Dissertations / Theses on the topic 'Learning styles in design processes'
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Yukhina, Ellina Vasilievna. "Cognitive Abilities & Learning Styles in Design Processes and Judgements of Architecture Students." Thesis, The University of Sydney, 2007. http://hdl.handle.net/2123/1694.
Full textMeacher, Gary Earl. "Note-taking and Information Retention and Recall." Kent State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=kent1334547127.
Full textBouchard, Josée. "Physics students' approaches to learning and cognitive processes in solving physics problems." Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=100325.
Full textFindings include evidence that students in general engage in metacognitive processes in the organization of their personal study time. However, this potential, including the development of other cognitive processes, might not be stimulated as much as it could in the traditional lecture instructional context. The PBL approach was deemed as more empowering for the students. An unexpected finding came from the realisation that a simple exposure to a structured exercise of problem-solving (pre-test) was sufficient to produce superior planning and solving strategies on a second exposure (post-test) even for the students who had not been exposed to any special treatment. Maturation was ruled out as a potential threat to the validity of this finding. Another promising finding appears to be that the problem-based learning (PBL) intervention tends to foster the development of cognitive competencies, particularly physical intuition, even if it was only implemented for a short period of time. Other findings relate to the nature of the cognitive actions and activities that the students engage in when learning to solve electromagnetism problems in a PBL environment for the first time and the tutoring actions that guide students in this context.
Koenig, Rosalee C. "K-8 library design renovation accomodating multiple intelligences and learning styles /." Tallahassee, Florida : Florida State University, 2009. http://etd.lib.fsu.edu/theses/available/etd-11052009-233338/.
Full textAdvisor: Lisa Waxman, Florida State University, College of Visual Arts, Theatre and Dance, Dept. of Interior Design. Title and description from dissertation home page (viewed on May 10, 2010). Document formatted into pages; contains xvii, 198 pages. Includes bibliographical references.
Roberts, Jennifer M. "A mixed methods study of secondary distance-learning students: Exploring learning styles." ScholarWorks, 2009. https://scholarworks.waldenu.edu/dissertations/672.
Full textAdams, Joshua. "The Relationship Between Supplemental Instruction Leader Learning Style and Study Session Design." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc67952/.
Full textJohn, Meenu Mary. "Design Methods and Processes for ML/DL models." Licentiate thesis, Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45026.
Full textWoodson-Mayfield, La Tonya R. "Catered Learning: an Anthropological Approach to Understanding How Learning Styles of Participants and Teaching Styles of Instructors Affect Participants’ Perception, Motivation, and Performance." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc407835/.
Full textAkplotsyi, Richard Stephen. "Impact of learning styles on children's methods of engagement in school outdoor design." Thesis, University of the West of England, Bristol, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.573114.
Full text賈云艷 and Yunyan Jia. "Students' learning styles and their correlation with academic performance in architectural design studio." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30218834.
Full textMcDonald, P. M., and n/a. "Right and left brain learning processes : in the context of Australian export education." University of Canberra. Education, 1993. http://erl.canberra.edu.au./public/adt-AUC20060918.132852.
Full textKourouni, Kyriaki. "Translating under time constraints in an undergraduate context: a study of students' products, processes and learning styles." Doctoral thesis, Universitat Rovira i Virgili, 2012. http://hdl.handle.net/10803/84035.
Full textThe present study examines empirically whether learning styles significantly correlate with translation quality when the translation task takes place under increasing time constraints. It strives to link pedagogical practice with professional reality, while promoting synergies between pedagogical practice and empirical translation research. The study gradually builds on the analysis of emerging product- and process-based performance patterns and then highlights pertinent links with the personal variable of learning styles, on the basis of data collected from a total of 84 undergraduates studying translation at the School of English, Aristotle University of Thessaloniki, Greece. Results point to a learning style that correlates significantly with translation quality when working under a relatively relaxed deadline, and to a different one when time constraints increase. Empirical evidence also suggests that participants undergo a state of cognitive “shock” when under increasing time constraints. The conclusions seem to indicate it is worthwhile favoring a learning environment which will take into account students’ different learning styles.
Cemal, Nat Muesser. "Design, development and evaluation of technology enhanced learning environments : learning styles as an evaluation tool for metacognitive skills." Thesis, University of Greenwich, 2012. http://gala.gre.ac.uk/11995/.
Full textUruchurtu, Cruz Elizabeth. "The influence of cognitive styles on the design of adaptive web-based learning materials." Thesis, Heriot-Watt University, 2009. http://hdl.handle.net/10399/2246.
Full textOraifige, Amal Yousef Nour. "An online intelligent system for teaching engineering design technologies." Thesis, University of Derby, 2010. http://hdl.handle.net/10545/232633.
Full textFlach, Tami Wootton. "Application of differentiation and universal design for learning in the second grade science curriculum." [Denver, Colo.] : Regis University, 2006. http://165.236.235.140/lib/tflach2007.pdf.
Full textBerg, C. Anders R. "Learning Chemistry at the University level : Student attitudes, motivation, and design of the learning environment." Doctoral thesis, Umeå University, Chemistry, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-589.
Full textThe main purpose of the research this thesis is based upon was to study students’ attitudes towards learning chemistry at university level and their motivation from three perspectives. How can students’ attitudes towards learning chemistry be assessed? How can these attitudes be changed? How are learning situations experienced by students with different attitude positions?
An attitude questionnaire, assessing views of knowledge, learning assessments, laboratory activities, and perceived roles of instructors and student, was used to estimate students’ attitude positions. It was shown that a positive attitude was related to motivated student behaviour. Furthermore, it was shown that factors in the educational context, such as the teachers’ empathy for students learning chemistry, had affected the students. It was also found that students holding different attitude positions showed different learning outcomes and differed in their perceptions of the learning situation. Students’ holding a more relativistic attitude more readily accepted the challenges of open experiments and other more demanding tasks than those holding a dualistic attitude.
In addition, the teachers were found to play important roles in the way the tasks were perceived and the development of students’ ideas. In studied laboratory activities open tasks resulted in positive student engagement and learning outcomes. Preparative exercises, such as a computer simulation of the phenomena to be investigated, affected students’ focus during laboratory work, encouraging them to incorporate more theoretical considerations and increasing their ability to use chemical knowledge. Finally, it was shown that students’ focus during laboratory work is reflected in the questions they ask the teacher, implying that questions could be used as tools to evaluate laboratory teaching and learning processes.
The findings imply that students’ attitudes towards learning and motivation, and the design of learning situations, are key factors in the attainment of desirable higher educational goals such as the ability to judge, use, and develop knowledge. For universities encountering students with increasingly diverse attitudes, motivation and prior knowledge, these are important considerations if they are to fulfil their commissions to provide high quality learning environments and promote high quality learning.
