Dissertations / Theses on the topic 'Learning by Design'
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Balis, Gerasimos. "Learning to design learning through design : service design and experientially acquired entrepreneurial learning." Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/124503/.
Full textKickbusch, Steven. "How learning designers work with teachers." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/235922/1/Steven%2BKickbusch_PhD_Thesis_2022%282%29.pdf.
Full textThomson, Rory. "Public Design : Learning alternatives together." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-97615.
Full textEkholm, Helena. "Learning Through Level Design : Using a learning taxonomy to map level design to pedagogy." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9471.
Full textKehoe, Colleen Mary. "Supporting critical design dialog." Diss., Georgia Institute of Technology, 2001. http://hdl.handle.net/1853/9171.
Full textLiu, Yuanliang. "Design of learning objects to support constructivist learning environments." Diss., Columbia, Mo. : University of Missouri-Columbia, 2005. http://hdl.handle.net/10355/4304.
Full textThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (December 13, 2006) Includes bibliographical references.
Vujovic, Milica. "Studying collaborative learning space design with multimodal learning analytics." Doctoral thesis, Universitat Pompeu Fabra, 2021. http://hdl.handle.net/10803/673315.
Full textHa habido avances importantes en la investigación en el ámbito del diseño para el aprendizaje efectivo basado en evidencias. Por ejemplo, en el ámbito del aprendizaje colaborativo, se han conseguido evidencias sobre algunos elementos importantes de su diseño, como los métodos para estructurar las secuencias de actividades, las técnicas de formación de grupo o la tecnología que media la colaboración. Sin embargo, el avance ha sido más limitado en el área del diseño de los espacios físicos para el aprendizaje colaborativo. Contradictoriamente, la investigación sobre los espacios de aprendizaje y su impacto en la educación han sido objeto de investigación durante décadas. Estudios existentes han explorado cómo los espacios de aprendizaje juegan un papel en inhibir o favorecer la participación de los estudiantes en tareas de aprendizaje activo, como las que aplican métodos de aprendizaje colaborativo. Sin embargo, los métodos utilizados en estos estudios han generado muy pocas evidencias empíricas sobre los efectos que elementos específicos de esos espacios tienen en el comportamiento de los estudiantes. En este contexto, los avances en las tecnologías para la captura y el análisis de datos ofrecen nuevas oportunidades, y retos, para cubrir esta falta de evidencias. En particular, el potencial de la Analítica de Aprendizaje Multimodal (MMLA, de sus siglas en inglés) se está vislumbrando como especialmente prometedor para avanzar la investigación sobre los espacios de aprendizaje. Esta tesis doctoral contribuye al campo emergente de MMLA con el objetivo de desgranar los efectos de los elementos de diseño en los espacios de aprendizaje y su interacción con otros elementos de diseño para el aprendizaje. El objetivo último es ampliar el espectro del diseño basado en evidencias para el aprendizaje efectivo. Para ello, la tesis se centra en estudiar la interacción de las formas de las mesas con el tamaño de grupo, como elementos de diseño sobre el espacio y sobre el método de aprendizaje. La tesis también explora la perspectiva de género, una perspectiva relevante pero no suficientemente considerada en el ámbito. La metodología empleada es de diseño experimental y se plantean preguntas de investigación relacionadas con: (1) las diferencias en el comportamiento de los estudiantes cuando se utilizan dos tipos de mesas y tamaños de grupo; (2) los indicadores de analítica de aprendizaje relevantes en la investigación de espacios de aprendizaje colaborativo; (3) las técnicas para la recogida, el análisis y la visualización de datos. Las contribuciones de la tesis incluyen unas primeras evidencias científicas sobre la influencia de las formas de las mesas en el comportamiento de los estudiantes, considerando la interacción con el tamaño de grupo y el género. Además, la tesis también ofrece un nuevo caso de recogida de datos que permite revisar la validez de indicadores MMLA propuestos en el campo y explorar como aproximaciones de captura de movimiento, análisis temporal y visualización avanzada pueden contribuir a la investigación en espacios para el aprendizaje colaborativo.
