Dissertations / Theses on the topic 'Learning artifact'
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Eireflet, Johan, and Buhtoo Helen Petersson. "Det nya verktyget : En undersökning av förskollärares upplevelser med surfplattan." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-28141.
Full textDumas, Kuchling Janine. "1:1 Digital devices and preparatory school teachers’ classroom practices." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/80435.
Full textDissertation (MEd)--University of Pretoria 2020.
pt2021
Humanities Education
MEd
Unrestricted
Riblett, Matthew J. "Motion-Induced Artifact Mitigation and Image Enhancement Strategies for Four-Dimensional Fan-Beam and Cone-Beam Computed Tomography." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5542.
Full textGibbs, Béatrice. "Wii lär oss dansa? : Om dansspel, rörelsekvaliteter och lärande i idrott och hälsa." Licentiate thesis, Gymnastik- och idrottshögskolan, GIH, Forskningsgruppen för pedagogik, idrott och fritidskultur, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-3345.
Full textForskningslinjen Utbildning
Thorén, Mia. ""Och väggarna förvandlades till världen runtomkring" : pedagogers röster och praktiker kring att främja elevers fantasi och kreativitet i och genom fritidshemmets inomhusmiljö." Thesis, Högskolan Kristianstad, Fakulteten för lärarutbildning, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-20270.
Full textThe emphasis of Swedish leisure-time teachers assignment lies in the unpredictable characteristics of play, explorative and creative ways of working and encouraging child fantasy and creativity. The leisure time centre is also a physical space where a complex mix of expectations of informal learning and care takes place. The physical learning environment of Swedish leisure-time centres, and the teacher’s assignment concerning it, is neither in detail regulated in steering documents nor well documented in academic research but seems to be an upcoming subject of attention. This study, which has been executed as walking interviews with teachers in four Swedish leisure-time centres, aims to – through a sociocultural and multimodal theoretical perspective – illustrate the intention and applied practices concerning the encouraging of child fantasy and creativity in and through physical learning environment. It also aims to explore the use and range of artifacts and how they are presented to children. The results of this study present a unanimous picture of the range of artifacts used and an assignment highly vivid to the teachers but still unspecified as well as marginalized.
Ghazi, Shabo Andira, and Amal Audish Basa Sarok. "Vilka beskrivningar avteknikämnet framkommer hosniondeklassare i grundskolan?" Thesis, KTH, Lärande, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280878.
Full textThe purpose of this study has been to understand how high school students year 9 in six Swedish schools describe the subject of technology and state what they have learned and what they lacked about content in the subject of technology after 9 years in primary school. The study is based on a questionnaire completed using paper and pen. Respondents had to answer questions about what technology is, and what they have learned and possibly missed in technology teaching during primary school. 252 questionnaires were distributed and 250 were answered. DiGirnonimo's (2011) framework has been used to categorize statements regarding the nature of technology that appear in students' questionnaire responses. The results show that technology described as an artifact and technology as a creative process as well as descriptions related to the role of technology in society are the most recurring dimensions in the respondents' answers. However, not many students describe technology related to the history of technology or technology as human activity. The results show that students seem to have learned the most about construction technology and drawing technology. Another content that is emphasized by the students as something they have learned a lot about is programming. Themes such as electrical engineering, ways of thinking to solve problems, etc. (as an engineer), technical systems, environmental issues related to technology also emerge, but with less frequency. The results show that students generally mention technology teaching from different angles. Many students can express several of DiGironimo's dimensions when asked what technology is. However, as some areas, such as the historical dimension, do not really emerge, clarity and more well-planned technical teaching are still required to cover the entire content of the syllabus for the technical subject. A relatively large proportion of the students show uncertainty about what technology content they lacked in their technology teaching. This may of course be because they do not know what to expect from the teaching. What emerges in the students' answers is that they lack programming, technical content, construction, resources, practical work, which also coincides with what they think they have learned. One interpretation is that these areas are the students'description of what the subject of technology includes and that this is what they also considerneeding more of.
Bigenho, Christopher William. "Student reflections as artifacts of self-regulatory behaviors for learning: A tale of two courses." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc103291/.