Mukenge, Tshimpo C. "Suburban High School Teachers' Teaching Styles, Teaching Experiences, and Acceptance of Edmodo." ScholarWorks, 2019. https://scholarworks.waldenu.edu/dissertations/7411.
Full textMUNIZ, MARIA ISABELLA DE PORTO ALEGRE. "PEDAGOGICAL USABILITY AND INTERACTION DESIGN: PROCESSES OF COMMUNICATION AND COLLABORATION IN VIRTUAL LEARNING ENVIRONMENTS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25615@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
A pesquisa trata da interação mediada por ferramentas de comunicação e colaboração em ambientes virtuais de aprendizagem, dentro do contexto da educação a distância (EAD), dentro do olhar da usabilidade pedagógica e do design de interação. O estudo parte da premissa de que existem problemas ligados à interação mediada por ambientes virtuais de aprendizagem que dificultam a implementação de estratégias de ensino da EAD baseadas em colaboração e comunicação. Foi, portanto, definido como objetivo localizar necessidades e questões que podem influenciar o uso de ambientes virtuais de aprendizagem para o planejamento e a implementação de estratégias pedagógicas colaborativas, a partir de relatos de docentes. Além de trazer contribuições para o projeto de uma EAD baseada em colaboração e comunicação, a pesquisa contribui metodologicamente para a área do design de interação com a proposição da técnica da entrevista baseada em cenários. A partir de entrevistas não-diretivas com profissionais da EAD, foram desenvolvidos cenários que têm como tema interações entre pessoas em ambientes virtuais de aprendizagem utilizados para EAD. Esses cenários serviram de base para entrevistas semiestruturadas, com docentes tutores. As entrevistas trazem descrições detalhadas sobre como esses profissionais colocam em práticas estratégias pedagógicas baseadas em comunicação e colaboração e mostram o crescimento do papel da tutoria em EAD nos modelos pedagógicos que utilizam essas estratégias, expondo situações que indicam a necessidade de sistemas que apoiem as tarefas do tutor dentro dos ambientes virtuais de aprendizagem.
This research deals with interaction mediated by communication and collaboration tools in virtual learning environments, within the context of distance education, and from the standpoint of pedagogical usability and interaction design. It is assumed that there are problems related to interaction mediated by virtual learning environments that hinder the implementation of teaching strategies of DE-based collaboration and communication. Thus, the study, based on teachers reports, aims to find requirements and issues that may influence the use of virtual learning environments for planning and implementation of collaborative teaching strategies. In addition to bringing contributions to the design of a distance education based on collaboration and communication, research contributes methodologically to the area of interaction design with the proposition of the use of scenario-based interview technique. Unstructured interviews were conducted with professionals of distance education, to support the development of scenarios that served as subjects for the interview technique based on scenarios with teachers directly involved in interactions with students during courses. The interviews include detailed descriptions of how these professionals put into practice pedagogical strategies based on communication and collaboration and expose the growing role of tutoring in distance education pedagogical models that propose collaborative teaching strategies, resulting in the need for systems that support tutor tasks within virtual learning environments.
Park, Ju Hong. "Synthetic tutor : profiling students and mass-customizing learning processes dynamically in design scripting education." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/101544.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 123-128).
Artificial intelligence is substituting human intelligence and robots are replacing human workers. Instead of settling for this competitive relationship between humans and machines, this thesis proposes a novel framework in which humans and machines work together to solve the complex problems of design-scripting education, problems which humans or machines alone cannot easily solve. In design education, there are few clear guides and pedagogies that can effectively teach students with diverse educational and professional backgrounds, some of who may need individualized tutoring. This thesis specifically explores applications of artificial intelligence (machine learning and computer vision algorithms) in which humans and machines mutually improve their learning performance. Humans can increase a machine's performance by providing training-data sets that can be a foundation for intelligent decision-making. Machines, on the other hand, can improve humans' learning performance by analyzing human study patterns and providing mass-customized instructions. This thesis illustrates that the developed Synthetic Tutor provides novice students with architectural precedents by analyzing their drawings and documents and effectively teaches these students introductory computer programming skills in the context of architectural design. Therefore, this human-machine collaboration has proven an effective framework to solve these ill-structured problems.
by Ju Hong Park.
Ph. D.
Janson, Andreas [Verfasser]. "Improving Processes and Outcomes in Digital Learning Environments : Empirical Foundations and Design Principles for Scaffolding in Technology-mediated Learning / Andreas Janson." Kassel : Kassel University Press, 2019. http://d-nb.info/1212592484/34.
Full textMiller, Robert W. "Learning Preferences of Commercial Fishermen." Scholar Commons, 2015. https://scholarcommons.usf.edu/etd/5532.
Full textHaynes, Aisha S. "A study of the differences in learning styles between students who select a traditional versus a technology-enhanced course delivery method." Thesis, University of South Carolina, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3562175.
Full textStudents possess various learning styles and do not respond equally to the same instructional methods. College students today are often uninterested in their current traditional course design. The purpose of this study was to determine if differences exist in learning styles between students who select a traditional course delivery method versus a technology-enhanced course delivery method. Participants included 113 males and 195 females who were enrolled in a College of Business Principles of Marketing course for non-business majors at a large university in the southeast. The students who were enrolled in the course completed an online questionnaire including the Grasha-Reichmann Student Learning Style Scale (GRSLSS) and demographic questions. The GRSLSS consists of six learning styles: competitive, collaborative, avoidant, participant, dependent, and independent. A causal-comparative research design was used to identify a cause-effect relationship between the two groups of students.
Data analyses included a factorial multivariate analysis of variance (MANOVA) and analyses of variances (ANOVAs). Results from this study indicated a significant difference in course delivery methods and gender across all learning styles and no interactions between course delivery methods and gender. ANOVAs revealed a significant difference between the independent, avoidant, dependent, and participant learning styles between students who enrolled in the traditional and technology-enhanced course delivery methods. Students who enrolled in the traditional course delivery method had more of a dependent and participant learning style and students who enrolled in the technology-enhanced course delivery method had more of an independent and avoidant learning style. Males who enrolled in the course had more of a competitive learning style than females - regardless of the course delivery method. These findings are relevant for a better understanding of why students select a particular course delivery method.
Poldma, Tiiu Vaikla. "An investigation of learning and teaching processes in an interior design class : an interpretive and contextual inquiry." Thesis, McGill University, 2003. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=19491.
Full textHuber, Florian. "Entrepreneurial teams and design thinking : a longitudinal evaluation of success factors." Thesis, Edinburgh Napier University, 2017. http://researchrepository.napier.ac.uk/Output/976980.
Full textStadig, Degerman Mari, Caroline Larsson, and Jan Anward. "When metaphors come to life : at the interface of external representations, molecular processes and student learning." Linköpings universitet, Institutionen för teknik och naturvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-76140.
