Academic literature on the topic 'Learning objects'
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Journal articles on the topic "Learning objects"
Dodani, Mahesh H. "The Dark Side of Object Learning: Learning Objects." Journal of Object Technology 1, no. 5 (2002): 37. http://dx.doi.org/10.5381/jot.2002.1.5.c3.
Full textSaleh, Mostafa S. "Building Interoperable Learning Objects Using Reduced Learning Object Metadata." E-Learning and Digital Media 2, no. 3 (September 2005): 299–313. http://dx.doi.org/10.2304/elea.2005.2.3.9.
Full textVetromille-Castro, Rafael, Anne Marie Moor, Gabriela Bohlmann Duarte, and Nairana Hoffmann Sedrez. "From Learning Objects to Language Learning Objects." International Journal of Computer-Assisted Language Learning and Teaching 3, no. 2 (April 2013): 82–96. http://dx.doi.org/10.4018/ijcallt.2013040105.
Full textClarke, Alex, Philip J. Pell, Charan Ranganath, and Lorraine K. Tyler. "Learning Warps Object Representations in the Ventral Temporal Cortex." Journal of Cognitive Neuroscience 28, no. 7 (July 2016): 1010–23. http://dx.doi.org/10.1162/jocn_a_00951.
Full textDunning, Jeremy, Kellie Donoghue, Abtar Kaur, and David Daniels. "Re-Purposeable Learning Objects Based on Teaching and Learning Styles." International Journal of Wireless Networks and Broadband Technologies 2, no. 4 (October 2012): 1–11. http://dx.doi.org/10.4018/ijwnbt.2012100101.
Full textMarkovic, Suzana. "E-learning objects: Knowledge objects." Bizinfo Blace 6, no. 1 (2015): 35–42. http://dx.doi.org/10.5937/bizinfo1501035m.
Full textAssis, Luciana, Ana Carolina Rodrigues, Alessandro Vivas, Cristiano Grijó Pitangui, Cristiano Maciel Silva, and Fabiano Azevedo Dorça. "Relationship Between Learning Styles and Learning Objects." International Journal of Distance Education Technologies 20, no. 1 (January 2022): 1–18. http://dx.doi.org/10.4018/ijdet.296698.
Full textPlessis, Jacques Du, and Alex Koohang. "Securing learning in learning objects." International Journal of Innovation and Learning 4, no. 2 (2007): 197. http://dx.doi.org/10.1504/ijil.2007.011694.
Full textAbad, Cristina L. "Learning through creating learning objects." ACM SIGCSE Bulletin 40, no. 3 (August 25, 2008): 255–59. http://dx.doi.org/10.1145/1597849.1384340.
Full textSmith, Linda B. "Learning to Recognize Objects." Psychological Science 14, no. 3 (May 2003): 244–50. http://dx.doi.org/10.1111/1467-9280.03439.
Full textDissertations / Theses on the topic "Learning objects"
SILVA, DIVA DE SOUZA E. "MODELING LEARNING OBJECTS COMPOSITION." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2006. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=8668@1.
Full textO desenvolvimento de conteúdos instrucionais utilizando as novas tecnologias de informação é um processo caro, demorado e complexo, que aponta para o estabelecimento de novas metodologias. É neste contexto que surge o conceito de Objeto de Aprendizagem (LO), cujo enfoque está em promover a reutilização do conteúdo. Entretanto, ao considerar o reuso de conteúdo, também se observa uma necessidade de seqüência - lo para formar conteúdos mais elaborados ou mais complexos. Nesta tese adota-se uma estratégia de representar LOs cada vez menores, representando separadamente conteúdo e prática, aqui denominados Objetos Componentes (OCs). Para a estruturação do conteúdo, adaptou-se uma proposta já existente e definiu-se um esquema conceitual adequado à representação de atividades (ou práticas) de aprendizagem. Com vista à composição dos OCs, foi igualmente definido um esquema conceitual envolvendo conteúdos e práticas. Assim, com base em um algoritmo de seqüenciamento de OCs, um professor pode compreender melhor a forma de implementar um objeto complexo, como uma aula ou um curso, reduzindo erros e eventuais omissões na implementação da solução. Este seqüenciamento deve seguir uma metodologia e deve ser especificado de modo não ambíguo. É neste contexto que também é apresentada uma linguagem para especificação de seqüências de objetos de aprendizagem, com uma sintaxe adequada à descrição das possíveis formas de seqüenciamento de LOs. Finalmente, descreve-se um estudo de caso ilustrando a utilização dos esquemas conceituais desenvolvidos, do algoritmo proposto e da linguagem de especificação de seqüências OCs.