Full textWetterlund, Simon. "Samiska politikers lärande : Rätten att få vara exkluderad och fortfarande vara inkluderad." Thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254563.
Full textSteeples, Christine. "Networked learning environments : continuing professional development and the creation and use of multimedia artifacts." Thesis, Lancaster University, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.418857.
Full textSutter, Berthel. "Instruction at heart. Activity-theoretical studies of learning and development in coronary clinical work." Doctoral thesis, Ronneby : Blekinge Institute of Technology, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00185.
Full textStudier av läkares co-coaching av varandra som ett led i deras samarbete rörande kranskärlsdiagnostiskt arbete. Artefaktanvändning, lärande och versamhetsutveckling.
Dossa, Maximilien. "Aide à la modélisation et au traitement de données massives : proposition d'un guide méthodologique." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONTD030.
Full text.The world of corporations was revolutionized under the impact of the Big Data phenomenon. Truly a technological Big Bang, Big Data opened many doors towards research and development because of the analysis and treatment it requires. Big Data has always been recognized with a highly competitive potential, however today it appears that there is trouble in controlling this potential. The reason is a number of problems arising linked to size of the revolution; traditional methods are starting to be obsolete and are less effective. This research aims at proposing a contribution to making the transition easier between a classical analysis and innovative analysis. Following the methodology of the Science of Design, we propose creating an artifact that takes form in a methodological guide. It will be composed of a set of machine learning solutions that take root in data science. They will be made available to companies to help the access, the comprehension, and the usage of Big Data
Ullvin, Amanda. "Reduction of streak artifacts in radial MRI using CycleGAN." Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-284344.
Full textKim, Harang. "Designing Learning Activities to Support Young Women’s Interest in Programming and Computational Thinking." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20711.
Full textGualtieri, Nicolas Andres. "Experiências de mediação com artefatos didáticos no contexto da educação a distância da Universidade Federal de Goiás no curso de especialização África em Arte-Educação: construção de objetos pedagógicos." Universidade Federal de Goiás, 2017. http://repositorio.bc.ufg.br/tede/handle/tede/8043.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
The following paper aims the relationship between students, their daily ex-periences at África em Arte-Educação: Construção de Objetos Pedagógicos, a distance learning graduate course and audiovisual didactic artifacts, made by the CIAR-UFG (Centro Integrado de Aprendizagem em Rede). Five stu-dent stories were collected from this course, in order to get a critical evalua-tion and collecting feedbacks that will help improve the student-professor relationship, and especially the creation of audiovisual didactic content for distance learning courses at Universidade Federal de Goiás.
Este projeto visa analisar a relação entre as experiências cotidianas dos alu-nos que participaram do curso de especialização África em Arte-Educação: Construção de Objetos Pedagógicos (modalidade à distância) e os artefatos didáticos audiovisuais, produzidos pelo Centro Integrado de Aprendizagem em Rede, da Universidade Federal de Goiás. Foram recolhidos os relatos e as experiências de cinco alunos que participaram do curso, a fim de fazer uma avaliação e receber sugestões que permitam melhorar os processos de mediação entre aluno-professor e, especialmente, a produção de materiais didáticos audiovisuais para os cursos de modalidade a distância, no contexto da Universidade Federal de Goiás.
Svoboda, Pavel. "Restaurace obrazu konvolučními neuronovými sítěmi." Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-412577.
Full textCeder, Clara. "Design & Narration? : -A research exploring how design and narration, collectively, work as a means to expand the uncharted field of design pedagogy." Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-3330.
Full textRiese, Emma. "Sharing IT knowledge within a Swedish bank : A survey based case study of IT related training, help functions and communication." Thesis, KTH, Skolan för teknikvetenskaplig kommunikation och lärande (ECE), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189549.