Timmers, Kendell M. (Kendell MacQueen) 1978. "Learning together better : the structured design of learning teams." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/17729.
Full textIncludes bibliographical references (p. 105-110).
There is a great need among educators for a way to quickly assign teams in large or distance learning classrooms in a manner superior to random assignment or student self-selection. Forming teams based on knowledge of students' characteristics is too time-consuming for large classrooms, yet research has shown that the characteristics of individuals greatly affect the quality of the teamwork experience. This thesis provides an automated method to quickly assign students to teams based on individual characteristics. We begin with a thorough review of the literature on how individuals' characteristics affect team behavior, focusing on the level of diversity of four main classes of traits - knowledge/skills/abilities, demographics, personality, and motivation. By forming teams that have diversity on some of these traits and homogeneity on others, we will be able to improve performance over randomly assigned teams. We frame this problem from a group dynamics perspective, measuring the compatibility of every dyad of students within a team. We propose, for several group environments, which traits should be homogeneous and which heterogeneous, and how important each trait is, and use these values to create an equation for a student compatibility score, a number representing how well a pair of students will work together. We then simulate team assignment to determine which of several heuristics is most efficient. A combination of random generation and pairwise exchange is found to be the best, forming teams with average compatibilities 307% higher than the average randomly generated team. The code for this program is included in the appendices.
(cont.) Additionally, we perform a classroom experiment in which sections of a class are divided into teams by three different methods - random assignment, intuition, and the method devised above. Although the experimental design was flawed, the results were encouraging, demonstrating that average student compatibility on a team was significantly positively associated with both the resulting team grade and the students' perception of how much they learned about teamwork. For a more detailed executive summary of this work, please see the Structure of the Thesis section on page 16.
by Kendell M. Timmers.
S.M.
Jha, Pushkar P. "Strategic learning in design contests." Thesis, City University London, 2007. http://openaccess.city.ac.uk/8500/.
Full textSim, Siang Kok. "Modelling of learning in design." Thesis, University of Strathclyde, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.248557.
Full textShaffer, David Williamson. "Expressive mathematics : learning by design." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/29141.
Full textLangevald, Joris. "Machine learning in quaywall design." Thesis, KTH, Jord- och bergmekanik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302648.
Full textVi lever idag i en värld där teknologin snabbt utvecklas. Företag måste förändra och utveckla sin verksamhet för att upprätthålla ledande teknik. Vid det Holländska konsultföretaget Movares har man insett vikten av digital utveckling. Målet är att tillämpa digitala verktyg i det dagliga arbetet för att möjliggöra fokus på innovation. En av dessa tillämpningar är dimensionering av kajväggar. I detta examensarbete föreslås en automatiserad optimeringsrutin för dimensionering av kajväggar. Idag påverkas designen främst av platsspecifika variabler som bestäms baserat på ingenjörsmässiga bedömningarsom baseras på normer, dimensioneringsmodeller, materialegenskaper och erfarenhet. Bristen på integrerad analys av designvariabler gör det svårt att bedöma effektiviteten i designprocessen med avseende på kostnaderna. Dessutom är hastigheten på denna ”trial-and-error” process begränsad av mänsklig interaktion med mjukvara. Den automatiserade optimeringsrutinen som föreslås i detta examensarbete försöker lösa dessa problem. I en automatiserad rutin så är ingenjörens uppgift att skifta från att utvärdera resultat till att formulera optimeringsproblem. Ingenjören arbetar på en högre nivå och en algoritm ansvarar för att utvärdera de mellanliggande resultaten. De föreslagna rutinerna kan beskrivas som en databaserad eller datadriven modellfri rutin och en hybridrutin. Den databaserade rutinen baserar sin utvärdering enbart på data och bygger på statistiska verktyg för att extrahera insikt. För konstruktion av kajväggar inkluderar dessa data markegenskaper, jordgeometri och konstruktionsvariabler. Den modellfria rutinen beskrivs bäst som en databaserad modell som enbart baserarsin utvärdering på data. Hybridoptimeringsrutinen kombinerar användningen av data med en teoribaseradmodell. En teoribaserad modell i motsats till databaserade modeller är baserad på vetenskaplig förståelse för ett system eller en process, t.ex. bestämning av stabilitet med Bishop´s-förenklade metod eller jordens beteende under cyklisk belastning. Arbetet i denna studie påvisar att hybridoptimeringsrutiner kan identifiera det optimala med avseende påkostnader inom en rimlig tidsram. Med användning av maskininlärningstekniker reducerades den totalaberäkningstiden betydligt jämfört med oinformerad provtagningsteknik.
