Academic literature on the topic 'LEGO MINDSTORMS'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'LEGO MINDSTORMS.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "LEGO MINDSTORMS"
David, David, and Sandy Kosasi. "Robot Scanner Gambar Menggunakan Intensitas Cahaya." Creative Information Technology Journal 1, no. 3 (April 2, 2015): 243. http://dx.doi.org/10.24076/citec.2014v1i3.25.
Full textKovács, Lehel István. "Gesture-Driven LEGO robots." Acta Universitatis Sapientiae, Informatica 11, no. 1 (August 1, 2019): 80–94. http://dx.doi.org/10.2478/ausi-2019-0006.
Full textSlinkin, D. A. "USING THE FREE PASCAL PROGRAMMING LANGUAGE AND THE RUBIROBOTLIB SOFTWARE LIBRARY TO CONTROL ROBOTS ON THE LEGO MINDSTORMS EV3 PLATFORM." Informatics in school, no. 7 (November 17, 2018): 8–12. http://dx.doi.org/10.32517/2221-1993-2018-17-7-8-12.
Full textKozlovskikh, M. E., O. I. Kutigin, and V. D. Slinkina. "SOFTWARE IMPLEMENTATION OF THE TASKS OF THE OPEN REGIONAL ROBOTICS CHALLENGE "FAIRYTALE TOURNAMENT"." Informatics in school, no. 10 (December 23, 2019): 20–30. http://dx.doi.org/10.32517/2221-1993-2019-18-10-20-30.
Full textVoštinár, Patrik. "MakeCode for Lego Mindstorms EV3." International Journal of Online and Biomedical Engineering (iJOE) 16, no. 14 (November 30, 2020): 42. http://dx.doi.org/10.3991/ijoe.v16i14.17069.
Full textChen, Jen Yang, Ter Feng Wu, Pu Sheng Tsai, and Kuang Yow Lian. "Indirect Adaptive Fuzzy Controller for LEGO Mindstorms NXT Two-Wheeled Robot." Applied Mechanics and Materials 278-280 (January 2013): 561–67. http://dx.doi.org/10.4028/www.scientific.net/amm.278-280.561.
Full textTakáč, Ondrej. "Výučba robotiky pomocou lego MINDSTORMS NXT." Edukacja – Technika – Informatyka 15, no. 1 (2016): 219–23. http://dx.doi.org/10.15584/eti.2016.1.31.
Full textAbdullah, Mohd Azman, Faiz Redza Ramli, and Chin Sheng Lim. "Railway Dynamics Analysis Using Lego Mindstorms." Applied Mechanics and Materials 465-466 (December 2013): 13–17. http://dx.doi.org/10.4028/www.scientific.net/amm.465-466.13.
Full textFernsler, Jonathan, Vincent Nguyen, Alison Wallum, Nicholas Benz, Matthew Hamlin, Jessica Pilgram, Hunter Vanderpoel, and Ryan Lau. "A LEGO Mindstorms Brewster angle microscope." American Journal of Physics 85, no. 9 (September 2017): 655–62. http://dx.doi.org/10.1119/1.4991387.
Full textBoogaarts, Martijn, Jonathan A. Daudelin, Brian L. Davis, Jim Kelly, David Levy, Lou Morris, Fay Rhodes, et al. "The LEGO Mindstorms NXT Idea Book." Ubiquity 2007, December (December 2007): 2. http://dx.doi.org/10.1145/1345073.1331943.
Full textDissertations / Theses on the topic "LEGO MINDSTORMS"
Tian, Yuan. "Simulation for LEGO Mindstorms robotics." Lincoln University, 2008. http://hdl.handle.net/10182/304.
Full textGečas, Antanas. "Lego Mindstorms NXT roboto valdymas nuotoliniu būdu." Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2012. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2012~D_20120702_125923-15810.
Full textThis work analyses LEGO Mindsorms NXT 1.0 robot construction and remote controlling possibilities. The robot can be controlled via Bluetooth wireless connection therefore we use smart phone with Android operating system as controlling device. It gives wide range of controlling opportunities including touch screen, multitasking and Bluetooth wireless connection. The controlling software is written in Java programming language. It allows controlling all tree servomotors (two of them will be uses for moving the robot and the third one “hand” actions). Robot has four environment sensors: touch, sound, light and distance. Created Android application allows reading data from it and to display it on screen: touch as action, sound in dB, light intensity in %, and distance in cm. The third function of created software is ability to run preinstalled programs within the robot.
Gunten, Kaspar von. "Macrobot a framework for adaptive robots with lego mindstorms /." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Department of Information Science, Institute for Pervasive Computing, Information and Communication Group, 2002. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=83.
