Dissertations / Theses on the topic 'Kinetic sculpture'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 22 dissertations / theses for your research on the topic 'Kinetic sculpture.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Reas, Casey (Casey Edwin) 1972. "Behavioral kinetic sculpture." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/62356.
Full text"September 2001."
Includes bibliographical references (p. 129-132).
As we enter the 21st century our culture has been significantly changed by the arrival of the internet and the proliferation personal computing and digital communications. As the decades progress, we will find ourselves interacting with machines more and more frequently, but what will be the qualities of these interactions? Through integrating information processing technologies into kinetic sculpture we are able to explore new methods of interaction. The concepts and experiments presented in this thesis as behavioral kinetic sculpture are the intellectual progeny of cybernetic art as evolved over the last thirty years through the development of interactive software, behavioral robotics, artificial life, and modern sculpture. This thesis defines the concept of behavioral kinetic sculpture as a unique category of expression through providing context, terminology, and a conceptual structure for its discussion and evaluation. This is supported through discussing the author's experiments in interaction and the behavioral kinetic sculpture, Trundle.
Casey Reas.
S.M.
Gooch, S. D. "Design and mathematical modelling of the kinetic sculpture Blade." Thesis, University of Canterbury. Mechanical Engineering, 2001. http://hdl.handle.net/10092/7844.
Full textNichols, Laura E. "The Icarus Machine : a kinetic sculpture that demonstrates gyroscopic precision." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32977.
Full textIncludes bibliographical references.
Inspired by the desire to unite aspects of art and engineering into a comprehensive whole, I have designed and manufactured a kinetic sculpture that demonstrates gyroscopic precession. The aim of this project is to explore the interplay between two seemingly separate fields, art and engineering, and the effect of their union on perception and learning.
by Laura E. Nichols.
S.B.
Suresh, Martin R. (Martin Ravindra). "Introduction to kinetic sculpture : a one-week course for middle school students." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/105719.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 49-50).
A one-week course in kinetic sculpture was designed to introduce middle school students to the marriage of art and engineering. Because art can appeal to different sensibilities than engineering alone, it can serve as a means to broaden perspectives of students with different motivations. In light of increasing emphasis on the development of programs in STEM (Science, Technology, Engineering, and Math) in U.S. education, this project fills a need for more opportunities in STEAM (Science, Technology, Engineering, Arts, and Math). Even though the availability and popularity of STEAM programs for children is growing, these opportunities for young children are still limited. Therefore, there is a market for a course that incorporates art and the engineering design process like this one. Daily activities in an introductory week-long kinetic sculpture course are defined. Each day's lessons are provided along with resources for further study. The structure of the course is based on sound pedagogical practice. The strength of the course is its ability to incorporate science and art in a fun way that will be appealing to students. Future work would consist of the expansion of the lessons with more detail for teachers and the addition of more alternate activities.
by Martin R. Suresh.
S.B.
Vorhees, Chris. "A series of viewer interactive sculptures." Virtual Press, 1997. http://liblink.bsu.edu/uhtbin/catkey/1168144.
Full textDepartment of Art
Donovan, McKeever. "The Building Breathes Together." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5482.
Full textWatkins, Claire. "The Transformation of Electricity in my Brain." VCU Scholars Compass, 2004. http://scholarscompass.vcu.edu/etd/1062.
Full textAfonso, Luís Filipe Soares. "A relação da escultura com o som: as formas, os materiais e as técnicas." Doctoral thesis, Universidade de Évora, 2015. http://hdl.handle.net/10174/14708.
Full textMercier, Géraldine. "Equipo 57. Un art expérimental collectif au service d’une transformation de la société, entre l’Espagne franquiste et l’Europe (1957-1966)." Thesis, Paris 4, 2017. http://www.theses.fr/2017PA040200.
Full textIn the 1950s, as Francisco Franco’s dictatorship tries to reintegrate its stifled country’s art scene onto the world stage by promoting certain Spanish abstract expressionists abroad, the position of Equipo 57, a collective of geometrical abstractionists, is unique. Eager to discover the free world, and thirsty for knowledge, the young artists Juan Serrano, José Duarte, Agustín Ibarrola and Ángel Duart meet in Paris in 1957. Sharing the same affinity for constructivist art and the Russian avant-garde, and united in their desire to renew Spanish cultural life, they decide to form a team of work and discussion. Upon their return to Cordoba, where they are joined by Juan Cuenca, the five members of the team elaborate a theory of the Interactivity of plastic space which guides their creation. The individuality of each member is thus erased for the good of the collective work. Aiming for an art that is able to enter into everyday life while questioning the responsibility of the artist, Equipo 57 uses a rational and objective language which takes form in painting, sculpture and design. They try to combine formal experiments as well as socio-political engagement. This premier monographic study in French aims to analyze the career of Equipo 57, from its inception in Paris in 1957 to its official dissolution in 1966. The group’s existence will be confronted with its sociocultural context in Franco’s Spain and Western Europe at the turn of the decade of the 1950s and 1960s
Spencer, Timothy David. "Design of Len Lye's blade at the largest economic size." Thesis, University of Canterbury. Mechanical Engineering, 2014. http://hdl.handle.net/10092/9368.
Full textFinkelstein, Marta R. "Cute As A Button." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3795.
Full textMALCOLM, KRISTINA L. "Adult Toys." Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent1543840303700014.
Full textDickerson, Catherine. "Salvaging meaning : exploring the language of inflatable kinetic sculptures and the materiality of plastic." Master's thesis, University of Cape Town, 2010. http://hdl.handle.net/11427/10408.