Swanson, Andrew Charles. "Services learning practicum." [Denver, Colo.] : Regis University, 2005. http://165.236.235.140/lib/ASwanson2005.pdf.
Full textChen, Jessica. "Ebay learning center system." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3077.
Full textFord, Ramsey A. "Design and Empowerment: Learning from Community Organizing." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1242854164.
Full textGómez, Ardila Sergio Eduardo. "Learning design implementation in context-aware and adaptive mobile learning." Doctoral thesis, Universitat de Girona, 2013. http://hdl.handle.net/10803/116492.
Full textEl aprendizaje móvil (m-learning) se encuentra todavía en su infancia y grandes esfuerzos se deben hacer para investigar el cambio de paradigma educativo, desde la forma de enseñanza tradicional de 'un modelo único para todos' a un aprendizaje adaptativo que se pueda entregar a través de dispositivos móviles. De esta manera, el siguiente desafío ha sido identificado por esta implicación: ¿Cómo se puede implementar el diseño instruccional con el fin de beneficiarse de las características del m-learning y lograr la adaptación y personalización del proceso de aprendizaje personal en diferentes contextos? Un importante factor para lograr un m-learning personalizado y adaptable ha sido el procesamiento de la información contextual de los estudiantes. Por lo tanto, en este trabajo se sugiere que sean re-pensados el diseño y la entrega de escenarios educativos orientados a la personalización del aprendizaje y que se beneficien de las potencialidades de las tecnologías móviles y el contexto de los estudiantes
Headrick, Jonathon Jeffs. "Affective learning design: A principled approach to emotion in learning." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/89755/1/Jonathon_Headrick_Thesis.pdf.
Full textFilatro, Andrea Cristina. "Learning design como fundamentação teórico-prática para o design instrucional contextualizado." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/48/48134/tde-12062008-142556/.
Full textThis research investigates if Learning Design approach can be seen a theoreticalpractical framework for contextualized instructional design. Based on e-learning as a multidimensional phenomenon, the research analyzes the pedagogical, semantic, technological, student and organizational dimensions, in correspondence to the interests of different e-learning communities - teachers and educational specialists, researchers, technology specialists, students and managers. Using qualitative approach and theoretician-descriptive perspective, the theoretical and practical framework of Learning Design are confronted to STEA case study, a transversal system for teaching and learning, developed by Nucleus of Adult and Young Education (NEA) of the College of Education of the University of São Paulo (FEUSP). Case study contemplates all the processes involved in e-learning system - planning, design, implementation, execution and evaluation, teachers education in service, enclosing the production of didactic materials and complementary actions of academic research, under a contextual approach of design instrucional. The research confirms Learning Design as theoretical framework for contextualized instructional design and distinguishes that its implementation in national practices depends on the improvement of authorship, instantiation and run tools, in order to incorporate features of Web 2.0 and to make possible the diffusion of E-learning 2.0.
Brasser, Angela L. "Social learning strategies| A qualitative study of self-regulated learning." Thesis, Capella University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3702736.