Full textEn effektiv, fungerade it-miljö är nödvändig för i stort sett alla företag, även för dem som inte benämner sig själva som it-företag. Hur företagen kan ta till sig de it-kunskaper som behövs och få it-avdelningen att dela med sig av sin kunskap till resten av organisationen, kan dock vara svårt. Syftet med detta examensarbete är att hitta skillnader mellan hur ett företags medarbetare på it-avdelninen och andra medarbetare i organisationen upplever och använder it-utbildning och it-hjälpfunktioner. Syftet är också att identifiera och ge förslag på vilka tjänster och hjälpfunktioner som kan vidareutvecklas för att främja lärande och delning av it-kunskap. En fallstudie genomfördes på Svenska Handelsbanken. Medarbetarnas upplevelser och användning av it-relaterad utbildning, tjänster och hjälpfunktioner studerades genom en enkätundersökning, som kompletterades med intervjuer och observationer. Ett så kallat Mann-Whitney U-test genomfördes på enkätsvaren. Resultatet visar på skillnader mellan it-avdelningens medarbetare och andra medarbetare i organisationen inom tre områden: it-introduktion, önskan att få mer it-utbildning samt frekvensen i hur ofta de ringer till it-supporten. Resultatet visar också att introduktionen för nyanställda, den interna handboken, e-supporten och it-supporten alla har förbättringsområden.
Ghani, Muhammad Usman. "Data and image domain deep learning for computational imaging." Thesis, 2021. https://hdl.handle.net/2144/41921.
Full textPolitt, Clemens Carl Emil. "Introducing Artificial Intelligence into sustainable business models : development of an artifact to facilitate sustainable business model innovation." Master's thesis, 2020. http://hdl.handle.net/10400.14/31145.
Full textAtravés da ascensão de modelos de negócio sustentáveis, as dimensões sociais e ambientais entraram no distinto campo da pesquisa de modelos de negócio e na inovação de modelos de negócio. Assim, os modelos de negócio sustentáveis podem apoiar o processo desafiador de conceção e inovação de modelos de negócio sustentáveis apropriados. Embora pareça ser uma abordagem promissora empregar inteligência artificial e aprendizagem de máquinas para a inovação de modelos de negócio sustentáveis, existe uma falta geralmente reconhecida de sistemas de apoio correspondentes. Portanto, este estudo aborda o desenvolvimento de um artefacto baseado em tecnologia da informação que facilita o processo de inovação de modelos de negócios sustentáveis, alavancando padrões de modelos de negócios sustentáveis. O artefacto compreende dois modelos diferentes de aprendizagem de máquinas. O primeiro modelo concentra-se na criação do algoritmo necessário para detetar padrões de modelos de negócio sustentáveis baseados nas descrições da empresa. O segundo modelo fornece uma ligação direta a artigos noticiosos públicos. Com base nas preferências individuais dos usuários, o artefacto pode executar consultas personalizadas e detetar artigos de notícias contendo padrões de modelos de negócios sustentáveis. Assim, ele mostra insights valiosos sobre a aplicação adequada de modelos de negócios sustentáveis e deve ser considerado como “prova de conceito” para futuras pesquisas.
Hoff, Michael. "Taxonomies, knowledge and artifacts; interactivity in category learning." Phd thesis, 2009. http://hdl.handle.net/10048/828.
Full textHoff, Michael. "Taxonomies, knowledge, and artifacts ; interactivity in category learning /." 2010. http://hdl.handle.net/10048/828.
Full text"A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Doctor of Philosophy, Department of Psychology, University of Alberta." Title from pdf file main screen (viewed on November 23, 2009). Includes bibliographical references.
Grant, Michael M. "Individual differences in constructionist learning environments qualitative inquiry into computer mediated learning artifacts /." 2002. http://purl.galileo.usg.edu/uga%5Fetd/grant%5Fmichael%5Fm%5F200208%5Fphd.
Full textLupal, Gregory G. "Some artifacts of peer collaboration in the learning of mathematics." 1995. http://hdl.handle.net/1993/12215.
Full text(9180506), Vandith Pamuru Subramanya Rama. "Analysis of Design Artifacts in Platform-Based Markets." Thesis, 2020.
Find full text"The application of artifacts in the teaching and learning of grade 9 geometry." Thesis, 2005. http://hdl.handle.net/10413/3938.
Full textThesis (M.Ed)-University of KwaZulu-Natal, Durban, 2005.
"A learning-by-example method for reducing BDCT compression artifacts in high-contrast images." 2004. http://library.cuhk.edu.hk/record=b5891878.
Full textThesis submitted in: December 2003.
Thesis (M.Phil.)--Chinese University of Hong Kong, 2004.
Includes bibliographical references (leaves 70-75).