The development of instructional content using new Information Technologies is an expensive, time-consuming and complex process that leads to the development of new methodologies. It was in this context that the concept of Learning Objects (LOs) was proposed as an approach that promotes content reuse. However, if content is expressed as small LOs, it is also necessary to sequence them in order to build more elaborated and complex content. In this thesis we adopt a strategy to represent smaller LOs, modeling not only content but also practice, called Component Objects (COs) herein. In order to structure content we adapted an existing proposal and defined a conceptual schema to structure learning practices (or activities). We also defined a conceptual schema for composing these COs. Then, based on these conceptual schemas it was possible to propose an algorithm for sequencing COs, which supports a teacher/professor to better control the implementation of a complex content such as a class or a course, thus reducing errors and eventual omissions in its implementation. The sequencing process must follow a methodology and must be specified in a nonambiguous way. It is in this context that we also present a specification language for sequences of LOs, with a syntax that is adequate to the description of the possible ways of sequencing LOs. Finally, we describe a case study that shows the conceptual schemas that were proposed and the use of the sequencing algorithm and the specification language.
Rodríguez-Jiménez, Othoniel. "Hierarchical, adaptive learning objects /." free to MU campus, to others for purchase, 2003. http://wwwlib.umi.com/cr/mo/fullcit?p3091962.
Full textSoto, Barra Claudia Naiomi. "Reconocimiento rápido de objetos usando objects proposals y deep learning." Tesis, Universidad de Chile, 2017. http://repositorio.uchile.cl/handle/2250/150337.
Full textEl reconocimiento (o detección) de objetos es un área activa y en continua mejora de la visión computacional. Recientemente se han introducido distintas estrategias para mejorar el desempeño y disminuir los costos y el tiempo de detección. Entre estas, se encuentran la generación de Object Proposals (regiones en la imágen donde hay alta probabilidad de encontrar un objeto) para acelerar la etapa de localización, como respuesta al paradigma de ventana deslizante; el cada vez más popular uso de redes Deep Learning y, en particular, para la clasi cación y detección de imágenes, las redes convolucionales (CNN). Si bien existen diversos trabajos que utilizan ambas técnicas, todos ellos se centran en tener una buena performance en conocidas bases de datos y competencias en lugar de estudiar su comportamiento en problemas reales y el efecto que tiene la modi cación de arquitecturas de redes convencionales y la elección adecuada de un sistema de generación de proposals. En este trabajo de título, entonces, se tiene como objetivo principal el caracterizar métodos de generación de proposals para su uso en el reconocimiento de objetos con redes CNN, comparando el desempeño tanto de los proposals generados como del sistema completo en bases de datos fabricadas manualmente. Para estudiar el sistema completo, se comparan dos estructuras conocidas, llamadas R-CNN y Fast R-CNN, que utilizan de distintas formas ambas técnicas (generación de proposals y detección) y donde se considera en el estado del arte mejor Fast R-CNN. Se propone en este trabajo que esta hipótesis no es del todo cierta en el caso de que se trabaje con un número su cientemente bajo de proposals (donde las bases de datos acá construidas se enfocan en precisamente asegurar una cantidad baja de objetos de tamaños similares presentes en cada una: objetos sobre super cies y objetos de una sala de estar) y se acelere el proceso de clasi cación alterando el tamaño de entrada de la red convolucional utilizada. Se eligieron tres métodos de generación de Proposals de la literatura a partir de su desempe ño reportado, y fueron comparados en distintos escenarios sus tiempos de procesamiento, calidad de proposals generados (mediante análisis visual y numérico) en función del número generados de estos. El método llamado BING presenta una ventaja sustancial en términos del tiempo de procesamiento y tiene un desempeño competitivo medido con el recall (fracción de los objetos del ground truth correctamente detectados) para las aplicaciones escogidas. Para implementar R-CNN se entrenan dos redes del tipo SqueezeNet pero con entradas reducidas y seleccionando los 50 mejores proposals generados por BING se encuentra que para una red de entrada 64x64 se alcanza casi el mismo recall (~ 40%) que se obtiene con el Fast R-CNN original y con una mejor precisión, aunque es 5 veces más lento (0.75s versus 0.14s). El sistema R-CNN implementado en este trabajo, entonces, no sólo acelera entre 10 y 20 veces la etapa de generación de proposals en comparación a su implementación original, si no que el efecto de reducir la entrada de la red utilizada logra disminuir el tiempo de detección a uno que es sólo 5 veces más lento que Fast R-CNN cuando antes era hasta 100 veces más lento y con un desempeño equivalente.
