Academic literature on the topic 'Learning technologies'
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Journal articles on the topic "Learning technologies"
Olgren, Christine H. "Learning Strategies for Learning Technologies." New Directions for Adult and Continuing Education 2000, no. 88 (2000): 7–16. http://dx.doi.org/10.1002/ace.8801.
Full textCapuano, Nicola, and Santi Caballé. "Adaptive Learning Technologies." AI Magazine 41, no. 2 (June 19, 2020): 96–98. http://dx.doi.org/10.1609/aimag.v41i2.5317.
Full textHunaiti, Ziad. "Digital Learning Technologies." International Journal of Handheld Computing Research 8, no. 2 (April 2017): 41–50. http://dx.doi.org/10.4018/ijhcr.2017040103.
Full textAlsaadat, Khalil. "Mobile Learning Technologies." International Journal of Electrical and Computer Engineering (IJECE) 7, no. 5 (October 1, 2017): 2833. http://dx.doi.org/10.11591/ijece.v7i5.pp2833-2837.
Full textAlsaadat, Khalil. "Mobile Learning Technologies." International Journal of Advances in Applied Sciences 7, no. 3 (August 1, 2018): 298. http://dx.doi.org/10.11591/ijaas.v7.i3.pp298-302.
Full textRawat, Anu, and Kiran Lata Dangwal. "Technologies for Smart Learning." TechnoLearn: An International Journal of Educational Technology 7, no. 1and2 (2017): 11. http://dx.doi.org/10.5958/2249-5223.2017.00002.x.
Full textRedfield, Carol Luckhardt. "Teaching and Learning Technologies." International Journal of Technology, Knowledge, and Society 2, no. 6 (2007): 103–14. http://dx.doi.org/10.18848/1832-3669/cgp/v02i06/55574.
Full textPhilip, Thomas M. "Learning with mobile technologies." Communications of the ACM 60, no. 3 (February 21, 2017): 34–36. http://dx.doi.org/10.1145/2976735.
Full textChang, Carl K., Sorel Reisman, and Edmundo Tovar. "Advances in Learning Technologies." Computer 50, no. 5 (May 2017): 14–17. http://dx.doi.org/10.1109/mc.2017.149.
Full textMistretta, Sharon. "Technologies and Creative Learning." AI, Computer Science and Robotics Technology 2022 (November 10, 2022): 1–3. http://dx.doi.org/10.5772/acrt.si201.
Full textDissertations / Theses on the topic "Learning technologies"
Elmasry, Sarah Khalil. "Integration Patterns of Learning Technologies." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/29070.
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Paulsson, Fredrik. "Modularization of the Learning Architecture : Supporting Learning Theories by Learning Technologies." Doctoral thesis, Stockholm : Datavetenskap och kommunikation, Kungliga Tekniska högskolan, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4712.
Full textPiatt, Katherine Anne. "Changing staff attitudes to learning technologies." Thesis, University of Brighton, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.436799.
Full textБобко, Євгеній. "Innovative technologies in foreign languages learning." Thesis, Київський національний університет технологій та дизайну, 2017. https://er.knutd.edu.ua/handle/123456789/7214.
Full textБерест, Олег Борисович, Олег Борисович Берест, and Oleh Borysovych Berest. "Modern technologies for learning content creation." Thesis, Сумський державний університет, 2012. http://essuir.sumdu.edu.ua/handle/123456789/29464.
Full textJiang, Haotian. "WEARABLE COMPUTING TECHNOLOGIES FOR DISTRIBUTED LEARNING." Case Western Reserve University School of Graduate Studies / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=case1571072941323463.
Full textVillagrasa, Falip Sergio. "Technologies enhanced learning and gamification for teaching and learning innovation." Doctoral thesis, Universitat Ramon Llull, 2016. http://hdl.handle.net/10803/351961.
