Academic literature on the topic 'Language games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Language games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Language games"
Moldoveanu, Mihnea. "Language, games and language games." Journal of Socio-Economics 31, no. 3 (January 2002): 233–51. http://dx.doi.org/10.1016/s1053-5357(02)00118-x.
Full textClarke, David. "Language Games." Musical Times 137, no. 1835 (January 1996): 5. http://dx.doi.org/10.2307/1003378.
Full textSpence, Donald P. "Language Games." Psychological Inquiry 3, no. 1 (January 1992): 65–67. http://dx.doi.org/10.1207/s15327965pli0301_18.
Full textLaitin, David D. "Language Games." Comparative Politics 20, no. 3 (April 1988): 289. http://dx.doi.org/10.2307/421805.
Full textNewcombe, Jonathan, and Billy Brick. "Blending Video Games Into Language Learning." International Journal of Computer-Assisted Language Learning and Teaching 7, no. 4 (October 2017): 75–89. http://dx.doi.org/10.4018/ijcallt.2017100106.
Full textCheckland, Peter. "Playing Language Games." Journal of the Operational Research Society 45, no. 7 (July 1994): 851. http://dx.doi.org/10.2307/2584299.
Full textCheckland, Peter. "Playing Language Games." Journal of the Operational Research Society 45, no. 7 (July 1994): 851–52. http://dx.doi.org/10.1057/jors.1994.134.
Full textGarver, Newton. "Derrida's language-games." Topoi 10, no. 2 (September 1991): 187–98. http://dx.doi.org/10.1007/bf00141339.
Full textWarner, Chantelle, Diane Richardson, and Kristin Lange. "Realizing multiple literacies through game-enhanced pedagogies: Designing learning across discourse levels." Journal of Gaming & Virtual Worlds 11, no. 1 (March 1, 2019): 9–28. http://dx.doi.org/10.1386/jgvw.11.1.9_1.
Full textHarris, James F. "Language, language games and ostensive definition." Synthese 69, no. 1 (October 1986): 41–49. http://dx.doi.org/10.1007/bf01988286.
Full textDissertations / Theses on the topic "Language games"
Gyllingberg, Linnéa. "Evolutionary Language Games." Thesis, Uppsala universitet, Analys och tillämpad matematik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-208854.
Full textRobinson, Nigel John. "The Apothecary's Tales : a game of language in a language of games." Thesis, University of Bedfordshire, 2009. http://hdl.handle.net/10547/296770.
Full textKluge, Jacob, and Jonas Bjärnmark. "Digital Games and Language Learning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-31841.
Full textKhatibi, Miandouab Ece, and Eva Cowie. "Language learning through interactive games." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29804.
Full textMalmhake, Daniel, and Henrik Karlsson. "Natural Language Interface technology in computer games : AN EVALUATION OF NATURAL LANGUAGE PARSERS IN COMPUTER GAMES." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166411.
Full textEtt Natural Language Interface är ett gränssnitt som tar indata i form av språk istället för detvanliga sättet med tangentbord och mus. Ett Natural Language Interface fungerar genom attdet först tar ut satsdelarna i indatan, och sedan omvandlar dessa satsdelar till logiska uttrycksom kan bearbetas. Effektiviteten och användbarheten hos Natural Language Interfacesjämfördes med det normala sättet att få indata i form av tangentbord och mus. Dettagenomfördes genom att testanvändare spelade ett spel med Natural Language Interface ochsedan köra deras använda indata genom en semantic parser. Resultaten indikerar att NaturalLanguage Interface i sitt nuvarande tillstånd är ett mindre effektivt sätt att få indata än detvanliga sättet med tangentbord och mus.
Hobro, Mark, and Marcus Heine. "Natural Language Interfaces in Computer Games." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166592.
Full textKirshner, David. "Language games in a visual environment." Thesis, University of Brighton, 2000. https://research.brighton.ac.uk/en/studentTheses/44bc3b22-4f71-4a8a-8501-63425e15e9ed.
Full textBlomberg, S. (Sallamari). "The usefulness of games in foreign language learning:using games as an aid and motivation in language lessons." Master's thesis, University of Oulu, 2014. http://urn.fi/URN:NBN:fi:oulu-201405081362.