Full textThis qualitative study examined low achieving online learners' uses of social self-regulated learning strategies. Research has shown that low achieving online learners lack strategies for self-regulated learning, which directly relates to their lack of achievement. Social self-regulated learning strategies examined in this study included help seeking, social comparison and social interactions. As learners constructed meaning and struggled with content, interactions between learners and peers, the instructor/instructor's assistant, technical support, and materials facilitated the process. Low achieving online learners resisted utilizing social self-regulated learning strategies. However, according to the research, little data was collected from low achieving online learners directly. This study asked low achieving online learners to describe their experiences, through semi-structured interviews. Barriers to social self-regulated learning strategies included poor attitudes, internet addiction, and exterior blame, according to the research. Self-regulated learning, in general, is linked to higher achievement. This study found that low achieving online learners lacked the use of social self-regulated learning strategies. Additionally, participants lacked help seeking behaviors, experienced social isolation, and held negative views of their classmates and instructor. The findings in this study may assist instructional designers to increase opportunities for social self-regulated learning in online courses, which may, in turn, increase achievement.
Zagal, José Pablo. "Supporting learning about games." Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24814.
Full textCommittee Chair: Bruckman, Amy; Committee Member: Guzdial, Mark; Committee Member: Juul, Jesper; Committee Member: Kolodner, Janet; Committee Member: Mateas, Michael.
Yeo, (Sue) Siew Hoong. "Understanding The Practices of Instructional Designers Through The Lenses of Different Learning Theories." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1367862206.
Full textGarreta, Domingo Muriel. "Human-centered learning design with technology." Doctoral thesis, Universitat Pompeu Fabra, 2018. http://hdl.handle.net/10803/667048.
Full textFacilitar la millora i la innovació docent, requereix d'una nova concepció del rol del disseny aplicat en l'educació. El disseny centrat en les persones (DCU) és una aproximació a la resolució de problemes que inclou la perspectiva dels usuaris en totes les etapes del procés i ofereix als dissenyadors professionals un model mental i els intruments necessaris per aplicar aquest procés i els seus mètodes. El DCU és multidisciplinar per defecte, està orientat a la pràctica, pren consciència del context d’ús, i és empàtic i incremental. Així doncs encaixa de forma natural en el disseny de l’aprenentatge i en la realitat diària del professorat. L'objectiu és aplicar aquesta concepció al disseny de l’aprenentatge mediat per la tecnologia conceptualitzant i implementant una intervenció genuïna per al disseny d’activitats d’aprenentatge que usin les TIC. Seguint el model d’Anàlisi i Disseny Centrat en l’Activitat (ACAD, en anglès), les contribucions d’aquesta dissertació 1) cobreixen les dimensions epistèmica, social i d’eines per al disseny d’una activitat de formació del professorat, 2) informen sobre la incorporació del DCU en educació; i 3) aporten aprenentatges rellevants tant per la recerca com per la pràctica de diferents disciplines. Aquestes contribucions han estat reportades en un conjunt d’articles compilats després de la kappa introductòria. La kappa emmarca i resumeix les contribucions i finalitza amb una proposta sobre com el DCU podria contribuir a apoderar els educadors en tant que dissenyadores i facilitar, d'aquesta manera, la tant necessària col·laboració interdisciplànaria entre educació, tecnologia i disseny.
Madiba, Ntimela Rachel Matete. "Investigating Design Issues in E-learning." Thesis, University of the Western Cape, 2009. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_6781_1284328811.
Full textThe adoption of information technology as an aid to organisational efficiency and effectiveness has a long history in business and public administration, but its application to the processes of teaching and learning in education has been relatively limited. At the dawn of the new millennium this began to change, as educational institutions around the world began to experiment with new ideas for the use of information technology. This happened at the same time that commercial organisations began to realise that they themselves could &ndash
because of the availability of IT based systems &ndash
invest in educational services focused on their own needs. It was against this background that this research project set out to study how South African higher education has incorporated new learning technologies in the delivery of programmes. The study began by exploring the emerging patterns of the use of e-learning in South African higher education. This was to establish a broad understanding of how e-learning was incorporated into the core business of universities. As the study progressed interviews with both teaching and support staff provided course descriptions which were used to expose the kind of considerations that were made in designing, developing and delivering those courses. The main purpose of the study was to answer the question: what pedagogical considerations are necessary for successful course design when using e-learning? By placing the course descriptions on a continuum developed as a part of the conceptual framework in the study it was possible to analyse the course design features that emerged. The framework and its differentiated learning designs (LD1/2/3) can be used for both design and evaluation of courses and can facilitate the use of technology in enhancing teaching and learning.