Full textLa presente memoria de tesis, aborda de un modo interdisciplinar y holístico el uso de estrategias de juego (conocidas como gamificación) para incrementar la motivación del estudiante universitario usando las denominadas TEL (Technology Enhanced Learning). Con el uso de este tipo de tecnologías (entre las que se podrían encontrar la Realidad Virtual, RV; la Realidad Aumentada, RA; métodos híbridos de presentación, etc) se pretende conseguir un modo más eficaz, eficiente y satisfactorio en la adquisición de determinadas competencias. Este planteamiento basado en técnicas de investigación ligadas a la eXperiencia de Usuario (UX), se focaliza en mejorar el rendimiento académico (curriculum) de los alumnos objeto de estudio: estudiantes de 1er y 2º año de los grados de Arquitectura, Ciencias y Tecnologías de la Construcción e Ingeniería Multimedia (La Salle Campus Barcelona, Universitat Ramon Llull). La tesis comienza definiendo los objetivos e hipótesis de trabajo, para a continuación analizar las metodologías del aprendizaje y de la educación, y presentar la metodología empleada en la investigación. Seguidamente se centra en los aspectos de la evaluación de la motivación, la tecnología TEL y la gamificación aplicada en la educación. Se han desarrollado diferentes casos de estudio en las materias de Herramientas Informáticas I - II y Animación por Ordenador I - II de las áreas anteriormente indicadas. Dichas materias comparten una serie de competencias transversales: capacidad espacial, trabajo autónomo y en equipo, habilidad informática, visualización tridimensional. La introducción de métodos gamificados para la mejora en la adquisición de dichas competencias y la evaluación de los sistemas tecnológicos utilizados para su consecución, es sin duda alguna, el hecho diferencial e innovador de esta tesis. Los artículos presentados por compendio en esta tesis son un claro ejemplo de los resultados obtenidos. En ellos se puede observar, como el uso conjunto de mecánicas de juego y tecnologías avanzadas de visualización generan una mayor motivación del estudiante. Estos resultados conllevan una más rápida y mejor adquisición de las competencias lo cual se correla directamente con una mejora curricular.
This PhD dissertation addresses an interdisciplinary and holistic manner using game strategies (known as gamificación) to increase the motivation of college student using TEL (Technology Enhanced Learning). With the use of these technologies (among them could find the Virtual Reality, RV, Augmented Reality, RA; hybrid methods of presentation, etc) is to achieve a more effective, efficient and satisfactory manner in the acquisition of certain competences. This research based on techniques related to user experience (UX) approach focuses on improving academic performance (curriculum) of students under study: students 1st and 2nd year of the Degree of Architecture, Building Engineering and Multimedia Engineering (La Salle Campus Barcelona, Universitat Ramon Llull). The thesis begins defining the objectives and working hypotheses, then analyze the methodologies of learning and education, and the methodology used in the investigation. Then it focuses on aspects of assessing motivation, TEL and gamification technology applied in education. They have developed different case studies in the areas of software tools I - II and Computer Animation I - II of the areas indicated above. These materials have a number of generic skills: spatial ability, autonomous and team work, computer skills, three-dimensional visualization. Gamification methods for acquiring these skills and assessment of technological systems undoubtedly innovative differential fact of this thesis. The papers presented in this thesis by compendium are a clear example of the results obtained. These papers explain how game mechanics and advanced display technologies generate greater student motivation. These results imply a faster and better acquisition of skills which are directly correlates with curriculum improvement.
Palmér, Matthias. "Learning Applications based on Semantic Web Technologies." Doctoral thesis, KTH, Medieteknik och interaktionsdesign, MID, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-104446.
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Šileikienė, Irma. "The research on e-learning information technologies." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2006. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2005~D_20060103_160509-20867.
Full textŠiuolaikinės internetinės technologijos leido atsirasti naujiems mokymo metodams, kurių realizavimui kuriamos e. mokymosi informacinė technologijos. Organizuojant nuotolines studijas, iškyla šių technologijų pasirinkimo ir derinimo problemos. Tai paskatino atlikti e. mokymosi informacinių technologijų tyrimą.
Harnisch, D. L. "Principles and technologies for improving student learning." Thesis, Видавництво СумДУ, 2004. http://essuir.sumdu.edu.ua/handle/123456789/23148.
Full textBooks on the topic "Learning technologies"
Auer, Michael E., Andreas Pester, and Dominik May, eds. Learning with Technologies and Technologies in Learning. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04286-7.