Full textCholmsky, Paul. "Using modular architectures within distributed learning environments, a means for improving the efficiency of instructional design and development processes." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ59243.pdf.
Full textERIKSSON, MALIN, and CAMRAN DJOWEINI. "Artificial Intelligence’s Impact on Management : A literature review covering artificial intelligence’s influence on leadership skills and managerial decision-making processes." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279737.
Full textDetta examensarbete syftar till att studera hur artificiell intelligens (AI) kommer att påverka våra ledarskapsstilar samt de beslutsprocesser som är kopplade till chefskap. Undersökningen har utförts genom en litteraturstudie, där artiklar som författarna funnit objektiva samt relevanta till frågeställningen har att granskats. Uppsatsen problemformulering kan förklaras som ‘anpassning av ledarskapsstilar och chefers beslutsprocesser på grund av implementering av AI på arbetsplatser’, eftersom detta har kartlagts som forskningsgapet under litteraturstudien. Studien har lett till slutsatsen att det kommer ske ett skifte avseende vilka ledarskapsstilar som kan föredras i framtida organisationer. När de hårda elementen av ledarskap ersätts av AI behöver chefer lägga större vikt vid för människor unika färdigheter, såsom att motivera medarbetare och främja kreativitet i organisationerna. Studien drar även slutsatsen att det inte är fullt kartlagt i litteraturen hur chefers beslutsprocesser påverkas av implementeringen av AI på arbetsplatser. Implementeringen av AI kommer dock öka både hastigheten och korrektheten i de beslut som fattas, förutsatt att AI har kvalitetssäkrad träningsdata.
Hall, Andrew Moroni. "The Effectiveness of Computer-Based Tutorials in Learning Computer-Aided Design Methods for Tool Design Procedures." Diss., CLICK HERE for online access, 2004. http://contentdm.lib.byu.edu/ETD/image/etd604.pdf.
Full textSprague, Adam. "Analyzing the Feedback Preferences and Learning Styles of Second-Language Students in ESOL Writing Courses at Bowling Green State University." Bowling Green State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1489519863691965.
Full textFrazier, Marian L. "Adaptive Design for Global Fit of Non-stationary Surfaces." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1373284230.
Full textCheng, Bo, and 成波. "Investigating the effects of online collaborative concept mapping in influencing college students' interactional processes and learning in small groups." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hdl.handle.net/10722/206651.
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Education
Doctoral
Doctor of Philosophy
Cuayáhuitl, Heriberto. "Hierarchical reinforcement learning for spoken dialogue systems." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/2750.
Full textLujara, Suzan. "Development of E-learning Content and Delivery for Self Learning Environment : Case of Selected Rural Secondary Schools in Tanzania." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00478.
Full textGomes, Martin Luther. "Bridging the gap of a professional learning community as a support system in South Africa for multigrade teachers and principals: working together for collective learning and its implementation." Thesis, Cape Peninsula University of Technology, 2013. http://hdl.handle.net/20.500.11838/1969.
Full textTeacher education for multigrade education in South Africa is poor, since multigrade teachers and principals involved in multigrade education have not received formal training in this form of education, and therefore lack support. Owing to this lacuna in multigrade pedagogy, and teachers' limited knowledge of such pedagogy, multigrade teachers and principals struggle to interpret subject matter and settle for different ways to present and make it accessible to learners. This has a severe impact on the potential of multigrade schools to play an important role as educational units in underserved rural areas. Research shows that pre-service and in-service training does not enable multigrade teachers and principals to develop a knowledge base within the complexities of the actual classroom situation. Such a knowledge base would enable them to solve the endemic problems of multigrade education, thereby enhancing their task as multigrade teachers and principals. Training can have an impact on trainee teachers, but the successful transfer of this newly acquired knowledge to learners in the classroom is questionable. Owing to the extent of the problem experienced at each level of multigrade education in the educational system in South Africa, chances are slight that support to multigrade teachers and principals will emanate from officials and curriculum advisers. It is clear that the problem of supporting multigrade teachers and principals is substantial and daunting, and that a solution to the problem will lead to significant advances in learning, or at least a significant reduction in malfunction in the multigrade educational system. Therefore, bridging the gap between newly-acquired teacher competence and teachers' performance in the classroom is a major concern for the future. This research aims to understand the dilemmas and address the shortcomings as teachers implement new practices within classrooms. There needs to be a transitional process through which multigrade teachers and principals move as they gradually learn, come to understand, and become skilled and competent in novel ways of education. This research introduces a Professional Learning Community (PLC) as a model of support and guidance to multigrade teachers and principals, bridging the gap between knowledge acquired at a workshop, and concomitant support and guidance, in order to understand and address the dilemmas that emerge as they implement new practices within multigrade classrooms. This research employs a design research approach to determine design guidelines and principles to facilitate the process of supporting and guiding multigrade teachers and principals, working together as a network cluster for collective learning and its implementation. The research process in design research encompasses educational design processes and is therefore cyclical in character: analysis, design, evaluation and revision activities are iterated until a satisfying balance between ideals ('the intended') and realisation has been achieved. To develop solutions for this research, a prototyping approach was employed towards a final deliverable. The Prototyping Phase in this research comprised three cycles, and focused during the evolutionary prototyping process on elaborating on the components of the possible support system to multigrade teachers and principals. It was envisaged that this would concretise the situation, and obviate problems before implementation in the day-to-day user setting. Formative evaluation was applied in order to uncover shortcomings during the development process, in order to generate suggestions for improvement. The results of the evaluation of each preceding prototype were used in the development of the next prototype. Design research is an effective method of developing various prototypes in collaboration with multigrade teachers and principals to ensure contextual appropriateness of what works at a given time, as well as solutions to the specific problems of multigrade teachers and principals in South Africa. Keywords: Design research, Educational design processes, Educational design research, Multigrade, Multigrade pedagogy, Network cluster, Professional Learning Community, Support system.
Stover, Mary Anne. "Second grade life science curriculum design using Howard Gardner's theory of multiple intelligences." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2401.
Full textTaylor, Graham. "Reinforcement Learning for Parameter Control of Image-Based Applications." Thesis, University of Waterloo, 2004. http://hdl.handle.net/10012/832.
Full textWelter, Eline Faliane de Araújo. "E-MuLearn: Design de cenários de aprendizagem para museus virtuais baseado em personas." Universidade Federal de São Carlos, 2016. https://repositorio.ufscar.br/handle/ufscar/7971.
