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1

Ye, Andre. Modern Deep Learning Design and Application Development. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7413-2.

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2

J, Neve D., Allen G. W, and University of Huddersfield. School of Education., eds. The design, planning and development of learning packages. [Huddersfield]: [University of Huddersfield], 1992.

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3

Keegan, Mark. Scenario educational software: Design and development of discovery learning. Englewood Cliffs, N.J: Educational Technology Publications, 1995.

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4

Zaphiris, Panayiotis, and Andri Ioannou, eds. Learning and Collaboration Technologies. Design, Development and Technological Innovation. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91743-6.

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5

1954-, Soria Agustin, and Maldonado Julián, eds. Computer games: Learning objectives, cognitive performance, and effects on development. Hauppauge, N.Y: Nova Science Publisher's, 2009.

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6

Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose, eds. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.

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7

A, Cannon-Bowers Janis, and Bowers Clint A, eds. Serious game design and development: Technologies for training and learning. Hershey PA: Information Science Reference, 2010.

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8

Edd, Dumbill, ed. Learning Rails. Sebastopol, [Calif.]: O'Reilly Media, 2008.

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9

Ayas, Karen. Design for learning for innovation: Project management for new product development. Delft: Eburon Publishers, 1997.

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10

Kendal, Simon Lawrence. The development of a flexible learning mechanism for heat exchanger design. [s.l: The Author], 1991.

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11

1967-, Swedberg Karl, ed. Learning jQuery. 3rd ed. Birmingham: Packt Publishing, 2011.

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12

Karl, Swedberg, ed. Learning jQuery. 4th ed. Birmingham: Packt Publishing, 2013.

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13

Rowland, Charity. Design to learn: An environmental inventory to help teachers design learning opportunities for children with disabilities. Portland, OR: Design to Learn Projects, 2003.

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14

Symons, John Nicholas. A synthesis of leadership and learning in outdoor management development (OMD) design. Uxbridge: BrunelUniversity, 1994.

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15

Rau, Pei-Luen Patrick, ed. Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77077-8.

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16

Adams, Eileen. Learning through landscapes: A report on the use, design, management and development of school grounds. Winchester: Learning Through Landscapes Trust, 1990.

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17

Oehlke, Andreas. Learning Libgdx Game Development. Packt Publishing, Limited, 2013.

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18

Learning PrimeFaces Extensions Development. Packt Publishing, 2014.

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19

Learning Unity Android Game Development. Packt Publishing, Limited, 2015.

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20

Learning Unity Android Game Development. Packt Publishing, Limited, 2015.

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21

Learning LibGDX Game Development - Second Edition. Packt Publishing, 2015.

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22

Quandt, Michael. Learning Windows 8 Game Development. Packt Publishing, Limited, 2013.

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23

Quandt, Michael. Learning Windows 8 Game Development. Packt Publishing, Limited, 2013.

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24

Effective e-learning: Design, development and delivery. Hyderabad: University Press, 2011.

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25

Singaram, Jayakumar. Deep Learning Networks: Design, Development and Deployment. Springer, 2023.

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26

Learning IOS 8 Game Development Using Swift. Packt Publishing, Limited, 2015.

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27

Learning IOS 8 Game Development Using Swift. Packt Publishing, Limited, 2015.

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28

Learning Yeoman. Packt Publishing, Limited, 2014.

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29

Spratley, Jonathan. Learning Yeoman. Packt Publishing, Limited, 2014.

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30

Malatesta, Francesco. Learning Laravel's Eloquent. Packt Publishing, Limited, 2015.

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31

Learning Joomla! 1.5 extension development. Birmingham: Packt, 2008.

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32

Shaw, Rod. Information Design and Distance Learning for International Development. WEDC, 2001.

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33

Playground design: Outdoor environments for learning and development. New York: Van Nostrand Reinhold, 1985.

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34

Hai-Jew, Shalin. Visual Approaches to Instructional Design, Development, and Deployment. IGI Global, 2020.

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35

Hai-Jew, Shalin. Visual Approaches to Instructional Design, Development, and Deployment. IGI Global, 2020.

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36

Hai-Jew, Shalin. Visual Approaches to Instructional Design, Development, and Deployment. IGI Global, 2020.

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37

Hai-Jew, Shalin. Visual Approaches to Instructional Design, Development, and Deployment. IGI Global, 2020.

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38

Pereira, Venita. Learning Unity 2D Game Development by Example. Packt Publishing, Limited, 2014.

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39

Pereira, Venita. Learning Unity 2D Game Development by Example. Packt Publishing, Limited, 2014.

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40

Williamson, Ken. Learning Angularjs. O'Reilly Media, Incorporated, 2015.

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41

Sanders, William. Learning PHP Design Patterns. O'Reilly Media, Incorporated, 2013.

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42

Peterson, Clarissa. Learning Responsive Web Design. O'Reilly Media, Incorporated, 2014.

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43

Learning Responsive Web Design. O'Reilly Media, Inc, USA, 2013.

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44

Plummer, Tim. Learning Joomla! 3 Extension Development-Third Edition. Packt Publishing, 2013.

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45

Zaphiris, Panayiotis, and Andri Ioannou. Learning and Collaboration Technologies. Design, Development and Technological Innovation. Springer, 2018.

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46

Lambert, Matt. Learning Bootstrap 4 - Second Edition. Packt Publishing - ebooks Account, 2016.

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47

Lasater, Chris. Learning Design Patterns: Improving the Design of Existing Code Through Refactoring. O'Reilly Media, Incorporated, 2001.

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48

Sanders, William. Learning PHP Design Patterns. O'Reilly Media, Incorporated, 2013.

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49

Gupta, Aditya. Learning Pentesting for Android Devices. Packt Publishing, Limited, 2014.

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50

Learning Pentesting for Android Devices. Packt Publishing, 2014.

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