Full textJaxne, Kristofer. "Control system for automated industry applied with LEGO Mindstorms." Thesis, Linköpings universitet, Fysik och elektroteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119952.
Full textGustavsson, Jenny. "A school student laboratory using robotics Based on Lego Mindstorms." Thesis, KTH, Skolan för teknikvetenskap (SCI), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-93440.
Full textDenna rapport redovisar ett examensarbete gjort på programmet Civilingenjör och Lärare på KTH och SU. Examensarbetets syfte är att skapa en laboration för att försöka inspirera studenter till de tekniska ämnena (matematik, fysik, teknik och datavetenskap) och är genomfört vid institutionen IfU på universitetet RWTH i Aachen, Tyskland. Den är en del av ett projekt RoboScope, drivet i Tyskland för att inspirera fler elever till att studera till ingenjörer. Denna laboration använder sig av Lego Mindstorms och studenterna arbetar med robotik. Laborationen utgår från ett tema och studenterna ska bygga en robot som kan genomföra den specifika uppgiften de blir tilldelade. Uppgiften är en räddningsaktion i ett kärnkraftverk. De nya delarna i denna laboration involverar mer interaktivitet, högre frihetsgrader, äldre elever och programmeringen genomförs i Java. Laboration använder sig av modellen av Brall. En utvärdering är gjord tillsammans med kollegor på IfU och en grupp av studenter.
YANG, GEPENG, and JONATHAN ADOLFSSON. "Modular Scaled Development Platform for Steering Algorithms using LEGO Mindstorms." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-263166.
Full textUppsatsen ämnar till att bygga ett fysiskt likvärdigt system, som simulerar beteendet av verkliga tunga fordon, med LEGO Mindstorms som hårdvaruplattform och med Buckingham П teoremet som teoretisk grund from skalning av parametrar. Arbetet inkluderar mjukvaru- och hårdvarusystemdesign samt teoretisk forskning för att kunna bevisa ett nyligen föreslaget koncept: Att använda LEGO för att bygga en skalad modell av verkliga fordon med specifika likartade fysiska egenskaper. För att implementera det ovan föreslagna arbetet, byggdes skalade modeller i LEGO samt ett kombinerat hård- och mjukvarusystem för att styra den skalade modellen. Tester utfördes på både riktiga lastbilar samt de skalade modellerna. För att kunna identifiera parametrar samt simulera och tyda fordonens beteende så adapterades en generell matematisk modell. Testresultaten för på verkliga samt motsvarande skalade modeller jämfördes med den matematiska modellen för att påvisa om beteendet är likartat. Till sist drogs slutsatsen att den skalade modellen bygg med LEGO Mindstorms och parameterskalad med hjälp av Buckingham П teoremet kunde beräkna skalningsfaktorn av hastighet samt svängradie för det fysiskt likartade fordonet med en tillförlitlighet på 94.68%, konservativt räknat. Detta gäller för låga hastigheter och som fortsatt forskning skulle en liknande studie med starkare och snabbare motorer genomföras för att generalisera slutsatserna och resultaten.
Baylan, Ömer. "Extending Lego Mindstorms NXT Functionality Using Internet-Connected Android Device." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-22660.
Full textSouza, Kleber Marcio de. "Identificação e controle unidirecional em robôs móveis utilizandoKit Robótico Lego Mindstorms." Universidade Estadual de Londrina. Centro de Tecnologia e Urbanismo. Programa de Pós-Graduação em Engenharia Elétrica, 2014. http://www.bibliotecadigital.uel.br/document/?code=vtls000191362.
Full textNowadays, movable robots are being used in many applications such as: surveillance and home chores. For the execution of such applications, the locomotion control becomes essential to avoid obstacles and collisions. Usually, the processes of controlling are described by mathematical models. The objective of this paper is to identify a mathematical model of the Lego Mindstorms NXT robot and develop a strategy for the unidirectional distance control of this robot. For such thing, it is necessary a model which relates the engine power with the distance of an object in motion. Based on this premise, an identification of the system has been developed to obtain a mathematical model which represents the robot in this point of operation. For the identification, the System Identification Toolbox, which integrates the Matlab software, has been used. This tool has the use of building mathematical models of dynamic systems. The developed mathematical model is used on the development of a PID controller, which uses the Routh- Hurwitz method as a stability criterion. For real tests of this control, a control algorithm has been developed to be used together with the robotic kit Lego Mindstorms NXT, which contains a programmable logic controller connected to several components: ultrasonic sensor, sound sensor, touch sensor and servomotors.
Lins, Alex Aguiar. "Lego mindstorms : uma abordagem alternativa e complementar para reabilitação de crianças com paralisia cerebral." Universidade de Fortaleza, 2017. http://dspace.unifor.br/handle/tede/104078.