Porter, Ronald, and ron porter@infoeng flinders edu au. "Design Patterns in Learning to Program." Flinders University. Informatics and Engineering, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20061127.153554.
Full textKégl, Balázs. "Principal curves, learning, design, and applications." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0016/NQ47714.pdf.
Full textZhu, Junren 1965. "The design of asynchronous learning environment /." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=31565.
Full textResearch results have found that success factors for asynchronous learning include whether students felt part of the online learning group, immediate feedback from instructors, automatic self-test, and indicating student's performance and progress in the course. These findings present basic requirement for the design of ALE. This paper explores all aspects of Asynchronous Learning Environment, including the architecture of ALE and complete database design. The modules of ALE include multimedia presentation, identity verification, intelligent agent, automatic test marking, computer conference, chat & whiteboard, and learning scheduling assistance. The purpose of this research is to make ALE a better way of education than traditional education. A database is designed to fully support these ALE functions.
Guidelines of designing ALE are provided with implementation examples of intelligent agents that providing automatic reminders and learning progress report. Conclusion and further works are discussed at the end of the paper.
The design described in this paper is intended for use by engineering courses. But it can be used by courses of other disciplines without much modification.
Xu, Wenhuan. "Vector quantiser design using reinforced learning." Thesis, University of Liverpool, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.406630.
Full textWu, Zhichao. "Modelling collective learning in conceptual design." Thesis, University of Strathclyde, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.405494.
Full textCabrera, Carlo Antonio. "Essays in learning and information design." Thesis, London School of Economics and Political Science (University of London), 2018. http://etheses.lse.ac.uk/3826/.
Full textElegba, T. H. O. "Improving organisation learning in engineering design." Thesis, University of Liverpool, 2018. http://livrepository.liverpool.ac.uk/3028556/.
Full textAssis, Maria Paulina de. "Learning design: conceitos, métodos e ferramentas." Pontifícia Universidade Católica de São Paulo, 2011. https://tede2.pucsp.br/handle/handle/9573.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
This thesis raises the question of the challenges faced by university lecturers in integrating information and communications technology (ICT) with their pedagogical practice. It is argued that these challenges can be addressed if they are aided by other educators and it is suggested that this can be achieved by means of collaborative work in which the lecturers share their pedagogical practices with their colleagues and analyse, refine and recontextualise them so that they can be used again in different teaching and learning environments. The general aim of the thesis is to seek a theoretical-practical rationale to support the argument and this is undertaken through a bibliographical review and research in the field. It is also argued that the collaborative work involved in the process of formulating a learning design can lead to innovations in pedagogical practice. The field research was carried out in an Exploratory Study in the United Kingdom and an Empirical Research Study in Brazil. The results of both these researches corroborate the findings of the literature and show the following: in general terms, the university lecturers who were researched, plan in an empirical and asystematic manner; they make little use of ICT in their planning; they share their pedagogical methods and resources with their colleagues; and they would make use of the support provided by the learning design tools if they had the opportunity. There are two benefits to academic research which have emerged from this study: the ability to draw up a plan and develop a tool prototype to support teachers in preparing a learning design, and the concept of the Iterative Cycle of Learning Design (a construct devised by the author, who has put forward the argument of this thesis)