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The use of technology to improve the process of teaching and learning is a well-known practice, young people have shown increasing interest in the use of computers and mobile devices as support classes. To encourage this practice, several pedagogical activities can be performed via Internet. However, to contribute to the teaching of History and spread of Culture and Art, museums have sought space in virtual environments. From this premise, it was observed that virtual museums can be seen as an important tool in the teaching and learning process. The aim of this work is to propose a cycle to help create learning scenarios from elements of a museum, based on personas technique to support the teaching of History or a related field. In the first part of the study, Action Research methodology was adopted to carry out the investigation process by the teachers, museums expert and students; to verify the viability of the use of learning scenarios. The AR1 was conducted with 14 teachers and 1 museum expert to verify the feasibility of creating a learning scenario from museum elements. Already AR2 was conducted with 174 elementary school students, to verify the acceptance of learning scenarios. One of the results identified by the AR1 were the artifacts required to compose learning scenarios. However, there was a need for a device to aid in building the persona. For this, there was an adjustment in the empathy map technique called MapLearn as teacher support during the persona construction process. It has also been identified the need to create a cycle to support teachers and museum experts for the creation of learning scenarios. The validation of the proposal included the evaluation of MapLearn; cycle e-MuLearn; and learning scenarios, through 2 case studies and a controlled experiment. The analyses showed that the cycle e-MuLearn and their artifacts can contribute to creation of learning scenarios to support teaching of History.
O uso de tecnologias para melhorar o processo de ensino-aprendizagem é uma prática bastante conhecida, os jovens têm apresentado cada vez mais interesses no uso do computador e dispositivos móveis como apoio `as aulas. Para incentivar esta prática, diversas atividades pedagógicas podem ser realizadas através da Internet. Para contribuir com o ensino de História e disseminação da Cultura e Arte, os museus têm buscado espaço nos meios virtuais. Partindo dessa premissa, observou-se que os museus virtuais podem ser vistos como uma importante ferramenta no processo de ensino-aprendizagem. O objetivo desta dissertação é propor um ciclo para auxiliar a criação de cenários de aprendizagem a partir de elementos de um museu, baseado na ttécnica de personas, como apoio ao ensino de História ou áreas correlatas. Na primeira parte do estudo, a metodologia de pesquisa-ação foi adotada para realizar o processo de investigação junto a professores, museólogos e alunos; para verificar a viabilidade da utilização dos cenários de aprendizagem, foram realizados dois ciclos de pesquisa-ação chamados de AR1 e AR2. O AR1 foi realizado com 14 professores e 1 museólogo, para verificar a viabilidade de criação do cenário de aprendizagem a partir de elementos de um museu. Já o AR2 foi realizado com 174 alunos do ensino fundamental, para verificar a aceitação dos cenários de aprendizagem. Um dos resultados identificado através do AR1, foram os artefatos necessários para compor os cenários de aprendizagem. No entanto, observou-se a necessidade de um artefato para auxiliar na construção da persona. Para isso, realizou-se uma adaptação na técnica de mapa de empatia, denominada MapLearn, como apoio ao professor durante o processo de construção da persona. Também se identificou a necessidade da criação de um ciclo para apoiar professores e museólogos durante a criação dos cenários de aprendizagem. A validação da proposta incluiu a avaliação do MapLearn; o ciclo e-MuLearn; e os cenários de aprendizagem, através de 2 estudos de caso e um experimento controlado. As análises apontaram que o ciclo e-MuLearn e seus artefatos podem contribuir com a criação de cenários de aprendizagem, como apoio ao ensino de História.
Fager, Lars. "Split vision : en studie av designprocessen som lärprocess i ett utbildningssammanhang." Licentiate thesis, Umeå University, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-65844.
Full textKamel, Ejeel Shahed, Cecilia Fägersten, and Iacobi Kajsa Paniagua. "Den digitala transformationen i välfärdssamhället : En kvalitativ studie om hur omsorgspersonal kan känna delaktighet i framtida organisationsförändring." Thesis, Högskolan i Halmstad, Akademin för hälsa och välfärd, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37955.
Full textSweden faces major welfare challenges as more and more workable people retire. As a result of uneven population development, there will soon be fewer workers to take care of more senior citizens. The solution to the welfare challenge is in digitization, where digital tools will compensate for lost labor. Heathcare is the area where the need for skills supply will appear first. The intent of this study was to investigate how caregivers can feel part of a learning process during an ongoing organizational change focusing on increased digitalization in Hylte county. The method applied a qualitative survey method and the study adopted an inductive approach. The empirical material was collected through three focus group interviews, where a total of 13 underscores participated. The material was analyzed by a conventional content analysis and the result was the basis for the theoretical reference framework. The theoretical references for health education consisted of mediation education, socio-cultural learning, learning styles, and competence development, as well as dialogue and reflection teaching, KASAM and participation. The results show that caregivers can feel involved by being asked about changes in their workplace. The result also showed that caregivers themselves want to choose ways to undergo education. Fears that the human contact disappears and will be replaced by digital tools are another important result that the study has given. Conclusions drawn from the study are that caregivers want to be involved in, during and after changes within the workplace, but they have difficulties to see their role for the time being. The staff learn in different ways and want alternative ways of developing skills than offered today.
Fraga, Eliara dos Santos. "Workshops em design espaços de aprendizagens e geração de conhecimentos." Universidade do Vale do Rio dos Sinos, 2011. http://www.repositorio.jesuita.org.br/handle/UNISINOS/4221.
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Banco Santander / Banespa
A intensificada concorrência desencadeada pela era da informação tem gerado novos desafios às empresas e profissionais. O design mostra-se como uma área que tem contribuído para entender e atuar sobre as demandas contemporâneas, destacando-se pela capacidade de criar valor para empresas e consumidores. Nessa perspectiva, esse trabalho apresenta a investigação realizada sobre uma ferramenta de design - workshop, tendo como objetivo compreender os processos que acontecem no Workshop em Design Estratégico, a partir do pressuposto que esse instrumento pode ser associado a processos de aprendizagem e geração de conhecimentos. O estudo consistiu na articulação entre referencial teórico e pesquisa empírica - composta pela observação de quatro workshops realizados na Escola de Design Unisinos, nos anos de 2009 e 2010, e pela realização de seis entrevistas com profissionais ligados ao ensino de design, na mesma instituição. Os resultados apontam que o workshop em design consiste em uma sessão de projeto concentrada, intensa e criativa, com uma estrutura intencionalmente projetada e um grupo específico de atores, entre os quais se destacam coordenadores, ministrantes e participantes. As etapas (problem setting, problem solvin, visualizing), que objetivam o entendimento do problema, a busca por soluções e a visualização dos concepts, promovem reflexão individual e coletiva, articulação entre teoria e prática, conflitos e resultados - que podem ser tangíveis (concepts apresentados) ou intangíveis (experiência que os participantes vivenciaram). Assim, o entrelaçamento dos saberes/conhecimentos prático-reflexivos (tácitos) com os saberes/conhecimentos científico-racionais (explícitos) dos participantes, torna o Workshop em Design Estratégico um espaço profícuo para aprendizagens e geração de conhecimentos.