Full textCerebral palsy is an injury caused, in most cases, by the lack of oxygenation of the brain cells, occurring during the gestation period, at the time of delivery or after birth, still in the process of maturing the child's brain (up to 3 years of age), thus affecting motor function directly. There are several conventional treatments for the rehabilitation of these patients, often tiring and costly, thus causing disinterest in the continuity of treatment. In this sense, a study on the influence of the legomindstorm robot, as an alternative and complementary tool to the conventional treatment, on the motor coordination, the cognition, the memory and the attention level of the children, is proposed in this work in order to complement the activities performed in the Neuropsychomotor Rehabilitation program of the Occupational Therapy Nucleus of NAMI / UNIFOR. The interaction between the child and the robot occurs through a remote control application installed on a smartphone. In order to validate the proposed method, five children were submitted to sessions of activities with the robot for two months, monitoring the level of concentration in each activity through a brain wave sensor. During the activities, the children presented different levels of performance and evolution, being possible to verify a stimulation related to the motor and cognitive coordination, related to the level of attention. In addition, health professionals and responsible family members completed a questionnaire to assess the advantages and disadvantages of the proposed approach, making the application very promising and, consequently, accelerating the evolution of the clinical picture of each child. Therefore, it can be concluded that playful treatment using legomindstorm robot is an effective and very promising alternative and complementary tool for the rehabilitation of children with cerebral palsy. Keywords: Robotics. Lego. Remote Control. Cerebral palsy. Rehabilitation. Motor limitations. Brain stimulation. Cognitive stimulation. Motor stimulation. Functional activities.
Paralisia cerebral é uma lesão provocada, na maioria dos casos, pela falta de oxigenação das células cerebrais, ocorrida durante o período da gestação, no momento do parto ou após o nascimento, ainda no processo de amadurecimento do cérebro da criança (até 3 anos de idade), afetando, desse modo, diretamente a função motora. Existem diversos tratamentos convencionais para a reabilitação destes pacientes, sendo estes muitas vezes cansativos e onerosos, o que causa desinteresse na continuidade do tratamento. Neste sentido, é proposto, neste trabalho, um estudo sobre a influência do robô legomindstorm, como uma ferramenta alternativa e complementar ao tratamento convencional sobre a coordenação motora, a cognição, a memória e o nível de atenção das crianças, de modo a complementar as atividades realizadas no programa Reabilitação Neuropsicomotora do Núcleo de Terapia Ocupacional do NAMI/UNIFOR. A interação entre a criança e o robô ocorre por meio de um aplicativo de controle remoto instalado em um smartphone. Para validar o método proposto, cinco crianças foram submetidas às sessões de atividades com o robô durante dois meses, neste período, foi monitorado o nível de concentração em cada atividade através de um sensor de ondas cerebrais. Durante as atividades, as crianças apresentaram diferentes níveis de desempenho e evolução, sendo possível constatar uma estimulação relacionada à coordenação motora e cognitiva, relacionada ao nível de atenção. Além do mais, profissionais da área da saúde e familiares responsáveis preencheram um questionário para avaliar as vantagens e as desvantagens da abordagem proposta, tornando a aplicação bastante promissora e, consequentemente, acelerando a evolução do quadro clínico de cada criança. Portanto, pode-se concluir que o tratamento lúdico usando robô legomindstorm é uma ferramenta alternativa e complementar eficaz e bastante promissora para a reabilitação de crianças com paralisia cerebral. Palavras-chave: Robótica. Lego. Controle remoto. Paralisia cerebral. Reabilitação. Limitações motoras. Estimulação cerebral. Estimulação cognitiva. Estimulação motora. Atividades funcionais.
Mitchell, Ashley C. "Modeling and Control of a Motor System Using the Lego EV3 Robot." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc804943/.
Full textBooks on the topic "LEGO MINDSTORMS"
Core Lego Mindstorms programming. Upper Saddle River, NJ: Prentice Hall, 2002.
Find full textRollins, Mark. Beginning LEGO MINDSTORMS EV3. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8.
Full textTrobaugh, James J., and Mannie Lowe. Winning LEGO MINDSTORMS Programming. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4537-7.
Full textKelly, James Floyd. LEGO MINDSTORMS NXT 2.0. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2492-1.
Full textProgramming Lego Mindstorms NXT. Burlington, MA: Syngress, 2008.
Find full textJ, Stouffer Peter, ed. LEGO Mindstorms for dummies. Foster City, CA: IDG, 2001.
Find full textHixon, Rena. Mindstorms. Ann Arbor, MI: Cherry Lake Publishing, 2016.
Find full textDefinitive guide to LEGO MINDSTORMS. 2nd ed. Berkeley, CA: Apress, 2003.
Find full textBerns, Karsten, and Daniel Schmidt. Programmierung mit LEGO Mindstorms NXT. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-05470-9.