Full textDuran, Mesut. Learning Technologies. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5.
Full textHuang, Yueh-Min, Chin-Feng Lai, and Tânia Rocha, eds. Innovative Technologies and Learning. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-91540-7.
Full textHuang, Yueh-Min, Shu-Chen Cheng, João Barroso, and Frode Eika Sandnes, eds. Innovative Technologies and Learning. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15273-3.
Full textDabbagh, Nada, Angela D. Benson, André Denham, Roberto Joseph, Maha Al-Freih, Ghania Zgheib, Helen Fake, and Zhetao Guo. Learning Technologies and Globalization. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-22963-8.
Full textHuang, Tien-Chi, Ting-Ting Wu, João Barroso, Frode Eika Sandnes, Paulo Martins, and Yueh-Min Huang, eds. Innovative Technologies and Learning. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63885-6.
Full textRønningsbakk, Lisbet, Ting-Ting Wu, Frode Eika Sandnes, and Yueh-Min Huang, eds. Innovative Technologies and Learning. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-35343-8.
Full textZaphiris, Panayiotis, and Andri Ioannou, eds. Learning and Collaboration Technologies. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20609-7.
Full textZaphiris, Panayiotis, and Andri Ioannou, eds. Learning and Collaboration Technologies. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39483-1.
Full textWu, Ting-Ting, Yueh-Min Huang, Rustam Shadiev, Lin Lin, and Andreja Istenič Starčič, eds. Innovative Technologies and Learning. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99737-7.
Full textBook chapters on the topic "Learning technologies"
Williams, Susan M., and John D. Bransford. "Learning technologies." In Encyclopedia of psychology, Vol. 5., 33–34. Washington: American Psychological Association, 2000. http://dx.doi.org/10.1037/10520-012.
Full textKanselaar, Gellof, Jerry Andriessen, Ton de Jong, and Peter Goodyear. "New Technologies." In New Learning, 55–81. Dordrecht: Springer Netherlands, 2000. http://dx.doi.org/10.1007/0-306-47614-2_4.
Full textWagner, Daniel A. "New Technologies." In Learning as Development, 177–202. New York, NY : Routledge, 2018.: Routledge, 2017. http://dx.doi.org/10.4324/9780203115305-10.
Full textDuran, Mesut. "Conclusion." In Learning Technologies, 215–24. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5_11.
Full textDuran, Mesut. "Learning Technologies and Educational Administration." In Learning Technologies, 185–214. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5_10.
Full textDuran, Mesut. "Introduction." In Learning Technologies, 1–10. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5_1.
Full textDuran, Mesut. "Digital Citizenship." In Learning Technologies, 145–59. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5_8.
Full textDuran, Mesut. "Funding for Technology and the “Digital Divide”." In Learning Technologies, 75–87. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5_5.
Full textDuran, Mesut. "Legal and Ethical Issues in Educational Technology." In Learning Technologies, 89–122. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5_6.
Full textDuran, Mesut. "Learning Technologies in Higher Education." In Learning Technologies, 161–84. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18111-5_9.
Full textConference papers on the topic "Learning technologies"
Kintonova, Aliya, I. F. Povkhan, A. Sabitov, Aizhan Tokkuliyeva, and Natalya Demidchik. "Online Learning Technologies." In 2022 IEEE 7th International Energy Conference (ENERGYCON). IEEE, 2022. http://dx.doi.org/10.1109/energycon53164.2022.9830387.
Full textKee Wong, Yew. "Machine Learning and Deep Learning Technologies." In 2nd International Conference on Machine Learning, IOT and Blockchain (MLIOB 2021). Academy and Industry Research Collaboration Center (AIRCC), 2021. http://dx.doi.org/10.5121/csit.2021.111214.
Full textCastro Gil, Manuel, Rosario Gil, Alfonso Duran, Miguel Latorre, Martin Llamas, and Edmundo Tovar. "INFORMATION TECHNOLOGIES SUPPORTING LEARNING." In International Conference on Computer Supported Education. SCITEPRESS - Science and Technology Publications, 2009. http://dx.doi.org/10.5220/0006802900010001.