The heightened competition unchained by the era of the information has been generating new challenges to the companies and professionals. The design is shown as a field that has been contributing to understand and act on the contemporary demands, standing out for the capacity to create value for companies and consumers. In that perspective, the study presents the investigation accomplished on a design tool - workshop, having as objective to understand the processes that happen in the Workshop in Strategic Design, implying that this instrument can be associated to learning processes and generation of knowledge. The study comprises the connection between theoretical reference and empirical research - composed by the observation of four workshops accomplished at Unisinos’ Design School, in 2009 and 2010, and six interviews made with professionals involved with Design teaching, in the same institution. The results show that the workshop in Design consists in a concentrated, intense and creative project session with a structure intentionally planned and a specific group of players, among which stand out coordinators, people that make speeches and participants. The stages (problem setting, problem solving, visualizing), that aim the problem understanding, the search for solutions and the concepts visualization, promote individual and collective reflection, connection between theory and practice, conflicts and results - that can be tangible (presented concepts) or intangible (participants experience). Therefore, the interweaving of the practical and reflexive knowledge (tacit) with the scientific and rational knowledge (explicit) of the participants turns the Workshop in Strategic Design an useful space for learning and generation of knowledge.
Krundel, Ludovic. "On microelectronic self-learning cognitive chip systems." Thesis, Loughborough University, 2016. https://dspace.lboro.ac.uk/2134/21804.
Full textAriss, Laila Diane. "Differentiated Instruction: An Exploratory Study in a Secondary Mathematics Classroom." University of Toledo / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1493411297122313.
Full textVenter, Nicolaas van Loggenberg. "Parental involvement in learning at rural multi-grade schools in South Africa: a school, community and family partnership programme." Thesis, Cape Peninsula University of Technology, 2013. http://hdl.handle.net/20.500.11838/1983.
Full textParental involvement in rural multigrade schools in South Africa is poor. This is mainly due to a lack of support for and insufficient knowledge regarding the development of a programme that would increase parental involvement at rural multigrade schools in South Africa. The context of multigrade education in South Africa reflects the reality of a lack of parental involvement. South African rural multigrade education is beset by a variety of internal and external challenges which have a detrimental effect on effective parental involvement. However, in the rural multigrade school context, parents have untapped potential that needs to be identified and acted upon in order to empower parents; this could provide the rural marginalised children with meaningful access to quality education. Research has proved that parental involvement has a positive effect on the quality of education. According to research, the six types of parental involvement are parenting, communicating, volunteering, learning at home, decision-making and collaborating with the community. In this study the focus was on involving parents in learning and allowing them to become active partners in education. To increase parental involvement in learning at rural multigrade schools in South Africa, an intervention was needed. This intervention came in the form of a school, community and family partnership programme. The core elements of a school, community and family partnership programme (SCAF partnership programme) were the creation of partnerships and communication channels between the school, community and family, as well as the utilisation of existing community resources. These core elements had a specific focus on learning. This study used Bourdieu's (1986) theory on capital and Epstein's (1995) theory of overlapping spheres of influence. The purpose of this study was to determine the characteristics of an effective school, community and family partnership programme that would increase parental involvement in learning at rural multigrade schools in South Africa. Design-based research was employed in order to design, develop and test the proposed programme. Research was conducted in two phases. During the preliminary phase, a needs and content analysis, review of literature, and the development of a conceptual or theoretical framework for the study were conducted. This was followed by a prototyping phase which is an iterative design phase consisting of iterations, each being a micro-cycle of research with formative evaluation as the most important research activity, and which is aimed at improving and refining the intervention. Summative evaluation was conducted during the prototype phase in order to determine whether the solution or intervention met the pre-determined specifications. Data gathered during this study indicated: 1. The SCAF partnership programme can increase parental involvement in learning at rural multigrade schools if certain product and process characteristics are active. 2. The SCAF partnership programme allows utilising school, home and community capital through interaction and collaboration to increase parental involvement in learning. 3. A SCAF partnership programme should focus on learning through creating partnerships and opportunities for communication, and utilising community resources. 4. A SCAF partnership programme should be employed through a specific process. 5. Design research offers an appropriate and powerful approach to design, develop and implement a SCAF partnership programme that increases parental involvement in learning at rural multigrade schools. Keywords: Parental involvement, Parents, Design Research, Rural multigrade schools, Rural multigrade education
Ferraz, Ana Paula do Carmo Marcheti. "Instrumento para facilitar o processo de planejamento e desenvolvimento de materiais instrucionais para a modalidade a distância." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/18/18140/tde-14012009-225604/.
Full textWith the significant increase in Distance Education (DE) there is a significant and different concern about the quality related to all activities that are directly or indirectly related to it. Whereas the quality of the whole is achieved by the quality of its parts; at distance education this is achieved through the summation of the quality of different activities such as mentoring, tutoring, educational management, among others, as well as the instruments used as instructional subject matter (ISM), learning manager systems (LMS), which should be integrated not only to the educational context to which they belong, but also to a flexible and dynamic reality imposed by the modality. The focus of this work is at the quality of the process of planning ISM as it has been considered the instrument that integrates staffs, technology and learning/teaching strategies. Based on the bibliographical revision about distance education, learning and teaching styles, medias and taxonomy of educational objectives a framework for planning ISB was designed and it was submitted to specialists\' critiques, suggestions and considerations to verify its consistency and applicability toward the effectiveness cognitive development achieved by means of stimulation and motivation for new knowledge, skills, ability the acquisition and consequently to a change of attitude towards the of what has been perceived, discovered, or learned.
Beggiato, Matthias. "Changes in motivational and higher level cognitive processes when interacting with in-vehicle automation." Doctoral thesis, Universitätsbibliothek Chemnitz, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-167333.