Full textInflatable sculpture is often seen as absurd, comic or light-hearted, but it can also convey a darker, more serious tone. The inflatable sculptures created in part fulfillment for this degree explore refabrication through the use of discarded plastic. This body of work highlights the relationship between industrialisation, plastic goods and nature. The insubstantial, flimsy qualities of the inflatable are an extended metaphor for the fragility of ecologies and the impact of plastic pollution on the environment.
Rolez, Anaïs. "La métaphysique dans la sculpture de Jean Tinguely : mécanique, contradiction et métamorphose comme principes générateurs." Thesis, Rennes 2, 2015. http://www.theses.fr/2015REN20010/document.
Full textThe topic of this PhD thesis is the study of the metaphysical aspect of the sculptural work of Jean Tinguely (Fribourg 1925 –Bern 1991). The main argument is the contradictory conception of a work which is anti-academic in the dadaist attitude,but which metaphysical dimension makes it close to the speculative tradition in art. The study of the sculptural work of JeanTinguely follows two main perspectives: art as pleasant game and art as purveyor of truth
Gaetano-Adi, Paula G. "Performing embodiment: when Life and Art meet." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1277127179.
Full textHanor, Stephanie Henderson Linda Dalrymple. "Jean Tinguely useless machines and mechanical performers, 1955-1970 /." 2003. http://wwwlib.umi.com/cr/utexas/fullcit?p3126111.
Full text"Automated Anxieties: The Technological Gothic." Tulane University, 2019.
Find full textHanor, Stephanie. "Jean Tinguely: useless machines and mechanical performers, 1955-1970." Thesis, 2003. http://hdl.handle.net/2152/625.
Full textLandolt, Sandra Art College of Fine Arts UNSW. "Latitudinaria latitude in thought or conduct." 2007. http://handle.unsw.edu.au/1959.4/44252.
Full textKenke, Ralph. "A creative study on data portraits: the visualisation process of self-surveillance as an indicator of datafication of social life." Thesis, 2020. http://hdl.handle.net/1959.13/1413586.
Full textThis research is a practice-based speculative design enquiry into the emerging field of data portraiture. Humans’ use of the networked digital environments that are now so much a part of life leaves a massive data trail of individuals’ everyday interactions with these environments. An increasing quantity of this data trail remains invisible. Although we spend a significant amount of time participating in digital network activities, we have just started to discover the potential of visualising personal data as a graphical representation. The term ‘data portraiture’ was developed by Donath (2014) to describe the practice of ‘artists’ turning these data ‘pictures’ into visible ‘portraits’: ‘Data portraits are depictions of people made by visualising data by and about them’ and ‘their aim is to humanize the online experience’ (187). Data portraits can reveal individuals’ preferences, skills and talent, yet also record their mistakes, failure and history. As a consequence, data portraits can indicate society’s collective engagement in self-surveillance and empower the public to debate the current datafication of social life. Data portraits can appear in different forms; some are graphs, while others are typographic displays that reveal recorded conversations, and some even take a sculptural figurative shape. These data trails can shape depictions of online behaviour, experiences and interests. Traditionally, ‘pictures’ that depict individuals’ physical likeness and infer their behaviour, experiences and interests are labelled ‘portraits’ and created by artists. Network technology enables humans to share personal data on a large scale, thereby facilitating a global dialogue in a telematic society. This research into the emerging field of data portraiture seeks to understand the role of the ‘artist’ as creative practitioner in interpreting qualitative data into image experiences, and to offer insights into the behaviour and interests of individuals engaging with such work. Through a number design iterations, this research investigates a potential visual format by initially using manually collected quantitative data, before shifting to an automated process to record qualitative photography data of selfies shared on Instagram to successfully demonstrate what a ‘global image scenario’ in a gallery has to offer. Further, it reveals the importance of participant contribution to the ‘datafication’ of social life and the emergence of ‘surveillance capitalism’. This study’s original contribution to knowledge focuses on the continuum of aesthetics and functionality, and, throughout the implementation of prototyping, the exegesis reflects on the research’s case study and provides knowledge to the emerging field and design practice.
Maya, Maria José de Barros e. Cunha. "O modernismo de Delfim Maya. As esculturas em folha de ferro e noutros metais em 1934." Master's thesis, 2021. http://hdl.handle.net/10362/136682.
Full textDelfim Maya (1886-1978) was the sculptor who, in 1934, introduced in Portugal sculptures made of clipped metal sheet – iron, but also other metals – folded from a single piece. His work was ground-breaking as it was created directly from the metal, rather than shaped or carved, like in other materials. It was conceived in a unique way: from the two-dimensional sketch, where the volume was decomposed into plans, to the three-dimensional sculpture, where the figure was created from the concave and convex folds of the metal sheet, without any welding. Based on these features, it can be related into analytical cubism. Essentially characterized by movement, Maya's work breaks away from the static sculpture of his time, converging with futurism. Using space as sculpture material, the sculptor can also be related to Constructivism. He was also a pioneer in bringing sports into sculpture, and the most prominent artist to include animal representation in the Portuguese sculpture of the first half of the 20th century. Cavalry officer, sacked from the army for fighting to restore the monarchy, Delfim Maya started his professional career in arts in 1930. Having assimilated several aspects of the Spanish culture, he may be considered an Iberian artist. Persona non grata of Salazar's regime, he was never commissioned by the State and faced severe financial hardships during his entire life. Despite being recognized by the public and art critics of his time, he remained forgotten in the Portuguese Art History.
Cheung, JASON. "Simulation of Engineered Nanostructured Thin Films." Thesis, 2009. http://hdl.handle.net/1974/1731.
Full textThesis (Master, Physics, Engineering Physics and Astronomy) -- Queen's University, 2009-03-31 13:22:11.843