Reid, Sheri Lynn. "Search for hidden objects by pigeons: Place learning vs "object permanence"." Thesis, University of Ottawa (Canada), 1996. http://hdl.handle.net/10393/9707.
Full textAlsubaei, Mutlag. "Creating a personalised learning environment using learning objects." Thesis, University of Salford, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.491030.
Full textVELLOSO, SUSANA ROSICH SOARES. "SQLLOMINING: FINDING LEARNING OBJECTS USING MACHINE LEARNING METHODS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=10970@1.
Full textObjetos de Aprendizagem ou Learning Objects (LOs) são porções de material didático tais como textos que podem ser reutilizados na composição de outros objetos maiores (aulas ou cursos). Um dos problemas da reutilização de LOs é descobri-los em seus contextos ou documentos texto originais tais como livros, e artigos. Visando a obtenção de LOs, este trabalho apresenta um processo que parte da extração, tratamento e carga de uma base de dados textual e em seguida, baseando-se em técnicas de aprendizado de máquina, uma combinação de EM (Expectation-Maximization) e um classificador Bayesiano, classifica-se os textos extraídos. Tal processo foi implementado em um sistema chamado SQLLOMining, que usa SQL como linguagem de programação e técnicas de mineração de texto na busca de LOs.
Learning Objects (LOs) are pieces of instructional material like traditional texts that can be reused in the composition of more complex objects like classes or courses. There are some difficulties in the process of LO reutilization. One of them is to find pieces of documents that can be used like LOs. In this work we present a process that, in search for LOs, starts by extracting, transforming and loading a text database and then continue clustering these texts, using a machine learning methods that combines EM (Expectation- Maximization) and a Bayesian classifier. We implemented that process in a system called SQLLOMining that uses the SQL language and text mining methods in the search for LOs.
Liu, Yuanliang. "Design of learning objects to support constructivist learning environments." Diss., Columbia, Mo. : University of Missouri-Columbia, 2005. http://hdl.handle.net/10355/4304.
Full textThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (December 13, 2006) Includes bibliographical references.
Dagiene, Valentina, and Inga Zilinskiene. "Localization of Learning Objects in Mathematics." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-79623.
Full textYin, Zheng. "Study of metadata for learning objects." Thesis, University of Ottawa (Canada), 2004. http://hdl.handle.net/10393/26819.
Full textKabel, Suzanna Catharina. "Knowledge-rich indexing of learning objects." [S.l. : Amsterdam : s.n.] ; Universiteit van Amsterdam [Host], 2004. http://dare.uva.nl/document/74617.
Full textBooks on the topic "Learning objects"
Davidson, Kim. Learning with objects. Aberdeen: Marischal Museum, University of Aberdden, 1994.
Find full textDuval, Erik, Steffan Ternier, and F. van Assche. Learning objects in context. Chesapeake, VA: Association for the Advancement of Computing in Education, 2009.