Full textViele Aufgaben, die ehemals von Menschen ausgeführt wurden, werden heute von Maschinen übernommen. Dieser Prozess der Automatisierung betrifft viele Lebensbereiche von Arbeit, Wohnen, Kommunikation bis hin zur Mobilität. Im Bereich des Individualverkehrs wird die Automatisierung von Fahrzeugen als Möglichkeit gesehen, zukünftigen Herausforderungen wirtschaftlicher, gesellschaftlicher und umweltpolitischer Art zu begegnen. Allerdings verändert Automatisierung die Fahraufgabe und die Mensch-Technik Interaktion im Fahrzeug. Daher können beispielsweise erwartete Sicherheitsgewinne automatisch agierender Assistenzsysteme durch Veränderungen im Verhalten des Fahrers geschmälert werden, was als Verhaltensanpassung (behavioural adaptation) bezeichnet wird. Dieses Dissertationsprojekt untersucht motivationale und höhere kognitive Prozesse, die Verhaltensanpassungen im Umgang mit automatisierten Fahrerassistenzsystemen zugrunde liegen. Motivationale Prozesse beinhalten die Entwicklung von Akzeptanz und Vertrauen in das System, unter höheren kognitiven Prozessen werden Lernprozesse sowie die Entwicklung von mentalen Modellen des Systems und Situationsbewusstsein (Situation Awareness) verstanden. Im Fokus der Untersuchungen steht das Fahrerassistenzsystem Adaptive Cruise Control (ACC) als ein Beispiel für Automatisierung im Fahrzeug. ACC regelt automatisch die Geschwindigkeit des Fahrzeugs, indem bei freier Fahrbahn eine eingestellte Wunschgeschwindigkeit und bei einem Vorausfahrer automatisch ein eingestellter Abstand eingehalten wird. Allerdings kann ACC aufgrund von Einschränkungen der Sensorik nicht jede Situation bewältigen, weshalb der Fahrer übernehmen muss. Für diesen Interaktionsprozess spielen Vertrauen, Akzeptanz und das mentale Modell der Systemfunktionalität eine Schlüsselrolle, um einen sicheren Umgang mit dem System und ein adäquates Situationsbewusstsein zu entwickeln. Zur systematischen Erforschung dieser motivationalen und kognitiven Prozesse wurden eine Fahrsimulatorstudie und ein Versuch im Realverkehr durchgeführt. Beide Studien wurden im Messwiederholungsdesign angelegt, um dem Prozesscharakter gerecht werden und Veränderungen über die Zeit erfassen zu können. Die Entwicklung von Vertrauen, Akzeptanz und mentalem Modell in der Interaktion mit ACC war zentraler Forschungsgegenstand beider Studien. Bislang gibt es wenige Studien, die kognitive Prozesse im Kontext der Fahrzeugführung untersucht haben, unter anderem auch wegen methodischer Schwierigkeiten in diesem dynamischen Umfeld. Daher war es ebenfalls Teil dieses Dissertationsprojekts, neue Methoden zur Erfassung höherer kognitiver Prozesse in dieser Domäne zu entwickeln, mit Fokus auf mentalen Modellen und Situationsbewusstsein. Darüber hinaus wurde auch ein neuer Ansatz für die Analyse großer und heterogener Datenmengen im sozialwissenschaftlichen Bereich entwickelt, basierend auf dem Einsatz relationaler Datenbanken. Ziel der der Fahrsimulatorstudie war die systematische Erforschung des Effekts von unterschiedlich korrekten initialen mentalen Modellen von ACC auf die weitere Entwicklung des mentalen Modells, Vertrauen und Akzeptanz des Systems. Eine Stichprobe von insgesamt 51 Probanden nahm an der Studie teil; der Versuch wurde als zweifaktorielles (3x3) gemischtes Messwiederholungsdesign konzipiert. Die 3 parallelisierten Versuchsgruppen zu je 17 Personen erhielten (1) eine korrekte Beschreibung des ACC, (2) eine idealisierte Beschreibung unter Auslassung auftretender Systemprobleme und (3) eine überkritische Beschreibung mit zusätzlichen Hinweisen auf Systemprobleme, die nie auftraten. Alle Teilnehmer befuhren insgesamt dreimal im Zeitraum von sechs Wochen dieselbe 56 km lange Autobahnstrecke im Fahrsimulator mit identischem ACC-System. Mit zunehmendem Einsatz des ACC zeigte sich im anfänglich divergierenden mentalen Modell zwischen den Gruppen eine Entwicklung hin zum mentalen Modell der korrekt informierten Gruppe. Nicht erfahrene Systemprobleme tendierten dazu, im mentalen Modell zu verblassen, wenn sie nicht durch Erfahrung reaktiviert wurden. Vertrauen und Akzeptanz stiegen stetig in der korrekt informierten Gruppe. Dieselbe Entwicklung zeigte sich auch in der überkritisch informierten Gruppe, wobei Vertrauen und Akzeptanz anfänglich niedriger waren als in der Bedingung mit korrekter Information. Verschwiegene Systemprobleme führten zu einer konstanten Abnahme von Akzeptanz und Vertrauen ohne Erholung in der Gruppe mit idealisierter Beschreibung. Diese Resultate lassen darauf schließen, dass Probleme automatisierter Systeme sich nicht zwingend negativ auf Vertrauen und Akzeptanz auswirken, sofern sie vorab bekannt sind. Bei jeder Fahrt führten die Versuchsteilnehmer zudem kontinuierlich eine visuell beanspruchende Zweitaufgabe aus, die Surrogate Reference Task (SURT). Die Frequenz der Zweitaufgabenbearbeitung diente als objektives Echtzeitmaß für das Situationsbewusstsein, basierend auf dem Ansatz, dass situationsbewusste Fahrer die Zuwendung zur Zweitaufgabe reduzieren wenn sie potentiell kritische Situationen erwarten. Die Ergebnisse zeigten, dass die korrekt informierten Fahrer sich potentiell kritischer Situationen mit möglichen Systemproblemen bewusst waren und schon im Vorfeld der Entstehung die Zweitaufgabenbearbeitung reduzierten. Teilnehmer ohne Informationen zu auftretenden Systemproblemen wurden sich solcher Situationen erst nach dem ersten Auftreten bewusst und reduzierten in entsprechenden Szenarien der Folgefahrten die Zweitaufgabenbearbeitung. Allerdings sanken Vertrauen und Akzeptanz des Systems aufgrund der unerwarteten Probleme. Erwartete, aber nicht auftretende Systemprobleme tendierten dazu, im mentalen Modell des Systems zu verblassen und resultierten in vermindertem Situationsbewusstsein bereits in der zweiten Fahrt. Im Versuch unter Realbedingungen wurden der Lernprozesses sowie die Entwicklung des mentalen Modells, Vertrauen und Akzeptanz von ACC im Realverkehr erforscht. Ziele waren die statistisch/mathematische Modellierung des Lernprozesses, die Bestimmung von Zeitpunkten der Stabilisierung dieser Prozesse und wie sich reale Systemerfahrung auf das mentale Modell von ACC auswirkt. 15 Versuchsteilnehmer ohne ACC-Erfahrung fuhren ein Serienfahrzeug mit ACC insgesamt 10-mal auf der gleichen Strecke in einem Zeitraum von 2 Monaten. Im Unterschied zur Fahrsimulatorstudie waren alle Teilnehmer korrekt über die ACC-Funktionen und Funktionsgrenzen informiert durch Lesen der entsprechenden Abschnitte im Fahrzeughandbuch am Beginn der Studie. Die Ergebnisse zeigten, dass der Lernprozess sowie die Entwicklung von Akzeptanz und Vertrauen einer klassischen Lernkurve folgen – unter der Bedingung umfassender vorheriger Information zu Systemgrenzen. Der größte Lernfortschritt ist am Beginn der Interaktion mit dem System sichtbar und daher sollten Hilfen (z.B. durch intelligente Tutorsysteme) in erster Linie zu diesem Zeitpunkt gegeben werden. Eine Stabilisierung aller Prozesse zeigte sich nach der fünften Fahrt, was einer Fahrstrecke von rund 185 km oder 3,5 Stunden Fahrzeit entspricht. Es zeigten sich keine Einbrüche in Akzeptanz, Vertrauen bzw. dem Lernprozess durch die gemachten Erfahrungen im Straßenverkehr. Allerdings zeigte sich – analog zur Fahrsimulatorstudie – auch in der Realfahrstudie ein Verblassen von nicht erfahrenen Systemgrenzen im mentalen Modell, wenn diese nicht durch Erfahrungen aktiviert wurden. Im Hinblick auf die Validierung der neu entwickelten Methoden zur Erfassung von mentalen Modellen und Situationsbewusstsein sind die Resultate vielversprechend. Die Studien