Full textPelien hyödyllisyys vieraan kielen oppimisessa voi olla suuri, kun peli ja pelitilanne on loppuun asti hyvin suunniteltu. Sisällyttämällä pelit kielten oppitunteihin opettaja voi luoda motivoivan ja hauskan ympäristön, jossa kaikenikäiset lapset oppivat innoissaan uusia taitoja. Näin ollen tutkielman tarkoitus on kerätä todisteita pelien käytännöllisyydestä kielten oppimisessa. Opettavaisten pelien suosio on kasvanut vuosien saatossa ja tutkimalla aiempia tutkimuksia pelien yhdistämisestä opetustilanteeseen voimme huomata niiden monikäyttöisyyden. Pelitilanteissa oppilaat keskittyvätkin enemmän itse peliin eikä niinkään oppimisprosessiin. Muun muassa Hakkarainen, Westwood ja Hyvönen ovat tutkineet tarkoituksellista ja satunnaista oppimista, ja heidän mielestään vieraan kielen oppimisessa satunnainen oppiminen voi olla hyödyllisempää, sillä silloin uudet tiedot varastoituvat proseduraaliseen muistiin (Hakkarainen, 2002; Westwood, 2004; Hyvönen, 2007). Pelaamalla pelejä oppilaat kehittävät sanastoa, kielioppia, ääntämistä ja suullisia taitoja ajattelematta, sillä mielenkiintoiset ja motivoivat toimintatavat vievät heidän ajatuksensa muualle. Kuten Piaget ja Vygotsky ovat kirjoittaneet, aktiivinen osallistuminen parantaa oppimista. Pelkkä istuminen ja kieliopin sääntöjen ulkoa opettelu ei ole tarpeeksi antoisaa, joten Piaget ja Vygotsky ovat tulleet siihen tulokseen, että joko fyysinen tekeminen tai sosiaalinen kanssakäyminen ihmisten kanssa voi auttaa ihmistä oppimaan tehokkaammin (Burman, 2010; Harré, 2006; Sinnemäki, 1998). Gee on samaa mieltä, sillä hänen mukaansa pelien arkinen kieli lähentää pelaajia motivoiden heitä oppimaan yhteisessä ympäristössä (Gee & Hayes, 2011). Huomioimalla nämä opit opettajat voivat kehittää itseään ja luokkahuonettaan monipuolisemmaksi ja aktiivisemmaksi. Lauta- ja videopelit kerättiin aiemmista tutkimuksista ja niiden arvioinnit SWOT-analyysin mukaan näyttävät, kuinka ja miksi pelejä pitäisi sisällyttää kielten oppitunneille. Vaikka lautapelit näyttävät pelien tyypillisimmät ominaisuudet, digitaalinen maailma saa koko ajan enemmän jalansijaa kehittyessään monipuolisemmaksi, joten nuoret oppilaat suosivat niitä. Osa peleistä on tarkoituksella kehitetty kielten oppitunteja varten, mutta joitakin pelejä voi ja pitääkin muokata toimivammiksi kokemuksiksi. Jokainen esimerkkipeli kuitenkin muuttaa tavallisen ilmapiirin luokkahuoneessa ja näin onnistuu opettamaan vierasta kieltä unohtumattomammin ja realistisemmin tavalla, joka mahdollisesti inspiroi oppilaita oppimaan myös tulevaisuudessa
Chown, Nick. "A treatise on language methods and language-games in autism." Thesis, Sheffield Hallam University, 2012. http://shura.shu.ac.uk/7164/.
Full textManzaneda, Martin. "Natural Language Interface Technology in Computer Games." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166647.
Full textBooks on the topic "Language games"
Evans, Elizabeth. Miniflashcards language games. London: Minflashcard Language Games, 1992.
Find full textSteinberg, Jerry. Games language people play. 3rd ed. Don Mills, Ont: Pippin Pub., 2009.
Find full textGames language people play. 2nd ed. Markham, Ont: Dominie Press ; Pippin Publishing, 1991.
Find full textGames language people play. 3rd ed. Don Mills, Ont: Pippin Pub., 2009.
Find full textDavid, Betteridge, and Buckby Michael, eds. Games for language learning. 3rd ed. New York: Cambridge University Press, 2005.
Find full textBenz, Anton, Christian Ebert, Gerhard Jäger, and Robert van Rooij, eds. Language, Games, and Evolution. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-18006-4.
Full textDanesi, Marcel. Language games in Italian. Toronto: University of Toronto Press, 1985.
Find full textChrzanowska-Kluczewska, Elżbieta. Language-games, pro and against. Kraków: Universitas, 2000.
Find full textThomas, Susan. Miniflashcard Language Games: Teacher's notes. London: MiniFlashcard Language Games, 1991.
Find full textLanguage teaching games and contests. 2nd ed. Oxford [England]: Oxford University Press, 1986.
Find full textBook chapters on the topic "Language games"
Asher, Nicholas, and Soumya Paul. "Language Games." In Logical Aspects of Computational Linguistics. Celebrating 20 Years of LACL (1996–2016), 1–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-53826-5_1.