Find full textFrantiska, Jr., Ed.D., Joseph. Creating Reusable Learning Objects. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-32889-8.
Full textNeedham, Amy Work. Learning About Objects in Infancy. New York, NY : Routledge, 2016.: Routledge, 2016. http://dx.doi.org/10.4324/9781315628783.
Full textDurbin, Gail. Learning from objects: [a teacher's guide]. (London): English Heritage, 1996.
Find full textGhedia, Navneet, Chandresh Vithalani, Ashish M. Kothari, and Rohit M. Thanki. Moving Objects Detection Using Machine Learning. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-90910-9.
Full textBarritt, Chuck. Creating a Reusable Learning Objects Strategy. New York: John Wiley & Sons, Ltd., 2004.
Find full textMalik, D. S. Java programming: Guided learning with early objects. Boston, Mass: Course Technology / Cengage Learning, 2009.
Find full textMalik, D. S. Java programming: Guided learning with early objects. Boston, Mass: Course Technology / Cengage Learning, 2009.
Find full textMalik, D. S. Java programming: Guided learning with early objects. Boston, Mass: Course Technology / Cengage Learning, 2009.
Find full textBook chapters on the topic "Learning objects"
Frantiska, Joseph. "Learning Objects." In Visualization Tools for Learning Environment Development, 37–49. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67440-7_6.
Full textBoyle, Tom, and Erik Duval. "Learning Objects." In Technology Enhanced Learning, 137–44. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-02600-8_13.
Full textSilveira, Ricardo, Eduardo Gomes, and Rosa Vicari. "Intelligent Learning Objects." In Information and Communication Technologies and Real-Life Learning, 103–10. Boston, MA: Springer US, 2005. http://dx.doi.org/10.1007/0-387-25997-x_12.
Full textLacasa, Pilar. "Intelligent Objects." In Learning in Real and Virtual Worlds, 53–69. New York: Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137312051_3.
Full textFrantiska, Joseph J. "Types of Learning Objects." In Creating Reusable Learning Objects, 11–15. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-32889-8_5.
Full textFournier-Viger, Philippe, Mehdi Najjar, André Mayers, and Roger Nkambou. "From Black-Box Learning Objects to Glass-Box Learning Objects." In Intelligent Tutoring Systems, 258–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11774303_26.
Full textSilveira, Ricardo Azambuja, Eduardo Rodrugues Gomes, Vinicius Heidrich Pinto, and Rosa Maria Vicari. "Intelligent Learning Objects: An Agent Based Approach of Learning Objects." In Intelligent Tutoring Systems, 886–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30139-4_108.
Full textFrantiska, Joseph J. "Learning Object Design Standards." In Creating Reusable Learning Objects, 5–7. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-32889-8_3.
Full textBerger, Arthur Asa. "Learning Games and Activities." In The Objects of Affection, 169–74. New York: Palgrave Macmillan US, 2010. http://dx.doi.org/10.1057/9780230109902_6.
Full textvan Toll, Wouter, Arjan Egges, and Jeroen D. Fokker. "Organizing Game Objects." In Learning C# by Programming Games, 189–209. Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-59252-6_10.
Full textConference papers on the topic "Learning objects"
Skovira, Robert, Alex Koohang, Frederick Kohun, and Richard Will. "Panel Discussion - From Informing Objects to Learning Objects." In InSITE 2009: Informing Science + IT Education Conference. Informing Science Institute, 2009. http://dx.doi.org/10.28945/3362.
Full textThaysen, Peter. "An Approach to Building Learning Objects." In Sixth International Conference on Higher Education Advances. Valencia: Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/head20.2020.11070.
Full textBehr, André, José Cascalho, Hélia Guerra, Ana Costa, Manuela Parente, Andrea Botelho, Rosa Vicari, and Armando Mendes. "Re-Mar: Repository of Marine Learning Objects." In Workshop de Computação Aplicada à Gestão do Meio Ambiente e Recursos Naturais. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/wcama.2021.15745.
Full textMustaro, Pollyana, and Ismar Silveira. "Learning Objects: Adaptive Retrieval through Learning Styles." In InSITE 2006: Informing Science + IT Education Conference. Informing Science Institute, 2006. http://dx.doi.org/10.28945/3009.