zeigen, dass mit dem entwickelten Fragebogenansatz zur Quantifizierung des mentalen Modells Einblicke in Aufbau und Entwicklung mentaler Modelle gegeben werden können. Der implizite Echtzeit-Messansatz für Situationsbewusstsein im Fahrsimulator zeigt sich ebenfalls sensitiv in der Erfassung des Bewusstseins von Fahrern für potentiell kritische Situationen. Inhaltlich zeigen die Studien die nachhaltige Relevanz des initialen mentalen Modells für den Lernprozess sowie die Entwicklung von Situationsbewusstsein, Akzeptanz, Vertrauen und die weitere Ausformung eines realistischen mentalen Modells der Möglichkeiten und Grenzen automatisierter Systeme. Aufgrund dieser Relevanz wird die Einbindung und Kontrolle des initialen mentalen Modells in Studien zu automatisierten Systemen unbedingt empfohlen. Die Ergebnisse zeigen zwar, dass sich auch unvollständige bzw. falsche mentale Modelle durch Erfahrungslernen hin zu einer realistischen Einschätzung der Systemmöglichkeiten und -grenzen verändern, allerdings um den Preis sinkenden Vertrauens und abnehmender Akzeptanz. Idealisierte Systembeschreibungen ohne Hinweise auf mögliche Systemprobleme bringen nur anfänglich etwas höheres Vertrauen und Akzeptanz. Das Erleben unerwarteter Probleme führt zu einem stetigen Abfall dieser motivationalen Faktoren über die Zeit. Ein alleiniges Versuchs-Irrtums-Lernen für den Umgang mit automatisierter Assistenz im Fahrzeug ohne zusätzliche Information wird daher als nicht ausreichend für die Entwicklung stabilen Vertrauens und stabiler Akzeptanz betrachtet. Wenn das initiale mentale Modell den Erfahrungen entspricht, entwickeln sich Akzeptanz und Vertrauen gemäß einer klassischen Lernkurve – trotz erlebter Systemgrenzen. Sind diese potentiellen Probleme vorher bekannt, führen sie nicht zwingend zu einer Reduktion von Vertrauen und Akzeptanz. Auch zusätzliche überkritische Information vermindert Vertrauen und Akzeptanz nur am Beginn, aber nicht langfristig. Daher sollen potentielle Probleme in automatisierten Systemen nicht in idealisierten Beschreibungen verschwiegen werden – je präzisere Information gegeben wird, desto besser im langfristigen Verlauf. Allerdings tendieren nicht erfahrene Systemgrenzen zum Verblassen im mentalen Modell. Daher wird empfohlen, Nutzer regelmäßig an diese Systemgrenzen zu erinnern um die entsprechenden Facetten des mentalen Modells zu reaktivieren. In automatisierten Systemen integrierte intelligente Tutorsysteme könnten dafür eine Lösung bieten. Im Fahrzeugbereich könnten solche periodischen Erinnerungen an Systemgrenzen in Multifunktionsdisplays angezeigt werden, die mittlerweile in vielen modernen Fahrzeugen integriert sind. Diese Tutorsysteme können darüber hinaus auch auf die Präsenz eingebauter automatisierter Systeme hinweisen und deren Vorteile aufzeigen
Raffensperger, Peter Abraham. "Measuring and Influencing Sequential Joint Agent Behaviours." Thesis, University of Canterbury. Electrical and Computer Engineering, 2013. http://hdl.handle.net/10092/7472.
Full textGaspar, Andrea Marques. "'Where does the new come from?' : an ethnography of design performances of 'the new'." Thesis, University of Manchester, 2013. https://www.research.manchester.ac.uk/portal/en/theses/where-does-the-new-come-from-an-ethnography-of-design-performances-of-the-new(cd77bec4-ba9b-48ed-b2c4-f53ed0eb7e03).html.
Full textTello, Oquendo Luis Patricio. "Design and Performance Analysis of Access Control Mechanisms for Massive Machine-to-Machine Communications in Wireless Cellular Networks." Doctoral thesis, Universitat Politècnica de València, 2018. http://hdl.handle.net/10251/107946.
Full textNowadays, Internet of Things (IoT) is an essential technology for the upcoming generation of wireless systems. Connectivity is the foundation for IoT, and the type of access required will depend on the nature of the application. One of the leading facilitators of the IoT environment is machine-to-machine (M2M) communication, and particularly, its tremendous potential to offer ubiquitous connectivity among intelligent devices. Cellular networks are the natural choice for emerging IoT and M2M applications. A major challenge in cellular networks is to make the network capable of handling massive access scenarios in which myriad devices deploy M2M communications. On the other hand, cellular systems have seen a tremendous development in recent decades; they incorporate sophisticated technology and algorithms to offer a broad range of services. The modeling and performance analysis of these large multi-service networks is also a challenging task that might require high computational effort. To address the above challenges, we first concentrate on the design and performance evaluation of novel access control schemes to deal with massive M2M communications. Then, we focus on the performance evaluation of large multi-service networks and propose a novel analytical technique that features accuracy and computational efficiency. Our main objective is to provide solutions to ease the congestion in the radio access or core network when massive M2M devices try to connect to the network. We consider the following two types of scenarios: (i) massive M2M devices connect directly to cellular base stations, and (ii) they form clusters and the data is forwarded to gateways that provide them with access to the infrastructure. In the first scenario, as the number of devices added to the network is constantly increasing, the network should handle the considerable increment in access requests. Access class barring (ACB) is proposed by the 3rd Generation Partnership Project (3GPP) as a practical congestion control solution in the radio access and core network. The proper tuning of the ACB parameters according to the traffic intensity is critical, but how to do so dynamically and autonomously is a challenging task that has not been specified. Thus, this dissertation contributes to the performance analysis and optimal design of novel algorithms to implement effectively this barring scheme and overcome the challenges introduced by massive M2M communications. In the second scenario, since the heterogeneity of IoT devices and the hardware-based cellular architectures impose even greater challenges to enable flexible and efficient communication in 5G wireless systems, this dissertation also contributes to the design of software-defined gateways (SD-GWs) in a new architecture proposed for wireless software-defined networks called SoftAir. The deployment of these SD-GWs represents an alternative solution aiming at handling both a vast number of devices and the volume of data they will be pouring into the network. Another contribution of this dissertation is to propose a novel technique for the performance analysis of large multi-service networks. The underlying complexity of the network, particularly concerning its size and the ample range of configuration options, makes the solution of the analytical models computationally costly. However, a typical characteristic of these networks is that they support multiple types of traffic flows operating at different time-scales. This time-scale separation can be exploited to reduce considerably the computational cost associated to determine the key performance indicators. Thus, we propose a novel analytical modeling approach based on the transient regime analysis, that we name absorbing Markov chain approximation (AMCA). For a given computational cost, AMCA finds common performance indicators with greater accuracy, when compared to the results obtained by other approximate methods proposed in the literature.