Abstracts in English and Chinese.
Chapter 1 --- Introduction --- p.1
Chapter 1.1 --- BDCT Compression Artifacts --- p.1
Chapter 1.2 --- Previous Artifact Removal Methods --- p.3
Chapter 1.3 --- Our Method --- p.4
Chapter 1.4 --- Structure of the Thesis --- p.4
Chapter 2 --- Related Work --- p.6
Chapter 2.1 --- Image Compression --- p.6
Chapter 2.2 --- A Typical BDCT Compression: Baseline JPEG --- p.7
Chapter 2.3 --- Existing Artifact Removal Methods --- p.10
Chapter 2.3.1 --- Post-Filtering --- p.10
Chapter 2.3.2 --- Projection onto Convex Sets --- p.12
Chapter 2.3.3 --- Learning by Examples --- p.13
Chapter 2.4 --- Other Related Work --- p.14
Chapter 3 --- Contamination as Markov Random Field --- p.17
Chapter 3.1 --- Markov Random Field --- p.17
Chapter 3.2 --- Contamination as MRF --- p.18
Chapter 4 --- Training Set Preparation --- p.22
Chapter 4.1 --- Training Images Selection --- p.22
Chapter 4.2 --- Bit Rate --- p.23
Chapter 5 --- Artifact Vectors --- p.26
Chapter 5.1 --- Formation of Artifact Vectors --- p.26
Chapter 5.2 --- Luminance Remapping --- p.29
Chapter 5.3 --- Dominant Implication --- p.29
Chapter 6 --- Tree-Structured Vector Quantization --- p.32
Chapter 6.1 --- Background --- p.32
Chapter 6.1.1 --- Vector Quantization --- p.32
Chapter 6.1.2 --- Tree-Structured Vector Quantization --- p.33
Chapter 6.1.3 --- K-Means Clustering --- p.34
Chapter 6.2 --- TSVQ in Artifact Removal --- p.35
Chapter 7 --- Synthesis --- p.39
Chapter 7.1 --- Color Processing --- p.39
Chapter 7.2 --- Artifact Removal --- p.40
Chapter 7.3 --- Selective Rejection of Synthesized Values --- p.42
Chapter 8 --- Experimental Results --- p.48
Chapter 8.1 --- Image Quality Assessments --- p.48
Chapter 8.1.1 --- Peak Signal-Noise Ratio --- p.48
Chapter 8.1.2 --- Mean Structural SIMilarity --- p.49
Chapter 8.2 --- Performance --- p.50
Chapter 8.3 --- How Size of Training Set Affects the Performance --- p.52
Chapter 8.4 --- How Bit Rates Affect the Performance --- p.54
Chapter 8.5 --- Comparisons --- p.56
Chapter 9 --- Conclusion --- p.61
Chapter A --- Color Transformation --- p.63
Chapter B --- Image Quality --- p.64
Chapter B.1 --- Image Quality vs. Quantization Table --- p.64
Chapter B.2 --- Image Quality vs. Bit Rate --- p.66
Chapter C --- Arti User's Manual --- p.68
Bibliography --- p.70
Fan, Cheng-Wei, and 范成偉. "The Study of Construction for Digital Collection Learning System of Museum’s Print-related Artifacts." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/84749329750555954320.
Full text國立高雄師範大學
工業科技教育學系
101
The digital collection of museum needs to process its past (Objects Digitalization), nowadays (Cultural Heritage Hermeneutic) and future (Knowledge Value-added and Managed); so that we need to regard it as a new vision, it is worthy for us to pay more attention on its importance and the conservation, the reuse of digital resources of museum. To inspect the development of museum, while the modern culture changed rapidly from analogy to digital media, from atom to bit, museum also changed the way of paying attention on objects collections. The skill of information communication will become more and more important for creating, sharing and preserving the resources of museum culture via the copy and represent of exhibited objects. To coordinate with the whole development of digital archive for National Science and Technology Museum, the research starts from the basic conception of print-related artifacts digital collection, through the distinctions of the concept of knowledge value-added, expect to develop and design the digital archive, and process the print-related artifacts data mining and interpretation of heritage. According the result of research, we star to develop the printing technology concept and to design the museum’s mobile learning model according with the exhibition of unique environment of open storage in National Science and Technology Museum. The ultimate goal is to establish museum self-learning method and strengthen the learning interest and effectiveness of museum visitors.