Esta tese coloca como problema os desafios encontrados por professores de ensino superior na integração das tecnologias de informação e comunicação (TIC) às suas práticas pedagógicas. Argumenta-se que esses desafios podem ser enfrentados se eles forem ajudados por outros educadores e propõe-se que isto seja feito por um trabalho colaborativo em que professores partilham suas práticas pedagógicas com colegas e as analisam, refinam e recontextualizam para reuso em diferentes ambientes de ensino e aprendizagem. O objetivo geral da tese é buscar uma fundamentação teórico-prática para defender tal argumento, e isto é feito pela revisão bibliográfica e pela pesquisa de campo. Argumenta-se também que o trabalho colaborativo no processo de elaboração de learning design pode trazer inovação para a prática pedagógica. A pesquisa de campo foi feita em um Estudo Exploratório no Reino Unido e uma Pesquisa Empírica no Brasil. Os resultados de ambas as pesquisas corroboram dados da literatura que indicam que, em geral, os professores universitários pesquisados planejam de modo empírico e assistemático, pouco usam as TIC para o planejamento, partilham métodos e recursos pedagógicos com colegas e usariam ferramentas de apoio ao learning design caso tivessem oportunidade. Duas contribuições à pesquisa acadêmica trazidas por este trabalho são: a construção de uma proposta de desenvolvimento de um protótipo de ferramenta para apoiar o professor no processo de learning design; , e a concepção do Ciclo Iterativo de Learning Design (um construto concebido pela autora, que respalda o argumento da tese)
Reed, Kate. "Machine learning applications in generative design." Thesis, Imperial College London, 2016. http://hdl.handle.net/10044/1/43444.
Full textBai, Guohua. "Feedback learning in information systems design." Licentiate thesis, Luleå tekniska universitet, 1994. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26690.
Full textHe, Hao S. M. Massachusetts Institute of Technology. "Deep learning for distributed circuit design." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/128402.
Full textThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, February, 2020
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 53-55).
In this thesis, we present deep learning models for designing distributed circuits. Today, designing distributed circuits is a slow process that can take months from an expert engineer. Our model both automates and speeds up the process. The model learns to simulate the electromagnetic (EM) properties of distributed circuits. Hence, it can be used to replace traditional EM simulators, which typically take tens of minutes for each design iteration. Further, by leveraging neural networks' differentiability, we can use our model to solve the inverse problem - i.e., given desirable EM specifications, we propagate the gradient to optimize the circuit parameters and topology to satisfy the specifications. We propose two models, Circuit-Net and Circuit-GNN. Circuit-Net is a complex-valued residual network that, once trained, can accurately generate simulation results for a specific type of circuit. Circuit-GNN is an extension of Circuit-Net, which exploits the flexibility of Graph Neural Network (GNN) to handle circuits with different topologies. We compare our model with a commercial simulator showing that it reduces simulation time by four orders of magnitude. We also demonstrate the value of our model by using it to design a Terahertz channelizer, a difficult task that requires a specialized expert. The results show that our model produces a channelizer whose performance is as good as a manually optimized design and can save the expert several weeks of topology and parameter optimization. Most interestingly, Circuit-GNN can come up with new designs that differ from the limited templates commonly used by engineers in the field, hence significantly expanding the design space.
by Hao He.
S.M.
S.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Malloy, John William. "DOCUMENTING DESIGN RATIONALE TO PROMOTE LEARNING." Miami University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=miami1398945540.
Full textKlebl, Michael. "Nachhaltiges Design digitaler Lernmedien : netzgestützte Bildungsprozesse mit IMS Learning Design /." Innsbruck [u.a.] : Studien-Verl, 2006. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=014967723&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textKlebl, Michael. "Nachhaltiges Design digitaler Lernmedien netzgestützte Bildungsprozesse mit IMS Learning Design." Innsbruck Wien Bozen Studien-Verl, 2004. http://deposit.d-nb.de/cgi-bin/dokserv?id=2836756&prov=M&dok_var=1&dok_ext=htm.
Full textHerndon, Valerie L. s. "Changing places in teaching and learning| A qualitative study on the facilitation of problem-based learning." Thesis, Capella University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10242971.