Full textHerasymenko, Inna. "Used distance learning technologies." In 2016 13th International Conference on Modern Problems of Radio Engineering. Telecommunications and Computer Science (TCSET). IEEE, 2016. http://dx.doi.org/10.1109/tcset.2016.7452193.
Full text"e-Learning-oriented technologies." In 2012 6th IEEE International Conference on E-Learning in Industrial Electronics (ICELIE). IEEE, 2012. http://dx.doi.org/10.1109/icelie.2012.6471139.
Full text"e-Learning-oriented technologies." In 2011 5th IEEE International Conference on E-Learning in Industrial Electronics (ICELIE). IEEE, 2011. http://dx.doi.org/10.1109/icelie.2011.6130018.
Full text"e-Learning-oriented technologies." In 2013 7th IEEE International Conference on e-Learning in Industrial Electronics (ICELIE). IEEE, 2013. http://dx.doi.org/10.1109/icelie.2013.6701262.
Full textAkter, Taslina, Yeaser Sadman, and Shatabdee Bala. "Use Machine Learning Technologies in E-learning." In 2022 IEEE International IOT, Electronics and Mechatronics Conference (IEMTRONICS). IEEE, 2022. http://dx.doi.org/10.1109/iemtronics55184.2022.9795843.
Full text"New trends in learning technologies." In 2012 Tecnolog as Aplicadas a la Ense anza de la Electr nica (Technologies Applied to Electronics Teaching) (TAEE). IEEE, 2012. http://dx.doi.org/10.1109/taee.2012.6235455.
Full textHolland, Melissa. "Advanced technologies for language learning." In the workshop. Morristown, NJ, USA: Association for Computational Linguistics, 1994. http://dx.doi.org/10.3115/1075812.1075881.
Full textReports on the topic "Learning technologies"
Capell, Peter. Report on Distance Learning Technologies. Fort Belvoir, VA: Defense Technical Information Center, September 1995. http://dx.doi.org/10.21236/ada300233.
Full textKopyilova, N. A. Distance learning course «Technologies of professionally oriented training». OFERNIO, June 2021. http://dx.doi.org/10.12731/ofernio.2021.24857.
Full textTkachenko, T. Ya, L. Yu Neupokoeva, A. A. Shestakova, M. E. Koroleva, and N. B. Berhold. Digital tutor. The use of e-learning and distance learning technologies in pedagogical practice. SIB-Expertise, November 2021. http://dx.doi.org/10.12731/er0499.22112021.
Full textCalvert, Scout, and Mary Lee Kennedy. Emerging Technologies for Research and Learning: Interviews with Experts. Edited by Clifford Lynch and John O’Brien. Association of Research Libraries, Coalition for Networked Information, and EDUCAUSE, March 2020. http://dx.doi.org/10.29242/report.emergingtech2020.interviews.
Full textMarienko, Maiia V., Yulia H. Nosenko, and Mariya P. Shyshkina. Personalization of learning using adaptive technologies and augmented reality. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4418.
Full textIdrisova, Zh V., S. Kh Alikhadzhiev, and M. V. Vagapova. INTERNET - TECHNOLOGIES IN THE ACTIVATION PROCESS LEARNING ACTIVITIES AND INCREASING MOTIVATION STUDENTS TO ACTIVE LEARNING. Ljournal, 2019. http://dx.doi.org/10.18411/5557-3645-6963-86778.
Full textLevina, T. A., and I. V. Sokratova. The distance learning course «Information technologies in accounting and reporting». OFERNIO, December 2018. http://dx.doi.org/10.12731/ofernio.2018.23534.
Full textOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4417.
Full textVilim, R., and L. Ibarra. Artificial Intelligence/Machine Learning Technologies for Advanced Reactors: Workshop Summary Report. Office of Scientific and Technical Information (OSTI), April 2022. http://dx.doi.org/10.2172/1861306.
Full textZaytseva, Tatyana, Lyudmila Kravtsova, and Anna Puliaieva. Computer Modelling of Educational Process as the Way to Modern Learning Technologies. [б. в.], June 2019. http://dx.doi.org/10.31812/123456789/3180.
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