Silva, Diogo Filipe Pereira Fontes Fernandes. "Combining Synthesis of Cardiorespiratory Signals and Artifacts with Deep Learning for Robust Vital Sign Estimation." Master's thesis, 2019. http://hdl.handle.net/10362/91157.
Full text"Film Annotation for the L2 Classroom: A Tech-Mediated Model for Intercultural Learning." Doctoral diss., 2019. http://hdl.handle.net/2286/R.I.54966.
Full textDissertation/Thesis
Doctoral Dissertation Spanish 2019
Huang, Chao-Ju, and 黃昭儒. "A Study of Using Tangible Augmented Reality System to Enhance the Learning Effects on Museum Artifacts." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/58934225461106946503.
Full text國立臺中教育大學
數位內容科技學系碩士班
99
The purpose of this study was based on our WiiRemote system study results to improve the human-machine interface and to develop the tangible augmented reality system for the learning effects on museum artifacts. The system prototype of tangible augmented reality system for butterfly’s specimens was developed and was examined in National Museum of Natural Science. Through the research method of questionnaire, interview and observation, we gathered the different aspects of the data and the information from vistors of National Museum of Natural Science. Based on the analysis of research data, three important conclusions are as follows: 1. All vistors highly satisfied with the tangible augmented reality system and meeted their needs of use: high interaction, easy to use and enjoyment. 2. There is no significant difference for the the characteristic of the ease of system use between all vistors. 3. The system usability impacted the system utility. Furthermore both of system usability and system utility affected the users’ attention in tangible augmented reality system.
Almeida, Igor Alexandre da Silva Godinho de. "Infantinho.xyz, um portal digital pedagógico." Master's thesis, 2018. http://hdl.handle.net/10400.2/7325.
Full textNos últimos anos, a disseminação de artefactos tecnológicos e a utilização de recursos online é uma constante nas salas de aula de Tecnologias da Informação e Comunicação(TIC). No entanto, os portais pedagógicos analisados parecem manter uma relação agnóstica com as correntes pedagógicas existentes. Neste projeto, é descrito o processo de desenvolvimento de um portal pedagógico agregador de recursos pedagógicos utilizados no contexto de pedagogias ativas. O portal é concebido para facilitar a adoção destas pedagogias ativas nas aulas da atividade de enriquecimento curricular TIC, no Pré-Escolar e Primeiro ciclo do Colégio Infante D. Henrique; convertendo para um modelo digital os instrumentos da gestão cooperada da sala de aula, como é o caso das listas de verificação dos conhecimentos e do diário de turma; facilitando o acesso aos documentos de apoio ao trabalho de aprendizagem por projetos cooperativos, de construção de cenários de aprendizagem e de planificação do trabalho autónomo; e mantendo um registo de todo o trabalho realizado, deste modo o portal pode torna-se num meio privilegiado para melhorar a comunicação, a difusão e a partilha dos conhecimentos construídos cooperativamente.
In recent years the spread of technological artefacts and the use of online resources is a constant in the Information and Communication Technologies classrooms (ICT), however, the learning portals analysed seams to maintains an agnostic relationship with existing pedagogical trends. In this project, we describe the process of developing a pedagogical portal that aggregates pedagogical resources, mostly used in the context of active pedagogies. The portal was designed to facilitate the adoption of these active pedagogies in the classes of curriculum enrichment activity ICT, in Reception to Year 4, in Colégio Infante D. Henrique. The goal is to convert to digital the instruments of cooperative classroom management, as is the case with the knowledge checklists and the class diary, and to facilitate the access to documents that help organize: learning by cooperative projects; building learning scenarios; and planning autonomous work. Keeping a record of all the work done, the portal can become a privileged means to a better communication, dissemination and share of knowledge built cooperatively.
N/A
Wang, Lurong. "Immigration, Literacy, and Mobility: A Critical Ethnographic Study of Well-educated Chinese Immigrants’ Trajectories in Canada." Thesis, 2011. http://hdl.handle.net/1807/27608.
Full text