Full textVaux, Bert. "Language Games." In The Handbook of Phonological Theory, 722–50. Oxford, UK: Wiley-Blackwell, 2011. http://dx.doi.org/10.1002/9781444343069.ch22.
Full textCorredor, Javier, and Matthew Gaydos. "Language Games." In Bridging Literacies with Videogames, 103–27. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-668-4_7.
Full textCanfield, John V. "Language-Games." In Becoming Human, 19–34. London: Palgrave Macmillan UK, 2007. http://dx.doi.org/10.1057/9780230288225_3.
Full textHintikka, Jaakko. "Language-Games." In Ludwig Wittgenstein: Half-Truths and One-and-a-Half-Truths, 275–95. Dordrecht: Springer Netherlands, 1996. http://dx.doi.org/10.1007/978-1-4020-4109-9_12.
Full textCallender, Jassen. "Language Games." In Architecture History and Theory in Reverse, 80–89. New York : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315661315-10.
Full textLindner, Martin. "Ball Games and Language Games." In Edition Medienwissenschaft, 291–98. Bielefeld, Germany: transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839453452-016.
Full textAarnio, Aulis. "On Language-Games." In Essays on the Doctrinal Study of Law, 31–38. Dordrecht: Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-1655-1_5.
Full textEnsslin, Astrid. "Games and Language." In The Language of Gaming, 26–40. London: Macmillan Education UK, 2012. http://dx.doi.org/10.1007/978-0-230-35708-2_3.
Full textMarques, Antonio. "Expressive language games." In Seduction, Community, Speech, 129–38. Amsterdam: John Benjamins Publishing Company, 2004. http://dx.doi.org/10.1075/pbns.127.12mar.
Full textConference papers on the topic "Language games"
Iermachkova, Olga, and Katarína Chválová. "LANGUAGE GAMES IN TEACHING RUSSIAN AS A FOREIGN LANGUAGE." In Aktuální problémy výuky ruského jazyka XIV. Brno: Masaryk University Press, 2020. http://dx.doi.org/10.5817/cz.muni.p210-9781-2020-3.
Full textYoo, Hwan-Soo, and Seong-Whan Kim. "Simplified Game Specific Description Language for Rapid Game Server Development using LDD (Language Driven Development) Framework." In Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.23.
Full textMadotto, Andrea, Mahdi Namazifar, Joost Huizinga, Piero Molino, Adrien Ecoffet, Huaixiu Zheng, Alexandros Papangelis, Dian Yu, Chandra Khatri, and Gokhan Tur. "Exploration Based Language Learning for Text-Based Games." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/207.
Full textWang, Sida I., Percy Liang, and Christopher D. Manning. "Learning Language Games through Interaction." In Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). Stroudsburg, PA, USA: Association for Computational Linguistics, 2016. http://dx.doi.org/10.18653/v1/p16-1224.
Full textAllah, Fadoua Ataa. "Learning Games for Amazigh Language." In 2015 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2015. http://dx.doi.org/10.1109/csci.2015.95.
Full textSteels, Luc, and Daniel M. Dubois. "Adaptive Language Games with Robots." In COMPUTING ANTICIPATORY SYSTEMS: CASYS ‘09: Ninth International Conference on Computing Anticipatory Systems. AIP, 2010. http://dx.doi.org/10.1063/1.3527179.
Full textLIPOWSKA, DOROTA, and ADAM LIPOWSKI. "SOCIAL STRUCTURE FROM LANGUAGE GAMES." In EVOLANG 10. WORLD SCIENTIFIC, 2014. http://dx.doi.org/10.1142/9789814603638_0101.
Full textDeLeo, Michael, and Erhan Guven. "Learning Chess with Language Models and Transformers." In 3rd International Conference on Data Science and Machine Learning (DSML 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121515.
Full textFrancillette, Yannick, Abdelkader Gouaich, Nadia Hocine, and Julien Pons. "A gameplay loops formal language." In 2012 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2012. http://dx.doi.org/10.1109/cgames.2012.6314558.
Full textHintikka, Jaakko. "LANGUAGE-GAMES AS A FOCAL NOTION IN LANGUAGE THEORY." In New Semiotics. Between Tradition and Innovation. IASS Publications, 2015. http://dx.doi.org/10.24308/iass-2014-003.
Full textReports on the topic "Language games"
Symonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3759.
Full textWilliams, Thomas. Cell Biology Board Game: Cell Survival (School Version). University of Dundee, 2022. http://dx.doi.org/10.20933/100001270.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full textSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Full text