Full textProblem-based learning is an especially useful learner-centered instructional approach in which learners collaborate within small groups to solve an authentic ill-structured problem that has no right or wrong answer. However, facilitating and designing problem-based learning can be challenging for instructors as well as instructional designers, especially for learning environments, such as the law enforcement academies, that traditionally have been designed for rote memorization and repetitive skills. The purpose of this basic qualitative research was to interview and explore instructors’ experiences and the factors instructors believed are essential for facilitating problem-based learning in their learning environment. For this study, participants were selected based on their attendance at the 2014 annual conference or by referrals from those attendees. Eleven participants met the requirements of having completed the 2-week problem-based learning instructor course sponsored by an organization dedicated to the advancement of problem-based learning in police training and had 3–5 years of facilitating problem-based learning in their learning environment. In this study, semi-structured interviews with law enforcement instructors were used to provide knowledge and insight about the challenges they experienced, such as resistance to change and instructional strategies used to overcome these challenges, as well as key elements of problem-based learning. Additionally, the findings provided instructional designers insight into how to design problem-based learning instruction using effective instructional strategies identified by participants. Moreover, participants provided instructional strategies on how to move from a teacher-centered learning environment focused on lower level skills to a student-centered learning that foster problem-solving and critical thinking skills using real-world situations. A recommendation for further research is to conduct a study on a larger sample to explore facilitators’ experiences when facilitating problem-based learning. A second recommendation calls for a study to identify ways for educators and training and development professionals to promote the benefits and value of the problem-based learning process to their agency leadership and educational institution administration. A third recommendation is to conduct a study with a targeted audience of instructional designers who have designed and developed training for the law enforcement field and who use a student-centered approach to explore further strategies used to incorporate real-world instructional methods that enhance critical thinking and problem-solving skills.
Bruzzese, Roberto, and info@robertobruzzese com. "Teaching Teachers: Learning through Graphic Literacy." RMIT University. Media and Communication, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20091028.123950.
Full textTarasova, H. S., and O. V. Shakhmatova. "Flipped learning as interactive learning environment." Thesis, Інститут інноваційної освіти, 2019. http://repository.kpi.kharkov.ua/handle/KhPI-Press/41237.
Full textSwiatocha, Andrea Leigh. "Learning through Movement." Thesis, Virginia Tech, 2013. http://hdl.handle.net/10919/51847.
Full textMaster of Architecture
Kwon, Eun Sook. "A new constructivist learning theory for web-based design learning with its implementation and interpretation for design education." Connect to this title online, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1086201333.
Full textTitle from first page of PDF file. Document formatted into pages; contains xx, 275 p.; also includes graphics (some col.). Includes abstract and vita. Advisor: Terry Barret, Dept. of Art Education. Includes bibliographical references (p. 259-275).
Strand, Knut Arne. "Concurrent Design Approach to the Design of Customized Corporate E-Learning." Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-19719.
Full textZhao, Yufan Kosorok Michael R. "Reinforcement learning design for cancer clinical trials." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2009. http://dc.lib.unc.edu/u?/etd,2857.
Full textTitle from electronic title page (viewed Jun. 4, 2010). "... in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Biostatistics, School of Public Health." Discipline: Biostatistics; Department/School: Public Health.
Kelle, Sebastian [Verfasser]. "Game Design Patterns for Learning / Sebastian Kelle." Aachen : Shaker, 2012. http://d-nb.info/1066197598/34.
Full textOkamoto, Masayuki. "Design and applications of learning conversational agents." 京都大学 (Kyoto University), 2003. http://hdl.handle.net/2433/148780.
Full textPralle, Mandi Jo. "Visual design in the online learning environment." [Ames, Iowa : Iowa State University], 2007.
Find full textNorrlöf, Mikael. "Iterative learning control : analysis, design, and experiments /." Linköping : Univ, 2000. http://www.bibl.liu.se/liupubl/disp/disp2000/tek653s.htm.
Full textLau, Man-kin, and 劉文建. "Learning by example for parametric font design." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B41897183.
Full textTang, M. X. "Knowledge-based design support and inductive learning." Thesis, University of Edinburgh, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.662724.
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