Full textMohan, Permanand. "Learning Object Repositories." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2908.
Full textMogharreban, Namdar, and Dave Guggenheim. "Regaining the ‘Object’ of Learning Objects." In InSITE 2009: Informing Science + IT Education Conference. Informing Science Institute, 2009. http://dx.doi.org/10.28945/3361.
Full textAlsubaie, Mutlag, and Mustafa Alshawi. "Reusable Objects: Learning Object Creation Cycle." In 2009 Second International Conference on Developments in eSystems Engineering (DESE). IEEE, 2009. http://dx.doi.org/10.1109/dese.2009.63.
Full textMogharreban, Namdar, and David Guggenheim. "Reusability and Learning Objects: Problems and a Proposed Solution." In InSITE 2008: Informing Science + IT Education Conference. Informing Science Institute, 2008. http://dx.doi.org/10.28945/3256.
Full textL. Martin, Stephen. "Historical and Philosophical Foundations of Learning Objects." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2913.
Full textBox, Ilona. "Submission and Peer Review of Learning Objects Using a Community-Based Repository." In InSITE 2004: Informing Science + IT Education Conference. Informing Science Institute, 2004. http://dx.doi.org/10.28945/2835.
Full textReports on the topic "Learning objects"
Fitzpatrick, Paul. Object Lesson: Discovering and Learning to Recognize Objects. Fort Belvoir, VA: Defense Technical Information Center, January 2002. http://dx.doi.org/10.21236/ada434695.
Full textFitzpatrick, Paul M., Giorgio Metta, Lorenzo Natale, Sajit Rao, and Giulio Sandini. Learning about Objects through Action - Initial Steps towards Artificial Cognition. Fort Belvoir, VA: Defense Technical Information Center, January 2001. http://dx.doi.org/10.21236/ada434778.
Full textKemp, Charles C. Duo: A Human/Wearable Hybrid for Learning About Common Manipulate Objects. Fort Belvoir, VA: Defense Technical Information Center, January 2002. http://dx.doi.org/10.21236/ada434730.
Full textModlo, Yevhenii O., and Serhiy O. Semerikov. Xcos on Web як перспективний засіб навчання моделювання технічних об’єктів бакалаврів електромеханіки. [б. в.], August 2018. http://dx.doi.org/10.31812/0564/2454.
Full textMachmudov, M. N. Distance learning course «Methods for optimizing the structures and modes of operation of objects». OFERNIO, June 2021. http://dx.doi.org/10.12731/ofernio.2021.24866.
Full textBragdon, Sophia, Vuong Truong, and Jay Clausen. Environmentally informed buried object recognition. Engineer Research and Development Center (U.S.), November 2022. http://dx.doi.org/10.21079/11681/45902.
Full textModlo, Yevhenii O., Serhiy O. Semerikov, Stanislav L. Bondarevskyi, Stanislav T. Tolmachev, Oksana M. Markova, and Pavlo P. Nechypurenko. Methods of using mobile Internet devices in the formation of the general scientific component of bachelor in electromechanics competency in modeling of technical objects. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3677.
Full textMerzlykin, Olexandr, and Iryna Topolova. Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning. [б. в.], May 2018. http://dx.doi.org/10.31812/123456789/2897.
Full textClausen, Jay, Vuong Truong, Sophia Bragdon, Susan Frankenstein, Anna Wagner, Rosa Affleck, and Christopher Williams. Buried-object-detection improvements incorporating environmental phenomenology into signature physics. Engineer Research and Development Center (U.S.), September 2022. http://dx.doi.org/10.21079/11681/45625.
Full textBulatetska, Lesya V., Vitaliy V. Bulatetskyi, Tetyana O. Hryshanovych, Yulia S. Pavlenko, Tetyana I. Cheprasova, and Andrey V. Pikilnyak. Operation system features and cloud services for lecturer work. [б. в.], June 2021. http://dx.doi.org/10.31812/123456789/4443.
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