tourist'. The study also elaborates upon the nature in which travel is being used for ‘status enhancement' through social networking platforms.
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Conference papers on the topic "Leisure crafting"

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de Bloom, J. "1635b Making leisure work: leisure crafting as active recovery from stressful work." In 32nd Triennial Congress of the International Commission on Occupational Health (ICOH), Dublin, Ireland, 29th April to 4th May 2018. BMJ Publishing Group Ltd, 2018. http://dx.doi.org/10.1136/oemed-2018-icohabstracts.1695.

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