En l'actualitat, la Internet de les Coses (Internet of Things, IoT) és una tecnologia essencial per a la propera generació de sistemes sense fil. La connectivitat és la base d'IoT, i el tipus d'accés requerit dependrà de la naturalesa de l'aplicació. Un dels principals facilitadors de l'entorn IoT és la comunicació machine-to-machine (M2M) i, en particular, el seu enorme potencial per oferir connectivitat ubiqua entre dispositius intel · ligents. Les xarxes mòbils són l'elecció natural per a les aplicacions emergents de IoT i M2M. Un desafiament important en les xarxes mòbils que actualment está rebent molta atenció és aconseguir que la xarxa siga capaç de gestionar escenaris d'accés massiu en què una gran quantitat de dispositius utilitzen comunicacions M2M. D'altra banda, els sistemes mòbils han experimentat un gran desenvolupament en les últimes dècades: incorporen tecnologia sofisticada i nous algoritmes per oferir una àmplia gamma de serveis. El modelatge i análisi del rendiment d'aquestes xarxes multiservei és també un desafiament important que podria requerir un gran esforç computacional. Per abordar els desafiaments anteriors, en aquesta tesi doctoral ens centrem en primer lloc en el disseny i l'avaluació de les prestacions de nous mecanismes de control d'accés per fer front a les comunicacions massives M2M en xarxes cel · lulars. Posteriorment ens ocupem de l'avaluació de prestacions de xarxes multiservei i proposem una nova tècnica analítica que ofereix precisió i eficiència computacional. El nostre principal objectiu és proporcionar solucions per a alleujar la congestió a la xarxa d'accés ràdio quan un gran nombre de dispositius M2M intenten connectar-se a la xarxa. Considerem els dos tipus d'escenaris següents: (i) els dispositius M2M es connecten directament a les estacions base cel · lulars, i (ii) formen grups i les dades s'envien a concentradors de trànsit (gateways) que els proporcionen accés a la infraestructura. En el primer escenari, atès que el nombre de dispositius afegits a la xarxa augmenta contínuament, aquesta hauria de ser capaç de gestionar el considerable increment en les sol · licituds d'accés. El 3rd Generation Partnership Project (3GPP) ha proposat l'access class barring (ACB) com una solució pràctica per al control de congestió a la xarxa d'accès ràdio i la xarxa troncal. L'ajust correcte dels paràmetres d'ACB d'acord amb la intensitat del trànsit és crític, però com fer-ho de forma dinàmica i autònoma és un problema complex, la solució del qual no està recollida en les especificacions del 3GPP. Aquesta tesi doctoral contribueix a l'anàlisi del rendiment i al disseny de nous algoritmes que implementen efectivament aquest mecanisme, i així superar els desafiaments introduïts per les comunicacions massives M2M en les xarxes mòbils actuals i futures. En el segon escenari, atès que l'heterogeneïtat dels dispositius IoT i les arquitectures cel · lulars basades en hardware imposen desafiaments encara més grans per permetre una comunicació flexible i eficient en els sistemes sense fil 5G, aquesta tesi doctoral també contribueix al disseny de software-defined gateways (SD-GWS) en una nova arquitectura proposada per a xarxes sense fils definides per programari que s'anomena SoftAir. Això permet gestionar tant un gran nombre de dispositius com el volum de dades que estaran abocant a la xarxa. Una altra contribució d'aquesta tesi doctoral és la proposta d'una tècnica innovadora per a l'anàlisi de prestacions de xarxes multiservei d'alta capacitat que es basa en un nou enfocament del modelitzat analític de sistemes que operen a diferents escales temporals. Aquest enfocament utilitza l'anàlisi del transitori d'una sèrie de subcadenes absorbents i l'anomenem absorbing Markov chain Approximation (AMCA). Els nostres resultats mostren que per a un cost computacional donat, AMCA calcula els paràmetres de prestacions habituals d
Tello Oquendo, LP. (2018). Design and Performance Analysis of Access Control Mechanisms for Massive Machine-to-Machine Communications in Wireless Cellular Networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/107946
TESIS
Ferraz, Junior Wilton Moreira. "Métodos ágeis, dilema e rerroupagem no desenvolvimento de jogos educacionais em sala de aula." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/635.
Full textThis work aims to develop a novel method to design educational games, following Extreme Programming and Scrum Agile Methods and screenplays under the dilemmas and mechanical game re-guise concepts, which are already widely accepted in the literature. Workshops using the proposed method were conducted in order to identify the demands of educators and students from elementary and middle school and also the viability in the implementation of the method as a support tool to the teaching process. The validation results and the method acceptance were evaluated by statistical tests, which are also widely explored in the literature for similar samples. The final remarks show the successful methods evolution and their validation results under the considered classrooms context.
Este trabalho tem por objetivo desenvolver um novo método para a produção de jogos educativos, baseado nos métodos ágeis Scrum e Extreme Programming, além de utilizar conceitos de produção de roteiros baseados em dilemas e utilização de técnicas de rerroupagem de mecânicas de jogos já existentes e amplamente aceitas pela literatura. Foram realizadas oficinas, que utilizaram versões do método proposto, para identificar as demandas de professores e alunos do ensino médio e fundamental, e verificar qual delas apresentavam viabilidade de implantação como ferramenta de apoio ao processo de ensino-aprendizagem. Os resultados obtidos, tanto em relação à aceitação do método e como em relação à melhora dos indicadores de aprendizagem dos conceitos apresentados durante as oficinas, foram analisados utilizando testes estatísticos específicos, amplamente explorados na literatura. Os resultados dos testes permitiram o aprimoramento e a validação do método proposto dentro do contexto de sala de aula.