Full textBell, Mark, and JAMES FLOYD KELLY. LEGO® MINDSTORMS® EV3. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2262-1.
Full textBook chapters on the topic "LEGO MINDSTORMS"
Newmarch, Jan. "Lego Mindstorms." In A Programmer’s Guide to Jini™ Technology, 295–322. Berkeley, CA: Apress, 2000. http://dx.doi.org/10.1007/978-1-4302-0860-0_17.
Full textBerns, Karsten, and Daniel Schmidt. "Das LEGO MINDSTORMS-System." In Programmierung mit LEGO Mindstorms NXT, 41–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-05470-9_4.
Full textMatsunami, Naohiro, Kumiko Tanaka-Ishii, Ian Frank, and Hitoshi Matsubara. "LEGO Mindstorms Cheerleading Robots." In Entertainment Computing, 199–206. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-0-387-35660-0_24.
Full textKoch, Grady. "Connecting MINDSTORMS to a Smartphone." In The LEGO Arduino Cookbook, 191–222. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6303-7_12.
Full textRollins, Mark. "What’s New with LEGO MINDSTORMS EV3." In Beginning LEGO MINDSTORMS EV3, 1–27. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_1.
Full textRollins, Mark. "Creating a LEGO MINDSTORMS EV3 Vehicle." In Beginning LEGO MINDSTORMS EV3, 85–108. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_3.
Full textRollins, Mark. "The LEGO MINDSTORMS EV3 Robot Arm." In Beginning LEGO MINDSTORMS EV3, 199–224. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_7.
Full textKelly, James Floyd. "Turns and Tricks." In LEGO MINDSTORMS NXT 2.0, 1–8. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2492-1_1.
Full textKelly, James Floyd. "RingTosser—Design and Planning." In LEGO MINDSTORMS NXT 2.0, 133–39. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2492-1_10.
Full textKelly, James Floyd. "RingTosser—Build It." In LEGO MINDSTORMS NXT 2.0, 141–77. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2492-1_11.
Full textConference papers on the topic "LEGO MINDSTORMS"
Mohomed, Iqbal. "Self-driving Lego Mindstorms Robot." In Python in Science Conference. SciPy, 2012. http://dx.doi.org/10.25080/majora-54c7f2c8-006.
Full textKoller, Alexander, and Geert-Jan M. Kruijff. "Talking robots with LEGO MindStorms." In the 20th international conference. Morristown, NJ, USA: Association for Computational Linguistics, 2004. http://dx.doi.org/10.3115/1220355.1220404.
Full textGressmann, Anne, Erica Weilemann, Dany Meyer, and Bianca Bergande. "Nao Robot vs. Lego Mindstorms." In Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3364510.3364512.
Full textNorton, Adam, and Holly Yanco. "Artbotics with lego mindstorms (abstract only)." In the 45th ACM technical symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2538862.2539004.
Full textRosillo, Nuria, F. Ruiz Vicente, Alberto Zapatera, and Nicolás Montes. "Proyectos STEAM con LEGO Mindstorms para educación primaria en España." In INNODOCT 2018. València: Editorial Universitat Politècnica de València, 2018. http://dx.doi.org/10.4995/inn2018.2018.8836.
Full textMartinec, Dan, and Zdenek Hurak. "Vehicular platooning experiments with LEGO MINDSTORMS NXT." In Control (MSC). IEEE, 2011. http://dx.doi.org/10.1109/cca.2011.6044393.
Full textBarnes, David J. "Teaching introductory Java through LEGO MINDSTORMS models." In the 33rd SIGCSE technical symposium. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/563340.563397.
Full textSeung Han Kim and Jae Wook Jeon. "Programming LEGO mindstorms NXT with visual programming." In 2007 International Conference on Control, Automation and Systems. IEEE, 2007. http://dx.doi.org/10.1109/iccas.2007.4406778.
Full textBrigandi, Sean, Jennifer Field, and Yunfeng Wang. "A LEGO Mindstorms NXT based multirobot system." In 2010 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM). IEEE, 2010. http://dx.doi.org/10.1109/aim.2010.5695933.
Full textShimamura, Keiichi, Takuya Asano, Kazuyoshi Yoshino, and Norikane Kanai. "Examination of Robots Simulation using LEGO MINDSTORMS." In 4th Asia International Symposium on Mechatronics. Singapore: Research Publishing Services, 2010. http://dx.doi.org/10.3850/978-981-08-7723-1_p238.
Full textReports on the topic "LEGO MINDSTORMS"
Seybold, Patricia. Lego Mindstorms NXT. Boston, MA: Patricia Seybold Group, March 2006. http://dx.doi.org/10.1571/cs3-16-06cc.
Full text